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  • MySQL Server 5.6 defaults changes

    - by user12626240
    We're improving the MySQL Server defaults, as announced by Tomas Ulin at MySQL Connect. Here's what we're changing:  Setting  Old  New  Notes back_log  50  50 + ( max_connections / 5 ) capped at 900 binlog_checksum  off  CRC32  New variable in 5.6 binlog_row_event_max_size  1k  8k flush_time  1800  Windows changes from 1800 to 0  Was already 0 on other platforms host_cache_size  128  128 + 1 for each of the first 500 max_connections + 1 for every 20 max_connections over 500, capped at 2000  New variable in 5.6 innodb_autoextend_increment  8  64  Now affects *.ibd files. 64 is 64 megabytes innodb_buffer_pool_instances  0  8. On 32 bit Windows only, if innodb_buffer_pool_size is greater than 1300M, default is innodb_buffer_pool_size / 128M innodb_concurrency_tickets  500  5000 innodb_file_per_table  off  on innodb_log_file_size  5M  48M  InnoDB will always change size to match my.cnf value. Also see innodb_log_compressed_pages and binlog_row_image innodb_old_blocks_time 0  1000 1 second innodb_open_files  300  300; if innodb_file_per_table is ON, higher of table_open_cache or 300 innodb_purge_batch_size  20  300 innodb_purge_threads  0  1 innodb_stats_on_metadata  on  off join_buffer_size 128k  256k max_allowed_packet  1M  4M max_connect_errors  10  100 open_files_limit  0  5000  See note 1 query_cache_size  0  1M query_cache_type  on/1  off/0 sort_buffer_size  2M  256k sql_mode  none  NO_ENGINE_SUBSTITUTION  See later post about default my.cnf for STRICT_TRANS_TABLES sync_master_info  0  10000  Recommend: master_info_repository=table sync_relay_log  0  10000 sync_relay_log_info  0  10000  Recommend: relay_log_info_repository=table. Also see Replication Relay and Status Logs table_definition_cache  400  400 + table_open_cache / 2, capped at 2000 table_open_cache  400  2000   Also see table_open_cache_instances thread_cache_size  0  8 + max_connections/100, capped at 100 Note 1: In 5.5 there was already a rule to make open_files_limit 10 + max_connections + table_cache_size * 2 if that was higher than the user-specified value. Now uses the higher of that and (5000 or what you specify). We are also adding a new default my.cnf file and guided instructions on the key settings to adjust. More on this in a later post. We're also providing a page with suggestions for settings to improve backwards compatibility. The old example files like my-huge.cnf are obsolete. Some of the improvements are present from 5.6.6 and the rest are coming. These are ideas, and until they are in an official GA release, they are subject to change. As part of this work I reviewed every old server setting plus many hundreds of emails of feedback and testing results from inside and outside Oracle's MySQL Support team and the many excellent blog entries and comments from others over the years, including from many MySQL Gurus out there, like Baron, Sheeri, Ronald, Schlomi, Giuseppe and Mark Callaghan. With these changes we're trying to make it easier to set up the server by adjusting only a few settings that will cause others to be set. This happens only at server startup and only applies to variables where you haven't set a value. You'll see a similar approach used for the Performance Schema. The Gurus don't need this but for many newcomers the defaults will be very useful. Possibly the most unusual change is the way we vary the setting for innodb_buffer_pool_instances for 32-bit Windows. This is because we've found that DLLs with specified load addresses often fragment the limited four gigabyte 32-bit address space and make it impossible to allocate more than about 1300 megabytes of contiguous address space for the InnoDB buffer pool. The smaller requests for many pools are more likely to succeed. If you change the value of innodb_log_file_size in my.cnf you will see a message like this in the error log file at the next restart, instead of the old error message: [Warning] InnoDB: Resizing redo log from 2*64 to 5*128 pages, LSN=5735153 One of the biggest challenges for the defaults is the millions of installations on a huge range of systems, from point of sale terminals and routers though shared hosting or end user systems and on to major servers with lots of CPU cores, hundreds of gigabytes of RAM and terabytes of fast disk space. Our past defaults were for the smaller systems and these change that to larger shared hosting or shared end user systems, still with a bias towards the smaller end. There is a bias in favour of OLTP workloads, so reporting systems may need more changes. Where there is a conflict between the best settings for benchmarks and normal use, we've favoured production, not benchmarks. We're very interested in your feedback, comments and suggestions.

