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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • iPhone + Provisioning Profile + app-info.plist + entitlements.plist = iPhoneApp ? How ? What exactly

    - by sagar
    To execute my application in iPhone first of all I have to add provisioning profile in to my iPhone. Good. But I don't understand the reason behind adding a entitlements.plist in iphone application in xCode under resources. What does that entitlements.plist file do actually ? Why that .plist file have only single Boolean in it ? (get-task-allow) Can't we add that Boolean variable to application-info.plist ? I mean, I can't find the reason behind storing a single Boolean variable in separate plist file. Instead application-info.plist already contains many many application settings. Can't we just add this Boolean variable to application-info.plist. Ok, any way. I know - it won't be possible. Because we have to follow - what apple says. But, here main intention behind all these was "what is the basic need of entitlements.plist ?" or "what is the functionality of entitlements.plist ?" "How provisioning profile, entitlements.plist, application-info.plist & iPhone application compile all together & make verification on iPhone & execute it on iPhone ? "

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  • C++ find multiple keys from a std::multimap

    - by sch0ck9
    I have a STL::multimap and I search to populate a std::list with value which key is duplicated. Can I find/insert to a std::list the value of elements for all key where count 1 without counting them one by one? std::multimap<int, std::string> mm ; mm[0] = "a" ; mm[1] = "b" ; mm[0] = "c" ; mm[2] = "j" ; mm[2] = "k" ; std::list<std::string> lst ; lst might contains "a" ,"c","j","k" ; I try this template <class K, class V> class extract_value { private: K last_key_ ; std::list<V> m_list_value ; std::pair<K, V> first_elem ; public: extract_value(const K& k_): last_key_(k_) { } void operator() (std::pair<const K, V> elem) { if (last_key_ == elem.first) { m_list_value.push_back(elem.second) ; } else { // First entry last_key_ = elem.first; first_elem= elem ; } } std::list<V> get_value() { return m_list_value ; } }; ex_ = for_each(mm.begin(),mm.end(), extract_value<int, std::string>(0)) ; std::list<std::string> lst = ex_.get_value() ; I'm not sure that this code compile.

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  • C# / IronPython Interop with shared C# Class Library

    - by Adam Haile
    I'm trying to use IronPython as an intermediary between a C# GUI and some C# libraries, so that it can be scripted post compile time. I have a Class library DLL that is used by both the GUI and the python and is something along the lines of this: namespace MyLib { public class MyClass { public string Name { get; set; } public MyClass(string name) { this.Name = name; } } } The IronPython code is as follows: import clr clr.AddReferenceToFile(r"MyLib.dll") from MyLib import MyClass ReturnObject = MyClass("Test") Then, in C# I would call it as follows: ScriptEngine engine = Python.CreateEngine(); ScriptScope scope = null; scope = engine.CreateScope(); ScriptSource source = engine.CreateScriptSourceFromFile("Script.py"); source.Execute(scope); MyClass mc = scope.GetVariable<MyClass>("ReturnObject ") When I call this last bit of code, source.Execute(scope) runs returns successfully, but when I try the GetVariable call, it throw the following exception Microsoft.Scripting.ArgumentTypeException: expected MyClass , got MyClass So, you can see that the class names are exactly the same, but for some reason it thinks they are different. The DLL is in a different directory than the .py file (I just didn't bother to write out all the path setup stuff), could it be that there is an issue with the interpreter for IronPython seeing these objects as difference because it's somehow seeing them as being in a different context or scope?

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  • MinGW-gcc PCH not speeding up wxWidget build times. Is my setup correct?

