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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • JQuery conflict with body onload event.

    - by Evgeny
    Strange conflict in my code. I have function that called from body onload: var someGlobalVar=new SpecialType(); function OnBodyLoad() { someGlobalVar.Bind(); } but when i include JQuery 1.4.2 to my project i have error that someGlobalVar is undefined. Why global variable now is undefined and what ways to fix it?

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  • Socket Programming for the Web

    - by Benny
    I have to interact with a legacy system that accepts socket communication and messages. My goal is to make the application cross-platform, but I need the ability to push messages to the client (i.e. - .NET's WCF, Java's Comet) and detect when the user closes out of their browser to destroy the socket. I have built a prototype of .NET wrapper + WCF + Silverlight but it is so disconnected it is difficult to manage the state of the user and seems to be a nightmare to support. All of that considered, what would be my best option?

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  • casting issue with realpath function (c programming)

    - by Ralph
    When I compile the following code: #define _POSIX_C_SOURCE 200112L #define _ISOC99_SOURCE #define __EXTENSIONS__ #include <stdio.h> #include <limits.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *symlinkpath = argv[1]; char actualpath [PATH_MAX]; char *ptr; ptr = realpath(symlinkpath, actualpath); printf("%s\n", ptr); } I get a warning on the line that contains the call to the realpath function, saying: warning: assignment makes pointer from integer without a cast Anybody know what's up? I'm running Ubuntu Linux 9.04

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  • Adding an additional click event to every element (JavaScript / jQuery)

    - by Gausie
    I'm developing a touchscreen application that, aside from everything else, records the amount of times the screen is used so that the user can be reminded to clean the screen after a predefined number of clicks. I've got the click functions written nicely, all I need now is make sure the function is called on a click. I imagine $('*').click(function() { //do something }); would accomplish my goal, but is that the best way? Also, would that overwrite other click functions assigned to the elements?

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  • Javascript function programming — receiving elaborate parameters

    - by Barney
    I'm writing a Javascript function that would manipulate an array written on-the-fly and sent as a parameter. The function is written as follows: function returnJourney(animation,clean){ var properties = {}; // loads of other inane stuff for(i in animation[0]) properties[animation[0][i]] = animation[0].i; // heaps more inane stuff } The animation in question is a set of parameters for a jQuery animation. Typically it takes the format of ({key:value,key:value},speedAsInteger,modifierAsString). So to kick off initial debugging I call it with: returnJouney(({'foo':'bar'},3000),1); And straight off the bat things are way off. As far as I see it this would have returnJourney acknowledge clean === 1, and animation being an array with an object as its first child and the number 3000 as its second. Firebug tells me animation evaluates as the number 3000. What am I doing wrong?

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  • jQuery hover() event on div element within a button element

    - by jakeisonline
    I can't seem to get jQuery to notice the div within the following markup <button class="button submit positive right" id="omnisubmit" type="submit"> <div class="label">Submit</div> <div class="controller">&nbsp;</div> </button> And here is the jQuery I'm currently using: $("button#omnisubmit div.controller").hover(function () { console.log("Hover..."); }); However, jQuery doesn't seem to pick up when the mouse is hovering over that div, $("button#omnisubmit div.controller").hover( works correctly, of course. I have a feeling it's because putting divs inside buttons may not be standard HTML?

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  • Socket Programming : Inputstream Stuck in loop - read() always return 0

    - by Atom Skaa ska Hic
    Server side code public static boolean sendFile() { int start = Integer.parseInt(startAndEnd[0]) - 1; int end = Integer.parseInt(startAndEnd[1]) - 1; int size = (end - start) + 1; try { bos = new BufferedOutputStream(initSocket.getOutputStream()); bos.write(byteArr,start,size); bos.flush(); bos.close(); initSocket.close(); System.out.println("Send file to : " + initSocket); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client Side public boolean receiveFile() { int current = 0; try { int bytesRead = bis.read(byteArr,0,byteArr.length); System.out.println("Receive file from : " + client); current = bytesRead; do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1); bis.close(); bos.write(byteArr, 0 , current); bos.flush(); bos.close(); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client side is multithreading,server side not use multithreading. I just paste some code that made problem if you want see all code please tell me. After I debug the code, I found that if I set max thread to any and then the first thread always stuck in this loop. That bis.read(....) always return 0. Although, server had close stream and it not get out of the loop. I don't know why ... But another threads are work correctly. do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1);

