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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • Is it possible to create an "impossible" rooms in games?

    - by qwerty3000
    Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be absolutely impossible in reality, e.g. you have a very small house that allows you to go around it to see all sides and the full dimensions, and then, when you enter, it is like a giant hall, without any loading screen or (internal) "model change" and so on. I'm no game designer and I never needed to learn 3D-modelling, so I don't know what is possible and what isn't. And is this the same as Is the "impossible object" possible in computer graphics? this? Or is it just the same category, but not exactly the same question? Thanks.

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  • NetAdvantage - jQuery, ASP .NET MVC and HTML5 UI Components released for Web Developers

    Built for speed and portability across operating systems, iPad/tablets, desktops and multi-browser support. Includes controls for ASP .NET MVC and uses the latest technologies like HTML 5 & CSS 3. This preview includes a sampling of powerful UI controls: grid, date picker, rating, editors, even a video player! All work with the popular WebKit engine that underpins many modern desktop browsers without requiring plug-ins or extensions. The grid embraces the latest Web techniques and frameworks like jQuery Client Templates and DOM virtualization. Download these essentials for jQuery and ASP .NET MVC from us today. span.fullpost {display:none;}

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  • Adding icon to the system tray (notification area)

    - by Moma Antero
    Hello, I have a small audio recording application programmed with GTK/GDK. (see picture). And I would like to add a tray-icon for it so users can control the application window and recording from it. Adding a tray icon: I have planned to use the GtkStatusIcon class for this task. Ref: http://library.gnome.org/devel/gtk/2.11/GtkStatusIcon.html Is GtkStatusIcon the recommended solution that also works in Ubuntu's Unity and in the GNOME 3.0 desktop? I already googled a bit and found a good example on GtkStatusIcon. Could I also use Libindicator for this task? Ref: https://launchpad.net/libindicator

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

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  • Video playing is slow on 12.04

    - by user58439
    I started using Ubuntu a very short time ago, and it was working perfectly! I upgraded to 12.04 yesterday, and today I realize that everything is running slow. For example, video streaming online, from sites such as Youtube is not working correctly, audio and video breaks constantly. I have a 64 bit system, with a Intel® Core™2 Duo, 2.10GHz × 2 . I don't know what more to add. I tried free -m on the terminal, it returned that I had only 524MB free from 3858MB. All that i have running at this point is Mozilla Firefox.

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  • Super slow and laggy?

    - by Mystogan
    I'm a native Windows user, running 7 Home Premium atm. In the past I installed Ubuntu 10 on my netbook I believe, but was a bit 'scared' by it. Anyways, I made a partition on my desktop pc, 100gb and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only ,but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the android SDK pack and installed vlc media player before I rebooted. My computer info: - 1tb HDD - 8gb ddr3 ram - ATI Radeon 4890 videocard (1gb) - AMD Phenom 2 x4 black 3,2ghz CPU(64 bits) Thanks in advantage!

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

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  • Momentary freezes about every 60 seconds

    - by Barafu Albino
    I have just switched from OpenSuse to Ubuntu (the only reason is poor repositories - I got tired of installing everything from tar-balls). OpenSuse KDE worked flawlessly. Off-topic OS 7 does too. However, Ubuntu 13.04 after all updates keeps freezing about every minute. The time differs between occasions. It halts just for a fraction of a second, too quick to notice, but music crackles, and compressed video looses its tracks and covers with errors until a scenecut. I don't know what is responsible, the logs are clear. Tried to: change audio card, switched to Nvidia drivers and back, paused all unneeded daemons. Didn't help much. Any ideas where to look? I am experienced in Linux, just new in Ubuntu.

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  • No sound ubuntu 12.04, Tried everything

    - by user74679
    I've tried to find a solution to this but haven't been able to yet. I'm using ubuntu 12.04 installing using wubi installer. I have no audio. I can see the sound icon on the bar on top and interact with it. It doesn't say mute, it seems normal. "Codec:" /proc/asound/card*/codec* proc/asound/card0/codec#0:Codec: IDT 92HD75B3X5 proc/asound/card0/codec#1:Codec: LSI ID 1040 proc/asound/card1/codec#0:Codec: ATI R6xx HDMI Alsa shows all bars full for IDT 92HD75B3X5, no bars for ATI HDMI. Please help. I've reinstalled all drivers as well.

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  • Managing different utility classes between engine and libraries

    - by hayer
    I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and audio), Box2D (since I need physics, but have none), and some small utilities I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and SFML vectors with my own vector class (which is one of my better implementations)? My idea then was to have a separate .lib with all my classes that should be shared between all the projects in the solution.

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  • can't control pianobar after using echo

    - by Ubuntuusr22222
    I have a script that starts pianobar (pandora player) and autoloads into tty2 after booting. I'm running Ubuntu Precise 12.04. it's a pretty simple script: #!bin/bash sleep 5 echo "2" | pianobar This works, it selects station 2 and begins playing... but when I try to type in commands it doesn't work (like pushing "p" for pause.) It'll show the letter for a second, then hide it. If I try to exit with ctrl+z it just sits there and I can't use it at all. If I run this it works fine but doesn't auto-select the second station: #!bin/bash sleep 5 pianobar Is there anyway to write this so it will automatically input "2" and then allow me to control from there? Or am I stuck with having to select 2 every time I boot up?