    - by Victor T.
    Hi all, I've been building wxMSW 2.8.11 with the latest stable release of mingw-gcc 4.5.1 and I'm trying to see if the build could be sped up using precompiled headers. My initial attempts at this doesn't seem to work. I basically followed the given instructions here. I created a wxprec.h precompiled header with the following: g++ -O2 -mthreads -DHAVE_W32API_H -D__WXMSW__ -DNDEBUG -D_UNICODE -I..\..\lib\gcc_dll\mswu -I..\..\include -W -Wall -DWXBUILDING -I..\.. \src\tiff -I..\..\src\jpeg -I..\..\src\png -I..\..\src\zlib -I..\..\src \regex -I..\..\src\expat\lib -DwxUSE_BASE=1 -DWXMAKINGDLL -Wno-ctor- dtor-privacy ../../include/wx/wxprec.h That does successfully create a wxprec.h.gch that's about ~1.6meg in size. Now I proceed to build wxmsw using the follow make command from cmd.exe shell: mingw32-make -f makefile.gcc While, the build does succeed I noticed no speedup whatsoever then if pch wasn't used. To make sure gcc was actually using the pch I added -H in the config.gcc and did another rebuild. Indeed, the outputted include list does show a '!' next to the wxprec.h so gcc is supposely using it. What's the reason for pch not working? Did I setup the precompiled headers correctly or am I missing a step? Just for reference comparison, here's the compile times I get when building wxmsw 2.8.11 with the other compilers(visual studio 2010 and C++ Builder 2007). The time savings is pretty significant. | | release, pch | release, nopch | debug, nopch ------------------------------------------------------- | gcc451 | 8min 33sec | 8min 17sec | 8min 49sec | msc_1600 | 2min 23sec | 13min 11sec | -- | bcc593 | 0min 59sec | 2min 29sec | -- Thanks

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • Dangers when deploying Flash/Flex UI test automation hooks to production?

    - by Merlyn Morgan-Graham
    I am interested in doing automated testing against a Flex based UI. I have found out that my best options for UI automation (due to being C# controllable, good licensing conditions, etc) all seem to require that I compile test hooks into my application. Because of this, I am thinking of recommending that these hooks be compiled into our build. I have found a few places on the net that recommend not deploying bits with this instrumentation enabled, and I'd like to know why. Is it a performance drain, or a security risk? If it is a security risk, can you explain how the attack surface is increased? I am not a Flash or Flex developer, though I have some experience with threat modeling. For reference, here's the tools I'm specifically considering: QTP Selenium-Flex API I am having problems finding all the warnings/suggestions I found last night, but here's an example that I can find: http://www.riatest.com/products/getting-started.html Warning! Automation enabled applications expose all properties of all GUI components. This makes them vulnerable to malicious use. Never make automation enabled application publicly available. Always restrict access to such applications and to RIATest Loader to trusted users only. Related question (how to do conditional compilation to insert/remove those hooks): Conditionally including Flex libraries (SWCs) in mxmlc/compc ant tasks

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  • install barnyard2 ubuntu 12.04

    - by Muhammad Ardiansyah
    I trying to install barnyard2 in ubuntu 12.04 32-bit I'm configure using syntax: ./configure --with-mysql-libraries=/usr/lib/x86_64-linux-gnu and when I trying to compile daq-1.1.1 using a makefile, I encountered the following errors: make[3]: Leaving directory /root/snortinstall/barnyard2/src' make[2]: Leaving directory/root/snortinstall/barnyard2/src' Making all in etc make[2]: Entering directory /root/snortinstall/barnyard2/etc' make[2]: Nothing to be done forall'. make[2]: Leaving directory /root/snortinstall/barnyard2/etc' Making all in doc make[2]: Entering directory/root/snortinstall/barnyard2/doc' make[2]: Nothing to be done for all'. make[2]: Leaving directory /root/snortinstall/barnyard2/doc' Making all in rpm make[2]: Entering directory /root/snortinstall/barnyard2/rpm' make[2]: Nothing to be done forall'. make[2]: Leaving directory /root/snortinstall/barnyard2/rpm' Making all in schemas make[2]: Entering directory/root/snortinstall/barnyard2/schemas' make[2]: Nothing to be done for all'. make[2]: Leaving directory /root/snortinstall/barnyard2/schemas' Making all in m4 make[2]: Entering directory /root/snortinstall/barnyard2/m4' make[2]: Nothing to be done forall'. make[2]: Leaving directory /root/snortinstall/barnyard2/m4' make[2]: Entering directory /root/snortinstall/barnyard2' make[2]: Nothing to be done for all-am'. make[2]: Leaving directory/root/snortinstall/barnyard2' make[1]: Leaving directory `/root/snortinstall/barnyard2'

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  • C : files manipulation Can't figure out how to simplify this code with files manipulation.

