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  • How to work with processes?

    - by Viesturs
    I have seen similar questions here, but I didn't get my answer. Maybe it's because I am new to all this and just don't understand. I want my app to work mostly as an indicator. And if user would start it again it would check if it is already running, if it is then give all the input data to that process and quit. So first I need to check if it is running. I saw the answer where you can make a file witch when the program starts and then check if it exists... But what if someone would delete it? Can't I just ask the OS if there is process named "myApp" or something? The next thing I don't really get is how to communicate with the process. How do I give it the input data and what is it going to do with it? Does it work just like starting a new app, through the main() method? I am trying to create this using Quickly. So it would be nice if you can give me some python examples or link to something like that.

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  • Looking for some advice on the next steps to take [closed]

    - by mopsyd
    I am looking for some advice on the next step to take in development of my programming skills. I was directed here when asking this question on Stack Overflow. What I know already Have a solid grasp of xhtml, xml, php, javascript, MySQL, actionscript. Have a working knowledge of vb, and have a slight grasp of java from tinkering with a minecraft server. Some brief exposure to the Unreal Engine in college. Some skills with sql server, ms sql, office integration, etc. Also some knowledge of Asterix and PBX/VOIP. Been coding off and on since the age of 8 but I have no computer science education aside from what I have taught myself or learned from work/freelance. I work in OSX mostly, but can use/troubleshoot windows and ubuntu fluently also. Decent with both UNIX and DOS CLI. What I'm considering I'm looking to learn a scripting language to build web apps, help streamline my home server that I am building and run shell scripts. Being able to help code games later is a big plus. My Question Between java, ruby, perl, and python, which would be the best investment of my time considering what I already know and what direction I would like to take my skillset? What are good resources for your suggested direction? Thanks in advance.

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  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

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  • Why does Celery work in Python shell, but not in my Django views? (import problem)

    - by TIMEX
    I installed Celery (latest stable version.) I have a directory called /home/myuser/fable/jobs. Inside this directory, I have a file called tasks.py: from celery.decorators import task from celery.task import Task class Submitter(Task): def run(self, post, **kwargs): return "Yes, it works!!!!!!" Inside this directory, I also have a file called celeryconfig.py: BROKER_HOST = "localhost" BROKER_PORT = 5672 BROKER_USER = "abc" BROKER_PASSWORD = "xyz" BROKER_VHOST = "fablemq" CELERY_RESULT_BACKEND = "amqp" CELERY_IMPORTS = ("tasks", ) In my /etc/profile, I have these set as my PYTHONPATH: PYTHONPATH=/home/myuser/fable:/home/myuser/fable/jobs So I run my Celery worker using the console ($ celeryd --loglevel=INFO), and I try it out. I open the Python console and import the tasks. Then, I run the Submitter. >>> import fable.jobs.tasks as tasks >>> s = tasks.Submitter() >>> s.delay("abc") <AsyncResult: d70d9732-fb07-4cca-82be-d7912124a987> Everything works, as you can see in my console [2011-01-09 17:30:05,766: INFO/MainProcess] Task tasks.Submitter[d70d9732-fb07-4cca-82be-d7912124a987] succeeded in 0.0398268699646s: But when I go into my Django's views.py and run the exact 3 lines of code as above, I get this: [2011-01-09 17:25:20,298: ERROR/MainProcess] Unknown task ignored: "Task of kind 'fable.jobs.tasks.Submitter' is not registered, please make sure it's imported.": {'retries': 0, 'task': 'fable.jobs.tasks.Submitter', 'args': ('abc',), 'expires': None, 'eta': None, 'kwargs': {}, 'id': 'eb5c65b4-f352-45c6-96f1-05d3a5329d53'} Traceback (most recent call last): File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/listener.py", line 321, in receive_message eventer=self.event_dispatcher) File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/job.py", line 299, in from_message eta=eta, expires=expires) File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/job.py", line 243, in __init__ self.task = tasks[self.task_name] File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/registry.py", line 63, in __getitem__ raise self.NotRegistered(str(exc)) NotRegistered: "Task of kind 'fable.jobs.tasks.Submitter' is not registered, please make sure it's imported." It's weird, because the celeryd client does show that it's registered, when I launch it. [2011-01-09 17:38:27,446: WARNING/MainProcess] Configuration -> . broker -> amqp://GOGOme@localhost:5672/fablemq . queues -> . celery -> exchange:celery (direct) binding:celery . concurrency -> 1 . loader -> celery.loaders.default.Loader . logfile -> [stderr]@INFO . events -> OFF . beat -> OFF . tasks -> . tasks.Decayer . tasks.Submitter Can someone help?

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  • setup.py adding options (aka setup.py --enable-feature )

    - by pygabriel
    I'm looking for a way to include some feature in a python (extension) module in installation phase. In a practical manner: I have a python library that has 2 implementations of the same function, one internal (slow) and one that depends from an external library (fast, in C). I want that this library is optional and can be activated at compile/install time using a flag like: python setup.py install # (it doesn't include the fast library) python setup.py --enable-fast install I have to use Distutils, however all solution are well accepted!

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  • Problem with urllib

    - by Eva
    I wrote this code: import urllib proxies = {'http': 'http://112.65.135.54:8080/'} opener = urllib.FancyURLopener(proxies) r = opener.open("http://www.python.org/") print r.read() and when I execute it this program works fine, and send for me source code of python.org But when i use this: import urllib proxies = {'http': 'http://80.176.245.196:1080/'} opener = urllib.FancyURLopener(proxies) r = opener.open("http://www.python.org/") print r.read() this program does not send me the source code of python.org What am I going to do?

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  • A python random function acts differently when assigned to a list or called directly...

    - by Dror Hilman
    I have a python function that randomize a dictionary representing a position specific scoring matrix. for example: mat = { 'A' : [ 0.53, 0.66, 0.67, 0.05, 0.01, 0.86, 0.03, 0.97, 0.33, 0.41, 0.26 ] 'C' : [ 0.14, 0.04, 0.13, 0.92, 0.99, 0.04, 0.94, 0.00, 0.07, 0.23, 0.35 ] 'T' : [ 0.25, 0.07, 0.01, 0.01, 0.00, 0.04, 0.00, 0.03, 0.06, 0.12, 0.14 ] 'G' : [ 0.08, 0.23, 0.20, 0.02, 0.00, 0.06, 0.04, 0.00, 0.54, 0.24, 0.25 ] } The scambling function: def scramble_matrix(matrix, iterations): mat_len = len(matrix["A"]) pos1 = pos2 = 0 for count in range(iterations): pos1,pos2 = random.sample(range(mat_len), 2) #suffle the matrix: for nuc in matrix.keys(): matrix[nuc][pos1],matrix[nuc][pos2] = matrix[nuc][pos2],matrix[nuc][pos1] return matrix def print_matrix(matrix): for nuc in matrix.keys(): print nuc+"[", for count in matrix[nuc]: print "%.2f"%count, print "]" now to the problem... When I try to scramble a matrix directly, It's works fine: print_matrix(mat) print "" print_matrix(scramble_matrix(mat,10)) gives: A[ 0.53 0.66 0.67 0.05 0.01 0.86 0.03 0.97 0.33 0.41 0.26 ] C[ 0.14 0.04 0.13 0.92 0.99 0.04 0.94 0.00 0.07 0.23 0.35 ] T[ 0.25 0.07 0.01 0.01 0.00 0.04 0.00 0.03 0.06 0.12 0.14 ] G[ 0.08 0.23 0.20 0.02 0.00 0.06 0.04 0.00 0.54 0.24 0.25 ] A[ 0.41 0.97 0.03 0.86 0.53 0.66 0.33.05 0.67 0.26 0.01 ] C[ 0.23 0.00 0.94 0.04 0.14 0.04 0.07 0.92 0.13 0.35 0.99 ] T[ 0.12 0.03 0.00 0.04 0.25 0.07 0.06 0.01 0.01 0.14 0.00 ] G[ 0.24 0.00 0.04 0.06 0.08 0.23 0.54 0.02 0.20 0.25 0.00 ] but when I try to assign this scrambling to a list , it does not work!!! ... print_matrix(mat) s=[] for x in range(3): s.append(scramble_matrix(mat,10)) for matrix in s: print "" print_matrix(matrix) result: A[ 0.53 0.66 0.67 0.05 0.01 0.86 0.03 0.97 0.33 0.41 0.26 ] C[ 0.14 0.04 0.13 0.92 0.99 0.04 0.94 0.00 0.07 0.23 0.35 ] T[ 0.25 0.07 0.01 0.01 0.00 0.04 0.00 0.03 0.06 0.12 0.14 ] G[ 0.08 0.23 0.20 0.02 0.00 0.06 0.04 0.00 0.54 0.24 0.25 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] A[ 0.01 0.66 0.97 0.67 0.03 0.05 0.33 0.53 0.26 0.41 0.86 ] C[ 0.99 0.04 0.00 0.13 0.94 0.92 0.07 0.14 0.35 0.23 0.04 ] T[ 0.00 0.07 0.03 0.01 0.00 0.01 0.06 0.25 0.14 0.12 0.04 ] G[ 0.00 0.23 0.00 0.20 0.04 0.02 0.54 0.08 0.25 0.24 0.06 ] What is the problem??? Why the scrambling do not work after the first time, and all the list filled with the same matrix?!