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  • Execution sequence inside a jquery event handler

    - by user576358
    I have a big issue with the execution squence inside this jquery handler : Was wondering if anyone has come accross this before: I have a simple form: <form action='foo.cgi' id='myForm' > <input type=text name='name' /> <input type=submit value='Find it!'/> </form> when user clicks on Find it! would like to change the cursor to 'progress' before the data is returned through an ajax call: $(document).ready(function(){ $("#myForm ").submit(function(){ $("body").css("cursor", "progress") ; htmlobj=$.ajax({url:server_url,..........); } } However: The cursor [line 2 above ] does not change until data is returned through ajax - Seems like line 3. gets executed before 2. Any help is greatly appreciated

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  • Bind event to right mouse click

    - by zac
    How can I trigger some action with right click after disabling the browser context menu ? I tried this . . . $(document).ready(function(){ $(document).bind("contextmenu",function(e){ return false; $('.alert').fadeToggle(); }); }); .alert { visibility: hidden; }

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  • Print the first line of a file C programming

    - by Pedro
    void cabclh(){ FILE *fp; char *val, aux; int i=0; char *result, cabeca[60]; fp=fopen("trabalho.txt","r"); if(fp==NULL){ printf("ERROR\n"); return ; } val=(char*)calloc(aux, sizeof(char)); while(fp='\n'){ fgets(cabeca,60,fp); printf("%s\n",cabeca); } fclose(fp); free(fp); } I want to open a file and print the first line. the problem here is in while(fp='\n'), what i'm doing wrong. How can i make a function that recognize the first char from a file... like: FILE *arq; char info[20]; arq=fopen("trabalho.txt","r"); if(fp==NULL){ printf("ERROR\n"); return ; } if(fp[0]='-'){ //check if the first element is a '-' printf("It's info\n"); }

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  • GWT designing using java programming

    - by user302593
    Hi.. I have created one gwt application. In the client package i inculded two java file contains gwt coding. In the first java program i included one Hyperlink when this Hyperlink is clicked it should redircted to Second file which also contains some GWT coding. I dont know how to redirect the java file. Help me on this issue... Regards, Raji

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  • Triggering jquery event function at page load

    - by lazysoundsystem
    Here's a little jQuery function that does what I want when a checkbox is clicked, but I have a basic gap in my knowledge: How to register this so that it deals with checkboxes that are already clicked when the page loads? $(document).ready(function() { $('fieldset input:checkbox').click(function() { if ($(this).attr('name') == 'foo') { // hide checkbox 'bar' } else { // show checkbox 'bar' } } }); If I use .trigger('click'), it clicks (or unclicks) all the boxes on page load. I can think of a few ways to do this that would involve repeating portions of the code, but I just know that jQuery already has an elegant answer for this...

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  • Event handling C# / Registering a callback

    - by Jeff Dahmer
    Events can only return void and recieve object sender/eventargs right? If so then craptastic.... how can I pass a function pointer to another obj, like: public bool ACallBackFunc(int n) { return n > 0; } public void RegisterCallback(Something s) { s.GiveCallBack(this.ACallBackFunc); } Something::GiveCallBack(Action? funcPtr) I tried using Action, but I need it to return some value and Actions can only return void. Also, we do not know what kind of a callback we will be recieving; it could return anything and have any params! Reflection will have to be used somehow I reckon.

