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  • Rotating Cursor According to Rotated TextBox

    - by j-t-s
    Hi All I have a TextBox that I allow my users to rotate. But what I would LOVE for my users is to have their Cursor rotate to the same angle that the TextBox was rotated at. For example, if they rotated the TextBox to 28°, then when the Cursor enters that TextBox the Cursor should also rotate itself to 28°. Any help at all will be greatly appreciated. Thank you :)

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  • Sharing state/changes across ViewModels

    - by joshperry
    I have an App which has a Tasks tab and a Projects tab. I decided to make a separate ViewModel for each of the tabs, TasksViewModel and ProjectsViewModel. The Tasks tab has a new task area with an associated project pulldown and the Projects tab (obviously) has a list of projects. What I'd like is for the pulldown on the Tasks tab to share the same collection as the Projects tab list so that any time I add or remove a project on the Projects tab the list on the Tasks tab is up to date automatically. This worked well with a single ViewModel but it was beginning to become quite unruly. Should I not have split into two ViewModels? Is there a common method of sharing data like this? Perhaps pass the same ObservableCollection<Project> into each of the ViewModels? Perhaps some type of notification back to the TasksViewModel along the lines of ICollectionChanged. Appreciate any insight/input!

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  • best practice when referring to a program's name in C

    - by guest
    what is considered best practice when referring to a program's name? i've seen #define PROGRAM_NAME "myprog" printf("this is %s\n", PROGRAM_NAME); as well as printf("this is %s\n", argv[0]); i know, that the second approach will give me ./myprog rather than myprog when the program is not called from $PATH and that the first approach will guarantee consistence regarding the program's name. but is there anything else, that makes one approach superior to the other?

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  • What is the easiest way to generate a Valid x:Name?

    - by just in case
    I am generating some Xaml based on some other source of input. In some cases I am generating x:Name values but they have invalid characters. I found this article on MSDN: XamlName Grammar Which describes the grammar of a x:Name tag but doesn't tell me how to actually apply this. Clearly there is some code to validate this name at runtime but what is the easiest way to actually fix up a string with invalid characters?

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  • Get/Set nested property values

    - by Daniel Deer
    I'll try to be more descriptive here. A Few Q's: using: var foo = new Foo() { Bar = new Bar() { Value = "Value" } }; var value = DataBinder.Eval(foo, "Bar.Value"); Or: This one It is possible to retrieve an internal nested property using property path syntax. Is there a way to set/trigger a nested property (a regular property not DependencyProperty) easily with some kind of simple mechanisms as described here? I want to acheive something like: string newValue = "Hello World!"; DataBinder.EvalSet(foo, "Bar.Value", NewValue); Is there any mechanism that support both property path (for nested objects) and XPATHs (if the objects are XPATH navigable of course) ? again, that supports get and set options. Thanks, DD

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  • A good way to implement useable Callbacks in C++

    - by Marcel J.
    I have a custom Menu class written in C++. To seperate the code into easy-to-read functions I am using Callbacks. Since I don't want to use Singletons for the Host of the Menu I provide another parameter (target) which will be given to the callback as the first parameter (some kind of workaround for the missing "this" reference). Registration-Signature AddItem(string s, void(*callback)(void*,MenuItem*), void* target = NULL) Example of a Registration menu->AddItem(TRANSLATE, "translate", &MyApp::OnModeSelected); Example of a Handler /* static */ void MyApp::OnModeSelected(void* that, MenuItem* item) { MyApp *self = (MyApp*)that; self->activeMode = item->text; } Is there anything one could consider dirty with this approach? Are there maybe better ones?

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  • Code to extrude 2d geometry to 3d

    - by Bgnt44
    Hi, is there any simple way to extrude a 2d geomtry (vectors ) to a 3d shape assuming extruding parameter are lenght (double) and angle (degree) so it should render like a cone ( all z lines going to one point )

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  • Parameterized constructor in view model not working

    - by rajcool111
    I have one small issue. in my view model parameterized constructor is not working. while debugging i observed that default constructor get hit but it never triggers my parameterized constructor. How I can get my parameterized constructor working? public EmployeeRequestViewModel(IEventAggregator eventAggregator, IContextManager contextmanager):this() { _contextmanager = contextmanager; _eventAgg = eventAggregator; _eventAgg.GetEvent<EmployeeEvent>().Subscribe(EventTask); } public EmployeeRequestViewModel() { LoadEmpRequest(); }

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • Textblock doesnt get updated when rendered in memory?

    - by veechi
    I have a text block which as part of a custom control.I added the custom control as a child of grid which in turn is added as child of a Canvas.All of these contorl are instantiated in memory and are not rendered on the UI.When I update the value of the TextBlock and emboss the canvas on an image, the updated value doesnt appear on the embossed image.Here is the code snippet:- System.Windows.Controls.Canvas embossCanvas = new System.Windows.Controls.Canvas(); System.Windows.Controls.Grid grid = new Grid(); MyControl myctrl= new MyControl(); int wd = (int)myctrl.ActualWidth; int ht = (int)myctrl.ActualHeight; embossCanvas.Width = wd; embossCanvas.Height = ht; grid.Children.Add(myctrl); embossCanvas.Children.Add(grid); myctrl.txtBlk.UpdateLayout(); grid.UpdateLayout(); embossCanvas.Measure(new System.Windows.Size(embossCanvas.Width, embossCanvas.Height)); embossCanvas.Arrange(new System.Windows.Rect(0, 0, embossCanvas.Width, (int)embossCanvas.Height)); embossCanvas.UpdateLayout(); RenderTargetBitmap renderBmp = new RenderTargetBitmap(wd, ht, 96, 96, System.Windows.Media.PixelFormats.Default); renderBmp.Render(embossCanvas);

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  • How can I use a parent content control from a sub binding?

    - by MGSoto
    I have the following code currently: <DataTemplate DataType="{x:Type vm:SectionViewModel}"> <ScrollViewer> <ItemsControl ItemsSource="{Binding ViewModels}"> <Grid/> </ItemsControl> </ScrollViewer> </DataTemplate> <DataTemplate DataType="{x:Type vm:StringViewModel}"> <Label Name="Left" Grid.Row="0" Grid.Column="0" Content="{Binding Label}"/> <TextBox Name="Right" HorizontalAlignment="Stretch" Grid.Row="0" Grid.Column="1" Text="{Binding Value}"/> </DataTemplate> The ViewModels property bound to SectionViewModel ItemsControl is a list of StringViewModel. I want to insert each StringViewModel into some sort of content control in the ItemsControl. Originally I just had each StringViewModel to make its own Grid, but that left things unaligned. I'd like to insert these items into some sort of content control in ItemsControl, it doesn't necessarily have to be a grid, but it should be within the ItemsControl. How can I do this? I'm also following MVVM, using MVVM Light.

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  • Context Menu SourceControl Error

    - by developer
    Hi All, I am trying to use contextmenu in my textbox control and I want to bind the textbox value to the value selected in context menu,below is my code <Window.CommandBindings> <CommandBinding Command="local:MyPanel.ChangeTextboxValue" Executed="ChangeTextboxValue_Executed"/> </Window.CommandBindings> CODE-BEHIND public static RoutedUICommand ChangeTextboxValue = new RoutedUICommand ("ChangeTextboxValue", "ChangeTextboxValue", typeof(MyPanel)); private void ChangeTextboxValue_Executed(object sender, ExecutedRoutedEventArgs e) { string oldvalue = Convert.ToString(e.Parameter); (((sender as MenuItem).Parent as ContextMenu).PlacementTarget as TextBox).Text = oldvalue; } oldvalue is the value I want the textbox controls value to change to. I am trying to use above code but it gives me the error, 'Object reference not set to an instance of object'. I tried to debug the app and I get ContextMenu as null.. .Any ideas why??

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  • please help me to find Bug in my Code (segmentation fault)

    - by Vikramaditya Battina
    i am tring to solve this http://www.spoj.com/problems/LEXISORT/ question it working fine in visual studio compiler and IDEone also but when i running in SPOJ compiler it is getting SEGSIGV error Here my code goes #include<stdio.h> #include<stdlib.h> #include<string.h> char *getString(); void lexisort(char **str,int num); void countsort(char **str,int i,int num); int main() { int num_test; int num_strings; char **str; int i,j; scanf("%d",&num_test); for(i=0;i<num_test;i++) { scanf("%d",&num_strings); str=(char **)malloc(sizeof(char *)*num_strings); for(j=0;j<num_strings;j++) { str[j]=(char *)malloc(sizeof(char)*11); scanf("%s",str[j]); } lexisort(str,num_strings); for(j=0;j<num_strings;j++) { printf("%s\n",str[j]); free(str[j]); } free(str); } return 0; } void lexisort(char **str,int num) { int i; for(i=9;i>=0;i--) { countsort(str,i,num); } } void countsort(char **str,int i,int num) { int buff[52]={0,0},k,x; char **temp=(char **)malloc(sizeof(char *)*num); for(k=0;k<52;k++) { buff[k]=0; } for(k=0;k<num;k++) { if(str[k][i]>='A' && str[k][i]<='Z') { buff[(str[k][i]-'A')]++; } else { buff[26+(str[k][i]-'a')]++; } } for(k=1;k<52;k++) { buff[k]=buff[k]+buff[k-1]; } for(k=num-1;k>=0;k--) { if(str[k][i]>='A' && str[k][i]<='Z') { x=buff[(str[k][i]-'A')]; temp[x-1]=str[k]; buff[(str[k][i]-'A')]--; } else { x=buff[26+(str[k][i]-'a')]; temp[x-1]=str[k]; buff[26+(str[k][i]-'a')]--; } } for(k=0;k<num;k++) { str[k]=temp[k]; } free(temp); }

