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  • Problem with inheritance and List<>

    - by Jagd
    I have an abstract class called Grouping. I have a subclass called GroupingNNA. public class GroupingNNA : Grouping { // blah blah blah } I have a List that contains items of type GroupingNNA, but is actually declared to contain items of type Grouping. List<Grouping> lstGroupings = new List<Grouping>(); lstGroupings.Add( new GroupingNNA { fName = "Joe" }); lstGroupings.Add( new GroupingNNA { fName = "Jane" }); The Problem: The following LINQ query blows up on me because of the fact that lstGroupings is declared as List< Grouping and fName is a property of GroupingNNA, not Grouping. var results = from g in lstGroupings where r.fName == "Jane" select r; Oh, and this is a compiler error, not a runtime error. Thanks in advance for any help on this one! More Info: Here is the actual method that won't compile. The OfType() fixed the LINQ query, but the compiler doesn't like the fact that I'm trying to return the anonymous type as a List< Grouping. private List<Grouping> ApplyFilterSens(List<Grouping> lstGroupings, string fSens) { // This works now! Thanks @Lasse var filtered = from r in lstGroupings.OfType<GroupingNNA>() where r.QASensitivity == fSens select r; if (filtered != null) { **// Compiler doesn't like this now** return filtered.ToList<Grouping>(); } else return new List<Grouping>(); }

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  • How to insert several thousand columns into sqlite3?

    - by user291071
    Similar to my last question, but I ran into problem lets say I have a simple dictionary like below but its Big, when I try inserting a big dictionary using the methods below I get operational error for the c.execute(schema) for too many columns so what should be my alternate method to populate an sql databases columns? Using the alter table command and add each one individually? import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() dic = { 'x1':{'y1':1.0,'y2':0.0}, 'x2':{'y1':0.0,'y2':2.0,'joe bla':1.5}, 'x3':{'y2':2.0,'y3 45 etc':1.5} } # 1. Find the unique column names. columns = set() for _, cols in dic.items(): for key, _ in cols.items(): columns.add(key) # 2. Create the schema. col_defs = [ # Start with the column for our key name '"row_name" VARCHAR(2) NOT NULL PRIMARY KEY' ] for column in columns: col_defs.append('"%s" REAL NULL' % column) schema = "CREATE TABLE simple (%s);" % ",".join(col_defs) c.execute(schema) # 3. Loop through each row for row_name, cols in dic.items(): # Compile the data we have for this row. col_names = cols.keys() col_values = [str(val) for val in cols.values()] # Insert it. sql = 'INSERT INTO simple ("row_name", "%s") VALUES ("%s", "%s");' % ( '","'.join(col_names), row_name, '","'.join(col_values) )

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  • c# template member functions

    - by user3730583
    How can I define a template member function in C# For instance I will fill any collection which supports an Add(...) member function, please check out the sample code below public class CInternalCollection { public static void ExternalCollectionTryOne<T<int>>(ref T<int> ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } public static void ExternalCollectionTryTwo<T>(ref T ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; } The ExternalCollectionTryOne<...(...) would be the preferred kind, because the int type can be explicit defined, but results in an error: Type parameter declaration must be an identifier not a type The type or namespace name 'T' could not be found (are you missing a using directive or an assembly reference?) The ExternalCollectionTryTwo<...(...) results in an error: 'T' does not contain a definition for 'Add' and no extension method 'Add' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)... I hope the problem is clear – any suggestions? ----------------------------- edit -------------------------- The answers with the interface ICollection<.. without a template member works fine and thanks all for this hint, but I still cannot define successfully a member template(generic) function So a more simpler example ... how can I define this public class CAddCollectionValues { public static void AddInt<T>(ref T number, int selection) { T new_T = new T(); //this line is just an easy demonstration to get a compile error with type T foreach (int i_value in m_int_col) { if (i_value > selection) number += i_value; //again the type T cannot be used } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; }

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  • Return REF CURSOR to procedure generated data

