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  • How do I make a PHP call whenever a form element is clicked?

    - by thinkswan
    I have a jQuery colorbox opened over top of my webpage (with a <select> drop down list) and I'd like to make an AJAX call every time a new <option> is selected from the drop down. I have the following code, but it's not picking up the select event. $('#cboxLoadedContent select[name=parent]').live('select', function() { $.get("edit.php", { fn: 'getFormatLevel', parent: $('select[name=parent]').val() }, function(data) { alert("Data Loaded: " + data); }); }); Any ideas why this isn't even recognizing my selector?

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  • [ASP.NET] Difficulties using custom control - RichTextEditor

    - by Chris
    I am working on a school project that uses ASP.NET. I found this TextEditor control ( http://blogs.msdn.com/kirti/archive/2007/11/10/rich-text-editor-is-here.aspx ) that I am trying to include but it isn't working. The error I am getting is: Error Rendering Control - TextEditor. An unhandled exception has occurred. Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index. I see this error when I go Design part of the editor. I just don't understand this error at all. Also I am a lil bit confused as there is no parameter called index. :( What I have done is reference the binary in my project and then on the page I am trying to use it have registered its namespace and assembly with this line: <%@ Register Assembly="RichTextEditor" Namespace="AjaxControls" TagPrefix="rtt" %> I then go ahead and try to add the control to the page with this line of code: <rtt:richtexteditor ID="TextEditor" Theme="Blue" runat="server" /> Any help would be much appreciated. I haven't done anything like add a custom control before.

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  • What is the most Word-like ASP.NET custom control that you can buy?

    - by rtemp
    We are looking to implement a rich-text box in an ASP.NET application and our requirements are specific to using the "Track Changes" features of Microsoft Word. The closest thing we found in the RadEditor by Telerik. This is a nice control that has a "Track Changes" button and will give you the ability to track the changes from the text in the box to now. It does not let you track your changes from the two previous versions. We have used CVSWeb in the past and the display was not great but it did have the ability (in a web page) to diff two different versions of text (source code in this case). Does anyone have any experience or know of any web-based diff tools that work nicely with a rich-text editor in the web?

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • Difference between OData and REST web services

    - by Scott
    While looking into some web services, I ran across this "new" technology that Microsoft is calling OData. (http://www.odata.org) Reading through their description within the FAQ on what OData is, I am having a hard time distinguishing OData from REST-ful web services. Could someone please help me understand the differences?

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  • 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32

    - by numerical25
    having trouble getting my directx going I get the following error 1>Linking... 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 1>C:\Users\numerical25\Desktop\Intro ToDirectX\msdnTutorials\tutorial0\tutorial\Debug\tutorial.exe : fatal error LNK1120: 1 unresolved externals below is my code // include the basic windows header file #include <windows.h> #include <windowsx.h> #include <d3d10.h> ID3D10Device* g_pd3dDevice; IDXGISwapChain* g_pSwapChain; // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); bool InitDirect3D(HWND); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // the handle for the window, filled by a function HWND hWnd; // this struct holds information for the window class WNDCLASSEX wc; // clear out the window class for use ZeroMemory(&wc, sizeof(WNDCLASSEX)); // fill in the struct with the needed information wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; // register the window class RegisterClassEx(&wc); // create the window and use the result as the handle hWnd = CreateWindowEx(NULL, L"WindowClass1", // name of the window class L"Our First Windowed Program", // title of the window WS_OVERLAPPEDWINDOW, // window style 300, // x-position of the window 300, // y-position of the window 640, // width of the window 480, // height of the window NULL, // we have no parent window, NULL NULL, // we aren't using menus, NULL hInstance, // application handle NULL); // used with multiple windows, NULL // display the window on the screen ShowWindow(hWnd, nCmdShow); // enter the main loop: // this struct holds Windows event messages MSG msg; bool finished = InitDirect3D(hWnd); // Enter the infinite message loop while(TRUE) { // Check to see if any messages are waiting in the queue while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // Translate the message and dispatch it to WindowProc() TranslateMessage(&msg); DispatchMessage(&msg); } // If the message is WM_QUIT, exit the while loop if(msg.message == WM_QUIT) break; // Run game code here // ... // ... }; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { // sort through and find what code to run for the message given switch(message) { // this message is read when the window is closed case WM_DESTROY: { // close the application entirely PostQuitMessage(0); return 0; } break; } // Handle any messages the switch statement didn't return DefWindowProc (hWnd, message, wParam, lParam); } bool InitDirect3D(HWND g_hWnd) { DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof(sd) ); sd.BufferCount = 1; sd.BufferDesc.Width = 640; sd.BufferDesc.Height = 480; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; if( FAILED( D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice ) ) ) { return FALSE; } return TRUE; }

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  • WYSIHAT 'resonds_to_parent" undefined method - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed and can attach images to records outside the WYSIHAT form field. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105] UPDATE 2 I installed ImageMagic and now I get the following error. Processing WysihatFilesController#index (for 127.0.0.1 at 2010-04-23 23:27:57) [GET] Parameters: {"editor"=>"post_body_editor"} WysihatFile Load (0.3ms) SELECT * FROM "wysihat_files" Rendering wysihat_files/index Rendered wysihat_files/_form (1.9ms) Completed in 4ms (View: 3, DB: 0) | 200 OK [http://localhost/wysihat_files/?editor=post_body_editor] Processing WysihatFilesController#create (for 127.0.0.1 at 2010-04-23 23:28:09) [POST] Parameters: {"commit"=>"Save changes", "wysihat_file"=>{"file"=>#<File:/var/folders/F3/F3ovLEb1EMW4aZ5nsRvRlU+++TI/-Tmp-/RackMultipart20100423-43326-1mzeb3s-0>}, "authenticity_token"=>"IHF9Ghz6gYuAeNOUYhna+O0A4WrDbm4iha4Tsavu97o="} NoMethodError (undefined method `responds_to_parent' for #<WysihatFilesController:0x10352a2c0>): vendor/gems/wysihat-engine-0.1.12/app/controllers/wysihat_files_controller.rb:10:in `create' Rendered rescues/_trace (25.2ms) Rendered rescues/_request_and_response (0.3ms) Rendering rescues/layout (internal_server_error) Update 3 After reading a comment below I am thinking that perhaps I am missing something in my Post model. Here is the code for the model. class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end

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  • Beginner question about CSS and layout and height

    - by vtortola
    Hi, I'm trying to create a very simple page that contains a container, a header, a left column and a footer: [containter] [header /] [content /] [leftBar /] [footer /] [/containter] (Sorry, I cannot paste the code properly, only appears the tag "body" and the rest disapears :S ... ) As you can see, very simple stuff. I want to use the 100% of the height, as I can do with the width, but I simply don`t get it work :S At his moment I'm using min-height, but how could I use the height:100% ? What I like is that the footer is always visible, and you scroll the content. This is what I have till the moment: body { font-family: Verdana; font-size: 0.8em; background-color:#f1f1f1; } container { border:solid 2px Black; position:absolute; left:10%; width:80%; margin:auto; } header { height:20px; background: #DDDDDD; } leftBar { width: 20%; background: #669966; min-height:600px; postion:absolute; top:20px; bottom:20px; } content { float:right; background-color: #cdcde6; position:absolute; left:20%; right:0px; bottom:20px; top:20px; padding:5px; } footer { position:absolute; height:20px; } I'm reading a book about CSS, but I still don't get the part about the height :S Thanks in advance.

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  • iPhone programming - problem with CoreFoundation forking

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY___YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Suggestions for designing large-scale Java webapp from the group up

    - by Chris Thompson
    Hi all, I'm about to start developing a large-scale system and I'm struggling with which direction to proceed. I've done plenty of Java web apps before and I have plenty of experience with servlet containers and GWT and some experience with Spring. The problem is most of my webapps have been thrown together just to be a proof of concept and what I'm struggling with is what set of frameworks to use. I need to have both a browser based application as well as a web service designed to support access from mobile devices (Android and iPhone for now). Ideally, I'd like to design this system in such a way that I don't end up rewriting all of my servlets for each client (browser and phone) although I don't mind having some small checks in there to properly format the data. In addition, although I'm the only developer now, that won't necessarily be the case down the road and I'd like to design something that scales well both with regards to traffic and number of developers (isn't just a nightmare to maintain). So where I am now is planning on using GWT to design the browser-based interface but I'm struggling with how to reuse that code with to present the interface (most likely xml) for the mobile devices. Using GWT RPC would, I think, make it relatively easy to do all of the AJAX in the browser, but might make generating xml for the mobile phones difficult. In addition, I like the idea of using something like Hibernate for persistence and Spring Security to secure the whole thing. Again, I'm not sure how well those will cooperate with GWT (I think Hibernate should be fine...) There's obviously a lot more to this than I've presented here, but I've tried to give you the 5-minute overview. I'm a bit stumped and was wondering if anybody in the community had any experience starting from this place. Does what I'm trying to do make sense? Is it realistic? I have no doubt I can make all of these frameworks speak the same language, I'm just wondering if it's worth my time to fight with them. Also, am I missing a framework that would be really beneficial? Thanks in advance and sorry for the relatively broad question... Chris

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  • How to inform users that webapplication does not support IE6

    - by Paul Szulc
    I have web application and I do not really care about IE6 users. However I would like to have some kind of feautre that would informe users that they are using IE6 and that their browser is not supported. I was thinking about two possible solutions: pop-out window (probably Javascript) with text informing the user on every page he enters some special page with information, that user would be redirected to whenever he tries to access my application Both solutions will be sufficient, however I would prefer the second one. Probably some magic javascript needs to be involved, can anyone could please provide a solution to this?

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  • Potential issues using member's "from" address and the "sender" header

    - by Paul Burney
    Hi all, A major component of our application sends email to members on behalf of other members. Currently we set the "From" address to our system address and use a "Reply-to" header with the member's address. The issue is that replies from some email clients (and auto-replies/bounces) don't respect the "Reply-to" header so get sent to our system address, effectively sending them to a black hole. We're considering setting the "From" address to our member's address, and the "Sender" address to our system address. It appears this way would pass SPF and Sender-ID checks. Are there any reasons not to switch to this method? Are there any other potential issues? Thanks in advance, -Paul Here are way more details than you probably need: When the application was first developed, we just changed the "from" address to be that of the sending member as that was the common practice at the time (this was many years ago). We later changed that to have the "from" address be the member's name and our address, i.e., From: "Mary Smith" <[email protected]> With a "reply-to" header set to the member's address: Reply-To: "Mary Smith" <[email protected]> This helped with messages being mis-categorized as spam. As SPF became more popular, we added an additional header that would work in conjunction with our SPF records: Sender: <[email protected]> Things work OK, but it turns out that, in practice, some email clients and most MTA's don't respect the "Reply-To" header. Because of this, many members send messages to [email protected] instead of the desired member. So, I started envisioning various schemes to add data about the sender to the email headers or encode it in the "from" email address so that we could process the response and redirect appropriately. For example, From: "Mary Smith" <[email protected]> where the string after "messages" is a hash representing Mary Smith's member in our system. Of course, that path could lead to a lot of pain as we need to develop MTA functionality for our system address. I was looking again at the SPF documentation and found this page interesting: http://www.openspf.org/Best_Practices/Webgenerated They show two examples, that of evite.com and that of egreetings.com. Basically, evite.com is doing it the way we're doing it. The egreetings.com example uses the member's from address with an added "Sender" header. So the question is, are there any potential issues with using the egreetings method of the member's from address with a sender header? That would eliminate the replies that bad clients send to the system address. I don't believe that it solves the bounce/vacation/whitelist issue since those often send to the MAIL FROM even if Return Path is specified.

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  • What do the ddx and ddy values do in this AABB ray intersect algorithm?

    - by Paz
    Does anyone know what the ddx and ddy values do in the AABB ray intersect algorithm? Taken from the following site http://www.blitzbasic.com/codearcs/codearcs.php?code=1029 (show below). Local txmin#,txmax#,tymin#,tymax# // rox, rdx are the ray origin on the x axis, and ray delta on the x axis ... y-axis is roy and rdy Local ddx# =1.0/(rox-rdx) Local ddy# =1.0/(roy-rdy) If ddx >= 0 txmin = (bminx - rox) * ddx txmax = (bmaxx - rox) * ddx Else txmin = (bmaxx - rox) * ddx txmax = (bminx - rox) * ddx EndIf If ddy >= 0 tymin = (bminy - roy) * ddy tymax = (bmaxy - roy) * ddy Else tymin = (bmaxy - roy) * ddy tymax = (bminy - roy) * ddy EndIf If ( (txmin > tymax) Or (tymin > txmax) ) Return 0 If (tymin > txmin) txmin = tymin If (tymax < txmax) txmax = tymax Local tzmin#,tzmax# Local ddz# =1.0/(roz-rdz) If ddz >= 0 tzmin = (bminz - roz) * ddz tzmax = (bmaxz - roz) * ddz Else tzmin = (bmaxz - roz) * ddz tzmax = (bminz - roz) * ddz EndIf If (txmin > tzmax) Or (tzmin > txmax) Return 0 Return 1

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • full duplex communication over the web w/o flash sockets

    - by aharon
    A web application I'm helping to develop is faced with a well-known problem: we want to be able to let users know of various events and so forth that can occur at any time, essentially at random, and update their view accordingly. Essentially, we need to allow the server to push requests to individual clients, as opposed to the client asking the server. I understand that WebSockets are an effort to address the problem; however, after a bit of looking around into them, I understand that a) very few web browsers currently offer native websocket support; b) to get around this, you either use flash sockets or some sort of AJAX long-polling; c) a special websockets server must be used. Now, we want to offer our service without Flash. And any sort of servers must have some sort of load-balancing capabilities, or at least some software that can do load balancing for them. As of 2008, everyone was saying that Comet-based solutions (e.g., Bayeux) were the way to go for these sort of situations. However, the various protocols seem to have not had much work put into them since then—which leads (finally) to the question. Is Bayeux-flavored Comet still the right tool for jobs like this? If not, what is?

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  • Heroku Push Problem part 2 - Postgresql - PGError Relations does not exist - Ruby on Rails

    - by bgadoci
    Ok so got through my last problem with the difference between Postgresql and SQLite and seems like Heroku is telling me I have another one. I am new to ruby and rails so a lot of this stuff I can't decipher at first. Looking for a little direction here. The error message and PostsController Index are below. I checked my routes.rb file and all seems well there but I could be missing something. I will post if you need. Processing PostsController#index (for 99.7.50.140 at 2010-04-23 15:19:22) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): PostsController#index def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id ", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id, posts.id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • Google Checkout. Show shipping rates before logging in possible?

    - by Roeland
    I am trying to integrate google checkout with my current site. I am calculating the shipping on my end, before passing it to google checkout. The problem is, when a person click the "google checkout" button, it takes them to google checkout but it does not show the shipping. It actually states it will be calculated on next step. In the next step it actually shows a drop down with the ONE option for shipping that I passed, which is a flat rate.. The problem is, to get to the next step you have to enter a credit card. Also, my shop has the shipping shown in the cart, so it would seem confusing to go to checkout and have a price without shipping. Here is the test code I am using right now to see if I can get it to show shipping before logging in (sample it here: http://sensenich.bythepixel.com/test.html) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Site Title</title> </head> <body> <form method="POST" action="https://sandbox.google.com/checkout/api/checkout/v2/checkoutForm/Merchant/468503062558352" accept-charset="utf-8"> <input type="hidden" name="item_name_1" value="Peanut Butter"/> <input type="hidden" name="item_description_1" value="Chunky peanut butter."/> <input type="hidden" name="item_quantity_1" value="1"/> <input type="hidden" name="item_price_1" value="3.99"/> <input type="hidden" name="item_currency_1" value="USD"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.name" value="UPS Next Day Air"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price" value="20.00"/> <input type="hidden" name="checkout-flow-support.merchant-checkout-flow-support.shipping-methods.flat-rate-shipping-1.price.currency" value="USD"/> <input type="hidden" name="_charset_" /> <!-- Button code --> <input type="image" name="Google Checkout" alt="Fast checkout through Google" src="http://sandbox.google.com/checkout/buttons/checkout.gif?merchant_id=468503062558352&w=180&h=46&style=white&variant=text&loc=en_US" height="46" width="180" /> </form> </body> </html>

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  • asp.net web deployment

    - by CliffC
    i have successful created asp.net web deployment project under visual studio 2008 and everything works fine. However there is a new requirement from my user where they want to browse the location to install the web application instead of using the default install location. Is there anyway to achieve this ? or do i need to use some third party deployment tools? i have tried the sample transformation file on http://www.codeproject.com/KB/install/ChangeVDirWebSetupProject.aspx?fid=295594&fr=1&df=90&mpp=25&noise=3&sort=Position&view=Quick#xx0xx but it only seems to work under vs2005 thanks

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  • Is there any limit to recursion in lisp?

    - by Isaiah
    I enjoy using recursion whenever I can, it seems like a much more natural way to loop over something then actual loops. I was wondering if there is any limit to recursion in lisp? Like there is in python where it freaks out after like 1000 loops? Could you use it for say, a game loop? Testing it out now, simple counting recursive function. Now at 7000000! Thanks alot

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  • Aborting jQuery().load()

    - by Daniel I-S
    The .load() function of the jQuery library allows you to selectively load elements from another page (subject to certain rules). I would like to know whether it is possible to abort the load process. In our application, a user can browse a list of items. They may choose to click a button which loads and displays additional information about an item from another document (which can take some time). If they choose a different item in the list whilst a .load() is still happening, I would like the loading to be aborted. Is this possible? Is it even worth it? Any ideas? Dan

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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