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • Should I expose IObservable<T> on my interfaces?

    - by Alex
    My colleague and I have dispute. We are writing a .NET application that processes massive amounts of data. It receives data elements, groups subsets of them into blocks according to some criterion and processes those blocks. Let's say we have data items of type Foo arriving some source (from the network, for example) one by one. We wish to gather subsets of related objects of type Foo, construct an object of type Bar from each such subset and process objects of type Bar. One of us suggested the following design. Its main theme is exposing IObservable objects directly from the interfaces of our components. // ********* Interfaces ********** interface IFooSource { // this is the event-stream of objects of type Foo IObservable<Foo> FooArrivals { get; } } interface IBarSource { // this is the event-stream of objects of type Bar IObservable<Bar> BarArrivals { get; } } / ********* Implementations ********* class FooSource : IFooSource { // Here we put logic that receives Foo objects from the network and publishes them to the FooArrivals event stream. } class FooSubsetsToBarConverter : IBarSource { IFooSource fooSource; IObservable<Bar> BarArrivals { get { // Do some fancy Rx operators on fooSource.FooArrivals, like Buffer, Window, Join and others and return IObservable<Bar> } } } // this class will subscribe to the bar source and do processing class BarsProcessor { BarsProcessor(IBarSource barSource); void Subscribe(); } // ******************* Main ************************ class Program { public static void Main(string[] args) { var fooSource = FooSourceFactory.Create(); var barsProcessor = BarsProcessorFactory.Create(fooSource) // this will create FooSubsetToBarConverter and BarsProcessor barsProcessor.Subscribe(); fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } The other suggested another design that its main theme is using our own publisher/subscriber interfaces and using Rx inside the implementations only when needed. //********** interfaces ********* interface IPublisher<T> { void Subscribe(ISubscriber<T> subscriber); } interface ISubscriber<T> { Action<T> Callback { get; } } //********** implementations ********* class FooSource : IPublisher<Foo> { public void Subscribe(ISubscriber<Foo> subscriber) { /* ... */ } // here we put logic that receives Foo objects from some source (the network?) publishes them to the registered subscribers } class FooSubsetsToBarConverter : ISubscriber<Foo>, IPublisher<Bar> { void Callback(Foo foo) { // here we put logic that aggregates Foo objects and publishes Bars when we have received a subset of Foos that match our criteria // maybe we use Rx here internally. } public void Subscribe(ISubscriber<Bar> subscriber) { /* ... */ } } class BarsProcessor : ISubscriber<Bar> { void Callback(Bar bar) { // here we put code that processes Bar objects } } //********** program ********* class Program { public static void Main(string[] args) { var fooSource = fooSourceFactory.Create(); var barsProcessor = barsProcessorFactory.Create(fooSource) // this will create BarsProcessor and perform all the necessary subscriptions fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } Which one do you think is better? Exposing IObservable and making our components create new event streams from Rx operators, or defining our own publisher/subscriber interfaces and using Rx internally if needed? Here are some things to consider about the designs: In the first design the consumer of our interfaces has the whole power of Rx at his/her fingertips and can perform any Rx operators. One of us claims this is an advantage and the other claims that this is a drawback. The second design allows us to use any publisher/subscriber architecture under the hood. The first design ties us to Rx. If we wish to use the power of Rx, it requires more work in the second design because we need to translate the custom publisher/subscriber implementation to Rx and back. It requires writing glue code for every class that wishes to do some event processing.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • What's new in Servlet 3.1 ? - Java EE 7 moving forward

