Search Results

Search found 11972 results on 479 pages for 'writing'.

Page 222/479 | < Previous Page | 218 219 220 221 222 223 224 225 226 227 228 229  | Next Page >

  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

    Read the article

  • Storage of leftover values in a situation of having to round down

    - by jt0dd
    I'm writing an app (client and server side) where the number of sales required by each employee must be kept track of in round-number form. Each month, the employees are required to sell a certain number, and this app needs to keep track of how many sales must be made for each 12 hour interval during the work week. Because I have to round the values down to a whole number, I must keep track of leftovers in the rounding process and ensure that they are always carried over. My method must ensure the storage of the leftover value even when client and server side crash, restart, close, etc. Right now, I'm working on doing this by storing the leftovers in a field in the user's account row in the database each time a value is rounded, reading the stored value, removing any portion that is used (when a whole number is reached, most of the leftover is used up), and storing the new value. This practice seems weird because while the leftovers are calculated on the client side, it's the same number for each employee, and every employee using the app is storing a copy of the same leftover data. Alternatively, I could have all clients store the data at once into the same data field on a general table, but this is just as weird. Is there a better way that this can be handled or is my method correct?

    Read the article

  • SQL Azure Book

    - by ScottKlein
    One of the hotest technology topics of the day is Azure. Being a SQL guy, I am all over this technology, especially SQL Azure. So much so that Herve Roggero and I are currently writing a book for APress on SQL Azure. This book will be out in September and will include deep and thorough coverage of SQL Azure, best practices, and how-to's. We are excited about this book and the technology. However, we'd like to hear from you. As we go around evangelizing SQL Azure at user groups, code camps, and SQL Saturday's, we see the range of "heard of it" to "experimenting with it". Very few are actually doing something with Azure. I'd like to know what your concerns/questions are regarding Azure.  More specifically, what functionality do you think is cool as well as what is lacking, and what would be your list of "must have's" to do something with Azure. We hear a lot regarding security concerns, lack of backup/restore, etc. Is there more? Herve and I will be posting frequently as we write to let you know what we find, what is cool, and what you can look forward to. I'm heading to Tech-Ed in June and hopefully will come back with some great things to tell you!

    Read the article

  • SQL Azure Book

    - by ScottKlein
    One of the hotest technology topics of the day is Azure. Being a SQL guy, I am all over this technology, especially SQL Azure. So much so that Herve Roggero and I are currently writing a book for APress on SQL Azure. This book will be out in September and will include deep and thorough coverage of SQL Azure, best practices, and how-to's. We are excited about this book and the technology. However, we'd like to hear from you. As we go around evangelizing SQL Azure at user groups, code camps, and SQL Saturday's, we see the range of "heard of it" to "experimenting with it". Very few are actually doing something with Azure. I'd like to know what your concerns/questions are regarding Azure.  More specifically, what functionality do you think is cool as well as what is lacking, and what would be your list of "must have's" to do something with Azure. We hear a lot regarding security concerns, lack of backup/restore, etc. Is there more? Herve and I will be posting frequently as we write to let you know what we find, what is cool, and what you can look forward to. I'm heading to Tech-Ed in June and hopefully will come back with some great things to tell you!

    Read the article

  • Take a snapshot with JavaFX!

    - by user12610255
    JavaFX 2.2 has a "snapshot" feature that enables you to take a picture of any node or scene. Take a look at the API Documentation and you will find new snapshot methods in the javafx.scene.Scene class. The most basic version has the following signature: public WritableImage snapshot(WritableImage image) The WritableImage class (also introduced in JavaFX 2.2) lives in the javafx.scene.image package, and represents a custom graphical image that is constructed from pixels supplied by the application. In fact, there are 5 new classes in javafx.scene.image: PixelFormat: Defines the layout of data for a pixel of a given format. WritablePixelFormat: Represents a pixel format that can store full colors and so can be used as a destination format to write pixel data from an arbitrary image. PixelReader: Defines methods for retrieving the pixel data from an Image or other surface containing pixels. PixelWriter: Defines methods for writing the pixel data of a WritableImage or other surface containing writable pixels. WritableImage: Represents a custom graphical image that is constructed from pixels supplied by the application, and possibly from PixelReader objects from any number of sources, including images read from a file or URL. The API documentation contains lots of information, so go investigate and have fun with these useful new classes! -- Scott Hommel

    Read the article

  • Access Control Service: Walkthrough Videos of Web Application, SOAP, REST and Silverlight Integration

    - by Your DisplayName here!
    Over the weekend I worked a little more on my ACS2 sample. Instead of writing it all down, I decided to quickly record four short videos that cover the relevant features and code. Have fun ;) Part 1 – Overview This video does a quick walkthrough of the solution and shows the web application part. This includes driving the sign in UI via JavaScript (thanks Matias) as well as the registration logic I wrote about here. watch Part 2 – SOAP Service and Client The sample app also exposes a WCF SOAP service. This video shows how to wire up the service to ACS and hows how to create a client that first requests a token from an IdP and then sends this token to ACS. watch Part 3 – REST Service and Client This part shows how to set up a WCF REST service that consumes SWT tokens from ACS. Unfortunately there is currently no standard WIF plumbing for REST. For the service integration I had to combine a lot of code from different sources (kzu, zulfiq) as well as the WIF SDK and OAuth CTPs together. But it is working. watch Part 4 – Silverlight and Web Identity Integration This part took by far the most time to write. The Silverlight Client shows ho to sign in to the application using a registered identity provider (including web identities) and using the resulting SWT token to call our REST service. This is designed to be a desktop (OOB) client application (thanks to Jörg for the UI magic). watch code download

    Read the article

  • Is there any way to facilitate switching windows in Ubuntu?

    - by Ivan
    I'm just a student who received my laptop from my uncle, who's a coder, so I'm still getting used to working with ubuntu. I recently upgraded ubuntu from an earlier version, and everything seems to be pretty great. The only thing is that when I open a program, or file, or whatever, it takes up the whole screen. I can only close it by going to the far top left of my screen, or by ctrl+W. Anyways, I find it really hard to switch between programs. For example I really like to have my windows that are open to be accessible by clicking on their icon at the bottom of the screen... Great when writing or researching. Anyways, I really just want to find an easier way to switch windows. Also, I used to love the way I could cube-rotate my screen, and just drag files from one desktop to another, with compiz. Now, its sort of like flipping a coin when I switch windows, is there any way to get my desktop cube back? And yes, I have enabled all the old settings I used to use with compiz. Sorry if what I'm asking is very basic, I know how to use a computer, I'm just not really familiar with the interface! Any help is greatly appreciated.

    Read the article

  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

    Read the article

  • failbit is being set and I can't figure out why

    - by felipedrl
    I'm writing a MIDI file loader. Everything is going fine until at some track I get a failbit exception while trying to read from file. I can't figure out why, I've checked the file size and it's ok too. Upon checking "errno" and it returns "0". Any ideas? Thanks. The snippet follows: file.read(reinterpret_cast<char*>(&mHeader.id), sizeof(MidiHeader)); mTracks = new MidiTrack[mHeader.nTracks]; for (uint i = 0; i < mHeader.nTracks; ++i) { // this read fails on 6th i. I've checked hexadecimal file and it's // ok so far. file.read(reinterpret_cast<char*>(&mTracks[i].id), sizeof(uint)); if (file.fail()) { std::cerr << errno << std::endl; massert(false); } massert(mTracks[i].id == 0x6B72544D); file.read(reinterpret_cast<char*>(&mTracks[i].size), sizeof(uint)); mTracks[i].size = swapBytes(mTracks[i].size); mTracks[i].data = new char[mTracks[i].size]; file.read(mTracks[i].data, mTracks[i].size * sizeof(char)); totalBytesRead += 8 + mTracks[i].size; massert(totalBytesRead <= fileSize); }

    Read the article

  • How can find out the device Id of my unmounted DVD?

    - by fred.bear
    When I put a DVD into the DVD drive, it appears in Nautilus Places, but is not automatically mounted. (this is by personal choice). In this unmounted state, mount (of course) reports nothing, and likewise for df.. but Nautilus is aware of the DVD hardware unit and has read the Label; which it shows in Places So it seems to me that Nautilus has already accessed the DVD devices (Did it temporarily mount it?)... The main point of my question was to determine how to find the device Id of an unmounted device .. but as I've been writing this, I now think it may not be as simple as that... This issue came up because I wanted to test this command cat iso-pieces.* | growisofs -Z /dev/dvd=/dev/stdin, but then realized that I didn't know how to get my DVD's device Id. ... and does the above command requires a mounted device, or does it write directly to the device? ... as you can see, I'm a bit vague about devices :) Come to think of it maybe Nautalus read the DVD device directly, because when all is said and done, something has to read/write directly to it. info growisofs says: Under Linux it will most likely be an ide-scsi device such as "/dev/scd0 How can I find this Id via a script?

