Search Results

Search found 580 results on 24 pages for 'linker'.

Page 22/24 | < Previous Page | 18 19 20 21 22 23 24  | Next Page >

  • Can't build wxWidgets on Mac OSX. Need help, please.

    - by fd23
    I've been trying everything but something or other always stops me cold. Now, I'm trying 2.8.10 (can't make 2.8.7 work) and I keep getting this linker error. Configure shows --with-opengl = no, yet it wants it but can't find it? Why? 10.5 on Macbook Pro wxwidgets: "_glFinish", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLClearDrawable", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glReadPixels", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glReadBuffer", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLDestroyPixelFormat", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLChoosePixelFormat", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLSetCurrentContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLDestroyContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glPixelStorei", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLCreateContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLSetFullScreen", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) Any help, please, is appreciated.

    Read the article

  • Internal typedef and circular dependency

    - by bcr
    I have two classes whose functions take typedefed pointers to eachother as return values and parameters. I.e.: class Segment; class Location : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Location const> PtrConst; typedef Fwk::Ptr<Location> Ptr; // ===== Class Typedefs End ===== void segmentIs(Segment::Ptr seg); /* ... */ } and class Location; class Segment : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Segment const> PtrConst; typedef Fwk::Ptr<Segment> Ptr; // ===== Class Typedefs End ===== void locationIs(Location::Ptr seg); /* ... */ } This understandably generated linker errors...which the forward declarations of the respective classes don't fix. How can I forward declare the Ptr and PtrConst typedefs while keeping these typedefs internal to the class (i.e. I would like to write Location::Ptr to refer to the location pointer type)? Thanks folks!

    Read the article

  • Empty value when iterating a dictionary with .iteritems() method

    - by ptpatil
    I am having some weird trouble with dictionaries, I am trying to iterate pairs from a dictionary to pass to another function. The loop for the iterator though for some reason always returns empty values. Here is the code: def LinktoCentral(self, linkmethod): if linkmethod == 'sim': linkworker = Linker.SimilarityLinker() matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) Now if I insert a print line above the for loop: matchlist = [] print self.ToBeMatchedTable.items() for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) I get the data that is supposed to be in the dictionary printed out. The values of the dictionary are list objects. An example tuple I get from the dictionary when printing just above the for loop: >>> (1, ['AARP/United Health Care', '8002277789', 'PO Box 740819', 'Atlanta', 'GA', '30374-0819', 'Paper', '3676']) However, the for loop gives empty lists to the linkworker.GetBestMatch method. If I put a print line just below the for loop, here is what I get: Code: matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): print self.ToBeMatchedTable.items() matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) ## Place holder for line to send match list to display window return matchlist Result of first iteration: >>> (0, ['', '', '', '', '', '', '', '']) I literally have no idea whats going on, there is nothing else going on while this loop is executed. Any stupid mistakes I made?

    Read the article

  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

    Read the article

  • Modern OpenGL context failure [migrated]

    - by user209347
    OK, I managed to create an OpenGL context with wglcreatecontextattribARB with version 3.2 in my attrib struct (So I have initialized a 3.2 opengl context). It works, but the strange thing is, when I use glBindBuffer e,g. I still get unreferenced linker error, shouldn't a newer context prevent this? I'm on windows BTW, Linux doesn't have to deal with older and newer contexts (it directly supports the core of its version). The code: PIXELFORMATDESCRIPTOR pfd; HGLRC tmpRC; int iFormat; if (!(hDC = GetDC(hWnd))) { CMsgBox("Unable to create a device context. Program will now close.", "Error"); return false; } ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = attribs->colorbits; pfd.cDepthBits = attribs->depthbits; pfd.iLayerType = PFD_MAIN_PLANE; if (!(iFormat = ChoosePixelFormat(hDC, &pfd))) { CMsgBox("Unable to find a suitable pixel format. Program will now close.", "Error"); return false; } if (!SetPixelFormat(hDC, iFormat, &pfd)) { CMsgBox("Unable to initialize the pixel formats. Program will now close.", "Error"); return false; } if (!(tmpRC=wglCreateContext(hDC))) { CMsgBox("Unable to create a rendering context. Program will now close.", "Error"); return false; } if (!wglMakeCurrent(hDC, tmpRC)) { CMsgBox("Unable to activate the rendering context. Program will now close.", "Error"); return false; } strncpy(vers, (char*)glGetString(GL_VERSION), 3); vers[3] = '\0'; if (sscanf(vers, "%i.%i", &glv, &glsubv) != 2) { CMsgBox("Unable to retrieve the OpenGL version. Program will now close.", "Error"); return false; } hRC = NULL; if (glv > 2) // Have OpenGL 3.+ support { if ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"))) { int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, glv, WGL_CONTEXT_MINOR_VERSION_ARB, glsubv,WGL_CONTEXT_FLAGS_ARB, 0,0}; hRC = wglCreateContextAttribsARB(hDC, 0, attribs); wglMakeCurrent(NULL, NULL); wglDeleteContext(tmpRC); if (!wglMakeCurrent(hDC, hRC)) { CMsgBox("Unable to activate the rendering context. Program will now close.", "Error"); return false; } moderncontext = true; } } if (hRC == NULL) { hRC = tmpRC; moderncontext = false; }