    - by Bon_chan
    Hey guys, I have been working on this code but I can't find out what is wrong. This program does compile and run but it ends up having a fatal error. I have a file called myFile.txt, with the following content : James------ 07.50 Anthony--- 17.00 And here is the code : int main() { int n =2, valueTest=0,count=0; FILE* file = NULL; float temp= 00.00f, average= 00.00f, flTen = 10.00f; float *totalNote = (float*)malloc(n*sizeof(float)); int position = 0; char selectionNote[5+1], nameBuffer[10+1], noteBuffer[5+1]; file = fopen("c:\\myFile.txt","r"); fseek(file,10,SEEK_SET); while(valueTest<2) { fscanf(file,"%5s",&selectionNote); temp = atof(selectionNote); totalNote[position]= temp; position++; valeurTest++; } for(int counter=0;counter<2;counter++) { average += totalNote[counter]; } printf("The total is : %f \n",average); rewind(file); printf("here is the one with less than 10.00 :\n"); while(count<2) { fscanf(file,"%10s",&nameBuffer); fseek(file,10,SEEK_SET); fscanf(file,"%5s",&noteBuffer); temp = atof(noteBuffer); if(temp<flTen) { printf("%s who has %f\n",nameBuffer,temp); } fseek(file,1,SEEK_SET); count++; } fclose(file); } I am pretty new to c and find it more difficult than c# or java. And I woud like to get some suggestions to help me to get better. I think this code could be simplier. Do you think the same ?

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  • Generic cast type to primitive.

    - by Nix
    Is there a way to do the below? Imagine a generic result wrapper class. Where you have a type and an associated error list. When there is no result to return to the user we will use boolean to indicate success failure. I want to create a constructor that takes in an error list, and if the list is null or count 0, AND the type is a bool/Boolean i want to set it to true.... Seemingly simple, but amazingly not possible. public class Result<T>{ private T valueObject { get;set;} private List<Error> errors{ get;set;} public Result(T valueObj, List<Error> errorList){ this.valueObject = valueObj; this.errors = errorList; } public Result(List<Error> errors) { this.valueObject = default(ReturnType); if (valueObject is Boolean) { //Wont work compile //(valueObject as Boolean) = ((errors == null) || errors.Count == 0); //Compiles but detaches reference //bool temp = ((bool)(valueObject as object)) ; //temp = ((errors == null) || errors.Count == 0); } this.errors = errors; } } } Am I missing something simple? And in general I would prefer to do it without reflection.

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  • Logging to a file on Android

    - by Greg B
    Is there any way of retrieving log messages from an Android handset. I'm building an application which uses the GPS of my HTC Hero. I can run and debug the application from eclipse but this isn't a good use case of GPS, sat at my desk. When I fire the app up when I am walking around, I get an intermittent exception. Is there anyway I can output these exceptions to a text file on the SD card or output calls to Log.x("") to a text file so that I can see what the exception is. Thanks EDIT : Solution Here is the code I finally went with... Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { @Override public void uncaughtException(Thread thread, Throwable ex) { PrintWriter pw; try { pw = new PrintWriter( new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); ex.printStackTrace(pw); pw.flush(); pw.close(); } catch (IOException e) { e.printStackTrace(); } } }); I had to wrap the line pw = new PrintWriter(new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); in a try/catch as Eclipse would not let me compile the app. It kept saying Unhandled exception type IOException 1 quick fix Sorround with try/catch So I did and it all works which is fine by me but it does make me wonder what Eclipse was on about...