    Read the article

  • Run script at user login as root, with a catch

    - by tubaguy50035
    I'm trying to run a PHP script as root on user login. The PHP script adds a Samba share to the Samba config, thus the need for root privileges. The only issue here, is that the user doesn't exist yet. This system is integrated with active directory. So when a user logs in for the first time, a home directory for them is created under /home/DOMAIN/username. I've found this question and that seems like the correct way to get what I want, but I'm having trouble with the syntax since I don't know the user's name. Would it be something like: ALL ALL=(ALL) NOPASSWD: /home/DOMAIN/*/createSambaShare.php This doesn't seem to work as it is currently. Anyone have any ideas or a "scripted" way to add a Samba share on user login? Since I've made other changes to /etc/skel, I just added the bash necessary to run the PHP script in .profile in there. This then gets copied to the "new" user's home and it tries to run the PHP script. But it fails, because these are not privileged users. Changing permissions on the PHP script will not help. It needs to be run as sudo because it opens the Samba config file for writing. Letting any user run the PHP script would result in a PHP error. The homes Samba directive doesn't work for my use case. I need the Samba share to exist once they exist on the server, even when they're not logged in.

    Read the article

  • Is there any kind of established architecture for browser based MMO games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that?

    Read the article

  • Advice on reconciling discordant data

    - by Justin
    Let me support my question with a quick scenario. We're writing an app for family meal planning. We'll produce daily plans with a target calorie goal and meals to achieve it for our nuclear family. Our calorie goal will be calculated for each person from their attributes (gender, age, weight, activity level). The weight attribute is the simplest example here. When Dad (the fascist nerd who is inflicting this on his family) first uses the application he throws approximate values into it for Daughter. He thinks she is 5'2" (157 cm) and 125 lbs (56kg). The next day Mom sits down to generate the menu and looks back over what the bumbling Dad did, quietly fumes that he can never recall anything about the family, and says the value is really 118 lbs! This is the first introduction of the discord. It seems, in this scenario, Mom is probably more correct that Dad. Though both are only an approximation of the actual value. The next day the dear Daughter decides to use the program and sees her weight listed. With the vanity only a teenager could muster she changes the weight to 110 lbs. Later that day the Mom returns home from a doctor's visit the Daughter needed and decides that it would be a good idea to update her Daughter's weight in the program. Hooray, another value, this time 117 lbs. Now how do you reconcile these data points? Measurement error, confidence in parties, bias, and more all confound the data. In some idealized world we'd have a weight authority of some nature providing the one and only truth. How about in our world though? And the icing on the cake is that this single data point changes over time. How have you guys solved or managed this conflict?

    Read the article

  • EDQ Technical Enablement for OPN (Prague - June 17-19)

    - by milomir.vojvodic
    Oracle Enterprise Data Quality (EDQ) Technical Enablement and Partner Training Trusted Data for Your Enterprise Applications Oracle Enterprise Data Quality helps organizations achieve maximum value from their business-critical applications by delivering fit-for-purpose data. These products also enable individuals and collaborative teams to quickly and easily identify and resolve any problems in underlying data. With Oracle Enterprise Data Quality, customers can identify new opportunities, improve operational efficiency, and more efficiently comply with industry or governmental regulation. Oracle Enterprise Data Quality is designed to serve as a very channel friendly platform to OPN.  This means that pre-built extensions, components and even complete business solutions can readily be built and shared.  This allows our customers/partners to be highly efficient in how they deploy custom business solutions, but also allows our partners to develop specialized components, domain knowledge and even complete business solutions. Training is suitable for: · Database administrators · Architects · Technical staff Objectives of the training: After completing this course, participants should: · Have an understanding of the core functionality of EDQ across profiling, auditing, transforming, parsing and matching data · Be able to describe some of the key capabilities and benefits delivered by EDQ · Be able to create and run standalone EDQ processes and jobs · Be ready to start working with data from customers and (with practice) be able to demonstrate EDQ to customers Agenda 17th June Fundamentals For Demoing (Profile, Audit, Transform and More) Profiling Auditing Transforming Writing and exporting data Jobs and scheduling Publishing, packaging and copying EDQ processes Introduction to the Customer Data Extension Pack Realtime Processing via Web Services The Server Console Run Profiles Data Interfaces Sampling Publishing metrics to the Dashboard Users and security 18th June Matching Matching overview Basic matching configuration Matching rule hierarchies Clustering Merging Reviewing possible matches Outputting Match Data Case study 19th June Address Verification Address Verification Overview Configuration Accuracy Flags Parsing Parsing Overview Phrase profiling Tailoring a CDEP Parser Base Tokenization Classification Reclassification Selection Resolution Register Here Don’t miss this FREE event. Space is limited. Oracle University V Parku 2294/4 148 00 Praha 4 17.6. – 19.6. 2014 09:00 a.m.– 17:30 p.m.

