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  • Crisis : le premier malware à cibler les machines virtuelles sous Windows

    Crisis : le premier malware à cibler les machines virtuelles Sous Windows Préalablement connu sous le nom Morcut, "Crisis" est un rootkit malicieux qui infecte les systèmes d'exploitation Windows et Mac OS X. Il y arrive par l'utilisation d'un faux installeur d'Adobe Flash Player dissimulé dans une archive JAR numériquement signé par VeriSign. Cette dernière contient deux exécutables, un pour Mac OS X et un autre pour Windows. Selon le dernier rapport de Symantec Security, le logiciel malveillant se propage dans l'environnement Windows par l'utilisation du mécanisme d'autorun des disques durs amovibles, et les composants d'installation dans les dispositifs Windows Mobile. Entr...

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  • Is there a repository of game logic algorithms?

    - by New2This
    I'm writing my first 2D game, and I'm writing some tracking logic for the computer enemies. Basic follow-the-player tracking was easy, but ineffectual. Too easy to escape. So I'm trying to implement some more sophisticated flanking and other tactics, and (as expected) it's pretty tricky. This is a topic I know nothing about. I'm going to keep trying, but it'd be awesome to have some examples or tips to work off of. Is there any place that has a decent set of pseudocode AI algorithms, or tips or advice on the subject, e.g. for 2D tracking?

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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  • The input doesn't recognize that I release the key?

    - by joapet99
    I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. I don't think you can just check it with a isRelease function in the input, since the input is kind of corrupt. Can you help me? The way I check if the key is down: if(input.isKeyDown(Input.KEY_A)&& TestLevel.isFighting == false){ if(owner.canMoveLeft){ position.x -= speed * delta; } } I am not handling the key release by myself, but if I check if the key is down it should work. But it doesn't.

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  • Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

    - by atok
    I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information about player actions. The Box2D applies forces and runs a frame of simulation. In the next step I would like to sync back the changes and update Scene2D Actors accordingly. Making an immutable copy of the state of the game world and sending it back using Gdx.app.postRunnable() is one option but it seems inefficient. Is there any other option?

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  • Alt + # shorcut, how to remove?

    - by Qocko
    Being a World of Warcraft player, I use keyboard combinations to cast spells and "alt + #" is one of the combination, # being the key just before the 1 2 3 4 [...], under "escape" and on top of "tab" (I have a "French(canada)" keyboard). I've searched in the keyboard options, the shorcuts parts and I found nothing, I even tried to assign it randomly, hopping it'll overwrite the real shorcut but it didn't. When I press "alt + #" I have a "alt + tab" like but just for one type of window. For exemple it'll make me navigate through many instances of folder, but it won't switch to another application. It just cycle through the open windows of one application. Help me get rid of this annoying shorcut please ! Thanks in advance.

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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • Using XNA libraries in your Silverlight Windows Phone 7 applications

    I recently got an inquiry to my Microsoft Translator sample on if this would work with the Silverlight in the Windows Phone 7 SDK. I hadnt tried it before, so I created a sample Windows Phone 7 application and copied the code over. I used a basic UI to mock up the similarities: And then clicked the button. The text translated fine, but no audio. I didnt get any warnings that the WaveMSS code sample I was using wouldnt work. Then I remembered about XNA. NOTE: I actually think this is a bug...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • php request youtube video is not working [closed]

    - by m3tsys
    what is wrong to this code? header('Content-type: application/x-shockwave-flash'); $video_id = $_REQUEST['id']; $content = readfile("http://www.youtube.com/watch?v=$video_id"); echo $content; or header('Content-type: application/x-shockwave-flash'); $video_id = $_REQUEST['id']; $content = readfile("http://localhost/embed/player.swf?file=http://www.youtube.com/watch?v=$video_id"); echo $content; Why this code is not working? How should look the code?

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  • Have you considered working for Microsoft in the IT organization?

    - by CatherineRussell
    Microsoft’s IT organization is hosting a Webinar for female technology professionals! Microsoft’s IT organization is hosting a Webinar on Thursday, June 24th at 11:30 AM PDT for female technology professionals interested in meeting some of the dynamic women who work in IT at Microsoft. Four different women from across the organization will share with you their stories and highlight why they have chosen Microsoft’s IT organization as a great place to grow and nurture their careers. This event will can be experienced via Live Meeting and audio conferencing. An RSVP is required to attend this event. To reserve your spot, register here: http://microsoftit.eventbrite.com Upon registration, a confirmation will be sent including additional event details and a FAQ. Find out more about Career Opportunities with Microsoft IT http://www.microsoft-careers.com/content/information-technology/?utm_source=LinkedIn&utm_campaign=Event_Women_in_IT_Webinar_MSIT_US_maryb_6152010

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  • Nifty gui hide/show image

    - by Mario
    I have a simple screen made with Nifty gui. On this game screen I want to put a simple image controls sound: just on and not. So I have two images to switch and get music stop or run. Problem is: how can I hide/disply an image with nifty gui? Here my java code when player click on image: Screen screen = nifty.getCurrentScreen(); Element el = screen.findElementByName("iconOn"); el.setVisible(false); el = screen.findElementByName("iconOff"); el.setVisible(true); This code doesn't work :( Thanks to everyone could help me

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  • Game Asset Size Over Time

    - by jterrace
    The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, multiple levels of detail being used, etc. What I'd really like to know is how the size of 3D models and textures that games ship with have changed over time. For example, if one were to look at the size of meshes and textures for Quake I (1996), Quake II (1997), Quake III: Arena (1999), Quake 4 (2005), and Enemy Territory: Quake Wars (2007), I'd imagine a steady increase in file size. Does anyone know of a data source for numbers like this?

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  • Installed nvidia graphics driver (current, 8800GTX) has issues, how do I disable/uninstall it?

    - by Craig
    I installed the restricted nvidia graphics driver (current) on my computer, then restarted to finish the install. Upon reboot I got some prompt about there being an X server problem, It told me to try auto-fixing or something, none of its options worked, they all failed horribly and caused the computer to crash immediately on selecting any of them. I decided to re-install. Again I got in, downloaded updates, and installed the driver. This time upon boot the X-server immediately crashes and im brought to tty1. If I hit ctrl+alt+F7 I see a beige-background prompt says the usual about checking battery state, pulse audio etc., you see right before the x-server starts. According to X (if I do sudo startx) there are no displays, and the nvidia graphics driver is not working. First off, how do I set ubuntu back to the default driver (I have only a CLI right now -.-), then how do I install a more appropriate nvidia driver

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  • which tile size to choice for 16-bits [on hold]

    - by billy
    Before I make my 16-bits game, I want to clear some stuff up so I dont run into problems later. first question: when making a 16-bits game all i need to do is have 16-bit sprites image(.png or .jpg)? and for 8-bits it is .gif 2nd question is: which tile size is good for 16-bits or it doesnt matter? Right now I am using 30x30 pixels for map tile set. and 40x40 pixels for player, enemies etc.. 3rd question is: what is screen size for 16-bits in most games? I am using 640x480 pixels.

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  • WiFi USB adapter showing the Network ..... but no connection in effect

    - by Idrees
    I have Pentium 4 system 3 GHz, 1 GB RAM ..... (no built-in WiFi) I installed Ubuntu 12.10 on my PC, works fine. It picked all the drivers for audio, video itself. I plugged TP-Link 54Mbps High Gain Wireless USB Adapter (TL-WN422G) ..... (link for the device: http://www.tp-link.com/en/products/details/?model=TL-WN422G) Now what happens is that the WiFi network is detected and shown in the "Network Connections", and it is also connected to it but when I open Firefox it is as if there no internet connection at all.

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  • Why can't I access hw:1,0 until gstreamer-properties is run once?

    - by Shadd
    Not necessarily an Ubuntu-specific question but I wasn't sure where else to ask. I have an AverMedia DVD EZMaker 7 which plugs into USB and works well on Ubuntu 12.04. I downloaded and installed the official drivers without error. However, when I try: gst-launch alsasrc device="hw:1,0" ! alsasink device="hw:0,0" it tells me: Setting pipeline to PAUSED ... Pipeline is live and does not need PREROLL ... Setting pipeline to PLAYING ... New clock: GstAudioSrcClock which is the normal output, however there is no audible sound. Trying the command again doesn't help. If I run gstreamer-properties and close it right away (don't need to touch any controls), THEN the gst-launch command works. If I unplug the device and plug it back in or restart the computer, I have to run gstreamer-properties again. What is gstreamer-properties doing that enables the audio?

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • I can't use my iPod touch (32GB)

    - by Silambarasan
    Hi All.. I have connected my ipod touch 32gb in my ubuntu 10.10 os.It's connected on os and shows in desktop. but it's not showing as a device in Rhythmbox music player. and also I can't open directly like folder or drive or usb device. when I try to open it show this Error: Could not display "gphoto2://[usb:001,003]/". Error: DBus error org.freedesktop.DBus.Error.ServiceUnknown: The name :1.207 was not provided by any .service files Please select another viewer and try again. Any solution for this problem?

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • Pattern for loading and handling resources

    - by Enoon
    Many times there is the need to load external resources into the program, may they be graphics, audio samples or text strings. Is there a patten for handling the loading and the handling of such resources? For example: should I have a class that loads all the data and then call it everytime I need the data? As in: GraphicsHandler.instance().loadAllData() ...//and then later: draw(x,y, GraphicsHandler.instance().getData(WATER_IMAGE)) //or maybe draw(x,y, GraphicsHandler.instance().WATER_IMAGE) Or should I assign each resource to the class where it belongs? As in (for example, in a game): Graphics g = GraphicsLoader.load(CHAR01); Character c = new Character(..., g); ... c.draw(); Generally speaking which of these two is the more robust solution? GraphicsHandler.instance().getData(WATER_IMAGE) //or GraphicsHandler.instance().WATER_IMAGE //a constant reference

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  • Google sort GWT 2.2 et met à jour son plug-in pour Eclipse : support de l'HTML5 et meilleure intégration avec Google App Engine

    Google sort GWT 2.2 et met à jour son plug-in pour Eclipse Support de l'HTML5 et meilleure intégration avec Google App Engine au menu Google vient de lancer la version 2.2 de Google Web Tools (GWT) et une nouvelle version de son Google Plugin pour Eclipse. GWT 2.2 intègre de nombreuses nouveautés liées notamment au HTML5, comme l'intégration de l'élément Canvas pour le rendu graphique 2D, et des balises audio et vidéo. On remarquera des API qui sont pour Chris Ramsdale de l'équipe de GWT, « encore expérimentales, qui peuvent changer légèrement sur les deux prochaines versions », mais qu'il estime assez stables pour mériter le détour. Autre nouveauté n...

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