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  • Duplicate content in Top Level Domain and country specific website

    - by Ando
    I have myproduct.com which is my master product page. For UK I also own myproduct.co.uk which is a copy of myproduct.com with some localized content: landing page, promotions, prices, and specific tags. But there is also duplicate content: myproduct.com/FAQs/ is the same as myproduct.co.uk/FAQs/ I don't want to do a redirect from myproduct.co.uk/FAQs/ to myproduct.com/FAQs/ as I don't want people to leave the localized website. The myproduct.com/FAQs/ is my "go-to" FAQ page and it's the most likely to be up to date - so I want this page to be indexed my search engines, where as I don't care about myproduct.co.uk/FAQs/ being indexed (unless indexing this page would increase my page rank :) ). What to do now to be SEO friendly & SEO optimal? Stop indexing of myproduct.co.uk/FAQs/ via robots.txt? Do some rel="alternate" hreflang="x" configuring on both /FAQs/ page? Something else?

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  • Content Manager Assistant PSVita Linux Does NOT Recognize USB Port

    - by Nicky Bailuc
    I have an external copy of Windows 7 alongside Quantal and I installed Content Manager Assistant on it. I was able to start the program successfully by finding the Executable file of the program in the program folder in Windows and run it in Wine, however Wine didn't recognize my PSVita that was connected through one of my USB ports. Is there any way to configure WINE to properly recognize the Vita? Content Manager Assistant is a Windows and Mac only program that allows you to transfer files between your PC and PSVita, kinda like iTunes for iPod.

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  • International TLD's vs. duplicate content

    - by Litso
    Hey all, I currently work at a pretty big website that has visitors from around the globe. My job is to help out on the SEO, and one thing we've been discussing lately is the use of international TLD's. The ones we use range between: (partly) translated websites like .es and .de that serve most of the content in the country's language non-translated (english) websites for non-english languages (due to a lack of translations) like .ro and .cz english websites for english speaking countries with localized TLD's (.co.nz, .co.uk) On one hand I really have the feeling this is causing a lot of duplicate content, especially for the last two categories of TLD's. On the other hand though it seems a lot like country-specific TLD's tend to score a lot better in that country's Google. Would it be advisable to keep on using these domains, or should we canonicalize them all to the .com version?

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  • Plug-in or framework recommendation for showing content preview fly-over in CMS

    - by Michael Huang
    The requirement is to have either front end plug-in or back end processor that generates the preview of contents (such as images, videos, PDF files, HTML pages) in a preview popup when user mouse hovers the content. I did some research on this, seems that there are assorted jquery plugins for each type of files, but what we are looking for is a framework that handles all types of file previews. Ideally, we want to generate preview images on the backend, considering the cost of retrieving content on front end. I did find some open source or proprietary CMS that provides this feature, but usually they are shipped as one suite and the API for file preview might not be open. Is there any java or jquery framework that handles file preview? Thanks a lot

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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  • Changing the content of a website completely, and SEO

    - by Sercan
    I have a blog running since like 10 months, which have 300 organic unique visitors daily, and now I will establish an eCommerce website on that domain. That means, I will delete all the content related to the blog. And publish new pages related to eCommerce using a different script. Content of the blog and the topic of eCommerce are also quite different. How should i do this change in terms of SEO? What should I expect in terms of Search Rankings, organic hit?

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  • How to include content from remote server while keeping that content secure

    - by slayton
    I am hosting collection of videos, for which I retain the copyright, on a file server that I'd like to share with family and friends. When a user visits the my fileserver via a web browser they are asked to authenticate using HTTP auth and then they are presented with a basic list of the files. I'd like to build web application that provides a clean interface with simply library functionality. However, this app will be hosted on a different server. I'm trying to figure out a security model for my file server that doesn't require the user to login to both the file-server and the hosting-server. I want to make this as easy as possible for my non-tech savy family while still maintaining security for my files.

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  • seo value of duplicating content externally

    - by Don
    I run a website that includes a blog which was hand-coded by myself and is hosted on the same domain. My partner in this endeavour thinks it would be a good idea to open up a blogger/wordpress blog and duplicate the on-site blog on this off-site blog. AFAIK the main reason for doing this is the SEO benefits of the inbound links that this off-site blog will create. I think this is a bad idea, because: Effectively what we're doing is creating a (very small scale) link farm We're more likely to be punished than rewarded (in SEO terms) for duplicating our content across domains This introduces a problem of synchronising our content across domains. For example, if a blog post is edited on the on-site blog, then ideally the off-site blog should be similarly updated. I know very little about SEO, so would be interested to hear what more informed readers have to say.

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  • Configuring trace file size and number in WebCenter Content 11g

    - by Kyle Hatlestad
    Lately I've been doing a lot of debugging using the System Output tracing in WebCenter Content 11g.  This is built-in tracing in the content server which provides a great level of detail on what's happening under the hood.  You can access the settings as well as a view of the tracing by going to Administration -> System Audit Information.  From here, you can select the tracing sections to include.  Some of my personal favorites are searchquery,  systemdatabase, userstorage, and indexer.  Usually I'm trying to find out some information regarding a search, database query, or user information.  Besides debugging, it's also very helpful for performance tuning. [Read More] 

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  • Is it safe to run multiple XNA ContentManager instances on multiple threads?

    - by Boinst
    My XNA project currently uses one ContentManager instance, and one dedicated background thread for loading all content. I wonder, would it be safe to have multiple ContentManager instances, each in it's own dedicated thread, loading different content at the same time? I'm prompted to ask this question because this article makes the following statement: If there are two textures created at the same time on different threads, they will clobber the other and you will end up with some garbage in the textures. I think that what the author is saying here, is that if I access one ContentManager simultaneously on two threads, I'll get garbage. But what if I have separate ContentManager instances for each thread? If no-one knows the answer already from experience, I'll go ahead and try it and see what happens.

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  • How to use Ninject with XNA?

    - by Rosarch
    I'm having difficulty integrating Ninject with XNA. static class Program { /** * The main entry point for the application. */ static void Main(string[] args) { IKernel kernel = new StandardKernel(NinjectModuleManager.GetModules()); CachedContentLoader content = kernel.Get<CachedContentLoader>(); // stack overflow here MasterEngine game = kernel.Get<MasterEngine>(); game.Run(); } } // constructor for the game public MasterEngine(IKernel kernel) : base(kernel) { this.inputReader = kernel.Get<IInputReader>(); graphicsDeviceManager = kernel.Get<GraphicsDeviceManager>(); Components.Add(kernel.Get<GamerServicesComponent>()); // Tell the loader to look for all files relative to the "Content" directory. Assets = kernel.Get<CachedContentLoader>(); //Sets dimensions of the game window graphicsDeviceManager.PreferredBackBufferWidth = 800; graphicsDeviceManager.PreferredBackBufferHeight = 600; graphicsDeviceManager.ApplyChanges(); IsMouseVisible = false; } Ninject.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject.Modules; using HWAlphaRelease.Controller; using Microsoft.Xna.Framework; using Nuclex.DependencyInjection.Demo.Scaffolding; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace HWAlphaRelease { public static class NinjectModuleManager { public static NinjectModule[] GetModules() { return new NinjectModule[1] { new GameModule() }; } /// <summary>Dependency injection rules for the main game instance</summary> public class GameModule : NinjectModule { #region class ServiceProviderAdapter /// <summary>Delegates to the game's built-in service provider</summary> /// <remarks> /// <para> /// When a class' constructor requires an IServiceProvider, the dependency /// injector cannot just construct a new one and wouldn't know that it has /// to create an instance of the Game class (or take it from the existing /// Game instance). /// </para> /// <para> /// The solution, then, is this small adapter that takes a Game instance /// and acts as if it was a freely constructable IServiceProvider implementation /// while in reality, it delegates all lookups to the Game's service container. /// </para> /// </remarks> private class ServiceProviderAdapter : IServiceProvider { /// <summary>Initializes a new service provider adapter for the game</summary> /// <param name="game">Game the service provider will be taken from</param> public ServiceProviderAdapter(Game game) { this.gameServices = game.Services; } /// <summary>Retrieves a service from the game service container</summary> /// <param name="serviceType">Type of the service that will be retrieved</param> /// <returns>The service that has been requested</returns> public object GetService(Type serviceType) { return this.gameServices; } /// <summary>Game services container of the Game instance</summary> private GameServiceContainer gameServices; } #endregion // class ServiceProviderAdapter #region class ContentManagerAdapter /// <summary>Delegates to the game's built-in ContentManager</summary> /// <remarks> /// This provides shared access to the game's ContentManager. A dependency /// injected class only needs to require the ISharedContentService in its /// constructor and the dependency injector will automatically resolve it /// to this adapter, which delegates to the Game's built-in content manager. /// </remarks> private class ContentManagerAdapter : ISharedContentService { /// <summary>Initializes a new shared content manager adapter</summary> /// <param name="game">Game the content manager will be taken from</param> public ContentManagerAdapter(Game game) { this.contentManager = game.Content; } /// <summary>Loads or accesses shared game content</summary> /// <typeparam name="AssetType">Type of the asset to be loaded or accessed</typeparam> /// <param name="assetName">Path and name of the requested asset</param> /// <returns>The requested asset from the the shared game content store</returns> public AssetType Load<AssetType>(string assetName) { return this.contentManager.Load<AssetType>(assetName); } /// <summary>The content manager this instance delegates to</summary> private ContentManager contentManager; } #endregion // class ContentManagerAdapter /// <summary>Initializes the dependency configuration</summary> public override void Load() { // Allows access to the game class for any components with a dependency // on the 'Game' or 'DependencyInjectionGame' classes. Bind<MasterEngine>().ToSelf().InSingletonScope(); Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); Bind<Game>().To<MasterEngine>().InSingletonScope(); // Let the dependency injector construct a graphics device manager for // all components depending on the IGraphicsDeviceService and // IGraphicsDeviceManager interfaces Bind<GraphicsDeviceManager>().ToSelf().InSingletonScope(); Bind<IGraphicsDeviceService>().To<GraphicsDeviceManager>().InSingletonScope(); Bind<IGraphicsDeviceManager>().To<GraphicsDeviceManager>().InSingletonScope(); // Some clever adapters that hand out the Game's IServiceProvider and allow // access to its built-in ContentManager Bind<IServiceProvider>().To<ServiceProviderAdapter>().InSingletonScope(); Bind<ISharedContentService>().To<ContentManagerAdapter>().InSingletonScope(); Bind<IInputReader>().To<UserInputReader>().InSingletonScope().WithConstructorArgument("keyMapping", Constants.DEFAULT_KEY_MAPPING); Bind<CachedContentLoader>().ToSelf().InSingletonScope().WithConstructorArgument("rootDir", "Content"); } } } } NinjectGame.cs /// <summary>Base class for Games making use of Ninject</summary> public class NinjectGame : Game { /// <summary>Initializes a new Ninject game instance</summary> /// <param name="kernel">Kernel the game has been created by</param> public NinjectGame(IKernel kernel) { Type ownType = this.GetType(); if(ownType != typeof(Game)) { kernel.Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); } kernel.Bind<Game>().To<NinjectGame>().InSingletonScope(); } } } // namespace Nuclex.DependencyInjection.Demo.Scaffolding When I try to get the CachedContentLoader, I get a stack overflow exception. I'm basing this off of this tutorial, but I really have no idea what I'm doing. Help?