    - by arungupta
    Servlet 3.0 was released as part of Java EE 6 and made huge changes focused at ease-of-use. The idea was to leverage the latest language features such as annotations and generics and modernize how Servlets can be written. The web.xml was made as optional as possible. Servet 3.1 (JSR 340), scheduled to be part of Java EE 7, is an incremental release focusing on couple of key features and some clarifications in the specification. The main features of Servlet 3.1 are explained below: Non-blocking I/O - Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. Non-blocking I/O allow to build scalable applications. TOTD #188 provide more details about how non-blocking I/O can be done using Servlet 3.1. HTTP protocol upgrade mechanism - Section 14.42 in the HTTP 1.1 specification (RFC 2616) defines an upgrade mechanism that allows to transition from HTTP 1.1 to some other, incompatible protocol. The capabilities and nature of the application-layer communication after the protocol change is entirely dependent upon the new protocol chosen. After an upgrade is negotiated between the client and the server, the subsequent requests use the new chosen protocol for message exchanges. A typical example is how WebSocket protocol is upgraded from HTTP as described in Opening Handshake section of RFC 6455. The decision to upgrade is made in Servlet.service method. This is achieved by adding a new method: HttpServletRequest.upgrade and two new interfaces: javax.servlet.http.HttpUpgradeHandler and javax.servlet.http.WebConnection. TyrusHttpUpgradeHandler shows how WebSocket protocol upgrade is done in Tyrus (Reference Implementation for Java API for WebSocket). Security enhancements Applying run-as security roles to #init and #destroy methods Session fixation attack by adding HttpServletRequest.changeSessionId and a new interface HttpSessionIdListener. You can listen for any session id changes using these methods. Default security semantic for non-specified HTTP method in <security-constraint> Clarifying the semantics if a parameter is specified in the URI and payload Miscellaneous ServletResponse.reset clears any data that exists in the buffer as well as the status code, headers. In addition, Servlet 3.1 will also clears the state of calling getServletOutputStream or getWriter. ServletResponse.setCharacterEncoding: Sets the character encoding (MIME charset) of the response being sent to the client, for example, to UTF-8. Relative protocol URL can be specified in HttpServletResponse.sendRedirect. This will allow a URL to be specified without a scheme. That means instead of specifying "http://anotherhost.com/foo/bar.jsp" as a redirect address, "//anotherhost.com/foo/bar.jsp" can be specified. In this case the scheme of the corresponding request will be used. Clarification in HttpServletRequest.getPart and .getParts without multipart configuration. Clarification that ServletContainerInitializer is independent of metadata-complete and is instantiated per web application. A complete replay of What's New in Servlet 3.1: An Overview from JavaOne 2012 can be seen here (click on CON6793_mp4_6793_001 in Media). Each feature will be added to the JSR subject to EG approval. You can share your feedback to [email protected]. Here are some more references for you: Servlet 3.1 Public Review Candidate Downloads Servlet 3.1 PR Candidate Spec Servlet 3.1 PR Candidate Javadocs Servlet Specification Project JSR Expert Group Discussion Archive Java EE 7 Specification Status Several features have already been integrated in GlassFish 4 Promoted Builds. Have you tried any of them ? Here are some other Java EE 7 primers published so far: Concurrency Utilities for Java EE (JSR 236) Collaborative Whiteboard using WebSocket in GlassFish 4 (TOTD #189) Non-blocking I/O using Servlet 3.1 (TOTD #188) What's New in EJB 3.2 ? JPA 2.1 Schema Generation (TOTD #187) WebSocket Applications using Java (JSR 356) Jersey 2 in GlassFish 4 (TOTD #182) WebSocket and Java EE 7 (TOTD #181) Java API for JSON Processing (JSR 353) JMS 2.0 Early Draft (JSR 343) And of course, more on their way! Do you want to see any particular one first ?

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • How do you feel about being asked to code during an interview?

