When we should use NSThreads in a cocoa Touch ?
- by srikanth rongali
I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ?
Or am I doing wrong without using threads ? Please help me from this confusion.
Thank you.