Different iPhone screen resolutions and game graphics
- by Luke
We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution?
I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution.
What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?