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  • DataTables warning (table id = 'example-advanced'): Cannot reinitialise DataTable while using treetable and datatable at the same time

    - by Nyaro
    DataTables warning (table id = 'example-advanced'): Cannot reinitialise DataTable while using treetable and datatable at the same time. Here is my code: <script src="jquery-1.7.2.min.js"></script> <script src='jquery.dataTables.min.js'></script> <script src="jquery.treetable.js"></script> <script> $("#example-advanced").treetable({ expandable: true }); </script> <script> $('#example-advanced').dataTable( { "bSort": false } ); </script> Actually I wanted to get rid of the sorting part of the datatable coz it was giving error in treetable display so i want the sorting part from the datatable out and keep other functions like search and pagination. Please help me out. Thanks in advance.

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  • How can I disable Lumension Sanctuary

    - by Mr. Flibble
    I'm an administrator on my computer but I can't work out how to uninstall/disable Lumension Sanctuary. There is no Uninstall button in the uninstall programs list. I've disabled the service (Sanctuary command and control) but it's had no effect. Any ideas? I'm on Windows XP BTW.

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  • How to change cpufreq settings in Kubuntu

    - by Mr Woody
    I have been using Kubuntu, and I would like to change the cpufreq settings. My understanding is that there is no applet for that, and I would have to do it with a script. So I run a command like this: sudo cpufreq-set -g userspace -c 0 -d 800Mhz -u 1200Mhz and when I type cpufreq-info, I get cpufrequtils 007: cpufreq-info (C) Dominik Brodowski 2004-2009 Report errors and bugs to [email protected], please. analyzing CPU 0: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 CPUs which need to have their frequency coordinated by software: 0 maximum transition latency: 10.0 us. hardware limits: 800 MHz - 2.50 GHz available frequency steps: 2.50 GHz, 2.50 GHz, 2.00 GHz, 1.60 GHz, 1.20 GHz, 800 MHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 800 MHz and 1.20 GHz. The governor "userspace" may decide which speed to use within this range. current CPU frequency is 1.20 GHz. cpufreq stats: 2.50 GHz:70.06%, 2.50 GHz:0.97%, 2.00 GHz:4.85%, 1.60 GHz:0.35%, 1.20 GHz:2.89%, 800 MHz:20.88% (193873) analyzing CPU 1: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 CPUs which need to have their frequency coordinated by software: 1 maximum transition latency: 10.0 us. hardware limits: 800 MHz - 2.50 GHz available frequency steps: 2.50 GHz, 2.50 GHz, 2.00 GHz, 1.60 GHz, 1.20 GHz, 800 MHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 2.00 GHz and 2.00 GHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 2.00 GHz. cpufreq stats: 2.50 GHz:83.43%, 2.50 GHz:1.03%, 2.00 GHz:4.28%, 1.60 GHz:0.01%, 1.20 GHz:1.74%, 800 MHz:9.50% (3208) which shows that everything worked well (on cpu 0). The problem is that if I run cpufreq-info again after few minutes I get cpufrequtils 007: cpufreq-info (C) Dominik Brodowski 2004-2009 Report errors and bugs to [email protected], please. analyzing CPU 0: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 CPUs which need to have their frequency coordinated by software: 0 maximum transition latency: 10.0 us. hardware limits: 800 MHz - 2.50 GHz available frequency steps: 2.50 GHz, 2.50 GHz, 2.00 GHz, 1.60 GHz, 1.20 GHz, 800 MHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 800 MHz and 800 MHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 800 MHz. cpufreq stats: 2.50 GHz:69.73%, 2.50 GHz:0.97%, 2.00 GHz:4.83%, 1.60 GHz:0.35%, 1.20 GHz:2.92%, 800 MHz:21.20% (193880) analyzing CPU 1: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 CPUs which need to have their frequency coordinated by software: 1 maximum transition latency: 10.0 us. hardware limits: 800 MHz - 2.50 GHz available frequency steps: 2.50 GHz, 2.50 GHz, 2.00 GHz, 1.60 GHz, 1.20 GHz, 800 MHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 800 MHz and 800 MHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 800 MHz. cpufreq stats: 2.50 GHz:82.94%, 2.50 GHz:1.03%, 2.00 GHz:4.33%, 1.60 GHz:0.01%, 1.20 GHz:1.73%, 800 MHz:9.96% (3215) so it looks like some other process changed the settings. Does anyone know how to fix this? I also tried many different settings, but I get similar behavior.

