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  • Factors to consider when building an algorithm for gun recoil

    - by Nate Bross
    What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs? What I've got now, is something like this: Define min/max recoil based on weapon size Generate random number of "delta" movement Apply random value to X, Y, or both of cross-hairs (only "up" on the Y axis) Multiply new delta based on time from the previous shot (more recoil for full-auto) What I'm worried about is that this feels rather predicable, what other factors should one take into account when building recoil? While I'd like it to be somewhat predictable, I'd also like to keep players on their toes. I'm thinking about increasing the min/max recoil values by a large amount (relatively) and adding a weighting, so large recoils will be more rare -- it seems like a lot of effort to go into something I felt would be simple. Maybe this is just something that needs to be fine-tuned with additional playtesting, and more playtesters? I think that it's important to note, that the recoil will be a large part of the game, and is a key factor in the game being fun/challenging or not.

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  • How to stream real-time audio between Macs

    - by Mr. Man
    What I am wanting to do is create a home radio station that I can have my friends listen to on our speakers throughout the house. I will use Djay to DJ the station and I was wondering how to stream the audio from Djay on my MacBook (Where I will be DJ'ing) to a Mac Mini (Where the audio will be sent to the speakers from). Thanks in advance!

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  • Running psql in Linux Command Line

    - by Mr Shoubs
    I've just installed Postgres9 and it is up and running without any issues. There is one thing however that is confusing me: If I type /usr/local/pgsql/bin/psql test then postgres command line loads and I can use it as expected, however... If I cd /usr/local/pgsql/bin then type psql test I get the following error: The program 'psql' is currently not installed. To run 'psql' please ask your administrator to install the package 'postgresql-client-common' Does anyone know why? (please don't say install postgresql-client-common as this doesn't solve the problem)

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  • Driver issue for 7850 HD Diamond Windows 7

    - by Mr.Student
    I have an issue with windows 7 implementing the drivers ati provides for my 7850 HD Diamond video card. The video card is plugged in correctly to the PCIE 2.0 slots of my motherboard (p6t asus) with more then enough power. Fortunately the card works as I have my monitor plugged into the card itself and I can see just fine. However windows 7 does not replace the standard vga default microsoft driver with catalyst drivers that I've tried installing from online as well as the CD. Every time I install the drivers using Catalyst Install manager it always finishes with "Install complete(Warnings occured)". I then see the warnings it has which it instead reports that it successfully installed the SDK, Catalyst Install Manager, and HDMI/AUDIO packages. When I check my device manager after that, the display adapter still shows as standard vga and that its still using microsoft default display adapter. Now this current card is replacing an old card of mine which is the ATI 4890 HD which works beautifully. In fact for the old card to work, all I need to do is go to device manager and right click on standard vga - click update driver and windows 7 magically finds the correct driver to install and everything is good. Not so with the new card. I've even went into my regedits and uninstalled every bit of ati driver software before reinstalling my new card. Nothing's worked thus far. I've already exchanged my card out once and talked to customer support from my motherboard, microsoft, and ati all blaming the other. Please help me out!!

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  • Internet connection issue

    - by Mr New
    For some reason this laptop doesn't want to stay connected to the Internet... I have to restart the DHCP client service every time to fix the connection problem. Could someone tell me whats going on because I didn't have to usually do this? And I'm not sure if these problems are connected but the sound also disconnects itself and I have to enable it back, but everything that was using audio has to be restarted in order to hear it, even the browser? There are no external speakers and I didn't install any new software. My laptop is an XPS M1530, running Windows Vista.

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  • What permission(s) does an application pool identity required to manage other application pools?

    - by Mr Shoubs
    I have a web site (used to manage various parts of our software) that needs the permissions required to start/stop other application pools. I've created a user and set the app pool identity to custom, however the web app still can't start/stop the app pools. I get the following Error: System.UnauthorizedAccessException: Filename: redirection.config Error: Cannot read configuration file due to insufficient permissions at Microsoft.Web.Administration.Interop.AppHostWritableAdminManager.GetAdminSection(String bstrSectionName, String bstrSectionPath) at Microsoft.Web.Administration.Configuration.GetSectionInternal(ConfigurationSection section, String sectionPath, String locationPath) at Microsoft.Web.Administration.ServerManager.get_ApplicationPoolsSection() at Microsoft.Web.Administration.ServerManager.get_ApplicationPools() Discussion here suggests setting the application pool to local system or administrator, this does work, but I don't want to do this for security reasons (external support will need access this site). I did give the user higher permissions (as suggested here), starting by making it part of the local administrators group, but initially this didn't work, and giving the user read/write/mod permission on C:\Windows\System32\inetsrv\config also didn't work. I must have done something wrong as local administrator now works, however this still isn't what I want. So can anyone suggest the permissions I need to add to this user, and how can I apply them? An answer my problem (but different question) is here, but to clarify, I think I need to give an individual user "IIS Runtime Operation Permissions", does anyone know how to do this, if indeed this is the permissions I require?

