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  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

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  • Can I pass a non-generic type where a generic type is expected?

    - by Water Cooler v2
    I want to define a set of classes that collect and persist data. I want to call them either on-demand basis, or in a chain-of-responsibility fashion, as the caller pleases. To support the chaining, I have declared my interface like so: interface IDataManager<T, K> { T GetData(K args); void WriteData(Stream stream); void WriteData(T data, Stream stream); IDataCollectionPolicy Policy; IDataManager<T, K> NextDataManager; } But the T's and K's for each concrete types will be different. If I give it like this: IDataManager<T, K> NextDataManager; I assume that the calling code will only be able to chain types that have the same T's and K's. Is there a way I can have it chain any type of IDataManager? One thing that occurs to me is to have IDataManager inherit from a non-generic IDataManager like so: interface IDataManager { } interface IDataManager<T, K>: IDataManager { T GetData(K args); void WriteData(Stream stream); void WriteData(T data, Stream stream); IDataCollectionPolicy Policy; IDataManager NextDataManager; } Is this going to work?

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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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  • Java: How do I implement a method that takes 2 arrays and returns 2 arrays?

    - by HansDampf
    Okay, here is what I want to do: I want to implement a crossover method for arrays. It is supposed to take 2 arrays of same size and return two new arrays that are a kind of mix of the two input arrays. as in [a,a,a,a] [b,b,b,b] ------ [a,a,b,b] [b,b,a,a]. Now I wonder what would be the suggested way to do that in Java, since I cannot return more than one value. My ideas are: - returning a Collection(or array) containing both new arrays. I dont really like that one because it think would result in a harder to understand code. - avoiding the need to return two results by calling the method for each case but only getting one of the results each time. I dont like that one either, because there would be no natural order about which solution should be returned. This would need to be specified, though resulting in harder to understand code. Plus, this will work only for this basic case, but I will want to shuffle the array before the crossover and reverse that afterwards. I cannot do the shuffling isolated from the crossover since I wont want to actually do the operation, instead I want to use the information about the permutation while doing the crossover, which will be a more efficient way I think.

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • How to change the picture of CustomButtonField on click event?

    - by Ujjal boruah Vinod
    I have posted this question previously but the answer is not appropiate. The solution provided just change the picture when the custombutton has focus and unfocus. Suppose in my application I need to change the picture if the user clicks on the customButton, n i m doing this by calling the same screen (ie UiApplication.getUiApplication().pushScreen(new Screen2(b));) . Screen2 is the screen which holds the customButton. On the click evevt i m pushing the same screen by passing aint variable pic_status that determines which picture to be drawn in the CustomButton in the new screen. Is there any way to update the picture in the CustomButtonField on click event without pushing the same Screen again and again. //code in Screen2 public void fieldChanged(Field field, int context) { if(field == bf1) { if(pic_status == 0) { pic_status=1; } UiApplication.getUiApplication().pushScreen(new Screen2(pic_status)); } //code in CustomButtonField CustomButtonField(String label,int pic_status,long style) { super(style); this.label = label; this.labelHeight = getFont().getHeight(); this.labelWidth = getFont().getAdvance(label); this.notice = s; if(pic_status ==0) { currentPicture1 = onPicture; currentPicture2 = onPicture; } if(pic_status ==1) { currentPicture1 = clickPicture; currentPicture2 = onPicture; } if( pic_status==2 ) { currentPicture1 = onPicture; currentPicture2 = clickPicture; } } I need a way to update the customButtonField text and picture on the buttonClick event not on focus/unfocus event without pushing the same Screen again and again. If my above description of problem is not satisfactory, plz add a comment n i can give more details explanation of my problem?

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  • NSInvocation making app crash

    - by neha
    Hi all, I'm using NSInvocation as follows: In my init, I'm writing this in my viewDidLoad: SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; And I'm calling it like this: Idea *tempIdea = [[Idea alloc]init]; tempIdea = [genericArray objectAtIndex:indexPath.row]; idea.ideaId = tempIdea.ideaId; [tempIdea release]; NSNumber *_id_ = [NSNumber numberWithInt:idea.ideaId]; [myInvocation setArgument:_id_ atIndex:2]; //CRASHING AT THIS LINE My application is crashing at the indicated line. Can anybody please help me?

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  • C++ Macro Arithmetric

    - by anon
    I have to do with Macros (it's macros calling macros; so templates are out of the question). Here's what I want: foo(3, a, b1, c1) --> foo1(a, b1, c1); foo(5, a, b1, c1, b2, c2) -> foo2(a, b1, c1, b2, c2); foo(7, a, b1, c1, b2, c2, b3, c3) -> foo3(a, b1, c1, b2, c2, b3, c3); So basically, what I want is to be able to execute the "function" n - (n-1)/2 at macro expansion time. Is this possible? Thanks! [PS, if you dislike my questions; I support your right to downvote; my worst question so far is only -17, so maybe we can break that record; however, please let me know why my question is technically invalid.] Thanks EDIT: Foo takes a variable # of arguments, of the form: foo(N, a1, b1, a2, b2, ... a_N, b_N) -> foo##N(a1, b1, a2, b2, ... a_N, b_N);

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  • math.Random isn't working right

    - by RandomlyKnighted
    I'm trying to simulate a coin flip using the code below. public class Coin { public static double result; int[] count = new count[2]; public static void flip() { result = Math.random(); } public static boolean isHeads() { if (result == 0.0) { count[0]++; return false; } else { count[1]++; return true; } } public static void main(String[] args) { flip(); isHeads(); System.out.println(count[0]); System.out.println(count[1]); } } For some reason Eclipse says that the import java.util.Random; is never used even though I'm clearly using it. I didn't put my for loop into the code above but it loops n number of times and then outputs the result. No matter how many times it loops it always returns that the result is greater than 0.0 which can't be right. Am I calling Math.random incorrectly?

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  • What is the best way to implement a callback scenario using WCF and ASP.NET MVC?

    - by Mark Struzinski
    I am new to WCF. I just finished reading Learning WCF and I think I've got a pretty good grasp of the fundamentals. I am adding functionality to a line of business app that runs on ASP.NET MVC entirely inside the corporate LAN. I am calling into a service that will also send me events as they occur (and not as responses to service calls). These events can occur at any point during the user's session. I have the service written, and it is able to pick up these events. What would be the best way to deliver these events to the user? My initial thought is to run the WCF service in duplex mode over net TCP and implement the events as callbacks. Using this scenario, the best way I can think up to deliver the events to the user is a dictionary object stored in the session. The dictionary would be populated by the callbacks and polled on a set frequency for delivery via AJAX calls. Has anyone dealt with this scenario? Is there a more efficient way to implement this?

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  • multiplying all elements in an array by an outside number?

    - by prodo
    I need to multiple all the values in an array by 3000 which in turn would create a new array that I will use to subtract from another array. I've tried to create a separate method that would do that for me but all I got back in the multiplied array was a bunch of numbers and symbols strangely? here is the code that I wrote public static void main(String[] args) { int numberOfTaxpayers = Integer.parseInt(JOptionPane.showInputDialog("Enter how many users you would like to calculate taxes for: "); int[] usernumChild = new int[numberOfTaxPayers]; for (int i = 0; i < usernumChild.length; i++) { usernumChild[i] = Integer.parseInt(JOptionPane.showInputDialog("Enter number of children for user "+ (i+1) +": ")); }//this for loop finds out the number of children per user so we can later multiply each input by 3000 to create an array that determine dependency exemption for each user int[] depndExemp = multiply(usernumChild, 3000);//this was the calling of the multiply method... somewhere here is the error!! }//end main method public static int[] multiply(int[] children, int number) { int array[] = new int[children.length]; for( int i = 0; i < children.length; i++) { children[i] = children[i] * number; }//end for return array; }//this is the method that I was shown in a previous post on how to create return an array in this the dependency exemption array but when I tested this by printing out the dependency array all I received were a jumble of wrong numbers.

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • How to get last Friday of month(s) using .NET

    - by Newbie
    I have a function that returns me only the fridays from a range of dates public static List<DateTime> GetDates(DateTime startDate, int weeks) { int days = weeks * 7; //Get the whole date range List<DateTime> dtFulldateRange = Enumerable.Range(-days, days).Select(i => startDate.AddDays(i)).ToList(); //Get only the fridays from the date range List<DateTime> dtOnlyFridays = (from dtFridays in dtFulldateRange where dtFridays.DayOfWeek == DayOfWeek.Friday select dtFridays).ToList(); return dtOnlyFridays; } Purpose of the function: "List of dates from the Week number specified till the StartDate i.e. If startdate is 23rd April, 2010 and the week number is 1,then the program should return the dates from 16th April, 2010 till the startddate". I am calling the function as: DateTime StartDate1 = DateTime.ParseExact("20100430", "yyyyMMdd", System.Globalization.CultureInfo.InvariantCulture); List<DateTime> dtList = Utility.GetDates(StartDate1, 4).ToList(); Now the requirement has changed a bit. I need to find out only the last Fridays of every month. The input to the function will remain same.

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  • Is it an good idea to make a wrapper specifically for a DateTime that respresents Now?

    - by Dirk Boer
    I have been noticing lately that is really nice to use a DateTime representing 'now' as an input parameter for your methods, for mocking and testing purposes. Instead of every method calling DateTime.UtcNow themselves, I do it once in the upper methods and forward it on the lower ones. So a lot of methods that need a 'now', have an input parameter DateTime now. (I'm using MVC, and try to detect a parameter called now and modelbind DateTime.UtcNow to it) So instead of: public bool IsStarted { get { return StartTime >= DateTime.UtcNow; } } I usually have: public bool IsStarted(DateTime now) { return StartTime >= now; } So my convention is at the moment, if a method has a DateTime parameter called now, you have to feed it with the current time. Of course this comes down to convention, and someone else can easily just throw some other DateTime in there as a parameter. To make it more solid and static-typed I am thinking about wrapping DateTime in a new object, i.e. DateTimeNow. So in one of the most upper layers I will convert the DateTime to a DateTimeNow and we will get compile errors when, someone tries to fiddle in a normal DateTime. Of course you can still workaround this, but at least if feels more that you are doing something wrong at point. Did anyone else ever went into this path? Are there any good or bad results on the long term that I am not thinking about?

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  • jQuery plugin design pattern for using `this` in private methods?

    - by thebossman
    I'm creating jQuery plugins using the pattern from the Plugins Authoring page: (function($) { $.fn.myPlugin = function(settings) { var config = {'foo': 'bar'}; if (settings) $.extend(config, settings); this.each(function() { // element-specific code here }); return this; }; })(jQuery); My code calls for several private methods that manipulate this. I am calling these private methods using the apply(this, arguments) pattern. Is there a way of designing my plugin such that I don't have to call apply to pass this from method to method? My modified plugin code looks roughly like this: (function($) { $.fn.myPlugin = function(settings) { var config = {'foo': 'bar'}; if (settings) $.extend(config, settings); this.each(function() { method1.apply(this); }); return this; }; function method1() { // do stuff with $(this) method2.apply(this); } function method2() { // do stuff with $(this), etc... } })(jQuery);

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  • No result when Rally.data.WsapiDataStore lacks permissions

    - by user1195996
    I'm calling Ext.create('Rally.data.WsapiDataStore', params), and looking for results with the load event. I'm requesting a number of objects across programs that the user may or may not have read permission for. This works fine for queries where the user has permissions. But in the case where the user does not have permission and presumably gets zero results back, the load event does not seem to fire at all. I would expect it to fire with the unsuccessful flag or else to return with empty results. Since I don't know that the request has failed, my program waits and waits. How can I tell if a this request fails to return because of security? BTW, looking at the network stats, I believe all my requests get a "200 OK" status back. Here is the method I use to create the various data stores: _createDataStore: function(params) { this.openRequests++; var createParams = { model: params.type, autoLoad: true, // So I can later determine which query type it is, and which program requestType: params.requestType == undefined ? params.type : params.requestType, program: this.program, listeners: { load: this._onDataLoaded, scope: this }, filters: params.filters, pageSize: params.pageSize, fetch: params.fetch, context: { project: this.project, projectScopeUp: false, projectScopeDown: true }, pageSize: 1 // We only need the count }; console.log('_createDataStore', this.program, createParams.requestType); Ext.create('Rally.data.WsapiDataStore', createParams); }, And here is the _onDataLoaded method: _onDataLoaded: function(store, data, successB) { console.log('_onDataLoaded', this.program, successB); ... I only see this function called for those queries for which the account has permissions.

