Search Results

Search found 18238 results on 730 pages for 'python gui'.

Page 22/730 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • select GUI on windows (wxPy vs pyQt)

    - by Golovko
    Hello! We are plan to create an application for monitoring and configuring our service (which is running on remote server). After long time discuss, we decide for python as pl for our app, because we love and know python (better, than english, really). but we don't know, what GUI toolkit preffered for our aims. We need fast (for development and running) app, which users are admins, mainteners and account managers. There is two GUI toolkit for python, which we know: wxPython and pyQT. Anybody have arguments pro et contra candidat? And maybe peoples know commercial applications, running in this products (only python version of toolkits)? Links are desirable. Thanks, and excuse my english.

    Read the article

  • Numeric GUI bottleneck

    - by Physic
    Hi all, I've made a GUI to set up and start a numerical integrator using PyQT4, Wing, QT, and Python 2.6.6, on my Mac. The thing is, when I run the integrator form the GUI, it takes very many times longer than when I crudely run the integrator from the command line. As an example, a 1000 year integration took 98 seconds on the command line and ~570 seconds from the GUI. In the GUI, the integration runs from a thread and then returns. It uses a a queue to communicate back to the GUI. Does anyone have any ideas as to where the bottleneck is? I suspect that others may be experiencing something like this just on a smaller scale. t = threading.Thread( target=self.threadsafe_start_thread, args=( self.queue, self.selected ) ) t.start() Thanks!

    Read the article

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • Project Euler 10: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 10.  As always, any feedback is welcome. # Euler 10 # http://projecteuler.net/index.php?section=problems&id=10 # The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. # Find the sum of all the primes below two million. import time start = time.time() def primes_to_max(max): primes, number = [2], 3 while number < max: isPrime = True for prime in primes: if number % prime == 0: isPrime = False break if (prime * prime > number): break if isPrime: primes.append(number) number += 2 return primes primes = primes_to_max(2000000) print sum(primes) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • What's wrong with relative imports in Python?

    - by Oddthinking
    I recently upgraded versions of pylint, a popular Python style-checker. It has gone ballistic throughout my code, pointing out places where I import modules in the same package, without specifying the full package path. The new error message is W0403. W0403: Relative import %r, should be %r Used when an import relative to the package directory is detected. Example For example, if my packages are structured like this: /cake /__init__.py /icing.py /sponge.py /drink and in the sponge package I write: import icing instead of import cake.icing I will get this error. While I understand that not all Pylint messages are of equal importance, and I am not afraid to dismiss them, I don't understand why such a practice is considered a poor idea. I was hoping someone could explain the pitfalls, so I could improve my coding style rather than (as I currently plan to do) turning off this apparently spurious warning.

    Read the article

  • Project Euler 15: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 15.  As always, any feedback is welcome. # Euler 15 # http://projecteuler.net/index.php?section=problems&id=15 # Starting in the top left corner of a 2x2 grid, there # are 6 routes (without backtracking) to the bottom right # corner. How many routes are their in a 20x20 grid? import time start = time.time() def factorial(n): if n == 0: return 1 else: return n * factorial(n-1) rows, cols = 20, 20 print factorial(rows+cols) / (factorial(rows) * factorial(cols)) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 9: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 9.  As always, any feedback is welcome. # Euler 9 # http://projecteuler.net/index.php?section=problems&id=9 # A Pythagorean triplet is a set of three natural numbers, # a b c, for which, # a2 + b2 = c2 # For example, 32 + 42 = 9 + 16 = 25 = 52. # There exists exactly one Pythagorean triplet for which # a + b + c = 1000. Find the product abc. import time start = time.time() product = 0 def pythagorean_triplet(): for a in range(1,501): for b in xrange(a+1,501): c = 1000 - a - b if (a*a + b*b == c*c): return a*b*c print pythagorean_triplet() print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Compound assignment operators in Python's Numpy library

    - by Leonard
    The "vectorizing" of fancy indexing by Python's numpy library sometimes gives unexpected results. For example: import numpy a = numpy.zeros((1000,4), dtype='uint32') b = numpy.zeros((1000,4), dtype='uint32') i = numpy.random.random_integers(0,999,1000) j = numpy.random.random_integers(0,3,1000) a[i,j] += 1 for k in xrange(1000): b[i[k],j[k]] += 1 Gives different results in the arrays 'a' and 'b' (i.e. the appearance of tuple (i,j) appears as 1 in 'a' regardless of repeats, whereas repeats are counted in 'b'). This is easily verified as follows: numpy.sum(a) 883 numpy.sum(b) 1000 It is also notable that the fancy indexing version is almost two orders of magnitude faster than the for loop. My question is: "Is there an efficient way for numpy to compute the repeat counts as implemented using the for loop in the provided example?"

