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  • Performance surprise with "as" and nullable types

    - by Jon Skeet
    I'm just revising chapter 4 of C# in Depth which deals with nullable types, and I'm adding a section about using the "as" operator, which allows you to write: object o = ...; int? x = o as int?; if (x.HasValue) { ... // Use x.Value in here } I thought this was really neat, and that it could improve performance over the C# 1 equivalent, using "is" followed by a cast - after all, this way we only need to ask for dynamic type checking once, and then a simple value check. This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code. Is the .NET implementation of isinst for nullable types just really slow? Is it the additional unbox.any that causes the problem? Is there another explanation for this? At the moment it feels like I'm going to have to include a warning against using this in performance sensitive situations... Results: Cast: 10000000 : 121 As: 10000000 : 2211 LINQ: 10000000 : 2143 Code: using System; using System.Diagnostics; using System.Linq; class Test { const int Size = 30000000; static void Main() { object[] values = new object[Size]; for (int i = 0; i < Size - 2; i += 3) { values[i] = null; values[i+1] = ""; values[i+2] = 1; } FindSumWithCast(values); FindSumWithAs(values); FindSumWithLinq(values); } static void FindSumWithCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is int) { int x = (int) o; sum += x; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { int? x = o as int?; if (x.HasValue) { sum += x.Value; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithLinq(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = values.OfType<int>().Sum(); sw.Stop(); Console.WriteLine("LINQ: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } }

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  • how openjpa2.0 enhances entities at runtime?

    - by Digambar Daund
    Below is my test code: package jee.jpa2; import java.util.List; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import javax.persistence.EntityTransaction; import javax.persistence.Persistence; import javax.persistence.Query; import org.testng.annotations.BeforeClass; import org.testng.annotations.Test; @Test public class Tester { EntityManager em; EntityTransaction tx; EntityManagerFactory emf; @BeforeClass public void setup() { emf = Persistence.createEntityManagerFactory("basicPU", System.getProperties()); } @Test public void insert() { Item item = new Item(); for (int i = 0; i < 1000; ++i) { em = emf.createEntityManager(); tx = em.getTransaction(); tx.begin(); item.setId(null); em.persist(item); tx.commit(); em.clear(); em.close(); tx=null; em=null; } } @Test public void read() { em = emf.createEntityManager(); tx = em.getTransaction(); tx.begin(); Query findAll = em.createNamedQuery("findAll"); List<Item> all = findAll.getResultList(); for (Item item : all) { System.out.println(item); } tx.commit(); } } And here is the entity: package jee.jpa2; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; import javax.persistence.NamedQuery; @Entity @NamedQuery(name="findAll", query="SELECT i FROM Item i") public class Item { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ID", nullable = false, updatable= false) protected Long id; protected String name; public Item() { name = "Digambar"; } public Long getId() { return id; } public void setId(Long id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } @Override public String toString() { return String.format("Item [id=%s, name=%s]", id, name); } } After executing test I get Error: Item [id=1, name=Digambar] Item [id=2, name=Digambar] PASSED: read FAILED: insert <openjpa-2.0.0-r422266:935683 nonfatal store error> org.apache.openjpa.persistence.EntityExistsException: Attempt to persist detached object "jee.jpa2.Item-2". If this is a new instance, make sure any version and/or auto-generated primary key fields are null/default when persisting. FailedObject: jee.jpa2.Item-2 at org.apache.openjpa.kernel.BrokerImpl.persist(BrokerImpl.java:2563) at org.apache.openjpa.kernel.BrokerImpl.persist(BrokerImpl.java:2423) at org.apache.openjpa.kernel.DelegatingBroker.persist(DelegatingBroker.java:1069) at org.apache.openjpa.persistence.EntityManagerImpl.persist(EntityManagerImpl.java:705) at jee.jpa2.Tester.insert(Tester.java:33) Please Explain whats happening here?

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • Plotting points so that they do not overlap if they have the same co-ordinates

    - by betamax
    Hi everyone, I have a function that takes longitude and latitude and converts it to x and y to be plotted. The conversion to X and Y is working fine and that is not what I have the problem with. I want to ensure that two points are not plotted in the same place. In one set of results there are about 30 on top of each other (because they have the same latitude and longitude), this number could be a lot larger. At the moment I am trying to achieve this by moving points to the left, right, top or bottom of the point to make a square. Once a square made up of points has been drawn, then moving to the next row on and drawing another square of points around the previous square. The code is Javascript but it is very generic so I guess it's slightly irrelevant. My code is as follows: var prevLong, prevLat, rand = 1, line = 1, spread = 8, i = 0; function plot_points(long, lat){ // CODE HERE TO CONVERT long and lat into x and y // System to not overlap the points if((prevLat == lat) && (prevLong == long)) { if(rand==1) { x += spread*line; } else if(rand==2) { x -= spread*line; } else if(rand==3) { y += spread*line; } else if(rand==4) { y -= spread*line; } else if(rand==5) { x += spread*line; y += spread*line; } else if(rand==6) { x -= spread*line; y -= spread*line; } else if(rand==7) { x += spread*line; y -= spread*line; } else if(rand==8) { x -= spread*line; y += spread*line; // x = double } else if(rand==9) { x += spread*line; y += spread; } else if(rand==10) { x += spread; y += spread*line; } else if(rand==11) { x -= spread*line; y -= spread; } else if(rand==12) { x -= spread; y -= spread*line; } else if(rand==13) { x += spread*line; y -= spread; } else if(rand==14) { x += spread; y -= spread*line; } else if(rand==15) { x += spread*line; y -= spread; } else if(rand==16) { x += spread; y -= spread*line; } else if(rand==17) { x -= spread*line; y += spread; } else if(rand==18) { x -= spread; y += spread*line; } else if(rand==19) { x -= spread*line; y += spread; } else if(rand==20) { x -= spread; y += spread*line; } if(rand == 20) {rand = 1; line++; } else { rand++; } i++ } else { line = 1; i = 0; } prevLat = latitude; prevLong = longitude; return [x,y]; } This is the output: It isn't working correctly and I don't even know if I am approaching the problem in a correct way at all. Has anyone had to do this before? What method would you suggest?

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Prevent lazy loading in nHibernate