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  • How to install pip/easy_install on debian 6 for python3.2

    - by atomAltera
    I'm trying to install pip or setup tools form python 3.2 in debian 6. First case: apt-get install python3-pip...OK python3 easy_install.py webob Searching for webob Reading http://pypi.python.org/simple/webob/ Reading http://webob.org/ Reading http://pythonpaste.org/webob/ Best match: WebOb 1.2.2 Downloading http://pypi.python.org/packages/source/W/WebOb/WebOb-1.2.2.zip#md5=de0f371b46554709ce5b93c088a11cae Processing WebOb-1.2.2.zip Traceback (most recent call last): File "easy_install.py", line 5, in <module> main() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1931, in main with_ei_usage(lambda: File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1912, in with_ei_usage return f() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1935, in <lambda> distclass=DistributionWithoutHelpCommands, **kw File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 368, in run self.easy_install(spec, not self.no_deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 608, in easy_install return self.install_item(spec, dist.location, tmpdir, deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 638, in install_item dists = self.install_eggs(spec, download, tmpdir) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 799, in install_eggs unpack_archive(dist_filename, tmpdir, self.unpack_progress) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 67, in unpack_archive driver(filename, extract_dir, progress_filter) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 154, in unpack_zipfile data = z.read(info.filename) File "/usr/local/lib/python3.2/zipfile.py", line 891, in read with self.open(name, "r", pwd) as fp: File "/usr/local/lib/python3.2/zipfile.py", line 980, in open close_fileobj=not self._filePassed) File "/usr/local/lib/python3.2/zipfile.py", line 489, in __init__ self._decompressor = zlib.decompressobj(-15) AttributeError: 'NoneType' object has no attribute 'decompressobj' Second case: from http://pypi.python.org/pypi/distribute#installation-instructions python3 distribute_setup.py Downloading http://pypi.python.org/packages/source/d/distribute/distribute-0.6.28.tar.gz Extracting in /tmp/tmpv6iei2 Traceback (most recent call last): File "distribute_setup.py", line 515, in <module> main(sys.argv[1:]) File "distribute_setup.py", line 511, in main _install(tarball, _build_install_args(argv)) File "distribute_setup.py", line 73, in _install tar = tarfile.open(tarball) File "/usr/local/lib/python3.2/tarfile.py", line 1746, in open raise ReadError("file could not be opened successfully") tarfile.ReadError: file could not be opened successfully Third case: from http://pypi.python.org/pypi/distribute#installation-instructions tar -xzvf distribute-0.6.28.tar.gz cd distribute-0.6.28 python3 setup.py install Before install bootstrap. Scanning installed packages No setuptools distribution found running install running bdist_egg running egg_info writing distribute.egg-info/PKG-INFO writing top-level names to distribute.egg-info/top_level.txt writing dependency_links to distribute.egg-info/dependency_links.txt writing entry points to distribute.egg-info/entry_points.txt reading manifest file 'distribute.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'distribute.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py copying distribute.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/distribute-0.6.28-py3.2.egg' and adding 'build/bdist.linux-x86_64/egg' to it Traceback (most recent call last): File "setup.py", line 220, in <module> scripts = scripts, File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/install.py", line 73, in run self.do_egg_install() File "build/src/setuptools/command/install.py", line 93, in do_egg_install self.run_command('bdist_egg') File "/usr/local/lib/python3.2/distutils/cmd.py", line 313, in run_command self.distribution.run_command(command) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/bdist_egg.py", line 241, in run dry_run=self.dry_run, mode=self.gen_header()) File "build/src/setuptools/command/bdist_egg.py", line 542, in make_zipfile z = zipfile.ZipFile(zip_filename, mode, compression=compression) File "/usr/local/lib/python3.2/zipfile.py", line 689, in __init__ "Compression requires the (missing) zlib module") RuntimeError: Compression requires the (missing) zlib module zlib1g-dev installed Help me please