    Read the article

  • Project Euler 5: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 5.  As always, any feedback is welcome. # Euler 5 # http://projecteuler.net/index.php?section=problems&id=5 # 2520 is the smallest number that can be divided by each # of the numbers from 1 to 10 without any remainder. # What is the smallest positive number that is evenly # divisible by all of the numbers from 1 to 20? import time start = time.time() def gcd(a, b): while b: a, b = b, a % b return a def lcm(a, b): return a * b // gcd(a, b) print reduce(lcm, range(1, 20)) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 8: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 8.  As always, any feedback is welcome. # Euler 8 # http://projecteuler.net/index.php?section=problems&id=8 # Find the greatest product of five consecutive digits # in the following 1000-digit number import time start = time.time() number = '\ 73167176531330624919225119674426574742355349194934\ 96983520312774506326239578318016984801869478851843\ 85861560789112949495459501737958331952853208805511\ 12540698747158523863050715693290963295227443043557\ 66896648950445244523161731856403098711121722383113\ 62229893423380308135336276614282806444486645238749\ 30358907296290491560440772390713810515859307960866\ 70172427121883998797908792274921901699720888093776\ 65727333001053367881220235421809751254540594752243\ 52584907711670556013604839586446706324415722155397\ 53697817977846174064955149290862569321978468622482\ 83972241375657056057490261407972968652414535100474\ 82166370484403199890008895243450658541227588666881\ 16427171479924442928230863465674813919123162824586\ 17866458359124566529476545682848912883142607690042\ 24219022671055626321111109370544217506941658960408\ 07198403850962455444362981230987879927244284909188\ 84580156166097919133875499200524063689912560717606\ 05886116467109405077541002256983155200055935729725\ 71636269561882670428252483600823257530420752963450' max = 0 for i in xrange(0, len(number) - 5): nums = [int(x) for x in number[i:i+5]] val = reduce(lambda agg, x: agg*x, nums) if val > max: max = val print max print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

    Read the article

  • Project Euler 2: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 2.  As always, any feedback is welcome. # Euler 2 # http://projecteuler.net/index.php?section=problems&id=2 # Find the sum of all the even-valued terms in the # Fibonacci sequence which do not exceed four million. # Each new term in the Fibonacci sequence is generated # by adding the previous two terms. By starting with 1 # and 2, the first 10 terms will be: # 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ... # Find the sum of all the even-valued terms in the # sequence which do not exceed four million. import time start = time.time() total = 0 previous = 0 i = 1 while i <= 4000000: if i % 2 == 0: total +=i # variable swapping removes the need for a temp variable i, previous = previous, previous + i print total print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • PHP developer wanting to learn python

    - by dclowd9901
    I'm pretty familiar at this point with PHP (Javascript, too), up to the point of OOP in PHP, and am looking to branch out my knowledge. I'm looking at Python next, but a lot of it is a bit alien to me as a PHP developer. I'm less concerned about learning the language itself. I'm positive there's plenty of good resources, documentation and libraries to help me get the code down. I'm less sure about the technical aspects of how to set up a dev environment, unit testing and other more mundane details that are very important, aid in rapid development, but aren't as widely covered. Are there any good resources out there for this?

    Read the article

  • Project Euler 16: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 16.  As always, any feedback is welcome. # Euler 16 # http://projecteuler.net/index.php?section=problems&id=16 # 2^15 = 32768 and the sum of its digits is # 3 + 2 + 7 + 6 + 8 = 26. # What is the sum of the digits of the number 2^1000? import time start = time.time() print sum([int(i) for i in str(2**1000)]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 7: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 7.  As always, any feedback is welcome. # Euler 7 # http://projecteuler.net/index.php?section=problems&id=7 # By listing the first six prime numbers: 2, 3, 5, 7, # 11, and 13, we can see that the 6th prime is 13. What # is the 10001st prime number? import time start = time.time() def nthPrime(nth): primes = [2] number = 3 while len(primes) < nth: isPrime = True for prime in primes: if number % prime == 0: isPrime = False break if (prime * prime > number): break if isPrime: primes.append(number) number += 2 return primes[nth - 1] print nthPrime(10001) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Finding the html tag value with Python [on hold]

    - by MrWho
    Consider a html page, which contains a line like below: file: 'http://google.com/video.mp4' I want to search for google.com/video.mp4 in that file and save it in a variable.I want to code it with python. Shortly, I want to elicit a link from a html page, so I need to get the link by using regular expressions or the other techniques in which I'm asking about. PS: What should I exactly try to clarify?it's really annoying that the administrators don't even say what is exactly unclear about the question, they've just learned to close or on hold the topics!

