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  • How do I set up the python/c library correctly?

    - by Bartvbl
    I have been trying to get the python/c library to like my mingW compiler. The python online doncumentation; http://docs.python.org/c-api/intro.html#include-files only mentions that I need to import the python.h file. I grabbed it from the installation directory (as is required on the windows platform), and tested it by compiling the script: #include "Python.h". This compiled fine. Next, I tried out the snippet of code shown a bit lower on the python/c API page: PyObject *t; t = PyTuple_New(3); PyTuple_SetItem(t, 0, PyInt_FromLong(1L)); PyTuple_SetItem(t, 1, PyInt_FromLong(2L)); PyTuple_SetItem(t, 2, PyString_FromString("three")); For some reason, the compiler would compile the code if I'd remove the last 4 lines (so that only the pyObject variable definition would be left), yet calling the actual constructor of the tuple returned errors. I am probably missing something completely obvious here, given I am very new to C, but does anyone know what it is?

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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

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  • How can i split up a component using cfinclude and still use inheritance?

    - by rip747
    Note: this is just a simplized example of what i'm trying to do to get the idea across. The problem I'm having is that I want to use cfinclude inside cfcomponent so that i can group like methods into separate files for more manageability. The problem I'm running into is when i try to extend another component that also uses cfinclude to manage it's method as demostrated below. Note that ComponentA extends ComponentB: ComponentA ========== <cfcomponent output="false" extends="componentb"> <cfinclude template="componenta/methods.cfm"> </cfcomponent> componenta/methods.cfm ====================== <cffunction name="a"><cfreturn "componenta-a"></cffunction> <cffunction name="b"><cfreturn "componenta-b"></cffunction> <cffunction name="c"><cfreturn "componenta-c"></cffunction> <cffunction name="d"><cfreturn super.a()></cffunction> ComponentB ========== <cfcomponent output="false"> <cfinclude template="componentb/methods.cfm"> </cfcomponent> componentb/methods.cfm ====================== <cffunction name="a"><cfreturn "componentb-a"></cffunction> <cffunction name="b"><cfreturn "componentb-b"></cffunction> <cffunction name="c"><cfreturn "componentb-c"></cffunction> The issue is that when i try to initialize ComponentA I get an the error: "Routines cannot be declared more than once. The routine a has been declared twice in different templates." The whole reason for this is because when you use cfinclude it's evaluated at RUN TIME instead of COMPILE TIME. Short of moving the methods into the components themselves and eliminating the use of cfinclude, how can i get around this or does someone have a better idea splitting up large components?

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  • A public struct inside a class

    - by Koning Baard
    I am new to C++, and let's say I have two classes: Creature and Human: /* creature.h */ class Creature { private: public: struct emotion { /* All emotions are percentages */ char joy; char trust; char fear; char surprise; char sadness; char disgust; char anger; char anticipation; char love; }; }; /* human.h */ class Human : Creature { }; And I have this in my main function in main.cpp: Human foo; My question is: how can I set foo's emotions? I tried this: foo->emotion.fear = 5; But GCC gives me this compile error: error: base operand of '-' has non-pointer type 'Human' This: foo.emotion.fear = 5; Gives: error: 'struct Creature::emotion' is inaccessible error: within this context error: invalid use of 'struct Creature::emotion' Can anyone help me? Thanks P.S. No I did not forget the #includes

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  • SVG text parameter changing on conversion to image uri : random dy on tspan element

    - by Kitex
    Sorry that I could not compile jsfiddle because it's jsf application hosted locally and code is dependent on data from jsf application. Although I have arrange part of it and part if it as snippet here. Now Everything's correct in Firefox. Suddenly when I open it in chrome something happened. The text on raphael paper suddenly gets scattered in the paper. It's not where it's meant to be. This happens when I convert svg to image and again generate svg. Everything works fine in Firefox. There is chagne id dy of tspan dy=3.09499999 dy=432.0949999999999 Why is there this change in dy although x and y are same? SVG Correct: The fiddle is here. SVG Incorrect: The fiddle is here. function printMap(){ var svg = $('#map').html().replace(/>\s+/g, ">").replace(/\s+</g, "<"); // strips off all spaces between tags canvg('cvs', svg, { ignoreMouse: true, ignoreAnimation: true }); var canvas = document.getElementById('cvs'); var img = canvas.toDataURL("image/png"); $("#resImg").attr("src",img); $("#resImg").css("display",'block'); //$("resImg").css("display",'none'); $("#map").css("display",'none'); // location.href = img; } Before: Text are above the object: After: Texts are scattered:

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  • Compare two variant with boost static_visitor

    - by Zozzzzz
    I started to use the boost library a few days ago so my question is maybe trivial. I want to compare two same type variants with a static_visitor. I tried the following, but it don't want to compile. struct compare:public boost::static_visitor<bool> { bool operator()(int& a, int& b) const { return a<b; } bool operator()(double& a, double& b) const { return a<b; } }; int main() { boost::variant<double, int > v1, v2; v1 = 3.14; v2 = 5.25; compare vis; bool b = boost::apply_visitor(vis, v1,v2); cout<<b; return 0; } Thank you for any help or suggestion!

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  • GADTs and Scrap your Boilerplate

    - by finnsson
    I'm writing a XML (de)serializer using Text.XML.Light and Scrap your Boilerplate (at http://github.com/finnsson/Text.XML.Generic) and so far I got working code for "normal" ADTs but I'm stuck at deserializing GADTs. I got the GADT data DataBox where DataBox :: (Show d, Eq d, Data d) => d -> DataBox and I'm trying to get this to compile instance Data DataBox where gfoldl k z (DataBox d) = z DataBox `k` d gunfold k z c = k (z DataBox) -- not OK toConstr (DataBox d) = toConstr d dataTypeOf (DataBox d) = dataTypeOf d but I can't figure out how to implement gunfold for DataBox. The error message is Text/XML/Generic.hs:274:23: Ambiguous type variable `b' in the constraints: `Eq b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Show b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Data b' arising from a use of `k' at Text/XML/Generic.hs:274:18-30 Probable fix: add a type signature that fixes these type variable(s) It's complaining about not being able to figure out the data type of b. I'm also trying to implement dataCast1 and dataCast2 but I think I can live without them (i.e. an incorrect implementation). I guess my questions are: Is it possible to combine GADTs with Scrap your Boilerplate? If so: how do you implement gunfold for a GADT?

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  • Java program using a class from a JAR file

    - by Myn
    Hi guys, I'll try to phrase this as best I can. I have a program which has an API-like functionality - it uses reflection to dynamically call methods from within a class. In this instance: Server.java public static void main(String[] args) { Class<?> clazz = Class.forName("DiHandler"); StHandler out = (StHandler) clazz; out.read(); DiHandler.java // implements StHandler import edu.ds.*; public void read() { Ds aType = new Ds(); aType = "134"; } So DiHandler has a method read() which can contain anything, it doesn't matter to Server.java after compile time. My problem is: DiHandler.java uses the class Ds from a JAR file. When I'm working on DiHandler.java in Eclipse (in a separate project from the project Server.java is in) I can add this JAR without a problem. But when I move DiHandler.class, after it's compiled, to be used by Server.class, how can it still use the JAR file? I hope this makes some sense, I suppose another way to phrase it would be how can I allow DiHandler to call on a class from the JAR without editing the classpath? Thanks very much in advance and sorry for any confusion or poor phrasing, I can only offer thanks and the customary offer of a pint for any assistance. M

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  • Code Analysis Warning CA1004 with generic method

    - by Vaccano
    I have the following generic method: // Load an object from the disk public static T DeserializeObject<T>(String filename) where T : class { XmlSerializer xmlSerializer = new XmlSerializer(typeof(T)); try { TextReader textReader = new StreamReader(filename); var result = (T)xmlSerializer.Deserialize(textReader); textReader.Close(); return result; } catch (FileNotFoundException) { } return null; } When I compile I get the following warning: CA1004 : Microsoft.Design : Consider a design where 'MiscHelpers.DeserializeObject(string)' doesn't require explicit type parameter 'T' in any call to it. I have considered this and I don't know a way to do what it requests with out limiting the types that can be deserialized. I freely admit that I might be missing an easy way to fix this. But if I am not, then is my only recourse to suppress this warning? I have a clean project with no warnings or messages. I would like to keep it that way. I guess I am asking "why this is a warning?" At best this seems like it should be a message. And even that seems a bit much. Either it can or it can't be fixed. If it can't then you are just stuck with the warning with no recourse but suppressing it. Am I wrong?

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  • C++ Operator Ambiguity

    - by Scott
    Forgive me, for I am fairly new to C++, but I am having some trouble regarding operator ambiguity. I think it is compiler-specific, for the code compiled on my desktop. However, it fails to compile on my laptop. I think I know what's going wrong, but I don't see an elegant way around it. Please let me know if I am making an obvious mistake. Anyhow, here's what I'm trying to do: I have made my own vector class called Vector4 which looks something like this: class Vector4 { private: GLfloat vector[4]; ... } Then I have these operators, which are causing the problem: operator GLfloat* () { return vector; } operator const GLfloat* () const { return vector; } GLfloat& operator [] (const size_t i) { return vector[i]; } const GLfloat& operator [] (const size_t i) const { return vector[i]; } I have the conversion operator so that I can pass an instance of my Vector4 class to glVertex3fv, and I have subscripting for obvious reasons. However, calls that involve subscripting the Vector4 become ambiguous to the compiler: enum {x, y, z, w} Vector4 v(1.0, 2.0, 3.0, 4.0); glTranslatef(v[x], v[y], v[z]); Here are the candidates: candidate 1: const GLfloat& Vector4:: operator[](size_t) const candidate 2: operator[](const GLfloat*, int) <built-in> Why would it try to convert my Vector4 to a GLfloat* first when the subscript operator is already defined on Vector4? Is there a simple way around this that doesn't involve typecasting? Am I just making a silly mistake? Thanks for any help in advance.

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  • What does P mean in Sort(Expression<Func<T, P>> expr, ListSortDirection direction)?

    - by Grasshopper
    I am attempting to use the answer in post: How do you sort an EntitySet<T> to expose an interface so that I can sort an EntitySet with a Binding list. I have created the class below and I get the following compiler error: "The type or namespace 'P' could not be found (are you missing a using directive or assembly reference?). Can someone tell me what the P means and which namespace I need to include to get the method below to compile? I am very new to delegates and lamba expressions. Also, can someone confirm that if I create a BindingList from my EntitySet that any modifications I make to the BindingList will be made to the EntitySet? Basically, I have an EntitySet that I need to sort and make changes to. Then, I will need to persist these changes using the original Entity that the BindingList came from. public class EntitySetBindingWrapper<T> : BindingList<T> { public EntitySetBindingWrapper(BindingList<T> root) : base(root) { } public void Sort(Expression<Func<T, P>> expr, ListSortDirection direction) { if (expr == null) base.RemoveSortCore(); MemberExpression propExpr = expr as MemberExpression; if (propExpr == null) throw new ArgumentException("You must provide a property", "expr"); PropertyDescriptorCollection descriptorCol = TypeDescriptor.GetProperties(typeof(T)); IEnumerable<PropertyDescriptor> descriptors = descriptorCol.Cast<PropertyDescriptor>(); PropertyDescriptor descriptor = descriptors.First(pd => pd.Name == propExpr.Member.Name); base.ApplySortCore(descriptor, direction); } }

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  • C++ Iterator Pipelining Designs

    - by Kirakun
    Suppose we want to apply a series of transformations, int f1(int), int f2(int), int f3(int), to a list of objects. A naive way would be SourceContainer source; TempContainer1 temp1; transform(source.begin(), source.end(), back_inserter(temp1), f1); TempContainer2 temp2; transform(temp1.begin(), temp1.end(), back_inserter(temp2), f2); TargetContainer target; transform(temp2.begin(), temp2.end(), back_inserter(target), f3); This first solution is not optimal because of the extra space requirement with temp1 and temp2. So, let's get smarter with this: int f123(int n) { return f3(f2(f1(n))); } ... SourceContainer source; TargetContainer target; transform(source.begin(), source.end(), back_inserter(target), f123); This second solution is much better because not only the code is simpler but more importantly there is less space requirement without the intermediate calculations. However, the composition f123 must be determined at compile time and thus is fixed at run time. How would I try to do this efficiently if the composition is to be determined at run time? For example, if this code was in a RPC service and the actual composition--which can be any permutation of f1, f2, and f3--is based on arguments from the RPC call.

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  • Xcode Unit Testing - Accessing Resources from the application's bundle?

    - by Ben Scheirman
    I'm running into an issue and I wanted to confirm that I'm doing things the correct way. I can test simple things with my SenTestingKit tests, and that works okay. I've set up a Unit Test Bundle and set it as a dependency on the main application target. It successfully runs all tests whenever I press cmd+B. Here's where I'm running into issues. I have some XML files that I need to load from the resources folder as part of the application. Being a good unit tester, I want to write unit tests around this to make sure that they are loading properly. So I have some code that looks like this: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"foo" ofType:@"xml"]; This works when the application runs, but during a unit test, mainBundle points to the wrong bundle, so this line of code returns nil. So I changed it up to utilize a known class like this: NSString *filePath = [[NSBundle bundleForClass:[Config class]] pathForResource:@"foo" ofType:@"xml"]; This doesn't work either, because in order for the test to even compile code like this, it Config needs to be part of the Unit Test Target. If I add that, then the bundle for that class becomes the Unit Test bundle. (Ugh!) Am I approaching this the wrong way?

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  • java phone number validation....

    - by user69514
    Here is my problem: Create a constructor for a telephone number given a string in the form xxx-xxx-xxxx or xxx-xxxx for a local number. Throw an exception if the format is not valid. So I was thinking to validate it using a regular expression, but I don't know if I'm doing it correctly. Also what kind of exception would I have to throw? Do I need to create my own exception? public TelephoneNumber(String aString){ if(isPhoneNumberValid(aString)==true){ StringTokenizer tokens = new StringTokenizer("-"); if(tokens.countTokens()==3){ areaCode = Integer.parseInt(tokens.nextToken()); exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else if(tokens.countTokens()==2){ exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else{ //throw an excemption here } } } public static boolean isPhoneNumberValid(String phoneNumber){ boolean isValid = false; //Initialize reg ex for phone number. String expression = "(\\d{3})(\\[-])(\\d{4})$"; CharSequence inputStr = phoneNumber; Pattern pattern = Pattern.compile(expression); Matcher matcher = pattern.matcher(inputStr); if(matcher.matches()){ isValid = true; } return isValid; } Hi sorry, yes this is homework. For this assignments the only valid format are xxx-xxx-xxxx and xxx-xxxx, all other formats (xxx)xxx-xxxx or xxxxxxxxxx are invalid in this case. I would like to know if my regular expression is correct

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  • Why the compiler is not compiling a line in C++ Builder?

    - by MLB
    Hi boys: I was programming an application in C++ Builder 6, and I had encountered this rare problem: void RotateDice() { Graphics::TBitmap *MYbitmap = new Graphics::TBitmap(); Randomize(); int rn = random(6) + 1; switch (rn) { case 1: { //... break; } //... Some cases... } ShowDice(); //it's a function to show the dice delete MYbitmap; //the compiler don't get it!!!! } In the line "ShowDice()", the compiler jumps to the final of the RotateDice() method, it doesn't "see" the line "delete MYbitmap". When I compile the program, every compiled line shows a little blue point in its left side, but that line don't show the blue point... it's like the compiler don't "see" the line of code. What's happening with that???? Note: Some days ago, I was writing a program in Delphi and I was advice of that problematic issue. Some like that happened to me in Delphi 7... So, waht the problem with that? I am so sorry about my English. I am from Cuba.

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  • Class<T> and static method Class.forName() drive me crazy.

