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  • How to SET TIMING ON for parallel upgrades to 12c?

    - by Mike Dietrich
    Have you asked yourself how to get timings in an Oracle Database 12c upgrade for all statements? When you run the parallel upgrade via catctl.pl, the parallel upgrade Perl driving script in Oracle Database 12c, you may also want to get timings written in your logfile during execution. As catctl.pl does not offer an option yet the best way to achieve this is to edit the catupses.sql script in $ORACLE/rdbms/admin as this script will get called all time over and over again throughout all steps of theupgrade run. Just add these lines marked in RED to catupses.sql and start your upgrade: Rem =============================================Rem Call Common session settingsRem =============================================@@catpses.sql Rem =============================================Rem  Set Timing On during the UpgradeRem =============================================SET TIMING ON; Rem =============================================Rem Turn off PL/SQL event used by APPSRem =============================================ALTER SESSION SET EVENTS='10933 trace name context off'; -Mike PS: This may become the default in a future patch set

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  • Installing Ubuntu before or after upgrading from Vista to Win 7?

    - by andresmh
    I just got a new SSD hard drive for my thinkpad laptop. I just installed Vista with the factory CDs. On my old OS, my main OS was Ubuntu but I do want to keep Windows on a separate partition as a dual booth system. I definitely want to upgrade to Win 7 though and I will get it in a few days. My question is: should I install Ubuntu now and then upgrade to Win 7 in a few days? or is that going to mess up with the grub (or something else)? If that is the case, then I'd rather wait to install Ubuntu until after I upgrade to Vista. P.S. I know that probably any kind of mess done by the Win upgrade could be fixed, but I just want to avoid wasting time.

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • Migration a database from 32bit to 64bit

    - by Mike Dietrich
    Database migrations from an 32bit environment to an 64bit environment keeping the same platform architecture (e.g. moving an Oracle 10.2.0.5 database from MS Windows XP 32bit to MS Windows Server 2003 64bit) does not happen that often anymore. But still we see them getting done. And there are a few things to note when doing such a move. First of all the important question is:Will you upgrade your database as part of this move - Yes or No? If you say "Yes" then you are almost done with that topic as we will take care of that bitnes move during the upgrade. The only thing you have to take care is OLAP in case you are using OLAP Option with Analytic Workspaces (AW) by yourself. Those store data in Binary LOBs - and in order to move AWs from 32bit to 64bit you have to export your AWs prior to the move - and import them later on. People who don't use OLAP don't have to take care on this. But if you say "No" (meaning: no upgrade actions involved - you keep your database version) then you have to make sure to invalidate all packages and stored code in the database before you shutdown your database in the 32bit environment and prior to moving it over. And the same rule as above for OLAP applies once you use the OLAP Option. In the source environment: startup upgrade;    -- [or startup migrate; -- for Oracle 9i] @?/rdbms/admin/utlirp.sqlshutdown immediate In the destination environment: startup upgrade @?/olap/admin/xumuts.plb --Only if OLAP Option is installed@?/rdbms/admin/utlrp.sql The script utlirp.sql will invalidate all packages and stored code, utlrp.sql will recompile - and xumuts.plb will rebuild the OLAP Analytic Workspaces in case you have the OLAP Option installed.

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  • Running out of memory.. How?

    - by maxdj
    I'm attempting to write a solver for a particular puzzle. It tries to find a solution by trying every possible move one at a time until it finds a solution. The first version tried to solve it depth-first by continually trying moves until it failed, then backtracking, but this turned out to be too slow. I have rewritten it to be breadth-first using a queue structure, but I'm having problems with memory management. Here are the relevant parts: int main(int argc, char *argv[]) { ... int solved = 0; do { solved = solver(queue); } while (!solved && !pblListIsEmpty(queue)); ... } int solver(PblList *queue) { state_t *state = (state_t *) pblListPoll(queue); if (is_solution(state->pucks)) { print_solution(state); return 1; } state_t *state_cp; puck new_location; for (int p = 0; p < puck_count; p++) { for (dir i = NORTH; i <= WEST; i++) { if (!rules(state->pucks, p, i)) continue; new_location = in_dir(state->pucks, p, i); if (new_location.x != -1) { state_cp = (state_t *) malloc(sizeof(state_t)); state_cp->move.from = state->pucks[p]; state_cp->move.direction = i; state_cp->prev = state; state_cp->pucks = (puck *) malloc (puck_count * sizeof(puck)); memcpy(state_cp->pucks, state->pucks, puck_count * sizeof(puck)); /*CRASH*/ state_cp->pucks[p] = new_location; pblListPush(queue, state_cp); } } } return 0; } When I run it I get the error: ice(90175) malloc: *** mmap(size=2097152) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Bus error The error happens around iteration 93,000. From what I can tell, the error message is from malloc failing, and the bus error is from the memcpy after it. I have a hard time believing that I'm running out of memory, since each game state is only ~400 bytes. Yet that does seem to be what's happening, seeing as the activity monitor reports that it is using 3.99GB before it crashes. I'm using http://www.mission-base.com/peter/source/ for the queue structure (it's a linked list). Clearly I'm doing something dumb. Any suggestions?