    Read the article

  • why installing lame it is getting failed

    - by Rahul Mehta
    I want to install ffmpeg with mp3lame enabled for this m following this tutorial , http://ubuntuforums.org/showpost.php?p=9868359&postcount=1289 and in step 2 error is libfaac is not found ? and in step 5 installing lame is giving this error , why it is getting failed , please advised what to do ? reach121@youngib:~/lame-3.98.4$ sudo checkinstall --pkgname=lame-ffmpeg --pkgversion="3.98.4" --backup=no --default --deldoc=yes checkinstall 1.6.2, Copyright 2009 Felipe Eduardo Sanchez Diaz Duran This software is released under the GNU GPL. ***************************************** **** Debian package creation selected *** ***************************************** This package will be built according to these values: 0 - Maintainer: [ root@youngib ] 1 - Summary: [ Package created with checkinstall 1.6.2 ] 2 - Name: [ lame-ffmpeg ] 3 - Version: [ 3.98.4 ] 4 - Release: [ 1 ] 5 - License: [ GPL ] 6 - Group: [ checkinstall ] 7 - Architecture: [ amd64 ] 8 - Source location: [ lame-3.98.4 ] 9 - Alternate source location: [ ] 10 - Requires: [ ] 11 - Provides: [ lame-ffmpeg ] 12 - Conflicts: [ ] 13 - Replaces: [ ] Enter a number to change any of them or press ENTER to continue: Installing with make install... ========================= Installation results =========================== Making install in mpglib make[1]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' make[1]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' Making install in libmp3lame make[1]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in i386 make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' Making install in vector make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' test -z "/usr/local/lib" || /bin/mkdir -p "/usr/local/lib" /bin/bash ../libtool --mode=install /usr/bin/install -c 'libmp3lame.la' '/usr/local/lib/libmp3lame.la' /usr/bin/install -c .libs/libmp3lame.lai /usr/local/lib/libmp3lame.la /usr/bin/install -c .libs/libmp3lame.a /usr/local/lib/libmp3lame.a chmod 644 /usr/local/lib/libmp3lame.a ranlib /usr/local/lib/libmp3lame.a PATH="$PATH:/sbin" ldconfig -n /usr/local/lib ---------------------------------------------------------------------- Libraries have been installed in: /usr/local/lib If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[1]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in frontend make[1]: Entering directory `/home/reach121/lame-3.98.4/frontend' make[2]: Entering directory `/home/reach121/lame-3.98.4/frontend' test -z "/usr/local/bin" || /bin/mkdir -p "/usr/local/bin" /bin/bash ../libtool --mode=install /usr/bin/install -c 'lame' '/usr/local/bin/lame' /usr/bin/install -c lame /usr/local/bin/lame make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/frontend' make[1]: Leaving directory `/home/reach121/lame-3.98.4/frontend' Making install in Dll make[1]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/Dll' make[1]: Leaving directory `/home/reach121/lame-3.98.4/Dll' Making install in debian make[1]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/debian' make[1]: Leaving directory `/home/reach121/lame-3.98.4/debian' Making install in doc make[1]: Entering directory `/home/reach121/lame-3.98.4/doc' Making install in html make[2]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Nothing to be done for `install-exec-am'. test -z "/usr/local/share/doc/lame/html" || /bin/mkdir -p "/usr/local/share/doc/lame/html" /bin/mkdir: cannot create directory `/usr/local/share/doc': No such file or directory make[3]: *** [install-pkghtmlDATA] Error 1 make[3]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[2]: *** [install-am] Error 2 make[2]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/home/reach121/lame-3.98.4/doc' make: *** [install-recursive] Error 1 **** Installation failed. Aborting package creation. Cleaning up...OK Bye. reach121@youngib:~/lame-3.98.4$

    Read the article

  • Override an IOCTL Handler in PQOAL

    - by Kate Moss' Big Fan
    When porting or creating a BSP to a new platform, we often need to make change to OEMIoControl or HAL IOCTL handler for more specific. Since Microsoft introduced PQOAL in CE 5.0 and more and more BSP today leverages PQOAL to simplify the OAL, we no longer define the OEMIoControl directly. It is somehow analogous to migrate from pure Windows SDK to MFC; people starts to define those MFC handlers and forgot the WinMain and the big message loop. If you ever take a look at the interface between OAL and Kernel, PUBLIC\COMMON\OAK\INC\oemglobal.h, the pfnOEMIoctl is still there just as the entry point of Windows Program is WinMain since day one. (For those may argue about pfnOEMIoctl is not OEMIoControl, I will encourage you to dig into PRIVATE\WINCEOS\COREOS\NK\OEMMAIN\oemglobal.c which initialized pfnOEMIoctl to OEMIoControl. The interface is just to split OAL and Kernel which no longer linked to one executable file in CE 6, all of the function signature is still identical) So let's trace into PQOAL to realize how it implements OEMIoControl and how can we override an IOCTL handler we interest. First thing to know is the entry point (just as finding the WinMain in MFC), OEMIoControl is defined in PLATFORM\COMMON\SRC\COMMON\IOCTL\ioctl.c. Basically, it does nothing special but scan a pre-defined IOCTL table, g_oalIoCtlTable, and then execute the handler. (The highlight part) Other than that is just for error handling and the use of critical section to serialize the function. BOOL OEMIoControl(     DWORD code, VOID *pInBuffer, DWORD inSize, VOID *pOutBuffer, DWORD outSize,     DWORD *pOutSize ) {     BOOL rc = FALSE;     UINT32 i; ...     // Search the IOCTL table for the requested code.     for (i = 0; g_oalIoCtlTable[i].pfnHandler != NULL; i++) {         if (g_oalIoCtlTable[i].code == code) break;     }     // Indicate unsupported code     if (g_oalIoCtlTable[i].pfnHandler == NULL) {         NKSetLastError(ERROR_NOT_SUPPORTED);         OALMSG(OAL_IOCTL, (             L"OEMIoControl: Unsupported Code 0x%x - device 0x%04x func %d\r\n",             code, code >> 16, (code >> 2)&0x0FFF         ));         goto cleanUp;     }            // Take critical section if required (after postinit & no flag)     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Take critical section                    EnterCriticalSection(&g_ioctlState.cs);     }     // Execute the handler     rc = g_oalIoCtlTable[i].pfnHandler(         code, pInBuffer, inSize, pOutBuffer, outSize, pOutSize     );     // Release critical section if it was taken above     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Release critical section                    LeaveCriticalSection(&g_ioctlState.cs);     } cleanUp:     OALMSG(OAL_IOCTL&&OAL_FUNC, (L"-OEMIoControl(rc = %d)\r\n", rc ));     return rc; }   Where is the g_oalIoCtlTable? It is defined in your BSP. Let's use DeviceEmulator BSP as an example. The PLATFORM\DEVICEEMULATOR\SRC\OAL\OALLIB\ioctl.c defines the table as const OAL_IOCTL_HANDLER g_oalIoCtlTable[] = { #include "ioctl_tab.h" }; And that leads to PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h which defined some of IOCTL handler but others are defined in oal_ioctl_tab.h which is under PLATFORM\COMMON\SRC\INC\. Finally, we got the full table body! (Just like tracing MFC, always jumping back and forth). The format of table is very straight forward, IOCTL code, Flags and Handler Function // IOCTL CODE,                          Flags   Handler Function //------------------------------------------------------------------------------ { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlHalInitRegistry     }, { IOCTL_HAL_INIT_RTC,                       0,  OALIoCtlHalInitRTC          }, { IOCTL_HAL_REBOOT,                         0,  OALIoCtlHalReboot           }, The PQOAL scans through the table until it find a matched IOCTL code, then invokes the handler function. Since it scans the table from the top which means if we define TWO handler with same IOCTL code, the first one is always invoked with no exception. Now back to the PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h, with the following table { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlDeviceEmulatorHalInitRegistry     }, ... #include <oal_ioctl_tab.h> Note the IOCTL_HAL_INITREGISTRY handler are defined in both BSP's local ioctl_tab.h and the common oal_ioctl_tab.h, but due to BSP's local handler comes before "#include <oal_ioctl_tab.h>" so we know the OALIoCtlDeviceEmulatorHalInitRegistry always get called. In this example, the DeviceEmulator BSP overrides the IOCTL_HAL_INITREGISTRY handler from OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry by manipulating the g_oalIoCtlTable table. (In some point of view, it is similar to message map in MFC) Please be aware, when you override an IOCTL handler in PQOAL, you may want to clone the original implementation to your BSP and change to meet your need. It is recommended and save you the redundant works but remember to rename the handler function (Just like the DeviceEmulator it changes the name of OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry). If you don't change the name, linker may not be happy (due to name conflict) and the more important is by using different handler name, you could always redirect the handler back to original one. (It is like the concept of OOP that calling a function in base class; still not so clear? I am goinf to show you soon!) The OALIoCtlDeviceEmulatorHalInitRegistry setups DeviceEmulator specific registry settings and in the end, if everything goes well, it calls the OALIoCtlHalInitRegistry (PLATFORM\COMMON\SRC\COMMON\IOCTL\reginit.c) to do the rest.     if(fOk) {         fOk = OALIoCtlHalInitRegistry(code, pInpBuffer, inpSize, pOutBuffer,             outSize, pOutSize);     } Now you got the picture, whenever you want to override an IOCTL hadnler that is implemented in PQOAL just Clone the handler function to your BSP as a template. Simple name change for the handler function, and a name change in the IOCTL table header file that maps the IOCTL with the function Implement your IOCTL handler and whenever you need to redirect it back just calling the original handler function. It is the standard way of implementing a custom IOCTL and most Microsoft developers prefer. The mapping of IOCTL routine to IOCTL code is platform specific - you control the header file that does that mapping.

