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  • Multiple "ObjectChangeTracker" getting created, can it be avoided?

    - by user555937
    Hi, We are working on a POC where we have following architecture (MVVM), WPF(Client) + WCF + Model(DataAccess)+ ADO.Net Entity Framework 4.0 (with SQL Server 2008 R2 as DB) All are different projects. In the DataAccess layer we have created different Entity Models(edmx) based on the functionality. The tables under perticular flow are grouped and created different entity models. We are using self tracking entities to and fro to communicate with the WPF client through wcf service. For Single model everything works fine. But when we created a Multiple models then few issues started coming. Mutliple models have few duplicate tables/entities. Two probels are, 1) When we try to access entities from different models mutiple objects "ObjectChangeTracker" are getting created. E.g. CompanyModel(edmx) - Company(Entity) - ObjectChangeTracker, ObjectState ProductModel(edmx) - Customer(Entity) - ObjectChangeTracker1, ObjectState1 OrderModel(edmx) - Oder(Entity) - ObjectChangeTracker2, ObjectState2 Is there any way to avoid this? 2) There are few tables which shared across the Models, E.g. Company(Entity) is used in All above mdoels. During compile time it does not thow any error. But run time It gives error saying "Schema specified is not valid. Errors: The mapping of CLR type to EDM type is ambiguous because multiple CLR types match the EDM type "Company"".. To resolve this, we renamed the entities with some prefix to make them Unique. Is there any other way we can resolve this without changing the name of the entity in the same assembly? Thanks in advance and appreciate if anyone has approach for these issues. Thanks, Kiran

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  • Checking when two headers are included at the same time.

    - by fortran
    Hi, I need to do an assertion based on two related macro preprocessor #define's declared in different header files... The codebase is huge and it would be nice if I could find a place to put the assertion where the two headers are already included, to avoid polluting namespaces unnecessarily. Checking just that a file includes both explicitly might not suffice, as one (or both) of them might be included in an upper level of a nesting include's hierarchy. I know it wouldn't be too hard to write an script to check that, but if there's already a tool that does the job, the better. Example: file foo.h #define FOO 0xf file bar.h #define BAR 0x1e I need to put somewhere (it doesn't matter a lot where) something like this: #if (2*FOO) != BAR #error "foo is not twice bar" #endif Yes, I know the example is silly, as they could be replaced so one is derived from the other, but let's say that the includes can be generated from different places not under my control and I just need to check that they match at compile time... And I don't want to just add one include after the other, as it might conflict with previous code that I haven't written, so that's why I would like to find a file where both are already present. In brief: how can I find a file that includes (direct or indirectly) two other files? Thanks!

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  • Is there a way to find out whether a class is a direct base of another class?

    - by user176168
    Hi I'm wondering whether there is a way to find out whether a class is a direct base of another class i.e. in boost type trait terms a is_direct_base_of function. As far as I can see boost doesn't see to support this kind of functionality which leads me to think that its impossible with the current C++ standard. The reason I want it is to do some validation checking on two macro's that are used for a reflection system to specify that one class is derived from another e.g. header.h: #define BASE A #define DERIVED B class A {}; class B : public A { #include <rtti.h> }; rtti.h: // I want to check that the two macro's are correct with a compile time assert Rtti<BASE, DERIVED> m_rtti; Although the macro's seem unnecessary in this simple example in my real world scenario rtti.h is a lot more complex. One possible avenue would be to compare the size of the this pointer with the size of a this pointer cast to the base type and some how trying to figure out whether its the size of the base class itself away or something (yeah your right I don't know how that would work either! lol)

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • "'Objects' may not respond to 'functions'" warnings.

    - by Andrew
    Hello all, for the last couple of weeks I've finally gotten into Obj-C from regular C and have started my first app. I've watched tutorials and read through a book along with a lot of webpages, but I know I've only just begun. Anyway, for most of the night and this morning, I've been trying to get this code to work, and now that it will compile, I have a few warnings. I've searched and found similar problems with solutions, but still no dice. What I'm trying to do is put an array made from a txt document into the popup list in a combo box. AwesomeBoxList.h: #import <Cocoa/Cocoa.h> @interface AwesomeBoxList : NSObject { IBOutlet NSComboBox *ComboBoz; } -(NSArray *) getStringzFromTxtz; - (void) awesomeBoxList; @end AwesomeBoxList.m: #import "AwesomeBoxList.h" @implementation AwesomeBoxList -(NSArray *)getStringzFromTxtz { ... return combind; } - (void) awesomeBoxList { [ComboBoz setUsesDataSource:YES]; [ComboBoz setDataSource: [ComboBoz getStringzFromTxtz]: //'NSComboBox' may not respond to 'getStringzFromTxtz' [ComboBoz comboBox:(NSComboBox *)ComboBoz objectValueForItemAtIndex: [ComboBoz numberOfItemsInComboBox:(NSComboBox *)ComboBoz]]]; /*'NSComboBox' may not respond to '-numberOfItemsInComboBox:' 'NSComboBox' may not respond to '-comboBox:objectValueForItemAtIndex:' 'NSComboBox' may not respond to '-setDataSource:' */ } @end So, with all of these errors and my still shallow knowledge of Obj-C, I must be making some sort of n00b mistake. Thanks for the help.

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  • Limit CPU usage of a process

    - by jb
    I have a service running which periodically checks a folder for a file and then processes it. (Reads it, extracts the data, stores it in sql) So I ran it on a test box and it took a little longer thaan expected. The file had 1.6 million rows, and it was still running after 6 hours (then I went home). The problem is the box it is running on is now absolutely crippled - remote desktop was timing out so I cant even get on it to stop the process, or attach a debugger to see how far through etc. It's solidly using 90%+ CPU, and all other running services or apps are suffering. The code is (from memory, may not compile): List<ItemDTO> items = new List<ItemDTO>(); using (StreamReader sr = fileInfo.OpenText()) { while (!sr.EndOfFile) { string line = sr.ReadLine() try { string s = line.Substring(0,8); double y = Double.Parse(line.Substring(8,7)); //If the item isnt already in the collection, add it. if (items.Find(delegate(ItemDTO i) { return (i.Item == s); }) == null) items.Add(new ItemDTO(s,y)); } catch { /*Crash*/ } } return items; } - So I am working on improving the code (any tips appreciated). But it still could be a slow affair, which is fine, I've no problems with it taking a long time as long as its not killing my server. So what I want from you fine people is: 1) Is my code hideously un-optimized? 2) Can I limit the amount of CPU my code block may use? Cheers all

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • How do I enforce the order of qmake library dependencies?

    - by James Oltmans
    I'm getting a lot of errors because qmake is improperly ordering the boost libraries I'm using. Here's what .pro file looks like QT += core gui TARGET = MyTarget TEMPLATE = app CONFIG += no_keywords \ link_pkgconfig SOURCES += file1.cpp \ file2.cpp \ file3.cpp PKGCONFIG += my_package \ sqlite3 LIBS += -lsqlite3 \ -lboost_signals \ -lboost_date_time HEADERS += file1.h\ file2.h\ file3.h FORMS += mainwindow.ui RESOURCES += Resources/resources.qrc This produces the following command: g++ -Wl,-O1 -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/lib/x86_64-linux-gnu -lboost_signals -lboost_date_time -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lQtGui -lQtCore Note: mylib1 and mylib2 are statically compiled by another project, placed in /usr/local/lib with an appropriate pkg-config .pc file pointing there. The .pro file references them via my_package in PKGCONFIG. The problem is not with pkg-config's output but with Qt's ordering. Here's the .pc file: prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: my_package Description: My component package Version: 0.1 URL: http://example.com Libs: -L${libdir} -lmylib1 -lmylib2 Cflags: -I${includedir}/my_package/ The linking stage fails spectacularly as mylib1 and mylib2 come up with a lot of undefined references to boost libraries that both the app and mylib1 and mylib2 are using. We have another build method using scons and it properly orders things for the linker. It's build command order is below. g++ -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lboost_signals -lboost_date_time -lQtGui -lQtCore Note that the principle difference is the order of the boost libs. Scons puts them at the end just before QtGui and QtCore while qmake puts them first. The other differences in the compile commands are unimportant as I have hand modified the qmake produced make file and the simple reordering fixed the problem. So my question is, how do I enforce the right order in my .pro file despite what qmake thinks they should be?

