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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • What is a good method for coloring textures based on a palette in XNA?

    - by Bob
    I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from that palette. How could I emulate this? The current way I accomplish this is I have a texture with defined values which act as indexes to an array of colors I pass to the GPU. I imagine there must be a better way than this, but maybe this is the best way? I don't want to simply make sure I draw every sprite with the right colors because I want to be able to dynamically alter the palette. I'd also prefer not to alter the texture directly using the CPU.

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  • How do I plot individual pixels using the XNA APIs?

    - by izb
    If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA? I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

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  • Is it possible to work with a dedicated server in XNA?

    - by Jake
    Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: Using port 80 web calls to php-driven database Using an xbox as a master-server (is that possible?) I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory #2 above? or #1 as worst-case scenario?

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  • How do I add Different Screens to my C#/XNA Game?

    - by Ramses Brown
    I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results. I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way? I'm hoping for a solution that can be used in other projects too. Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).

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  • What is duplicate content and how can I avoid being penalized for it on my site?

    - by danlefree
    This is a general, community wiki question regarding duplicate content. If your question was closed as a duplicate of this question and you feel that the information provided here does not provide a sufficient answer, please open a discussion on Pro Webmasters Meta. What does Google consider to be duplicate content? Will the way I am presenting my content result in a duplicate content penalty? How can I avoid having my site's content treated as duplicate content?

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  • Pub banter - content strategy at the ballot box?

    - by Roger Hart
    Last night, I was challenged to explain (and defend) content strategy. Three sheets to the wind after a pub quiz, this is no simple task, but I hope I acquitted myself passably. I say "hope" because there was a really interesting question I couldn't answer to my own satisfaction. I wonder if any of you folks out there in the ethereal internet hive-mind can help me out? A friend - a rather concrete thinker who mathematically models complex biological systems for a living - pointed out that my examples were largely routed in business-to-business web sales and support. He challenged me with: Say you've got a political website, so your goal is to have somebody read it and vote for you - how do you measure the effectiveness of that content? Well, you would. umm. Oh dear. I guess what we're talking about here, to yank it back to my present comfort zone, is a sales process where your point of conversion is off the site. The political example is perhaps a little below the belt, since what you can and can't do, and what data you can and can't collect is so restricted. You can't throw up a "How did you hear about this election?" questionnaire in the polling booth. Exit polls don't pull in your browsing history and site session information. Not everyone fatuously tweets and geo-tags each moment of their lives. Oh, and folks lie. The business example might be easier to attack. You could have, say, a site for a farm shop that only did over the counter sales. Either way, it's tricky. I fell back on some of the work I've done usability testing and benchmarking documentation, and suggested similar, quick and dirty, small sample qualitative UX trials. I'm not wholly sure that was right. Any thoughts? How might we measure and curate for this kind of discontinuous conversion?

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  • Meta tags again. Good or bad to use them as page content?

    - by Guandalino
    From a SEO point of view, is it wise to use exactly the same page title value and keyword/description meta tag values not only as meta information, but also as page content? An example illustrates what I mean. Thanks for any answer, best regards. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Meta tags again. Good or bad to use them as page content?</title> <meta name="DESCRIPTION" content="Why it is wise to use (or not) page title, meta tags description and keyword values as page content."> <meta name="KEYWORDS" content="seo,meta,tags,cms,content"> </head> <body> <h1>Meta tags again. Good or bad to use them as page content?</h1> <h2>Why it is wise to use (or not) page title, meta tags description and keyword values as page content.</h2> <ul> <li><a href="http://webmasters.stackexchange.com/questions/tagged/seo">seo</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/meta">meta</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/tags">tags</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/cms">cms</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/content">content</a> </ul> <p>Read the discussion on <a href="#">webmasters.stackexchange.com</a>. </body> </html>

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  • Meta tags again. Good or bad to use them as page content?

    - by Guandalino
    From a SEO point of view, is it wise to use exactly the same page title value and keyword/description meta tag values not only as meta information, but also as page content? An example illustrates what I mean. Thanks for any answer, best regards. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Meta tags again. Good or bad to use them as page content?</title> <meta name="DESCRIPTION" content="Why it is wise to use (or not) page title, meta tags description and keyword values as page content."> <meta name="KEYWORDS" content="seo,meta,tags,cms,content"> </head> <body> <h1>Meta tags again. Good or bad to use them as page content?</h1> <h2>Why it is wise to use (or not) page title, meta tags description and keyword values as page content.</h2> <ul> <li><a href="http://webmasters.stackexchange.com/questions/tagged/seo">seo</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/meta">meta</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/tags">tags</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/cms">cms</a> <li><a href="http://webmasters.stackexchange.com/questions/tagged/content">content</a> </ul> <p>Read the discussion on <a href="#">webmasters.stackexchange.com</a>. </body> </html>

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  • Gathering statistics for an Oracle WebCenter Content Database

    - by Nicolas Montoya
    Have you ever heard: "My Oracle WebCenter Content instance is running slow. I checked the memory and CPU usage of the application server and it has plenty of resources. What could be going wrong?An Oracle WebCenter Content instance runs on an application server and relies on a database server on the back end. If your application server tier is running fine, chances are that your database server tier may host the root of the problem. While many things could cause performance problems, on active Enterprise Content Management systems, keeping database statistics updated is extremely important.The Oracle Database have a set of built-in optimizer utilities that can help make database queries more efficient. It is strongly recommended to update or re-create the statistics about the physical characteristics of a table and the associated indexes in order to maximize the efficiency of optimizers. These physical characteristics include: Number of records Number of pages Average record length The frequency with which you need to update statistics depends on how quickly the data is changing. Typically, statistics should be updated when the number of new items since the last update is greater than ten percent of the number of items when the statistics were last updated. If a large amount of documents are being added or removed from the system, the a post step should be added to gather statistics upon completion of this massive data change. In some cases, you may need to collect statistics in the middle of the data processing to expedite its execution. These proceses include but are not limited to: data migration, bootstrapping of a new system, records management disposition processing (typically at the end of the calendar year), etc. A DOCUMENTS table with a ten million rows will often generate a very different plan than a table with just a thousand.A quick check of the statistics for the WebCenter Content (WCC) Database could be performed via the below query:SELECT OWNER, TABLE_NAME, NUM_ROWS, BLOCKS, AVG_ROW_LEN,TO_CHAR(LAST_ANALYZED, 'MM/DD/YYYY HH24:MI:SS')FROM DBA_TABLESWHERE TABLE_NAME='DOCUMENTS';OWNER                          TABLE_NAME                       NUM_ROWS------------------------------ ------------------------------ ----------    BLOCKS AVG_ROW_LEN TO_CHAR(LAST_ANALYZ---------- ----------- -------------------ATEAM_OCS                      DOCUMENTS                            4172        46          61 04/06/2012 11:17:51This output will return not only the date when the WCC table DOCUMENTS was last analyzed, but also it will return the <DATABASE SCHEMA OWNER> for this table in the form of <PREFIX>_OCS.This database username could later on be used to check on other objects owned by the WCC <DATABASE SCHEMA OWNER> as shown below:SELECT OWNER, TABLE_NAME, NUM_ROWS, BLOCKS, AVG_ROW_LEN,TO_CHAR(LAST_ANALYZED, 'MM/DD/YYYY HH24:MI:SS')FROM DBA_TABLESWHERE OWNER='ATEAM_OCS'ORDER BY NUM_ROWS ASC;...OWNER                          TABLE_NAME                       NUM_ROWS------------------------------ ------------------------------ ----------    BLOCKS AVG_ROW_LEN TO_CHAR(LAST_ANALYZ---------- ----------- -------------------ATEAM_OCS                      REVISIONS                            2051        46         141 04/09/2012 22:00:22ATEAM_OCS                      DOCUMENTS                            4172        46          61 04/06/2012 11:17:51ATEAM_OCS                      ARCHIVEHISTORY                       4908       244         218 04/06/2012 11:17:49OWNER                          TABLE_NAME                       NUM_ROWS------------------------------ ------------------------------ ----------    BLOCKS AVG_ROW_LEN TO_CHAR(LAST_ANALYZ---------- ----------- -------------------ATEAM_OCS                      DOCUMENTHISTORY                      5865       110          72 04/06/2012 11:17:50ATEAM_OCS                      SCHEDULEDJOBSHISTORY                10131       244         131 04/06/2012 11:17:54ATEAM_OCS                      SCTACCESSLOG                        10204       496         268 04/06/2012 11:17:54...The Oracle Database allows to collect statistics of many different kinds as an aid to improving performance. The DBMS_STATS package is concerned with optimizer statistics only. The database sets automatic statistics collection of this kind on by default, DBMS_STATS package is intended for only specialized cases.The following subprograms gather certain classes of optimizer statistics:GATHER_DATABASE_STATS Procedures GATHER_DICTIONARY_STATS Procedure GATHER_FIXED_OBJECTS_STATS Procedure GATHER_INDEX_STATS Procedure GATHER_SCHEMA_STATS Procedures GATHER_SYSTEM_STATS Procedure GATHER_TABLE_STATS ProcedureThe DBMS_STATS.GATHER_SCHEMA_STATS PL/SQL Procedure gathers statistics for all objects in a schema.DBMS_STATS.GATHER_SCHEMA_STATS (    ownname          VARCHAR2,    estimate_percent NUMBER   DEFAULT to_estimate_percent_type                                                 (get_param('ESTIMATE_PERCENT')),    block_sample     BOOLEAN  DEFAULT FALSE,    method_opt       VARCHAR2 DEFAULT get_param('METHOD_OPT'),   degree           NUMBER   DEFAULT to_degree_type(get_param('DEGREE')),    granularity      VARCHAR2 DEFAULT GET_PARAM('GRANULARITY'),    cascade          BOOLEAN  DEFAULT to_cascade_type(get_param('CASCADE')),    stattab          VARCHAR2 DEFAULT NULL,    statid           VARCHAR2 DEFAULT NULL,    options          VARCHAR2 DEFAULT 'GATHER',    objlist          OUT      ObjectTab,   statown          VARCHAR2 DEFAULT NULL,    no_invalidate    BOOLEAN  DEFAULT to_no_invalidate_type (                                     get_param('NO_INVALIDATE')),  force             BOOLEAN DEFAULT FALSE);There are several values for the OPTIONS parameter that we need to know about: GATHER reanalyzes the whole schema     GATHER EMPTY only analyzes tables that have no existing statistics GATHER STALE only reanalyzes tables with more than 10 percent modifications (inserts, updates,   deletes) GATHER AUTO will reanalyze objects that currently have no statistics and objects with stale statistics. Using GATHER AUTO is like combining GATHER STALE and GATHER EMPTY. Example:exec dbms_stats.gather_schema_stats( -   ownname          => '<PREFIX>_OCS', -   options          => 'GATHER AUTO' -);

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • Java Applet 411 Content Length

    - by user1903006
    I am new to Java. I wrote an applet with a gui that sends results (int w and int p) to a server, and I get the "411 Length Required" error. What am I doing wrong? How do you set a Content-Length? This is the method that communicates with the server: public void sendPoints1(int w, int p){ try { String url = "http://somename.com:309/api/Results"; String charset = "UTF-8"; String query = String.format("?key=%s&value=%s", URLEncoder.encode(String.valueOf(w), charset), URLEncoder.encode(String.valueOf(p), charset)); String length = String.valueOf((url + query).getBytes("UTF-8").length); HttpURLConnection connection = (HttpURLConnection) new URL(url + query).openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Length", length); connection.connect(); System.out.println("Responce Code: " + connection.getResponseCode()); System.out.println("Responce Message: " + connection.getResponseMessage()); } catch (Exception e) { System.err.println(e.getMessage()); } }

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  • Fill 2D area bound by vertices in XNA

    - by oakskc
    I'm learning XNA by doing and, as the title states, I'm trying to see if there's a way to fill a 2D area that is defined by a collection of vertices on a plane. I want to fill with a color, not a file-based texture. For an example, take a rounded rectangle whose vertices are defined by four quarter-circle triangle fans. The vertices are defined by building a collection of triangles, but the triangles may not be adjacent. Additionally, I would like to fill it with more than a single color -- i.e. divide the bound area into four vertical bands and have each a different color. You don't have to provide me the code, pointing me towards resources will help a great deal. I can be handy with Google (which I did try first, but have failed miserably). This is as much an exploration into "what's appropriate for XNA" as it is the implementation of it. Being pretty new to XNA, I'm wanting to also learn what should and shouldn't be done on top of what can and can't be done.

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

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  • Learning XNA for Game Development. Is it worth It?

    - by Nipuna Silva
    It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help. Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?

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  • How to Avoid Duplicate Content in Wordpress Ecommerce Store

    - by Bhanuprakash Moturu
    hi i run a word press eCommerce store powered by woo commerce . i have a large inventory of products most of the product description is same for all products and its mandatory to include it. its creating a large duplicate content on site each category have 6 products i thought of a solution can you suggest which one is good 1 no index and follow product page and link it to categories page using canonical tag 2 index and nofollow product page and link it to categories page using canonical tag which is the best solution and is it a good practice to use canonical tag to link to categories page

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  • Reach Local Proxy Page - Duplicate content?

    - by Simon Bennett
    We have a client who has instructed Reach Local to manage their paid SEO work etc. RL have created a proxy version of the page at http://example-px.rtrk.co.uk which mirrors the existing site completely. Would I be correct in assuming that this would count as duplicate content and one or both of the sites would be penalized because of this? And would the addition of a rel="canonical" meta-tag on the proxy site assist with this? Many thanks in advance.

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  • Digital "Post It" notes for organizing content of sites/pages

    - by Alex
    We're restructuring our old intranet into a new one and are going through each site to find content and use our new standard structure/look-and-feel. Do you recommend a tool where you can do "digital Post-It" notes? It would provide a way to type some items on a "card" and be able to move it around and organize it quickly. Also, if you know of tools in general for this kind of task, please advise. Thank you.

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  • Configuring UCM cache to check for external Content Server changes

    - by Martin Deh
    Recently, I was involved in a customer scenario where they were modifying the Content Server's contributor data files directly through Content Server.  This operation of course is completely supported.  However, since the contributor data file was modified through the "backdoor", a running WebCenter Spaces page, which also used the same data file, would not get the updates immediately.  This was due to two reasons.  The first reason is that the Spaces page was using Content Presenter to display the contents of the data file. The second reason is that the Spaces application was using the "cached" version of the data file.  Fortunately, there is a way to configure cache so backdoor changes can be picked up more quickly and automatically. First a brief overview of Content Presenter.  The Content Presenter task flow enables WebCenter Spaces users with Page-Edit permissions to precisely customize the selection and presentation of content in a WebCenter Spaces application.  With Content Presenter, you can select a single item of content, contents under a folder, a list of items, or query for content, and then select a Content Presenter based template to render the content on a page in a Spaces application.  In addition to displaying the folders and the files in a Content Server, Content Presenter integrates with Oracle Site Studio to allow you to create, access, edit, and display Site Studio contributor data files (Content Server Document) in either a Site Studio region template or in a custom Content Presenter display template.  More information about creating Content Presenter Display Template can be found in the OFM Developers Guide for WebCenter Portal. The easiest way to configure the cache is to modify the WebCenter Spaces Content Server service connection setting through Enterprise Manager.  From here, under the Cache Details, there is a section to set the Cache Invalidation Interval.  Basically, this enables the cache to be monitored by the cache "sweeper" utility.  The cache sweeper queries for changes in the Content Server, and then "marks" the object in cache as "dirty".  This causes the application in turn to get a new copy of the document from the Content Server that replaces the cached version.  By default the initial value for the Cache Invalidation Interval is set to 0 (minutes).  This basically means that the sweeper is OFF.  To turn the sweeper ON, just set a value (in minutes).  The mininal value that can be set is 2 (minutes): Just a note.  In some instances, once the value of the Cache Invalidation Interval has been set (and saved) in the Enterprise Manager UI, it becomes "sticky" and the interval value cannot be set back to 0.  The good news is that this value can also be updated throught a WLST command.   The WLST command to run is as follows: setJCRContentServerConnection(appName, name, [socketType, url, serverHost, serverPort, keystoreLocation, keystorePassword, privateKeyAlias, privateKeyPassword, webContextRoot, clientSecurityPolicy, cacheInvalidationInterval, binaryCacheMaxEntrySize, adminUsername, adminPassword, extAppId, timeout, isPrimary, server, applicationVersion]) One way to get the required information for executing the command is to use the listJCRContentServerConnections('webcenter',verbose=true) command.  For example, this is the sample output from the execution: ------------------ UCM ------------------ Connection Name: UCM Connection Type: JCR External Appliction ID: Timeout: (not set) CIS Socket Type: socket CIS Server Hostname: webcenter.oracle.local CIS Server Port: 4444 CIS Keystore Location: CIS Private Key Alias: CIS Web URL: Web Server Context Root: /cs Client Security Policy: Admin User Name: sysadmin Cache Invalidation Interval: 2 Binary Cache Maximum Entry Size: 1024 The Documents primary connection is "UCM" From this information, the completed  setJCRContentServerConnection would be: setJCRContentServerConnection(appName='webcenter',name='UCM', socketType='socket', serverHost='webcenter.oracle.local', serverPort='4444', webContextRoot='/cs', cacheInvalidationInterval='0', binaryCacheMaxEntrySize='1024',adminUsername='sysadmin',isPrimary=1) Note: The Spaces managed server must be restarted for the change to take effect. More information about using WLST for WebCenter can be found here. Once the sweeper is turned ON, only cache objects that have been changed will be invalidated.  To test this out, I will go through a simple scenario.  The first thing to do is configure the Content Server so it can monitor and report on events.  Log into the Content Server console application, and under the Administration menu item, select System Audit Information.  Note: If your console is using the left menu display option, the Administration link will be located there. Under the Tracing Sections Information, add in only "system" and "requestaudit" in the Active Sections.  Check Full Verbose Tracing, check Save, then click the Update button.  Once this is done, select the View Server Output menu option.  This will change the browser view to display the log.  This is all that is needed to configure the Content Server. For example, the following is the View Server Output with the cache invalidation interval set to 2(minutes) Note the time stamp: requestaudit/6 08.30 09:52:26.001  IdcServer-68    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.016933999955654144(secs) requestaudit/6 08.30 09:52:26.010  IdcServer-69    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.006134999915957451(secs) requestaudit/6 08.30 09:52:26.014  IdcServer-70    GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.004271999932825565(secs) ... other trace info ... requestaudit/6 08.30 09:54:26.002  IdcServer-71    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.020323999226093292(secs) requestaudit/6 08.30 09:54:26.011  IdcServer-72    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.017928000539541245(secs) requestaudit/6 08.30 09:54:26.017  IdcServer-73    GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.010185999795794487(secs) Now that the tracing logs are reporting correctly, the next step is set up the Spaces app to test the sweeper. I will use 2 different pages that will use Content Presenter task flows.  Each task flow will use a different custom Content Presenter display template, and will be assign 2 different contributor data files (document that will be in the cache).  The pages at run time appear as follows: Initially, when the Space pages containing the content is loaded in the browser for the first time, you can see the tracing information in the Content Server output viewer. requestaudit/6 08.30 11:51:12.030 IdcServer-129 CLEAR_SERVER_OUTPUT [dUser=weblogic] 0.029171999543905258(secs) requestaudit/6 08.30 11:51:12.101 IdcServer-130 GET_SERVER_OUTPUT [dUser=weblogic] 0.025721000507473946(secs) requestaudit/6 08.30 11:51:26.592 IdcServer-131 VCR_GET_DOCUMENT_BY_NAME [dID=919][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.21525299549102783(secs) requestaudit/6 08.30 11:51:27.117 IdcServer-132 VCR_GET_CONTENT_TYPES [dUser=sysadmin][IsJava=1] 0.5059549808502197(secs) requestaudit/6 08.30 11:51:27.146 IdcServer-133 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.03360399976372719(secs) requestaudit/6 08.30 11:51:27.169 IdcServer-134 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.008806000463664532(secs) requestaudit/6 08.30 11:51:27.204 IdcServer-135 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.013265999965369701(secs) requestaudit/6 08.30 11:51:27.384 IdcServer-136 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.18119299411773682(secs) requestaudit/6 08.30 11:51:27.533 IdcServer-137 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.1519480049610138(secs) requestaudit/6 08.30 11:51:27.634 IdcServer-138 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.10827399790287018(secs) requestaudit/6 08.30 11:51:27.687 IdcServer-139 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.059702999889850616(secs) requestaudit/6 08.30 11:51:28.271 IdcServer-140 GET_USER_PERMISSIONS [dUser=weblogic][IsJava=1] 0.006703000050038099(secs) requestaudit/6 08.30 11:51:28.285 IdcServer-141 GET_ENVIRONMENT [dUser=sysadmin][IsJava=1] 0.010893999598920345(secs) requestaudit/6 08.30 11:51:30.433 IdcServer-142 GET_SERVER_OUTPUT [dUser=weblogic] 0.017318999394774437(secs) requestaudit/6 08.30 11:51:41.837 IdcServer-143 VCR_GET_DOCUMENT_BY_NAME [dID=508][dDocName=113_ES][dDocTitle=Landing Home][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.15937699377536774(secs) requestaudit/6 08.30 11:51:42.781 IdcServer-144 GET_FILE [dID=326][dDocName=WEBCENTERORACL000315][dDocTitle=Duke][dUser=anonymous][RevisionSelectionMethod=LatestReleased][dSecurityGroup=Public][xCollectionID=0] 0.16288499534130096(secs) The highlighted sections show where the 2 data files DF_UCMCACHETESTER (P1 page) and 113_ES (P2 page) were called by the (Spaces) VCR connection to the Content Server. The most important line to notice is the VCR_GET_DOCUMENT_BY_NAME invocation.  On subsequent refreshes of these 2 pages, you will notice (after you refresh the Content Server's View Server Output) that there are no further traces of the same VCR_GET_DOCUMENT_BY_NAME invocations.  This is because the pages are getting the documents from the cache. The next step is to go through the "backdoor" and change one of the documents through the Content Server console.  This operation can be done by first locating the data file document, and from the Content Information page, select Edit Data File menu option.   This invokes the Site Studio Contributor, where the modifications can be made. Refreshing the Content Server View Server Output, the tracing displays the operations perform on the document.  requestaudit/6 08.30 11:56:59.972 IdcServer-255 SS_CHECKOUT_BY_NAME [dID=922][dDocName=DF_UCMCACHETESTER][dUser=weblogic][dSecurityGroup=Public] 0.05558200180530548(secs) requestaudit/6 08.30 11:57:00.065 IdcServer-256 SS_GET_CONTRIBUTOR_CONFIG [dID=922][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.08632399886846542(secs) requestaudit/6 08.30 11:57:00.470 IdcServer-259 DOC_INFO_BY_NAME [dID=922][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.02268899977207184(secs) requestaudit/6 08.30 11:57:10.177 IdcServer-264 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.007652000058442354(secs) requestaudit/6 08.30 11:57:10.181 IdcServer-263 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.01868399977684021(secs) requestaudit/6 08.30 11:57:10.187 IdcServer-265 GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.009367000311613083(secs) (internal)/6 08.30 11:57:26.118 IdcServer-266 File to be removed: /oracle/app/admin/domains/webcenter/ucm/cs/vault/~temp/703253295.xml (internal)/6 08.30 11:57:26.121 IdcServer-266 File to be removed: /oracle/app/admin/domains/webcenter/ucm/cs/vault/~temp/703253295.xml requestaudit/6 08.30 11:57:26.122 IdcServer-266 SS_SET_ELEMENT_DATA [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0][StatusCode=0][StatusMessage=Successfully checked in content item 'DF_UCMCACHETESTER'.] 0.3765290081501007(secs) requestaudit/6 08.30 11:57:30.710 IdcServer-267 DOC_INFO_BY_NAME [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.07942699640989304(secs) requestaudit/6 08.30 11:57:30.733 IdcServer-268 SS_GET_CONTRIBUTOR_STRINGS [dUser=weblogic] 0.0044570001773536205(secs) After a few moments and refreshing the P1 page, the updates has been applied. Note: The refresh time may very, since the Cache Invalidation Interval (set to 2 minutes) is not determined by when changes happened.  The sweeper just runs every 2 minutes. Refreshing the Content Server View Server Output, the tracing displays the important information. requestaudit/6 08.30 11:59:10.171 IdcServer-270 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.00952600035816431(secs) requestaudit/6 08.30 11:59:10.179 IdcServer-271 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.011118999682366848(secs) requestaudit/6 08.30 11:59:10.182 IdcServer-272 GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.007447000127285719(secs) requestaudit/6 08.30 11:59:16.885 IdcServer-273 VCR_GET_DOCUMENT_BY_NAME [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.0786449983716011(secs) After the specifed interval time the sweeper is invoked, which is noted by the GET_ ... calls.  Since the history has noted the change, the next call is to the VCR_GET_DOCUMENT_BY_NAME to retrieve the new version of the (modifed) data file.  Navigating back to the P2 page, and viewing the server output, there are no further VCR_GET_DOCUMENT_BY_NAME to retrieve the data file.  This simply means that this data file was just retrieved from the cache.   Upon further review of the server output, we can see that there was only 1 request for the VCR_GET_DOCUMENT_BY_NAME: requestaudit/6 08.30 12:08:00.021 Audit Request Monitor Request Audit Report over the last 120 Seconds for server webcenteroraclelocal16200****  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor -Num Requests 8 Errors 0 Reqs/sec. 0.06666944175958633 Avg. Latency (secs) 0.02762500010430813 Max Thread Count 2  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 1 Service VCR_GET_DOCUMENT_BY_NAME Total Elapsed Time (secs) 0.09200000017881393 Num requests 1 Num errors 0 Avg. Latency (secs) 0.09200000017881393  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 2 Service GET_PERSONALIZED_JAVASCRIPT Total Elapsed Time (secs) 0.054999999701976776 Num requests 1 Num errors 0 Avg. Latency (secs) 0.054999999701976776  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 3 Service GET_FOLDER_HISTORY_REPORT Total Elapsed Time (secs) 0.028999999165534973 Num requests 2 Num errors 0 Avg. Latency (secs) 0.014499999582767487  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 4 Service GET_SERVER_OUTPUT Total Elapsed Time (secs) 0.017999999225139618 Num requests 1 Num errors 0 Avg. Latency (secs) 0.017999999225139618  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 5 Service GET_FILE Total Elapsed Time (secs) 0.013000000268220901 Num requests 1 Num errors 0 Avg. Latency (secs) 0.013000000268220901  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor ****End Audit Report*****  

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  • Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API

    Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API Brett Slatkin The Pipeline API makes it easy to analyze complex data using App Engine. This talk will cover how to build multi-phase Map Reduce workflows; how to merge multiple large data sources with "join" operations; and how to build reusable analysis components. It will also cover the API's concurrency model, how to debug in production, and built-in testing facilities. From: GoogleDevelopers Views: 3320 17 ratings Time: 51:39 More in Science & Technology

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