Search Results

Search found 16218 results on 649 pages for 'compiler errors'.

Page 227/649 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • Overinclusion of libraries C++

    - by wyatt
    I'm reading about how to put a makefile together, but no-one seems to mention what to do if your files require different sets of libraries, they all seem to use the same set of libraries for each file. Since it seems unlikely that every single file has the same libraries, I take it the list they use must amalgamate all of the libraries required across the project. I just wanted to know if there's any downside to including too many libraries, or if the compiler works out which ones are needed and ignores the rest? Thanks

    Read the article

  • Warning produced by f#: value has been copied to ensure the original is not mutated

    - by user1878761
    The first definition below produces the warning in the title when compiled with f# 3.0 and the warning level set to 5. The second definition compiles cleanly. I wondered if someone could please explain just what the compiler worries I might accidentally mutate, or how would splitting the expression with a let clause help avoid that. Many thanks. let ticks_with_warning () : int64 = System.DateTime.Now.Ticks let ticks_clean () : int64 = let t = System.DateTime.Now t.Ticks

    Read the article

  • Is complete boost going to be included in C++0x?

    - by iammilind
    Many utilities of boost have been included as part of extended C++ TR1 currently. Is the complete boost library going to be included once the standard is officially out ? In other words, do I need boost library, if I have complete standard conforming C++11 compiler ? If not then any reason for that (Reliability cannot be an issue; as far as I know it's written by many people from standard committee) ?

    Read the article

  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

    Read the article

  • Is there a C# equivalent of typeof for properties/methods/members?

    - by David
    A classes Type metadata can be obtained in several ways. Two of them are: var typeInfo = Type.GetType("MyClass") and var typeInfo = typeof(MyClass) The advantage of the second way is that typos will be caught by the compiler, and the IDE can understand what I'm talking about (allowing features like refactoring to work without silently breaking the code) Does there exist an equivalent way of strongly referencing members/properties/methods for metadata and reflection? Can I replace: var propertyInfo = typeof(MyClass).GetProperty("MyProperty") with something like: var propertyInfo = property(MyClass.MyProperty)

    Read the article

  • Destructors in C++

    - by user265260
    does the Destructor deallocate memory assigned to the object which it belongs to or is it just called so that it can perform some last minute housekeeping before the object os deallocated by the compiler?

    Read the article

  • Compiling in g++ for gprof

    - by myahya
    I do not understand the documentation for gprof regarding how to compile your program for profiling with gprof. In g++, is it required to compile with the -g option (debugging information) in a addition to the -pg option or not. In each case I get different results, and I would like to see where the bottlenecks in my application are in release mode, not in debug mode, where many optimizations are left out by the compiler (e.g. inlining)

    Read the article

  • doxygen with IDL/ODL

    - by John
    If you have a C++ project that has a bunch of .ODL files and the generated .h files from the ODL compiler, should doxygen be told to parse both .odl and .h, or only one or the other? In general I don't like documenting generated code but IDL is sort of a special case. In any case, it seems like the member listing of ODL files is not quite working properly in my tests, are ODL files properly parsed?

    Read the article

  • C# empty statement

    - by dotnetdev
    In C#, I can write something like: using (new MyDisposableClass().MethodA()); The semicolon causes a compiler warning to be shown which states possible mistaken empty statement. I haven't run the above code but won't the method still be called? What uses is there of this type of coding convention? I saw another thread on here about this but I ask in case there areny differences now/therefore different replies. Thanks

    Read the article

  • Are tr1 headers available for gcc v3.4.6?

    - by WilliamKF
    Are tr1 headers available for g++ v3.4.6? If so, how can I locate them at compile time. The following is failing to compile: #include <tr1/memory> With the following error: myModule.h:20:24: tr1/memory: No such file or directory Do I need to move to a later compiler or do I have the headers somewhere?

    Read the article

  • How do i detect the deprecated methods in a program?

    - by manus91
    I've searched through the web and what I've found out is this: To make the compiler warn you of the details of which methods you used that were deprecated use the javac.exe -deprecation switch. Then look in the Javadoc for the deprecated methods to find out the recommended replacements. Sometimes you just have to rename. Sometimes the replacements work quite differently. But I'm not really understand how it works, can anybody help me with this?

    Read the article

  • Why are member constants available even if there are no instances of a its class?

    - by flockofcode
    1) Why are member constants available even if there are no instances of a its class? 2) Is the only reason why constant expressions need to be fully evaluated at compile time due to compiler replacing constant variable with literal value? 3) Since string is also an object, I would think the following would produce an error, but it doesn’t. Why? class A { const string b = “it works”; } thank you

    Read the article

  • Where does Flash Builder Plugin seaches for dotted namespace names?

    - by Suzan Cioc
    I have the following text in my MXLM sample: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:ns1="com.infrared5.asmf.controls.flex.data.*" xmlns:ns2="com.infrared5.asmf.controls.flex.video.*" xmlns:ns3="com.infrared5.asmf.controls.flex.net.*" xmlns:ns4="jedai.controls.flex.data.*" xmlns:ns5="jedai.controls.flex.video.*" xmlns:ns6="jedai.controls.flex.net.*"> Last 6 namespaces are defined as some "dotted" name pathes. Where does compiler look for them and in which order?

    Read the article

  • sizeof float (3.0) vs (3.0f)

    - by kumar
    Hi, What is the difference between sizeof(3.0) and sizeof(3.0f) I was expecting both of them to give the same result (sizeof float)..but its different. In 32 bit machine,gcc compiler, sizeof(3.0f) =4 sizeof(3.0) = 8 Why so?

    Read the article

  • Design a mini script language

    - by radi
    hi , my project this year is to develop a text mining tool (with new features) so we need a mini script language in this tool to add annotation to texts this language should be simple and like lisp grammars (left and right side) . what i need is how to design this language ,i know how to constract the compiler , but how to write language grammars ? , and i want to use some mini open source language or any language bnf please advice me and if there is a language i can use and customize to meet my needs ? thanks

    Read the article

  • does passing __m128i objects by reference to inline function cause these objects to be moved to stac

    - by ~buratinas
    Hello, I'm writing transpose function for 8x16bit vectors with SSE2 intrinsics. Since there are 8 arguments for that function (a matrix of 8x8x16bit size), I can't do anything but pass them by reference. Will that be optimized by the compiler (I mean, will these __m128i objects be passed in registers instead of stack)? Code snippet: inline void transpose (__m128i &a0, __m128i &a1, __m128i &a2, __m128i &a3, __m128i &a4, __m128i &a5, __m128i &a6, __m128i &a7) { .... }

    Read the article

  • Generic overloading tells me this is the same function. Not agree.

    - by serhio
    base class: Class List(Of T) Function Contains(ByVal value As T) As Boolean derived class: Class Bar : List(Of Exception) ' Exception type as example ' Function Contains(Of U)(ByVal value As U) As Boolean compiler tells me that that two are the same, so I need to declare Overloads/new this second function. But I want use U to differentiate the type (one logic) like NullReferenceException, ArgumentNull Exception, etc. but want to leave the base function(no differentiation by type - other logic) as well.

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >