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  • Upload and preview image in client side without posting back

    - by Ahmy
    I need to upload an image and then preview it without posting back as i need to have a file upload control(even HTMLinputfile or ASPfileupload) then the user will browse to select image after selecting (browsing) there will a button(HTMLInputButton) that will save the uploaded image and preview it. I have the following code : <div> <input id="UploadInput" type="file" value="Upload" /> <br /> <input id="PreviewBtnInput" type="button" value="Preview" onclick="ShowPreview()" /> <br /> <img id="ImgUploaded" /> </div> So how can i do this task ? Thanks in advance for any reply but please if any one has a link for article that talk about this issue please i need a clear code not article details.

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  • I am unable to upload file to my local host folder in php.

    - by Nauman khan
    Hi, I have the follwing code <form enctype="multipart/form-data" action="upload.php" method="POST"> Please choose a file: <input name="uploaded" type="file" /><br /> <input type="submit" value="Upload" /> </form> <?php $target = "upload/"; $target = $target . basename( $_FILES['uploaded']['name']) ; $ok=1; if(move_uploaded_file($_FILES['uploaded']['tmp_name'], $target)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else { echo "Sorry, there was a problem uploading your file."; } ?> my page is in http://localhost/nausal/upload.php now I am having the follwing error though i have created a folder in site with name upload. Notice: Undefined index: uploaded in C:\wamp\www\Nausal\upload.php on line 15 Notice: Undefined index: uploaded in C:\wamp\www\Nausal\upload.php on line 17 Sorry, there was a problem uploading your file. Please help me I am very new to php. :(

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  • Upload File to Database in ColdFusion

    - by George Johnston
    I simply would like to upload a file to my database using ColdFusion. I understand how to upload an image to a directory, but I would like to place it directly in the database. I have set a database field to varbinary(MAX) to accept the image and have the stored procedure to insert it. Currently my code for uploading the image to my file system is: <cfif isdefined("form.FileUploadImage")> <cffile action="upload" filefield="FileUploadImage" destination="#uploadfolder#" nameconflict="overwrite" accept="image/*" > </cfif> I've obviously left some of the supporting code out, but really all I need to do is get a binary representation of the file stored in memory, instead of the file system. Any experts out there that can help? Thanks, George

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  • How to test if a user has SELECTED a file to upload ?

    - by Tristan
    Hello, on a page, i have : if (!empty($_FILES['logo']['name'])) { $dossier = 'upload/'; $fichier = basename($_FILES['logo']['name']); $taille_maxi = 100000; $taille = filesize($_FILES['logo']['tmp_name']); $extensions = array('.png', '.jpg', '.jpeg'); $extension = strrchr($_FILES['logo']['name'], '.'); if(!in_array($extension, $extensions)) { $erreur = 'ERROR you must upload the right type'; } if($taille>$taille_maxi) { $erreur = 'too heavy'; } if(!empty($erreur)) { ....................... } The problem is, if the users wants to edit information WITHOUT uploading a LOGO, it raises an error : 'error you must upload the right type' So, if a user didn't put anything in the inputbox in order to upload it, i don't want to enter in these conditions test. i tested : if (!empty($_FILES['logo']['name']) and if (isset($_FILES['logo']['name']) but both doesn't seems to work. Any ideas? edit : maybe i wasn't so clear, i don't want to test if he uploaded a logo, i want to test IF he selected a file to upload, because right now, if he doesn't select a file to upload, php raises an error telling he must upload with the right format. thanks.

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  • How to get image from relative URL in C#, the image cannot be in the project

    - by red-X
    I have a project where I'm loading relative image Uri's from an xml file. I'm loading the image like this: if (child.Name == "photo" && child.Attributes["href"] != null && File.Exists(child.Attributes["href"].Value)) { Image image = new Image(); image.Source = new BitmapImage(new Uri(child.Attributes["href"].Value, UriKind.RelativeOrAbsolute)); images.Add(image); } Where the "child" object is an XmlNode which could looks like this <photo name="info" href="Resources\Content\test.png"/> During debug it seemd images is filled with actual images but when I want to see them in any way it shows nothing. Weird thing is when I include the images in my project it does work, I however dont want to do that since my point for using an xml file is so that it would be lost since you'd have to rebuild the program anyway after a change.