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  • Automatically unsubscribe an event

    - by Cat
    Is it possible to do something like this in C#? Probably with Expressions. private void RegisterEvent(EventHandler handler, Action<EventArgs> action) { handler += action; m_toUnsubscribe.Add(handler, action); } ... in Dispose() { foreach(var pair in m_toUnsubscribe) { pair.handler -= pair.action; } }

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  • The D Programming Language for Game Development

    - by n2liquid
    Hi all, Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives. Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would. So I'm considering to start learning D. Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that. Thanks!

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  • Logical Programming Problem

    - by user353060
    Hello, I've been trying to solve this problem for quite sometime but I am having trouble with it. Let's say on a trigger, you receive values. First trigger: You get 1 Second trigger: You get 1, 2 Third trigger: You get 1, 2, 3 So, I store 1. For 2nd trigger, I store 2 since 1 already exist. For 3rd trigger, I store 3 since 1,2 already exist so in total I have stored 1,2,3 As you can see, we can easily check for new values, if old != new. Here's come the problem: Fourth trigger: You get 1, 2, 4 For 4th trigger, I store 1, 2 because it exists but how do I check against 3 and remove 3 from store and check if 4 is new? If you are having problems understanding this, feel free to clarify. Thanks!

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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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  • 'Good' programming form in maintaining / updating / accessing files by entry

    - by zhermes
    Basic Question: If I'm storying/modifying data, should I access elements of a file by index hard-coded index, i.e. targetFile.getElement(5); via a hardcoded identifier (internally translated into index), i.e. target.getElementWithID("Desired Element"), or with some intermediate DESIRED_ELEMENT = 5; ... target.getElement(DESIRED_ELEMENT), etc. Background: My program (c++) stores data in lots of different 'dataFile's. I also keep a list of all of the data-files in another file---a 'listFile'---which also stores some of each one's properties (see below, but i.e. what it's name is, how many lines of information it has etc.). There is an object which manages the data files and the list file, call it a 'fileKeeper'. The entries of a listFile look something like: filename , contents name , number of lines , some more numbers ... Its definitely possible that I may add / remove fields from this list --- but in general, they'll stay static. Right now, I have a constant string array which holds the identification of each element in each entry, something like: const string fileKeeper::idKeys[] = { "FileName" , "Contents" , "NumLines" ... }; const int fileKeeper::idKeysNum = 6; // 6 - for example I'm trying to manage this stuff in 'good' programatic form. Thus, when I want to retrieve the number of lines in a file (for example), instead of having a method which just retrieves the '3'rd element... Instead I do something like: string desiredID = "NumLines"; int desiredIndex = indexForID(desiredID); string desiredElement = elementForIndex(desiredIndex); where the function indexForID() goes through the entries of idKeys until it finds desiredID then returns the index it corresponds to. And elementForIndex(index) actually goes into the listFile to retrieve the index'th element of the comma-delimited string. Problem: This still seems pretty ugly / poor-form. Is there a way I should be doing this? If not, what are some general ways in which this is usually done? Thanks!

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  • Using document.write in event handler?

    - by StackedCrooked
    I am experimenting with HTML and JavaScript. The following code should print something when entering a keystroke in a textbox: <html> <body> <input type="text" id="commandInput" name="command" size="50" /> <script type="text/javascript"> var commandInput = document.getElementById("commandInput"); commandInput.onkeydown = function (evt) { document.writeln("Test"); }; </script> </body> </html> For some reason the textbox disappears when entering a keystroke, leaving nothing but a white page. Any ideas why this is happening?

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  • Simple Thread Programming

    - by mike
    I have started to play with threads in c#, but need now help, here is my code: public partial class Form1 : Form { public Form1() { InitializeComponent(); DoCount(); } public void DoCount() { for (int i = 0; i < 100; i++) { objTextBox.Text = i.ToString(); Thread.Sleep(100); } } } its a simple win forms with a textbox, i want to see the "counting", but as you see in my code, the textbox shows me 99, it count till 99 and then shows up.. i`ll think, i have to manage this in a new thread but dont know how!

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