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  • Javascript Module pattern with DOM ready

    - by dego89
    I am writing a JS Module pattern to test out code and help me understand the pattern, using a JS Fiddle. What I can't figure out is why my "private methods" on line 25 and 26, when referenced via DOM ready, have a value of undefined. JSFiddle Code Sample: var obj = { key: "value" }; var Module = (function () { var innerVar = "5"; console.log("obj var in Module:"); console.log(obj); function privateFunction() { console.log("privateFunction() called."); innerFunction(); function innerFunction() { console.log("inner function of (private function) called."); } } function _numTwo() { console.log("_numTwo() function called."); } return { test: privateFunction, numTwo: _numTwo } }(obj)); $(document).ready(function () { console.log("$ Dom Ready"); console.log("Module in Dom Ready: "); console.log(Module.test()); });

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • At what point does programming become a useful skill?

    - by Elip
    This is probably a very difficult question to answer, because of its subjectivity, but even a vague guess would help me out: Now that Khan Academy is beginning to offer Computer Science lectures I'm getting an itch to learn programming again. I maybe am a bit more technical than your average computer user, using Ubuntu as my OS, LaTeX for writing and I know some small tricks like regular expressions or boolean search for google. However from my previous attempts to learn programming, I realized I do not have a natural aptitude for it and I also don't seem to enjoy the process. But I am fairly certain that a basic proficiency in programming could prove to be very beneficial for me career wise; I also often get ideas for little scripts that I cannot implement. My question is: Let's say you study programming 1 hour / day on average. At what point will you become good enough so that programming can be used for automating tasks and actually saving time? Do you think programming is worth picking up if you never have the ambition to make it your career or even your hobby, but use it strictly for utility purposes?

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  • Is application-specific data required for good unit testing?

    - by stinkycheeseman
    I am writing unit tests for a fairly simple function that depends on a fairly complicated set of data. Essentially, the object I am manipulating represents a graph and this function determines whether to chart a line, bar, or pie chart based on the data that came back from the server. This is a simplified version, using jQuery: setDefaultChartType: function (graphObject) { var prop1 = graphObject.properties.key; var numCols = 0; $.each(graphObject.columns, function (colIndex, column) { numCols++; }); if ( numCols > 6 || ( prop1 > 1 && graphObject.data.length == 1) ) { graphObject.setChartType("line"); } else if ( numCols <=6 && prop1 == 1 ) { graphObject.setChartType("bar"); } else if ( numCols <=6 && prop1 > 1 ) { graphObject.setChartType("pie"); } } My question is, should I use mock data that is procured from the actual database? Or can I just fabricate data that fits the different cases? I'm afraid that fabricating data will not expose bugs arising from changes in the database, but on the other hand, it would require a lot more effort to keep the test data up-to-date that I'm not sure is necessary.

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  • I cannot change the grub Default item from OS-1, but I can from OS-2 (dual-boot 10.04 on both)

    - by fred.bear
    My 10.04 system (OS-1) got into a tangle the other day, so I installed a second, dual-boot 10.04 (OS-2), so that I could trouble-shoot the hung system... In case it is relevant to my question, I'll mention that since I got OS-1 working again, it has shown a few battle wounds from its ordeal (.. actually the ordeal was mine ... trying to figure it all out ;) ... I lost some custom settings, but not all. (For the curious: the hangup was caused by rsync writing 600 GB to OS-1's 320 GB drive.. The destination drive was unmounted at the time, and rsync dutifully wrote directly to /media/usb_back; filling it to capacity... I have since, ammended my script :) Because the dual-boot MBR was prepared by OS-2, it is first on the grub list.. However, I want OS-1 to be the default OS to boot... From OS-1, I tried two methods to change the grub-menu's defaule OS. eg. Directly editing /etc/default/grub (then update-grub) Running 'Startup Manager' (then update-grub) Neither of these methods had any effect... so I started OS-2, and tried method 1... It worked! Why can I not change the grub menu from OS-1? .. or if it can be done, How?

