Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 218/270 | < Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >

  • how to clear a data in tableviewcell again start reload?

    - by Ios_learner
    i'm developing a bluetooth apps.1) I want to hide a tableview when i start the apps..after i pressed a action button i want to enable a tableview.. 2)if i again press a action button means tableviewcell clear the data and show empty before searching..give me an idea.. some of the code- - (IBAction)connectButtonTouched:(id)sender { [self.deviceTable reloadData]; self.connectButton.enabled = YES; [self.deviceTable reloadData]; peripheralManager = [[PeripheralManager alloc] init]; peripheralManager.delegate = self; [peripheralManager scanForPeripheralsAndConnect]; [self.deviceTable reloadData]; [NSTimer scheduledTimerWithTimeInterval:(float)5.0 target:self selector:@selector (connectionTimer:) userInfo:nil repeats:YES]; alert=[[UIAlertView alloc] initWithTitle:@"Bluetooth" message:@"Scanning" delegate:nil cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; UIActivityIndicatorView *progress=[[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(125, 50, 30, 30)]; [alert addSubview:progress]; [progress startAnimating]; [alert show]; } tableview -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [device count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier=@"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell==nil) { cell =[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } cell.textLabel.text=[device objectAtIndex:indexPath.row]; cell.accessoryType=UITableViewCellAccessoryDetailDisclosureButton; return cell; } TableView Delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell=[tableView cellForRowAtIndexPath:indexPath]; [self performSegueWithIdentifier:@"TableDetails" sender:tableView]; }

    Read the article

  • Poblem with "CFDataRef".

    - by zp26
    Hello I have a problem with "CFDataRef. I get the "data" field from a "kCFSocketDataCallBack. "data" should correspond to a string received on the socket. How do I convert, for example, in a NSString so I can put my text in a textbox?? Thank you very much static void AcceptDataCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { //my code for the textBox }

    Read the article

  • Iphone SDK- How to insert a banner in my app

    - by Dave
    I have a tableview that my app shows when it loads, I would like to somehow put a banner at the bottom that if connceted to the internet will check my server for any new image files and if there are it will replace the current one and if not it will just leave it. That way I can constantly display messages to my users - sort of like in Doodle Jump. How could I achieve this? Thanks

    Read the article

  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

    Read the article

  • Change the width of the cell content

    - by user313439
    I want to change the width of the cell content. (see the pic) My code: CGSize contentViewSize = cell.contentView.bounds.size; contentViewSize.width = 20.0f; But there is no effect, what's wrong? Any suggestion will be appreciated, thanks.

    Read the article

  • custom height UITableViewCell

    - by nevva
    I have a custom UITableViewCell that loads in a programmatically created UITableView that is pushed from another view onto a UINavigationController, why cant i specify the height of my cells? The other weird thing is that when i push the cell, the didSelectRowAtIndexPath:indexPath method isn't called.

    Read the article

  • recursive enumeration of integer subsets?

    - by KDaker
    I have an NSArray of NSNumbers with integer values such as [1,10,3]. I want to get the sum of all the possible subsets of these numbers. For example for 1,10 and 3 i would get: 1, 10, 3, 1+10=11, 1+3=4, 10+3=13, 1+10+3=14 there are 2^n possible combinations. I understand the math of it but im having difficulties putting this into code. so how can i put this into a method that would take the initial array of numbers and return an array with all the sums of the subsets? e.g -(NSArray *) getSums:(NSArray *)numbers; I understand that the results grow exponentially but im going to be using it for small sets of numbers.

    Read the article

  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

    Read the article

  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

    Read the article

  • Basic iphone timer example

    - by Rob
    Okay, I have searched online and even looked in a couple of books for the answer because I can't understand the apple documentation for the NSTimer. I am trying to implement 2 timers on the same view that each have 3 buttons (START - STOP - RESET). The first timer counts down from 2 minutes and then beeps. The second timer counts up from 00:00 indefinitely. I am assuming that all of the code will be written in the methods behind the 3 different buttons but I am completely lost trying to read the apple documentation. Any help would be greatly appreciated.

    Read the article

  • How to let the UITable sorted by number?

    - by Tattat
    I loaded a plist from the UITable, but there is something wrong. my plist file is some data like that: 3 3uyyhuhu34 ..... 5 5uyyhuhu34 ..... 11 11uyyhuhu34 ..... I found that the list is sorted from 11, then 3, after that is 5. But I want to sorted from 3, 5 to 11. What can I do to change the behaviors? thx

    Read the article

  • Reference properteries declared in a protocol and implemented in the anonymous category?

    - by Heath Borders
    I have the following protocol: @protocol MyProtocol @property (nonatomic, retain) NSObject *myProtocolProperty; -(void) myProtocolMethod; @end and I have the following class: @interface MyClass : NSObject { } @end I have a class extension declared, I have to redeclare my protocol properties here or else I can't implement them with the rest of my class. @interface()<MyProtocol> @property (nonatomic, retain) NSObject *myExtensionProperty; /* * This redeclaration is required or my @synthesize myProtocolProperty fails */ @property (nonatomic, retain) NSObject *myProtocolProperty; - (void) myExtensionMethod; @end @implementation MyClass @synthesize myProtocolProperty = _myProtocolProperty; @synthesize myExtensionProperty = _myExtensionProperty; - (void) myProtocolMethod { } - (void) myExtensionMethod { } @end In a consumer method, I can call my protocol methods and properties just fine. Calling my extension methods and properties produces a warning and an error respectively. - (void) consumeMyClassWithMyProtocol: (MyClass<MyProtocol> *) myClassWithMyProtocol { myClassWithMyProtocol.myProtocolProperty; // works, yay! [myClassWithMyProtocol myProtocolMethod]; // works, yay! myClassWithMyProtocol.myExtensionProperty; // compiler error, yay! [myClassWithMyProtocol myExtensionMethod]; // compiler warning, yay! } Is there any way I can avoid redeclaring the properties in MyProtocol within my class extension in order to implement MyProtocol privately?

    Read the article

  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

    Read the article

  • How do I remove 3 characters from the end of an NSURL?

    - by saywhatman
    Hey, my first question! I've been able to code up most of this RSS reader without enlisting help (through a lot of searches through stackoverflow!) but I'm stumped here. NSString *urlbase = [[NSString alloc] initWithFormat:[links3 objectAtIndex:indexPath.row]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]]; NSCharacterSet *whitespaces = [NSCharacterSet whitespaceCharacterSet]; NSPredicate *noEmptyStrings = [NSPredicate predicateWithFormat:@"SELF != ''"]; NSArray *parts = [urlbase componentsSeparatedByCharactersInSet:whitespaces]; NSArray *filteredArray = [parts filteredArrayUsingPredicate:noEmptyStrings]; urlbase = [filteredArray componentsJoinedByString:@" "]; NSLog(@"%@ %i" , urlbase, 4353); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]]; The links3 array is a NSMutableArray with strings. The first few lines work flawlessly in eliminating the space at the beginning each string from that array, which is stored in 'urlbase' so they look fine when they come out. When we NSLog urlbase, we see: http://www.feedzilla.com/r/D7E6204FEDBFE541314B997AAB5D2DF9CBA2EFEE But, when we use: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]] We see: http://www.feedzilla.com/r/D7E6204FEDBFE541314B997AAB5D2DF9CBA2EFEE%0A How can I fix this? Can I remove those tail elements somehow? Thanks!

    Read the article

  • Dismissing the keyboard in a UIScrollView

    - by Nicholas1024
    Alright, I have a couple of UITextFields and UITextViews inside a UIScrollView, and I'd like to set the keyboard to disappear whenever the scrollview is touched or scrolled (except when you touch down inside the text field/view, of course). My current attempt at doing this is replacing the UIScrollView with a subclass, and setting it to call a removeKeyboard function (defined inside the main view controller) inside the touchesBegan method. However, this only removes the keyboard for a normal touch, not when the view is simply scrolled. So, what's the best way to remove the keyboard inside a UIScrollView? Thanks in advance for your help.

    Read the article

  • Listing documents directory contents in UITableView

    - by user1493543
    So I've researched extensively on how to list the files in the documents directory in a table view and after much deliberation, came up with this code. Whenever I run this, the app crashes with EXEC_BAD_ACCESS. I've been busting my head for hours, so any help would be appreciated. All I'm doing is acquiring the files in the documents directory and trying to list them in a table view... Code is pasted in link below. http://pastie.org/4178767 Edit- App crashes in numberOfRowsInSection: method.

    Read the article

  • What is the best way to create derived properties

    - by user342788
    I have a datamodel with to-many to-many relations. Using the example of employee database let say the entity division is related to department which in turn is related to employee. The employee has an attribute salary. How best to have a attribute at the level of division which is derived from the salary attribute. For example average salary or maximum salary. I would need those attributes to sort the list of departments.

    Read the article

  • Include Obj-C++ header from C++ source file

    - by Schwitzgabel
    Consider the followng situation: MacFont.h struct MacFont : Font { // ... NSFont* font; }; MacFont will be implemented in MacFont.mm FontEngine.cpp: #if defined(OS_MAC) #include "MacFont.h" #elif // ... #endif //... In order to make it compiling, I should rename FontEngine.cpp to FontEngine.mm but I'm not allowed to. So what now?

    Read the article

  • Unsure how i load the right data into a tableview, chosen from a previous tableview.

    - by Bob
    I currently have two TableViewControllers. The first has seven objects, each day-name listed. Weekdays *mandag = [[Weekdays alloc] initWithName:@"Mandag" daylist:mondayArray]; Weekdays *tirsdag = [[Weekdays alloc] initWithName:@"Tirsdag" daylist:tuesdayArray]; Weekdays *onsdag = [[Weekdays alloc] initWithName:@"Onsdag" daylist:wedensdayArray]; Weekdays *torsdag = [[Weekdays alloc] initWithName:@"Torsdag" daylist:thursdayArray]; Weekdays *fredag = [[Weekdays alloc] initWithName:@"Fredag" daylist:fridayArray]; Weekdays *lordag = [[Weekdays alloc] initWithName:@"Lørdag" daylist:saturdayArray]; Weekdays *sondag = [[Weekdays alloc] initWithName:@"Søndag" daylist:sundayArray]; daylist being a NSMutableArray. The idea is: The name of the day is displayed on table-1. And the array (daylist) of each day is displayed on table-2 - when tabbed one a day. The first table, displaying the names is working fine: VisueltSkemaAppDelegate *appDelegate = (VisueltSkemaAppDelegate *)[[UIApplication sharedApplication] delegate]; Weekdays *ugeDag = (Weekdays *)[appDelegate.ugeDage objectAtIndex:indexPath.row]; cell.textLabel.text = ugeDag.name; return cell; However i thought i could do the same, for the second table - but i have been strugling with it for hours now. This is what i got: VisueltSkemaAppDelegate *appDelegate = (VisueltSkemaAppDelegate *)[[UIApplication sharedApplication] delegate]; Weekdays *ugeDag = (Weekdays *)[appDelegate.ugeDage objectAtIndex:indexPath.row]; cell.textLabel.text = [ugeDag.daylist objectAtIndex:indexPath.row]; return cell; Abit more of the code: http://pastebin.com/iW5AAJXt

    Read the article

< Previous Page | 214 215 216 217 218 219 220 221 222 223 224 225  | Next Page >