    - by Mystere Man
    I have seen a lot of comments about good interview questions and puzzles to require potential developers to solve during the interview process. I have personally had several interviews in which the interviewer has asked me to write some piece of code or solve a problem during the interview, and I have always performed very poorly in these "tests". The reason is simple, as a developer who spends my days talking to computers, I find I have to prepare myself and "switch gears" to be in "interview mode". I prepare myself to make a good impression. When I'm programming, I'm very focused and am totally different from when I'm being "interpersonal". I just can't get into "the zone" when I'm also having to be a charming and witty potential employee. I feel that by asking a developer to prove his skills during an interview, all you're doing is finding out if they can code under pressure, and at the drop of a hat. It has almost no ability to determine how you would perform in a "real life" development situation. Maybe, if you're looking for someone that can code and chat at the same time, i can see how that would be beneficial. But I think you overlook potential candidates that simply do not perform well in such an artificial environment. While I appreciate that a potential employer wants to see what I can do, I don't think an interview is the place for such a test. I mean, suppose a job for an over the road trucker required that you drive while being interviewed. How does that really end well? So I'm curious as to what others think about such situations. Have you failed interviews because you were not in the right frame of mind? Have you failed to make a good interpersonal impression because you were too distracted trying to solve the problem? If you're a hiring manager, or someone that gives interviews, do you even think about such things? Is it really important that someone perform well in an interview? EDIT: To clarify, I'm not against testing applicants. My concern is about testing during an interview. See also: What are the pros and cons for the employer of code questions during an interview? looking at this from the interviewer's point of view.

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  • How many bits for sequence number using Go-Back-N protocol.

    - by Mike
    Hi Everyone, I'm a regular over at Stack Overflow (Software developer) that is trying to get through a networking course. I got a homework problem I'd like to have a sanity check on. Here is what I got. Q: A 3000-km-long T1 trunk is used to transmit 64-byte frames using Go-Back-N protocol. If the propagation speed is 6 microseconds/km, how many bits should the sequence numbers be? My Answer: For this questions what we need to do is lay the base knowledge. What we are trying to find is the size of the largest sequence number we should us using Go-Back-N. To figure this out we need to figure out how many packets can fit into our link at a time and then subtract one from that number. This will ensure that we never have two packets with the same sequence number at the same time in the link. Length of link: 3,000km Speed: 6 microseconds / km Frame size: 64 bytes T1 transmission speed: 1544kb/s (http://ckp.made-it.com/t1234.html) Propagation time = 6 microseconds / km * 3000 km = 18,000 microseconds (18ms). Convert 1544kb to bytes = 1544 * 1024 = 1581056 bytes Transmission time = 64 bytes / 1581056bytes / second = 0.000040479 seconds (0.4ms) So then if we take the 18ms propagation time and divide it by the 0.4ms transmission time we will see that we are going to be able to stuff ( 18 / 0.4) 45 packets into the link at a time. That means that our sequence number should be 2 ^ 45 bits long! Am I going in the right direction with this? Thanks, Mike

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  • How can I forward an application with X11 in grayscale

    - by ??????? ???????????
    I am trying to run a graphical application at home and display it on a it on a laptop which is located about six routing hops away. The problem is that the connection is so slow (or rather there is so much GOOEY being transfered) that the mouse is unresponsive and it takes a "long time" to redraw the window even at a resolution of 800x600 pixels. The connection speeds are 10MBit up at home and about 1MBit down on the laptop, which I think should be sufficient for looking at some GUI in (almost) real time. Since this traffic is sent over over a secure shell, I have enabled Compression with highest CompressionLevel along with Ciphers set to blowfish-cbc. This has substantially improved the responsiveness of the application, making it nearly usable. However, my goal is to improve the performance even further by sacrificing colors and even frame rate. The application to be displayed a Qemu SDL window with a graphically-oriented OS in it. This is not strictly relevant, but perhaps there are options to tweak the SDL output which I am not aware of. A possible workaround would be to run the application in a "hidden" X server and enabling TigerVNC on that X server. This would automatically give me the benefits of an optimized VNC viewport, but the goal is to do without (reduce complexity). The question I'm asking is what are my options for reducing the data-rate generated on the server in order to make the graphical application more usable on the client. As mentioned, colors are not important and I could probably work with 5-16 fps. Both machines are running Gentoo with the software in question being: workstation X.Org X Server 1.10.4 OpenSSH_5.8p1-hpn13v10, OpenSSL 1.0.0e QEMU emulator version 0.15.1 (qemu-kvm-0.15.1) laptop X.Org X Server 1.12.2 OpenSSH_5.8p1-hpn13v10lpk, OpenSSL 1.0.0j