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  • Approach to Authenticate Clients to TCP Server

    - by dab
    I'm writing a Server/Client application where clients will connect to the server. What I want to do, is make sure that the client connecting to the server is actually using my protocol and I can "trust" the data being sent from the client to the server. What I thought about doing is creating a sort of hash on the client's machine that follows a particular algorithm. What I did in a previous version was took their IP address, the client version, and a few other attributes of the client and sent it as a calculated hash to the server, who then took their IP, and the version of the protocol the client claimed to be using, and calculated that number to see if they matched. This works ok until you get clients that connect from within a router environment where their internal IP is different from their external IP. My fix for this was to pass the client's internal IP used to calculate this hash with the authentication protocol. My fear is this approach is not secure enough. Since I'm passing the data used to create the "auth hash". Here's an example of what I'm talking about: Client IP: 192.168.1.10, Version: 2.4.5.2 hash = 2*4*5*1 * (1+9+2) * (1+6+8) * (1) * (1+0) Client Connects to Server client sends: auth hash ip version Server calculates that info, and accepts or denies the hash. Before I go and come up with another algorithm to prove a client can provide data a server (or use this existing algorithm), I was wondering if there are any existing, proven, and secure systems out there for generating a hash that both sides can generate with general knowledge. The server won't know about the client until the very first connection is established. The protocol's intent is to manage a network of clients who will be contributing data to the server periodically. New clients will be added simply by connecting the client to the server and "registering" with the server. So a client connects to the server for the first time, and registers their info (mac address or some other kind of unique computer identifier), then when they connect again, the server will recognize that client as a previous person and associate them with their data in the database.

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  • How to know how much detailed requirements should be?

    - by user1620696
    This doubt has to do with the requirements gathering phase of each iteration in one project based on agile methodologies. It arose because of the following situation: suppose I meet with my customer to gather the requirements and he says something like: "I need to be able to add, edit, remove and see details of my employees". That's fine, but how should we register this requirement? Should we simply write something like "the system must allow the user to manage employees", or should we be more specific writing for points The system must allow the user to add employees; The system must allow the user to see details of employees; The system must allow the user to edit employees; The system must allow the user to delete employees; Of course, this is just an example of a situation I was in doubt. The main point here is: how to know how much detailed I must be, and how to know what I should register? Are there strategies for dealing with these things? Thanks very much in advance!

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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Update 3 for "NetBeans Platform for Beginners"

    - by Geertjan
    The latest monthly update of NetBeans Platform for Beginners was released during the last few days. Without any question at all, this book is awesome. I love how it is a 'living book' and that on a monthly basis new updates are made available. In this particular update, as before, reader comments and questions have led to changes and enhancements in the book. In addition, there's now a tighter integration between the long list of samples on GitHub and the book, since wherever a sample relates to a text in the book, the book has a handy icon, so that you know when to hop over to GitHub to get a related sample. Do you have comments or questions about the book? That's what the feedback link is for: https://leanpub.com/nbp4beginners/feedback And there's also a free sample, just in case you'd like to get a feel for the book prior to buying it: http://samples.leanpub.com/nbp4beginners-sample.pdf If you're from a company where you're all sharing a single copy of the book, it would be great if you'd go back and support this great project (and hopefully encourage future books being written) by buying additional copies, ideally one for each developer. Let's show the authors that writing books on the NetBeans Platform is a really profitable thing to do (and I'm hoping they'll write one on Maven and the NetBeans Platform, as well)!

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  • Why does Scala require functions to have explicit return type?

    - by garbage collection
    I recently began learning to program in Scala, and it's been fun so far. I really like the ability to declare functions within another function which just seems to intuitive thing to do. One pet peeve I have about Scala is the fact that Scala requires explicit return type in its functions. And I feel like this hinders on expressiveness of the language. Also it's just difficult to program with that requirement. Maybe it's because I come from Javascript and Ruby comfort zone. But for a language like Scala which will have tons of connected functions in an application, I cannot conceive how I brainstorm in my head exactly what type the particular function I am writing should return with recursions after recursions. This requirement of explicit return type declaration on functions, do not bother me for languages like Java and C++. Recursions in Java and C++, when they did happen, often were dealt with 2 to 3 functions max. Never several functions chained up together like Scala. So I guess I'm wondering if there is a good reason why Scala should have the requirement of functions having explicit return type?