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  • How to upload images from iPhone app developed using Titanium

    - by Karthik.K
    Hi, I finally landed up in developing an iPhone app using Titanium Mobile. Now the problem I face is, Im able to run the app, and the app also sends the image to the server. But Im not able to see the file that got uploaded to the server. I have pasted the iPhone app's code to send image to the server and also, the PHP file that would receive the file from the app. var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress+' '+this.status+' '+this.readyState); }; // open the client xhr.open('POST','http://www.myserver.com/tmp/upload2.php'); xhr.setRequestHeader("Connection", "close"); // send the data xhr.send({media:image}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true }); And here is the PHP code on the server: http://www.pastie.org/891050 I'm not sure where I'm going wrong. Please help me out in this issue. Would love to provide if you need some more information.

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  • How do you position a background image inside a <div>?

    - by Giffyguy
    My code currently looks like this: <div style="position: fixed; width: 35.25%; height: 6.75%; left: 0%; top: 4.625%; right: 64.75%; bottom: 88.625%; color: #D1E231; text-align: center; background-color: #666666; background-image: url('FleurTR.png'); background-position: right top;"> <div> The <div> shows up just fine, with the grey background color, but the background image won't show up at all. What am I missing here? There's no reason I should have to specify background-attachment or background-repeat, right? (I don't want it to repeat.)

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  • php resize image

    - by haohan
    I have a class to read and output the image content, if $width is set, it will resize the image, and then output it. If I call the function like this $image-readImage('123.jpg'); , it can output the image file correctly, but when I call $image-readImage('123.jpg'); , it just display a black image with resized width & height. And I tried to replace the code from @imagejpeg($thumb, null, 100); to @imagejpeg($image, null, 100); will works~ - protected function readImage($fileName, $width = 0) { if ($width <= 0) { return @file_get_contents($this-destination . '/' . $fileName); } else { $imageSize = @getimagesize($this-destination . '/' . $fileName); $actualWidth = $imageSize[0]; $actualHeigth = $imageSize[1]; if ($actualWidth <= $width) { return @file_get_contents($this-destination . '/' . $fileName); } $height = (100 / ($actualWidth / $width)) * .01; $height = @round($actualHeigth * $height); $image = @imagecreatefromjpeg($this-destination . '/' . $fileName); $thumb = @imagecreatetruecolor($width, $height); @imagecopyresampled($thumb, $image, 0, 0, 0, 0, $width, $height, $actualWidth, $actualHeight); ob_start(); @imagejpeg($thumb, null, 100); $bits = ob_get_contents(); ob_end_clean(); return $bits; } } Any experts know what happened and help me to solve it ? Thanks.

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  • Uploading images from server using Php

    - by THOmas
    In my php application i have a folder in which all the photos are kept. The images are in different sizes.So i want to select photos from the folder and applying some image functions and upload to a different folder through php code. This is same as image uploading but the difference is that the source file is in server That is i want to select photos from server applying some image functions and upload again on the server Pls help me

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  • Google App Engine Python: get image upload size server-side

    - by goggin13
    I am building a Google App Engine App that lets users upload images; I have everything working fine, but I am struggling to find a way to ensure that the user does not upload an image too large (because I am resizing the images, so this crashes my python script). When a user uploads a large image, I get this error RequestTooLargeError: The request to API call images.Transform() was too large. I know that there is a size limitation on what GAE allows for it's image API, I am just trying to find a way to deal with this server side; something along the lines of if (image is too large): inform user else: proceed I haven't had any luck finding the right python code to do this; can anyone help me out?

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  • What is the best algorithm to locate a point in an image file?

