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  • iPhone SDK page flip and Page curl

    - by Andre
    I got the page flips and curls to work. I'll describe what happens... I build and Go The App opens in simulator I press a button and the page curls to page 2... but when it gets to page 2 the page drops down a bit. Why does this happen?

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  • iPhone SDK : UIWebView detect link on textfeild !

    - by Momeks
    Hi i create simple web browser for my app and i don't know why when user click a link the address bar doesn't change as link address here is my code : -(IBAction)webAddress:(id)sender { [site loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:[webAdress text]]]]; [webAdress resignFirstResponder]; } - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { //CAPTURE USER LINK-CLICK. if (navigationType == UIWebViewNavigationTypeLinkClicked) { NSURL *URL = [request URL]; if ([[URL scheme] isEqualToString:@"http"]) { [webAdress setText:[URL absoluteString]]; [self webAddress:nil]; } return NO; } return YES; } what's my problem ?

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  • iPhone SDK: Rendering a CGLayer into an image object

    - by codemercenary
    Hi all, I am trying to add a curved border around an image downloaded and to be displayed in a UITableViewCell. In the large view (ie one image on the screen) I have the following: productImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:product.image]]; [productImageView setAlpha:0.4]; productImageView.frame = CGRectMake(10.0, 30.0, 128.0, 128.0); CALayer *roundedlayer = [productImageView layer]; [roundedlayer setMasksToBounds:YES]; [roundedlayer setCornerRadius:7.0]; [roundedlayer setBorderWidth:2.0]; [roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; [self addSubview:productImageView]; In the table view cell, to get it to scroll fast, an image needs to be drawn in the drawRect method of a UIView which is then added to a custom cell. so in drawRect - (void)drawRect:(CGRect)rect { ... point = CGPointMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP); //CALayer *roundedlayer = [productImageView layer]; //[roundedlayer setMasksToBounds:YES]; //[roundedlayer setCornerRadius:7.0]; //[roundedlayer setBorderWidth:2.0]; //[roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; //[productImageView drawRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; // [productImageView.image drawInRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; So this works well, but if I remove the comment and try to show the rounded CA layer the scrolling goes really slow. To fix this I suppose I would have to render this image context into a different image object, and store this in an array, then set this image as something like: productImageView.image = (UIImage*)[imageArray objectAtIndex:indexPath.row]; My question is "How do I render this layer into an image?" TIA.

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  • Problem with fetching dictionary objects in array from plist iphone sdk

    - by neha
    Hi all, What is the datatype you use to fetch items whose type is dictionary in plist i.e. nsmutabledictionary or nsdictionary? Because I'm using following code to retrieve dictionary objects from an array of dictionaries in plist. NSMutableDictionary *_myDict = [contentArray objectAtIndex:0]; NSLog(@"MYDICT : %@",_myDict); NSString *myKey = (NSString *)[_myDict valueForKey:@"Contents"] ; [[cell lblFeed] setText:[NSString stringWithFormat:@"%@",myKey]]; Here, on first line it's showing me objc_msgsend. ContentArray is an nsarray and it's contents are showing 2 objects that are there in plist. In plist they are dictionary objects. Then why this error? Can anybody please help? Thanx in advance.

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  • Bug Running Android Tutorial HelloTabWidget under SDK 1.5: "setCurrentTag(getIntent())"

    - by Matt J.
    does not compile. Indeed: even in 1.5, this api, getIntent(), is already listed as deprecated. The error message I get complains that getIntent() does not return a String, but setCurrentTab() expects a string. If I guess and change the line to read: "tabHost.setCurrentTab(1); // was setCurrentTab(getIntent())", then it compiles, builds, but does not run. I get the "stopped unexpectedly" error message from the emulator. I cannot even get Log.d to output, so it seems that it stops 'unexpectedly' very early. So the first and main question is: what is the correct fix to "tabHost.setCurrentTab(getIntent())" in the final line of OnCreate() in http://developer.android.com/resources/tutorials/views/hello-tabwidget.html? The second and simpler question is: did I guess right in replacing 'mTabHost' with tabHost in the one place where that occurs?