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  • What is the/Is there a right way to tell management that our code sucks?

    - by Azkar
    Our code is bad. It might not have always been considered bad, but it is bad and is only going downhill. I started fresh out of college less than a year ago, and many of the things in our code puzzle me beyond belief. At first I figured that as the new guy I should keep my mouth shut until I learned a little more about our code base, but I've seen plenty to know that it's bad. Some of the highlights: We still use frames (try getting something out of a querystring, almost impossible) VBScript Source Safe We 'use' .NET - by that I mean we have .net wrappers that call COM DLLs making it almost impossible to debug easily Everything is basically one giant function Code is not maintainable. Each page has multiple files that are created every time a new page is made. The main page basically does Response.Write() a bunch of times to render the HTML (runat="server"? no way). After that there can be a lot of logic on the client side (VBScript), and finally the page submits to itself (often time storing many things in hidden fields) where it then posts to a processing page which can do things such as save the data to the database. The specifications we get are laughable. Often times they call for things like "auto-populate field X with either field Y or field Z" with no indication of when to choose field Y or field Z. I'm sure some of this is a result of not being employed at a software company, but I feel as if people writing software should at least care about the quality of their code. I can't even imagine that if I were to bring something up that anything would be done soon, as there is a large deadline looming, but we are continuing to write bad code and use bad practices. What can I do? How do I even bring these issues up? 75% of my team agree with me and have brought up these issues in the past, yet nothing gets changed.

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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • python2.7 help() modules returnd error

    - by GerberaH
    # python Python 2.7.3 (default, Aug 1 2012, 05:14:39) [GCC 4.6.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> help() Welcome to Python 2.7! This is the online help utility. If this is your first time using Python, you should definitely check out the tutorial on the Internet at http://docs.python.org/tutorial/. Enter the name of any module, keyword, or topic to get help on writing Python programs and using Python modules. To quit this help utility and return to the interpreter, just type "quit". To get a list of available modules, keywords, or topics, type "modules", "keywords", or "topics". Each module also comes with a one-line summary of what it does; to list the modules whose summaries contain a given word such as "spam", type "modules spam". help> modules Please wait a moment while I gather a list of all available modules... /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed from gtk import _gtk ** (python:6240): CRITICAL **: pyg_register_boxed: assertion `boxed_type != 0' failed /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: cannot register existing type `GdkDevice' from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk Speicherzugriffsfehler (Speicherabzug geschrieben)

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  • how do I fix 12.04 which has crashed after the latest update

    - by user70261
    I added a new drive to my system because the old one was full and stopped. I installed 12.04 at the same time, onto the new drive using a flash disk while off line. The system performs fine on 12.04 from the flash disk and it booted from the new drive OK and I was able to recover all my old data. The updater suggested that I update, so I went ahead and did so. At the end of which it wanted to reboot. I went ahead but on reboot I get to the log in prompt and then the whole system crashes. It tries to recover and then performs a bug report during which it tells me that a whole bunch of files are out of date (these would be the new ones I just updated!) and the screen goes black. Game over. I've tried to reboot several times ... same result. I can boot off the flash drive OK. How do I restore the system I had before the update, without over writing all my hard earned recovered data? Or how do I identify the "new updates" that are causing me grief?

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Lubuntu fails plug and play such as scanners; default file location on Gnumeric

    - by Arkay
    I am new to Lubuntu and I have been giving it a good try but confess I am now tempted to go back to Windows. However, I am open to persuasion if I can get a simple answer to two questions. The first is a hardware question issue. It seems from the forum that many users like me cannot use plug and play hardware such as scanners. Are we doing anything wrong or does Lubuntu (mine is 13.04) not support plug and play or scanners? I have read lots of previous answers about scanners but they all seem to involve re-writing lines of instructions to various areas of the system - not something an amateur like me can do with ease. Mine is a Packard Belle Diamond 1200 plus and apparently it should work fine on Lubuntu - but can I even get it recognised, let alone working - No? Secondly is there an easy way in Gnumeric to set the default file location so that I don't have to trawl through my whole tree to locate a file I want to open? Thanks to anybody who can get me stay with Lubuntu with their wisdom.

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  • opengl memory issue - quite strange.

    - by user4707
    Hello, I have heard that textures consumes lot of memory but I am surprised how much.... I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory. I think that this is "a bit" too much. I am writing 2D application (no cocos or other framework) Strange is that while I will compile my app with disabled rendering methods: glDrawArrays than It uses only 27MB.... which is about 30MB less... Do you have any Idea why? I am creating textures before rendering of course: rendering looks like this: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); TeksturaObrazek *obrazek_klaw =[[AppDirector sharedAppDirector] obrazek_klaw]; glBindTexture(GL_TEXTURE_2D, [[obrazek_klaw image_texture] name] ); glVertexPointer(2, GL_FLOAT, 0,vertex1); glTexCoordPointer(2, GL_FLOAT, 0, vertex2); glColor4f(1,1,1,alpha); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glPopMatrix(); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; It looks like standard routine... I have spent about 2 days looking for for answer and I still have no clue.

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  • Extracting useful information from free text

    - by insta
    We filter and analyse seats for events. Apparently writing a domain query language for the floor people isn't an option. I'm using C# 4.0 & .NET 4.0, and have relatively free reign to use whatever open-source tools are available. </background-info> If a request comes in for "FLOOR B", the sales people want it to show up if they've entered "FLOOR A-FLOOR F" in a filter. The only problem I have is that there's absolutely no structure to the parsed parameters. I get the string already concatenated (it actually uses a tilde instead of dash). Examples I've seen so far with matches after each: 101WC-199WC (needs to match 150WC) AAA-ZZZ (needs to match AAA, BBB, ABC but not BB) LOGE15-LOGE20 (needs to match LOGE15 but not LOGE150) At first I wanted to try just stripping off the numeric part of the lower and upper, and then incrementing through that. The problem I have is that only some entries have numbers, sometimes the numbers AND letters increment, sometimes its all letters that increment. Since I can't impose any kind of grammar to use (I really wanted [..] expansion syntax), I'm stuck using these entries. Are there any suggestions for how to approach this parsing problem?

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  • System always halt

    - by user211964
    Good day, Thanks Bruno for the prompt response. First sorry for my bad writing. I'll try to clarify my problem. Now my system already update to version 13.10. The problem is my system always put on stop whenever there is no activity. Example: I open terminal then execute "sudo apt-get update" then I leave my laptop away, the update stop at 20%. After I move my mouse then the update continue. When I watch a movie using vlc. Play the movie and change to full screen. After a while like 30-40 seconds the movie pause, and again after I move my mouse or hit any button on my keyboard the movie continue to play. I downloading torrent file, a big file, I leave my laptop the whole night, the next morning the downloading just stop. the problem my laptop cannot be on idle. means when I downloading a file or updating my system I just cannot leave my laptop away. I have to kept my laptop busy like surfing the internet...playing games etc.

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  • Should I be concerned that I can't program very fast without Google? [closed]

    - by seth
    Possible Duplicate: Google is good or bad for programmer? I'm currently in college to be a software engineer, and one of the main principles taught to us is how to learn for ourselves, and how to search the web when we have a doubt. This leads to a proactive attitude - when I need something, I go get it. Recently, I started wondering how much development would I be able to do without internet access and the answer bugged me quite a bit. I know the concept of the languages and how to use them, but I was amazed by how "slow" things were without having the Google to help in the development. Most of the problems I have are related to specific syntax. For example, reading and writing to a file in Java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code and fully understand what it does, but I am sure that without Google it would take me a few tries to get the code correct. Is this normal? Should I be worried and try to change something in my programming behaviour?