    Read the article

  • Project Euler 4: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 4.  As always, any feedback is welcome. # Euler 4 # http://projecteuler.net/index.php?section=problems&id=4 # Find the largest palindrome made from the product of # two 3-digit numbers. A palindromic number reads the # same both ways. The largest palindrome made from the # product of two 2-digit numbers is 9009 = 91 x 99. # Find the largest palindrome made from the product of # two 3-digit numbers. import time start = time.time() def isPalindrome(s): return s == s[::-1] max = 0 for i in xrange(100, 999): for j in xrange(i, 999): n = i * j; if (isPalindrome(str(n))): if (n > max): max = n print max print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 13: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 13.  As always, any feedback is welcome. # Euler 13 # http://projecteuler.net/index.php?section=problems&id=13 # Work out the first ten digits of the sum of the # following one-hundred 50-digit numbers. import time start = time.time() number_string = '\ 37107287533902102798797998220837590246510135740250\ 46376937677490009712648124896970078050417018260538\ 74324986199524741059474233309513058123726617309629\ 91942213363574161572522430563301811072406154908250\ 23067588207539346171171980310421047513778063246676\ 89261670696623633820136378418383684178734361726757\ 28112879812849979408065481931592621691275889832738\ 44274228917432520321923589422876796487670272189318\ 47451445736001306439091167216856844588711603153276\ 70386486105843025439939619828917593665686757934951\ 62176457141856560629502157223196586755079324193331\ 64906352462741904929101432445813822663347944758178\ 92575867718337217661963751590579239728245598838407\ 58203565325359399008402633568948830189458628227828\ 80181199384826282014278194139940567587151170094390\ 35398664372827112653829987240784473053190104293586\ 86515506006295864861532075273371959191420517255829\ 71693888707715466499115593487603532921714970056938\ 54370070576826684624621495650076471787294438377604\ 53282654108756828443191190634694037855217779295145\ 36123272525000296071075082563815656710885258350721\ 45876576172410976447339110607218265236877223636045\ 17423706905851860660448207621209813287860733969412\ 81142660418086830619328460811191061556940512689692\ 51934325451728388641918047049293215058642563049483\ 62467221648435076201727918039944693004732956340691\ 15732444386908125794514089057706229429197107928209\ 55037687525678773091862540744969844508330393682126\ 18336384825330154686196124348767681297534375946515\ 80386287592878490201521685554828717201219257766954\ 78182833757993103614740356856449095527097864797581\ 16726320100436897842553539920931837441497806860984\ 48403098129077791799088218795327364475675590848030\ 87086987551392711854517078544161852424320693150332\ 59959406895756536782107074926966537676326235447210\ 69793950679652694742597709739166693763042633987085\ 41052684708299085211399427365734116182760315001271\ 65378607361501080857009149939512557028198746004375\ 35829035317434717326932123578154982629742552737307\ 94953759765105305946966067683156574377167401875275\ 88902802571733229619176668713819931811048770190271\ 25267680276078003013678680992525463401061632866526\ 36270218540497705585629946580636237993140746255962\ 24074486908231174977792365466257246923322810917141\ 91430288197103288597806669760892938638285025333403\ 34413065578016127815921815005561868836468420090470\ 23053081172816430487623791969842487255036638784583\ 11487696932154902810424020138335124462181441773470\ 63783299490636259666498587618221225225512486764533\ 67720186971698544312419572409913959008952310058822\ 95548255300263520781532296796249481641953868218774\ 76085327132285723110424803456124867697064507995236\ 37774242535411291684276865538926205024910326572967\ 23701913275725675285653248258265463092207058596522\ 29798860272258331913126375147341994889534765745501\ 18495701454879288984856827726077713721403798879715\ 38298203783031473527721580348144513491373226651381\ 34829543829199918180278916522431027392251122869539\ 40957953066405232632538044100059654939159879593635\ 29746152185502371307642255121183693803580388584903\ 41698116222072977186158236678424689157993532961922\ 62467957194401269043877107275048102390895523597457\ 23189706772547915061505504953922979530901129967519\ 86188088225875314529584099251203829009407770775672\ 11306739708304724483816533873502340845647058077308\ 82959174767140363198008187129011875491310547126581\ 97623331044818386269515456334926366572897563400500\ 42846280183517070527831839425882145521227251250327\ 55121603546981200581762165212827652751691296897789\ 32238195734329339946437501907836945765883352399886\ 75506164965184775180738168837861091527357929701337\ 62177842752192623401942399639168044983993173312731\ 32924185707147349566916674687634660915035914677504\ 99518671430235219628894890102423325116913619626622\ 73267460800591547471830798392868535206946944540724\ 76841822524674417161514036427982273348055556214818\ 97142617910342598647204516893989422179826088076852\ 87783646182799346313767754307809363333018982642090\ 10848802521674670883215120185883543223812876952786\ 71329612474782464538636993009049310363619763878039\ 62184073572399794223406235393808339651327408011116\ 66627891981488087797941876876144230030984490851411\ 60661826293682836764744779239180335110989069790714\ 85786944089552990653640447425576083659976645795096\ 66024396409905389607120198219976047599490197230297\ 64913982680032973156037120041377903785566085089252\ 16730939319872750275468906903707539413042652315011\ 94809377245048795150954100921645863754710598436791\ 78639167021187492431995700641917969777599028300699\ 15368713711936614952811305876380278410754449733078\ 40789923115535562561142322423255033685442488917353\ 44889911501440648020369068063960672322193204149535\ 41503128880339536053299340368006977710650566631954\ 81234880673210146739058568557934581403627822703280\ 82616570773948327592232845941706525094512325230608\ 22918802058777319719839450180888072429661980811197\ 77158542502016545090413245809786882778948721859617\ 72107838435069186155435662884062257473692284509516\ 20849603980134001723930671666823555245252804609722\ 53503534226472524250874054075591789781264330331690' total = 0 for i in xrange(0, 100 * 50 - 1, 50): total += int(number_string[i:i+49]) print str(total)[:10] print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 6: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 6.  As always, any feedback is welcome. # Euler 6 # http://projecteuler.net/index.php?section=problems&id=6 # Find the difference between the sum of the squares of # the first one hundred natural numbers and the square # of the sum. import time start = time.time() square_of_sums = sum(range(1,101)) ** 2 sum_of_squares = reduce(lambda agg, i: agg+i**2, range(1,101)) print square_of_sums - sum_of_squares print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • updater stuck on downloading python files

