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  • Initializing Disqus comments in hidden element causes issue in FF 14.0.1

    - by Bazze
    This issue appears only in Firefox 14.0.1 (well I couldn't reproduce it in any other browser). If you put the code for Disqus comments inside an element that is hidden and wait until everything is fully loaded and then display the element using JavaScript, the comment box nor comments will show up. However if you resize the window, it'll show up immediately. It's working fine in latest version of Google Chrome and Safari though. What's causing this and how to fix it? Sample code to reproduce: <div id="test" style="display:none;"> <div id="disqus_thread"></div> <script type="text/javascript"> /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'onlinefunctions'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = 'http://' + disqus_shortname + '.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a> </div> <a href="#" onclick="document.getElementById('test').style.display = 'block'">show</a> I could post a link to a live example but I'm not sure about the policy of posting links here on Stack Overflow.

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • Pointing to array element

    - by regular
    What I'm trying to achieve is say i have an array, i want to be able to modify a specific array element throughout my code, by pointing at it. for example in C++ i can do this int main(){ int arr [5]= {1,2,3,4,5}; int *c = &arr[3]; cout << arr[3] <<endl; *c = 0; cout << arr[3]<<endl; } I did some googling and there seems to be a way to do it through 'unsafe', but i don't really want to go that route. I guess i could create a variable to store the indexes, but I'm actually dealing with slightly more complexity (a list within a list. so having two index variables seems to add complexity to the code.) C# has a databinding class, so what I'm currently doing is binding the array element to a textbox (that i have hidden) and modifying that textbox whenever i want to modify the specific array element, but that's also not a good solution (since i have a textbox that's not being used for its intended purpose - a bit misleading).

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  • DataReader is not returning results from a MySQL Stored Proc

    - by Glenn Slaven
    I have a stored proc in MySQL (5.5) that I'm calling from a C# application (using MySQL.Data v6.4.4.0). I have a bunch of other procs that work fine, but this is not returning any results, the data reader says the result set is empty. The proc does a couple of inserts & an update inside a transaction then selects 2 local variables to return. The inserts & update are happening, but the select is not returning. When I run the proc manually it works, gives a single row with the two fields, but the data reader is empty. This is the proc: CREATE DEFINER=`root`@`localhost` PROCEDURE `File_UpdateFile`(IN siteId INT, IN fileId INT, IN description VARCHAR(100), IN folderId INT, IN fileSize INT, IN filePath VARCHAR(100), IN userId INT) BEGIN START TRANSACTION; SELECT MAX(v.versionNumber) + 1 INTO @versionNumber FROM `file_version` v JOIN `file` f ON (v.fileId = f.fileId) WHERE v.fileId = fileId AND f.siteId = siteId; INSERT INTO `file_version` (fileId, versionNumber, description, fileSize, filePath, uploadedOn, uploadedBy, fileVersionState) VALUES (fileId, @versionNumber, description, fileSize, filePath, NOW(), userId, 0); INSERT INTO filehistory (fileId, `action`, userId, createdOn) VALUES (fileId, 'UPDATE', userId, NOW()); UPDATE `file` f SET f.checkedOutBy = NULL WHERE f.fileId = fileId; COMMIT; SELECT fileId, @versionNumber `versionNumber`; END$$ I'm calling the proc using Dapper, but I've debugged into the SqlMapper class and I can see that the reader is not returning anything.

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  • How can I find out if the MainActivity is being paused from my Java class?

    - by quinestor
    I am using motion sensor detection in my application. My design is this: a class gets the sensor services references from the main activity and then it implements SensorEventListener. That is, the MainActivity does not listen for sensor event changes: public void onCreate(Bundle savedInstanceState) { // ... code mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // The following is my java class, it does not extends any android fragment/activty mShakeUtil = new ShakeUtil(mSensorManager,mAccelerometer,this); // ..more code.. } I can't redesign ShakeUtil so it is a fragment nor activity, unfortunately. Now to illustrate the problem consider: MainActivity is on its way to be destroyed/paused. I.e screen rotation ShakeUtil's onSensorChanged(SensorEvent event) gets called in the process.. One of the things that happen inside onSensorChanged is a dialog interaction, which gives the error: java.lang.IllegalStateException: Can not perform this action after onSaveInstanceState When the previous happens between MainActivity's onSaveInstanceState and onPause. I know this can be prevented if I successfully detect that MainActivity is being pause in ShakeUtil. How can I detect that MainActivity is being paused or onSaveInstanceState was called from ShakeUtil? Alternatively, how can I avoid this issue without making Shakeutil extend activity? So far I have tried with flag variables but that isn't good enough, I guess these are not atomic operations. I tried using Activity's isChangingConfigurations(), but I get an undocummented "NoSuchMethodFound" error.. I am unregistering the sensors by calling ShakeUtil when onPause in main ACtivity

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  • Website. VoteUp or VoteDown Videos. How to restrict users voting multiple times?

