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  • Graphics problems: noise-like glitch, and screen freezes in Ubuntu 13.04

    - by user207253
    I have recently upgraded to 13.04 and am using unity. I am experiencing two intermittent problems with the graphics: 1) All or part of the screen is taken up by 'noise', which lasts for about a second, see screenshot: 2) The launcher panel freezes. I can still move the mouse and the keyboard responds to function keys (I can dim the screen), but I cannot select anything. At the moment I recover by ctr-alt-f1, and restarting lightdm. My computer is a Samsung Chronos 7 laptop, model NP700Z5C, with Intel HD 4000 graphics The same problems occur with lightdm and gdm. I have attempted to install the intel drivers (as the screenshot hints) but these are not indicated as additional drivers in software & updates so I'm not sure whether they are in use. Any suggestions?

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  • unity: how to have a window on all workspaces

    - by noumenon
    I'm using Precise (12.04.1) and I'm using Unity. I have 3 workspaces. I want a particular window/application (say firefox) to be present on all workspaces. This is easy to do on something like LXDE (e.g. Lubuntu) where I just have to right-click the titlebar and select "show on all workspaces". Then no matter which workspace I move to, the desired window/app is present on each one. I can't find a way to do this in Unity. Please help.

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • dpkg --set-selections from 11.10 on 12.04LTS

    - by Vixxo
    I have to move a server to a different DC in a different country. The server is currently running 11.10, but the new fresh installed OS will be 12.04. The hardware of both is completely different. In order to install the same packages that the server currently uses, I am thinking of exporting all packages to a list and then run this list on the new machine. I will after that proceed with transferring the configuration files for the LAMP stack. My question is if this will work, or if there will be a problem because of the differences in the versions of the OS? What is the correct way to do it? PS. I have no access to KVM to reload the OS as an image, so this would not be an option.

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  • How can I format my active hard drive to NTFS?

    - by Ghost
    Believe it or not, I'm not too happy with Ubuntu. Well, let me rephrase that. I like it, but the only thing I don't like about it is that it's too much of a hassle to get a game to work. I'm trying to install Windows 7 with a 4GB flash drive, but my error that comes up is that my hard drive I'm trying to install on is in ext4. I need to format it to read NTFS. I can't seem to find any topics on how to format an active hard drive. I found a topic that explains how to move Ubuntu to a new drive, but it's a bit confusing to me. Please help! (Please don't disregard this topic just because I want to go back to windows)

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  • My 7 is Slow: A Guide to Upgrading Your XP Machine for Optimum Performance with Windows 7

    When the Windows Vista operating system came out you decided that you were better off with what you had. The odds are that you probably made a very smart move. When Windows 7 came out you were also prudent. You waited to see if the newest operating system would be worth the expense of upgrading. Now that you have decided to upgrade to Windows 7 you will have some performance issues to deal with.... Microsoft SQL Server? Value Calculator Reduce Costs & Increase Value with Microsoft SQL Server? 2008. Download Today!

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • Keyboard Shortcuts no longer working on Ubuntu 12.04 with GNOME 3.4.1 [closed]

    - by Peter
    Possible Duplicate: What is the keyboard shortcut to minimise a window to launcher in unity? I upgraded from Ubuntu 11.10 (with Gnome 3.2 I think), to Ubuntu 12.04 with Gnome 3.4.1, and my custom shortcuts have stopped working. Opening up the All Settings - Keyboard - Shortcuts, I can see that my shortcuts are still there. All of the shortcuts that I didn't change are working, and my shortcuts in the custom section are working (eg Ctrl+Alt+G to open gedit), its just that the shortcuts I had customised before the upgrade no longer work. Under Launchers, I had changed "Launch Terminal" to Ctrl+Alt+T, and under Navigation I had changed move to workspace above/below to Shift+Ctrl+Up/Down. Investigating further, it looks like the default shortcuts for these actions work (Ctrl+Alt+Up/ Down moves me up and down workpaces), so I'm guessing that there is some discrepancy between what I am seeing on the Keyboard Settings and what my computer is reading from. Any help would be appreciated.

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  • 6 Alternatives to iGoogle For Personalized Homepages

    - by Chris Hoffman
    iGoogle has less than a year to go before it’s shut down for good on November 1, 2013. While Google seems to think that iGoogle isn’t necessary anymore, there are other services waiting to take its place. Google says that “with modern apps that run on platforms like Chrome and Android, the need for iGoogle has eroded over time.” If you disagree, try one of the services below. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Hard disk error

    - by Nadim A. Hachem
    I got this error during installation. "The installer encountered an error copying files to the hard disk: [Errno 5] Input/output error This is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment." how can i fix this and what does it mean specifically? i'm installing via usb so it can't be the CD. the laptop is recent so it cant be an old HD.

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  • ACL tool for audit of Ubuntu production servers

    - by migrator
    In my production environment, I have close to 10 Ubuntu 12.04 Servers and I want to get the list of users from them. I am looking for some kind of script or tool (non-gui) to get the same. Yes, I can get the list from /etc/passwd and /etc/groups files but it would be good to have a tool or script to do this due to the following reasons. I have right now 10 systems in Ubuntu and 30 systems in Windows 2003. I am recommending my organization and IT to move all the systems to Ubuntu except the one running MS SQL server We do not have good Ubuntu admins with us and they should not mess up with the system if I give some manual commands I also need to find out date of creation of user, group, password standards like strength, expiry etc Please help me as I want to automate the process and get the list on weekly basis from IT team. Thanks in advance.

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  • How to lower wait time for repository updates

    - by Luis
    When doing a aptitude update / apt-get update or using the Update Manager to update sometimes I get to a repository link that takes too long. The percent does not end and it takes quite a while before it ignores it. How can I lower the time so that if a particular repository takes more than 10 seconds to connect or finish it should ignore it and move the following ones. Here is an image explaining the problem: It is trying to connect to archive.ubuntu.com but since it is taking too long it just sits there for at least 3 to 5 minutes (Haven't measured the time) and then it shows as ignored and moves to the following. I wish to change that to seconds instead of minutes.

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Can turning off drm_kms_helper polling affect screen brightness control?

    - by dodecaphonic
    I have a Samsung R430 notebook that has been running Ubuntu for close to a year, now. Since I've upgrated to Maverick, I've been dealing with little, but increasingly annoying issues, that put my faith to question. The first one, a CPU-intensive set of drm_kms_helper, made me compile my own kernel and set polling to off just so I could move my mouse without frequent stuttering. That led me to dealing with a screen that gets dimmer and dimmer after each sleep/wake-up cycle, which eventually leads me to reboot. Since I have seen some KMS and brightness related bugs around, I was wondering if it is a definite cause for my problem. If so, has there been any advance on the excessive polling issue for those of us plagued by it?

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  • Will keep google traffic on new site from old site when moving content from old site? [closed]

    - by user1324762
    Possible Duplicate: new domain, old links are 301’d from old domain to new, how will this affect my rankings? I have a site about bikers. Now I created a dating site for bikers. I don't need old site any more, I want to move all articles to this new dating site. So basically, this is not only moving content to new domain, but also to entire new site. What I am planning to do is to make 301 redirect for all 200 articles. For pages that are not articles, I will just put message that the site will be down soon. Do you think that I will get all google traffic from old site from those articles? Is there anything I should be aware and careful?

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • Any Other Distros with Gnome 2.32?

    - by Gowtham
    I've used Ubuntu for almost a year and I pretty much don't like the Unity environment and I installed BackTrack R3 in my laptop which uses GNOME 2.32 and I'm much impressed with that and made a decision to move to GNOME but, it is currently in version 3.x and it has been said that there is no GNOME 2.x versions are supported. I don't like the new GNOME and surfed the internet for finding a distro with that version and support. But, I can't find one. Can you specify a good distro with GNOME 2.x and Debian package installers?

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  • Exiting a reboot loop

    - by user12617035
    If you're in a situation where the system is panic'ing during boot, you can use # boot net -s to regain control of your system. In my case, I'd added some diagnostic code to a (PCI) driver (that is used to boot the root filesystem). There was a bug in the driver, and each time during boot, the bug occurred, and so caused the system to panic: ... 000000000180b950 genunix:vfs_mountroot+60 (800, 200, 0, 185d400, 1883000, 18aec00) %l0-3: 0000000000001770 0000000000000640 0000000001814000 00000000000008fc %l4-7: 0000000001833c00 00000000018b1000 0000000000000600 0000000000000200 000000000180ba10 genunix:main+98 (18141a0, 1013800, 18362c0, 18ab800, 180e000, 1814000) %l0-3: 0000000070002000 0000000000000001 000000000180c000 000000000180e000 %l4-7: 0000000000000001 0000000001074800 0000000000000060 0000000000000000 skipping system dump - no dump device configured rebooting... If you're logged in via the console, you can send a BREAK sequence in order to gain control of the firmware's (OBP's) prompt. Enter Ctrl-Shift-[ in order to get the TELNET prompt. Once telnet has control, enter this: telnet> send brk You'll be presented with OBP's prompt: ok You then enter the following in order to boot into single-user mode via the network: ok boot net -s Note that booting from the network under Solaris will implicitly cause the system to be INSTALLED with whatever software had last been configured to be installed. However, we are using boot net -s as a "handle" with which to get at the Solaris prompt. Once at that prompt, we can perform actions as root that will let us back out our buggy driver (ok... MY buggy driver :-)) ...and replace it with the original, non-buggy driver. Entering the boot command caused the following output, as well as left us at the Solaris prompt (in single-user-mode): Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #53463393. Ethernet address 0:3:ba:2f:c9:61, Host ID: 832fc961. Rebooting with command: boot net -s Boot device: /pci@1f,700000/network@2 File and args: -s 1000 Mbps FDX Link up Timeout waiting for ARP/RARP packet Timeout waiting for ARP/RARP packet 4000 1000 Mbps FDX Link up Requesting Internet address for 0:3:ba:2f:c9:61 SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Booting to milestone "milestone/single-user:default". Configuring devices. Using RPC Bootparams for network configuration information. Attempting to configure interface bge0... Configured interface bge0 Requesting System Maintenance Mode SINGLE USER MODE # Our goal is to now move to the directory containing the buggy driver and replace it with the original driver (that we had saved away before ever loading our buggy driver! :-) However, since we booted from the network, the root filesystem ("/") is NOT mounted on one of our local disks. It is mounted on an NFS filesystem exported by our install server. To verify this, enter the following command: # mount | head -1 / on my-server:/export/install/media/s10u2/solarisdvd.s10s_u2dvd/latest/Solaris_10/Tools/Boot remote/read/write/setuid/devices/dev=4ac0001 on Wed Dec 31 16:00:00 1969 As a result, we have to create a temporary mount point and then mount the local disk onto that mount point: # mkdir /tmp/mnt # mount /dev/dsk/c0t0d0s0 /tmp/mnt Note that your system will not necessarily have had its root filesystem on "c0t0d0s0". This is something that you should also have recorded before you ever loaded your.. er... "my" buggy driver! :-) One can find the local disk mounted under the root filesystem by entering: # df -k / Filesystem kbytes used avail capacity Mounted on /dev/dsk/c0t0d0s0 76703839 4035535 71901266 6% / To continue with our example, we can now move to the directory of buggy-driver in order to replace it with the original driver. Note that /tmp/mnt is prefixed to the path of where we'd "normally" find the driver: # cd /tmp/mnt/platform/sun4u/kernel/drv/sparcv9 # ls -l pci\* -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch.aar -rwxr-xr-x 1 root sys 211616 Jun 8 2006 pcisch.orig # cp -p pcisch.orig pcisch We can now synchronize any in-memory filesystem data structures with those on disk... and then reboot. The system will then boot correctly... as expected: # sync;sync # reboot syncing file systems... done Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #xxxxxxxx. Ethernet address 0:3:ba:2f:c9:61, Host ID: yyyyyyyy. Rebooting with command: boot Boot device: /pci@1e,600000/ide@d/disk@0,0:a File and args: SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Hostname: my-host NIS domain name is my-campus.Central.Sun.COM my-host console login: ...so that's how it's done! Of course, the easier way is to never write a buggy-driver... but.. then.. we all "have an eraser on the end of each of our pencils"... don't we ? :-) "...thank you... and good night..."