    - by ThaDon
    I need to write a sproc which performs some INSERTs on a table, and compile a list of "statuses" for each row based on how well the INSERT went. Each row will be inserted within a loop, the loop iterates over a cursor that supplies some values for the INSERT statement. What I need to return is a resultset which looks like this: FIELDS_FROM_ROW_BEING_INSERTED.., STATUS VARCHAR2 The STATUS is determined by how the INSERT went. For instance, if the INSERT caused a DUP_VAL_ON_INDEX exception indicating there was a duplicate row, I'd set the STATUS to "Dupe". If all went well, I'd set it to "SUCCESS" and proceed to the next row. By the end of it all, I'd have a resultset of N rows, where N is the number of insert statements performed and each row contains some identifying info for the row being inserted, along with the "STATUS" of the insertion Since there is no table in my DB to store the values I'd like to pass back to the user, I'm wondering how I can return the info back? Temporary table? Seems in Oracle temporary tables are "global", not sure I would want a global table, are there any temporary tables that get dropped after a session is done?

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  • Keeping track of dependency revisions

    - by Samaursa
    I have a project with several dependencies that are in various repositories. Each time I commit changes to my project, I make sure I write the revision numbers of all the dependent repositories so that in the event I ever have to come back to this revision (let's call it 5), I can immediately know which revisions of the dependent repositories revision 5 is guaranteed to work with, update the dependencies to the specified revisions, compile and run the project. So for example if I have: Dep1 @ Revisions 10 Dep2 @ Revisions 20 Dep3 @ Revisions 10 Proj @ Revisions 35 And let's say that when Proj was on revision 17, the Dep1 revision was 5, Dep2 revision was 13 and Dep3 revision was 3. So in my SVN logs, I recorded something like this: !! Works with Dep1 Rev 5, Dep2 Rev 13, Dep3 Rev 3 To me this seems primitive and makes me believe that there is a better way to do it. Now in one of my other questions, Ivy Dependency Manager has been recommended. I have not looked at it in detail yet (seems complicated and yet another thing I must learn). To me it seems like the log of SVN (and Mercurial etc.) could have been split into Log and Dependencies (if any) where the latter could be switched off if there were no dependencies (unless of course I am unaware of an easier/better solution). This would allow for a cleaner log that maybe even warned at each new commit to check the previously defined dependencies again and make sure they have not changed. So, I was wondering how everyone manages this situations and if you have any tips, techniques, programs, suggestions that you can offer. Thank you.

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  • Web Project for F#

    - by mfeingold
    I am building a project system for Visual Studio MVC web projects with controllers written in F#. It comes along pretty cool. I can build and run the apps, but I have a problem with FSharp Language Service. In the editor it shows the syntax colorization and diagnostic as it should. With one problem - it does not pick up project references. Even though during build it picks them up and successfully builds the project, on the screen it shows the objects/namespaces from the referenced assemblies/projects as unresolved. If somebody out here has some knowledge about integrating with F# Language service - please help me make it work In response to Tomas: The code for F# controllers is in the project file and as I already mentioned I can compile and run it. Originally we kept the F# code in a separate project and desire to get rid of this extra complexity is what prompted this project. It is not a ASP.MVC though it is Bistro MVC. Edit BistroMVC now solves this problem in the latest version of the Bistro Designer which is based on the F# project extender

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  • How can i split up a component using cfinclude and still use inheritance?

    - by rip747
    Note: this is just a simplized example of what i'm trying to do to get the idea across. The problem I'm having is that I want to use cfinclude inside cfcomponent so that i can group like methods into separate files for more manageability. The problem I'm running into is when i try to extend another component that also uses cfinclude to manage it's method as demostrated below. Note that ComponentA extends ComponentB: ComponentA ========== <cfcomponent output="false" extends="componentb"> <cfinclude template="componenta/methods.cfm"> </cfcomponent> componenta/methods.cfm ====================== <cffunction name="a"><cfreturn "componenta-a"></cffunction> <cffunction name="b"><cfreturn "componenta-b"></cffunction> <cffunction name="c"><cfreturn "componenta-c"></cffunction> <cffunction name="d"><cfreturn super.a()></cffunction> ComponentB ========== <cfcomponent output="false"> <cfinclude template="componentb/methods.cfm"> </cfcomponent> componentb/methods.cfm ====================== <cffunction name="a"><cfreturn "componentb-a"></cffunction> <cffunction name="b"><cfreturn "componentb-b"></cffunction> <cffunction name="c"><cfreturn "componentb-c"></cffunction> The issue is that when i try to initialize ComponentA I get an the error: "Routines cannot be declared more than once. The routine a has been declared twice in different templates." The whole reason for this is because when you use cfinclude it's evaluated at RUN TIME instead of COMPILE TIME. Short of moving the methods into the components themselves and eliminating the use of cfinclude, how can i get around this or does someone have a better idea splitting up large components?