    - by suugaku
    Hi all, I want to create a mark sheet recognizer. Here is the description: My system uses black and white color scheme. The mark sheet paper has a small black rectangle on each corner and an additional small black rectangle, to determine orientation, near one of the previous rectangles. The paper is scanned to yield an image (in bmp format for example). The first step is to locate these five references in image as eficient as possible. My rough idea is to trace row by row and from left to right for each row. It sounds very slow I think. Is there any better way to do that? Thank you in advance. regards, Suugaku

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  • jQuery click event on image only fires once

    - by stephenreece@
    I created a view of thumbnails. When the user clicks, I want the real image to pop-up in a dialog. That works the first time, but once the jQuery 'click' fires on an thumbnail it never fires again unless I reload the entire page. I've tried rebinding the click events on the dialog close that that does not help. Here is my code: function LoadGalleryView() { $('img.gallery').each(function(){ BindImage($(this)); }); } function BindImage(image) { var src= image.attr('src'); var id= image.attr('id'); var popurl = src.replace("thumbs/", ""); image.hover(function(){ image.attr('style', 'height: 100%; width: 100%;'); }, function(){ image.removeAttr('style'); }); $('#'+id).live('click', function() { PopUpImage(popurl); }); } function CheckImage(img,html) { if ( img.complete ) { $('#galleryProgress').html(''); var imgwidth = img.width+35; var imgheight = img.height+65; $('<div id="viewImage" title="View"></div>').html(html).dialog( { bgiframe: true, autoOpen: true, modal: true, width: imgwidth, height: imgheight, position: 'center', closeOnEscape: true }); } else { $('#galleryProgress').html('<img src="images/ajax-loader.gif" /><br /><br />'); setTimeout(function(){CheckImage(img,html);},10); } } function PopUpImage(url) { var html = '<img src="'+url+'" />'; var img = new Image(); img.src = url; if ( ! img.complete ) { setTimeout(function(){CheckImage(img,html);},10); } } PopUpImage() only executes the first time an image is clicked and I cannot figure out how to rebind.

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  • Jquery resizing image

    - by michele
    I'd like to start a discussion about the image resizing using jQuery. That's my contribution: But I think I'm far away from the solution. What about the cropping? Who can help me? $(document).ready(function() { $('.story-small img').each(function() { var maxWidth = 100; // Max width for the image var maxHeight = 100; // Max height for the image var ratio = 0; // Used for aspect ratio var width = $(this).width(); // Current image width var height = $(this).height(); // Current image height // Check if the current width is larger than the max if(width > maxWidth){ ratio = maxWidth / width; // get ratio for scaling image $(this).css("width", maxWidth); // Set new width $(this).css("height", height * ratio); // Scale height based on ratio height = height * ratio; // Reset height to match scaled image } // Check if current height is larger than max if(height > maxHeight){ ratio = maxHeight / height; // get ratio for scaling image $(this).css("height", maxHeight); // Set new height $(this).css("width", width * ratio); // Scale width based on ratio width = width * ratio; // Reset width to match scaled image } }); });

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  • How to fix Java Image Fetcher error ?

    - by Frank
    My code looks like this : private static JFileChooser fc; if (fc==null) { fc=new JFileChooser(Image_Dir); fc.addChoosableFileFilter(new Image_Filter()); // Add a custom file filter and disable the default (Accept All) file filter. fc.setAcceptAllFileFilterUsed(false); fc.setAccessory(new Image_Preview(fc)); // Add the preview pane. } int returnVal=fc.showDialog(JFileChooser_For_Image.this,"Get Image"); // Show it. After I select an image from the panel, I got the following error message : Exception in thread "Image Fetcher 0" java.lang.UnsatisfiedLinkError: Native Library C:\Program Files (x86)\Java\jre6\bin\jpeg.dll already loaded in another classloader at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.image.JPEGImageDecoder.<clinit>(Unknown Source) at sun.awt.image.InputStreamImageSource.getDecoder(Unknown Source) at sun.awt.image.FileImageSource.getDecoder(Unknown Source) at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source) at sun.awt.image.ImageFetcher.fetchloop(Unknown Source) at sun.awt.image.ImageFetcher.run(Unknown Source) When I run it from an executable Jar file, it works fine, but after I wrapped it into an exe file, I got the above error, why ? How to fix it ?