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  • VMware Player 5.0 or VMware Workstation 9.0 after upgrade to Ubuntu 12.10

    The upgrade process Upgrading Ubuntu 12.04 to latest version 12.10 - aka Quantal Quetzal - is straight forward and you only need to follow the offical upgrade instructions. Short version on the console looks like this: sudo do-release-upgrade This will update the repository entries, and start the upgrade process. After some minutes or hours of download and installation, you have to reboot your system once to get the new kernel loaded. As time of writing, I'm on '3.5.0-17-generic'. And as with any modification of the kernel version, you have to compile the necessary kernel modules to get VMware Player or Workstation up and running. Usually, this happens the first time you try start your VMware software and that's it. Well, again not so this time. Getting the kernel patch Luckily, the community over VMware is very active and you can get a new kernel patch in the online forums here. Get the download and put in a folder have write permissions. Then you extract the archive on the console like so: tar -xjvf vmware9_kernel35_patch.tar.bz2 Then you change into the newly created folder: cd vmware9_kernel3.5_patch/ And you execute the available shell script as root (superuser) like so: sudo ./patch-modules_3.5.0.sh This will stop any running instances of VMware software, patches the source files and runs the compile process for your active environment. This might take some time depending on your machine, and once completed you can start VMware Player or Workstation as previously. In case that you are going to apply the patch again, the script will simply quit with the following output: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting You might remove the .patched file in case that you upgraded/changed your kernel and you need to apply the patch again. Disclaimer: The patch is "as-is" and the patcher is originally created by Artem S. Tashkinov, and later modified by An_tony. Please refer to the VMware forum in case of questions or problems. There are also patches available for older versions of VMware Player or Workstation.

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  • How to do integrated testing?

    - by Enthusiastic Programmer
    So I have been reading up on a lot of books surrounding testing. But all the books I've read have the same flaws. They will all tell you the definitions of testing. But I have not found a single book that will guide you into integration testing (or pretty much anything higher then unit testing). Is integration testing that elusive or am I reading the wrong books? I'm a hands on person, so I would appreciate it if someone could help me with a simple program: Let's say you need to make some sort of calculation program that calculates something (doesn't matter what) and exports it to *.txt file. Let's assume we use the Model View Controller design principle. And one class for the actual calculating which you'll use in the model and one for writing the textfile. So: View = Controller = Model = CalculationClass, FileClass So for unittesting: You'd test the calculationClass, I'd personally focus most of my unit tests there. And less time on unit testing the view/controller/FileClass. I personally wouldn't see the use of unittesting those unless you want a really robust program. Integration testing: Now this is where I run into a wall. What would I have to test to call it an integration test? I could stub the view and feed the controller data which it would pass on to the model and so forth. And then check what the view gets back in the end. But ... Couldn't I just run the (in this case small) program then and test it manually? Would this be considered a integration test too, or does it have to be automated? Also, can I check multiple items to see if they are correct? I cannot seem to find any book that offers a hands on approach to methods of integration testing.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • IEEE SRS documents: lightweight version when working with outside contractors?

    - by maple_shaft
    Typically we follow an Agile development process that tends not to put an emphasis on writing requirements and technical documents that nobody will read. We tend to focus our limited manpower to development and testing activities with collaborative design and whiteboarding as a key focus. There is a mostly standalone web component that will take quite a few weeks to develop, but this work can be mostly parallel with other project work going on. To try and catch up time I was given a budget for hiring a developer on oDesk to complete this work. While my team isn't accustomed to working off of a firm SRS document, I realize that with outsourced development that it is a good idea to be as firm and specific as possible so I realize that I need to provide a detailed Requirements and Technical Specification document for this work to be done correctly. When I do write a Requirements document I typically utilize the standard IEEE SRS document template but I think this is too verbose and probably overkill for what I need to communicate to a developer. Is there another requirements document that is more lightweight and also accepted by a major standards organization like the IEEE? Further, as what will be developed as a software module that will interact with other software modules, my requirements really need to delve into technical specifications for things to work correctly. In this scenario does it make sense to merge technical and requirements specifications into a single document, and if not, what is a viable alternative?

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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