    Read the article

  • How can I check myself when I'm the only one working on a project?

    - by Ricardo Altamirano
    I'm in between jobs in my field (unrelated to software development), and I recently picked up a temporary side contract writing a few applications for a firm. I'm the only person working on these specific applications. Are there ways I should be checking myself to make sure my applications are sound? I test my code, try to think of edge cases, generate sample data, use source control, etc. but since I'm the only person working on these applications, I'm worried I'll miss bugs that would easily be found in a team environment. Once I finish the application, either when I'm happy with it or when my deadline expires, the firm plans to use it in production. Any advice? Not to use a cliche, but as of now, I simply work "to the best of my ability" and hope that it's enough. Incidentally, I'm under both strict NDA's and laws about classified material, so I don't discuss the applications with friends who have actually worked in software development. (In case it's not obvious, I am not a software developer by trade, and even my experience with other aspects of information technology/computer science are limited and restrained to dabbling for the most part).

    Read the article

  • Integrating Amazon EC2 in Java via NetBeans IDE

    - by Geertjan
    Next, having looked at Amazon Associates services and Amazon S3, let's take a look at Amazon EC2, the elastic compute cloud which provides remote computing services. I started by launching an instance of Ubuntu Server 14.04 on Amazon EC2, which looks a bit like this in the on-line AWS Management Console, though I whitened out most of the details: Now that I have at least one running instance available on Amazon EC2, it makes sense to use the services that are integrated into NetBeans IDE:  I created a new application with one class, named "AmazonEC2Demo". Then I dragged the "describeInstances" service that you see above, with the mouse, into the class. Then the IDE automatically created all the other files you see below, i.e., 4 Java classes and one properties file: In the properties file, register the access ID and secret keys. These are read by the other generated Java classes. Signing and authentication are done automatically by the code that is generated, i.e., there's nothing generic you need to do and you can immediately begin working on your domain-specific code. Finally, you're now able to rewrite the code in "AmazonEC2Demo" to connect to Amazon EC2 and obtain information about your running instance: public class AmazonEC2Demo { public static void main(String[] args) { String instanceId1 = "i-something"; RestResponse result; try { result = AmazonEC2Service.describeInstances(instanceId1); System.out.println(result.getDataAsString()); } catch (IOException ex) { Logger.getLogger(AmazonEC2Demo.class.getName()).log(Level.SEVERE, null, ex); } } } From the above, you'll receive a chunk of XML with data about the running instance, it's name, status, dates, etc. In other words, you're now ready to integrate Amazon EC2 features directly into the applications you're writing, without very much work to get started. Within about 5 minutes, you're working on your business logic, rather than on the generic code that anyone needs when integrating with Amazon EC2.

    Read the article

  • Most common parts of a SELECT SQL query?

    - by jnrbsn
    I'm writing a function that generates a SELECT SQL query. (I'm not looking for a tool that already does this.) My function currently takes the following arguments which correspond to different parts of the SELECT query (the base table name is already known): where order fields joins group limit All of these arguments will be optional so that the function generates something like this by default: SELECT * FROM `table_name` I want to order the arguments so that the most often used parts of a SELECT query are first. That way the average call to the function will use as few of the arguments as possible rather than passing a null value or something like that to skip an argument. For example, if someone wanted to use the 1st and 3rd arguments but not the rest, they might have to pass a null value as the 2nd argument in order to skip it. So, for general purpose use, how should I order the arguments? Edit: To be more precise, out of the query parts I listed above, what is the order from most used to least used? Also, I'm not looking for solutions that allow me to not have to specify the order. Edit #2: The "fields" argument will default to "*" (i.e all fields/columns).