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  • Does every SmartCard have unique ID?

    - by mr.b
    Does anyone knows if every SmartCard has some unique identifying number that can be read by using ordinary card reader? Number format doesn't matter at all (or string format), just the fact that it exists and that it's readable is enough. I know that new smartcards can be programmed to my liking, and that I can issue unique IDs to them in the process, but I'm more interested in reading unique ID from credit cards, phone calling cards, stuff like that. I should probably mention what is intended purpose for this, before I get incinerated. I want to find easy way to uniquely identify walk-in customers, most of people have at least one smartcard in their pocket...

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  • Readability of || statements

    - by Devin G Rhode
    On HTML5 Boilerplate they use this code for jQuery: <!-- Load jQuery with a protocol relative URL; fall back to local if offline --> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></scrip> <script>window.jQuery || document.write('<script src="js/libs/jquery-1.7.2.min.js"><\/script>')</script> The question is simple, what's more readable: if (!jQuery) document.write( -local jQuery- ); or window.jQuery || document.write( -local jQuery- );

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  • JS and CSS caching issue: possibly .htaccess related

    - by adamturtle
    I've been using the HTML5 Boilerplate for some web projects for a while now and have noticed the following issue cropping up on some sites. My CSS and JS files, when loaded by the browser, are being renamed to things like: ce.52b8fd529e8142bdb6c4f9e7f55aaec0.modernizr-1,o7,omin,l.js …in the case of modernizr-1.7.min.js The pattern always seems to add ce. or cc. in front of the filename. I'm not sure what's causing this, and it's frustrating since when I make updates to those files, the same old cached file is being loaded. I have to explicitly call modernizr-1.7.min.js?v=2 or something similar to get it to re-cache. I'd like to scrap it altogether but it still happens even when .htaccess is empty. Any ideas? Is anyone else experiencing this issue?

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  • Compute directional light frustum from view furstum points and light direction

    - by Fabian
    I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a function that creates a frustum for this but its way to big and includes way to many casters (shadows) which can't be seen in the view frustum. Now the only parameter of this function are the normalized light direction vector and a view class which lets me extract the 8 view frustum points in world space. I don't have any additional infos about the scene. I have read some of the related Questions here but non seem to fit very well to my problem as they often just point to cascaded shadow maps. Sadly i can't use DX or openGl functions directly because this engine has a dedicated math library. From what i've read so far the steps are: Transform view frustum points into light space and find min/max x and y values (or sometimes minima and maxima of all three axis) and create a AABB using the min/max vectors. But what comes after this step? How do i transform this new AABB back to world space? What i've done so far: CVector3 Points[8], MinLight = CVector3(FLT_MAX), MaxLight = CVector3(FLT_MAX); for(int i = 0; i<8;++i){ Points[i] = Points[i] * WorldToShadowMapMatrix; MinLight = Math::Min(Points[i],MinLight); MaxLight = Math::Max(Points[i],MaxLight); } AABox box(MinLight,MaxLight); I don't think this is the right way to do it. The near plain probably has to extend into the direction of the light source to include potentional shadow casters. I've read the Microsoft article about cascaded shadow maps http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx which also includes some sample code. But they seem to use the scenes AABB to determine the near and far plane which I can't since i cant access this information from the funtion I'm working in. Could you guys please link some example code which shows the calculation of such frustum? Thanks in advance! Additional questio: is there a way to construct a WorldToFrustum matrix that represents the above transformation?

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • What are ping packets made of?

    - by Mr. Man
    What exactly are in the packets that are sent via the ping command? I was reading a Wikipedia article about magic numbers and saw this: DHCP packets use a "magic cookie" value of '63 82 53 63' at the start of the options section of the packet. This value is included in all DHCP packet types. so what else is in the packets?

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  • Add panel to secondary monitor on Ubuntu 10.04

    - by Mr. Man
    I am running Ubuntu 10.04 Lucid Lynx and I was wondering if it is possible to put a panel on a secondary monitor. Here are methods I have tried which did not work: Click and drag the panel from the primary monitor to the secondary monitor Installing TwinView (couldn't find it) Thanks in advance!