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  • How to use boost::transform_iterator to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • ASP.NET web form Routing issue via UNC Path

    - by Slash
    I create a IIS 7.0 website via UNC path to load .aspx to dynamic compile files and runs. however, it's running perfect. I always use IIS URL Rewrite module 2 to rewrite my site URL n' its perfect, too. Today, I wanna use System.Web.Routing to implement url rewrite but I encountered difficulties... When I wrote code in Global.asax: System.Web.Routing.RouteTable.Routes.MapPageRoute("TEST", "AAA/{prop}", "~/BBB/CCC.aspx"); And it just CANNOT reDirect to /BBB/CCC.aspx When I type the URL(like: xx.xx.xx.xx/BBB/CCC.aspx) in browser directly, it runs normally that I want. (so it proof CCC.aspx is in right path.) thus, I copy all of the code and open VS2010 running with IIS 7.5 Express locally, it works perfect! e.g: in browser URL I type xx.xx.xx.xx/AAA/1234, it will turn to page xx.xx.xx.xx/BBB/CCC.aspx (Works perfect!) Why??? help me plz. thanks. Update: I think I should consider not UNC path to make it error! when I move all code to physical disk and setup IIS 7.0 to monitor this Folder, it still not works! But the same code run in VS2010 + IIS 7.5 Express it works!? so strange!

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  • How to use a class's type as the type argument for an inherited collection property in C#

    - by Edelweiss Peimann
    I am trying to create a representation of various types of card that inherit from a generic card class and which all contain references to their owning decks. I tried re-declaring them, as suggested here, but it still won't convert to the specific card type. The code I currently have is as such: public class Deck<T> : List<T> where T : Card { void Shuffle() { throw new NotImplementedException("Shuffle not yet implemented."); } } public class Card { public Deck<Card> OwningDeck { get; set; } } public class FooCard : Card { public Deck<FooCard> OwningDeck { get { return (Deck<FooCard>)base.OwningDeck; } set { OwningDeck = value; } } } The compile-time error I am getting: Error 2 Cannot convert type 'Game.Cards.Deck' to 'Game.Cards.Deck' And a warning suggesting I use a new operator to specify that the hiding is intentional. Would doing so be a violation of convention? Is there a better way? My question to stackoverflow is this: Can what I am trying to do be done elegantly in the .NET type system? If so, can some examples be provided?

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  • Help with Java Generics: Cannot use "Object" as argument for "? extends Object"

    - by AniDev
    Hello, I have the following code: import java.util.*; public class SellTransaction extends Transaction { private Map<String,? extends Object> origValueMap; public SellTransaction(Map<String,? extends Object> valueMap) { super(Transaction.Type.Sell); assignValues(valueMap); this.origValueMap=valueMap; } public SellTransaction[] splitTransaction(double splitAtQuantity) { Map<String,? extends Object> valueMapPart1=origValueMap; valueMapPart1.put(nameMappings[3],(Object)new Double(splitAtQuantity)); Map<String,? extends Object> valueMapPart2=origValueMap; valueMapPart2.put(nameMappings[3],((Double)origValueMap.get(nameMappings[3]))-splitAtQuantity); return new SellTransaction[] {new SellTransaction(valueMapPart1),new SellTransaction(valueMapPart2)}; } } The code fails to compile when I call valueMapPart1.put and valueMapPart2.put, with the error: The method put(String, capture#5-of ? extends Object) in the type Map is not applicable for the arguments (String, Object) I have read on the Internet about generics and wildcards and captures, but I still don't understand what is going wrong. My understanding is that the value of the Map's can be any class that extends Object, which I think might be redundant, because all classes extend Object. And I cannot change the generics to something like ? super Object, because the Map is supplied by some library. So why is this not compiling? Also, if I try to cast valueMap to Map<String,Object>, the compiler gives me that 'Unchecked conversion' warning. Thanks!

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  • What C++ templates issue is going on with this error?