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  • Lost support for Web Access on Verizon BlackBerry World Edition

    - by Jimsmithkka
    Hello all, I believe that some silliness has occurred with my blackberry after a OS upgrade. I have 2010 Blackberry world edition phone, purchased off a friend who went iPhone, that at first worked with web on the Verizon network. When i connected it to my PC to transfer contacts, it prompted for an OS upgrade, which I performed. Post-Upgrade I have found that i can no longer access any of the web services: eg. AppWorld, Email, Twitter, Browser. And they all state that i need to upgrade my account to gain access. I had a Storm previous to this that worked fine, and at the VZ store they told me this device is no longer supported (new in 2010 though), and they got me a free "upgrade" to the Blackberry flip. What i could use help with is finding a source stating it is discontinued or a guide that will help me re-enable the web features. I can provide further info later if needed (currently at work with the flip, the WorldEdition is at home).

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  • What's the best way to fix memory leaks on the iPhone?

    - by Anthony Glyadchenko
    I'm trying to use XCode's Leaks utility to fix some memory leaks in my code. Is there a better and more understandable way to check for leaks with explanations that pinpoint the exact line and/or offer suggestions? Another question, I'm using AVAudioRecorder in my code in one of my view controllers. Should I load the recorder in viewDidLoad or in viewWillAppear?

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  • High Availability

    - by mattjgilbert
    Udi Dahan presented at the UK Connected Systems User Group last night. He discussed High Availability and pointed out that people often think this is purely an infrastructure challenge. However, the implications of system crashes, errors and resulting data loss need to be considered and managed by software developers. In addition a system should remain both highly reliable (backwardly compatible) and available during deployments and upgrades. The argument is that you cannot be considered highly available if your system is always down every time you upgrade. For our recent BizTalk 2009 upgrade we made use of our Business Continuity servers (note the name, rather than calling them Disaster Recovery servers ? ) to ensure our clients could continue to operate while we upgraded the Production BizTalk servers. Then we failed back to the newly built 2009 environment and rebuilt the BC servers. Of course, in the event of an actual disaster there was a window where either one or the other set were not available to take over – however, our Staging machines were already primed to switch to production settings, having been used for testing the upgrade in the first place.   While not perfect (the failover between environments was not automatic and without some minimal outage) planning the upgrade in this way meant BizTalk was online during the rebuild and upgrade project, we didn’t have to rush things to get back on-line and planning meant we were ready to be as available as we could be in the event of an actual disaster.

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  • Upgrading Windows 7 on a new Netbook - Problems

    - by Swaffle
    I know this seems like a repeat of a question but i didn't get a clear answer from reading the other questions so im going to ask mine and hope i hear back good news. I bought an Acer Aspire one netbook with windows 7 starter. I have a DVD of Windows 7 Professional(x86) from MSNDAA through my college but when i tried to install it, i was given an error saying that i could only upgrade through the "Windows Anytime Upgrade" Though, it only gives me the options of paying for an upgrade, which im not willing to do, or putting in an upgrade key. I have a legitimate product key for windows 7 but it does not work for upgrading and the DVD does not allow for it. Am i doing something wrong? is there another option? can i convert my product key to an upgrade key ? Im up for any option, windows 7 starter is pretty limited in its features...

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  • Websocket handshake response not forwarded from TCP to client

    - by Saharsh
    I am trying to create a websocket server. I can see the websocket client's opening handhshake. My response to it is received by the client laptop (I can see this on wireshark). So the TCP connection has been established. But the client (a chrome websocket client extension) does not receive the handshake packet. What could be a possible reason for TCP to not forward the handshake to the client or for the client to not be able to read the TCP message? Client handshake: GET HTTP/1.1 Upgrade: websocket Connection:Upgrade Cache-Control:no-cache Host:192.168.0.101 Origin:http://www.websocket.org Pragma:no-cache Sec-WebSocket-Extensions:permessage-deflate; client_max_window_bits, x-webkit-deflate-frame Sec-WebSocket-Key: qrmw/m+BoZije6h9HYKmVw== Sec-WebSocket-Version:13 Upgrade:websocket Server Response: HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: Upgrade Sec-WebSocket-Accept: jj1g5Io57m9ks8cme3jkbyo2asc= Access-Control-Allow-Origin: http://www.websocket.org Server: xyz Sec-WebSocket-Extensions: Thanks!

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • Why does my simple hello world console app use so much memory?

    - by CodingThunder
    Looking in Process Explorer it uses; Virtual Size: 550,000k , Working Set: 28000k Why does my simple hello world console app use so much memory? I take it the difference between the Working Set and Virtual Size means that difference will be paged to disk? /I am running 64 bit XP. Thanks class Program { static void Main(string[] args) { Console.WriteLine("Hello world"); Console.ReadLine(); } }

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  • how can i directly write or manage the graphics memory in c#?

    - by moon
    previously i was using picture box and its built in utilities to draw some heavy graphics initially it works very fine but when my GUI grows its response and update time becomes enough large that it shows delays, now i want to directly write in graphics memory to resolve this problem: first of all tell me is it a good idea if yes then i need some guide lines to do so, or any other good option will be accepted regards,

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