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  • Auto-rebooting blackberry [closed]

    - by Mr Fooz
    My BlackBerry Bold (9000) auto-reboots approximately daily, generally while I am listening to podcasts that have been saved to my add-in memory card. Neither the built-in card nor my add-in card are full. An OS update had no effect. I am using the default media player. Has anyone else experienced this or does anyone know how to fix this problem?

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  • How to unlock and remove a protected partition from Prestigio USB stick?

    - by mr.b
    Ok, so, I have one of those fancy schmancy devices, which is given to me by a frustrated friend of mine. Device is a Prestigio Leather 8GB, which identifies itself to Linux host as: Bus 001 Device 006: ID 1307:0165 Transcend Information, Inc. 2GB/4GB Flash Drive Kernel messages as USB device is plugged in: kernel: [ 2769.580042] usb 1-9: new high speed USB device using ehci_hcd and address 7 kernel: [ 2769.714782] scsi8 : usb-storage 1-9:1.0 kernel: [ 2770.713937] scsi 8:0:0:0: Direct-Access 8192MB flash drive 1.00 PQ: 0 ANSI: 2 kernel: [ 2770.714535] scsi 8:0:0:1: Direct-Access 8192MB flash drive 1.00 PQ: 0 ANSI: 2 kernel: [ 2770.715734] sd 8:0:0:0: Attached scsi generic sg3 type 0 kernel: [ 2770.716108] sd 8:0:0:1: Attached scsi generic sg4 type 0 kernel: [ 2770.722175] sd 8:0:0:0: [sdc] 962560 512-byte logical blocks: (492 MB/470 MiB) kernel: [ 2770.722657] sd 8:0:0:0: [sdc] Write Protect is on kernel: [ 2770.731078] sd 8:0:0:1: [sdd] 14012416 512-byte logical blocks: (7.17 GB/6.68 GiB) kernel: [ 2770.731215] sdc: kernel: [ 2770.738251] sd 8:0:0:1: [sdd] Write Protect is off kernel: [ 2770.880328] kernel: [ 2770.885876] sd 8:0:0:0: [sdc] Attached SCSI removable disk kernel: [ 2770.887442] sdd: unknown partition table kernel: [ 2771.049605] sd 8:0:0:1: [sdd] Attached SCSI removable disk So, symptoms are typical for U3-like devices: two separate devices inside of a single flash device. Windows sees it also as two identical usb devices, and mounts two separate drives to system, whereas first one presents itself as a CDROM device, holding a write-protected content, and second is a regular flash-disk partition, that "can" be written to. However, it seems like it's broken in some weird way, since it won't let me write anything to it, format it, nothing, but that's not the issue right now. Question: How can I unlock entire USB stick so it appears to system as a single, 8GB device which can be partitioned and used normally, without restrictions? Since it appeared to be an U3 device, I have tried standard utilities: both U3 Uninstaller by u3.com (found on SoftPedia), and opensource u3_tool from sourceforge (on both Windows and Linux). First utility failed to even detect USB stick as U3 device (simply stood idle while I re-plugged stick several times), while second tool failed with some obscure error about SCSI command unable to do something (I might be able to provide exact errors when I switch back to windows). u3_tool -i /dev/sg3 (Display device info) fails with u3_partition_info() failed: Device reported command failed: status 1 ...and every other option fails with same error, minus first part which states which command precisely has failed. So, apparently, this isn't a U3 device. Or, if it is, it doesn't behave like one. I read on a few occasions that this device protection is done by special command sent to device which tells it to lock itself, and so there should be an unlock command, that would set drive straight. Does anyone have any idea about what could I do to this device to fix it? P.S. I also mentioned a problem with being unable to use second "drive", but I'll tackle that problem when (and if) I manage to merge those two devices into one...

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  • OpenLDAP with StartTLS broken on Debian Lenny