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  • iPhone SDK: TextView, Keyboard in Landscape mode

    - by Arnold
    Hello. How do I make sure that the textview is shown and the keyboard is not obscuring the textview, while in landscape. Using UICatalog I created a TextViewController which works. In it there are two methods for calling the keyboard and making sure that textView is positioned above the keyboard. his just works great in Portrait mode. I got the Landscape mode working, but on the textView is still being put to the top of the iPhone to compensate for the keyboard in portrait mode. I changed the methods for showing the keyboards. Below is the code for this methods: (I will just let see the code for show, since the hide code will be the reverse.. - (void)keyboardWillShow:(NSNotification *)aNotification { UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait) { // the keyboard is showing so resize the table's height CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.height -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeLeft) { NSLog(@"Left"); // Verijderen later CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeRight){ NSLog(@"Right"); // verwijderen later. CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.width; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } } I know that I have to change the line frame.size.height -= keyboardRect.size.height but I do not seem to get it working. I tried frame.size.width -= keyboardRect.size.height that did not work. Losing the keyboardRect and frame all together work, however off course the keyboard obscures the textview........

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  • iPhone SDK: NSUserDefaults or NSDictionary?

    - by Ricibald
    Compare the following: using NSUserDefaults saving it with synchronize using NSDictionary saving it with writeToFile in the app Documents folder What are the differences? Personally, I prefer to mantain different NSDictionary organized by topic rather than use a single NSUserDefaults. Am I thinking something wrong? Thanks

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  • Operation could not be completed. AVAudioRecorder iphone SDK

    - by Jonathan
    I am trying to record using the iphones microphone: This is my code: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // the path to write file NSString *appFile = [documentsDirectory stringByAppendingPathComponent:@"testing.mp3"]; NSURL *url = [NSURL fileURLWithPath:appFile isDirectory:NO]; NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatMPEGLayer3], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityLow], AVEncoderAudioQualityKey, nil]; NSError *error; recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; if ([recorder prepareToRecord] == YES){ [recorder record]; }else { int errorCode = CFSwapInt32HostToBig ([error code]); NSLog(@"Error: %@ [%4.4s])" , [error localizedDescription], (char*)&errorCode); } NSLog(@"BOOL = %d", (int)recorder.recording); This is the error I get: Operation could not be completed. (OSStatus error 1718449215.) And I can not work out why this doesn't work, as a lot of the code I got from a website. Jonathan

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  • iPhone SDK: Transparent tableviewcell isn't transparent?

    - by Harkonian
    I have a UITableViewController that has a background image. I am setting the image for the tableview like this: [self.view setBackgroundColor: [UIColor colorWithPatternImage: [UIImage imageWithContentsOfFile: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: @"background1.jpg"]]]]; The problem is, each of my custom tableview cells get the same background image--it's repeated in each cell. As a test, I tried making everything in my cell transparent with an alpha of 0.0, but even then although I can't see any of the labels in each cell, I still see the background image repeated in each cell: cell.backgroundColor = [UIColor clearColor]; cell.contentView.backgroundColor = [UIColor clearColor]; cell.contentView.alpha = 0.0; cell.alpha = 0.0; Any suggestions on how to get my table's background image to stop repeating in each cell would be appreciated!

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  • iPhone SDK can't get UIScrollView to work with a UIWebView

    - by Maxwell Segal
    I am building an app that in part of it has two views - one portrait and one landscape. And I want to offer scrolling and pinch & zooming on the landscape orientation. I've built the two views and the simple UIImages in the landscape view all work OK but it does not seem to insert my UIWebView into the UIScrollView. I've done this before with UIImage and all was OK but I must be missing something here - can anybody help with some advice. I'm sure it's something very simple - perhaps to do with the adding of the subview??. Thanks in advance of your help. I've shown the relevant parts of my code below: @interface MonthViewController : UIViewController <UIScrollViewDelegate> { MonthViewController *monthController; IBOutlet UIView *portraitView; IBOutlet UIView *landscapeView; IBOutlet UIWebView *monthKWHChartPortrait; UIWebView *monthKWHChartLandscape; IBOutlet UIScrollView *scrollChartLandscape; IBOutlet UIImageView *eLogoPortrait; IBOutlet UIImageView *eLogoLandscape; IBOutlet UIImageView *clientLogoPortrait; IBOutlet UIImageView *clientLogoLandscape; IBOutlet UIActivityIndicatorView *loadIndicatorPortrait; IBOutlet UIActivityIndicatorView *loadIndicatorLandscape; NSTimer *timer; IBOutlet UILabel *test; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollChartLandscape { return monthKWHChartLandscape; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); } -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:duration]; if (toInterfaceOrientation ==UIInterfaceOrientationLandscapeRight) { NSLog(@"right"); test.text=@"right"; NSString *urlAddressLandscape = @"http://PRIVATEURLHERE.aspx?WIDTH=440"; NSURL *urlLandscape = [NSURL URLWithString:urlAddressLandscape]; NSURLRequest *requestObjLandscape = [NSURLRequest requestWithURL:urlLandscape]; [self.monthKWHChartLandscape loadRequest:requestObjLandscape]; scrollChartLandscape.contentSize = CGSizeMake(monthKWHChartLandscape.frame.size.width, monthKWHChartLandscape.frame.size.height); scrollChartLandscape.maximumZoomScale = 2.5; scrollChartLandscape.minimumZoomScale = 0.6; scrollChartLandscape.showsHorizontalScrollIndicator = YES; scrollChartLandscape.showsVerticalScrollIndicator = YES; scrollChartLandscape.clipsToBounds = YES; scrollChartLandscape.delegate = self; [self.scrollChartLandscape addSubview:monthKWHChartLandscape]; self.view=landscapeView; //self.view.transform=CGAffineTransformMakeRotation(deg2rad*(90)); //self.view.bounds=CGRectMake(0.0, 0.0, 480.0, 320.0); } else

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  • problem in AudioStreaming in Iphone Sdk?

    - by senthilmuthu
    I am using sample code of AudioStream.zip,but when i use this to play Mp3 file , it gives wrong total amount of playing time(after played completely through streaming).... i checked through downloading that Mp3 file into Document Directory and played in Itune it exactly is played for 2.10 seconds.but in streaming through that code(- (double)progress method) gives total playing time only 2.3 sec, is there any sample code for AudioStreaming except that one to give right Total playing Time?

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  • problem in AudioStreaming in Iphone Sdk?

    - by senthilmuthu
    I am using sample code of audioStream.zip, it gives wrong total amount of playing time (2.3 sec after played completely through streaming).... for checking purpose ,i checked through downloading that Mp3 file into Document Directory and played in Itune it exactly is played for 2.10 seconds.(correct time) is there any sample code for AudioStreaming except that one to give right Total playing Time?

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  • iPhone SDK - (void)viewDidLoad { } - Show Progress

    - by Hank Brekke
    I have a long - (void)viewDidLoad { } function that uses the internet to load a page, and whenever the application loads the URL, the screen is black. I have a UIActivityIndicator setup to show that the address is loading, but I don't know how to prevent it from seeming as if the application is not responding, and I don't want to show the network activity indicator [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; because the screen will still be black, just with a loader in the top corner. My code is below: - (void)viewDidLoad { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; email.text = [defaults objectForKey:@"mom_email"]; pass.text = [defaults objectForKey:@"mom_pass"]; if (email.text != nil && pass.text != nil) { [self login:loginBtn]; } } - (IBAction)login:(id)sender { [email resignFirstResponder]; [pass resignFirstResponder]; [loader startAnimating]; // Does nothing though NSString *em = (NSString *)CFURLCreateStringByAddingPercentEscapes(NULL,(CFStringRef)email.text,NULL,(CFStringRef)@"!*'();:@&=+$,/?%#[]",kCFStringEncodingUTF8); NSString *ps = (NSString *)CFURLCreateStringByAddingPercentEscapes(NULL,(CFStringRef)pass.text,NULL,(CFStringRef)@"!*'();:@&=+$,/?%#[]",kCFStringEncodingUTF8); NSURL *url = [[NSURL alloc] initWithScheme:@"http" host:@"localhost" path:[[NSString alloc] initWithFormat:@"/app/login.php?email=%@&pass=%@", em, ps]]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *loginResult = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; [loader stopAnimating]; NSRange range = [loginResult rangeOfString:@"1"]; if (range.location != NSNotFound) { [self dismissModalViewControllerAnimated:YES]; // Doesn't do anything if function called from viewDidLoad } }

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  • iPhone SDK:HTML parsing standard way or example:

    - by Clave Martin
    Hi, I am accessing a web page using NSURLConnection and have a HTML data downloaded programmatically in my iPhone client application. I want to parse and pick some description data from the HTML tags..It is too dirty tags and my data is also here and there. I would like to ask you, is there a standard or easy way of parsing of HTML data on iPhone development. P.S: I know about XML parsing. thanks. Clave/

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  • iPhone SDK "White Flash" transition

    - by Extremely frustrated
    I want to make a button; when you press it the screen fades to a "flash of white" and back like in those powerpoint transitions. I'm thinking maybe dynamically changing the opacity of a white square or something? What do you think? Is there something like this that already exists like part of Catransitions or something? Thanks guys.

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  • UITextView Bold Font iphone sdk

    - by Momeks
    Hi , iam trying to bold / italic text but i use this code to bold my font but when i press bold button whole the UITExtView going to bold but i want select some text and bold / italic or change the color of them .. textPad.font = [UIFont boldSystemFontOfSize:12];

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  • IPhone SDK - Transition to NavigationController display problem

    - by Steblo
    Hi, I am nearly finished with my first IPhone app and everything works fine - except of one very little display bug: My starscreen is an UIView (Fullscreen) without Navigationbar or Toolbar. If I tap on a start button, there is an UIViewAnimationTransitionFlipFromRight animation that flips to the main navigation controller: -(IBAction) switchViewToMainMenu { [UIView beginAnimations:@"Flip View" context:nil]; [UIView setAnimationDuration:1.25]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.window cache:YES]; [self.navController viewWillAppear:YES]; [self.startScreenViewController viewWillDisappear:YES]; [self.startScreenViewController.view removeFromSuperview]; [self.window addSubview:navController.view]; [self.startScreenViewController viewDidDisappear:YES]; [self.navController viewDidAppear:YES]; [UIView commitAnimations]; self.startScreenViewController=nil; [startScreenViewController release]; } This works fine except of one little problem: When the navigation controller view appears (flips in), the Navigationbar on top is some pixels too high (the is a white bar where the Navigationbar should be). When the animation finished, the Navigationbar drops down to the right position. This doesn't look very beautiful... Any ideas how to fix that problem ?

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  • Iphone SDK, arc4random CGPointmake?

    - by Harry
    I have tried using integers to store the number like so: playPin = 35 + arc4random() % 118; playY = -50 - arc4random() %100; if (CGRectIntersectsRect(pin.frame, refreshpin.frame)){ pin.center = CGPointMake(playPin, playY); pinend.center = CGPointMake(pin.center.x, pin.center.y+58); } Then using them, when needed, but... its random the first time, then it just keeps repeating itself. then i tried this: if (CGRectIntersectsRect(pin.frame, refreshpin.frame)){ pin.center = CGPointMake(35 + arc4random() % 118, -50 - arc4random() %100); pinend.center = CGPointMake(pin.center.x, pin.center.y+58); } And this also doesn't work, you cant even see the items i want to display! Any ideas? Thanks. Harry.

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  • iPhone SDK mySQL

    - by Kevin
    Hello everybody, I'm starting on a new iPhone project, and this application mostly relies on mySQL. I have a mysql database running on my computer, and I need this application to send queries to the server to gain information. One example is creating and logging into an account. I have successfully done this on my windows vb.net application, but I know that objective c will be harder. This is basically getting text from the sql database and displaying it on the iPhone application. If someone could simply help me on that, I'll easily get started. So I hope that you guys help me out here :). Thanks Kevin

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • iphone sdk - UITableView - cannot assign a table to the table view

    - by kossibox
    hello, this is a part of my code. My application crashes when i try to load the view including the uitableview. i think there's a problem with the table i'm tryin to use but can't find it. help please gameTimingTable=[NSArray arrayWithObjects:@"2min + 10sec/coup",@"1min + 15sec/coup",@"5min",nil]; declared in .h as NSArray *gameTimingTable; this is the code i'm using to assign the table to the uitableview - (void)viewDidLoad { gameTimingTable=[NSArray arrayWithObjects:@"2min + 10sec/coup",@"1min + 15sec/coup",@"5min",nil]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // There is only one section. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of time zone names. return [gameTimingTable count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; // Try to retrieve from the table view a now-unused cell with the given identifier. UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; // If no cell is available, create a new one using the given identifier. if (cell == nil) { // Use the default cell style. cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } // Set up the cell. NSString *cadence = [gameTimingTable objectAtIndex:indexPath.row]; cell.textLabel.text = cadence; return cell; } /* To conform to Human Interface Guildelines, since selecting a row would have no effect (such as navigation), make sure that rows cannot be selected. */ - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { return nil; } thanks a lot

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  • Getting Android SDK WebView and TabWidget to play nice

    - by jdandrea
    I’m taking the HelloTabWidget Android example and trying two things: Moving the tabs to the bottom vs. the top (if that’s even desirable from an Android UI POV) Making each tab show a particular WebView in the space above I’ve got this for a layout (high level): <TabHost> <LinearLayout> <FrameLayout> <WebView/> <WebView/> <WebView/> <WebView/> <WebView/> </FrameLayout> <TabWidget/> </LinearLayout> </TabHost> Everything has a width/height set to fill_parent except for the TabWidget which has its layout_height set to wrap_content (and the layout_gravity set to bottom). First thing I noticed is that WebViews don’t show anything until all the parents have width/height set to fill_parent. However, once I do that, they fill the entire display, obscuring the TabWidget. Is there some other trick to making these two views play nicely together?

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