    - by WilliamKF
    Running gcc v3.4.6 on the Botan v1.8.8 I get the following compile time error building my application after successfully building Botan and running its self test: ../../src/Botan-1.8.8/build/include/botan/secmem.h: In member function `Botan::MemoryVector<T>& Botan::MemoryVector<T>::operator=(const Botan::MemoryRegion<T>&)': ../../src/Botan-1.8.8/build/include/botan/secmem.h:310: error: missing template arguments before '(' token What is this compiler error telling me? Here is a snippet of secmem.h that includes line 130: [...] /** * This class represents variable length buffers that do not * make use of memory locking. */ template<typename T> class MemoryVector : public MemoryRegion<T> { public: /** * Copy the contents of another buffer into this buffer. * @param in the buffer to copy the contents from * @return a reference to *this */ MemoryVector<T>& operator=(const MemoryRegion<T>& in) { if(this != &in) set(in); return (*this); } // This is line 130! [...]

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

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  • C++, function pointer to the template function pointer

    - by Ian
    I am having a pointer to the common static method class MyClass { private: static double ( *pfunction ) ( const Object *, const Object *); ... }; pointing to the static method class SomeClass { public: static double getA ( const Object *o1, const Object *o2); ... }; Initialization: double ( *MyClass::pfunction ) ( const Object *o1, const Object *o2 ) = &SomeClass::getA; I would like to convert this pointer to the static template function pointer: template <class T> static T ( *pfunction ) ( const Object <T> *, const Object <T> *); //Compile error where: class SomeClass { public: template <class T> static double getA ( const Object <T> *o1, const Object <T> *o2); ... }; But there is some error... Thanks for your help...

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  • returning opengl display callback in D

    - by Max
    I've written a simple hello world opengl program in D, using the converted gl headers here. My code so far: import std.string; import c.gl.glut; Display_callback display() { return Display_callback // line 7 { return; // just display a blank window }; } // line 10 void main(string[] args) { glutInit(args.length, args); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(800,600); glutCreateWindow("Hello World"); glutDisplayFunc(display); glutMainLoop(); } My problem is with the display() function. glutDisplayFunc() expects a function that returns a Display_callback, which is typedef'd as typedef GLvoid function() Display_callback;. When I try to compile, dmd says line 7: found '{' when expecting ';' following return statement line 10: unrecognized declaration How do I properly return the Display_callback here? Also, how do I change D strings and string literals into char*? My calls to glutInit and glutCreateWindow don't like the D strings they're getting. Thanks for your help.

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  • How to make use of Grails Dependencies in your IDE

    - by raoulsson
    Hi All, So I finally got my dependencies working with Grails. Now, how can my IDE, eg IntelliJ or Eclipse, take advantage of it? Or do I really have to manually manage what classes my IDE knows about at "development time"? If the BuildConfig.groovy script is setup right (see here), you will be able to code away with vi or your favorite editor without any troubles, then run grails compile which will resolve and download the dependencies into the Ivy cache and off you go... If, however, you are using an IDE like Eclipse or IntelliJ, you will need the dependencies at hand while coding. Obviously - as these animals will need them for the "real time" error detection/compilation process. Now, while it is certainly possible to code with all the classes shining up in bright red all over the place that are unknown to your IDE, it is certainly not much fun... The Maven support or whatever it is officially called lives happily with the pom file, no extra "jar directory" pointers needed, at least in IntelliJ. I would like to be able to do the same with Grails dependencies. Currently I am defining them in the BuildConfig.groovy and additionally I copy/paste the current jars around on my local disk and let the IDE point to it. Not very satisfactory, as I am working in a highly volatile project module environment with respect to code change. And this situation ports me directly into "jar hell", as my "develop- and build-dependencies" easily get out of sync and I have to manage manually, that is, with my brain... And my brain should be busy with other stuff... Thanks! Raoul P.S: I'm currently using Grails 1.2M4 and IntelliJ 92.105. But feel free to add answers on future versions of Grails and different, future IDEs, as the come in...