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  • char[] and char* compatibility?

    - by Aerovistae
    In essence, will this code work? And before you say "Run it and see!", I just realized my cygwin didn't come with gcc and it's currently 40 minutes away from completing reinstallation. That being said: char* words[1000]; for(int i = 0; i<1000; i++) words[i] = NULL; char buffer[ 1024 ]; //omit code that places "ADD splash\0" into the buffer if(strncmp (buffer, "ADD ", 4){ char* temp = buffer + 4; printf("Adding: %s", temp); int i = 0; while(words[i] != NULL) i++; words[i] = temp; } I'm mostly uncertain about the line char* temp = buffer + 4, and also whether I can assign words[i] in the manner that I am. Am I going to get type errors when I eventually try to compile this in 40 minutes? Also-- if this works, why don't I need to use malloc() on each element of words[]? Why can I say words[i] = temp, instead of needing to allocate memory for words[i] the length of temp?

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  • Code Analysis Warning CA1004 with generic method

    - by Vaccano
    I have the following generic method: // Load an object from the disk public static T DeserializeObject<T>(String filename) where T : class { XmlSerializer xmlSerializer = new XmlSerializer(typeof(T)); try { TextReader textReader = new StreamReader(filename); var result = (T)xmlSerializer.Deserialize(textReader); textReader.Close(); return result; } catch (FileNotFoundException) { } return null; } When I compile I get the following warning: CA1004 : Microsoft.Design : Consider a design where 'MiscHelpers.DeserializeObject(string)' doesn't require explicit type parameter 'T' in any call to it. I have considered this and I don't know a way to do what it requests with out limiting the types that can be deserialized. I freely admit that I might be missing an easy way to fix this. But if I am not, then is my only recourse to suppress this warning? I have a clean project with no warnings or messages. I would like to keep it that way. I guess I am asking "why this is a warning?" At best this seems like it should be a message. And even that seems a bit much. Either it can or it can't be fixed. If it can't then you are just stuck with the warning with no recourse but suppressing it. Am I wrong?

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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • How do I distribute my slightly customized Linux in VirtualBox?

    - by goodrone
    Suppose I've got some Arch Linux installation which I'd like to distribute among students with (sometimes very) basic Linux knowledge to make them able to compile C programs in an environment very similar to that in the university. (Things like Cygwin or MinGW seem to be inappropriate here.) I also choose VirtualBox as a holder for the virtual system. The question is: how do I distribute it? I mean: installing VirtualBox on the target machine (if not still installed) uncompressing and copying my image file (.VDI) registering the image (so that VirtualBox could see it when launched) configuring the guest system in VirtualBox (network, memory, etc.) optionally installing PuTTY to simplify interfacing with the guest Linux Should I create an installer? Which one? Or just write some .BAT-scripts? (Target host system is Windows, mostly XP and Vista.) I definately don't want to have a webpage with screen shot explaining where to click and what to press, because it's boring. Additionaly, what will be the best (the most user-friendly) way to configure network when the guest Linux system is run for the first time?

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  • Using deprecated binders and C++0x lambdas

    - by Sumant
    C++0x has deprecated the use of old binders such as bind1st and bind2nd in favor of generic std::bind. C++0x lambdas bind nicely with std::bind but they don't bind with classic bind1st and bind2nd because by default lambdas don't have nested typedefs such as argument_type, first_argument_type, second_argument_type, and result_type. So I thought std::function can serve as a standard way to bind lambdas to the old binders because it exposes the necessary typedefs. However, using std::function is hard to use in this context because it forces you to spell out the function-type while instantiating it. auto bound = std::bind1st(std::function<int (int, int)>([](int i, int j){ return i < j; }), 10); // hard to use auto bound = std::bind1st(std::make_function([](int i, int j){ return i < j; }), 10); // nice to have but does not compile. I could not find a convenient object generator for std::function. Something like std::make_fuction would be nice to have. Does such a thing exist? If not, is there any other better way of binding lamdas to the classic binders?