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  • ScaleTransform and CenterX

    - by Vasco Correia
    I have the following code <Canvas Width="800" Height="600"> ... In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want? Thanks in advance.

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  • When NOT to use MVVM?

    - by Vitalij
    I have started using MVVM pattern recently. I have had several projects where I used it and with every new one, I start to see that it will fit great within that new project. And now I start to ask myself are there situation when it's better NOT to use MVVM. Or is it such a nice pattern which you can use anywhere? Could you please describe several scenarios where MVVM wouldn't be the best choice?

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  • How to design parts of the application in XAML and how to reusing it then?

    - by MartyIX
    I'm working on a main window in my application and I would like to design parts of my window separately in Visual Studio designer. Main window Game desk (actually more of them and therefore it would be nice to design the game desk, mark it as a resource and then just via simple code (something like creating a new object and setting DataContext) create it. Console And so on Is it possible in VS to do this thing? I just need to know what to look for if it is possible. I don't need a whole solution. Thank you for suggestions!

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  • Binding Data Template element to property on sub-class

    - by TerrorAustralis
    Hi guys, I have a class, for experiment sake call it foo() and another class, call it bar() I have a data template for class foo() defined in my xaml, but one of foo()'s properties is a bar() object such that foo() { Public string Name {get; set;} Public int ID {get; set;} Public bar barProp {get; set;} } and bar() { Public string Description{get; set;} } I want my data template of foo to display the Description property of bar. I have tried the simple <textblock Text="{Binding Path=barProp.Description}" /> and variants to no avail Seeking wisdom, DJ

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  • Bind to Count of items in the DataContext

    - by Organ Grinding Monkey
    I want to bind to the Count/amount of items within my DataContext. I have an object, lets say person which has a List<address> as a property. I would like to display the amount of addresses for that person ie: 5 or 6 or whatever the case may be. I've tried {Binding Path=address#.Count} and a few others but that doesnt seem to work. Any help would be appreciated, thanks.

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  • Python Etiquette: Importing Modules

    - by F3AR3DLEGEND
    Say I have two Python modules: module1.py: import module2 def myFunct(): print "called from module1" module2.py: def myFunct(): print "called from module2" def someFunct(): print "also called from module2" If I import module1, is it better etiquette to re-import module2, or just refer to it as module1.module2? For example (someotherfile.py): import module1 module1.myFunct() # prints "called from module1" module1.module2.myFunct() # prints "called from module2" I can also do this: module2 = module1.module2. Now, I can directly call module2.myFunct(). However, I can change module1.py to: from module2 import * def myFunct(): print "called from module1" Now, in someotherfile.py, I can do this: import module1 module1.myFunct() # prints "called from module1"; overrides module2 module1.someFunct() # prints "also called from module2" Also, by importing *, help('module1') shows all of the functions from module2. On the other hand, (assuming module1.py uses import module2), I can do: someotherfile.py: import module1, module2 module1.myFunct() # prints "called from module1" module2.myFunct() # prints "called from module2" Again, which is better etiquette and practice? To import module2 again, or to just refer to module1's importation?

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  • Image Source binded to missing file

    - by Am
    How can I display a default image when the binded path file is missing? <Image Source="{Binding DisplayedBook.ImagePath}" /> My solution: Used a converter, which check if the image exists and returns the appropriate path.

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  • Examples of both beautiful and ugly java code?