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  • Automating an SSRS 2008 R2 Report Snapshots and run report with most recent data

    - by Mr Shoubs
    I would like to automate a report snapshot, but there is only an option to take a snapshot in the Report History Tab. All the resources I've found suggest I need to go to processing options and select "Render this report from a snapshot". But I don't want to do that - when I go to a report, I want to get the most recent data. However daily at midnight I'd like to take a snapshot and store it in the history in case I want to compare the reports as of midnight for the last few weeks. Or am I doing this wrong and have to create a subscription instead? Note: this is for an auditing database and has way to much data in to query a range with more than 1 day in it - reports are restricted as such. (1 day has over 1 million rows on it's own).

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • F# and ArcObjects, Part 3

    - by Marko Apfel
    Today i played a little bit with IFeature-sequences and piping data. The result was a calculator of the bounding box around all features in a feature class. Maybe a little bit dirty, but for learning was it OK. ;-) open System;; #I "C:\Program Files\ArcGIS\DotNet";; #r "ESRI.ArcGIS.System.dll";; #r "ESRI.ArcGIS.DataSourcesGDB.dll";; #r "ESRI.ArcGIS.Geodatabase.dll";; #r "ESRI.ArcGIS.Geometry.dll";; open ESRI.ArcGIS.esriSystem;; open ESRI.ArcGIS.DataSourcesGDB;; open ESRI.ArcGIS.Geodatabase;; open ESRI.ArcGIS.Geometry; let aoInitialize = new AoInitializeClass();; let status = aoInitialize.Initialize(esriLicenseProductCode.esriLicenseProductCodeArcEditor);; let workspacefactory = new SdeWorkspaceFactoryClass();; let connection = "SERVER=okul;DATABASE=p;VERSION=sde.default;INSTANCE=sde:sqlserver:okul;USER=s;PASSWORD=g";; let workspace = workspacefactory.OpenFromString(connection, 0);; let featureWorkspace = (box workspace) :?> IFeatureWorkspace;; let featureClass = featureWorkspace.OpenFeatureClass("Praxair.SFG.BP_L_ROHR");; let queryFilter = new QueryFilterClass();; let featureCursor = featureClass.Search(queryFilter, true);; let featureCursorSeq (featureCursor : IFeatureCursor) = let actualFeature = ref (featureCursor.NextFeature()) seq { while (!actualFeature) <> null do yield actualFeature do actualFeature := featureCursor.NextFeature() };; let min x y = if x < y then x else y;; let max x y = if x > y then x else y;; let info s (x : IEnvelope) = printfn "%s xMin:{%f} xMax: {%f} yMin:{%f} yMax: {%f}" s x.XMin x.XMax x.YMin x.YMax;; let con (env1 : IEnvelope) (env2 : IEnvelope) = let env = (new EnvelopeClass()) :> IEnvelope env.XMin <- min env1.XMin env2.XMin env.XMax <- max env1.XMax env2.XMax env.YMin <- min env1.YMin env2.YMin env.YMax <- max env1.YMax env2.YMax info "Intermediate" env env;; let feature = featureClass.GetFeature(100);; let ext = feature.Extent;; let BoundingBox featureClassName = let featureClass = featureWorkspace.OpenFeatureClass(featureClassName) let queryFilter = new QueryFilterClass() let featureCursor = featureClass.Search(queryFilter, true) let featureCursorSeq (featureCursor : IFeatureCursor) = let actualFeature = ref (featureCursor.NextFeature()) seq { while (!actualFeature) <> null do yield actualFeature do actualFeature := featureCursor.NextFeature() } featureCursorSeq featureCursor |> Seq.map (fun feature -> (!feature).Extent) |> Seq.fold (fun (acc : IEnvelope) a -> info "Intermediate" acc (con acc a)) ext ;; let boundingBox = BoundingBox "Praxair.SFG.BP_L_ROHR";; info "Ende-Info:" boundingBox;;

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  • How do I prevent Pidgin from loading XMPP chat room history on join?

    - by Mr. Jefferson
    In Pidgin, when I join a chat room, it loads the chat room history. iChat on the Mac has a preference in the Accounts section to set a variable amount of history to load, or disable loading history entirely. How do I do the same thing in Pidgin? Is there a preference somewhere that I've missed? The object is to have the chat room start fresh each day, so I'd also be fine with disabling chat room history entirely on the server if that's possible. But I didn't see that option either when I looked in Server Admin on the server. I found this list of XMPP room types, and it looks like creating a Temporary Room might be the best way to do this, but I don't want to have to create the room manually every morning. Right now I've got Pidgin set to auto-join the room when I log in; I want it to do that without loading history. EDIT: The XMPP multi-user chat spec referenced above also contains a section on managing history. And I got this to work by pulling up the XMPP Console plugin in Pidgin, copying the <presence /> stanza it sent when I joined the room, closing the room, pasting the stanza into the console, adding the <history /> element and sending it. When I opened the room again, I had no history. But it all came back the next time! So: how do I get Pidgin to send the <history /> stanza by default?

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  • Airport Extreme and Windows PC via regular LAN (not WIFI)

    - by Mr AJL
    So I got an airpoort extreme, and everything works beautifully on the mac, but my windows 7 PC which is connected via a regular ethernet cable can't see any network. The Win7 PC says there's no cable connected. Any ideas? Is there some kind of setting you have to enable with the Airport utility? I looked everywhere but can't find anything. Thanks!

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  • Use synergy with Physical KVM

    - by Mr. Man
    I am using synergy on a Linux Mint computer as the server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance! EDIT: here are some logs: From the Mint machine: INFO: synergys.cpp,1042: Synergy server 1.3.1 on Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686 DEBUG: synergys.cpp,1051: opening configuration synergy.conf DEBUG: synergys.cpp,1062: configuration read successfully DEBUG: CXWindowsScreen.cpp,847: XOpenDisplay(:0.0) DEBUG: CXWindowsScreenSaver.cpp,339: xscreensaver window: 0x00000000 DEBUG: CXWindowsScreen.cpp,117: screen shape: 0,0 1024x768 DEBUG: CXWindowsScreen.cpp,118: window is 0x03800004 DEBUG: CScreen.cpp,38: opened display DEBUG: CXWindowsScreen.cpp,679: registered hotkey F12 (id=efc9 mask=0000) as id=1 NOTE: synergys.cpp,500: started server INFO: CServer.cpp,1141: screen ubuntu shape changed NOTE: CClientListener.cpp,127: accepted client connection DEBUG: CClientProxy1_0.cpp,404: received client marks-mac.local info shape=-1024,0 2304x800 NOTE: CServer.cpp,278: client mac has connected INFO: CServer.cpp,447: switch from ubuntu to mac at -1024,393 INFO: CScreen.cpp,116: leaving screen DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG: CXWinavDEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDEBUG302)DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsClipboard.cDE47DEBUG: CXWindowsClipboard.cDEBUG: CXWindowsrset=utf-8 (633), text/plain (462) DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: getDEBUG: CXWindowsClipboard.cpp,555: added f DEBUG: CXW8_STDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fD textDEBUG: CXWindowsClipboard.cpp,555: added fDEBU DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipinDEBUG: CXWindowsClipboard.cpp,555:oardDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindCXWDEBUG: CXWindowsClipboard.cpp,555: added fDEBUG:SerDEBUG: CXWindowsClipboard.cpp,555: ed DEBUG: CXWindowsClipboard.cpp,555: added fDEBUG: CXWindowsClipboard.cpp,555owsClDEBUG: CXWindowsClipboard.cpp,555: 1DEBUG: CXWindowsClipboard.cpp, s From the Mac: connecting to '192.168.3.5': 192.168.3.5:24800 connected to server entering screen leaving screen entering screen leaving screen stopped client

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  • Make my git user and apache user have read/write/delete access

    - by Mr A
    I am having permission problems on my server. I use user developer to pull my git repository on the server. Then apache uses its own apache user to do write and execute code. I always have the problems when the app wants to write something in the directory (i.e: log files, and cache ...) if I execute a cron job and it uses my developer rights and wants to add something to the folders that is written by apache. My question is how to have my developer have the same write/delete access as my apache and avoid permission conflicts with each other? I am not fluent on linux command so, it would help if you could provide links or simply examples of doing so. thanks.

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  • VSFTPD does not allow upload with virtual users