    - by mr.zog
    I'm trying to get OpenLDAP on Lenny to work with StartTLS. I have a Fedora 13 machine which I'm using as a client for testing. So far the Fedora client is ignoring the 'host' directive in /etc/ldap.conf when I try to connect using ldapsearch. The client wants to connect to 127.0.0.1:389 even if I specify -H ldaps://server.name on when using ldapsearch. /etc/ldap.conf on the client machine is in mode 444. But even when I try connecting locally from an ssh session, I see errors like this: ldap_sasl_interactive_bind_s: Can't contact LDAP server (-1) Someone hit me with a cluebat, plz. Update: you must use ~/.ldaprc for settings such as 'host'. Also, I just used nmap against the ldap server and it showed 636 and 389 in an open state. Here's what prints to screen when I try to connect with, ldapsearch -ZZ –x '(objectclass=*)'+ -d -1 ldap_create ldap_extended_operation_s ldap_extended_operation ldap_send_initial_request ldap_new_connection 1 1 0 ldap_int_open_connection ldap_connect_to_host: TCP 192.168.10.41:636 ldap_new_socket: 3 ldap_prepare_socket: 3 ldap_connect_to_host: Trying 192.168.10.41:636 ldap_pvt_connect: fd: 3 tm: -1 async: 0 ldap_open_defconn: successful ldap_send_server_request ber_scanf fmt ({it) ber: ber_dump: buf=0x9bdbdb8 ptr=0x9bdbdb8 end=0x9bdbdd7 len=31 0000: 30 1d 02 01 01 77 18 80 16 31 2e 33 2e 36 2e 31 0....w...1.3.6.1 0010: 2e 34 2e 31 2e 31 34 36 36 2e 32 30 30 33 37 .4.1.1466.20037 ber_scanf fmt ({) ber: ber_dump: buf=0x9bdbdb8 ptr=0x9bdbdbd end=0x9bdbdd7 len=26 0000: 77 18 80 16 31 2e 33 2e 36 2e 31 2e 34 2e 31 2e w...1.3.6.1.4.1. 0010: 31 34 36 36 2e 32 30 30 33 37 1466.20037 ber_flush2: 31 bytes to sd 3 0000: 30 1d 02 01 01 77 18 80 16 31 2e 33 2e 36 2e 31 0....w...1.3.6.1 0010: 2e 34 2e 31 2e 31 34 36 36 2e 32 30 30 33 37 .4.1.1466.20037 ldap_write: want=31, written=31 0000: 30 1d 02 01 01 77 18 80 16 31 2e 33 2e 36 2e 31 0....w...1.3.6.1 0010: 2e 34 2e 31 2e 31 34 36 36 2e 32 30 30 33 37 .4.1.1466.20037 ldap_result ld 0x9bd3050 msgid 1 wait4msg ld 0x9bd3050 msgid 1 (infinite timeout) wait4msg continue ld 0x9bd3050 msgid 1 all 1 ** ld 0x9bd3050 Connections: * host: 192.168.10.41 port: 636 (default) refcnt: 2 status: Connected last used: Sun Jun 6 12:54:05 2010 ** ld 0x9bd3050 Outstanding Requests: * msgid 1, origid 1, status InProgress outstanding referrals 0, parent count 0 ld 0x9bd3050 request count 1 (abandoned 0) ** ld 0x9bd3050 Response Queue: Empty ld 0x9bd3050 response count 0 ldap_chkResponseList ld 0x9bd3050 msgid 1 all 1 ldap_chkResponseList returns ld 0x9bd3050 NULL ldap_int_select read1msg: ld 0x9bd3050 msgid 1 all 1 ber_get_next ldap_read: want=8, got=0 ber_get_next failed. ldap_err2string ldap_start_tls: Can't contact LDAP server (-1)

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  • Add panel to secondary monitor on Ubuntu 10.4

    - by Mr. Man
    I am running Ubuntu 10.4 Lucid Lynx and I was wondering if it is possible to put a panel on a secondary monitor. Here are methods I have tried which did not work: Click and drag the panel from the primary monitor to the secondary monitor Installing TwinView (couldn't find it) Thanks in advance!

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  • How to make this game loop deterministic

    - by Lanaru
    I am using the following game loop for my pacman clone: long prevTime = System.currentTimeMillis(); while (running) { long curTime = System.currentTimeMillis(); float frameTime = (curTime - prevTime) / 1000f; prevTime = curTime; while (frameTime > 0.0f) { final float deltaTime = Math.min(frameTime, TIME_STEP); update(deltaTime); frameTime -= deltaTime; } repaint(); } The thing is, I don't always get the same ghost movement every time I run the game (their logic is deterministic), so it must be the game loop. I imagine it's due to the final float deltaTime = Math.min(frameTime, TIME_STEP); line. What's the best way of modifying this to perform the exact same way every time I run it? Also, any further improvements I can make?

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  • Should I upgrade my VPS to a dedicated host?

    - by Mr. Hedgehog
    I've been running a website for 4 months now and in that time, it has grown from a few hundred unique visits/day to about 30,000 unique visits/day. I have been on Linode the whole time and have steadily upgraded to a 4GB node. Unfortunately, my app is very MySQL heavy and even with caching, the server is frequently ceasing to respond in peak times. During these times, all 4 cores are maxed on the machine (though Linode 4GB only provides a 1/5 share of the CPU). The only way to get it running again is to restart MySQL. I don't really know what to do. I have tried optimising the InnoDB settings and it seems to not be helping. Would moving to a Dedicated host be a good solution? I can get 4-5x the power of my node for a similar price - and with decent providers too.

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