    - by DJDonaL3000
    Im working on a website (html,css,javascript, ajax, php,mysql), and I want to restrict the number of times a particular user votes for a particular video. Its similar to the YouTube system where you can voteUp or voteDown a particular video. Each vote involves adding a row to the video.votes table, which logs the time, vote direction(up or down), the client IPaddress( using PHP: $ip = $_SERVER['REMOTE_ADDR']; ), and of course the ID of the video in question. Adding votes is as simple as; (pseudocode): Javascript:onClick( vote( a,b,c,d ) ), which passes variables to PHP insertion script via ajax, and finally we replace the voteing buttons with a "Thank You For Voting" message. THE PROBLEM: If you reload/refresh the page after voting, you can vote again, and again, and again, you get the point. MY QUESTION: How do you limit the amount of times a particular user votes for a particular video?? MY THOUGHTS: Do you use cookies, and add a new cookie with the id of the video. And check for a cookie before you insert a new vote.? OR Before you insert the vote, do you use the IPaddress and the videoID to see if this same user(IP) has voted for this same video(vidID) in the past 24hrs(mktime), and either allow or dissallow the voteInsertion based on this query? OR Do you just not care? Take the assumption that most users are sane, and have better things to do than refresh pages and vote repeatedly.?? Any suggestions or ideas welcome.

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  • Why does animate not work for the first few 'selections' of my next button?

    - by Josiah
    I'll just start right off the bat and say I'm fairly new to JQuery, so if you see some glaring issues with my code....let me know what I'm doing wrong! Either way, I've been working on a script to fade divs in and out using the z-index and animate. It "works" after about 2-3 clicks, but the first two clicks do not fade or animate as I was hoping....why is that? I'll just throw javascript up here, but if you need/want more code, just let me know. Thanks! $(document).ready(function() { //Slide rotation/movement variables var first = $('#main div.slide:first').attr('title'); var last = $('#main div.slide').length; //Needed for the next/prev buttons var next; //Set the first div to the front, and variable for first div var $active = $('#main div.slide[title='+first+']'); //Hide the links until the div is hovered over and take them away when mouse leaves $('#main').children('a').hide(); $('#main').mouseenter(function() { $('#main').children('a').fadeIn(750); }).mouseleave(function() { $('#main').children('a').fadeOut(750); }); $active.css('z-index', '4'); $('#main #next').click(function() { if ((next = parseInt($active.attr('title')) + 1) > last) { next = 1; } $active.css('z-index', '0').stop().animate({opacity: 0}, 1000); $active = $('#main div[title='+next+']').css('z-index', '4').stop().animate({opacity : 1}, 1000); }); });

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • How does PHP interface with Apache?

    - by Sbm007
    Hi, I've almost finished writing a HTTP/1.0 compliant web server under Java (no commercial usage as such, this is just for fun) and basically I want to include PHP support. I realize that this is no easy task at all, but I think it'll be a nice accomplishment. So I want to know how PHP exactly interfaces with the Apache web server (or any other web server really), so I can learn from it and write my own PHP wrapper. It doesn't necessarily have to be mod_php, I don't mind writing a FastCGI wrapper - which to my knowledge is capable of running PHP as well. I would've thought that all that PHP needs is the output that goes to client (so it can interpret the PHP parts), the full HTTP request from client (so it can extract POST variables and such) and the client's host name. And then you simply take the parsed PHP code and write that to the output stream. There will probably be more things, but in essence that's how I would have thought it works. From what I've gathered so far, apache2handler provides an API which PHP makes use of to 'connect' to Apache. I guess it's an idea to look at the source code for apache2handler and php5apache2.dll or so, but before I do that I thought I'd ask SO first. If anyone has more information, experience, or some sort of specification that is relevant to this then please let me know. Thanks in advance!

