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  • Where can I find "magic numbers" for classic game play mechanics?

    - by MrDatabase
    I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the obstacles (uniformly distributed? Gaussian?). Where can I find these numbers? p.s. I don't care about the particular platform... Flash on the desktop browser is just as good as some implementation on a mobile device.

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Are high office partitions as effective as private offices?

    - by CraigS
    I'm currently reading DeMarco and Lister's Peopleware, and I've been struck (as everyone is) by their comments about noise reduction via using private offices, and the effect this has on productivity. Private offices are probably not going to happen at my workplace, but I'm wondering if high cubicle partitions (say, 6 feet) might be nearly as good? I imagine they wouldn't deflect quite as much noise, but they would have some effect. One down-side is that the center cubicles would have less natural light. That seems quite a big downer to me. I'd be interested to hear what peoples experiences are.

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  • Creating an encrypted, web-based proxy

    - by Jason
    I have moved to Asia where my internet connection is censored and I'd like to check my messages from social sites which happen to be blocked. As virtually all proxy servers are blocked in this country, I've decided to attempt to roll my own encrypted proxy server. Please note, the key word here is encrypted—if the sniffer sees anything like f@c3b00k or w:k:p3d:ia travelling down the wire I'm had. I have a website hosted with GoDaddy (Windows with PHP 5.2 & IIS 7). Is there any way I can set up an encrypted proxy through this service? If so, how, and what open source tools are available to use?

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • Checking for alternate keys with XNA IsKeyDown

    - by jocull
    I'm working on picking up XNA and this was a confusing point for me. KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.A)) { //Do stuff... } The book I'm using (Learning XNA 4.0, O'Rielly) says that this method accepts a bitwise OR series of keys, which I think should look like this... KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left | Keys.A)) { //Do stuff... } But I can't get it work. I also tried using !IsKeyUp(... | ...) as it said that all keys had to be down for it to be true, but had no luck with that either. Ideas? Thanks.

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  • Where can I find affordable legal advice for game software related inquiries?

    - by Steven Lu
    I am working on simulation middleware which is applicable for game engine implementations. What I would like to do is to make it freely available for use for all non-commercial purposes, while at the same time imposing some percentage of royalty on revenue (above a certain threshold) that is derived from my work. Something very similar to Epic's UDK licensing model. To facilitate the use of my software, I plan to offer binaries (static libs) for several platforms, as well as obfuscated source code which I will freely distribute, in addition to documentation of the API. I simply want to impose the restriction that if you try to make money from it, I get a cut eventually. I'm wondering if there are online forums and such where I am likely to find people who are willing to assist me in terms of learning what sort of things I have to do to get things down on the right kinds of documents. So far a site like this seems to be the most promising.

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  • Seeking questions about creating Microsoft Live Labs Pivot collections

    - by John Conwell
    I've spent the past 3 weeks working a lot with Pivot from Microsoft Live Labs (http://getpivot.com/).  Pivot is a tool that allows you to visually explore data. Its an interesting take on visual data mining. Anyway, I've been writing a lot of code that creates a hierarchy of Pivot collections, where one item in the collection drills down into an entirly new collection. The dev community around Pivot is still very young, so there isnt much tribal knowledge built up yet.  I've spent a lot of time trying to get things to work through trial and error, as well as digging around in Reflector.  But I've finally got a framework built for programatically creating DeepZoom images, Pivot collections, Sparse Images, etc.   If anyone has any questions, or suggestions on a post topic, leave a comment and I'll try and answer your question.

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  • Ubuntu won't run

    - by Cody
    So I just installed it last night, the latest version. I did a fresh install. When I woke this morning I turn on the computer and login. It goes to a black screen with two thick with/multicolored lines towards the bottom and freezes. I then must shut down the tower. I have only been able to run the 'Ubuntu 2D' option. I am new to this all and need some help. Also when I am using terminal it wants me to enter my password, but it says its incorrect. Is there anyway so I don't need to enter my password when I use it and also when I install or remove something? Many thanks would be helpful. What is Ubuntu 2D?

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  • How to save during real-time collaboration

    - by dev.e.loper
    I want multiple users to edit same document. Problem I'm facing is when a new user joins, he might see an outdated document. How do I make sure that new users get most recent changes? Some solutions I thought of: Save on every change. I don't like this solution because it will slow things down on UI and put load on db. When new user joins, trigger save on all other clients. After other clients saved, load document. With this there can be inconsistency still. Any other suggestions would be helpful.

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • How can I figure out why Suspend sometimes fails?

    - by Isaac
    Something is causing suspend crash occasionally. When it does crash, the system freezes with a black screen and stays on, not suspending. This makes me have to hold the power button until the system shuts down. One setting difference I have from most people is, I don't use the option that lets you suspend when the laptop lid is closed. So opening and closing the laptop lid has no actions. I like to press suspend manually. Could this preference change be the cause? How can I start looking for what's causing the crash, since the crash doesn't display errors?

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • How to estimate tasks in scrum?

    - by Arian
    Let's say we have a backlog of User Stories, each with an estimated number of Story Points, and now we're doing the Sprint Planning. Now, the Stories should be broken down into tasks and many Scrum resources suggest that each task should be estimated in person-hours. Since all questions have been discussed by the team at this point, estimating a task should not take longer than a minute. However, since a task should not be longer than a day, assuming a three week sprint with 8 developers means 120 tasks, and taking two hours only for estimations seems to be a bit much to me. I know that experienced teams can skip or short-cut task estimations, but let's say we're not at that stage yet. In your experience, how many tasks are there in a sprint* and how long should it take to estimate all of them? (Estimating only half of them doesn't make much sense, does it?) (*) I know that depends on sprint length and team size, so let's assume 8 developers and three weeks.

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  • Deploying Data-Tier Applications of SQL Server 2008 R2

    SQL Server 2008 R2 Data-Tier Applications make database development, deployment and management much easier. When you create and build a Data Tier Application, it creates a single, self-contained unit of deployment called a DAC package. Arshad Ali shows you how to deploy the created DAC package and discusses the different methods of deployment. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Booting briefly shows CLI login and then black

    - by lepusfelix
    When I boot to Ubuntu on my dualboot system, it appears to boot normally, up to the point when I would normally expect to see the lightDM graphical login screen. However, I see a CLI login screen, which I assume is tty1. Before I get a chance to actually login to it, though, it drops to a black screen with a flashing cursor. Pressing ctrl+alt+f1 does nothing. When I hit the power button on the laptop, I see the usual scrolling text as Ubuntu shuts down. I know that this is related to me having installed the proprietary ATI drivers for the video card. Purging the drivers gave me back a GUI, but unfortunately no working desktop environment, and switching to the mesa drivers returned me to the black screen issue. The only way I can get a stable working CLI is through booting to advanced options and choosing a root shell prompt, as even the failsafe X session doesn't function for me.

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  • Easiest Way To Implement "Slow Motion" and variable game speed in XNA?

    - by TerryB
    I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode and then goes back to normal. What is the easiest way to do this in XNA 4.0 without having to alter all my existing code that relies on GameTime? I have some code that relies on the TotalGameTime, which will be wrong unless I get XNA to slow down. Is there anyway to avoid refactoring that code? Thanks!

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  • Can I create a hybrid software-RAID array with disks of different sizes?

    - by stueng
    Products such as Synology offer something called Synology Hybrid RAID http://www.synology.com/us/products/features/RAID.php This RAID type allows you to make best use of your disks available by using all the disk space available as long as at least two disks share the same increased size where a typical RAID setup would simply "throw away" the extra space I would like to build a NAS with 4 disks available. I will begin by populating it with 3 X 3TB to give me 6TB usable. By the time I have filled this 6TB I imagine that 4TB disks will have come down in price, so at this stage I would add a 4th 4TB disk to give me an additional 3TB of space. When I next run out of space I will change one of the original 3TB disks with a 4TB disk giving me an additional 1TB of space. This is not possible with a typical RAID configuration, only with these "hybrid RAID" types I am wondering if I can acheive a similar "hybrid RAID" with Ubuntu? or another linux distro?