    - by matt
    Hi, this code doesn't compile. I'm wondering what I am doing wrong: private static Importable getRightInstance(String s) throws Exception { Class<Importable> c = Class.forName(s); Importable i = c.newInstance(); return i; } where Importable is an interface and the string s is the name of an implementing class. The compiler says: ./Importer.java:33: incompatible types found : java.lang.Class<capture#964 of ?> required: java.lang.Class<Importable> Class<Importable> c = Class.forName(format(s)); thanks for any help! All the solutions Class<? extends Importable> c = Class.forName(s).asSubclass(Importable.class); and Class<? extends Importable> c = (Class<? extends Importable>) Class.forName(s); and Class<?> c = Class.forName(format(s)); Importable i = (Importable)c.newInstance(); give this error: Exception in thread "main" java.lang.IncompatibleClassChangeError: class C1 has interface Importable as super class where C1 is effectively a class implementing Importable, one of those i want to cast to Importable.

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  • How is the C++ synthesized move constructor affected by volatile and virtual members?

    - by user1827766
    Look at the following code: struct node { node(); //node(const node&); //#1 //node(node&&); //#2 virtual //#3 ~node (); node* volatile //#4 next; }; main() { node m(node()); //#5 node n=node(); //#6 } When compiled with gcc-4.6.1 it produces the following error: g++ -g --std=c++0x -c -o node.o node.cc node.cc: In constructor node::node(node&&): node.cc:3:8: error: expression node::next has side-effects node.cc: In function int main(): node.cc:18:14: note: synthesized method node::node(node&&) first required here As I understand the compiler fails to create default move or copy constructor on line #6, if I uncomment either line #1 or #2 it compiles fine, that is clear. The code compiles fine without c++0x option, so the error is related to default move constructor. However, what in the node class prevents default move constructor to be created? If I comment any of the lines #3 or #4 (i.e. make the destructor non-virtual or make data member non-volatile) it compiles again, so is it the combination of these two makes it not to compile? Another puzzle, line #5 does not cause an compilation error, what is different from line #6? Is it all specific for gcc? or gcc-4.6.1?

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  • c# template member functions

    - by user3730583
    How can I define a template member function in C# For instance I will fill any collection which supports an Add(...) member function, please check out the sample code below public class CInternalCollection { public static void ExternalCollectionTryOne<T<int>>(ref T<int> ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } public static void ExternalCollectionTryTwo<T>(ref T ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; } The ExternalCollectionTryOne<...(...) would be the preferred kind, because the int type can be explicit defined, but results in an error: Type parameter declaration must be an identifier not a type The type or namespace name 'T' could not be found (are you missing a using directive or an assembly reference?) The ExternalCollectionTryTwo<...(...) results in an error: 'T' does not contain a definition for 'Add' and no extension method 'Add' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)... I hope the problem is clear – any suggestions? ----------------------------- edit -------------------------- The answers with the interface ICollection<.. without a template member works fine and thanks all for this hint, but I still cannot define successfully a member template(generic) function So a more simpler example ... how can I define this public class CAddCollectionValues { public static void AddInt<T>(ref T number, int selection) { T new_T = new T(); //this line is just an easy demonstration to get a compile error with type T foreach (int i_value in m_int_col) { if (i_value > selection) number += i_value; //again the type T cannot be used } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; }

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  • Is there any need for me to use wstring in the following case

    - by Yan Cheng CHEOK
    Currently, I am developing an app for a China customer. China customer are mostly switch to GB2312 language in their OS encoding. I need to write a text file, which will be encoded using GB2312. I use std::ofstream file I compile my application under MBCS mode, not unicode. I use the following code, to convert CString to std::string, and write it to file using ofstream std::string Utils::ToString(CString& cString) { /* Will not work correctly, if we are compiled under unicode mode. */ return (LPCTSTR)cString; } To my surprise. It just works. I thought I need to at least make use of wstring. I try to do some investigation. Here is the MBCS.txt generated. I try to print a single character named ? (its value is 0xBDC5) When I use CString to carry this character, its length is 2. When I use Utils::ToString to perform conversion to std::string, the returned string length is 2. I write to file using std::ofstream My question is : When I exam MBCS.txt using a hex editor, the value is displayed as BD (LSB) and C5 (MSB). But I am using little endian machine. Isn't hex editor should show me C5 (LSB) and BD (MSB)? I check from wikipedia. GB2312 seems doesn't specific endianness. It seems that using std::string + CString just work fine for my case. May I know in what case, the above methodology will not work? and when I should start to use wstring?