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • Need help with threads in a client/server

    - by nunos
    For college, I am developing a local relay chat. I have to program a chat server and client that will only work on sending messages on different terminal windows on the same computer with threads and fifos. The fifos part I am having no trouble, the threads part is the one that is giving me some headaches. The server has one thread for receiving commands from a fifo (used by all clients) and another thread for each client that is connected. For each client that is connected I need to know a certain information. Firstly, I was using global variables, which worked as longs as there was only one client connected, which is much of a chat, to chat alone. So, ideally I would have some data like: -nickname -name -email -etc... per client that is connected. However, I don't know how to do that. I could create a client_data[MAX_NUMBER_OF_THREADS] where client_data was a struct with everything I needed to have access to, but this would require to, in every communication between server and client to ask for the id of the client in the array client_data and that does not seem very pratical I could also instantiate a client_data immediately after creating the thread but it would only be available in that block, and that is not very pratical either. As you can see I am in need of a little guidance here. Any comment, piece of code or link to any relevant information is greatly appreciated. Thanks.

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  • reshaping a data frame into long format in R

    - by user1773115
    I'm struggling with a reshape in R. I have 2 types of error (err and rel_err) that have been calculated for 3 different models. This gives me a total of 6 error variables (i.e. err_1, err_2, err_3, rel_err_1, rel_err_2, and rel_err_3). For each of these types of error I have 3 different types of predivtive validity tests (ie random holdouts, backcast, forecast). I would like to make my data set long so I keep the 4 types of test long while also making the two error measurements long. So in the end I will have one variable called err and one called rel_err as well as an id variable for what model the error corresponds to (1,2,or 3) Here is my data right now: iter err_1 rel_err_1 err_2 rel_err_2 err_3 rel_err_3 test_type 1 -0.09385732 -0.2235443 -0.1216982 -0.2898543 -0.1058366 -0.2520759 random 1 0.16141630 0.8575728 0.1418732 0.7537442 0.1584816 0.8419816 back 1 0.16376930 0.8700738 0.1431505 0.7605302 0.1596502 0.8481901 front 1 0.14345986 0.6765194 0.1213689 0.5723444 0.1374676 0.6482615 random 1 0.15890059 0.7435382 0.1589823 0.7439204 0.1608709 0.7527580 back 1 0.14412360 0.6743928 0.1442039 0.6747684 0.1463520 0.6848202 front and here is what I would like it to look like: iter model err rel_err test_type 1 1 -0.09385732 (#'s) random 1 2 -0.1216982 (#'s) random 1 3 -0.1216982 (#'s) random and on... I've tried playing around with the syntax but can't quite figure out what to put for the time.varying argument Thanks very much for any help you can offer.

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  • Incrementing value by one over a lot of rows

    - by Andy Gee
    Edit: I think the answer to my question lies in the ability to set user defined variables in MySQL through PHP - the answer by Multifarious has pointed me in this direction Currently I have a script to cycle over 10M records, it's very slow and it goes like this: I first get a block of 1000 results in an array similar to this: $matches[] = array('quality_rank'=>46732, 'db_id'=>5532); $matches[] = array('quality_rank'=>12324, 'db_id'=>1234); $matches[] = array('quality_rank'=>45235, 'db_id'=>8345); $matches[] = array('quality_rank'=>75543, 'db_id'=>2562); I then cycle through them one by one and update the record $mult = count($matches)*2; foreach($matches as $m) { $rank++; $score = (($m[quality_rank] + $rank)/($mult))*100; $s = "UPDATE `packages_sorted` SET `price_rank` = '".$rank."', `deal_score` = '".$score."' WHERE `db_id` = '".$m[db_id]."' LIMIT 1"; } It seems like this is a very slow way of doing it but I can't find another way to increment the field price_rank by one each time. Can anyone suggest a better method. Note: Although I wouldn't usually store this kind of value in a database I really do need on this occasion for comparison search queries later on in the project. Any help would be kindly appreciated :)

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  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

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  • The linking is not done (gcc compilation)

    - by Moons
    Hello everyone! So i have this issue : i am declaring some extern global variables in my C program. If I don't use the -c option for gcc, i get undefined references errors. But with that -c option, the linking is not done, which means that i don't have an executable generated. So how do I solve this? Here is my makefile. As I am not good with writing makefiles, I took one from another project then I changed a few things. So maybe I'm missing something here. # Makefile calculPi INCL = -I$(INCL_DIR) DEFS = -D_DEBUG_ CXX_FLAGS =-g -c -lpthread -lm CXX = gcc $(CXX_FLAGS) $(INCL) $(DEFS) LINK_CXX = gcc OBJ = approx.o producteur.o sequentialApproximation.o main.o LINKOBJ = approx.o producteur.o sequentialApproximation.o main.o BIN = calculPi.exe RM = rm -fv all: calculPi.exe clean: ${RM} *\~ \#*\# $(OBJ) clean_all: clean ${RM} $(BIN) cleanall: clean ${RM} $(BIN) $(BIN): $(OBJ) $(CXX) $(LINKOBJ) -o "calculPi.exe" main.o: main.c $(CXX) main.c -o main.o $(CXX_FLAGS) approx.o: approx.c approx.h $(CXX) -c approx.c -o approx.o $(CXX_FLAGS); producteur.o: producteur.c producteur.h $(CXX) -c producteur.c -o producteur.o $(CXX_FLAGS); sequentialApproximation.o : sequentialApproximation.c sequentialApproximation.h $(CXX) -c sequentialApproximation.c -o sequentialApproximation.o $(CXX_FLAGS);

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  • Organising UI code in .NET forms

    - by sb3700
    Hi I'm someone who has taught myself programming, and haven't had any formal training in .NET programming. A while back, I started C# in order to develop a GUI program to control sensors, and the project has blossomed. I was just wondering how best to organise the code, particularly UI code, in my forms. My forms currently are a mess, or at least seem a mess to me. I have a constructor which initialises all the parameters and creates events. I have a giant State property, which updates the Enabled state of all my form control as users progress through the application (ie: disconnected, connected, setup, scanning) controlled by a States enum. I have 3-10 private variables accessed through properties, some of which have side-effects in changing the values of form elements. I have a lot of "UpdateXXX" functions to handle UI elements that depend on other UI elements - ie: if a sensor is changed, then change the baud rate drop down list. They are separated into regions I have a lot of events calling these Update functions I have a background worker which does all the scanning and analysis. My problem is this seems like a mess, particularly the State property, and is getting unmaintainable. Also, my application logic code and UI code are in the same file and to some degree, intermingled which seems wrong and means I need to do a lot of scrolling to find what I need. How do you structure your .net forms? Thanks

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  • unexpected behaviour of object stored in web service Session

    - by draconis
    Hi. I'm using Session variables inside a web service to maintain state between successive method calls by an external application called QBWC. I set this up by decorating my web service methods with this attribute: [WebMethod(EnableSession = true)] I'm using the Session variable to store an instance of a custom object called QueueManager. The QueueManager has a property called ChangeQueue which looks like this: [Serializable] public class QueueManager { ... public Queue<QBChange> ChangeQueue { get; set; } ... where QBChange is a custom business object belonging to my web service. Now, every time I get a call to a method in my web service, I use this code to retrieve my QueueManager object and access my queue: QueueManager qm = (QueueManager)Session[ticket]; then I remove an object from the queue, using qm.dequeue() and then I save the modified query manager object (modified because it contains one less object in the queue) back to the Session variable, like so: Session[ticket] = qm; ready for the next web service method call using the same ticket. Now here's the thing: if I comment out this last line //Session[ticket] = qm; , then the web service behaves exactly the same way, reducing the size of the queue between method calls. Now why is that? The web service seems to be updating a class contained in serialized form in a Session variable without being asked to. Why would it do that? When I deserialize my Queuemanager object, does the qm variable hold a reference to the serialized object inside the Session[ticket] variable?? This seems very unlikely.

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  • Javascript Instance Variable Syntax (AJAX page refresh)

    - by Rosarch
    I'm having difficulty with Javascript instance variables. I'm trying to make an easy way to refresh the chat page, looking for new messages. The AJAX call supplies a mid, or the lowest message id to be returned. This allows the call to only ask for the most recent messages, instead of all of them. MessageRefresher.prototype._latest_mid; function MessageRefresher(latest_mid) { this._latest_mid = latest_mid; // it thinks `this` refers to the MessageRefresher object } MessageRefresher.prototype.refresh = function () { refreshMessages(this._latest_mid); // it thinks `this` refers to the window this._latest_mid++; } function refreshMessages(latest_mid) { $.getJSON('API/read_messages', { room_id: $.getUrlVar('key'), mid: latest_mid }, function (messages) { for (var i = 0; i < messages[0].length; i++) { var newChild = sprintf("<li>%s: %s</li>", messages[1][i], messages[0][i]); $("#messages").append(newChild); } }); var messageRefresher = new MessageRefresher(0); setInterval(messageRefresher.refresh, 1000); This results in all the messages being printed out, over and over again. I know it has other bugs, but the main issue I'm trying to work out right now is the use of the instance variable. Or is there another way I should be going about doing this?

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  • efficient sort with custom comparison, but no callback function

    - by rob
    I have a need for an efficient sort that doesn't have a callback, but is as customizable as using qsort(). What I want is for it to work like an iterator, where it continuously calls into the sort API in a loop until it is done, doing the comparison in the loop rather than off in a callback function. This way the custom comparison is local to the calling function (and therefore has access to local variables, is potentially more efficient, etc). I have implemented this for an inefficient selection sort, but need it to be efficient, so prefer a quick sort derivative. Has anyone done anything like this? I tried to do it for quick sort, but trying to turn the algorithm inside out hurt my brain too much. Below is how it might look in use. // the array of data we are sorting MyData array[5000], *firstP, *secondP; // (assume data is filled in) Sorter sorter; // initialize sorter int result = sortInit (&sorter, array, 5000, (void **)&firstP, (void **)&secondP, sizeof(MyData)); // loop until complete while (sortIteration (&sorter, result) == 0) { // here's where we do the custom comparison...here we // just sort by member "value" but we could do anything result = firstP->value - secondP->value; }

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • What's a good way to parameterize "static" content (e.g. CSS) in a Tomcat webapp?

    - by Steven Huwig
    Some of our CSS files contain parameters that can vary based on the deployment location (dev, QA, prod). For example: background: url(#DOJO_PATH#/dijit/themes...) to avoid hardcoding a path to a particular CDN or locally-hosted Dojo installation. These values are textually substituted with the real values by a deployment script, when it copies the contents of the webapp into the Tomcat webapps directory. That way the same deployment archive file (WAR + TAR file containing other configuration) can be deployed to dev, QA, and prod, with the varying parameters provided by environment-specific configuration files. However, I'd like to make the contents of the WAR (including the templatized CSS files) independent of this in-house deployment script. Since we don't really have control over the deployment script, all I can think to do is configure Tomcat with #DOJO_PATH# etc. as environment variables in the application's context.xml, and use Tomcat to insert those parameters into the CSS at runtime. I could make the CSS files into generated JSPs, but it seems a little ugly to me. Moreover, the substitution only needs to be done once per application deployment, so repeatedly dynamically generating the stylesheets using JSP will be rather wasteful. Does anyone have any alternative ideas or tools to use for this? We're committed to Tomcat and to substituting these parameters at deployment or at runtime (that is, not at build time).

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  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

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  • Creating an object in the loop

    - by Jacob
    std::vector<double> C(4); for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } is much faster than for(int i = 0; i < 1000;++i) for(int j = 0; j < 2000; ++j) { std::vector<double> C(4); C[0] = 1.0; C[1] = 1.0; C[2] = 1.0; C[3] = 1.0; } I realize this happens because std::vector is repeatedly being created and instantiated in the loop, but I was under the impression this would be optimized away. Is it completely wrong to keep variables local in a loop whenever possible? I was under the (perhaps false) impression that this would provide optimization opportunities for the compiler. EDIT: I use VC++2005 (release mode) with full optimization (/Ox)

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  • Identical files from different servers. Why might IE 8 display them differently?

    - by jasongetsdown
    I'm working on a site that will go on my company's intranet. I developed it locally on my computer, checking it in different browsers and on colleague's computers, and when it was done I handed it off to IT. They put identical copies on a staging server, and on the production server. This is a site built only with html, javascript, and css. No server side scripting. It also uses a DWF viewer plugin from Autodesk. It is a single standalone page (not part of a CMS) that allows users to load drawings into the viewer and then click to see info from a database of space info saved in a series of js arrays (the space DB software spits out a js file with all the info listed in array literals, creating a crap ton of global variables - ugh, but I digress). When I followed their links (using IE 8) the version on the staging server looked as expected, but the layout is hosed on the version from the production server. Specifically, it seems like a div that is supposed to flow to the right of a div that is float: left is displaying below the floated div at full width, as though it was clear: left (which it is not). It also has the wrong height. I downloaded the files from each and they are identical to my local version. Frustrated, I cleared my browser's cache, restarted my computer, checked it on a colleague's computer who also has IE 8. All the same issue. Staging server good. Production server bad. Finally I uninstalled IE 8 and looked at it in IE 6. Both versions looked fine. So, to recap. Two different servers. No server side scripting. Identical files. One browser agrees they are identical, the other does not. What could cause this?

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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