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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • [super init] and loading NIB / XIB files?

    - by fuzzygoat
    I am a little curious, I have a view controller class and an NIB/XIB (both are named "MapViewController") If I do the following it loads the NIB with the matching name. -(id)init { self = [super initWithNibName:@"MapViewController" bundle:nil]; if(self) { do things ... } return self; } if on the other hand I just specify [super init] does Xcode just look for a NIB that matches the name of the controller, is that how this is working? -(id)init { self = [super init]; if(self) { do things ... } return self; } cheers Gary.

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  • what do you expect from flash in the near future?

    - by algro
    The recent article of steve jobs link made me think about the future of flash. I'm learning actionscript 3.0 in my studies but is it the right decision still to go for it? I was pretty sure that I will be able to build application in as3 for iphones/ipads in the near future. It seems to me, while I would stay with flash, the market will be polarized by apple and adobe and you will always work double for both clientele, or just lose half of them. Which decision would you take as a designer, if you were still at university and you intend to become a freelancer?

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  • MKMapView Pins Refreshing Color on Click

    - by Dave C
    Hello, I have several custom MKPinAnnotationView on my map with different images(colored pins). Everything works fine until I either click on a pin or change the map to a different view(satellite/road)... when I do either of these, my pins will revert back to the classic red color. Any help would be greatly appreciated.

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  • how to load local html file into uiwebview iphone

    - by madcoderz
    I'm trying to load a html file into my UIWebView but it won't work. Here's the stage: I have a folder called html_files in my project. Then I created a webView in interface builder and assigned an outlet to it in the viewController. This is the code I'm using to append the html file: -(void)viewDidLoad { NSString *htmlFile = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"html" inDirectory:@"html_files"]; NSData *htmlData = [NSData dataWithContentsOfFile:htmlFile]; [webView loadData:htmlData MIMEType:@"text/html" textEncodingName:@"UTF-8" baseURL:[NSURL URLWithString:@""]]; [super viewDidLoad]; } That won't work and the UIWebView is blank. I'd appreciate some help.

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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  • Xcode: How to change Image on Touching at an Image (same Position)?

    - by Markus S.
    Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that image, for example when another image should be loaded. My Code: - (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event { // UITouch *touch = [touch anyObject]; bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"]; //} }

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  • Increase content size of UIWebView using Javascript

    - by Sam
    Hi folks, I have a translucent toolbar over the bottom of my UIWebView. The trouble is, if there is a link at the bottom of the page, I can't press it because the webview will always bounce back down to the bottom. I don't want to shrink the webview and use a solid colour toolbar, and UIWebViews interface doesn't open much up. What I would like to do, ideally, is to actually increase the size of the web page by one toolbar height, so that I can scroll that extra bit and have all the content above the toolbar, but when scrolling down I will be able to see the page content through the toolbar. I could use the stringByEvaluatingJavaScriptFromString: function of UIWebView. I'm very rusty on JavaScript- is it possible for me to do this? Increase the window height or something? I tried: [webView stringByEvaluatingJavaScriptFromString: [NSString stringWithFormat:@"window.resizeBy(0,%d);", TOOLBAR_HEIGHT] ]; but it didn't do anything. Any pointers welcome. Thanks.

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  • start function from another tab in UIWebView

    - by Marjan
    Hello, I have app which have two views implemented in Tabbar, one of them is UIWebView which shows some random html and second is mapView (route-me map), I have function in MapViewController.m which do sth stuff when is clicked on marker label - (void) tapOnLabelForMarker: (RMMarker*) marker onMap: (RMMapView*) map { NSLog(@"taponlabelformarker clicked"); self.tabBarController.selectedIndex=0; WebViewController *web = [[WebViewController alloc] init]; [web dajdasepije]; } and that function should call function which show html in uiwebview tab -(void)dajdasepije { NSLog(@" pokreni me njezno"); [webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.google.com"]]]; } Problem is that UIWebView never show google page that I asked for it, NSLog prints out at terminal messages that function was called but nothing else happens. Please help, Thanks in advance. Marjan

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  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

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  • help me to parse JSON value using JSONTouch

    - by EquinoX
    I have the following json: http://www.adityaherlambang.me/webservice.php?user=2&num=10&format=json I would like to get all the name in this data by the following code, but it gives an error. How can I fix it? NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSDictionary *results = [responseString JSONValue]; NSDictionary *users = [results objectForKey:@"users"] objectForKey:@"user"]; for (NSDictionary *user in users){ //NSLog(@"key:%@, value:%@", user, [user objectForKey:user]); NSString *title = [users objectForKey:@"NAME"]; NSLog(@"%@", title); } Error: 2011-01-29 00:18:50.386 NeighborMe[7763:207] -[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840 2011-01-29 00:18:50.388 NeighborMe[7763:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840' *** Call stack at first throw: ( 0 CoreFoundation 0x027d9b99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0292940e objc_exception_throw + 47 2 CoreFoundation 0x027db6ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0274b2b6 ___forwarding___ + 966 4 CoreFoundation 0x0274ae72 _CF_forwarding_prep_0 + 50 5 NeighborMe 0x0000bd75 -[NeighborListViewController connectionDidFinishLoading:] + 226 6 Foundation 0x0007cb96 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 108 7 Foundation 0x0007caef _NSURLConnectionDidFinishLoading + 133 8 CFNetwork 0x02d8d72f _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 285 9 CFNetwork 0x02e58fcf _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 389 10 CFNetwork 0x02e5944b _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 1537 11 CFNetwork 0x02d82968 _ZN19URLConnectionClient13processEventsEv + 100 12 CFNetwork 0x02d827e5 _ZN17MultiplexerSource7performEv + 251 13 CoreFoundation 0x027bafaf __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 14 CoreFoundation 0x0271939b __CFRunLoopDoSources0 + 571 15 CoreFoundation 0x02718896 __CFRunLoopRun + 470 16 CoreFoundation 0x02718350 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x02718271 CFRunLoopRunInMode + 97 18 GraphicsServices 0x030b800c GSEventRunModal + 217 19 GraphicsServices 0x030b80d1 GSEventRun + 115 20 UIKit 0x002e9af2 UIApplicationMain + 1160 21 NeighborMe 0x00001c34 main + 102 22 NeighborMe 0x00001bc5 start + 53 23 ??? 0x00000001 0x0 + 1 ) terminate called after throwing an instance of 'NSException' I really just wanted to be able to iterate through the names

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • How do I populate an NSMutableArray in one class with another object?

    - by AngeloS
    Hello, I know this is a simple answer, but I can't seem to find the solution. I created an object in its own class and I am trying to populate it with data from another class. For simple data types like NSString, I have no problem, but when trying make an NSMutableArray equal to another NSMutableArray or when I try to populate a NSMutableArray with another objects (like strings), I keep getting exception errors... Here is the object I am trying to populate: #import <Foundation/Foundation.h> @interface RSSFeedList : NSObject { NSString *subject; NSMutableArray *rssfeedDetail; } @property (nonatomic, retain) NSString *subject; @property (nonatomic, retain) NSMutableArray *rssfeedDetail; @end This is how I was able to populate the NSString 'subject' in another class: rssFeedList.subject = @"test"; However, if I follow similar convention within that same class with respect to an Array, it throws an exception: rssFeedList.rssfeedDetail = rssItemDetailArray; Where rssItemDetailArray is a NSMutableArray that I have built in the same class. I have also tried to add items (i tried strings for testing) to the NSMutableArray directly like so to no avail: [rssFeedList.rssfeedDetail addObject:@"test"]; Any ideas?? Thanks in advance!!

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  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • word after the space NSlog

    - by DD007
    I am new bie to xcode may be question is silly but I am lagging with my home work. In a file I want to read a specific character after the string. I want to read all the character after the space. ex: asasasasasas wewewewewewe qwqwqwqwqwqw xyz_ 22 aaaaaaaaaaa bbbbbbbbbbb ccccccccccccccc ddddddddddddd fgfgfgfgfgfgfg ererererererer abc_ 12 bbbbbbbbbb dddddddd jkjkjkjkjkjkjk lalallalalalal everything is fine .. but i want to print after "xyz_ 22" as aaaaaaa then bbbb ccc

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  • Find the end/finish coordinates you a UISwipeGestureRecognizer

    - by Code
    I can find the start coordinates of where a swipe starts by doing the following - (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer { CGPoint point = [recognizer locationInView:[self view]]; NSLog(@"Swipe up - start location: %f,%f", point.x, point.y); } Is it possible to find the coordinates where the swipe ended? I looked into the docs and its not mentioned. Is there some work around for this? Many Thanks, -Code

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  • CFPreferences creates multiple files

    - by Nobik
    I have only a little question: Why the CFPreferences-API creates multiple files in my UserPrefs-Directory? All the files have my Bundle-Identifier as name and all (except the one, the original) have added a suffix like this: com.myComp.myApp.plist <- (only this plist-file should be created) com.myComp.myApp.plist.0qzcicc com.myComp.myApp.plist.8dhjfht

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