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  • Using HTML/CSS for UI in XNA?

    - by Rosarch
    Is there any way to use HTML/CSS to do the user interface for a XNA game? I would need to programmatically be able to update the HTML, as well as handle events. Or is there another framework I should be using? This thread looks promising: http://stackoverflow.com/questions/909671/ui-library-for-xna Also, whatever I use has to work on the Xbox 360.

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  • XNA MediaPlayer fastforward/rewind

    - by bufferz
    Using XNA 4.0, I am currently playing songs from the user's PC/XBox360 using the following: Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song); I see that MediaPlayer has a static Property PlayPosition that, as I've researched, used to be a get/set property, but it has been updated to get-only. Are there any other methods/tricks I can use to explicitly set the playing position of a currently playing song?

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  • Opening XNA Xbox 360 assemblies in Reflector

    - by David Brown
    I'd like to get a look at the differences between the Xbox 360 and Windows XNA assemblies. I know the 360 runs the .NET Compact Framework and I was under the impression that Reflector could read CF assemblies, but when I open them, all of the methods are blank and no internal classes are shown. Is this done on purpose, or is it a limitation of Reflector? Is there another way to see how the Xbox 360 XNA assemblies work?

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  • game development xna/unity3d

    - by nir143
    hi,i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress. i built "pong" with xna before 3 month and left it without any progression. now i want program games again and i search on the internet and got to 2 final best options xna/unity3d. which is better if i know c#? tyvm.

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  • ColorMatrix equivalent in XNA

    - by Charles
    In XNA, how can I achieve the same effect of applying a System.Drawing.Imaging.ColorMatrix? The following article shows how I would like to render my sprites, but it uses GDI+: http://www.c-sharpcorner.com/UploadFile/mahesh/Transformations0512192005050129AM/Transformations05.aspx How can this be done in XNA? Is there a general purpose shade I can use? Any help would be aprreciated.

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  • php http pipeline

    - by asaf
    Hi! I'm trying to get timestamp on beginRequest and on endRequest when processing an http request using php. I know how to do it on asp.net (using httpModules and the finction beginRequest and endRequest). Does anyone know if this option is available on php and guide me how to do it? (I'm not looking for a solution, just some guiding or good reference because i couldn't find any...)

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  • Harvesting Dynamic HTTP Content to produce Replicating HTTP Static Content

    - by Neil Pitman
    I have a slowly evolving dynamic website served from J2EE. The response time and load capacity of the server are inadequate for client needs. Moreover, ad hoc requests can unexpectedly affect other services running on the same application server/database. I know the reasons and can't address them in the short term. I understand HTTP caching hints (expiry, etags....) and for the purpose of this question, please assume that I have maxed out the opportunities to reduce load. I am thinking of doing a brute force traversal of all URLs in the system to prime a cache and then copying the cache contents to geodispersed cache servers near the clients. I'm thinking of Squid or Apache HTTPD mod_disk_cache. I want to prime one copy and (manually) replicate the cache contents. I don't need a federation or intelligence amongst the slaves. When the data changes, invalidating the cache, I will refresh my master cache and update the slave versions, probably once a night. Has anyone done this? Is it a good idea? Are there other technologies that I should investigate? I can program this, but I would prefer a configuration of open source technologies solution Thanks

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  • Get last element of pipeline in powershell

    - by dozacinc
    Hi, This might be weird, but stay with me. I want to get only the last element of a piped result to be assigned to a varaiable. I know how I would do this in "regular" code of course, but since this must be a one-liner. More specifically, I'm interested in getting the file extension when getting the result from an FTP request ListDirectoryDetails. Since this is done within a string expansion, I can't figure out the proper code. Currently I'm getting the last 3 hars, but that is real nasty. New-Object PSObject -Property @{ LastWriteTime = [DateTime]::ParseExact($tempDate, "MMM dd HH:mm",[System.Globalization.CultureInfo]::InvariantCulture) Type = $(if([int]$tempSize -eq 0) { "Directory" } else { $tempName.SubString($tempName.length-3,3) }) Name = $tempName Size = [int]$tempSize } My idea was doing something similar to $tempName.Split(".") | ? {$_ -eq $input[$input.Length-1]} that is, iterate over all, but only take out where the element I'm looking at is the last one of the input-array. What am I missing ? Fire at will /M

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  • How to inline compressed CSS in Rails with assets pipeline

    - by haimg
    I'm trying to inline CSS into my layout. I'm currently using = Rails.application.assets.find_asset('embedded.css').body.html_safe However, the CSS returned is not compressed. I verified what .digest_path asset file exists, and is properly compressed. I can, of course, write a helper that will check if current on-disk compressed asset file exists for a given asset, and use it. However, I think find_asset actually compiles a CSS asset each time it is called -- not good in production. I hope a cleaner solution exists for this issue.

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  • ¿How to draw XNA window inside a panel?

    - by leviatan1001
    Hi there, Im developing a 3d Viewer in vb.net and xna. Its working very well. I have now a windows form and a xna render window, but i would like to render it inside a panel in the windows form. I have searching for info, but its so hard to addapt it into my application. How can i do it? Here is the application Thank you. Image: img299.imageshack.us/img299/384/87117064.jpg

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  • When should a bullet texture be loaded in XNA?

    - by Bill
    I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 Bullet. What is the best way to manage the Bullet textures? Specifically, when should I be calling LoadTexture? Right now, my solution is to populate the Bullet array in the Ship's constructor, with LoadTexture being called in the Bullet constructor. The Bullet objects will be disabled/not visible except when they are active. Does the texture really need to be loaded once for each individual instance of the bullet object? This seems like a very processor-intensive operation. Note: This is a small-scale project, so I'm OK with not implementing a huge texture-management framework since there won't be more than half a dozen or so in the entire game. I'd still like to hear about scalable solutions for future applications, though.

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  • How do I run my XBOX XNA game without a network connection?

    - by Hugh
    I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my other games. It runs fine with a network connection but when its offline it comes up with an error message saying its needs a connection to run the game. This makes no sense, the game is deployed on the Xbox memory, it must be some security policy or something! Is there any way around this? The demo is on monday!

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  • Is there a good way to get pixel-perfect collision detection in XNA?

    - by ashes999
    Is there a well-known way (or perhaps reusable bit of code) for pixel-perfect collision detection in XNA? I assume this would also use polygons (boxes/triangles/circles) for a first-pass, quick-test for collisions, and if that test indicated a collision, it would then search for a per-pixel collision. This can be complicated, because we have to account for scale, rotation, and transparency. WARNING: If you're using the sample code from the link from the answer below, be aware that the scaling of the matrix is commented out for good reason. You don't need to uncomment it out to get scaling to work.

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