    Read the article

  • How can I reduce the amount of time it takes to fully regression test an application ready for release?

    - by DrLazer
    An app I work on is being developed with a modified version of scrum. If you are not familiar with scrum, it's just an alternative approach to a more traditional watefall model, where a series of features are worked on for a set amount of time known as a sprint. The app is written in C# and makes use of WPF. We use Visual C# 2010 Express edition as an IDE. If we work on a sprint and add in a few new features, but do not plan to release until a further sprint is complete, then regression testing is not an issue as such. We just test the new features and give the app a good once over. However, if a release is planned that our customers can download - a full regression test is factored in. In the past this wasn't a big deal, it took 3 or 4 days and the devs simply fix up any bugs found in the regression phase, but now, as the app is getting larger and larger and incorporating more and more features, the regression is spanning out for weeks. I am interested in any methods that people know of or use that can decrease this time. At the moment the only ideas I have are to either start writing Unit Tests, which I have never fully tried out in a commercial environment, or to research the possibilty of any UI Automation API's or tools that would allow me to write a program to perform a series of batch tests. I know literally nothing about the possibilities of UI automation so any information would be valuable. I don't know that much about Unit testing either, how complicated can the tests be? Is it possible to get Unit tests to use the UI? Are there any other methods I should consider? Thanks for reading, and for any advice in advance.

    Read the article

  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

    Read the article

  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

    Read the article

  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

    Read the article

  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

    Read the article

  • F# Application Entry Point

    - by MarkPearl
    Up to now I have been looking at F# for modular solutions, but have never considered writing an end to end application. Today I was wondering how one would even start to write an end to end application and realized that I didn’t even know where the entry point is for an F# application. After browsing MSDN a bit I got a basic example of a F# application with an entry point [<EntryPoint>] let main args = printfn "Arguments passed to function : %A" args // Return 0. This indicates success. 0 Pretty simple stuff… but what happens when you have a few modules in a program – so I created a F# project with two modules and a main module as illustrated in the image below… When I try to compile my program I get a build error… A function labeled with the 'EntryPointAttribute' attribute must be the last declaration in the last file in the compilation sequence, and can only be used when compiling to a .exe… What does this mean? After some more reading I discovered that the Program.fs needs to be the last file in the F# application – the order of the files in a F# solution are important. How do I move a source file up or down? I tried dragging the Program.fs file below ModuleB.fs but it wouldn’t allow me to. Then I thought to right click on a source file and got the following menu.   Wala… to move the source file to the bottom of the solution you can select the “Move Up” or “Move Down” option. Now that I got this right I decided to put some code in ModuleA & ModuleB and I have the start of a basic application structure. ModuleA Code namespace MyApp module ModuleA = let PrintModuleA = printf "hello a \n" ()   ModuleB Code namespace MyApp module ModuleB = let PrintModuleB = printf "hello b \n" ()   Program Code // Learn more about F# at http://fsharp.net #light namespace MyApp module Main = open System [<EntryPoint>] let main args = ModuleA.PrintModuleA let endofapp = Console.ReadKey() 0

    Read the article

  • How to know how much detailed requirements should be?

    - by user1620696
    This doubt has to do with the requirements gathering phase of each iteration in one project based on agile methodologies. It arose because of the following situation: suppose I meet with my customer to gather the requirements and he says something like: "I need to be able to add, edit, remove and see details of my employees". That's fine, but how should we register this requirement? Should we simply write something like "the system must allow the user to manage employees", or should we be more specific writing for points The system must allow the user to add employees; The system must allow the user to see details of employees; The system must allow the user to edit employees; The system must allow the user to delete employees; Of course, this is just an example of a situation I was in doubt. The main point here is: how to know how much detailed I must be, and how to know what I should register? Are there strategies for dealing with these things? Thanks very much in advance!

    Read the article

  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

    Read the article

< Previous Page | 218 219 220 221 222 223 224 225 226 227 228 229  | Next Page >