    Read the article

  • GLFW 3 initialized, yet not?

    - by mSkull
    I'm struggling with creating a window with the GLFW 3 function, glfwCreateWindow. I have set an error callback function, that pretty much just prints out the error number and description, and according to that the GLFW library have not been initialized, even though the glfwInit function just returned success? Here's an outtake from my code // Error callback function prints out any errors from GFLW to the console static void error_callback( int error, const char *description ) { cout << error << '\t' << description << endl; } bool Base::Init() { // Set error callback /*! * According to the documentation this can be use before glfwInit, * and removing won't change anything anyway */ glfwSetErrorCallback( error_callback ); // Initialize GLFW /*! * This return succesfull, but... */ if( !glfwInit() ) { cout << "INITIALIZER: Failed to initialize GLFW!" << endl; return false; } else { cout << "INITIALIZER: GLFW Initialized successfully!" << endl; } // Create window /*! * When this is called, or any other glfw functions, I get a * "65537 The GLFW library is not initialized" in the console, through * the error_callback function */ window = glfwCreateWindow( 800, 600, "GLFW Window", NULL, NULL ); if( !window ) { cout << "INITIALIZER: Failed to create window!" << endl; glfwTerminate(); return false; } // Set window to current context glfwMakeContextCurrent( window ); ... return true; } And here's what's printed out in the console INITIALIZER: GLFW Initialized succesfully! 65537 The GLFW library is not initialized INITIALIZER: Failed to create window! I think I'm getting the error because of the setup isn't entirely correct, but I've done the best I can with what I could find around the place I downloaded the windows 32 from glfw.org and stuck the 2 includes files from it into minGW/include/GLFW, the 2 .a files (from the lib-mingw folder) into minGW/lib and the dll, also from the lib-mingw folder, into Windows/System32 In code::blocks I have, from build options - linker settings, linked the 2 .a files from the download. I believe I need to link more things, but I can figure out what, or where I should get those things from.