    - by tputkonen
    I would like to demonstrate how difficult it is for a layman to identify high quality code from flawed code. I'm thinking of doing this with the help of two java methods. Both of the methods should look like they do the same, pretty simple thing. However one of them should have several kind of flaws, for example: iteration with array off by one error string concatenations causing lots of objects to be created (as opposed to StringBuffer in the "good" code, which looks more complicated) possibly null pointer exception (but it should not be trivial to spot) Those are just some examples, all kinds of other issues including bugs and performance related structures are highly appreciated. Methods should be around 10-20 lines of length, and the task they do should be something simple - preferably printing something in an iteration.

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  • A new MEF error I've not seen before -- "The export is not assignable to type..."

    - by Dave
    I was very surprised to get this error today, as it's one that I've never encountered before. Everything in the code looked okay, so I did some searches. The previous questions and their respective answers didn't help. This one was solved when the poster made sure his assembly references were consistent. I don't have this issue right now because I'm currently referencing another project in my solution. This one was solved when the poster was instructed to use ImportMany, but I am already using it (I think properly, too) to try to load multiple plugins This one was solved when the poster realized that there was a platform target mismatch. I've already gone through my projects to ensure that everything targets x86. So here's what I am trying to do. I have a plugin that owns a connection to a device. I might also need to be able to share that connection with another plugin. I decided that the cleanest way to do this was to create an interface that would allow the slave plugin to request its own connection to the device. Let's just call it IConnectionSharer. If the slave plugin does not need to borrow this connection and has its own, then it should use its own implementation of IConnectionSharer to connect to the device. My "master" plugin (the one that owns the connection to the device) implements IConnectionSharer. It also exports this via ExportAttribute. My "slave" plugin assembly defines a class that also implements and exports IConnectionSharer. When the application loads, the intent is for my slave plugin, via MEF, to enumerate all IConnectionSharers and store them in an IEnumerable<IConnectionSharer>. It does so like this: [ImportMany] public IEnumerable<IConnectionSharer> AllSharedConnections { get; set; } But during part composition, I get the error the export 'Company.MasterPlugin (ContractName="IConnectionSharer")' is not assignable to type 'IConnectionSharer'. The error message itself seems clear enough -- it's as if MEF thinks my master plugin doesn't inherit from IConnectionSharer... but it does! Can anyone suggest further debugging strategies? I'm going to start the painful process of single stepping through the MEF source.

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  • ListBox content does not resize when window is made smaller

    - by DamonGant
    I'm using .NET 4.0 (not .NET 4.0 CP) and have run into this kinda unique issue. I created a ListBox to display bound elements, first off here is (a part) of my XAML. <Grid Grid.Row="2" Background="#EEEEEE"> <Border Margin="6,10,10,10" BorderBrush="#666666" BorderThickness="1"> <ListBox ItemsSource="{Binding}" Name="appList" BorderThickness="0" HorizontalContentAlignment="Stretch" HorizontalAlignment="Stretch"> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="80" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Border Grid.Column="0" Margin="5" BorderThickness="3" CornerRadius="2" BorderBrush="Black" HorizontalAlignment="Left" VerticalAlignment="Top" x:Name="ItemBorder"> <Image Width="64" Height="64" Source="{Binding Path=IconUri}" Stretch="UniformToFill" /> </Border> <StackPanel Margin="0,5,5,5" Grid.Column="1" Orientation="Vertical" HorizontalAlignment="Stretch"> <TextBlock FontSize="18" Text="{Binding Path=DisplayName}" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="60"/> </Grid.ColumnDefinitions> <ProgressBar Grid.Column="0" Height="24" HorizontalAlignment="Stretch" IsIndeterminate="{Binding Path=IsDiscovering}" Value="{Binding Path=PercentageDownloaded}" /> <TextBlock Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"><TextBlock x:Name="percentageDownloaded" /><TextBlock x:Name="percentageMeter">%</TextBlock></TextBlock> </Grid> </StackPanel> </Grid> <DataTemplate.Triggers> <DataTrigger Binding="{Binding Path=IsDiscovering}"> <DataTrigger.Value>True</DataTrigger.Value> <Setter TargetName="percentageDownloaded" Property="Text" Value="N/A" /> <Setter TargetName="percentageMeter" Property="Visibility" Value="Collapsed" /> </DataTrigger> <DataTrigger Binding="{Binding Path=IsDiscovering}"> <DataTrigger.Value>False</DataTrigger.Value> <Setter TargetName="percentageDownloaded" Property="Text" Value="{Binding Path=PercentageDownloaded}" /> <Setter TargetName="percentageMeter" Property="Visibility" Value="Visible" /> </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> </Border> </Grid> Sizing the window up stretches the ListBox content just fine, but when I size it down, it retains it's width and spawns vertical scrollbars.

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