    - by Ciaran
    Hi, I'm storing some blobs in my database, so I have a Document table and a DocumentContent table. Document contains a filename, description etc and has a DocumentContent property. I have a Silverlight client, so I don't want to load up and send the DocumentContent to the client unless I explicity ask for it, but I'm having trouble doing this. I've read the blog post by Davy Brion. I have tried placing lazy=false in my config and removing the virtual access modifier but have had no luck with it as yet. Every time I do a Session.Get(id), the DocumentContent is retrieved via an outer join. I only want this property to be populated when I explicity join onto this table and ask for it. Any help is appreciated. My NHibernate mapping is as follows: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Jrm.Model" namespace="Jrm.Model"> <class name="JrmDocument" lazy="false"> <id name="JrmDocumentID"> <generator class="native" /> </id> <property name="FileName"/> <property name="Description"/> <many-to-one name="DocumentContent" class="JrmDocumentContent" unique="true" column="JrmDocumentContentID" lazy="false"/> </class> <class name="JrmDocumentContent" lazy="false"> <id name="JrmDocumentContentID"> <generator class="native" /> </id> <property name="Content" type="BinaryBlob" lazy="false"> <column name="FileBytes" sql-type="varbinary(max)"/> </property> </class> </hibernate-mapping> and my classes are: [DataContract] public class JrmDocument : ModelBase { private int jrmDocumentID; private JrmDocumentContent documentContent; private long maxFileSize; private string fileName; private string description; public JrmDocument() { } public JrmDocument(string fileName, long maxFileSize) { DocumentContent = new JrmDocumentContent(File.ReadAllBytes(fileName)); FileName = new FileInfo(fileName).Name; } [DataMember] public virtual int JrmDocumentID { get { return jrmDocumentID; } set { jrmDocumentID = value; OnPropertyChanged("JrmDocumentID"); } } [DataMember] public JrmDocumentContent DocumentContent { get { return documentContent; } set { documentContent = value; OnPropertyChanged("DocumentContent"); } } [DataMember] public virtual long MaxFileSize { get { return maxFileSize; } set { maxFileSize = value; OnPropertyChanged("MaxFileSize"); } } [DataMember] public virtual string FileName { get { return fileName; } set { fileName = value; OnPropertyChanged("FileName"); } } [DataMember] public virtual string Description { get { return description; } set { description = value; OnPropertyChanged("Description"); } } } [DataContract] public class JrmDocumentContent : ModelBase { private int jrmDocumentContentID; private byte[] content; public JrmDocumentContent() { } public JrmDocumentContent(byte[] bytes) { Content = bytes; } [DataMember] public int JrmDocumentContentID { get { return jrmDocumentContentID; } set { jrmDocumentContentID = value; OnPropertyChanged("JrmDocumentContentID"); } } [DataMember] public byte[] Content { get { return content; } set { content = value; OnPropertyChanged("Content"); } } }

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  • Calculus? Need help solving for a time-dependent variable given some other variables.

    - by user451527
    Long story short, I'm making a platform game. I'm not old enough to have taken Calculus yet, so I know not of derivatives or integrals, but I know of them. The desired behavior is for my character to automagically jump when there is a block to either side of him that is above the one he's standing on; for instance, stairs. This way the player can just hold left / right to climb stairs, instead of having to spam the jump key too. The issue is with the way I've implemented jumping; I've decided to go mario-style, and allow the player to hold 'jump' longer to jump higher. To do so, I have a 'jump' variable which is added to the player's Y velocity. The jump variable increases to a set value when the 'jump' key is pressed, and decreases very quickly once the 'jump' key is released, but decreases less quickly so long as you hold the 'jump' key down, thus providing continuous acceleration up as long as you hold 'jump.' This also makes for a nice, flowing jump, rather than a visually jarring, abrupt acceleration. So, in order to account for variable stair height, I want to be able to calculate exactly what value the 'jump' variable should get in order to jump exactly to the height of the stair; preferably no more, no less, though slightly more is permissible. This way the character can jump up steep or shallow flights of stairs without it looking weird or being slow. There are essentially 5 variables in play: h -the height the character needs to jump to reach the stair top<br> j -the jump acceleration variable<br> v -the vertical velocity of the character<br> p -the vertical position of the character<br> d -initial vertical position of the player minus final position<br> Each timestep:<br> j -= 1.5; //the jump variable's deceleration<br> v -= j; //the jump value's influence on vertical speed<br> v *= 0.95; //friction on the vertical speed<br> v += 1; //gravity<br> p += v; //add the vertical speed to the vertical position<br> v-initial is known to be zero<br> v-final is known to be zero<br> p-initial is known<br> p-final is known<br> d is known to be p-initial minus p-final<br> j-final is known to be zero<br> j-initial is unknown<br> Given all of these facts, how can I make an equation that will solve for j? tl;dr How do I Calculus? Much thanks to anyone who's made it this far and decides to plow through this problem.

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  • error LNK2019 for ZLib sample code compiling.

    - by Nano HE
    Hello. I created win32 console application in vs2010 (without select the option of precompiled header). And I inserted the code below. but *.obj link failed. Could you provide me more information about the error. I searched MSDN, but still can't understand it. #include <stdio.h> #include "zlib.h" // Demonstration of zlib utility functions unsigned long file_size(char *filename) { FILE *pFile = fopen(filename, "rb"); fseek (pFile, 0, SEEK_END); unsigned long size = ftell(pFile); fclose (pFile); return size; } int decompress_one_file(char *infilename, char *outfilename) { gzFile infile = gzopen(infilename, "rb"); FILE *outfile = fopen(outfilename, "wb"); if (!infile || !outfile) return -1; char buffer[128]; int num_read = 0; while ((num_read = gzread(infile, buffer, sizeof(buffer))) > 0) { fwrite(buffer, 1, num_read, outfile); } gzclose(infile); fclose(outfile); } int compress_one_file(char *infilename, char *outfilename) { FILE *infile = fopen(infilename, "rb"); gzFile outfile = gzopen(outfilename, "wb"); if (!infile || !outfile) return -1; char inbuffer[128]; int num_read = 0; unsigned long total_read = 0, total_wrote = 0; while ((num_read = fread(inbuffer, 1, sizeof(inbuffer), infile)) > 0) { total_read += num_read; gzwrite(outfile, inbuffer, num_read); } fclose(infile); gzclose(outfile); printf("Read %ld bytes, Wrote %ld bytes, Compression factor %4.2f%%\n", total_read, file_size(outfilename), (1.0-file_size(outfilename)*1.0/total_read)*100.0); } int main(int argc, char **argv) { compress_one_file(argv[1],argv[2]); decompress_one_file(argv[2],argv[3]);} Output: 1>------ Build started: Project: zlibApp, Configuration: Debug Win32 ------ 1> zlibApp.cpp 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(15): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(25): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(40): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(36): warning C4715: 'decompress_one_file' : not all control paths return a value 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(57): warning C4715: 'compress_one_file' : not all control paths return a value 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzclose referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzread referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzopen referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzwrite referenced in function "int __cdecl compress_one_file(char *,char *)" (?compress_one_file@@YAHPAD0@Z) 1>D:\learning\cpp\cppVS2010\zlibApp\Debug\zlibApp.exe : fatal error LNK1120: 4 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Facelet selectOneMenu with POJOs and converter problem

    - by c0d3x
    Hi, I want to have a facelet page with a formular and a dropdown menu. With the dropdown menu the user shoul select a POJO of the type Lieferant: public class Lieferant extends AbstractPersistentWarenwirtschaftsObject { private String firma; public Lieferant(WarenwirtschaftDatabaseLayer database, String firma) { this(database, null, firma); } public Lieferant(WarenwirtschaftDatabaseLayer database, Long primaryKey, String firma) { super(database, primaryKey); this.firma = firma; } public String getFirma() { return firma; } @Override public String toString() { return getFirma(); } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((firma == null) ? 0 : firma.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Lieferant other = (Lieferant) obj; if (firma == null) { if (other.firma != null) return false; } else if (!firma.equals(other.firma)) return false; return true; } } Here is the facelet code that I wrote: <h:selectOneMenu> tag. This tag should display a list of POJOs (not beans) of the type Lieferant. Here is the facelet code: <h:selectOneMenu id="lieferant" value="#{lieferantenBestellungBackingBean.lieferant}"> <f:selectItems var="lieferant" value="#{lieferantenBackingBean.lieferanten}" itemLabel="#{lieferant.firma}" itemValue="#{lieferant.primaryKey}" /> <f:converter converterId="LieferantConverter" /> </h:selectOneMenu> Here is the refenrenced managed backing bean @ManagedBean @RequestScoped public class LieferantenBackingBean extends AbstractWarenwirtschaftsBackingBean { private List<Lieferant> lieferanten; public List<Lieferant> getLieferanten() { if (lieferanten == null) { lieferanten = getApplication().getLieferanten(); } return lieferanten; } } As far as I know, I need a custom converter, to swap beetween POJO and String representations of the Lieferant objects. Here is what the converter looks like: @FacesConverter(value="LieferantConverter") public class LieferantConverter implements Converter { @Override public Object getAsObject(FacesContext context, UIComponent component, String value) { long primaryKey = Long.parseLong(value); WarenwirtschaftApplicationLayer application = WarenwirtschaftApplication.getInstance(); Lieferant lieferant = application.getLieferant(primaryKey); return lieferant; } @Override public String getAsString(FacesContext context, UIComponent component, Object value) { return value.toString(); } } The page loads without any error. When I fill out the formular and submit it, there is an error message displayed on the page: Bestellung:lieferantenBestellungForm:lieferant: Validierungsfehler: Wert ist keine gültige Auswahl translated: validation error: value is not a valid selection Unfortunaltely it does not say which value it is talking about. The converter seems to work correctly. I found this similar question from stackoverflow and this article about selectOneMenu and converters, but I was not able to find the problem in my code. Why is List<SelectItem> used in the example from the second link. Gives the same error for me. Any help would be appreciated. Thanks in advance.

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • Source code versioning with comments (organizational practice) - leave or remove?

    - by ADTC
    Before you start admonishing me with "DON'T DO IT," "BAD PRACTICE!" and "Learn to use proper source code control", please hear me out first. I am fully aware that the practice of commenting out old code and leaving it there forever is very bad and I hate such practice myself. But here's the situation I'm in. A few months ago I joined a company as software developer. I had worked in the company for few months as an intern, about a year before joining recently. Our company uses source code version control (CVS) but not properly. Here's what happened both in my internship and my current permanent position. Each time I was assigned to work on a project (legacy, about 8-10 years old). Instead of creating a CVS account and letting me check out code and check in changes, a senior colleague exported the code from CVS, zipped it up and passed it to me. While this colleague checks in all changes in bulk every few weeks, our usual practice is to do fine-grained versioning in the actual source code itself (each file increments in versions independent from the rest). Whenever a change is made to a file, old code is commented out, new code entered below it, and this whole section is marked with a version number. Finally a note about the changes is placed at the top of the file in a section called Modification History. Finally the changed files are placed in a shared folder, ready and waiting for the bulk check-in. /* * Copyright notice blah blah * Some details about file (project name, file name etc) * Modification History: * Date Version Modified By Description * 2012-10-15 1.0 Joey Initial creation * 2012-10-22 1.1 Chandler Replaced old code with new code */ code .... //v1.1 start //old code new code //v1.1 end code .... Now the problem is this. In the project I'm working on, I needed to copy some new source code files from another project (new in the sense that they didn't exist in destination project before). These files have a lot of historical commented out code and comment-based versioning including usually long or very long Modification History section. Since the files are new to this project I decided to clean them up and remove unnecessary code including historical code, and start fresh at version 1.0. (I still have to continue the practice of comment-based versioning despite hating it. And don't ask why not start at version 0.1...) I have done similar something during my internship and no one said anything. My supervisor has seen the work a few times and didn't say I shouldn't do such clean-up (if at all it was noticed). But a same-level colleague saw this and said it's not recommended as it may cause downtime in the future and increase maintenance costs. An example is when changes are made in another project on the original files and these changes need to be propagated to this project. With code files drastically different, it could cause confusion to an employee doing the propagation. It makes sense to me, and is a valid point. I couldn't find any reason to do my clean-up other than the inconvenience of a ridiculously messy code. So, long story short: Given the practice in our company, should I not do such clean-up when copying new files from project to project? Is it better to make changes on the (copy of) original code with full history in comments? Or what justification can I give for doing the clean-up? PS to mods: Hope you allow this question some time even if for any reason you determine it to be unfit in SO. I apologize in advance if anything is inappropriate including tags.

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  • JPA @Version behaviour

    - by Albert Kam
    Hello, im using JPA2 with Hibernate 3.6.x I have made a simple testing on the @Version. Let's say we have 2 entities, Entity Team has a List of Player Entities, bidirectional relationship, lazy fetchtype, cascade-type All Both entities have @Version And here are the scenarios : Whenever a modification is made to one of the team/player entity, the team/player's version will be increased when flushed/commited (version on the modified record is increased). Adding a new player entity to team's collection using persist, the entity the team's version will be assigned after persist (adding a new entity, that new entity will got it's version). Whenever an addition/modification/removal is made to one of the player entity, the team's version will be increased when flushed/commited. (add/modify/remove child record, parent's version got increased also) I can understand the number 1 and 2, but the number 3, i dont understand, why the team's version got increased ? And that makes me think of other questions : What if i got Parent <- child <- granchildren relation ship. Will an addition or modification on the grandchildren increase the version of child and parent ? In scenario number 2, how can i get the version on the team before it's commited, like perhaps by using flush ? Is it a recommended way to get the parent's version after we do something to the child[s] ? Here's a code sample from my experiment, proving that when ReceivingGoodDetail is the owning side, and the version got increased in the ReceivingGood after flushing. Sorry that this use other entities, but ReceivingGood is like the Team, ReceivingGoodDetail is like the Player. 1 ReceivingGood/Team, many ReceivingGoodDetail/Player. /* Hibernate: select receivingg0_.id as id9_14_, receivingg0_.creationDate as creation2_9_14_, .. too long Hibernate: select product0_.id as id0_4_, product0_.creationDate as creation2_0_4_, .. too long before persisting the new detail, version of header is : 14 persisting the detail 1c9f81e1-8a49-4189-83f5-4484508e71a7 printing the size of the header : Hibernate: select details0_.receivinggood_id as receivi13_9_8_, details0_.id as id8_, details0_.id as id10_7_, .. too long 7 after persisting the new detail, version of header is : 14 Hibernate: insert into ReceivingGoodDetail (creationDate, modificationDate, usercreate_id, usermodify_id, version, buyQuantity, buyUnit, internalQuantity, internalUnit, product_id, receivinggood_id, supplierLotNumber, id) values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) Hibernate: update ReceivingGood set creationDate=?, modificationDate=?, usercreate_id=?, usermodify_id=?, version=?, purchaseorder_id=?, supplier_id=?, transactionDate=?, transactionNumber=?, transactionType=?, transactionYearMonth=?, warehouse_id=? where id=? and version=? after flushing, version of header is now : 15 */ public void addDetailWithoutTouchingCollection() { String headerId = "3b373f6a-9cd1-4c9c-9d46-240de37f6b0f"; ReceivingGood receivingGood = em.find(ReceivingGood.class, headerId); // create a new detail ReceivingGoodDetail receivingGoodDetailCumi = new ReceivingGoodDetail(); receivingGoodDetailCumi.setBuyUnit("Drum"); receivingGoodDetailCumi.setBuyQuantity(1L); receivingGoodDetailCumi.setInternalUnit("Liter"); receivingGoodDetailCumi.setInternalQuantity(10L); receivingGoodDetailCumi.setProduct(getProduct("b3e83b2c-d27b-4572-bf8d-ac32f6de5eaa")); receivingGoodDetailCumi.setSupplierLotNumber("Supplier Lot 1"); decorateEntity(receivingGoodDetailCumi, getUser("3978fee3-9690-4377-84bd-9fb05928a6fc")); receivingGoodDetailCumi.setReceivingGood(receivingGood); System.out.println("before persisting the new detail, version of header is : " + receivingGood.getVersion()); // persist it System.out.println("persisting the detail " + receivingGoodDetailCumi.getId()); em.persist(receivingGoodDetailCumi); System.out.println("printing the size of the header : "); System.out.println(receivingGood.getDetails().size()); System.out.println("after persisting the new detail, version of header is : " + receivingGood.getVersion()); em.flush(); System.out.println("after flushing, version of header is now : " + receivingGood.getVersion()); }

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  • Jaxb unmarshalls fixml object but all fields are null

    - by DUFF
    I have a small XML document in the FIXML format. I'm unmarshalling them using jaxb. The problem The process complete without errors but the objects which are created are completely null. Every field is empty. The fields which are lists (like the Qty) have the right number of object in them. But the fields of those objects are also null. Setup I've downloaded the FIXML schema from here and I've created the classes with xjc and the maven plugin. They are all in the package org.fixprotocol.fixml_5_0_sp2. I've got the sample xml in a file FIXML.XML <?xml version="1.0" encoding="ISO-8859-1"?> <FIXML> <Batch> <PosRpt> <Pty ID="GS" R="22"/> <Pty ID="01" R="5"/> <Pty ID="6U8" R="28"> <Sub ID="2" Typ="21"/> </Pty> <Pty ID="GS" R="22"/> <Pty ID="6U2" R="2"/> <Instrmt ID="GHPKRW" SecTyp="FWD" MMY="20121018" MatDt="2012-10-18" Mult="1" Exch="GS" PxQteCcy="KJS" FnlSettlCcy="GBP" Fctr="0.192233298" SettlMeth="G" ValMeth="FWDC2" UOM="Ccy" UOMCCy="USD"> <Evnt EventTyp="121" Dt="2013-10-17"/> <Evnt EventTyp="13" Dt="2013-10-17"/> </Instrmt> <Qty Long="0.000" Short="22000000.000" Typ="PNTN"/> <Qty Long="0.000" Short="22000000.000" Typ="FIN"/> <Qty Typ="DLV" Long="0.00" Short="0.00" Net="0.0"/> <Amt Typ="FMTM" Amt="32.332" Ccy="USD"/> <Amt Typ="CASH" Amt="1" Rsn="3" Ccy="USD"/> <Amt Typ="IMTM" Amt="329.19" Ccy="USD"/> <Amt Typ="DLV" Amt="0.00" Ccy="USD"/> <Amt Typ="BANK" Amt="432.23" Ccy="USD"/> </PosRpt> Then I'm calling the unmarshaller with custom event handler which just throws an exception on a parse error. The parsing complete so I know there are no errors being generated. I'm also handling the namespace as suggested here // sort out the file String xmlFile = "C:\\FIXML.XML.xml"; System.out.println("Loading XML File..." + xmlFile); InputStream input = new FileInputStream(xmlFile); InputSource is = new InputSource(input); // create jaxb context JAXBContext jc = JAXBContext.newInstance("org.fixprotocol.fixml_5_0_sp2"); Unmarshaller unmarshaller = jc.createUnmarshaller(); // add event handler so jacB will fail on an error CustomEventHandler validationEventHandler = new CustomEventHandler(); unmarshaller.setEventHandler(validationEventHandler); // set the namespace NamespaceFilter inFilter = new NamespaceFilter("http://www.fixprotocol.org/FIXML-5-0-SP2", true); inFilter.setParent(SAXParserFactory.newInstance().newSAXParser().getXMLReader()); SAXSource source = new SAXSource(inFilter, is); // GO! JAXBElement<FIXML> fixml = unmarshaller.unmarshal(source, FIXML.class); The fixml object is created. In the above sample the Amt array will have five element which matches the number of amts in the file. But all the fields like ccy are null. I've put breakpoints in the classes created by xjc and none of the setters are ever called. So it appears that jaxb is unmarshalling and creating all the correct objects, but it's never calling the setters?? I'm completely stumped on this. I've seen a few posts that suggrest making sure the package.info file that was generated by xjc is in the packags and I've made sure that it's there. There are no working in the IDE about the generated code. Any help much appreciated.

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  • Concurrency and Calendar classes

    - by fbielejec
    I have a thread (class implementing runnable, called AnalyzeTree) organised around a hash map (ConcurrentMap slicesMap). The class goes through the data (called trees here) in the large text file and parses the geographical coordinates from it to the HashMap. The idea is to process one tree at a time and add or grow the values according to the key (which is just a Double value representing time). The relevant part of code looks like this: // grow map entry if key exists if (slicesMap.containsKey(sliceTime)) { double[] imputedLocation = imputeValue( location, parentLocation, sliceHeight, nodeHeight, parentHeight, rate, useTrueNoise, currentTreeNormalization, precisionArray); slicesMap.get(sliceTime).add( new Coordinates(imputedLocation[1], imputedLocation[0], 0.0)); // start new entry if no such key in the map } else { List<Coordinates> coords = new ArrayList<Coordinates>(); double[] imputedLocation = imputeValue( location, parentLocation, sliceHeight, nodeHeight, parentHeight, rate, useTrueNoise, currentTreeNormalization, precisionArray); coords.add(new Coordinates(imputedLocation[1], imputedLocation[0], 0.0)); slicesMap.putIfAbsent(sliceTime, coords); // slicesMap.put(sliceTime, coords); }// END: key check And the class is called like this (executor is ExecutorService executor = Executors.newFixedThreadPool(NTHREDS) ): mrsd = new SpreadDate(mrsdString); int readTrees = 1; while (treesImporter.hasTree()) { currentTree = (RootedTree) treesImporter.importNextTree(); executor.submit(new AnalyzeTree(currentTree, precisionString, coordinatesName, rateString, numberOfIntervals, treeRootHeight, timescaler, mrsd, slicesMap, useTrueNoise)); // new AnalyzeTree(currentTree, precisionString, // coordinatesName, rateString, numberOfIntervals, // treeRootHeight, timescaler, mrsd, slicesMap, // useTrueNoise).run(); readTrees++; }// END: while has trees Now this is running into troubles when executed in parallel (the commented part running sequentially is fine), I thought it might throw a ConcurrentModificationException, but apparently the problem is in mrsd (instance of SpreadDate object, which is simply a class for date related calculations). The SpreadDate class looks like this: public class SpreadDate { private Calendar cal; private SimpleDateFormat formatter; private Date stringdate; public SpreadDate(String date) throws ParseException { // if no era specified assume current era String line[] = date.split(" "); if (line.length == 1) { StringBuilder properDateStringBuilder = new StringBuilder(); date = properDateStringBuilder.append(date).append(" AD") .toString(); } formatter = new SimpleDateFormat("yyyy-MM-dd G", Locale.US); stringdate = formatter.parse(date); cal = Calendar.getInstance(); } public long plus(int days) { cal.setTime(stringdate); cal.add(Calendar.DATE, days); return cal.getTimeInMillis(); }// END: plus public long minus(int days) { cal.setTime(stringdate); cal.add(Calendar.DATE, -days); //line 39 return cal.getTimeInMillis(); }// END: minus public long getTime() { cal.setTime(stringdate); return cal.getTimeInMillis(); }// END: getDate } And the stack trace from when exception is thrown: java.lang.ArrayIndexOutOfBoundsException: 58 at sun.util.calendar.BaseCalendar.getCalendarDateFromFixedDate(BaseCalendar.java:454) at java.util.GregorianCalendar.computeFields(GregorianCalendar.java:2098) at java.util.GregorianCalendar.computeFields(GregorianCalendar.java:2013) at java.util.Calendar.setTimeInMillis(Calendar.java:1126) at java.util.GregorianCalendar.add(GregorianCalendar.java:1020) at utils.SpreadDate.minus(SpreadDate.java:39) at templates.AnalyzeTree.run(AnalyzeTree.java:88) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) at java.util.concurrent.FutureTask.run(FutureTask.java:166) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:636) If a move the part initializing mrsd to the AnalyzeTree class it runs without any problems - however it is not very memory efficient to initialize class each time this thread is running, hence my concerns. How can it be remedied?

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  • Running code when all threads are finished processing.

    - by rich97
    Quick note: Java and Android noob here, I'm open to you telling me I'm stupid (as long as you tell me why.) I have an android application which requires me start multiple threads originating from various classes and only advance to the next activity once all threads have done their job. I also want to add a "failsafe" timeout in case one the the threads takes too long (HTTP request taking too long or something.) I searched Stack Overflow and found a post saying that I should create a class to keep a running total of open threads and then use a timer to poll for when all the threads are completed. I think I've created a working class to do this for me, it's untested as of yet but has no errors showing in eclipse. Is this a correct implementation? Are there any APIs that I should be made aware of (such as classes in the Java or Android APIs that could be used in place of the abstract classes at the bottom of the class?) package com.dmp.geofix.libs; import java.util.ArrayList; import java.util.Iterator; import java.util.Timer; import java.util.TimerTask; public class ThreadMonitor { private Timer timer = null; private TimerTask timerTask = null; private OnSuccess onSuccess = null; private OnError onError = null; private static ArrayList<Thread> threads; private final int POLL_OPEN_THREADS = 100; private final int TIMEOUT = 10000; public ThreadMonitor() { timerTask = new PollThreadsTask(); } public ThreadMonitor(OnSuccess s) { timerTask = new PollThreadsTask(); onSuccess = s; } public ThreadMonitor(OnError e) { timerTask = new PollThreadsTask(); onError = e; } public ThreadMonitor(OnSuccess s, OnError e) { timerTask = new PollThreadsTask(); onSuccess = s; onError = e; } public void start() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().start(); } timer = new Timer(); timer.schedule(timerTask, 0, POLL_OPEN_THREADS); } public void finish() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().interrupt(); } threads.clear(); timer.cancel(); } public void addThread(Thread t) { threads.add(t); } public void removeThread(Thread t) { threads.remove(t); t.interrupt(); } class PollThreadsTask extends TimerTask { private int timeElapsed = 0; @Override public void run() { timeElapsed += POLL_OPEN_THREADS; if (timeElapsed <= TIMEOUT) { if (threads.isEmpty() == false) { if (onSuccess != null) { onSuccess.run(); } } } else { if (onError != null) { onError.run(); } finish(); } } } public abstract class OnSuccess { public abstract void run(); } public abstract class OnError { public abstract void run(); } }

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  • Unable to edit a database row from JSF

    - by user1924104
    Hi guys i have a data table in JSF which displays all of the contents of my database table, it displays it fine, i also have a delete function that can successfully delete from the database fine and updates the data table fine however when i try to update the database i get the error java.lang.IllegalArgumentException: Cannot convert richard.test.User@129d62a7 of type class richard.test.User to long below is the code that i have been using to delete the rows in the database that is working fine : public void delete(long userID) { PreparedStatement ps = null; Connection con = null; if (userID != 0) { try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection("jdbc:mysql://localhost:3306/test", "root", "root"); String sql = "DELETE FROM user1 WHERE userId=" + userID; ps = con.prepareStatement(sql); int i = ps.executeUpdate(); if (i > 0) { System.out.println("Row deleted successfully"); } } catch (Exception e) { e.printStackTrace(); } finally { try { con.close(); ps.close(); } catch (Exception e) { e.printStackTrace(); } } } } i simply wanted to edit the above code so it would update the records instead of deleting them so i edited it to look like : public void editData(long userID) { PreparedStatement ps = null; Connection con = null; if (userID != 0) { try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection("jdbc:mysql://localhost:3306/test", "root", "root"); String sql = "UPDATE user1 set name = '"+name+"', email = '"+ email +"', address = '"+address+"' WHERE userId=" + userID; ps = con.prepareStatement(sql); int i = ps.executeUpdate(); if (i > 0) { System.out.println("Row updated successfully"); } } catch (Exception e) { e.printStackTrace(); } finally { try { con.close(); ps.close(); } catch (Exception e) { e.printStackTrace(); } } } } and the xhmtl is : <p:dataTable id="dataTable" var="u" value="#{userBean.getUserList()}" paginator="true" rows="10" editable="true" paginatorTemplate="{CurrentPageReport} {FirstPageLink} {PreviousPageLink} {PageLinks} {NextPageLink} {LastPageLink} {RowsPerPageDropdown}" rowsPerPageTemplate="5,10,15"> <p:column> <f:facet name="header"> User ID </f:facet> #{u.userID} </p:column> <p:column> <f:facet name="header"> Name </f:facet> #{u.name} </p:column> <p:column> <f:facet name="header"> Email </f:facet> #{u.email} </p:column> <p:column> <f:facet name="header"> Address </f:facet> #{u.address} </p:column> <p:column> <f:facet name="header"> Created Date </f:facet> #{u.created_date} </p:column> <p:column> <f:facet name="header"> Delete </f:facet> <h:commandButton value="Delete" action="#{user.delete(u.userID)}" /> </p:column> <p:column> <f:facet name="header"> Delete </f:facet> <h:commandButton value="Edit" action="#{user.editData(u)}" /> </p:column> currently when you press the edit button it will only update it with the same values as i haven't yet managed to get the datatable to be editable with the database, i have seen a few examples with an array list where the data table gets its values from but never a database so if you have any advice on this too it would be great thanks

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  • Undefined reference to vtable

    - by RyanG
    So, I'm getting the infamously horrible "undefined reference to 'vtable..." error for the following code (The class in question is CGameModule.) and I cannot for the life of me understand what the problem is. At first, I thought it was related to forgetting to give a virtual function a body, but as far as I understand, everything is all here. The inheritance chain is a little long, but here is the related source code. I'm not sure what other information I should provide. My code: class CGameModule : public CDasherModule { public: CGameModule(Dasher::CEventHandler *pEventHandler, CSettingsStore *pSettingsStore, CDasherInterfaceBase *pInterface, ModuleID_t iID, const char *szName) : CDasherModule(pEventHandler, pSettingsStore, iID, 0, szName) { g_pLogger->Log("Inside game module constructor"); m_pInterface = pInterface; } virtual ~CGameModule() {}; std::string GetTypedTarget(); std::string GetUntypedTarget(); bool DecorateView(CDasherView *pView) { //g_pLogger->Log("Decorating the view"); return false; } void SetDasherModel(CDasherModel *pModel) { m_pModel = pModel; } virtual void HandleEvent(Dasher::CEvent *pEvent); private: CDasherNode *pLastTypedNode; CDasherNode *pNextTargetNode; std::string m_sTargetString; size_t m_stCurrentStringPos; CDasherModel *m_pModel; CDasherInterfaceBase *m_pInterface; }; } Inherits from... class CDasherModule; typedef std::vector<CDasherModule*>::size_type ModuleID_t; /// \ingroup Core /// @{ class CDasherModule : public Dasher::CDasherComponent { public: CDasherModule(Dasher::CEventHandler * pEventHandler, CSettingsStore * pSettingsStore, ModuleID_t iID, int iType, const char *szName); virtual ModuleID_t GetID(); virtual void SetID(ModuleID_t); virtual int GetType(); virtual const char *GetName(); virtual bool GetSettings(SModuleSettings **pSettings, int *iCount) { return false; }; private: ModuleID_t m_iID; int m_iType; const char *m_szName; }; Which inherits from.... namespace Dasher { class CEvent; class CEventHandler; class CDasherComponent; }; /// \ingroup Core /// @{ class Dasher::CDasherComponent { public: CDasherComponent(Dasher::CEventHandler* pEventHandler, CSettingsStore* pSettingsStore); virtual ~CDasherComponent(); void InsertEvent(Dasher::CEvent * pEvent); virtual void HandleEvent(Dasher::CEvent * pEvent) {}; bool GetBoolParameter(int iParameter) const; void SetBoolParameter(int iParameter, bool bValue) const; long GetLongParameter(int iParameter) const; void SetLongParameter(int iParameter, long lValue) const; std::string GetStringParameter(int iParameter) const; void SetStringParameter(int iParameter, const std::string & sValue) const; ParameterType GetParameterType(int iParameter) const; std::string GetParameterName(int iParameter) const; protected: Dasher::CEventHandler *m_pEventHandler; CSettingsStore *m_pSettingsStore; }; /// @} #endif