    Read the article

  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

    Read the article

  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

    Read the article

  • Perl DBD::DB2 installation failed

    - by prabhu
    Hi, We dont have root access in our local machine. I installed DBI package first and then installed DBD package. I got the below error first, In file included from DB2.h:22, from DB2.xs:7: dbdimp.h:10:22: dbivport.h: No such file or directory Then I included the DBI path in the Makefile and then I am getting the below error. DB2.xs: In function `XS_DBD__DB2__db_disconnect': DB2.xs:128: error: structure has no member named `_old_cached_kids' DB2.xs:129: error: structure has no member named `_old_cached_kids' DB2.xs:130: error: structure has no member named `_old_cached_kids' DB2.xs: In function `XS_DBD__DB2__db_DESTROY': DB2.xs:192: error: structure has no member named `_old_cached_kids' DB2.xs:193: error: structure has no member named `_old_cached_kids' DB2.xs:194: error: structure has no member named `_old_cached_kids' The versions I am trying to install are DBI-1.610_90.tar.gz DBD-DB2-1.78.tar.gz I am using perl Makefile.PL PREFIX=/home/prabhu/perl_pm/lib The output for perl -V is as follows: Summary of my perl5 (revision 5 version 8 subversion 5) configuration: Platform: osname=linux, osvers=2.4.21-27.0.2.elsmp, archname=i386-linux-thread-multi uname='linux decompose.build.redhat.com 2.4.21-27.0.2.elsmp #1 smp wed jan 12 23:35:44 est 2005 i686 i686 i386 gnulinux ' config_args='-des -Doptimize=-O2 -g -pipe -m32 -march=i386 -mtune=pentium4 -Dversion=5.8.5 -Dmyhostname=localhost -Dperladmin=root@localhost -Dcc=gcc -Dcf_by=Red Hat, Inc. -Dinstallprefix=/usr -Dprefix=/usr -Darchname=i386-linux -Dvendorprefix=/usr -Dsiteprefix=/usr -Duseshrplib -Dusethreads -Duseithreads -Duselargefiles -Dd_dosuid -Dd_semctl_semun -Di_db -Ui_ndbm -Di_gdbm -Di_shadow -Di_syslog -Dman3ext=3pm -Duseperlio -Dinstallusrbinperl -Ubincompat5005 -Uversiononly -Dpager=/usr/bin/less -isr -Dinc_version_list=5.8.4 5.8.3 5.8.2 5.8.1 5.8.0' hint=recommended, useposix=true, d_sigaction=define usethreads=define use5005threads=undef useithreads=define usemultiplicity=define useperlio=define d_sfio=undef uselargefiles=define usesocks=undef use64bitint=undef use64bitall=undef uselongdouble=undef usemymalloc=n, bincompat5005=undef Compiler: cc='gcc', ccflags ='-D_REENTRANT -D_GNU_SOURCE -DDEBUGGING -fno-strict-aliasing -pipe -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm', optimize='-O2 -g -pipe -m32 -march=i386 -mtune=pentium4', cppflags='-D_REENTRANT -D_GNU_SOURCE -DDEBUGGING -fno-strict-aliasing -pipe -I/usr/local/include -I/usr/include/gdbm' ccversion='', gccversion='3.4.4 20050721 (Red Hat 3.4.4-2)', gccosandvers='' intsize=4, longsize=4, ptrsize=4, doublesize=8, byteorder=1234 d_longlong=define, longlongsize=8, d_longdbl=define, longdblsize=12 ivtype='long', ivsize=4, nvtype='double', nvsize=8, Off_t='off_t', lseeksize=8 alignbytes=4, prototype=define Linker and Libraries: ld='gcc', ldflags =' -L/usr/local/lib' libpth=/usr/local/lib /lib /usr/lib libs=-lnsl -lgdbm -ldb -ldl -lm -lcrypt -lutil -lpthread -lc perllibs=-lnsl -ldl -lm -lcrypt -lutil -lpthread -lc libc=/lib/libc-2.3.4.so, so=so, useshrplib=true, libperl=libperl.so gnulibc_version='2.3.4' Dynamic Linking: dlsrc=dl_dlopen.xs, dlext=so, d_dlsymun=undef, ccdlflags='-Wl,-E -Wl,-rpath,/usr/lib/perl5/5.8.5/i386-linux-thread-multi/CORE' cccdlflags='-fPIC', lddlflags='-shared -L/usr/local/lib' Characteristics of this binary (from libperl): Compile-time options: DEBUGGING MULTIPLICITY USE_ITHREADS USE_LARGE_FILES PERL_IMPLICIT_CONTEXT Built under linux Compiled at Aug 2 2005 04:48:47 %ENV: PERL5LIB=":/opt/india/dev/perl/XML-XPath-1.13/lib/perl5:/opt/india/dev/perl/XML-XPath- 1.13/lib/perl5/site_perl:/opt/india/dev/perl/XML-XPath-1.13/lib/perl5:/opt/india/dev/perl/XML-XPath-1.13/lib/perl5/site_perl" Could anyone help me to resolve this issue? Appreciate help in advance. Prabhu

    Read the article

  • trying to build Boost MPI, but the lib files are not created. What's going on?

    - by unknownthreat
    I am trying to run a program with Boost MPI, but the thing is I don't have the .lib. So I try to create one by following the instruction at http://www.boost.org/doc/libs/1_43_0/doc/html/mpi/getting_started.html#mpi.config The instruction says "For many users using LAM/MPI, MPICH, or OpenMPI, configuration is almost automatic", I got myself OpenMPI in C:\, but I didn't do anything more with it. Do we need to do anything with it? Beside that, another statement from the instruction: "If you don't already have a file user-config.jam in your home directory, copy tools/build/v2/user-config.jam there." Well, I simply do what it says. I got myself "user-config.jam" in C:\boost_1_43_0 along with "using mpi ;" into the file. Next, this is what I've done: bjam --with-mpi C:\boost_1_43_0>bjam --with-mpi WARNING: No python installation configured and autoconfiguration failed. See http://www.boost.org/libs/python/doc/building.html for configuration instructions or pass --without-python to suppress this message and silently skip all Boost.Python targets Building the Boost C++ Libraries. warning: skipping optional Message Passing Interface (MPI) library. note: to enable MPI support, add "using mpi ;" to user-config.jam. note: to suppress this message, pass "--without-mpi" to bjam. note: otherwise, you can safely ignore this message. warning: Unable to construct ./stage-unversioned warning: Unable to construct ./stage-unversioned Component configuration: - date_time : not building - filesystem : not building - graph : not building - graph_parallel : not building - iostreams : not building - math : not building - mpi : building - program_options : not building - python : not building - random : not building - regex : not building - serialization : not building - signals : not building - system : not building - test : not building - thread : not building - wave : not building ...found 1 target... The Boost C++ Libraries were successfully built! The following directory should be added to compiler include paths: C:\boost_1_43_0 The following directory should be added to linker library paths: C:\boost_1_43_0\stage\lib C:\boost_1_43_0> I see that there are many libs in C:\boost_1_43_0\stage\lib, but I see no trace of libboost_mpi-vc100-mt-1_43.lib or libboost_mpi-vc100-mt-gd-1_43.lib at all. These are the libraries required for linking in mpi applications. What could possibly gone wrong when libraries are not being built?

    Read the article

  • How to link C# and C++ assemblies into a single executable

    - by swingkid
    I have VS2008 solution containg a project that generates a C# executable that references a project that generates a dll containing both C++/CLI and unmanaged C++. I would like to merge these into a single executable, as the C++ dll contains security code that I want to embed in the main executable. I cannot use ILMerge, as the dll contains both managed and unmanaged code. The suggested solution seems to be to use link.exe to link the C# assembly with the C++ object files. This is what I am trying to do. I manually edited the project file for the c# executable to generate a netmodule. I added a post build step to the executable project to run link.exe to link the c# netmodule and the compiled C++ object files together, then run mt.exe to merge the assembly manifests created by both projects. This runs successfully, but the exe still contains a reference to and uses the c++ types defined in the dll generated by the normal build process for the C++ project. I then specified /NOASSEMBLY in the project settings for the C++ dll, so it also generates a netmodule. In the C# project, I removed the reference to the C++ project, but added a project dependancy in the solution. I manually edited the C# project file to include similar to: <ItemGroup> <AddModules Include="..\Debug\librarycode.netmodule" /> </ItemGroup> i.e. to reference the C++ netmodule that is now generated by the C++ project. However, now the linker step in my post build event fails with: error LNK2027: unresolved module reference 'librarycode.netmodule' fatal error LNK1311: 1 unresolved module references: This is entirely understandable, as I am not linking in the librarycode netmodule; I am linking in the C++ object files used to generate the netmodule instead. So in short, how do I merge a c# executable and C++ object files into a single assembly? What have I missed? My source of reference so far (appart from the link.exe command link reference etc on MSDN) are the two following articles: http://blogs.msdn.com/texblog/archive/2007/04/05/linking-native-c-into-c-applications.aspx http://www.hanselman.com/blog/MixingLanguagesInASingleAssemblyInVisualStudioSeamlesslyWithILMergeAndMSBuild.aspx I have a demonstration solution that shows my workings so far, if this helps. Thank you very much in advance.