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  • How do I create a list or set object in a class in Python?

    - by Az
    For my project, the role of the Lecturer (defined as a class) is to offer projects to students. Project itself is also a class. I have some global dictionaries, keyed by the unique numeric id's for lecturers and projects that map to objects. Thus for the "lecturers" dictionary (currently): lecturer[id] = Lecturer(lec_name, lec_id, max_students) I'm currently reading in a white-space delimited text file that has been generated from a database. I have no direct access to the database so I haven't much say on how the file is formatted. Here's a fictionalised snippet that shows how the text file is structured. Please pardon the cheesiness. 0001 001 "Miyamoto, S." "Even Newer Super Mario Bros" 0002 001 "Miyamoto, S." "Legend of Zelda: Skies of Hyrule" 0003 002 "Molyneux, P." "Project Milo" 0004 002 "Molyneux, P." "Fable III" 0005 003 "Blow, J." "Ponytail" The structure of each line is basically proj_id, lec_id, lec_name, proj_name. Now, I'm currently reading the relevant data into the relevant objects. Thus, proj_id is stored in class Project whereas lec_name is a class Lecturer object, et al. The Lecturer and Project classes are not currently related. However, as I read in each line from the text file, for that line, I wish to read in the project offered by the lecturer into the Lecturer class; I'm already reading the proj_id into the Project class. I'd like to create an object in Lecturer called offered_proj which should be a set or list of the projects offered by that lecturer. Thus whenever, for a line, I read in a new project under the same lec_id, offered_proj will be updated with that project. If I wanted to get display a list of projects offered by a lecturer I'd ideally just want to use print lecturers[lec_id].offered_proj. My Python isn't great and I'd appreciate it if someone could show me a way to do that. I'm not sure if it's better as a set or a list, as well. Update After the advice from Alex Martelli and Oddthinking I went back and made some changes and tried to print the results. Here's the code snippet: for line in csv_file: proj_id = int(line[0]) lec_id = int(line[1]) lec_name = line[2] proj_name = line[3] projects[proj_id] = Project(proj_id, proj_name) lecturers[lec_id] = Lecturer(lec_id, lec_name) if lec_id in lecturers.keys(): lecturers[lec_id].offered_proj.add(proj_id) print lec_id, lecturers[lec_id].offered_proj The print lecturers[lec_id].offered_proj line prints the following output: 001 set([0001]) 001 set([0002]) 002 set([0003]) 002 set([0004]) 003 set([0005]) It basically feels like the set is being over-written or somesuch. So if I try to print for a specific lecturer print lec_id, lecturers[001].offered_proj all I get is the last the proj_id that has been read in.