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  • My ubuntu 11.10 gets weird lately

    - by The questioner
    I have quite a lot problems lately(about 2 weeks) running Ubuntu 11.10. First, flash playback in chrome hangs and lags all the time. While in Firefox is better, but still lags. Playing video files in the preinstalled Movie Player lags too. Second, I've turned automatic on and in some occasions, after I switched the computer on and successfully loaded the desktop, however, in just a minute or so, the screen just got black out and directed me back to the login page. I thinks there are bugs, please tell me how to correct those. Sysinfo: CPU: i5-2400 MB: GA H61M D2P B3 (no video card) Drive: Intel 320 40GB Thanks. p.s. should I upgrade to 12.04??

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  • Monitor Settings

    - by user171625
    I'm having some viewing issues when I plug my projector in to view video. At first, the video didn't appear through the projector, only the computer screen. The projector just showed the desktop. I restarted and tried again, and it worked at first, but then the picture from the streaming video would freeze (the audio continued working) and I could do nothing. I had to manually shut down the computer. This happened a few more times before I gave up. Is there anything I can do about this?

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  • Youtube controls (sound, etc) not functional in full-screen mode: is that normal?

    - by mlvljr
    When playing youtube videos full-screen, I can't mouse-interact with the player controls, except for the slider (only single-clicking on the video works as play/pause, but not double-click, interestingly, so the only way to leave full-screen mode is via Escape). Is this behavior known? What can I do about it? I'm on Ubuntu 12.04, using Google's Chrome browser. P.S. If that matters, some other flash players I've tried also display the same problem, so this may be an issue with Google-supplied Flash plugin. Thanks in advance.

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  • XNA tempory pause

    - by Marivs
    I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { //... if(enemy.rectangle.Intersects(player.rectangle)) { timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds; tPause=true; if(timer>1500) { tPause=false; timer=0; } } //... } } It doesn't function.

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  • low volume/dual boot

    - by user2367
    I have an intel Imac dual-booting Ubuntu 10.04 and OSX 10.6. Both work fine, but sound is very quiet in Linux, even though the gnome volume control panel and pulse audio volume control panels are both set to 100%. I can turn the speaker volume up and it's fine, but then when I boot back to OSX the volume makes me jump out of my skin. Is there a setting I'm missing? If I turn the gnome sound pref volume higher then 100, it tends to distort the sound. (crackling)

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  • Ubuntu and surround sound

    - by keith
    I'm trying to connect my Logitech x.530 to my Dell studio 1558 and get 5.1 sound. I have 3 jacks and in Windows I automatically could switch between line in adn mic. Which means I could get 5.1 surround over these 3 jacks. Ubuntu does not realise that one of the three jacks should be switched to give sound to the center and LFE speaker. I tried all the tips in the forums, but nothing works. I can only select 4.0 sound in pulse audio. As the dell and the IDT 92hd89e chip for the sound are probably famous laptops I thought there must be someone who has similar issues in the 5.1 sound. I would like to stay at Linux but without this hardware support it's almost impossible.

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • Windows 8 : Google sort son application de recherche pour contrer Bing et prépare le terrain à ses services concurrents de Microsoft

    Windows 8 : Google sort son application de recherche Pour contrer Bing et préparer le terrain pour ses services concurrents de Microsoft La recherche par défaut de Windows 8 est bien évidemment Bing. On ne sait pas si la justice décidera de s'attaquer à cette application, comme elle l'a fait pour Internet Explorer ou le Media Player, mais on sait une chose : Google a déjà réagi. Et de la meilleure manière qui soit : pas devant les tribunaux donc, mais avec une application maison. Tout comme pour la version iOS, Google Search for Windows 8 est gratuit, propose la recherche vocale et tous les raccourcis vers les services hébergés de Google. Dont Gmail, Calendar , Maps ...

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  • Monitor resolution can't be saved

    - by Iztok
    Today I installed Lubuntu 13.10 on Vmware Player (inside Windows). I change the Monitor setting (resolution) from default 800x600 to 1680x1050. It works. Beside Apply, I also press Save button. "Changes are saved" appears. But - after restart, the resolution is again in 800x600. I also opened /etc/xdg/lxsession/Lubuntu/autostart and add (it was empty before) one line: @xrandr --mode 1680x1050 After restart the default resolution is back again. Any idea?

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • fault tolerant uploading tool

    - by andersonbd1
    I'm setting up a wordpress site for a friend who has some somewhat large audio files (150M)... He's on a bad connection and I'd guess it'll take him a while to upload those files with the normal wordpress way. I'm looking for a tool that I can install on the server that allows uploads and is also fault tolerant... for example if you loses his connection, or power, or whatever it'll pick up where it left off. I realize web technologies probably don't do that, but perhaps flash or something? Any ideas?

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