    Read the article

  • VSTS test deployment and invalid assembly culture

    - by Merlyn Morgan-Graham
    I have a DLL that I'm testing, which links to a DLL that has what I think is an invalid value for AssemblyCulture. The value is "Neutral" (notice the upper-case "N"), whereas the DLL I'm testing, and every other DLL in my project, has a value of "neutral" (because they specify AssemblyCulture("")). When I try to deploy the DLL that links to the problem DLL, I get this error in VSTS: Failed to queue test run '...': Culture is not supported. Parameter name: name Neutral is an invalid culture identifier. <Exception>System.Globalization.CultureNotFoundException: Culture is not supported. Parameter name: name Neutral is an invalid culture identifier. at System.Globalization.CultureInfo..ctor(String name, Boolean useUserOverride) at System.Globalization.CultureInfo..ctor(String name) at System.Reflection.RuntimeAssembly.GetReferencedAssemblies(RuntimeAssembly assembly) at System.Reflection.RuntimeAssembly.GetReferencedAssemblies() at Microsoft.VisualStudio.TestTools.Utility.AssemblyLoadWorker.ProcessChildren(Assembly assembly) at Microsoft.VisualStudio.TestTools.Utility.AssemblyLoadWorker.GetDependentAssemblies(String path) at Microsoft.VisualStudio.TestTools.Utility.AssemblyLoadWorker.GetDependentAssemblies(String path) at Microsoft.VisualStudio.TestTools.Utility.AssemblyLoadStrategy.GetDependentAssemblies(String path) at Microsoft.VisualStudio.TestTools.Utility.AssemblyHelper.GetDependentAssemblies(String path, DependentAssemblyOptions options, String configFile) at Microsoft.VisualStudio.TestTools.TestManagement.DeploymentManager.GetDependencies(String master, String configFile, TestRunConfiguration runConfig, DeploymentItemOrigin dependencyOrigin, List`1 dependencyDeploymentItems, Dictionary`2 missingDependentAssemblies) at Microsoft.VisualStudio.TestTools.TestManagement.DeploymentManager.DoDeployment(TestRun run, FileCopyService fileCopyService) at Microsoft.VisualStudio.TestTools.TestManagement.ControllerProxy.SetupTestRun(TestRun run, Boolean isNewTestRun, FileCopyService fileCopyService, DeploymentManager deploymentManager) at Microsoft.VisualStudio.TestTools.TestManagement.ControllerProxy.SetupRunAndListener(TestRun run, FileCopyService fileCopyService, DeploymentManager deploymentManager) at Microsoft.VisualStudio.TestTools.TestManagement.ControllerProxy.QueueTestRunWorker(Object state)</Exception> Even if I don't link to the DLL (in my VSTS wrapper test, or in the NUnit test), as soon as I add it in my GenericTest file (I'm wrapping NUnit tests), I get that exception. We don't have the source for the problem DLL, and it is also code signed, so I can't solve this by recompiling. Is there a way to skip deploying the dependencies of a DLL DeploymentItem, to fix or disable the culture check, or to work around this by convoluted means (maybe somehow embed the assembly)? Is there a way to override the value for the culture, short of hacking the DLL (and removing code signing so the hack works)? Maybe with an external manifest? Any correct solution must work without weird changes to production code. We can't deploy a hacked DLL, for example. It also must allow the DLL to be instrumented for code coverage. Additional note: I do get a linker warning when compiling the DLL under test that links to the problem DLL, but this hasn't broken anything but VSTS, and multiple versions have shipped.

    Read the article

  • Visual Studio Express 2012 debug mode doesn't work

    - by user2350086
    I have a project in Visual Studio that I have been working on for a while, and I have used the debugger extensively. Recently I changed some settings and I have lost the ability to stop the program and step through code. I can't figure out what I had changed that might have affected this. If I put a breakpoint in my code and try to have the program stop there, it doesn't. The break point shows up white with a red outline. If I hover the mouse over it, it says "The breakpoint will not currently be hit. No executable code of the debugger's target code type is associated with this line. Possible causes include: conditional compilation, compiler optimizations, or the target architecture of this line is not supported by the current debugger code type." I know for a fact that the program executes the code where the breakpoint is because I put the breakpoint in the beginning of the InitializeComponent method. The program displays the window fine, but does not stop at the breakpoint. Yes, I am running in debug mode. It seems as though there is a disconnect between the compiled code and the source code displayed. Does anyone know what that would be, or know which compiler settings I should check to re-enable debugging? Here are the compiler options: /GS /analyze- /W3 /Zc:wchar_t /I"D:\dev\libcurl-7.19.3-win32-ssl-msvc\include" /Zi /Od /sdl /Fd"Debug\vc110.pdb" /fp:precise /D "WIN32" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Oy- /clr /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\mscorlib.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Data.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Drawing.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.DataVisualization.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Windows.Forms.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETFramework\v4.5\System.Xml.dll" /MDd /Fa"Debug\" /EHa /nologo /Fo"Debug\" /Fp"Debug\Prog.pch" The linker options are: /OUT:"D:\dev\Prog\Debug\Prog.exe" /MANIFEST /NXCOMPAT /PDB:"D:\dev\Prog\Debug\Prog.pdb" /DYNAMICBASE "curllib.lib" "winmm.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /FIXED:NO /DEBUG /MACHINE:X86 /ENTRY:"Main" /INCREMENTAL /PGD:"D:\dev\Prog\Debug\Prog.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\Prog.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"D:\dev\libcurl-7.19.3-win32-ssl-msvc\lib\Debug" /ASSEMBLYDEBUG /TLBID:1