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  • MySQL connection attempt works fine in 5.2.9 but not in 5.3.0 - Help?

    - by Rich
    Hi, I'm having trouble making a secondary MySQL connection (to a separate, external DB) in my code. It works fine in PHP 5.2.9 but fails to connect in PHP 5.3.0. I'm aware of (at least some) of the changes needed to make successful MySQL connections in the newer version of PHP, and have succeeded before, so I'm not sure why it isn't working this time. I already have a db connection open to a local database. This function below is then used to make an additional connection to a separate, remote directory. The included config file simply contains the external database details (host, user, pass and name). I have checked and it is being included correctly. function connectDP() { global $dpConnection; include("secondary_db_config.php); $dpConnection = mysql_connect($dp_dbHost, $dp_dbUser, $dp_dbPass, true) or DIE("ERROR: Unable to connect to Deployment Platform"); mysql_select_db($dp_dbName, $dpConnection) or DIE("ERROR 006: Unable to select Deployment Platform Database"); } I then attempt to make this new connection simply by calling this function externally: connectDP(); But when loading the page (in 5.3.0), I get the message: ERROR: Unable to connect to Deployment Platform I'm using the optional new_link flag boolean as the fourth argument in the mysql_connect() function and it's still not working. I've been wracking my brain this morning trying to figure out why this connection doesn't work (while I've done something very similar elsewhere to a separate second database that does work). Any help would be appreciated. Thanks! Rich

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  • free( ) pointers

    - by user1043625
    I'm required to use a special library to keep track of my memory leaks where malloc()= allocate( ) and free( ) = unallocate( ). I'm trying to complete free a linked-list but it seems like the "root" value isn't being freed. typedef struct _node { struct _node *child; char *command; } Command_list; void delete_commands(Command_list **root) { Command_list *temp; while( *root != NULL ){ temp = (*root)->child; //printf("STRING: %s\n", *root->command ); unallocate( *root ); *root = temp; } } The function that's calling it void file_processing( .... ){ Command_list *root = allocate(sizeof (Command_list)); root = NULL; .... delete_commands( &root ); } } I believe that Command_list *root = allocate(sizeof (Command_list)) isn't being properly de-allocated for some reason. Anyone can give me some hints? UPDATE: I found out that instead of Command_list *root = allocate(sizeof (Command_list)); root = NULL; this works: Command_list *root = NULL;

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  • Can it be important to call remove() on an EJB 3 stateless session bean? Perhaps on weblogic?

    - by Michael Borgwardt
    I'm in the process of migrating an EJB 2 application to EJB 3 (and what a satisfying task it is to delete all those deployment descriptors!). It used to run on Weblogic and now runs on Glassfish. The task is going very smoothly, but one thing makes me wary: The current code takes great care to ensure that EJBObject.remove() is called on the bean when it's done its job, and other developers have (unfortunately very vague) memories of "bad things" happening when that was not done. However, with EJB3, the implementation class does not implement EJBObject, so there is no remove() method to be called. And my understanding is that there isn't really any point at all in calling it on stateless session beans, since they are, well, stateless. Could these "bad things" have been weblogic-specific? If not, what else? Should I avoid the full EJB3 lightweightness and keep a remote interface that extends EJBObject? Or just write it off as cargo-cult programming and delete all those try/finally clauses? I'm leaning towards the latter, but now feeling very comfortable with it.

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  • Printing a JFrame and its components

    - by Alex Terreaux
    I have been working in a big program and one of its functionalities should be to print the contents of the main window. I checked the API and found this example: http://docs.oracle.com/javase/tutorial/2d/printing/gui.html it was very helpful, I tried to use that code in my program by placing this inside the actionperformed method of my print button: PrinterJob job = PrinterJob.getPrinterJob(); job.setPrintable(this); boolean ok = job.printDialog(); if (ok) { try { job.print(); } catch (PrinterException ex) { /* The job did not successfully complete */ } } If I click the print button, I get a printer dialog and when I tell it to print, it just prints a blank document. I know the above code is not all I need, as I've seen in the API's examples there is a print() method, but apparently they never call it, so it is pretty confusing. I've tried calling and using it many times, but with no success. Also, I think that when I finally get it to print, my window will need to be printed in the landscape orientation, it even may need some scaling. Any ideas on how to do that? I would like any useful help to help me implement this code successfully. I know I should be able to do it by myself just by checking the documentation (I've tried for almost 2 days now) but I can't get it to work. I've learned all the programming I know through the internet. Any help will be greatly appreciated.

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

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  • Cannot Display Data from MySQL table

    - by MxmastaMills
    I've got a pretty standard call to a MySQL database and for some reason I can't get the code to work. Here's what I have: $mysqli = mysqli_connect("localhost","username","password"); if (!$mysqli) { die('Could not connect: ' . mysqli_error($mysqli)); } session_start(); $sql = "SELECT * FROM jobs ORDER BY id DESC"; $result = $mysqli->query($sql); $num_rows = mysqli_num_rows($result); Now, first, I know that it is connecting properly because I'm not getting the die method plus I added an else conditional in there previously and it checked out. Then the page displays but I get the errors: Warning: mysqli_num_rows() expects parameter 1 to be mysqli_result, boolean given in blablabla/index.php on line 11 Warning: mysqli_fetch_array() expects parameter 1 to be mysqli_result, boolean given in blablabla/index.php on line 12 I've double-checked my database and there is a table called jobs with a row of "id" (it's the primary row). The thing that confuses me is this is code that I literally copied and pasted from another site I built and for some reason the code doesn't work on this one (I obviously copy and pasted it and then just changed the table name and rows accordingly). I saw the error and tried: $num_rows = $mysqli_result->num_rows; $row_array = $mysqli_result->fetch_array; and that fixed the errors but resulted in no data being passed (because obviously $mysqli_result has no value). I don't know why the error is calling for that (is it a difference in version of MySQL or PHP from the other site)? Can someone help me track down the problem? Thanks so much. Sorry if it's something super simple that I'm overlooking, I've been at it for a while.

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  • num_rows is 0 when it should be >0 for php mysqli code

    - by jpporterVA
    My num_rows is coming back as 0, and I've tried calling it several ways, but I'm stuck. Here is my code: $conn = new mysqli($dbserver, "dbuser", "dbpass", $dbname); // get the data $sql = 'SELECT AT.activityName, AT.createdOn FROM userActivity UA, users U, activityType AT WHERE U.userId = UA.userId and AT.activityType = UA.activityType and U.username = ? order by AT.createdOn'; $stmt = $conn->stmt_init(); $stmt->prepare($sql); $stmt->bind_param('s', $requestedUsername); $stmt->bind_result($activityName, $createdOn); $stmt->execute(); // display the data $numrows = $stmt->num_rows; $result=array("user activity report for: " . $requestedUsername . " with " . $numrows . " rows:"); $result[]="Created On --- Activity Name"; while ($stmt->fetch()) { $msg = " " . $createdOn . " --- " . $activityName . " "; $result[] = $msg; } $stmt->close(); There are multiple rows found, and the fetch loop process them just fine. Any suggestions on what will enable me to get the number of rows returned in the query? Suggestions are much appreciated. Thanks in advance.

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  • What are your suggestions for best practises for regular data updates in a website database?

    - by bboyle1234
    My shared-hosting asp.net website must automatically run data update routines at regular times of day. Once it has finished running certain update routines, it can run update routines that are dependent on the previous updates. I have done this type of work before, using quite complicated setups. Some features of the framework I created are: A cron job from another server makes a request which starts a data update routine on the main server Each updater is loaded from web.config Each updater overrides a "canRunUpdate" method that determines whether its dependencies have finished updating Each updater overrides a "hasFinishedUpdate" method Each updater overrides a "runUpdate" method Updaters start and run in parallel threads The initial request from the cron job server started each updater in its own thread and then ended. As a result, the threads containing the updaters would be terminated before the updaters were finished. Therefore I had to give the updaters the ability to save partial results and continue the update job next time they are started up. As a result, the cron server had to call the updater many times to ensure the job is done. Sometimes the cron server would continue making update requests long after all the updates were completed. Sometimes the cron server would finish calling the update requests and leave some updates uncompleted. It's not the best system. I'm looking for inspiration. Any ideas please? Thank you :)

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