    - by Mr. Squig
    I am attempting to setup VSFTPD with virtual users on a server running Ubuntu 12.04. I have configured the server to allow for virtual users to login, but I am having trouble getting it to allow uploads. My vsftpd.conf is as follows: listen=YES anonymous_enable=NO local_enable=YES write_enable=YES local_umask=022 anon_upload_enable=YES dirmessage_enable=YES use_localtime=YES xferlog_enable=YES connect_from_port_20=YES chroot_local_user=YES virtual_use_local_privs=YES guest_enable=YES guest_username=virtual user_sub_token=$USER local_root=/var/www/$USER hide_ids=YES secure_chroot_dir=/var/run/vsftpd/empty pam_service_name=vsftpd rsa_cert_file=/etc/ssl/private/vsftpd.pem /etc/pam.d/vsftpd contains: auth required pam_pwdfile.so pwdfile /etc/vsftpd.passwd crypt=hash account required pam_permit.so crypt=hash I have two virtual users set up, one of which has the same name as a local user. They each have a directory in /var/www/ owned by 'virtual'. As I understand it, when a virtual user logs in this way they will appear to the system as the user virtual. Using this configuration user can log on, but cannot upload files. The error given in /var/log/vsftpd.log is: Tue Nov 20 19:49:00 2012 [pid 2] CONNECT: Client "96.233.116.53" Tue Nov 20 19:49:07 2012 [pid 1] [zac] OK LOGIN: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 2] CONNECT: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 1] [zac] OK LOGIN: Client "96.233.116.53" Tue Nov 20 19:49:11 2012 [pid 3] [zac] FAIL CHMOD: Client "96.233.116.53", "/test.ppm 644" I have tried changing the permissions of these directories in all sorts of ways, but nothing seem to work. I have a feeling that it is something simple related to permissions. Any ideas?

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  • DNS and DHCP not agreeing on an IP address

    - by Mr. Jefferson
    I'm having a problem where our Windows Server 2003 domain controller assigns my Windows 7 computer one IP address (x.x.x.75) via DHCP, but reports another (x.x.x.84) via DNS. This causes some interesting behavior on the network. If I change my adapter settings to get IP and DNS addresses from DHCP, I can access the internet, but no one on our network can access my computer. If I change my IP manually to what DNS says it is, I lose my internet access, but everyone can get to my computer again. I know that we have some old, invalid reverse DNS pointers hanging around (a reverse lookup on an IP address often gives more than one result, usually not including the one that is correct), so that could be contributing, but my problem is recent, and the invalid reverse pointers have been around a long time. What's going on, and how do I fix it?

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  • IIS rewrite rule to check for querystring and add it if its not there

    - by M.R.
    I'm trying to make a IIS URL rewrite rule that appends an URL parameter to the URL. The url parameter is hssc. So, any url that is processed through the server, needs that parameter. Keeping in mind that some urls will have their own params already, and other urls won't, and root urls, etc, sometimes it will need to add ?hssc=1 or &hssc= - so, if I have a URL that is as such: http://www.blah.com should become http://www.blah.com/?hssc=1 http://www.blah.com/index.html should become http://www.blah.com/index.html?hssc=1 http://www.blah.com/?q=5 should become http://www.blah.com/q=5&hssc=1 http://www.blah.com/index.html?q=5 should become http://www.blah.com/index.html?q=5&hssc=1 http://www.blah.com/index.html?q=5&hssc=1 should be left alone I also want it that the URL should not be hidden (as in a backend rewrite behind the scenes). I need the URL to appear in the URL, so when users copy the URL, or bookmark it, the parameter is there. I've set the condition to match it \&hssc|\?hssc - now I just need a way to write the URL, so it appears and keeps the part of the original URL that is already there.

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  • Windows 7 can't connect via ethernet to Airport Extreme

    - by Mr AJL
    I have an Airport Extreme router, and everything works beautifully on the Mac, but my Windows 7 computer, which is connected via a regular ethernet cable, can't see any network. The Windows computer says there's no cable connected. Any ideas? Is there some kind of setting you have to enable with the Airport utility? I looked everywhere but can't find anything. Or do I need to install that Airport utility something on the PC just to connect to the router? (Haven't tried because the PC has no CD drive)

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  • Restrict VPN client traffic to certain domains/IP

    - by mr-euro
    Hi Is there any way to restrict a VPN client to only route certain traffic via the VPN and the rest via their local gateway? For example: traffic to a certain IP or domain gets routed across the VPN and all other requests do not. Let me know if you need more details. Thank you.

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  • Linux Ubuntu: Updating the GRUB menu

    - by Mr X
    So apparently there are 2 versions of Linux on my laptop(I have a dual boot system with Linux and Windows 8 but Linux is the master OS). One of them uses the Kernel version 3.11.0 whose headers + source code are incompatible with my wireless driver. My laptop is a Toshiba Satellite with a Realtek RTL8188CE wireless lan.So the newer kernel version is still the first option on the menu and to get to Linux I use the "Previous versions of linux" which is running Kernel version 3.2.0-55. What can I do to update the grub menu so that Linux version with the 3.2.0-55 Kernel appears as the primary option? Do I need to get rid of/uninstall the newer kernel version? How can I do this without screwing up Linux entirely?