    Read the article

  • Adding Parsekit To An Xcode Project

    - by Garry
    I am trying to add the Parsekit framework to my OSX Xcode project. I've never added a 3rd party framework before and I can't get it to work right. I dragged the included Xcode project into my 'Groups & Files' pane and chose to Add it to my project. I then dragged Parsekit.framework underneath the Link Binary With Libraries heading. Then I double-clicked my target app and added Parsekit as a Direct Dependency. I also added libicucore.dylib as a Linked Library (as it says to do this on their site). Finally, in the Build settings tab of my target info I set the Header Search Paths to /Users/path/to/include/directory and the Other Linker Flags to -ObjC -all_load. Running this as a debug build work fine with no errors. However, when I build my app to release and then try to run the executable created, the app fails to load with the following error message: MyApp cannot be opened because of a problem. Check with the developer to make sure myApp works with this version of Mac OS X. Here is the dump from the crash reporter: Process: MyApp [11658] Path: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Identifier: com.yourcompany.MyApp Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [135] Date/Time: 2010-05-24 17:08:08.475 +0100 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6Interval Since Last Report: 133300 sec Crashes Since Last Report: 3 Per-App Crashes Since Last Report: 3 Anonymous UUID: DF0265E4-B5A0-45E1-8B71-D52A27CFDDCA Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: @executable_path/../Frameworks/ParseKit.framework/Versions/A/ParseKit Referenced from: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Reason: image not found Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27) Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Network Service: Ethernet Adaptor (en6), Ethernet, en6 Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 After building the app, in addition to the executable file, Xcode is also creating a file called MyApp.app.dSYM. Any idea what that is?? I am developing with Xcode 3.2.2 on an Intel MBP running 10.6.3. Many thanks for any help offered.

    Read the article

  • C++ Program Always Crashes While doing a std::string assign

    - by bbazso
    I have been trying to debug a crash in my application that crashes (i.e. asserts a * glibc detected free(): invalid pointer: 0x000000000070f0c0 **) while I'm trying to do a simple assign to a string. Note that I'm compiling on a linux system with gcc 4.2.4 with an optimization level set to -O2. With -O0 the application no longer crashes. E.g. std::string abc; abc = "testString"; but if I changed the code as follows it no longer crashes std::string abc("testString"); So again I scratched my head! But the interesting pattern was that the crash moved later on in the application, AGAIN at another string. I found it weird that the application was continuously crashing on a string assign. A typical crash backtrace would look as follows: #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #1 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #2 0x00000000004d8cb7 in people_streamingserver_sighandler (signum=6) at src/peoplestreamingserver.cpp:487 #3 <signal handler called> #4 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #5 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #6 0x00007f2c26680ce0 in ?? () from /lib64/libc.so.6 #7 0x00007f2c270ca7a0 in std::string::assign (this=0x7f2c21bc8d20, __str=<value optimized out>) at /home/bbazso/ThirdParty/sources/gcc-4.2.4/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:238 #8 0x00007f2c21bd874a in PEOPLESProtocol::GetStreamName (this=<value optimized out>, pRawPath=0x2342fd8 "rtmp://127.0.0.1/mp4:pop.mp4", lStreamName=@0x7f2c21bc8d20) at /opt/trx-HEAD/gcc/4.2.4/lib/gcc/x86_64-pc-linux-gnu/4.2.4/../../../../include/c++/4.2.4/bits/basic_string.h:491 #9 0x00007f2c21bd9daa in PEOPLESProtocol::SignalProtocolCreated (pProtocol=0x233a4e0, customParameters=@0x7f2c21bc8de0) at peoplestreamer/src/peoplesprotocol.cpp:240 This was really weird behavior and so I started to poke around further in my application to see if there was some sort of memory corruption (either heap or stack) error that could be occurring that could be causing this weird behavior. I even checked for ptr corruptions and came up empty handed. In addition to visual inspection of the code I also tried the following tools: Valgrind using both memcheck and exp-ptrcheck electric fence libsafe I compiled with -fstack-protector-all in gcc I tried MALLOC_CHECK_ set to 2 I ran my code through lint checks as well as cppcheck (to check for mistakes) And I stepped through the code using gdb So I tried a lot of stuff and still came up empty handed. So I was wondering if it could be something like a linker issue or a library issue of some sort that could be causing this problem. Are there any know issues with the std::string that make is susceptible to crashing in -O2 or maybe it has nothing to do with the optimization level? But the only pattern that I can see thus far in my problem is that it always seems to crash on a string and so I was wondering if anyone knew of any issues that my be causing this type of behavior. Thanks a lot!

    Read the article

  • MS Access MSChart.Graph.8 not printing

    - by Tanj
    Software: Microsoft Access 2007 SP2 Database File Version: Access 2000 I have an access program that I inherited from a previous employee. It uses forms for reports and since I don't have much experience in access I have continued to do this. I have created a copy of the program for another project and modified it to suit. I am having trouble getting more then one chart to print. All the charts display in form view, they all have the same properties (excepting data, position, etc.) For some reason they are not printing. They don't even show up in the print preview. I am thinking it must be something with the graphs themselves as they sometimes lose all information. I have to open the graphs in edit mode and change the data source from column to row and back again so that it gets redrawn. (Refresh doesn't fix it) So right now I don't even have a clue as to where to look so ideas are welcome. Edit #1 It seems to be a problem with linking to an unbound form. Subform Field Linker: Can't build a link between unbound forms. The query for the main form is SELECT tTest.ixTest, tMotorTypes.ixMotorType, tMotorTypes.asMotorType, tMotorTypes.fDeprecated, tTestType.asTest, tTest.asSerialNum, tTest.asOrderNum, tTest.asFrameNum, tTest.asRotorNum, tTest.asOperator, tTest.iStation, tTest.dtTestDate, tTest.ixTestType FROM tMotorTypes INNER JOIN (tTestType INNER JOIN tTest ON tTestType.ixTestType=tTest.ixTestType) ON tMotorTypes.ixMotorType=tTest.ixMotorType; The query for the chart is: SELECT qGraphRSTTemperatures.Frequency, qGraphRSTTemperatures.[Drive End], qGraphRSTTemperatures.[Non Drive End], qGraphRSTTemperatures.[Air In], qGraphRSTTemperatures.Core FROM qGraphRSTTemperatures ORDER BY qGraphRSTTemperatures.ixTemperature; Query qGraphRSTTemperatures: SELECT tElectricalData.dblFrequency AS Frequency, tTemperatures.dblDrvEnd AS [Drive End], tTemperatures.dblNonDrvEnd AS [Non Drive End], tTemperatures.dblAirIn AS [Air In], tTemperatures.dblCore AS Core, tSubTest.ixTest, tTemperatures.ixTemperature FROM (tSubTest INNER JOIN tElectricalData ON tSubTest.ixSubTest = tElectricalData.ixSubTest) LEFT JOIN tTemperatures ON tElectricalData.ixElectrical = tTemperatures.ixElectrical WHERE (((tSubTest.ixSubTestType)=5)) ORDER BY tSubTest.ixTest, tTemperatures.ixTemperature; So how come, in the form view it shows the graph with the correct data when linked thus: Child field: ixTest Master field: ixTest but won't print the graph. The graph will print if I remove the links, but then I have all the data from chart query as it is not limited by ixTest. edit #2 It seems to be a data retrieval/rendering issue in printing. Is there anything in printing that changes the context of records with respect to parent/child relationships?

    Read the article

  • Isn't the C++ standard library backward-compatible?

    - by Chris Metzler
    Hi. I'm working on a 64-bit Linux system, trying to build some code that depends on third-party libraries for which I have binaries. During linking, I get a stream of undefined reference errors for one of the libraries, indicating that the linker couldn't resolve references to standard C++ functions/classes, e.g.: librxio.a(EphReader.o): In function `gpstk::EphReader::read_fic_data(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)': EphReader.cpp:(.text+0x27c): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' EphReader.cpp:(.text+0x4e8): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' I'm not really a C++ programmer, but this looks to me like it can't find the standard library. Doing some more research, I got the following when I looked at librxio's dependency for the standard library: $ ldd librxio.so.16.0 ./librxio.so.16.0: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./librxio.so.16.0) libm.so.6 => /lib64/libm.so.6 (0x00002aaaaad45000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00002aaaaafc8000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00002aaaab2c8000) libc.so.6 => /lib64/libc.so.6 (0x00002aaaab4d7000) /lib64/ld-linux-x86-64.so.2 (0x0000555555554000) So I read that as saying that librxio (one of the third-party libraries) requires at least v3.4.9 of the standard library. But the version I have installed is 4.1.2: $ rpm -qa | grep libstdc compat-libstdc++-33-3.2.3-61.x86_64 libstdc++-devel-4.1.2-14.el5.i386 libstdc++-devel-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.i386 Shouldn't this work? The shared object major number is 6, same as for v3.4.9. At this level, shouldn't this be backward compatible? It seems like the third-party library is looking for an earlier version of the standard library than what I have installed; but isn't there backward compatibility between versions with the same major number for the shared library? Again, I'm not really a C++ programmer; but I don't see what the problem is. Any advice greatly appreciated. Thanks.

    Read the article

  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

    Read the article

  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

    Read the article

  • Making Global Struct in C++ Program

    - by mosg
    Hello world! I am trying to make global structure, which will be seen from any part of the source code. I need it for my big Qt project, where some global variables needed. Here it is: 3 files (global.h, dialog.h & main.cpp). For compilation I use Visual Studio (Visual C++). global.h #ifndef GLOBAL_H_ #define GLOBAL_H_ typedef struct TNumber { int g_nNumber; } TNum; TNum Num; #endif dialog.h #ifndef DIALOG_H_ #define DIALOG_H_ #include <iostream> #include "global.h" using namespace std; class ClassB { public: ClassB() {}; void showNumber() { Num.g_nNumber = 82; cout << "[ClassB][Change Number]: " << Num.g_nNumber << endl; } }; #endif and main.cpp #include <iostream> #include "global.h" #include "dialog.h" using namespace std; class ClassA { public: ClassA() { cout << "Hello from class A!\n"; }; void showNumber() { cout << "[ClassA]: " << Num.g_nNumber << endl; } }; int main(int argc, char **argv) { ClassA ca; ClassB cb; ca.showNumber(); cb.showNumber(); ca.showNumber(); cout << "Exit.\n"; return 0; } When I`m trying to build this little application, compilation works fine, but the linker gives me back an error: 1>dialog.obj : error LNK2005: "struct TNumber Num" (?Num@@3UTNumber@@A) already defined in main.obj Is there exists any solution? Thanks.

    Read the article

  • Makefile issue with compiling a C++ program

    - by Steve
    I recently got MySQL compiled and working on Cygwin, and got a simple test example from online to verify that it worked. The test example compiled and ran successfully. However, when incorporating MySQL in a hobby project of mine it isn't compiling which I believe is due to how the Makefile is setup, I have no experience with Makefiles and after reading tutorials about them, I have a better grasp but still can't get it working correctly. When I try and compile my hobby project I recieve errors such as: Obj/Database.o:Database.cpp:(.text+0x492): undefined reference to `_mysql_insert_id' Obj/Database.o:Database.cpp:(.text+0x4c1): undefined reference to `_mysql_affected_rows' collect2: ld returned 1 exit status make[1]: *** [build] Error 1 make: *** [all] Error 2 Here is my Makefile, it worked with compiling and building the source before I attempted to put in MySQL support into the project. The LIBMYSQL paths are correct, verified by 'mysql_config'. COMPILER = g++ WARNING1 = -Wall -Werror -Wformat-security -Winline -Wshadow -Wpointer-arith WARNING2 = -Wcast-align -Wcast-qual -Wredundant-decls LIBMYSQL = -I/usr/local/include/mysql -L/usr/local/lib/mysql -lmysqlclient DEBUGGER = -g3 OPTIMISE = -O C_FLAGS = $(OPTIMISE) $(DEBUGGER) $(WARNING1) $(WARNING2) -export-dynamic $(LIBMYSQL) L_FLAGS = -lz -lm -lpthread -lcrypt $(LIBMYSQL) OBJ_DIR = Obj/ SRC_DIR = Source/ MUD_EXE = project MUD_DIR = TestP/ LOG_DIR = $(MUD_DIR)Files/Logs/ ECHOCMD = echo -e L_GREEN = \e[1;32m L_WHITE = \e[1;37m L_BLUE = \e[1;34m L_RED = \e[1;31m L_NRM = \e[0;00m DATE = `date +%d-%m-%Y` FILES = $(wildcard $(SRC_DIR)*.cpp) C_FILES = $(sort $(FILES)) O_FILES = $(patsubst $(SRC_DIR)%.cpp, $(OBJ_DIR)%.o, $(C_FILES)) all: @$(ECHOCMD) " Compiling $(L_RED)$(MUD_EXE)$(L_NRM)."; @$(MAKE) -s build build: $(O_FILES) @rm -f $(MUD_EXE) $(COMPILER) -o $(MUD_EXE) $(L_FLAGS) $(O_FILES) @echo " Finished Compiling $(MUD_EXE)."; @chmod g+w $(MUD_EXE) @chmod a+x $(MUD_EXE) @chmod g+w $(O_FILES) $(OBJ_DIR)%.o: $(SRC_DIR)%.cpp @echo " Compiling $@"; $(COMPILER) -c $(C_FLAGS) $< -o $@ .cpp.o: $(COMPILER) -c $(C_FLAGS) $< clean: @echo " Complete compile on $(MUD_EXE)."; @rm -f $(OBJ_DIR)*.o $(MUD_EXE) @$(MAKE) -s build I like the functionality of the Makefile, instead of spitting out all the arguments etc, it just spits out the "Compiling [Filename]" etc. If I add -c to the L_FLAGS then it compiles (I think) but instead spits out stuff like: g++: Obj/Database.o: linker input file unused because linking not done After a full day of trying and research on google, I'm no closer to solving my problem, so I come to you guys to see if you can explain to me why all this is happening and if possible, steps to solve. Regards, Steve

    Read the article

  • mysql timeout - c/C++

    - by user1262876
    Guys i'm facing a problem with this code, the problem is the timeout by timeout i mean the time it takes the program to tell me if the server is connected or not. If i use my localhost i get the answer fast, but when i connect to outside my localhost it takes 50sc - 1.5 min to response and the program frezz until it done. HOw can i fix the frezzing, or make my own timeout, like if still waiting after 50sc, tell me connection failed and stop? please use codes as help, becouse i would understand it better, thanks for any help i get PS: USING MAC #include "mysql.h" #include <stdio.h> #include <stdlib.h> // Other Linker Flags: -lmysqlclient -lm -lz // just going to input the general details and not the port numbers struct connection_details { char *server; char *user; char *password; char *database; }; MYSQL* mysql_connection_setup(struct connection_details mysql_details) { // first of all create a mysql instance and initialize the variables within MYSQL *connection = mysql_init(NULL); // connect to the database with the details attached. if (!mysql_real_connect(connection,mysql_details.server, mysql_details.user, mysql_details.password, mysql_details.database, 0, NULL, 0)) { printf("Conection error : %s\n", mysql_error(connection)); exit(1); } return connection; } MYSQL_RES* mysql_perform_query(MYSQL *connection, char *sql_query) { // send the query to the database if (mysql_query(connection, sql_query)) { printf("MySQL query error : %s\n", mysql_error(connection)); exit(1); } return mysql_use_result(connection); } int main() { MYSQL *conn; // the connection MYSQL_RES *res; // the results MYSQL_ROW row; // the results row (line by line) struct connection_details mysqlD; mysqlD.server = (char*)"Localhost"; // where the mysql database is mysqlD.user = (char*)"root"; // the root user of mysql mysqlD.password = (char*)"123456"; // the password of the root user in mysql mysqlD.database = (char*)"test"; // the databse to pick // connect to the mysql database conn = mysql_connection_setup(mysqlD); // assign the results return to the MYSQL_RES pointer res = mysql_perform_query(conn, (char*) "SELECT * FROM me"); printf("MySQL Tables in mysql database:\n"); while ((row = mysql_fetch_row(res)) !=NULL) printf("%s - %s\n", row[0], row[1], row[2]); // <-- Rows /* clean up the database result set */ mysql_free_result(res); /* clean up the database link */ mysql_close(conn); return 0; }

    Read the article

  • organizing external libraries and include files

    - by stijn
    Over the years my projects use more and more external libraries, and the way I did it starts feeling more and more awkward (although, that has to be said, it does work flawlessly). I use VS on Windows, CMake on others, and CodeComposer for targetting DSPs on Windows. Except for the DSPs, both 32bit and 64bit platforms are used. Here's a sample of what I am doing now; note that as shown, the different external libraries themselves are not always organized in the same way. Some have different lib/include/src folders, others have a single src folder. Some came ready-to-use with static and/or shared libraries, others were built /path/to/projects /projectA /projectB /path/to/apis /apiA /src /include /lib /apiB /include /i386/lib /amd64/lib /path/to/otherapis /apiC /src /path/to/sharedlibs /apiA_x86.lib -->some libs were built in all possible configurations /apiA_x86d.lib /apiA_x64.lib /apiA_x64d.lib /apiA_static_x86.lib /apiB.lib -->other libs have just one import library /path/to/dlls -->most of this directory also gets distributed to clients /apiA_x86.dll and it's in the PATH /apiB.dll Each time I add an external libary, I roughly use this process: build it, if needed, for different configurations (release/debug/platform) copy it's static and/or import libraries to 'sharedlibs' copy it's shared libraries to 'dlls' add an environment variable, eg 'API_A_DIR' that points to the root for ApiA, like '/path/to/apis/apiA' create a VS property sheet and a CMake file to state include path and eventually the library name, like include = '$(API_A_DIR)/Include' and lib = apiA.lib add the propertysheet/cmake file to the project needing the library It's especially step 4 and 5 that are bothering me. I am pretty sure I am not the only one facing this problem, and would like see how others deal with this. I was thinking to get rid of the environment variables per library, and use just one 'API_INCLUDE_DIR' and populating it with the include files in an organized way: /path/to/api/include /apiA /apiB /apiC This way I do not need the include path in the propertysheets nor the environment variables. For libs that are only used on windows I even don't need a propertysheet at all as I can use #pragmas to instruct the linker what library to link to. Also in the code it will be more clear what gets included, and no need for wrappers to include files having the same name but are from different libraries: #include <apiA/header.h> #include <apiB/header.h> #include <apiC_version1/header.h> The withdrawal is off course that I have to copy include files, and possibly** introduce duplicates on the filesystem, but that looks like a minor price to pay, doesn't it? ** actually once libraries are built, the only thing I need from them is the include files and thie libs. Since each of those would have a dedicated directory, the original source tree is not needed anymore so can be deleted..

    Read the article

< Previous Page | 18 19 20 21 22 23 24  | Next Page >