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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • Using deprecated binders and C++0x lambdas

    - by Sumant
    C++0x has deprecated the use of old binders such as bind1st and bind2nd in favor of generic std::bind. C++0x lambdas bind nicely with std::bind but they don't bind with classic bind1st and bind2nd because by default lambdas don't have nested typedefs such as argument_type, first_argument_type, second_argument_type, and result_type. So I thought std::function can serve as a standard way to bind lambdas to the old binders because it exposes the necessary typedefs. However, using std::function is hard to use in this context because it forces you to spell out the function-type while instantiating it. auto bound = std::bind1st(std::function<int (int, int)>([](int i, int j){ return i < j; }), 10); // hard to use auto bound = std::bind1st(std::make_function([](int i, int j){ return i < j; }), 10); // nice to have but does not compile. I could not find a convenient object generator for std::function. Something like std::make_fuction would be nice to have. Does such a thing exist? If not, is there any other better way of binding lamdas to the classic binders?

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  • C++ Operator Ambiguity

    - by Scott
    Forgive me, for I am fairly new to C++, but I am having some trouble regarding operator ambiguity. I think it is compiler-specific, for the code compiled on my desktop. However, it fails to compile on my laptop. I think I know what's going wrong, but I don't see an elegant way around it. Please let me know if I am making an obvious mistake. Anyhow, here's what I'm trying to do: I have made my own vector class called Vector4 which looks something like this: class Vector4 { private: GLfloat vector[4]; ... } Then I have these operators, which are causing the problem: operator GLfloat* () { return vector; } operator const GLfloat* () const { return vector; } GLfloat& operator [] (const size_t i) { return vector[i]; } const GLfloat& operator [] (const size_t i) const { return vector[i]; } I have the conversion operator so that I can pass an instance of my Vector4 class to glVertex3fv, and I have subscripting for obvious reasons. However, calls that involve subscripting the Vector4 become ambiguous to the compiler: enum {x, y, z, w} Vector4 v(1.0, 2.0, 3.0, 4.0); glTranslatef(v[x], v[y], v[z]); Here are the candidates: candidate 1: const GLfloat& Vector4:: operator[](size_t) const candidate 2: operator[](const GLfloat*, int) <built-in> Why would it try to convert my Vector4 to a GLfloat* first when the subscript operator is already defined on Vector4? Is there a simple way around this that doesn't involve typecasting? Am I just making a silly mistake? Thanks for any help in advance.

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  • Creating a procedure with PLSQL

    - by user1857460
    I am trying to write a PLSQL function that implements a constraint that an employee cannot be both a driver and a mechanic at the same time, in other words, the same E# from TRKEMPLOYEE cannot be in TRKDRIVER and TRKMECHANIC at the same time. The abovementioned tables are something like as follows: TRKEMPLOYEE(E# NUMBER(12) NOT NULL CONSTRAINT TRKEMPLOYEE_PKEY PRIMARY KEY(E#)) TRKDRIVER(E# NUMBER(12) NOT NULL CONSTRAINT TRKDRIVER_PKEY PRIMARY KEY(E#), CONSTRAINT TRKDRIVER_FKEY FOREIGN KEY(E#) REFERENCES TRKEMPLOYEE(E#)) TRKMECHANIC(E# NUMBER(12) NOT NULL CONSTRAINT TRKMECHANIC_PKEY PRIMARY KEY(E#), CONSTRAINT TRKMECHANIC_FKEY FOREIGN KEY(E#) REFERENCES TRKEMPLOYEE(E#)) I have attempted to write a function but keep getting a compile error in line 1 column 7. Can someone tell me why my code doesn't work? My code is as follows CREATE OR REPLACE FUNCTION Verify() IS DECLARE E# TRKEMPLOYEE.E#%TYPE; CURSOR C1 IS SELECT E# FROM TRKEMPLOYEE; BEGIN OPEN C1; LOOP FETCH C1 INTO EMPNUM; IF(EMPNUM IN(SELECT E# FROM TRKMECHANIC )AND EMPNUM IN(SELECT E# FROM TRKDRIVER)) SELECT E#, NAME FROM TRKEMPLOYEE WHERE E#=EMPNUM; ELSE dbms_output.put_line(“OK”); ENDIF EXIT WHEN C1%NOTFOUND; END LOOP; CLOSE C1; END; / Any help would be appreciated. Thanks.