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  • Providing less than operator for one element of a pair

    - by Koszalek Opalek
    What would be the most elegant way too fix the following code: #include <vector> #include <map> #include <set> using namespace std; typedef map< int, int > row_t; typedef vector< row_t > board_t; typedef row_t::iterator area_t; bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; int main( int argc, char* argv[] ) { int row_num; area_t it; set< pair< int, area_t > > queue; queue.insert( make_pair( row_num, it ) ); // does not compile }; One way to fix it is moving the definition of less< to namespace std (I know, you are not supposed to do it.) namespace std { bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; }; Another obvious solution is defining less than< for pair< int, area_t but I'd like to avoid that and be able to define the operator only for the one element of the pair where it is not defined.

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  • Existentials and Scrap your Boilerplate

    - by finnsson
    I'm writing a XML (de)serializer using Text.XML.Light and Scrap your Boilerplate (at http://github.com/finnsson/Text.XML.Generic) and so far I got working code for "normal" ADTs but I'm stuck at deserializing existentials. I got the existential data type data DataBox where DataBox :: (Show d, Eq d, Data d) => d -> DataBox and I'm trying to get this to compile instance Data DataBox where gfoldl k z (DataBox d) = z DataBox `k` d gunfold k z c = k (z DataBox) -- not OK toConstr (DataBox d) = toConstr d dataTypeOf (DataBox d) = dataTypeOf d but I can't figure out how to implement gunfold for DataBox. The error message is Text/XML/Generic.hs:274:23: Ambiguous type variable `b' in the constraints: `Eq b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Show b' arising from a use of `DataBox' at Text/XML/Generic.hs:274:23-29 `Data b' arising from a use of `k' at Text/XML/Generic.hs:274:18-30 Probable fix: add a type signature that fixes these type variable(s) It's complaining about not being able to figure out the data type of b. I'm also trying to implement dataCast1 and dataCast2 but I think I can live without them (i.e. an incorrect implementation). I guess my questions are: Is it possible to combine existentials with Scrap your Boilerplate? If so: how do you implement gunfold for an existential data type?

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  • User defined literal arguments are not constexpr?

    - by Pubby
    I'm testing out user defined literals. I want to make _fac return the factorial of the number. Having it call a constexpr function works, however it doesn't let me do it with templates as the compiler complains that the arguments are not and cannot be constexpr. I'm confused by this - aren't literals constant expressions? The 5 in 5_fac is always a literal that can be evaluated during compile time, so why can't I use it as such? First method: constexpr int factorial_function(int x) { return (x > 0) ? x * factorial_function(x - 1) : 1; } constexpr int operator "" _fac(unsigned long long x) { return factorial_function(x); // this works } Second method: template <int N> struct factorial { static const unsigned int value = N * factorial<N - 1>::value; }; template <> struct factorial<0> { static const unsigned int value = 1; }; constexpr int operator "" _fac(unsigned long long x) { return factorial_template<x>::value; // doesn't work - x is not a constexpr }

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  • Populating and Using Dynamic Classes in C#/.NET 4.0

    - by Bob
    In our application we're considering using dynamically generated classes to hold a lot of our data. The reason for doing this is that we have customers with tables that have different structures. So you could have a customer table called "DOG" (just making this up) that contains the columns "DOGID", "DOGNAME", "DOGTYPE", etc. Customer #2 could have the same table "DOG" with the columns "DOGID", "DOG_FIRST_NAME", "DOG_LAST_NAME", "DOG_BREED", and so on. We can't create classes for these at compile time as the customer can change the table schema at any time. At the moment I have code that can generate a "DOG" class at run-time using reflection. What I'm trying to figure out is how to populate this class from a DataTable (or some other .NET mechanism) without extreme performance penalties. We have one table that contains ~20 columns and ~50k rows. Doing a foreach over all of the rows and columns to create the collection take about 1 minute, which is a little too long. Am I trying to come up with a solution that's too complex or am I on the right track? Has anyone else experienced a problem like this? Create dynamic classes was the solution that a developer at Microsoft proposed. If we can just populate this collection and use it efficiently I think it could work.

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