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  • The best JSF coding pattern for editing JPA entities using @RequestScoped only

    - by AlanObject
    I am in a project where I will write a lot of pages like this, so I want to use the most efficient (to write) coding pattern. Background: In the past I have used CODI's @ViewAccessScoped to preserve state between requests, and more recently I have started using flash scoped objects to save state. I can't use JSF @ViewScoped because I use CDI and they don't play well together. So I want to see if I can do this with only @RequestScoped backing beans. The page is designed like this (the p namespace is Primefaces): <f:metadata> <f:viewParam name="ID" value="#{backing.id}" /> </f:metadata> .... <h1>Edit Object Page</h1> <h:form id="formObj" rendered="#{backing.accessOK}"> <p:panelGrid columns="2"> <h:outputLabel value="Field #1:"/> <p:inputText value="#{backing.record.field1}" /> (more input fields) <h:outputLabel value="Action:" /> <h:panelGroup> <p:commandButton value="Save" action="#{backing.save}" /> <p:commandButton value="Cancel" action="backing.cancel" /> </h:panelGroup> </p:panelGrid> <p:messages showDetail="true" showSummary="true" /> </h:form> If the page is requested, the method accessOK() has the ability to keep the h:form from being rendered. Instead, the p:messages is shown with whatever FacesMessage(s) the accessOK() method cares to set. The pattern for the bean backing looks like this: @Named @RequestScoped public class Backing { private long id; private SomeJPAEntity record; private Boolean accessOK; public long getId() { return id; } public void setId(long value) { id = value; } public boolean accessOK() { if (accessOK != null) return accessOK; if (getRecord() == null) { // add a FacesMessage that explains the record // does not exist return accessOK = false; // note single = } // do any other access checks, such as write permissions return accessOK = true; } public SomeJPAEntity getRecord() { if (record != null) return record; if (getId() > 0) record = // get the record from DB else record = new SomeJPAEntity(); return record; } public String execute() { if (!accessOK()) return null; // bad edit // do other integrity checks here. If fail, set FacesMessages // and return null; if (getId() > 0) // merge the record back into the data base else // persist the record } } Here is what goes wrong with this model. When the Save button is clicked, a new instance of Backing is built, and then there are a lot of calls to the getRecord() getter before the setID() setter is called. So the logic in getRecord() breaks because it cannot rely on the id property being valid when it is called. When this was a @ViewAccessScoped (or ViewScoped) backing bean, then both the id and record properties are already set when the form is processed with the commandButton. Alternatively you can save those properties in flash storage but that has its own problems I want to avoid. So is there a way to make this programming model work within the specification?

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  • How can I return an object into PHP userspace from my extension?

    - by John Factorial
    I have a C++ object, Graph, which contains a property named cat of type Category. I'm exposing the Graph object to PHP in an extension I'm writing in C++. As long as the Graph's methods return primitives like boolean or long, I can use the Zend RETURN_*() macros (e.g. RETURN_TRUE(); or RETURN_LONG(123);. But how can I make Graph-getCategory(); return a Category object for the PHP code to manipulate? I'm following the tutorial over at http://devzone.zend.com/article/4486, and here's the Graph code I have so far: #include "php_getgraph.h" zend_object_handlers graph_object_handlers; struct graph_object { zend_object std; Graph *graph; }; zend_class_entry *graph_ce; #define PHP_CLASSNAME "WFGraph" ZEND_BEGIN_ARG_INFO_EX(php_graph_one_arg, 0, 0, 1) ZEND_END_ARG_INFO() ZEND_BEGIN_ARG_INFO_EX(php_graph_two_args, 0, 0, 2) ZEND_END_ARG_INFO() void graph_free_storage(void *object TSRMLS_DC) { graph_object *obj = (graph_object*)object; delete obj-graph; zend_hash_destroy(obj-std.properties); FREE_HASHTABLE(obj-std.properties); efree(obj); } zend_object_value graph_create_handler(zend_class_entry *type TSRMLS_DC) { zval *tmp; zend_object_value retval; graph_object *obj = (graph_object*)emalloc(sizeof(graph_object)); memset(obj, 0, sizeof(graph_object)); obj-std.ce = type; ALLOC_HASHTABLE(obj-std.properties); zend_hash_init(obj-std.properties, 0, NULL, ZVAL_PTR_DTOR, 0); zend_hash_copy(obj-std.properties, &type-default_properties, (copy_ctor_func_t)zval_add_ref, (void*)&tmp, sizeof(zval*)); retval.handle = zend_objects_store_put(obj, NULL, graph_free_storage, NULL TSRMLS_CC); retval.handlers = &graph_object_handlers; return retval; } PHP_METHOD(Graph, __construct) { char *perspectives; int perspectives_len; Graph *graph = NULL; zval *object = getThis(); if(zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "s", &perspectives, &perspectives_len) == FAILURE) { RETURN_NULL(); } graph = new Graph(perspectives); graph_object *obj = (graph_object*)zend_object_store_get_object(object TSRMLS_CC); obj-graph = graph; } PHP_METHOD(Graph, hasCategory) { long perspectiveId; Graph *graph; graph_object *obj = (graph_object*)zend_object_store_get_object(getThis() TSRMLS_CC); graph = obj-graph; if (graph == NULL) { RETURN_NULL(); } if(zend_parse_parameters(ZEND_NUM_ARGS() TSRMLS_CC, "l", &perspectiveId) == FAILURE) { RETURN_NULL(); } RETURN_BOOL(graph-hasCategory(perspectiveId)); } PHP_METHOD(Graph, getCategory) { // what to do here? RETURN_TRUE; } function_entry php_getgraph_functions[] = { PHP_ME(Graph,__construct,NULL,ZEND_ACC_PUBLIC|ZEND_ACC_CTOR) PHP_ME(Graph,hasCategory,php_graph_one_arg,ZEND_ACC_PUBLIC) PHP_ME(Graph,getCategory,php_graph_one_arg,ZEND_ACC_PUBLIC) { NULL, NULL, NULL } }; PHP_MINIT_FUNCTION(getgraph) { zend_class_entry ce; INIT_CLASS_ENTRY(ce, PHP_CLASSNAME, php_getgraph_functions); graph_ce = zend_register_internal_class(&ce TSRMLS_CC); graph_ce-create_object = graph_create_handler; memcpy(&graph_object_handlers, zend_get_std_object_handlers(), sizeof(zend_object_handlers)); graph_object_handlers.clone_obj = NULL; return SUCCESS; } zend_module_entry getgraph_module_entry = { #if ZEND_MODULE_API_NO = 20010901 STANDARD_MODULE_HEADER, #endif PHP_GETGRAPH_EXTNAME, NULL, /* Functions */ PHP_MINIT(getgraph), NULL, /* MSHUTDOWN */ NULL, /* RINIT */ NULL, /* RSHUTDOWN */ NULL, /* MINFO */ #if ZEND_MODULE_API_NO = 20010901 PHP_GETGRAPH_EXTVER, #endif STANDARD_MODULE_PROPERTIES }; #ifdef COMPILE_DL_GETGRAPH extern "C" { ZEND_GET_MODULE(getgraph) } #endif

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  • How do I get more separation between the end of the 1st div and the start of the 2nd div?