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  • Should constant contructor aguments be passed by reference or value?

    - by Mike
    When const values are passed to an object construct should they be passed by reference or value? If you pass by value and the arguments are immediately fed to initializes are two copies being made? Is this something that the compiler will automatically take care of. I have noticed that all textbook examples of constructors and intitializers pass by value but this seems inefficient to me. class Point { public: int x; int y; Point(const int _x, const int _y) : x(_x), y(_y) {} }; int main() { const int a = 1, b = 2; Point p(a,b); Point q(3,5); cout << p.x << "," << p.y << endl; cout << q.x << "," << q.y << endl; } vs. class Point { public: int x; int y; Point(const int& _x, const int& _y) : x(_x), y(_y) {} }; Both compile and do the same thing but which is correct?

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  • Can a custom MFC window/dialog be a template class?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal.

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  • How to throw meaningful data in exceptions ?

    - by ZeroCool
    I would like to throw exceptions with meaningful explanation ! I thought of using variable arguments worked fine but lately I figured out it's impossible to extend the class in order to implement other exception types. So I figured out using an std::ostreamstring as a an internal buffer to deal with formatting ... but doesn't compile! I guess it has something to deal with copy constructors. Anyhow here is my piece of code: class Exception: public std::exception { public: Exception(const char *fmt, ...); Exception(const char *fname, const char *funcname, int line, const char *fmt, ...); //std::ostringstream &Get() { return os_ ; } ~Exception() throw(); virtual const char *what() const throw(); protected: char err_msg_[ERRBUFSIZ]; //std::ostringstream os_; }; The variable argumens constructor can't be inherited from! this is why I thought of std::ostringstream! Any advice on how to implement such approach ?

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  • CodeModel help needed for right-hand singleton.getinstance() assignment.

    - by antarti
    I've been able to generate 99% of what I need with the CodeModel API, but I am stumped here... Using the various "directXX" methods does not add import statements to the generated code, and I can work without the "directXXX" type of methods except for one place in a generated class. Suppose I desire a generated method like: /** * Copies data from this Value-Obj instance, to the returned PERSON instance. * * @return PERSON * */ public PERSON mapVOToPERSON() throws MappingException { Mapper mapper = (com.blah.util.MapperSingleton.getMapperInstance()); return mapper.map(this, PERSON.class); } You can see the right hand of the Mapper assignment in parens. Emitting the entire package+class was the only way I could find to just declare "SomeSingleton.someMethod()" on the right hand side and have the generated code compile. Without the MapperSingleton being added to the object model, there is no import generated... Questions: 1) Is there a way to force an import to be generated? 2) How to declare an expression that gives me the right side of the Mapper assignment within the object model (so that an import of MapperSingleton gets generated. Any help appreciated...

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  • How to handle 30k files in a project which requires them?

    - by Jeremiah
    Visual Studio 2010 RC - Silverlight Application We have a library of images that we need to have access to. They are given to us from a vendor (through an installer) and they are not in a database, they are files in a folder (a very large monster of a folder). We do not control when the images change, so the vendor needs to be able to override them individually. We get updates frequently enough from this vendor to state that these images change "randomly" and without our (programmer) knowledge. The problem: I don't want 30K images in SVN. Heck, I don't even want to imagine them in my Solution. However, our application requires them in order to run properly. So, our build/staging servers need access to these images (we have two build servers). The Question: How would you handle it when your application will not work as specified without access to each of 30k images and you don't control when those images change? I'm do not want to have a crazy large SVN repository. Because I don't know when any of these images change, I really don't want them in my solution (definitely do not want a large solution, either). I also don't want a bunch of manual steps to do every time these images change. Our mantra, up to this point, has always been, any developer could download from SVN, compile and run our app. These images are going to kill that mantra. I'm tempted to make a WCF service that will return images if they exist and a dummy image if they don't. This way all dev boxes will return a dummy image and our build/staging/production boxes will return real images (ones that actually have the vendor's image installer installed on). This has to be a solved problem. What have other people done to handle these types of problems? I'm open to suggestions.

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