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  • Update Web Reference in Visual Studio

    - by NeilD
    Hi, I have inherited a web site project that makes use of a number of WCF Web Services hosted on a BizTalk server. We have two environments that I need to deploy this project to, with different URLs for the different BizTalk servers. i.e. In the Staging environment, I need to point the services at xx.xx.xx.101 In the Live environment, I need to point them at xx.xx.xx.102, or whatever. Currently, we've got all of the URLs stored in keys in the web.config file, so that we can change them dynamically... Unfortunately this isn't working! If I change the URL in the web.config to something other than what the project was compiled with, I get an error when calling the service: Server did not recognize the value of HTTP Header SOAPAction: xx.xx.xx.101\ServiceName\MethodName I'm told that the only way they've known to deploy this is to update the web.config URLs, change all of the web references in Visual Studio to match, click on "update web reference" for each reference in Visual Studio, and then compile. It's driving me mad! I've written a pre-build NAnt script to go through and replace all instances of the URL found anywhere in the project directory, and even that isn't making any difference. There must be something else being pulled down from the service when I click the "update reference", but I'm new to working with web services, and so I'm not sure what. Does anyone have any ideas? Is there a way to do this programatically? Thanks.

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  • Problem with inheritance and List<>

    - by Jagd
    I have an abstract class called Grouping. I have a subclass called GroupingNNA. public class GroupingNNA : Grouping { // blah blah blah } I have a List that contains items of type GroupingNNA, but is actually declared to contain items of type Grouping. List<Grouping> lstGroupings = new List<Grouping>(); lstGroupings.Add( new GroupingNNA { fName = "Joe" }); lstGroupings.Add( new GroupingNNA { fName = "Jane" }); The Problem: The following LINQ query blows up on me because of the fact that lstGroupings is declared as List< Grouping and fName is a property of GroupingNNA, not Grouping. var results = from g in lstGroupings where r.fName == "Jane" select r; Oh, and this is a compiler error, not a runtime error. Thanks in advance for any help on this one! More Info: Here is the actual method that won't compile. The OfType() fixed the LINQ query, but the compiler doesn't like the fact that I'm trying to return the anonymous type as a List< Grouping. private List<Grouping> ApplyFilterSens(List<Grouping> lstGroupings, string fSens) { // This works now! Thanks @Lasse var filtered = from r in lstGroupings.OfType<GroupingNNA>() where r.QASensitivity == fSens select r; if (filtered != null) { **// Compiler doesn't like this now** return filtered.ToList<Grouping>(); } else return new List<Grouping>(); }

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  • A public struct inside a class

    - by Koning Baard
    I am new to C++, and let's say I have two classes: Creature and Human: /* creature.h */ class Creature { private: public: struct emotion { /* All emotions are percentages */ char joy; char trust; char fear; char surprise; char sadness; char disgust; char anger; char anticipation; char love; }; }; /* human.h */ class Human : Creature { }; And I have this in my main function in main.cpp: Human foo; My question is: how can I set foo's emotions? I tried this: foo->emotion.fear = 5; But GCC gives me this compile error: error: base operand of '-' has non-pointer type 'Human' This: foo.emotion.fear = 5; Gives: error: 'struct Creature::emotion' is inaccessible error: within this context error: invalid use of 'struct Creature::emotion' Can anyone help me? Thanks P.S. No I did not forget the #includes

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  • Square Brackets in Python Regular Expressions (re.sub)

    - by user1479984
    I'm migrating wiki pages from the FlexWiki engine to the FOSwiki engine using Python regular expressions to handle the differences between the two engines' markup languages. The FlexWiki markup and the FOSwiki markup, for reference. Most of the conversion works very well, except when I try to convert the renamed links. Both wikis support renamed links in their markup. For example, Flexwiki uses: "Link To Wikipedia":[http://www.wikipedia.org/] FOSwiki uses: [[http://www.wikipedia.org/][Link To Wikipedia]] both of which produce something that looks like I'm using the regular expression renameLink = re.compile ("\"(?P<linkName>[^\"]+)\":\[(?P<linkTarget>[^\[\]]+)\]") to parse out the link elements from the FlexWiki markup, which after running through something like "Link Name":[LinkTarget] is reliably producing groups <linkName> = Link Name <linkTarget = LinkTarget My issue occurs when I try to use re.sub to insert the parsed content into the FOSwiki markup. My experience with regular expressions isn't anything to write home about, but I'm under the impression that, given the groups <linkName> = Link Name <linkTarget = LinkTarget a line like line = renameLink.sub ( "[[\g<linkTarget>][\g<linkName>]]" , line ) should produce [[LinkTarget][Link Name]] However, in the output to the text files I'm getting [[LinkTarget [[Link Name]] which breaks the renamed links. After a little bit of fiddling I managed a workaround, where line = renameLink.sub ( "[[\g<linkTarget>][ [\g<linkName>]]" , line ) produces [[LinkTarget][ [[Link Name]] which, when displayed in FOSwiki looks like <[[Link Name> <--- Which WORKS, but isn't very pretty. I've also tried line = renameLink.sub ( "[[\g<linkTarget>]" + "[\g<linkName>]]" , line ) which is producing [[linkTarget [[linkName]] There are probably thousands of instances of these renamed links in the pages I'm trying to convert, so fixing it by hand isn't any good. For the record I've run the script under Python 2.5.4 and Python 2.7.3, and gotten the same results. Am I missing something really obvious with the syntax? Or is there an easy workaround?

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  • Visual C++ 2010, rvalue reference bug?

    - by Sergey Shandar
    Is it a bug in Visual C++ 2010 or right behaviour? template<class T> T f(T const &r) { return r; } template<class T> T f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); } I thought, the function f(T &&) should never be called but it's called with T = int &. The output: main.cpp(10): error C2338: no way main.cpp(17) : see reference to function template instantiation 'T f<int&>(T)' being compiled with [ T=int & ] Update 1 Do you know any C++x0 compiler as a reference? I've tried comeau online test-drive but could not compile r-value reference. Update 2 Workaround (using SFINAE): #include <boost/utility/enable_if.hpp> #include <boost/type_traits/is_reference.hpp> template<class T> T f(T &r) { return r; } template<class T> typename ::boost::disable_if< ::boost::is_reference<T>, T>::type f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); // f(5); // generates "no way" error, as expected. }

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  • ISO C90 forbids mixed declarations and code sscanf

    - by Need4Sleep
    I'm getting a strange error attempting to compile my unit test code,. For some reason the compiler treats my sscanf call as a mixed declaration? I don't quite understand, here is the entire error: cc1: warnings being treated as errors /home/brlcad/brlcad/src/libbn/tests/bn_complex.c: In function 'main': /home/brlcad/brlcad/src/libbn/tests/bn_complex.c:53: error: ISO C90 forbids mixed declarations and code make[2]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/bn_complex.c.o] Error 1 make[1]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/all] Error 2 make: *** [all] Error 2 int main(int argc, char *argv[]) { double expRe1, expIm2, expSqRe1, expSqIm2; double actRe1, actIm2, actSqRe1, actSqIm2; actRe1 = actIm2 = actSqRe1 = actSqIm2 = expRe1 = expIm2 = expSqRe1 = expSqIm2 = 0.0; bn_complex_t com1,com2; //a struct that holds two doubles if(argc < 5) bu_exit(1, "ERROR: Invalid parameters[%s]\n", argv[0]); sscanf(argv[1], "%lf,%lf", &com1.re, &com1.im); /* Error is HERE */ sscanf(argv[2], "%lf,%lf", &com2.re, &com2.im); sscanf(argv[3], "%lf,%lf", &expRe1, &expIm2); sscanf(argv[4], "%lf,%lf", &expSqRe1, &expSqIm2); test_div(com1, com2, &actRe1, &actIm2); test_sqrt(com1,com2, &actSqRe1, &actSqIm2); if((fabs(actRe1 - expRe1) < 0.00001) || (fabs(actIm2 - expIm2) < 0.00001)){ printf("Division failed...\n"); return 1; } if((fabs(actSqRe1 - expSqRe1) < 0.00001) || (fabs(actSqIm2 - expSqIm2) < 0.00001)){ printf("Square roots failed...\n"); return 1; } return 0; }

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • Serialization of generic types - GWT

    - by sarav
    I have an interface like this public interface IField<T> extends IsSerializable { public String getKey(); public void setKey(String name); public T getValue(); public void setValue(T role); } And a class like this public class FieldImpl<T> implements IField<T> { private String key; public String getKey() { return key; } public void setKey(String key) { this.key = key; } public T getValue() { return value; } public void setValue(T value) { this.value = value; } private T value; public FieldImpl() { } public FieldImpl(String key, T value) { super(); this.key = key; this.value = value; } } When I try to compile I'm getting [ERROR] In order to produce smaller client-side code, 'Object' is not allowed; please use a more specific type (reached via server.sdk.model.IField) What is the cause for this? Is there any place I can read about GWT's generics support?

