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  • ede-proj-regenerate does weird things with my Makefile

    - by Xavier Maillard
    Hi, I have created a really basic project (Make) like this: (ede-proj-project "zrm" :name "zrm" :file "Project.ede" :targets (list (ede-proj-target-makefile-program "zm" :name "zrm" :path "" :source '("zrm.c") ) ) ) When doing M-x ede-proj-regenerate RET and M-x compile RET RET (accepting make -k as my compile command), make keeps bailing with a **missing separator error. When editing my Makefile outside of Emacs (with the darn evil vi) and replacing spaces by tabs, it works. Is there anything special I should pay attention in order to have this work ? Regards

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  • Cocoa equivalent of diskEvt/kEventClassVolume?

    - by tewha
    We have a drop-down menu of volumes in our UI, and I'd like to update it when a new disk is mounted. In the Classic days, this would involve watching for a diskEvt event. In Carbon, I think this was kEventClassVolume. What's the Cocoa equivalent? (A pointer into Apple's documentation on this would satisfy the question. I've been unable to find anything!)

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  • Polishing an user interface

    - by elec
    Looking for examples of some "final touches" to enhance an existing (raw) user interface. I.e nothing related to the core functionalities of the application, but rather examples of all these little details which give an application a "polished" look (new fonts, change in layout, more descriptive labels...others ?) The target platform will be a mobile platform (android/iphone). Note that I'm severly graphically impaired regarding colour and shape combinations, so anything too sophisticated will probably pass me by completely ;)

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  • Dojo datagrid won't display inside another div

    - by Tom
    Hi, Trying to get a Dojo datagrid working - have duplicated the first example on the documentation page (http://docs.dojocampus.org/dojox/grid/DataGrid) & it works just fine. However, when I try to display the grid inside another div (i.e. putting 'gridContainer4' from the example inside any other div) nothing displays... Any help much appreciated - can't find anything about this anywhere online!

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • Using Sleep with findstr in a .bat

    - by user270506
    I created a .bat file with the below lines cd C:\MyFolder d: findstr "Apple" C:\log.txt |findstr "red" > red_apples.txt SLEEP 3600 GOTO START When the bat is executed, the SLEEP is not working and the commands are running continously. Is there anything wrong with the code? Please help !

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  • JADE (Java) - Changing Agent Container

    - by Chad S
    Is there a way to reassign agents to a different container or will I have to create a new container and then create all new instances of the agents within the new container? I have done a lot of searching and can't seem to find anything on container reassignment. Thanks in advance for any info!

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  • reference dll not copying to bin with deployment project causing error

    - by g.foley
    We have several external dlls being referenced in our Web Application Project. We have a deployment project for installing on the hosting servers. When we were using .net 3.5 and vs2008 the dll were being copied to the bin folder. Since we have upgraded to .net 4 vs2010 this no longer happens and we are getting servers errors since the references cannot be found. CopyLocal is set to true, and i cannot find anything inside the web.config which suggest this is being set else where.

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  • .htaccess rules to have cakephp in root and wordpress in subfolder

    - by cc-mf
    Hello, How can I combine the .htaccess rules for cakephp RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] with the following RewriteEngine On RewriteCond %{HTTP_HOST} folder.yoursite.com RewriteRule ^(.*)$ /folder [L] in other words redirect anything to app/webroot/ except /blog (wich is an exisiting folder with a wordpress installation) and redirect blog.domain.com to the blog subfolder Thank you very much

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  • IronPython overriding __setattr__ and __getattr__

    - by yodaj007
    I'm trying to implement a class in C# with a method that intercepts the Python __setattr__ and __getattr__ magic methods. I found this bug report: http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=8143 But that is from 2008, and nowhere can I find ICustomAttributes or PythonNameAttribute. I don't see anything useful in Interfaces.cs either. Can someone point me in the right direction?

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  • CruiseControl multiple source folders

    - by Juergen
    Hi, I want to compile a project (with CruiseControl) not only if its source changes, but also if some dependencies change. example: I got 3 folders: c:\myProject\src (my source folder) c:\dependency1\src (source code of dependency 1) c:\dependency2\output (dll of dependency 2) I want to compile my project in cruisecontrol if anything in one of these folders change. How can I configure this in my ccnet.config? bye and thanks juergen

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  • Where's javax.servlet?

    - by egaga
    I have jdk1.6.0_13 installed, but when I try to find a javax.servlet package, or press ctrl+space in Eclipse after Servlet I cannot get anything. Where can I download this package, and why isn't it included in standard distribution for developers?

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  • Pygame, sounds don't play

    - by terabytest
    I'm trying to play sound files (.wav) with pygame but when I start it I never hear anything. This is the code: import pygame pygame.init() pygame.mixer.init() sounda= pygame.mixer.Sound("desert_rustle.wav") sounda.play() I also tried using channels but the result is the same

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  • what does "from MODULE import _" do in python?

    - by Paul
    Hi all, In the Getting things gnome code base I stumbled upon this import statement from GTG import _ and have no idea what it means, never seen this in the documentation and a quick so / google search didn't turn anything up. Thank you all in advance Paul

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  • Firefox CSS error

    - by Matko
    Hello! Please visit http://domenadesign.com/istra-bike.com with Firefox browser! After a few clicks on the links page go crazy but only in Firefox, what's the problem? I tried to experiment with anything in css (position, float...) but it doesnt work properly.. Thank you for your answer!

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  • Exporting classes containing std:: objects (vector, map, etc) from a dll

    - by RnR
    I'm trying to export classes from a DLL that contain objects such as std::vectors and std::stings - the whole class is declared as dll export through: class DLL_EXPORT FontManager { The problem is that for members of the complex types I get this warning: warning C4251: 'FontManager::m__fonts' : class 'std::map<_Kty,_Ty' needs to have dll-interface to be used by clients of class 'FontManager' with [ _Kty=std::string, _Ty=tFontInfoRef ] I'm able to remove some of the warnings by putting the following forward class declaration before them even though I'm not changing the type of the member variables themselves: template class DLL_EXPORT std::allocator<tCharGlyphProviderRef>; template class DLL_EXPORT std::vector<tCharGlyphProviderRef,std::allocator<tCharGlyphProviderRef> >; std::vector<tCharGlyphProviderRef> m_glyphProviders; Looks like the forward declaration "injects" the DLL_EXPORT for when the member is compiled but is it safe? Does it realy change anything when the client compiles this header and uses the std container on his side? Will it make all future uses of such a container DLL_EXPORT (and possibly not inline?)? And does it really solve the problem that the warning tries to warn about? Is this warning anything I should be worried about or would it be best to disable it in the scope of these constructs? The clients and the dll will always be built using the same set of libraries and compilers and those are header only classes... I'm using Visual Studio 2003 with the standard STD library. ---- Update ---- I'd like to target you more though as I see the answers are general and here we're talking about std containers and types (such as std::string) - maybe the question really is: Can we disable the warning for standard containers and types available to both the client and the dll through the same library headers and treat them just as we'd treat an int or any other built-in type? (It does seem to work correctly on my side.) If so would should be the conditions under which we can do this? Or should maybe using such containers be prohibited or at least ultra care taken to make sure no assignment operators, copy constructors etc will get inlined into the dll client? In general I'd like to know if you feel designing a dll interface having such objects (and for example using them to return stuff to the client as return value types) is a good idea or not and why - I'd like to have a "high level" interface to this functionality... maybe the best solution is what Neil Butterworth suggested - creating a static library?

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  • Simplest way to convert all html links in a string using PHP

    - by Gaz
    I am trying to convert a block of text that contains html text - i'd like to find all http links and convert them for link tracking purposes. So eg anything like this in a string would be converted to the latter <a href="http://www.google.com">Some Link</a> <a href="http://www.mysite.com/tracking.php?url=www.google.com">Some Link</a> Can anyone how to do this taking into account the original string will consists of all sorts of html, images etc..

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  • Building a simple cart using object orientated PHP

    - by James
    I've built basic shopping carts with PHP before but in an attempt to get my feet wet with OOP, I'd like to try using that method. I come from a design background but do understand some basics of OOP but would like to see a tutorial or something simple I could base this on. The site is small and the cart functionality required is very standard. Can anyone offer a link to a decent tutorial or article on building a Cart with PHP OOP, a quick google didn't turn up anything decent.

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  • What should I use to define image height/width resolution?

    - by Tedy
    I've read all over the Internet that I should not define fonts (or anything) with absolute pixel height/width/size and instead, use EM ... so that on higher resolution displays, my web site can scale appropriately. However, what do I use to define IMAGE height/width ... because images won't scale well (they look pixelated)

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