    - by Tim
    However i am a java programmer is consider myself as a linux noob. So i could use a little help here... I am trying to update my ubuntu from version 10.04 to 12.04.1 (LTS). The downloading start and runs at around 10MB/s untill i am somewhere near 26% and the speed just drops to 0. I figured i could use the command "do-release-update" so i could see what it was doing. Again the same occured: the downloading stucked on 26% at "http://nl.archive.ubuntu.com/ubunutu/ precise/main python-qt4 1386 4.9.1-2ubuntu1". It says it downloaded 41% of that file/package. It also tries another wget on the same file every X seconds. Help? Greetings Tim, Holland.

    Read the article

  • Project Euler 20: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 20.  As always, any feedback is welcome. # Euler 20 # http://projecteuler.net/index.php?section=problems&id=20 # n! means n x (n - 1) x ... x 3 x 2 x 1 # Find the sum of digits in 100! import time start = time.time() def factorial(n): if n == 0: return 1 else: return n * factorial(n-1) print sum([int(i) for i in str(factorial(100))]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Project Euler 1: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 1.  As always, any feedback is welcome. # Euler 1 # http://projecteuler.net/index.php?section=problems&amp;id=1 # If we list all the natural numbers below 10 that are # multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of # these multiples is 23. Find the sum of all the multiples # of 3 or 5 below 1000. import time start = time.time() print sum([x for x in range(1000) if x % 3== 0 or x % 5== 0]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue') # Also cool def constraint(x): return x % 3 == 0 or x % 5 == 0 print sum(filter(constraint, range(1000)))

    Read the article

  • Project Euler 3: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 3.  As always, any feedback is welcome. # Euler 3 # http://projecteuler.net/index.php?section=problems&id=3 # The prime factors of 13195 are 5, 7, 13 and 29. # What is the largest prime factor of the number # 600851475143? import time start = time.time() def largest_prime_factor(n): max = n divisor = 2 while (n >= divisor ** 2): if n % divisor == 0: max, n = n, n / divisor else: divisor += 1 return max print largest_prime_factor(600851475143) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • How can I share my python scripts with my less python-savvy business person partner?

    - by Alex
    I'm taking financial mathematics as an elective, and I'm working with real life finance industry worker type people. It's actually kind of fun. When I pulled out a macbook at one of our meetings, I had four lifelong windows users look at me like I had three heads. Anyway, I'm helping with design and simulation of our trading strategy, and I wrote a little thing using matplotlib to visualize historical stock data. However, these guys don't know how to use git, or install python, or deal with path-related package management things. I need to be able to send my scripts to them to use, and I need to do it with absolutely minimal effort on their part. I was thinking something on the lines of py2exe, but I'd like to hear some advice before I go ahead.

    Read the article

  • Connect to MySQL on remote server from inside python script (DB API)

    - by Atul Kakrana
    Very recently I have started to write python scripts that need to connect few databases on mySQL server. The problem is that when I work from office my script works fine but running a script from my home while on office VPN generates connection error. I also noticed the mySQL client Squirrel also cannot connect from my home but works fine on Office computer. I think both are giving problem for the same reason. Do I need to create a ssh tunnel and forward the port? If yes how do I do it? mySQL is installed on server I have ssh access. Please help me on this AK

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >