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  • In WPF XAML how can I concatenate 2 constants so I can use pre-define paths?

    - by toaster24
    I'm new to XAML, so presume I'm missing something simple. I want to replace the path part of the source path with a c# constant for easier path management, for example I have: <Image Source="/Images/Themes/Buttons/MyPicture.png" /> and in another class I have my constant defined: public static readonly string UriImagesButtons = "/Images/Big/PNG/"; I want to have something along the lines of: <Image Source="{static:UriImagesButtons + MyPicture.png}" /> This means that I can change the path globally at a stroke if the need arises. What's the syntax to do this?

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  • Why the actionscript 3.0 snippet below failed to import Button and TextInput?

    - by user198729
    package { import fl.controls.Button; import fl.controls.TextInput; public class MinRecord extends Sprite { private var recordBtn:Button; private var stopBtn:Button; private var textInput:TextInput; ... When I run it reports: Type was not found or was not a compile-time constant: Button. Type was not found or was not a compile-time constant: TextInput. Can someone point out what's wrong here?

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  • Xampp error on windows

    - by Deepak Kumar
    My problem is when i use xampp i see many error and when i use my web it has no error Notice: Undefined index: action in C:\xampp\htdocs\xyz\index.php on line 3 Notice: Undefined index: usNick in C:\xampp\htdocs\xyz\config.php on line 11 Notice: Use of undefined constant setname - assumed 'setname' in C:\xampp\htdocs\xyz\config.php on line 31 Notice: Use of undefined constant setname - assumed 'setname' in C:\xampp\htdocs\xyz\config.php on line 31 Notice: Undefined index: usNick in C:\xampp\htdocs\xyz\config.php on line 34 Notice: A session had already been started - ignoring session_start() in C:\xampp\htdocs\xyz\data.php on line 2 Notice: Undefined index: r in C:\xampp\htdocs\xyz\data.php on line 4 Notice: Undefined index: ucNick in C:\xampp\htdocs\xyz\data.php on line 8 I have tried many time changing things in Setting, Security, Privileges etc but nothing changed, I want to know if im missing something out Thanks

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  • Define classes for a datatable structure - ORM

    - by user424493
    I have existing tables - I have following datatables : ActivityTable(Key ActivityId) - which lists the identifier for various activity ProcessTable (identified by ProcessId) - which lists down which activites(ActivityId) are to be carried out along with their order(StepNum). Some of the activities are marked constant with in a process, that is they will have same data, ir-respective of there run environment. RunTable(Key RunConfigurationId) - that identifies the project name and Process Id Then data for each activity is stored is stored in their individual tables Activity_A, Activity_B,Activity_C so on it uses a combination of RunConfigurationId,ProcessId and stepNum. For the activities which are constant we use a RunConfigurationId= -100. Can anybody help me out how I can map something like this in classes using inheritence regards

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  • Scope of Constants in Ruby Modules

    - by user204078
    I'm having a little problem with constant scope in mixin modules. Let's say I have something like this module Auth USER_KEY = "user" unless defined? USER_KEY def authorize user_id = session[USER_KEY] def end The USER_KEY constant should default to "user" unless it's already defined. Now I might mix this into a couple of places, but in one of those places the USER_KEY needs to be different, so we might have something like this class ApplicationController < ActionController::Base USER_KEY = "my_user" include Auth def test_auth authorize end end I would expect that USER_KEY would be "my_user" when used in authorize, since it's already defined, but it's still "user", taken from the modules definition of USER_KEY. Anyone have any idea how to get authorize to use the classes version of USER_KEY?

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • What is the usage of Splay Trees in the real world?

    - by Meena
    I decided to learn about balanced search trees, so I picked 2-3-4 and splay trees. What are the examples of splay trees usage in the real world? In this Cornell: http://www.cs.cornell.edu/courses/cs3110/2009fa/recitations/rec-splay.html I read that splay trees are 'A good example is a network router'. But from rest of the explanation seams like network routers use hash tables and not splay trees since the lookup time is constant instead of O(log n).

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  • Using IComparable<T> Interface

    - by Pawan_Mishra
    Level : Beginner to Intermediate C# language has constantly evolved over a constant period of time.Each new version introduced new features which changed the way we programmed and solved the problems. Whether it was introduction of generics in C# 2.0 , LINQ in C# 3.0 or concept of dynamic programming in C# 4.0 , each of them had or will have greater impact on our programming style.As a developer we don’t have much option but to evolve and redefine our self in this constantly changing environment...(read more)

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  • const vs. readonly for a singleton

    - by GlenH7
    First off, I understand there are folk who oppose the use of singletons. I think it's an appropriate use in this case as it's constant state information, but I'm open to differing opinions / solutions. (See The singleton pattern and When should the singleton pattern not be used?) Second, for a broader audience: C++/CLI has a similar keyword to readonly with initonly, so this isn't strictly a C# type question. (Literal field versus constant variable in C++/CLI) Sidenote: A discussion of some of the nuances on using const or readonly. My Question: I have a singleton that anchors together some different data structures. Part of what I expose through that singleton are some lists and other objects, which represent the necessary keys or columns in order to connect the linked data structures. I doubt that anyone would try to change these objects through a different module, but I want to explicitly protect them from that risk. So I'm currently using a "readonly" modifier on those objects*. I'm using readonly instead of const with the lists as I read that using const will embed those items in the referencing assemblies and will therefore trigger a rebuild of those referencing assemblies if / when the list(s) is/are modified. This seems like a tighter coupling than I would want between the modules, but I wonder if I'm obsessing over a moot point. (This is question #2 below) The alternative I see to using "readonly" is to make the variables private and then wrap them with a public get. I'm struggling to see the advantage of this approach as it seems like wrapper code that doesn't provide much additional benefit. (This is question #1 below) It's highly unlikely that we'll change the contents or format of the lists - they're a compilation of things to avoid using magic strings all over the place. Unfortunately, not all the code has converted over to using this singleton's presentation of those strings. Likewise, I don't know that we'd change the containers / classes for the lists. So while I normally argue for the encapsulations advantages a get wrapper provides, I'm just not feeling it in this case. A representative sample of my singleton public sealed class mySingl { private static volatile mySingl sngl; private static object lockObject = new Object(); public readonly Dictionary<string, string> myDict = new Dictionary<string, string>() { {"I", "index"}, {"D", "display"}, }; public enum parms { ABC = 10, DEF = 20, FGH = 30 }; public readonly List<parms> specParms = new List<parms>() { parms.ABC, parms.FGH }; public static mySingl Instance { get { if(sngl == null) { lock(lockObject) { if(sngl == null) sngl = new mySingl(); } } return sngl; } } private mySingl() { doSomething(); } } Questions: Am I taking the most reasonable approach in this case? Should I be worrying about const vs. readonly? is there a better way of providing this information?

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  • BizTalk 2009 - Creating a Custom Functoid Library

    - by StuartBrierley
    If you find that you have a need to created multiple Custom Functoids you may also choose to create a Custom Functoid Library - a single project containing many custom functoids.  As previsouly discussed, the Custom Functoid Wizard can be used to create a project with a new custom functoid inside.  But what if you want to extend this project to include more custom functoids and create your Custom Functoid Library?  First create a Custom Functoid Library project and your first Custom Functoid using the Custom Functoid Wizard. When you open your Custom Functoid Library project in Visual Studio you will see that it contains your custom functoid class file along with its resource file.  One of the items this resource file contains is the ID of the the custom functoid.  Each custom functoid needs a unique ID that is over 6000.  When creating a Custom Functoid Library I would first suggest that you delete the ID from this resource file and instead create a _FunctoidIDs class containing constants for each of your custom functoids.  In this way you can easily see which custom functoid IDs are assigned to which custom functoid and which ID is next in the sequence of availability: namespace MyCompany.BizTalk.Functoids.TestFunctoids {     class _FunctoidIDs     {         public const int TestFunctoid                       = 6001;     } } You will then need to update the base() function in your existing functoid class to reference these constant values rather than the current resource file. From:    int functoidID;    // This has to be a number greater than 6000    functoidID = System.Convert.ToInt32(resmgr.GetString("FunctoidId"));    this.ID = functoidID; To: this.ID = _FunctoidIDs.TestFunctoid; To create a new custom functoid you can copy the existing custom functoid, renaming the resultant class file as appropriate.  Once it is renamed you will need to change the Class name, ResourceName reference and Base function name in the class code to those of your new custom functoid.  You will also need to create a new constant value in the _FunctoidIDs class and update the ID reference in your code to match this.  Assuming that you need some different functionalty from your new  customfunctoid you will need to check or amend the following in your functoid class file: Min and Max connections Functoid Category Input and Output connection types The parameters and functionality of the Execute function To change the appearance of you new custom functoid you will need to check or amend the following in the functoid resource file: Name Description Tooltip Exception Icon You can change the String values by double clicking the resource file and amending the value fields in the string table. To amend the functoid icon you will need to create a 16x16 bitmap image.  Once you have saved this you are then ready to import it into the functoid resource file.  In Visual Studio change the resource view to images, right click the icon and choose import from file. You have now completed your new custom functoid and created a Custom Functoid Library.  You can test your new library of functoids by building the project, copying the resultant DLL to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions and then resetting the toolbox in Visual Studio.

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  • How to efficiently render resizable GUI elements in DirectX?

    - by PolGraphic
    I wonder what would be most efficient way to render the GUI elements. When we're talking about constant-size elements (that can still be moving), the textures' atlas seems to be good. But what with the resizeable elements? Let's say the panel (with textured borders)? Is there any better way than just render 9 rectangles with textures on them (I guess one texture and different textures coordinates for left-top corner, border, middle etc. used in shader)?

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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • What is the usage of Spaly Trees in the real world?

    - by Meena
    I decided to learn about Balance search trees, so I picked 2-3-4 and splay trees. I'm wondering what are the examples of splay trees usage in the real world? In this Cornell: http://www.cs.cornell.edu/courses/cs3110/2009fa/recitations/rec-splay.html I read that splay trees are 'A good example is a network router'. But from rest of the explanation seams like network routers use hash tables and not splay trees since the lookup time is constant instead of O(log n). thanks!

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  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

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  • When to use Constants vs. Config Files to maintain Configuration

    - by CoffeeAddict
    I often fight with myself on whether to put certain keys in my web.config or in a Constants.cs class or something like this. For example if I wanted to store application specific keys for whatever the case may be..I could store it and grab it from my web config via custom keys or consume it by referencing a constant in my constants class. When would you want to use Constants over config keys? This question really applies to any language I think.

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  • Java Hashed Collections

    The Java collections framework contains classes you use to maintain collections of other objects. These collection classes have different performance and ordering properties. See how the HashMap and HashSet Classes allow objects to be added to a collection, removed from a collection, or found in roughly constant time. Discover how to use these classes and what to do to achieve good performance from them.

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  • How to attach an object to a rotating circle?

    - by armands
    I am trying to make an object get attached on a collision point to a circle that is rotating, but the player needs to get attached with a constant point on the player. For example the player is moving back and forth and when the user touches the screen and the player jumps up but what I need is that when the player collides with the circle it attaches it's legs to it and continues rotating with the circle. So I wanted to know how to make this kind of collision joint in Cocos2d Box2d?

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  • How does this snippet of code create a ray direction vector?

    - by Isaac Waller
    In the Minecraft source code, this code is used to create a direction vector for a ray from pitch and yaw:' float f1 = MathHelper.cos(-rotationYaw * 0.01745329F - 3.141593F); float f3 = MathHelper.sin(-rotationYaw * 0.01745329F - 3.141593F); float f5 = -MathHelper.cos(-rotationPitch * 0.01745329F); float f7 = MathHelper.sin(-rotationPitch * 0.01745329F); return Vec3D.createVector(f3 * f5, f7, f1 * f5); I was wondering how it worked, and what is the constant 0.01745329F?

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  • WebCenter Customer Spotlight: Azul Brazilian Airlines

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryAzul Linhas Aéreas Brasileiras (Azul Brazilian Airlines) is the third-largest airline in Brazil serving  42 destinations with a fleet of 49 aircraft and employs 4,500 crew members. The company wanted to offer an innovative site with a simple purchasing process for customers to search for and buy tickets and for the company’s marketing team to more effectively conduct its campaigns. To this end, Azul implemented Oracle WebCenter Sites, succeeding in gathering all of the site’s key information onto a single platform. Azul can now complete the Web site content updating process—which used to take approximately 48 hours—in less than five minutes. Company OverviewAzul Linhas Aéreas Brasileiras (Azul Brazilian Airlines) has established itself as the third-largest airline in Brazil, based on a business model that combines low prices with a high level of service. Azul serves 42 destinations with a fleet of 49 aircraft. It operates 350 daily flights with a team of 4,500 crew members. Last year, the company transported 15 million passengers, achieving a 10% share of the Brazilian market, according to the Agência Nacional de Aviação Civil (ANAC, or the National Civil Aviation Agency). Business ChallengesThe company wanted to offer an innovative site with a simple purchasing process for customers to search for and buy tickets and for the company’s marketing team to more effectively conduct its campaigns. Provide customers with an  innovative Web site with a simple process for purchasing flight tickets Bring dynamism to the Web site’s content updating process to provide autonomy to the airline’s strategic departments, such as marketing and product development Facilitate integration among the site’s different application providers, such as ticket availability and payment process, on which ticket sales depend Solution DeployedAzul worked with the  Oracle partner TQI to implement Oracle WebCenter Sites, succeeding in gathering all of the site’s key information onto a single platform. Previously, at least three servers and corporate information environments had directed data to the portal. The single Oracle-based platform now facilitates site updates, which are daily and constant. Business Results Gained development freedom in all processes—from implementation to content editing Gathered all of the Web site’s key information onto a single platform, facilitating its daily and constant updating, whereas the information was previously spread among at least three IT environments and had to go through a complex process to be made available online to customers Reduced time needed to update banners and other Web site content from an average of 48 hours to less than five minutes Simplified the flight ticket sales process thanks to tool flexibility that enabled the company to improve Website usability “Oracle WebCenter Sites provides an easy-to-use platform that enables our marketing department to spend less time updating content and more time on innovative activities. Previously, it would take 48 hours to update content on our Web site; now it takes less than five minutes. We have shown the market that we are innovators, enabling customer convenience through an improved flight ticket purchase process.” Kleber Linhares, Information Technology and E-Commerce Director, Azul Linhas Aéreas Brasileiras Additional Information Azul Brazilian Airlines Case Study Oracle WebCenter Sites Oracle WebCenter Sites Satellite Server

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