    - by user3075987
    I'm trying to get the 2nd div (the picture of the orange and copy) to go below the 1st div (the picture of the pear and copy), but see how the Orange copy is going up into the Pear copy. How can I have the Orange copy start below the Pear picture? Here's my jsfiddle: http://jsfiddle.net/huskydawgs/g8mbgr1e/4/ Here's my code: <div class="alignleft"> <p><img alt="Pear" src="http://eofdreams.com/data_images/dreams/pear/pear-01.jpg" width="144" height="150" /></p> The pear is native to coastal and mildly temperate regions of the Old World, from western Europe and north Africa east right across Asia. It is a medium-sized tree, reaching 10–17 metres (33–56 ft) tall, often with a tall, narrow crown; a few species are shrubby. The fruit is composed of the receptacle or upper end of the flower-stalk (the so-called calyx tube) greatly dilated. Enclosed within its cellular flesh is the true fruit: five cartilaginous carpels, known colloquially as the "core". From the upper rim of the receptacle are given off the five sepals[vague], the five petals, and the very numerous stamens. In ancient Egypt, artists used an orange mineral pigment called realgar for tomb paintings, as well as other uses. It was also used later by Medieval artists for the colouring of manuscripts. Pigments were also made in ancient times from a mineral known as orpiment. Orpiment was an important item of trade in the Roman Empire and was used as a medicine in China although it contains arsenic and is highly toxic. It was also used as a fly poison and to poison arrows. Because of its yellow-orange colour, it was also a favourite with alchemists searching for a way to make gold, both in China and the West. The pineapple is a herbaceous perennial which grows to 1.0 to 1.5 meters (3.3 to 4.9 ft) tall, although sometimes it can be taller. In appearance, the plant itself has a short, stocky stem with tough, waxy leaves. When creating its fruit, it usually produces up to 200 flowers, although some large-fruited cultivars can exceed this. Once it flowers, the individual fruits of the flowers join together to create what is commonly referred to as a pineapple. After the first fruit is produced, side shoots (called 'suckers' by commercial growers) are produced in the leaf axils of the main stem. These may be removed for propagation, or left to produce additional fruits on the original plant.[4] Commercially, suckers that appear around the base are cultivated. It has 30 or more long, narrow, fleshy, trough-shaped leaves with sharp spines along the margins that are 30 to 100 centimeters (1.0 to 3.3 ft) long, surrounding a thick stem. In the first year of growth, the axis lengthens and thickens, bearing numerous leaves in close spirals. After 12 to 20 months, the stem grows into a spike-like inflorescence up to 15 cm (6 in) long with over 100 spirally arranged, trimerous flowers, each subtended by a bract. Flower colors vary, depending on variety, from lavender, through light purple to red. Here's my CSS: .alignleft { float: left; margin: 0px 30px 20px 0px; } .alignright { float: right; margin: 0px 0px 20px 30px; }

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  • JDBC Lock a row using SELECT FOR UPDATE, doesn't work

    - by Rachid
    I am having issues with MySQL's SELECT .. FOR UPDATE, here is the query I am trying to run: SELECT * FROM tableName WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE After this, the concerned thread will do an UPDATE and change the HostName, which is then it should unlock the row. I am running a multi-threaded java application, so 3 threads are running this SQL statement, but when thread 1 runs this, it doesn't lock its results from thread 2 & 3. Therefore threads 2 & 3 are getting the same results and they could update the same row. Also each thread is on its own mysql connection. I'm using Innodb, with transaction-isolation = READ-COMMITTED, and the Autocommit is off before executing the select for update may I miss something? OR perhaps there is a better solution? Thanks a lot. Code : public BasicJDBCDemo() { Le_Thread newThread1=new Le_Thread(); Le_Thread newThread2=new Le_Thread(); newThread1.start(); newThread2.start(); } Thread : class Le_Thread extends Thread { public void run() { tring name = Thread.currentThread().getName(); System.out.println( name+": Debut."); long oid=Util.doSelectLockTest(name); Util.doUpdateTest(oid,name); } } Select : public static long doSelectLockTest(String threadName) { System.out.println("[OUTPUT FROM SELECT Lock ]...threadName="+threadName); PreparedStatement pst = null; ResultSet rs=null; Connection conn=null; long oid=0; try { String query = "SELECT * FROM table WHERE Host=? ORDER BY Timestamp asc limit 1 FOR UPDATE"; conn=getNewConnection(); pst = conn.prepareStatement(query); pst.setString(1, DbProperties.UnknownHost); System.out.println("pst="+threadName+"__"+pst); rs = pst.executeQuery(); if (rs.first()) { String s = rs.getString("HostName"); oid = rs.getLong("OID"); System.out.println("oid_oldest/host/threadName=="+oid+"/"+s+"/"+threadName); } } catch (SQLException ex) { ex.printStackTrace(); } finally { DBUtil.close(pst); DBUtil.close(rs); DBUtil.close(conn); } return oid; } Please help.... : Result : Thread-1: Debut. Thread-2: Debut. [OUTPUT FROM SELECT Lock ]...threadName=Thread-1 New connection.. [OUTPUT FROM SELECT Lock ]...threadName=Thread-2 New connection.. pst=Thread-2: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE pst=Thread-1: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE oid_oldest/host/threadName==1/UnknownHost/Thread-2 oid_oldest/host/threadName==1/UnknownHost/Thread-1 [Performing UPDATE] ... oid = 1, thread=Thread-2 New connection.. [Performing UPDATE] ... oid = 1, thread=Thread-1 pst_threadname=Thread-2: UPDATE b2bicheckpoint SET HostName='1_host_Thread-2',UpdateTimestamp=1294940161838 where OID = 1 New connection.. pst_threadname=Thread-1: UPDATE b2bicheckpoint SET HostName='1_host_Thread-1',UpdateTimestamp=1294940161853 where OID = 1

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  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

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  • ANDROID: inside Service class, executing a method for Toast (or Status Bar notification) from schedu

    - by Peter SHINe ???
    I am trying to execute a {public void} method in Service, from scheduled TimerTask which is periodically executing. This TimerTask periodically checks a condition. If it's true, it calls method via {className}.{methodName}; However, as Java requires, the method needs to be {pubic static} method, if I want to use {className} with {.dot} The problem is this method is for notification using Toast(Android pop-up notification) and Status Bar To use these notifications, one must use Context context = getApplicationContext(); But for this to work, the method must not have {static} modifier and resides in Service class. So, basically, I want background Service to evaluate condition from scheduled TimerTask, and execute a method in Service class. Can anyone help me what's the right way to use Service, invoking a method when certain condition is satisfied while looping evaluation? Here are the actually lines of codes: The TimerTask class (WatchClipboard.java) : public class WatchClipboard extends TimerTask { //DECLARATION private static GetDefinition getDefinition = new GetDefinition(); @Override public void run() { if (WordUp.clipboard.hasText()) { WordUp.newCopied = WordUp.clipboard.getText().toString().trim().toLowerCase(); if (!(WordUp.currentCopied.equals(WordUp.newCopied))) { WordUp.currentCopied = WordUp.newCopied; Log.v(WordUp.TAG, WordUp.currentCopied); getDefinition.apiCall_Wordnik(); FetchService.instantNotification(); //it requires this method to have {static} modifier, if I want call in this way. } } } } And the Service class (FetchService.java) : If I change the modifier to static, {Context} related problems occur public class FetchService extends Service { public static final String TAG = "WordUp"; //for Logcat filtering //DECLARATION private static Timer runningTimer; private static final boolean THIS_IS_DAEMON = true; private static WatchClipboard watchClipboard; private static final long DELAY = 0; private static final long PERIOD = 100; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { Log.v(WordUp.TAG, "FetchService.onCreate()"); super.onCreate(); //TESTING SERVICE RUNNING watchClipboard = new WatchClipboard(); runningTimer = new Timer("runningTimer", THIS_IS_DAEMON); runningTimer.schedule(watchClipboard, DELAY, PERIOD); } @Override public void onDestroy() { super.onDestroy(); runningTimer.cancel(); stopSelf(); Log.v(WordUp.TAG, "FetchService.onCreate().stopSelf()"); } public void instantNotification() { //If I change the modifier to static, {Context} related problems occur Context context = getApplicationContext(); // application Context //use Toast notification: Need to accept user interaction, and change the duration of show Toast toast = Toast.makeText(context, WordUp.newCopied+": "+WordUp.newDefinition, Toast.LENGTH_LONG); toast.show(); //use Status notification: need to automatically expand to show lines of definitions NotificationManager mNotificationManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE); int icon = R.drawable.icon; // icon from resources CharSequence tickerText = WordUp.newCopied; // ticker-text long when = System.currentTimeMillis(); // notification time CharSequence contentTitle = WordUp.newCopied; //expanded message title CharSequence contentText = WordUp.newDefinition; //expanded message text Intent notificationIntent = new Intent(this, WordUp.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); // the next two lines initialize the Notification, using the configurations above Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(WordUp.WORDUP_STATUS, notification); } }

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  • Mapping integers to types using C++ template fails in a specific case

    - by Shailesh Kumar
    I am attempting to compile the following template based code in VC++ 2005. #include <iostream> using namespace std; /* * T is a template which maps an integer to a specific type. * The mapping happens through partial template specialization. * In the following T<1> is mapped to char, T<2> is mapped to long * and T<3> is mapped to float using partial template specializations */ template <int x> struct T { public: }; template<> struct T<1> { public: typedef char xType; }; template<> struct T<2> { public: typedef long xType; }; template<> struct T<3> { public: typedef float xType; }; // We can easily access the specific xType for a specific T<N> typedef T<3>::xType x3Type; /*! * In the following we are attempting to use T<N> inside another * template class T2<R> */ template<int r> struct T2 { //We can map T<r> to some other type T3 typedef T<r> T3; // The following line fails typedef T3::xType xType; }; int main() { T<1>::xType a1; cout << typeid(a1).name() << endl; T<2>::xType a2; cout << typeid(a2).name() << endl; T<3>::xType a3; cout << typeid(a3).name() << endl; return 0; } There is a particular line in the code which doesn't compile: typedef T3::xType xType; If I remove this line, compilation goes fine and the result is: char long float If I retain this line, compilation errors are observed. main.cpp(53) : warning C4346: 'T<x>::xType' : dependent name is not a type prefix with 'typename' to indicate a type main.cpp(54) : see reference to class template instantiation 'T2<r>' being compiled main.cpp(53) : error C2146: syntax error : missing ';' before identifier 'xType' main.cpp(53) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I am not able to figure out how to make sure that T::xType can be treated as a type inside the T2 template. Any help is highly appreciated.

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  • Sqlite returns error

    - by ruruma
    I'm trying to implement loading data from database and put it into different views. But log cat returns error, that it cannot find "_id" column. Can somebody help me with this? SqlHelper Code public class FiboSqlHelper extends SQLiteOpenHelper { public static final String TABLE_FILMDB = "FiboFilmTop250"; public static final String COLUMN_ID = "_id"; private static final String DATABASE_NAME = "FiboFilmDb250.sqlite"; private static final int DATABASE_VERSION = 1; public static final String COLUMN_TITLE = "Title"; public static final String COLUMN_RATING = "Rating"; public static final String COLUMN_GENRE = "Genre"; public static final String COLUMN_TIME = "Time"; public static final String COLUMN_PREMDATE = "PremDate"; public static final String COLUMN_PLOT = "Plot"; private static final String DATABASE_CREATE = "create table "+TABLE_FILMDB+"("+COLUMN_ID +" integer primary key autoincrement, " +COLUMN_TITLE+" text not null "+COLUMN_RATING+" text not null "+COLUMN_GENRE+" text not null "+COLUMN_TIME+" text not null "+COLUMN_PREMDATE+" text not null "+COLUMN_PLOT+" "+"text not null)"; public FiboSqlHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub Log.w(FiboSqlHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_FILMDB); onCreate(db); } }` SqlAdapterCode: public class FiboSqlAdapter { private SQLiteDatabase database; private FiboSqlHelper dbHelper; private String[] allColumns = {FiboSqlHelper.COLUMN_ID, FiboSqlHelper.COLUMN_TITLE, FiboSqlHelper.COLUMN_GENRE, FiboSqlHelper.COLUMN_PREMDATE, FiboSqlHelper.COLUMN_TIME, FiboSqlHelper.COLUMN_PLOT}; public FiboSqlAdapter (Context context){ dbHelper = new FiboSqlHelper(context); } public void open() throws SQLException { database = dbHelper.getWritableDatabase(); } public void close(){ dbHelper.close(); } public List<FilmDataEntity> getAllFilmData(){ List<FilmDataEntity> fDatas = new ArrayList<FilmDataEntity>(); Cursor cursor = database.query(FiboSqlHelper.TABLE_FILMDB, allColumns, null,null,null,null,null); cursor.moveToFirst(); while(!cursor.isAfterLast()){ FilmDataEntity fData = cursorToData(cursor); fDatas.add(fData); cursor.moveToNext(); } cursor.close(); return fDatas; } private FilmDataEntity cursorToData(Cursor cursor){ FilmDataEntity fData = new FilmDataEntity(); fData.setId(cursor.getLong(1)); fData.setTitle(cursor.getString(2)); fData.setRating(cursor.getString(6)); fData.setGenre(cursor.getString(4)); fData.setPremDate(cursor.getString(5)); fData.setShortcut(cursor.getString(8)); return fData; }} DataEntity: ` public class FilmDataEntity { private long id; private String title; private String rating; private String genre; private String premDate; private String shortcut; public String getShortcut() { return shortcut; } public void setShortcut(String shortcut) { this.shortcut = shortcut; } public String getGenre() { return genre; } public void setGenre(String genre) { this.genre = genre; } public String getPremDate() { return premDate; } public void setPremDate(String premDate) { this.premDate = premDate; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getRating() { return rating; } public void setRating(String rating) { this.rating = rating; } public long getId() { return id; } public void setId(long id) { this.id = id; } } Part from main activity: `List<FilmDataEntity> fE1; sqA = new FiboSqlAdapter(this); sqA.open(); fE1 = sqA.getAllFilmData(); `

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