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  • easy hex/float conversion

    - by yeus
    I am doing some input/output between a c++ and a python program (only floating point values) python has a nice feature of converting floating point values to hex-numbers and back as you can see in this link: http://docs.python.org/library/stdtypes.html#additional-methods-on-float Is there an easy way in C++ to to something similar? and convert the python output back to C++ double/float? This way I would not have the problem of rounding errors when exchanging data between the two processes... thx for the answers!

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  • How to add a constructor to a subclassed numeric type?

    - by abbot
    I want to subclass a numeric type (say, int) in python and give it a shiny complex constructor. Something like this: class NamedInteger(int): def __init__(self, value): super(NamedInteger, self).__init__(value) self.name = 'pony' def __str__(self): return self.name x = NamedInteger(5) print x + 3 print str(x) This works fine under Python 2.4, but Python 2.6 gives a deprecation warning. What is the best way to subclass a numeric type and to redefine constructors for builtin types in newer Python versions?

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  • Using pydev with Eclipse on OSX

    - by Sunit
    I setup PyDev with this path for the python interpreter /System/Library/Frameworks/Python.framework/Versions/2.5/Python since the one under /usr/bin were alias and Eclipse won't select it. I can run my python script now but cannot run the shell as an external tool. The message I get is variable references empty selection ${resource_loc} Same if I use {container_loc} Any thoughts ? Sunit

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  • La beta de Fedora 13 est sortie, elle embarque NetBeans 6.8 et Python 3

    La beta de Fedora 13 est sortie Elle embarque NetBeans 6.8 et Python 3 La distribution Linux Fedora 13 vient de sortir en beta, avec comme choix de bureau GNOME 2.30 ou KDE 4.4. Si elle est plutôt orientée vers les applications d'entreprise (avec par exemple Zafara, équivament libre de Microsoft Exchange), les développeurs y trouveront également leur compte avec notamme...

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • CVE-2010-1634 Integer Overflow vulnerability in Python

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-1634 Integer Overflow vulnerability 5.0 Python Solaris 10 SPARC: 143506-03 X86: 143507-03 Solaris 11 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • Python et l'agrégation d'outils, Par Laurent Pointal

    Bonjour Voici un nouveau article Intitulé: Python et l'agrégation d'outils Citation: Cet article est paru originellement dans le numéro 3/2007 de la revue francophone du Linux Developer Journal. La version présentée ici reprend globalement l'article paru, en y ajoutant des liens hypertext et des références. Ce document est mis à disposition sous un contrat Creative Commons Paternité. Bonne l...

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • How do I make the launcher progress bar work with my application?

    - by Kevin Gurney
    Background Research I am attempting to update the progress bar within the Unity launcher for a simple python/Gtk application created using Quickly called test; however, following the instructions in this video, I have not been able to successfully update the progress bar in the Unity launcher. In the Unity Integration video, Quickly was not used, so the way that the application was structured was slightly different, and the code used in the video does not seem to function properly without modification in a default Quickly ubuntu-application template application. Screenshots Here is a screenshot of the application icon as it is currently displayed in the Unity Launcher. Here is a screenshot of the kind of Unity launcher progress bar functionality that I would like (overlayed on mail icon: wiki.ubuntu.com). Code class TestWindow(Window): __gtype_name__ = "TestWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TestWindow, self).finish_initializing(builder) self.AboutDialog = AboutTestDialog self.PreferencesDialog = PreferencesTestDialog # Code for other initialization actions should be added here. self.add_launcher_integration() def add_launcher_integration(self): self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") self.launcher.set_property("progress", 0.75) self.launcher.set_property("progress_visible", True) Expected Behavior I would expect the above code to show a progress bar that is 75% full overlayed on the icon for the test application in the Unity Launcher, but the application only runs and displays no progress bar when the command quickly run is executed. Problem Investigation I believe that the problem is that I am not properly getting a reference to the application's main window, however, I am not sure how to properly fix this problem. I also believe that the line: self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") may be another source of complication because Quickly creates .desktop.in files rather than ordinary .desktop files, so I am not sure if that might be causing issues as well. Perhaps, another source of the issue is that I do not entirely understand the difference between .desktop and .desktop.in files. Does it possibly make sense to make a copy of the test.desktop.in file and rename it test.desktop, and place it in /usr/share/applications in order for get_for_desktop_id("test,desktop") to reference the correct .desktop file? Related Research Links Although, I am still not clear on the difference between .desktop and .desktop.in files, I have done some research on .desktop files and I have come across a couple of links: Desktop Entry Files (library.gnome.org) Desktop File Installation Directory (askubuntu.com) Unity Launcher API (wiki.ubuntu.com) Desktop Files: putting your application in the desktop menus (developer.gnome.org) Desktop Menu Specification (standards.freedesktop.org)