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  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

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  • GADTs and Scrap your Boilerplate

    - by finnsson
    I'm writing a XML (de)serializer using Text.XML.Light and Scrap your Boilerplate (at http://github.com/finnsson/Text.XML.Generic) and so far I got working code for "normal" ADTs but I'm stuck at deserializing GADTs. I got the GADT data DataBox where DataBox :: (Show d, Eq d, Data d) => d -> DataBox and I'm trying to get this to compile instance Data DataBox where gfoldl k z (DataBox d) = z DataBox `k` d gunfold k z c = k (z DataBox) -- not OK toConstr (DataBox d) = toConstr d dataTypeOf (DataBox d) = dataTypeOf d but I can't figure out how to implement gunfold for DataBox. The error message is Text/XML/Generic.hs:274:23: Ambiguous type variable `b' in the constraints: `Eq b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Show b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Data b' arising from a use of `k' at Text/XML/Generic.hs:274:18-30 Probable fix: add a type signature that fixes these type variable(s) It's complaining about not being able to figure out the data type of b. I'm also trying to implement dataCast1 and dataCast2 but I think I can live without them (i.e. an incorrect implementation). I guess my questions are: Is it possible to combine GADTs with Scrap your Boilerplate? If so: how do you implement gunfold for a GADT?

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • C++ Iterator Pipelining Designs

    - by Kirakun
    Suppose we want to apply a series of transformations, int f1(int), int f2(int), int f3(int), to a list of objects. A naive way would be SourceContainer source; TempContainer1 temp1; transform(source.begin(), source.end(), back_inserter(temp1), f1); TempContainer2 temp2; transform(temp1.begin(), temp1.end(), back_inserter(temp2), f2); TargetContainer target; transform(temp2.begin(), temp2.end(), back_inserter(target), f3); This first solution is not optimal because of the extra space requirement with temp1 and temp2. So, let's get smarter with this: int f123(int n) { return f3(f2(f1(n))); } ... SourceContainer source; TargetContainer target; transform(source.begin(), source.end(), back_inserter(target), f123); This second solution is much better because not only the code is simpler but more importantly there is less space requirement without the intermediate calculations. However, the composition f123 must be determined at compile time and thus is fixed at run time. How would I try to do this efficiently if the composition is to be determined at run time? For example, if this code was in a RPC service and the actual composition--which can be any permutation of f1, f2, and f3--is based on arguments from the RPC call.

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  • trouble with state monad composition

    - by user1308560
    I was trying out the example given at http://www.haskell.org/haskellwiki/State_Monad#Complete_and_Concrete_Example_1 How this makes the solution composible is beyond my understanding. Here is what I tried but I get compile errors as follows: Couldn't match expected type `GameValue -> StateT GameState Data.Functor.Identity.Identity b0' with actual type `State GameState GameValue' In the second argument of `(>>=)', namely `g2' In the expression: g1 >>= g2 In an equation for `g3': g3 = g1 >>= g2 Failed, modules loaded: none. Here is the code: See the end lines module StateGame where import Control.Monad.State type GameValue = Int type GameState = (Bool, Int) -- suppose I want to play one game after the other g1 = playGame "abcaaacbbcabbab" g2 = playGame "abcaaacbbcabb" g3 = g1 >>= g2 m2 = print $ evalState g3 startState playGame :: String -> State GameState GameValue playGame [] = do (_, score) <- get return score playGame (x:xs) = do (on, score) <- get case x of 'a' | on -> put (on, score + 1) 'b' | on -> put (on, score - 1) 'c' -> put (not on, score) _ -> put (on, score) playGame xs startState = (False, 0) main str = print $ evalState (playGame str) startState

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  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

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  • Code Analysis Warning CA1004 with generic method

    - by Vaccano
    I have the following generic method: // Load an object from the disk public static T DeserializeObject<T>(String filename) where T : class { XmlSerializer xmlSerializer = new XmlSerializer(typeof(T)); try { TextReader textReader = new StreamReader(filename); var result = (T)xmlSerializer.Deserialize(textReader); textReader.Close(); return result; } catch (FileNotFoundException) { } return null; } When I compile I get the following warning: CA1004 : Microsoft.Design : Consider a design where 'MiscHelpers.DeserializeObject(string)' doesn't require explicit type parameter 'T' in any call to it. I have considered this and I don't know a way to do what it requests with out limiting the types that can be deserialized. I freely admit that I might be missing an easy way to fix this. But if I am not, then is my only recourse to suppress this warning? I have a clean project with no warnings or messages. I would like to keep it that way. I guess I am asking "why this is a warning?" At best this seems like it should be a message. And even that seems a bit much. Either it can or it can't be fixed. If it can't then you are just stuck with the warning with no recourse but suppressing it. Am I wrong?

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  • How to throw meaningful data in exceptions ?

    - by ZeroCool
    I would like to throw exceptions with meaningful explanation ! I thought of using variable arguments worked fine but lately I figured out it's impossible to extend the class in order to implement other exception types. So I figured out using an std::ostreamstring as a an internal buffer to deal with formatting ... but doesn't compile! I guess it has something to deal with copy constructors. Anyhow here is my piece of code: class Exception: public std::exception { public: Exception(const char *fmt, ...); Exception(const char *fname, const char *funcname, int line, const char *fmt, ...); //std::ostringstream &Get() { return os_ ; } ~Exception() throw(); virtual const char *what() const throw(); protected: char err_msg_[ERRBUFSIZ]; //std::ostringstream os_; }; The variable argumens constructor can't be inherited from! this is why I thought of std::ostringstream! Any advice on how to implement such approach ?

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  • Can a custom MFC window/dialog be a template class?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal.

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  • Strange results about C++11 memory model (Relaxed ordering)

    - by Dancing_bunny
    I was testing the example in the memory model of the Anthony Williams's book "C++ Concurrency" #include<atomic> #include<thread> #include<cassert> std::atomic_bool x,y; std::atomic_int z; void write_x_then_y() { x.store(true, std::memory_order_relaxed); y.store(true, std::memory_order_relaxed); } void read_y_then_x() { while(!y.load(std::memory_order_relaxed)); if(x.load(std::memory_order_relaxed)) { ++z; } } int main() { x = false; y = false; z = 0; std::thread a(write_x_then_y); std::thread b(read_y_then_x); a.join(); b.join(); assert(z.load()!=0); } According to the explanation, relaxed operations on difference variables (here x and y) can be freely reordered. However, I repeated running the problem for more than several days. I never hit the situation that the assertion (assert(z.load()!=0);) fires. I just use the default optimization and compile the code using g++ -std=c++11 -lpthread dataRaceAtomic.cpp Does anyone actually try it and hit the assertion? Could anyone give me an explanation about my test results? BTW, I also tried the version without using the atomic type, I got the same result. Currently, both programs are running healthily. Thanks.

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  • ASP.net MVC3 howto edit sql database

    - by user1662380
    MovieStoreEntities MovieDb = new MovieStoreEntities(); public ActionResult Edit(int id) { //var EditMovie1 = MovieDb AddMovieModel EditMovie = (from M in MovieDb.Movies from C in MovieDb.Categories where M.CategoryId == C.Id where M.Id == id select new AddMovieModel { Name = M.Name, Director = M.Director, Country = M.Country, categorie = C.CategoryName, Category = M.CategoryId }).FirstOrDefault(); //AddMovieModel EditMovie1 = MovieDb.Movies.Where(m => m.Id == id).Select(m => new AddMovieModel {m.Id }).First(); List<CategoryModel> categories = MovieDb.Categories .Select(category => new CategoryModel { Category = category.CategoryName, id = category.Id }) .ToList(); ViewBag.Category = new SelectList(categories, "Id", "Category"); return View(EditMovie); } // // POST: /Default1/Edit/5 [HttpPost] public ActionResult Edit(AddMovieModel Model2) { List<CategoryModel> categories = MovieDb.Categories .Select(category => new CategoryModel { Category = category.CategoryName, id = category.Id }) .ToList(); ViewBag.Category = new SelectList(categories, "Id", "Category"); if (ModelState.IsValid) { //MovieStoreEntities model = new MovieStoreEntities(); MovieDb.SaveChanges(); return View("Thanks2", Model2); } else return View(); } This is the Code that I have wrote to edit Movie details and update database in the sql server. This dont have any compile errors, But It didnt update sql server database.