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  • Strongly typed dynamic Linq sorting

    - by David
    I'm trying to build some code for dynamically sorting a Linq IQueryable<. The obvious way is here, which sorts a list using a string for the field name http://dvanderboom.wordpress.com/2008/12/19/dynamically-composing-linq-orderby-clauses/ However I want one change - compile time checking of field names, and the ability to use refactoring/Find All References to support later maintenance. That means I want to define the fields as f=f.Name, instead of as strings. For my specific use I want to encapsulate some code that would decide which of a list of named "OrderBy" expressions should be used based on user input, without writing different code every time. Here is the gist of what I've written: var list = from m Movies select m; // Get our list var sorter = list.GetSorter(...); // Pass in some global user settings object sorter.AddSort("NAME", m=m.Name); sorter.AddSort("YEAR", m=m.Year).ThenBy(m=m.Year); list = sorter.GetSortedList(); ... public class Sorter ... public static Sorter GetSorter(this IQueryable source, ...) The GetSortedList function determines which of the named sorts to use, which results in a List object, where each FieldData contains the MethodInfo and Type values of the fields passed in AddSort: public SorterItem AddSort(Func field) { MethodInfo ... = field.Method; Type ... = TypeOf(TKey); // Create item, add item to diction, add fields to item's List // The item has the ThenBy method, which just adds another field to the List } I'm not sure if there is a way to store the entire field object in a way that would allow it be returned later (it would be impossible to cast, since it is a generic type) Is there a way I could adapt the sample code, or come up with entirely new code, in order to sort using strongly typed field names after they have been stored in some container and retrieved (losing any generic type casting)

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  • Web Project for F#

    - by mfeingold
    I am building a project system for Visual Studio MVC web projects with controllers written in F#. It comes along pretty cool. I can build and run the apps, but I have a problem with FSharp Language Service. In the editor it shows the syntax colorization and diagnostic as it should. With one problem - it does not pick up project references. Even though during build it picks them up and successfully builds the project, on the screen it shows the objects/namespaces from the referenced assemblies/projects as unresolved. If somebody out here has some knowledge about integrating with F# Language service - please help me make it work In response to Tomas: The code for F# controllers is in the project file and as I already mentioned I can compile and run it. Originally we kept the F# code in a separate project and desire to get rid of this extra complexity is what prompted this project. It is not a ASP.MVC though it is Bistro MVC. Edit BistroMVC now solves this problem in the latest version of the Bistro Designer which is based on the F# project extender

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  • Strange results while measuring delta time on Linux

    - by pachanga
    Folks, could you please explain why I'm getting very strange results from time to time using the the following code: #include <unistd.h> #include <sys/time.h> #include <time.h> #include <stdio.h> int main() { struct timeval start, end; long mtime, seconds, useconds; while(1) { gettimeofday(&start, NULL); usleep(2000); gettimeofday(&end, NULL); seconds = end.tv_sec - start.tv_sec; useconds = end.tv_usec - start.tv_usec; mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5; if(mtime > 10) printf("WTF: %ld\n", mtime); } return 0; } (You can compile and run it with: gcc test.c -o out -lrt && ./out) What I'm experiencing is sporadic big values of mtime variable almost every second or even more often, e.g: $ gcc test.c -o out -lrt && ./out WTF: 14 WTF: 11 WTF: 11 WTF: 11 WTF: 14 WTF: 13 WTF: 13 WTF: 11 WTF: 16 How can this be possible? Is it OS to blame? Does it do too much context switching? But my box is idle( load average: 0.02, 0.02, 0.3). Here is my Linux kernel version: $ uname -a Linux kurluka 2.6.31-21-generic #59-Ubuntu SMP Wed Mar 24 07:28:56 UTC 2010 i686 GNU/Linux

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