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • How to remove the boundary effects arising due to zero padding in scipy/numpy fft?

    - by Omkar
    I have made a python code to smoothen a given signal using the Weierstrass transform, which is basically the convolution of a normalised gaussian with a signal. The code is as follows: #Importing relevant libraries from __future__ import division from scipy.signal import fftconvolve import numpy as np def smooth_func(sig, x, t= 0.002): N = len(x) x1 = x[-1] x0 = x[0] # defining a new array y which is symmetric around zero, to make the gaussian symmetric. y = np.linspace(-(x1-x0)/2, (x1-x0)/2, N) #gaussian centered around zero. gaus = np.exp(-y**(2)/t) #using fftconvolve to speed up the convolution; gaus.sum() is the normalization constant. return fftconvolve(sig, gaus/gaus.sum(), mode='same') If I run this code for say a step function, it smoothens the corner, but at the boundary it interprets another corner and smoothens that too, as a result giving unnecessary behaviour at the boundary. I explain this with a figure shown in the link below. Boundary effects This problem does not arise if we directly integrate to find convolution. Hence the problem is not in Weierstrass transform, and hence the problem is in the fftconvolve function of scipy. To understand why this problem arises we first need to understand the working of fftconvolve in scipy. The fftconvolve function basically uses the convolution theorem to speed up the computation. In short it says: convolution(int1,int2)=ifft(fft(int1)*fft(int2)) If we directly apply this theorem we dont get the desired result. To get the desired result we need to take the fft on a array double the size of max(int1,int2). But this leads to the undesired boundary effects. This is because in the fft code, if size(int) is greater than the size(over which to take fft) it zero pads the input and then takes the fft. This zero padding is exactly what is responsible for the undesired boundary effects. Can you suggest a way to remove this boundary effects? I have tried to remove it by a simple trick. After smoothening the function I am compairing the value of the smoothened signal with the original signal near the boundaries and if they dont match I replace the value of the smoothened func with the input signal at that point. It is as follows: i = 0 eps=1e-3 while abs(smooth[i]-sig[i])> eps: #compairing the signals on the left boundary smooth[i] = sig[i] i = i + 1 j = -1 while abs(smooth[j]-sig[j])> eps: # compairing on the right boundary. smooth[j] = sig[j] j = j - 1 There is a problem with this method, because of using an epsilon there are small jumps in the smoothened function, as shown below: jumps in the smooth func Can there be any changes made in the above method to solve this boundary problem?

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • Développer une application python avec WSGI, par Pythonnerie

    voici un tutoriel, destiné à des débutants en informatique, utilise la vidéo pour aider à visualiser les concepts.Cours vidéo Python pour débutantsCe tutoriel est un travail en cours, qui sera (doucement) enrichi et complété au fil du temps. Bien entendu, il n'a aucune prétention à remplacer la documentation de référence, qu'il espère simplement rendre indirectement plus accessible. Mais son auteur espère avoir confirmé le goût de l'informatique chez ceux qui l'avaient déjà et montré aux autres que la programmation n'est pas forcément rébarbative ni mystérieuse....

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