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  • Should constant contructor aguments be passed by reference or value?

    - by Mike
    When const values are passed to an object construct should they be passed by reference or value? If you pass by value and the arguments are immediately fed to initializes are two copies being made? Is this something that the compiler will automatically take care of. I have noticed that all textbook examples of constructors and intitializers pass by value but this seems inefficient to me. class Point { public: int x; int y; Point(const int _x, const int _y) : x(_x), y(_y) {} }; int main() { const int a = 1, b = 2; Point p(a,b); Point q(3,5); cout << p.x << "," << p.y << endl; cout << q.x << "," << q.y << endl; } vs. class Point { public: int x; int y; Point(const int& _x, const int& _y) : x(_x), y(_y) {} }; Both compile and do the same thing but which is correct?

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  • java phone number validation....

    - by user69514
    Here is my problem: Create a constructor for a telephone number given a string in the form xxx-xxx-xxxx or xxx-xxxx for a local number. Throw an exception if the format is not valid. So I was thinking to validate it using a regular expression, but I don't know if I'm doing it correctly. Also what kind of exception would I have to throw? Do I need to create my own exception? public TelephoneNumber(String aString){ if(isPhoneNumberValid(aString)==true){ StringTokenizer tokens = new StringTokenizer("-"); if(tokens.countTokens()==3){ areaCode = Integer.parseInt(tokens.nextToken()); exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else if(tokens.countTokens()==2){ exchangeCode = Integer.parseInt(tokens.nextToken()); number = Integer.parseInt(tokens.nextToken()); } else{ //throw an excemption here } } } public static boolean isPhoneNumberValid(String phoneNumber){ boolean isValid = false; //Initialize reg ex for phone number. String expression = "(\\d{3})(\\[-])(\\d{4})$"; CharSequence inputStr = phoneNumber; Pattern pattern = Pattern.compile(expression); Matcher matcher = pattern.matcher(inputStr); if(matcher.matches()){ isValid = true; } return isValid; } Hi sorry, yes this is homework. For this assignments the only valid format are xxx-xxx-xxxx and xxx-xxxx, all other formats (xxx)xxx-xxxx or xxxxxxxxxx are invalid in this case. I would like to know if my regular expression is correct

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  • Is there any need for me to use wstring in the following case

    - by Yan Cheng CHEOK
    Currently, I am developing an app for a China customer. China customer are mostly switch to GB2312 language in their OS encoding. I need to write a text file, which will be encoded using GB2312. I use std::ofstream file I compile my application under MBCS mode, not unicode. I use the following code, to convert CString to std::string, and write it to file using ofstream std::string Utils::ToString(CString& cString) { /* Will not work correctly, if we are compiled under unicode mode. */ return (LPCTSTR)cString; } To my surprise. It just works. I thought I need to at least make use of wstring. I try to do some investigation. Here is the MBCS.txt generated. I try to print a single character named ? (its value is 0xBDC5) When I use CString to carry this character, its length is 2. When I use Utils::ToString to perform conversion to std::string, the returned string length is 2. I write to file using std::ofstream My question is : When I exam MBCS.txt using a hex editor, the value is displayed as BD (LSB) and C5 (MSB). But I am using little endian machine. Isn't hex editor should show me C5 (LSB) and BD (MSB)? I check from wikipedia. GB2312 seems doesn't specific endianness. It seems that using std::string + CString just work fine for my case. May I know in what case, the above methodology will not work? and when I should start to use wstring?

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