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  • How does the linux update manager work?

    - by Mr.Student
    I want to know how the update manager for linux works. For instance, how does my linux distro check to see if there are any available updates for download and which servers to download these updates? If I am dealing with 3rd party software not apart of the main distro, how do those programs interact with my update manager to notify me that those programs have available updates? Lastly what would be some good literature on the subject?

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  • Use synergy with KVM

    - by Mr. Man
    I am using synergy on a Linux Mint server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance!

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  • HP DL580 G5 Hyper-V networking problem

    - by mr-perfect
    Hi I have installed the hyper-v role on a DL580 G5 cluster. The host operating system is a server 2008 x64 patched to the maximum. Everything has gone fine, but if I install a guest operating system, actually a windows server 2008 x64 I can't reach the network from it. It send many packets, but don't received any, so I can't ping the external network as well. I have installed the latest drivers to the server and unintalled the network configuration utility from the physical server, but no luck. I added a legacy adapter to the guest binded to the same phisycal adapter on the host machine but it can't help Any idea welcome...

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  • World Record Performance on PeopleSoft Enterprise Financials Benchmark on SPARC T4-2

    - by Brian
    Oracle's SPARC T4-2 server achieved World Record performance on Oracle's PeopleSoft Enterprise Financials 9.1 executing 20 Million Journals lines in 8.92 minutes on Oracle Database 11g Release 2 running on Oracle Solaris 11. This is the first result published on this version of the benchmark. The SPARC T4-2 server was able to process 20 million general ledger journal edit and post batch jobs in 8.92 minutes on this benchmark that reflects a large customer environment that utilizes a back-end database of nearly 500 GB. This benchmark demonstrates that the SPARC T4-2 server with PeopleSoft Financials 9.1 can easily process 100 million journal lines in less than 1 hour. The SPARC T4-2 server delivered more than 146 MB/sec of IO throughput with Oracle Database 11g running on Oracle Solaris 11. Performance Landscape Results are presented for PeopleSoft Financials Benchmark 9.1. Results obtained with PeopleSoft Financials Benchmark 9.1 are not comparable to the the previous version of the benchmark, PeopleSoft Financials Benchmark 9.0, due to significant change in data model and supports only batch. PeopleSoft Financials Benchmark, Version 9.1 Solution Under Test Batch (min) SPARC T4-2 (2 x SPARC T4, 2.85 GHz) 8.92 Results from PeopleSoft Financials Benchmark 9.0. PeopleSoft Financials Benchmark, Version 9.0 Solution Under Test Batch (min) Batch with Online (min) SPARC Enterprise M4000 (Web/App) SPARC Enterprise M5000 (DB) 33.09 34.72 SPARC T3-1 (Web/App) SPARC Enterprise M5000 (DB) 35.82 37.01 Configuration Summary Hardware Configuration: 1 x SPARC T4-2 server 2 x SPARC T4 processors, 2.85 GHz 128 GB memory Storage Configuration: 1 x Sun Storage F5100 Flash Array (for database and redo logs) 2 x Sun Storage 2540-M2 arrays and 2 x Sun Storage 2501-M2 arrays (for backup) Software Configuration: Oracle Solaris 11 11/11 SRU 7.5 Oracle Database 11g Release 2 (11.2.0.3) PeopleSoft Financials 9.1 Feature Pack 2 PeopleSoft Supply Chain Management 9.1 Feature Pack 2 PeopleSoft PeopleTools 8.52 latest patch - 8.52.03 Oracle WebLogic Server 10.3.5 Java Platform, Standard Edition Development Kit 6 Update 32 Benchmark Description The PeopleSoft Enterprise Financials 9.1 benchmark emulates a large enterprise that processes and validates a large number of financial journal transactions before posting the journal entry to the ledger. The validation process certifies that the journal entries are accurate, ensuring that ChartFields values are valid, debits and credits equal out, and inter/intra-units are balanced. Once validated, the entries are processed, ensuring that each journal line posts to the correct target ledger, and then changes the journal status to posted. In this benchmark, the Journal Edit & Post is set up to edit and post both Inter-Unit and Regular multi-currency journals. The benchmark processes 20 million journal lines using AppEngine for edits and Cobol for post processes. See Also Oracle PeopleSoft Benchmark White Papers oracle.com SPARC T4-2 Server oracle.com OTN PeopleSoft Financial Management oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 1 October 2012.

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