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  • Distorted graphics, problems with starting up

    - by GreenEggsAndHam64
    Using the newest version of Ubuntu, freshly installed. NVIDIA GeForce GTX 560 Ti. It's mostly the font that doesn't render well, I think. Small logos do it too, sometimes. Screenshot to clarify (see bookmarks, search bar, etc.). EDIT: Another screenshot. And, sometimes when I start up, I get only a black screen saying [OK]. I can move my mouse around, but nothing helps, except for restarting. Also, my desktop picture doesn't stay the same. Every time I start up Ubuntu it goes back to the standard purple background. They're not very serious problems, but it's all a little annoying. Thanks in advance for your help.

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  • What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?

    - by Ken
    I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, Windows 8 by default uses the Metro interface, which is not supported by XNA. Also the Windows 8 store will not stock non-metro apps, so it will not stock XNA apps. Should we stick with XNA or does Microsoft want us to move to a different framework for managed game development in Windows 8? Edit: As pointed out in one of the comments, Windows 8 will be able to run XNA games in a backward compatibility mode. But that smells of deprecation.

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  • ubuntu 11.04 compiz crash

    - by iman
    first of all, i have to say i am new in using linux! i have installed ubuntu 11.04 and i wanted chenged its interface by macbuntu 10.10 and i've done it but the problem is that genie effect is not actived until now so i googled in many forums and i faund out that i must change my compizconfig manager! i've done it but when i try to use this command "compiz --replace"! my laptop crash that means i could not move any windows or terminal! i could not miniminze or close them??! what i am supposed to do for solviling this crash??? best regards, iman

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  • Update GRUB to reflect changed partition location

    - by soandos
    I currently have 3 partitions: Windows, Ubuntu, and swap. I want to move my windows partition by about 20GB. When I try to do this in GParted, it tells me that this will mess up GRUB, and that there is a page that can resolve these issues. However, this page does not actually mention my issue. I am not moving my boot partition (Ubuntu). How can I force GRUB to look for operating systems that are on the drive? I know that this is possible, because when Ubuntu was installed it found Windows without any issues. Additionally, if I create a copy of a partition, how can I add that to GRUB (I assume it will be the same command as above, but if not, what would it be)? Note: OS prober is mentioned here but it doest not list how to use it, or where to find it.

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  • Sprite rotation

    - by Kipras
    I'm using OpenGL and people suggest using glRotate for sprite rotation, but I find that strange. My problem with it is that it rotates the whole matrix, which sort of screws up all my collision detection and so on and so forth. Imagine I had a sprite at position (100, 100) and in position (100, 200) is an obstacle and the sprite's facing it. I rotate the sprite away from the obstacle and when move upwards my y axis, even though the projection shows like it's going away from the obstacle, the sprite will intersect it. So I don't see another way of a rotating a sprite and not screwing up all collision detection other than doing mathematical operations on the image itself. Am I right or am I missing something?

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  • Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

    - by atok
    I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information about player actions. The Box2D applies forces and runs a frame of simulation. In the next step I would like to sync back the changes and update Scene2D Actors accordingly. Making an immutable copy of the state of the game world and sending it back using Gdx.app.postRunnable() is one option but it seems inefficient. Is there any other option?

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  • cursor jumps when moving (and some other times)

    - by nyne
    i updated to 12.10 beta 1 when it was released (coming from 12.04 fresh install, i skipped the alpha releases of 12.10) since then i've done all the usual updates but ive had an issue with my cursor jumping. it does not jump when typing, i've done a lot of searching and cant find an answer, it tends to happen most when i move the cursor the jump is maybe 15-20 pixels down and to the right it seems like a display issue because if i hover over a link or the x to close a window the cursor will settle in it's down/right position, but the whatever im hovering over will still act as if that's where the mouse is, and clicking still works on the item. so the mouse is actually in its original location, but it's displaying offset and flickering back and forth from its down/right position and its correct position this makes use very difficult because the mouse is never displayed where it actually is and i have to estimate my clicks any ideas?

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