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  • Introduction to Oracle's Primavera P6 Analytics

    Primavera P6 Analytics is a new product offering from Oracle which utilizes the Oracle BI product, Oracle Business Intelligence Suite Enterprise Edition Plus (Oracle BI EE Plus), to provide root-cause analysis, manage by exception and early-warning problem indicators from your P6 Enterprise Project Portfolio Management projects and portfolios. Out of the box reports and dashboards provide drill-down and drill-through insight to action where you can jump directly into the problem areas in Primavera P6 Enterprise Project Portfolio Management to course-correct or implement best practices based on successful project implementations. A complete view into all of your projects histories provides the trends and analysis needed to identify the best course of action to take next.

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  • High I/O wait after login

    - by Jackson Tan
    I've noticed that the ubuntuone-syncdaemon hogs up the hard disk every time I log in to Ubuntu (10.04). This takes up to two or three minutes, which makes Ubuntu insufferably slow. Opening Firefox is okay, but the browser is constantly greyed out and lags horribly. Given that I often shut down my laptop when I don't use it (about 3 to 4 times a day), this makes Ubuntu lose much of its lustre because of its long boot time. Is this a normal behaviour of Ubuntu One? Is it intended? Note that I've actually posted this in the forums here, but I received only few replies.

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  • Wiped data, and duplicated folders into files.

    - by Kaustubh P
    Something weird happened today, and I dont know how. Within a folder, all folders have a file by the same name, with a colon appended to it. And all the files from the most inner-most directory in my home, have been dumped to ~, with a size of 0 bytes. I have not executed any scripts or anything. I was just checking out some easter eggs, namely the gegls from outer space and free the fish and was away from the computer and was logged because of the screensaver. I couldnt log-back in with my password, so I just reset the PC, and while booting, the PC went into a drive check. BUT, IIRC, i saw the duplicate "folder files" before I had logged out, so thats not the reason! All the files have a timestamp of 14 Jan. Also, the contents of my eclipse folder have been dumped into ~. Right down to the jars and ini files. HELP!

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  • Is there a way to disable a particular pci port

    - by mxdog
    I have a MB with 2 nics on it. a switch burned up and took out one of them. there is no way to turn them off individually in the bios. is there a way to turn off one of the ports. unmap it,unbind it, power it down so the system doesnt see it at after boot. they are mapped as 0000:02.08.0 and 0000:02.08.1 I want to turn the second one off somehow. Since they both use the same driver, blacklisting the module will take out both of them. Normally I would just live with it but it seems there should be a way to do that like in windows (gasp)--just disable it. I Actually have the exact same problem on another comp running XCP so this will be a 2fer if it gets figured out. the OS is 12.4 lts server with xen on it. THX

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  • How to install Netgear N-300 UAB adapter WNA3100 on Ubuntu 12.04

    - by JacobusR
    After a fresh install of Ubuntu 12.04, the first thing I'm trying to do, is to setup my wireless adapter. I can see it using lsusb: beer@beer-linux:~$ lsusb ... Bus 002 Device 006: ID 0846:9020 NetGear, Inc. WNA3100(v1) Wireless-N 300 [Broadcom BCM43231] ... I have found a lot of dated instructions on the net and just wanted to know what the right way is to set it up on 12.04. I don't want to mess up a brand new install by tweaking things that don't need tweaking. According to most posts, you have to install the Windows drivers using the ndiswrapper package. Is this still the right way to go? If so, it would be great if someone could write down the steps to do this under 12.04

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  • Input Signal Out of Range 1920x1080

    - by Zach
    I've recently installed Ubuntu 12.04 on my computer. Now, every time I boot and when I shut down, my monitor goes blank and says "Input Signal Out of Range - Change Setting to 1920x1080 60Hz." Once the computer gets to the login screen, it's okay again. This problem also happens when I try to open any 3d app. My graphics card is NVIDIA GEforce 6150 SE. I tried updating the drivers, but it broke everything and I had to reinstall Ubuntu. Any help?

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