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  • How to make software which will work like torrent?

    - by Nitz
    Hey guys How to make software work like torrent work? Bcz always when i see that torrent software then i am really amazed by their sizes and what they do in that sizes? How they managed the download by parts and then all together as soon as u downloaded full part? and as soon as you had great speed then your download speed automatically goes up? How to make software which will work like torrent means peer-to-peer? how to make this kind of software which can download from different servers and managed to know each users download and upload? and how they have pretty small size? which tech. they have used in that kind of software? Sorry i had asked many question. I know how downloading is happening means peer-to-peer all that.. but i don't know how they have built that kind of thing?

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

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  • Does ASP.net 1.1 support Generic HttpHandlers ?

    - by Campos
    I need to get an image from a SQL Server as a byte[], and load it to a WebControl.Image. The only seemingly good way to do it that I found is to implement IHttpHandler and handle the request accordingly. But I'm stuck to using asp.net 1.1. Does it support ashx files?

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  • Which programming language to use for serious project?

    - by alex
    Hi! Which programming language to use for serious web project (price catalogue)? After some time of studying web PHP frameworks i got that: Codeigniter: good, but when i read about authorization (that 20% users can login correctly without party solutions), i am disappointed. Zend Framework: more serious, but raises questions about speed and i found only few examples. PHP: long time to understand PHP frameworks functionality

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • How popular is C++ for making websites/web applications?

    - by Vilx-
    I don't know why this is question is bugging me, but time after time I come back to the though - why not make websites in C++? So far I know of none (except a rumor about Yahoo). Most use PHP, Java or ASP.NET. Some are built on Ruby or Python, but even those are minorities. At the same time, looking at StackOverflow, it seems that C++ is still a very popular language with many projects written in it. Why not for webpages? So - what do you know about this subject? Are there any websites written in C++? Are there any framewroks/libraries that help doing this? Have YOU ever done it? If yes, did you run into any fundamental problems and would you recommend this to others?

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  • best option to create simple website mockup with navigation

    - by Buzzer
    I'm trying to put together a static html website with full navigation. In other words, I want the user to click some links and images and actually be taken to another page. I'm a developer so I know how to do this in frameworks like ASP.Net MVC and grails. However, for this particular case, I just want to quickly mock up the UI and provide simple navigation so I can do some user testing. Can anyone advice on how to do this? Thanks,

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  • What tech stack/platform to use for a project?

    - by danny z
    Hey guys, This is a bit of a weird meta-programming question, but I've realized that my new project doesn't need a full MVC framework, and being a rails guy, I'm not sure what to use now. To give you a gist of the necessary functionality; this website will display static pages, but users will be able to log in and 'edit their current plans'. All purchasing and credit card editing is being handled by a recurring payment subscriber, I just need a page to edit their current plan. All of that will be done through (dynamic) XML API calls, so no database is necessary. Should I stick with my typical rails/nginx stack, or is there something I could use that would lighten the load, since I don't need the Rails heft. I'm familiar with python and PHP but would prefer not to go that route. Is Sinatra a good choice here? tl;dr: What's a good way to quickly serve mostly static pages, preferably in Ruby, with some pages requiring dynamic XML rendering?

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  • Do you take the pain of learning it or use an out of the box solution?

    - by Mantorok
    Hi all What I'm getting at here is being presented with a control or framework that does 95% of what you want but has its shortcomings when opposed to learning how to do it yourself. To give a good example (ASP.Net) UpdatePanel vs DIY JS/JSON. The UpdatePanel gives you AJAX instantly without doing anything additional, however I've come to learn that its shortcomings are mainly that it's a bit of a hack and performs badly on busy pages and I've found myself having to scrap UpdatePanels in favour of rolling my own JS, and I've now made it a habit to fully investigate any shortcomings in out-of-the-box solutions, as I've been stung by this experience. So I guess what I'm asking is: Is it better to find out how to DIY or is it considered a better approach to try the available solution and risk going a full circle? Obviously I've only targetted a single control, but it is a very attractive control to people learning AJAX - I'm sure there are others out there. Sorry if dupliate. Thanks

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  • Asset tracking in "real-time" - how best to display in browser?

    - by mawg
    I am developing an asset tracking system, standard LAMP, and now am wondering how best to present the data to the user in the browser. I expect to track and most a few thousand items, and to refresh them every second or so. I want to draw a floorplan or map of the area and represent the assets the assets symbolically on that (with different symbols for different classes of assets). Additionally, the user should be able to click on an asset to interact with it, and search for a particular asset and centre the screen on it, draw a circle round it, etc http://graphite.wikidot.com/ Looks good - is there any alternative? At its simplest, I suppose I could just generate a JPEG and display it, using CSS to let me know if/where a user clicks ... but what's the "best" way to do it?

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  • Career Choice in JEE, are EJBs standard?

    - by John Baker
    I have chosen to go the JEE route for a career path but I have been having a hard time determining which core technologies that I need to be most familiar with. I'm at the point I can write web apps without a problem with JSP's and regular servlets using JDBC or some basic Hibernate stuff (I know, HTML, CSS and have used MVC extensively on a number of different platforms). What I'm trying to find out is if there is some standard as far as J2EE technologies go. When I look at most of the Job listings, occasionally you will see someone mention Struts or Spring but rarely do I see any mention of EJB's. So my question is really, are EJB's basically required by most JEE employers? Or are most of them working with POJO's? Is it a mix? I have a hard time figuring out if I should put the majority of my time into Struts, Spring/Hibernate, EJB's, etc. And if I do need to master EJB's what version should I learn? 2.1 or 3.0. 3.0 has some obviously better features but I figure a lot of companies probably chose to write their apps in 2.1 just because it was the standard of the time and now migrating would be a big deal. Any advice on this is greatly appreciated.

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • Increased kerning on website text

    - by Bradley Herman
    We're developing a site for a client right now and my boss (designer only) is once again making me increase letter-spacing on the text so that it looks 'prettier'. I am of the firm belief that this often causes eye-strain and hinders readability in body copy, but being the boss, she is of course always 'right' until I can provide her with examples showing why she's wrong (generally pretty easy). In this case, however, I can't find any articles talking about eye-strain and kerning, so I figured I'd ask what you guys think about the issue of increased letter-spacing in web text. Take a look at http://sparktoignite.com/allograft/process.php and tell me how you feel about the body copy. We're using font-embedding, so you'll only see the proper font in FF, Safari, and Chrome. Let me know what you guys think about the readability and eye-strain caused by the font. My boss currently thinks it's 100% perfect (she wanted the kerning increased further, but I talked her down luckily).

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  • URL shortening: using inode as short name?

    - by Licky Lindsay
    The site I am working on wants to generate its own shortened URLs rather than rely on a third party like tinyurl or bit.ly. Obviously I could keep a running count new URLs as they are added to the site and use that to generate the short URLs. But I am trying to avoid that if possible since it seems like a lot of work just to make this one thing work. As the things that need short URLs are all real physical files on the webserver my current solution is to use their inode numbers as those are already generated for me ready to use and guaranteed to be unique. function short_name($file) { $ino = @fileinode($file); $s = base_convert($ino, 10, 36); return $s; } This seems to work. Question is, what can I do to make the short URL even shorter? On the system where this is being used, the inodes for newly added files are in a range that makes the function above return a string 7 characters long. Can I safely throw away some (half?) of the bits of the inode? And if so, should it be the high bits or the low bits? I thought of using the crc32 of the filename, but that actually makes my short names longer than using the inode. Would something like this have any risk of collisions? I've been able to get down to single digits by picking the right value of "$referencefile". function short_name($file) { $ino = @fileinode($file); // arbitrarily selected pre-existing file, // as all newer files will have higher inodes $ino = $ino - @fileinode($referencefile); $s = base_convert($ino, 10, 36); return $s; }

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  • How does someone without a CS degree get an interview in a sluggish economy?

    - by Anon
    I've been programming off and on since 4th grade (for about 20 years). Technology is one of my passions but after working in the field for a couple years out of High School, I spent nine months and $15,000 getting an accredited certificate in music performance instead of CS. I've been doing lots of self study but I think a CS degree is overkill for most line of business applications. Even so, HR departments can't be expected to know that... How does one get their foot in the proverbial door without a degree, especially in a smaller "fly-over country" market? ...or... Where can I get the cheapest/easiest degree that will pass muster (including testing out of as much as possible)? Don't get me wrong, I'm down with learning new things but I don't necessarily need the expense or coaching to motivate me. EDIT Consolidating good answers: Networking/User Groups Portfolio/Open Source Contributions Look for hybrid jobs (How I got my start :) ) Seek un-elitist companies/hiring managers. (Play the numbers game) Start my own business. (This is a bit challenging for a family man but a very good answer. My reason for searching is to reduce my commute thereby allowing more time to cultivate income on the side) Avail myself of political subsidies to constituents in the teachers' unions ;) .

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  • Black outline around map polygons (IE)

    - by user146780
    This only happens in some IE's. Here: http://animactions.ca/Animactions/volet_entreprise.php You may notice that when you click and drag on one of the circles, you will get something similar to this: http://img534.imageshack.us/img534/7578/errorra.png I cannot figure it out. Here is my image map: <p class="style2"> <map id="FPMap0" name="FPMap0"> <area coords="405, 8, 375, 10, 353, 13, 322, 30, 317, 48, 327, 69, 344, 75, 370, 84, 401, 86, 428, 81, 454, 69, 466, 56, 468, 37, 452, 19, 419, 9" href="le_developpement_des_equipes_de_travail.php" shape="poly" style="outline:0" target="_blank" /> <area coords="95, 164, 65, 166, 43, 174, 21, 186, 16, 206, 27, 225, 48, 237, 76, 241, 99, 241, 129, 236, 151, 228, 165, 214, 167, 194, 154, 177, 130, 168, 105, 165" href="le_developpement_operationnel.php" shape="poly" style="outline:0" target="_blank" /> <area coords="138, 17, 115, 7, 95, 8, 63, 8, 41, 20, 21, 35, 23, 60, 42, 74, 77, 83, 117, 86, 144, 76, 164, 62, 173, 40, 156, 21, 137, 12" href="coaching_strategique_de_cadre.php" shape="poly" style="border-width:0" target="_blank" /> </map> <img alt="services entreprise" height="258" src="Images/service_ent.PNG" width="490" usemap="#FPMap0" /></p> I really hope someone can figure this out because I'v tried everything... Thanks

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  • Idea for a small project, should I use Python?

    - by Robb
    I have a project idea, but unsure if using Python would be a good idea. Firstly, I'm a C++ and C# developer with some SQL experience. My day job is C++. I have a project idea i'd like to create and was considering developing it in a language I don't know. Python seems to be popular and has piqued my interests. I definitely use OOP in programming and I understand Python would work fine with that style. I could be way off on this, I've only read small bits and pieces about the language. The project won't be public or anything, just purely something of my own creation do dabble in at home. So the project would essentially represent a simple game idea I have. The game would consist roughly these things: Data structures to hold specific information (would be strongly typed). A way to output the gamestate for the players. This is completely up in the air, it can be graphical or text based, I don't really care at this point. A way to save off game data for the players in something like a database or file system. A relatively easy way for me to input information and a 'GO' button which processes the changes and obviously creates a new gamestate. The game would function similar to a board game. Really nothing out of the ordinary when I look back at that list. Would this be a fun way to learn Python or should I select another language?

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  • How could I apply a genetic algorithm to a simple game that follows rollercoaster tracks?

    - by Chris
    I have free-rein over what I do on a final assignment for school, with respect to modifying a simple direct-x game that currently just has the camera follow some rollercoaster rails. I've developed an interest in genetic algorithms and would like to take this opportunity to apply one and learn something about them. However, I can't think of any way I could possibly apply one in this case. What are some options available to me?

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