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  • Error Reading Image

    - by javawarrior
    When I tried to open a simple smile.png image using package com.java3d.java3d.graphics; import java.awt.Color; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class Texture { public static Render floor = loadBitMap("smile.png"); public Texture(){} public static Render loadBitMap(String fileName) { try { BufferedImage image = ImageIO.read(Thread.currentThread().getContextClassLoader().getResource(fileName)); System.out.print(image==null); int width = image.getWidth(); System.out.println(width); int height = image.getHeight(); System.out.println(height); System.out.println(image.getRGB(4, 4)); Render result = new Render(width, height); image.getRGB(0, 0, width, height, result.pixels, 0, width); return result; } catch (Exception e) { System.out.println("CRASH!"); throw new RuntimeException(e); } } } it returns every pixel as -1; what could be causing this problem? Here is the image:

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  • live image edit , and crop

    - by 422
    I was just thinking, which is always dangerous. We use Valums Image uploader. Aside from that, I am looking for an inline image editor, but with a difference. User uploads an image ( lets say 800 x 600 ) Our system wants to see the image ( 170 x 32 ) now I know we can use php to resize images. But I was thinking, does anyone know of a system, where we can display the image, and user can scale, and crop image ( with say a predefined overlay ) By that they scale down to nearest acceptable size, and then click crop tool, which shows a div overlay with say 70% transparency that they can drag over the image, and then click crop. So image is cropped to exact size we need, then can save . I am sure I have seen some jquery stuff done like this, just cannot for life of me find it. Essentialy, we would like to offer a simple client side image processor, thats lightweight, and then the ability to save what they did . Sorry no code to show, as its more of a request. Regards

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  • How do I create a background image on web page?

    - by kasha
    I am a new designer so hopefully this question isn't too basic! How do I create a background image on a webpage for a programmer? I designed the page in photoshop and I would like to know how to send the background image (the 25% opacity buildings overlay). I would be happy to send the main image (but it is too large and I imagine would slow the site and loading time drastically). here is the link to the design... http://problemio.com/home_page_1_1.pdf

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  • javascript replace text with images problem

    - by Amit Malhotra
    I'm extremely new to JS and have this code that I'm trying to tweak. WHen I was adding the array, I had tested it with only a couple of items and it was working fine, now it just doesn't work, and I can't figure out what is wrong with it!! Basically, I'm trying to change every instance of a card type with an image on a webpage Here's the code: window.onload = function(){ var cardname = new Array(); cardname[0] = "Ace of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_a.svg/88px-Ornamental_h_a.svg.png' />"; cardname[1] = "2 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_2.svg/88px-Ornamental_h_2.svg.png' />"; cardname[2] = "3 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_3.svg/88px-Ornamental_h_3.svg.png' />"; cardname[3] = "4 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_4.svg/88px-Ornamental_h_4.svg.png' />"; cardname[4] = "5 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_5.svg/88px-Ornamental_h_5.svg.png' />"; cardname[5] = "6 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_6.svg/88px-Ornamental_h_6.svg.png' />"; cardname[6] = "7 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_7.svg/88px-Ornamental_h_7.svg.png' />"; cardname[7] = "8 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_8.svg/88px-Ornamental_h_8.svg.png' />"; cardname[8] = "9 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_9.svg/88px-Ornamental_h_9.svg.png' />"; cardname[9] = "10 of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Ornamental_h_10.svg/88px-Ornamental_h_10.svg.png' />"; cardname[10] = "Jack of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_j.svg/88px-Ornamental_h_j.svg.png' />"; cardname[11] = "Queen of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_q.svg/88px-Ornamental_h_q.svg.png' />"; cardname[12] = "King of Hearts^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_h_k.svg/88px-Ornamental_h_k.svg.png' />"; cardname[13] = "Ace of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_a.svg/88px-Ornamental_s_a.svg.png' />"; cardname[14] = "2 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_2.svg/88px-Ornamental_s_2.svg.png' />"; cardname[15] = "3 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_3.svg/88px-Ornamental_s_3.svg.png' />"; cardname[16] = "4 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_4.svg/88px-Ornamental_s_4.svg.png' />"; cardname[17] = "5 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_5.svg/88px-Ornamental_s_5.svg.png' />"; cardname[18] = "6 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_6.svg/88px-Ornamental_s_6.svg.png' />"; cardname[19] = "7 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_7.svg/88px-Ornamental_s_7.svg.png' />"; cardname[20] = "8 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_8.svg/88px-Ornamental_s_8.svg.png' />"; cardname[21] = "9 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_9.svg/88px-Ornamental_s_9.svg.png' />"; cardname[22] = "10 of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_10.svg/88px-Ornamental_s_10.svg.png' />"; cardname[23] = "Jack of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/Ornamental_s_j.svg/88px-Ornamental_s_j.svg.png' />"; cardname[24] = "Queen of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_q.svg/88px-Ornamental_s_q.svg.png' />"; cardname[25] = "King of Spades^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_s_k.svg/88px-Ornamental_s_k.svg.png' />"; cardname[26] = "Ace of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_a.svg/88px-Ornamental_c_a.svg.png' />"; cardname[27] = "2 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_2.svg/88px-Ornamental_c_2.svg.png' />"; cardname[28] = "3 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_3.svg/88px-Ornamental_c_3.svg.png' />"; cardname[29] = "4 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_4.svg/88px-Ornamental_c_4.svg.png' />"; cardname[30] = "5 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_5.svg/88px-Ornamental_c_5.svg.png' />"; cardname[31] = "6 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_6.svg/88px-Ornamental_c_6.svg.png' />"; cardname[32] = "7 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_7.svg/88px-Ornamental_c_7.svg.png' />"; cardname[33] = "8 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_8.svg/88px-Ornamental_c_8.svg.png' />"; cardname[34] = "9 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_9.svg/88px-Ornamental_c_9.svg.png' />"; cardname[35] = "10 of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_10.svg/88px-Ornamental_c_10.svg.png' />"; cardname[36] = "Jack of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_j.svg/88px-Ornamental_c_j.svg.png' />"; cardname[37] = "Queen of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_q.svg/88px-Ornamental_c_q.svg.png' />"; cardname[38] = "King of Clubs^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_c_k.svg/88px-Ornamental_c_k.svg.png' />"; cardname[39] = "Ace of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_a.svg/88px-Ornamental_d_a.svg.png' />"; cardname[40] = "2 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_2.svg/88px-Ornamental_d_2.svg.png' />"; cardname[41] = "3 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_3.svg/88px-Ornamental_d_3.svg.png' />"; cardname[42] = "4 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_4.svg/88px-Ornamental_d_4.svg.png' />"; cardname[43] = "5 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_5.svg/88px-Ornamental_d_5.svg.png' />"; cardname[44] = "6 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_6.svg/88px-Ornamental_d_6.svg.png' />"; cardname[45] = "7 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_7.svg/88px-Ornamental_d_7.svg.png' />"; cardname[46] = "8 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_8.svg/88px-Ornamental_d_8.svg.png' />"; cardname[47] = "9 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_9.svg/88px-Ornamental_d_9.svg.png' />"; cardname[48] = "10 of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_10.svg/88px-Ornamental_d_10.svg.png' />"; cardname[49] = "Jack of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_j.svg/88px-Ornamental_d_j.svg.png' />"; cardname[50] = "Queen of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_q.svg/88px-Ornamental_d_q.svg.png' />"; cardname[51] = "King of Diamonds^<img src='http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Ornamental_d_k.svg/88px-Ornamental_d_k.svg.png' />"; var j, k, findit, part, page, repl; var page = document.body.innerHTML; for(var i=0; i<cardname.length; i++){ part = cardname[i].split("^"); findit = part[0]; repl = part[1]; while (page.indexOf(findit) >=0){ var j = page.indexOf(findit); var k = findit.length; page = page.substr(0,j) + repl + page.substr(j+k); } } document.body.innerHTML = page; } any help would be appreciated to figure out why this code is not working!

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  • how to apply the center of image view for another image view center

    - by maddy
    hi, I am developing image redraw app. i know the center of one image view which is having scaling property. i.e it can change it frame and center . that to be applied to another view center. when i apply center to newly formed Image view it giving wrong center because of the previous image view is having scaling property. so how can i get exact center to my new image view from previous imageview

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  • mkisofs - Floppy Image to Disk Image

    - by CommunistPancake
    I'm trying to compile MikeOS on windows. I've successfully (I think) created a floppy (.flp) image of the operating system. I want to convert it to a disk image (.iso) so I can run it in virtual box. I've tried mkisofs -quiet -V 'MIKEOS' -input-charset iso8859-1 -o disk_images/mikeos.iso -b mikeos.flp disk_images/ Which is the command in the Linux build script. It does create an ISO image, but when I try to run in in VirtualBox, I get a black screen. What am I doing wrong? Here's my build script.

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  • on hover overlay image in CSS

    - by Juventus
    I need a div with picture bg to overlay an image (with some amount transparency) when hovered on. I need to be able to have one transparent overlay that can be used and reused throughout the site on any image. My first attempt was round-about to say the least. Because I found out you cannot roll-over an invisible div I devised a sandwhich system in which the original image is the first layer, the overlay is the second layer, and the original image is third layer again. This way, when you roll-over, the original image disappears revealing the overlay image over the original image: http://www.nightlylabs.com/uploads/test.html So it works. Kinda. Because of you cannot interact with an visibility:invisible element (why?!) the roll-over flickers unless you rest the cursor on it. Any help? This method is bad so if anyone has a better one please comment.

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  • How to Clear an image control in WPF (C#)

    - by antongladchenko
    I have an image control with a source image located in my c drive. I get a message that the image is being used by another process whenever I try to delete the original image to change it with another one dynamically. How do I release the image from the image control to be able to delete it. I tried this variants: string path = ((BitmapImage)img.Source).UriSource.LocalPath; img.SetValue(System.Windows.Controls.Image.SourceProperty, null); File.Delete(path); And: string path = ((BitmapImage)img.Source).UriSource.LocalPath; img.Source = null; File.Delete(path) But it's not work...

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  • image loading information with jquery

    - by Pradyut Bhattacharya
    Hi I have a page which has a img holder with the html: - <img src="someimage.jpeg" alt="image" class="show_image"/> Now i m updating the image with jquery using the code... $('.show_image').attr('src', 'anotherimage.jpeg'); Now its working fine but i want to show the users the image is being loaded and may wait as the image size may be huge... Is there any method in jquery to get the information of percent loaded(bytes read/remaining) or if the image load is complete... Also how can i place a div over the image placeholder such that the div can fade the image(opacity:0.8) and add some text over the div as loading or something thanks

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  • Help Reading Binary Image Data from SQL Server into PHP

    - by Joe Majewski
    I cannot seem to figure out a way to read binary data from SQL server into PHP. I am working on a project where I need to be able to store the image directly in the SQL table, not on the file system. Currently, I have been using a query like this one: INSERT INTO myTable(Document) SELECT * FROM OPENROWSET(BULK N'C:\image.jpg', SINGLE_BLOB) as BLAH This works fine to actually insert the image into the table, but I haven't yet figured a way to retrieve it and get my image back. I am doing this with PHP, and ultimately will have to make a stored procedure out of it, but can anyone enlighten me on a way to get that binary data (varbinary(MAX)) and generate an image on the fly. I expected it to be simple to use a SELECT statement and add a content-type to the headers that indicated it was an image, but it's simply not working. Instead, the page will just display the name of the file, which I have encountered in the past and understand it to be an error with the image data.

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  • An image from byte to optimized web page presentation

    - by blgnklc
    I get the data of the stored image on database as byte[] array; then I convert it to System.Drawing.Image like the code shown below; public System.Drawing.Image CreateImage(byte[] bytes) { System.IO.MemoryStream memoryStream = new System.IO.MemoryStream(bytes); System.Drawing.Image image = System.Drawing.Image.FromStream(memoryStream); return image; } (*) On the other hand I am planning to show a list of images on asp.net pages as the client scrolls downs the page. The more user gets down and down on the page he/she does see the more photos. So it means fast page loads and rich user experience. (you may see what I mean on www.mashable.com, just take care the new loads of the photos as you scroll down.) Moreover, the returned imgae object from the method above, how can i show it in a loop dynamically using the (*) conditions above. Regards bk

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