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  • How to repair multiple KDC an Netlogon errors

    - by Keith Sirmons
    Howdy, I have several erros in the system event log of my single Windows 2003 SP2 domain controller. Multiple member computers on the domain are listed in these errors. I am seeing two similar errors for each computer one second apart in the event log. Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was [email protected] and lookup type 0x8. followed by Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was MEMBERNAME$ and lookup type 0x8. The Lookup Types are also different, I have 0x8, 0x28, 0x0, 0x20. I am also receiving other authentication errors in the same time frame as all of the KDC errors Event ID 5722 Source NETLOGON The session setup from the computer MEMBERNAME failed to authenticate. The name(s) of the account(s) referenced in the security database is MEMBERNAME$. The following error occurred: Access is denied. I have run dcdiag /v to see if there was something wrong with Active Directory, but all tests passed. I also ran netdiag /v and it appers all of those tests ran. Any ideas on where to start for this issue? Thank you, Keith

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  • Bind9 configured to start at boot, has to be started manually

    - by antik
    I've configured bind9 on my system and it works great when it runs. It's currently configured to be run at runlevel 2 by setting: $ sudo update-rc.d bind9 enable 2 This appears to have done its work: $ tree -f /etc/rc?.d | grep -e ".*bind9$" |-- /etc/rc0.d/K85bind9 -> ../init.d/bind9 |-- /etc/rc2.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc3.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc4.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc5.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc6.d/K85bind9 -> ../init.d/bind9 Booting the system, I believe I am at runlevel 2: $ runlevel N 2 Given the above configuration, when the system is rebooted, bind does not come up. Only on occasion, for some reason, can I resolve hostnames immediately after startup. Far more often than not however, I cannot. I can interrogate the service's status: $ sudo /etc/init.d/bind9 status * could not access PID file for bind9 When the service doesn't start, I can start it successfully via a terminal by issuing $ sudo /etc/init.d/bind9 start And it works great from then on. Loopback configuration: $ ifconfig lo lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1872 errors:0 dropped:0 overruns:0 frame:0 TX packets:1872 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:220205 (220.2 KB) TX bytes:220205 (220.2 KB) Do I have my startup misconfigured? (I'm used to Gentoo so Ubuntu's model is still a little new to me) I'm not seeing any log indication of a failed attempt to start at boot in syslog. Is there someplace else I should be looking? What else should I look into to get bind working at startup?

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  • ADSL throughput loss from Reed-Solomon encoding

    - by javano
    I'm reading about ADSL starting here and I am confused by how the Reed-Solomon encoding for ECC is limiting the available transfer rate, as much as it does (nearly half). This pdf on the same subject contains the following; A maximum of 255 sub-carriers can be used to modulate data in the downstream direction. Sub-carrier 256, the downstream Nyquist frequency, and sub-carrier 64, the downstream pilot frequency, are not available for user data, thus limiting the total number of available downstream sub-carriers to 254. Each of these 254 sub-carriers can support the modulation of 0 to 15 bits. Since the ADSL DMT data frame rate is 4000 frames per second, the maximum theoretical downstream data rate of an ADSL system is 15.24Mbps. Due to limitations in system architecture, specifically the maximum allowable Reed-Solomon codeword size (255 bytes), the maximum achievable downstream data rate is 8.16Mbps. How is this nearly halving the throughput? Is all that extra bandwidth overhead of the RS encoding? 15240000 bps (15.24Mbps) - 8160000 bps (8.12Mbps) = 7080000 bps (7.08Mbps). Where has that 7Mbps of throughput gone? EDIT: I tried to read the wiki page on Reed-Soloman but it's all crazy maths and algerbra, which I don't understand. I can understand that data is split into 255 byte codewords, because that maybe the max codeword size whilst still maintaining accuracy during transmission; But I don't understand why that means less data is sent?

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  • Java plugin in the browser doesn't work even though it is enabled

    - by Pratyush Nalam
    I installed the Java Development Kit (64-bit) recently and saw it includes the JRE plugin for 64-bit as well. But, since Firefox is 32-bit, I also installed JRE 32-bit version. This is what is shown in Programs and Features. Now, the problem is, the other day, I opened a site which required the Java plugin. The frame showed the regular Java loading animation and hung. Nothing happened after that. Like this: I checked Firefox's plugins section and it shows Java is enabled, so no issue there I tried other browsers - IE10 and Chrome but to no avail. It doesn't work anywhere. I saw another question which said that you have to install 64-bit then 32-bit. That's what I actually did as well. First, installed JDK 7 64-bit (which includes JRE 7 64-bit) and then installed JRE 7 32-bit. I even tried the Java website's Do I have Java? section and over there too, it just keeps spinning for ages (I have waited for more than 10-20 seconds). How do I go about now? This never happened to me in Windows 7. I am on Windows 8 Pro.

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  • can't find port 22 traffic under VirtualBox

    - by telliott99
    I'm trying to learn to use tcpdump. I thought I'd eavesdrop on my ssh login. The setup is a bit unusual, I have OS X Lion running VirtualBox, with Ubuntu running in the VM. I have ssh enabled and can login from OS X normally: > ssh -p 22 10.0.1.2 -l telliott Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-17-generic i686) * Documentation: https://help.ubuntu.com/ 0 packages can be updated. 0 updates are security updates. Last login: Sat Mar 31 19:54:36 2012 from toms-mac-mini.local telliott@U32:~$ logout Connection to 10.0.1.2 closed. > I have not obfuscated the ssh port on Ubuntu. From OS X, stroke gives what I expect: > ./stroke 10.0.1.2 22 22 Port Scanning host: 10.0.1.2 Open TCP Port: 22 ssh So from OS X I do: > sudo tcpdump -i en1 -v port 22 Password: tcpdump: listening on en1, link-type EN10MB (Ethernet), capture size 65535 bytes Then I login from OS X to Ubuntu using ssh, but I see nothing with tcpdump. Here is ifconfig from Ubuntu: telliott@U32:~$ ifconfig eth1 Link encap:Ethernet HWaddr 08:00:27:d7:ba:0e inet addr:10.0.1.2 Bcast:10.0.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fed7:ba0e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:799 errors:0 dropped:0 overruns:0 frame:0 TX packets:465 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:96863 (96.8 KB) TX bytes:68638 (68.6 KB) Where are the packets I was hoping to see? Thanks for any help.

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  • Short POST data in HTTP

    - by Matt
    We're hosting a customer's Debian Linux web server. It's running a PHP based web application. The server is sitting behind our firewall with it's own virtual interface and port 80 is forwarded internally to a machine sitting in the DMZ. The issue we're having is that when data is posted to the server it seems to be being cut short for some users. It's reproducable for some users on the same box. But the same user sending the same data on the same lan on another PC it works. The data gets cut to around 1140 bytes I'm told. Any idea why this might be happening? The customer is blaming our firewall, but then surely we'd have issues with other services. I'm suspecting it's a problem with the website itself. Suggestions on how to isolate the problem would be of help. Our firewall is Astaro. EDIT: A customer has set the ethernet frame size temporarily to 500bytes on the server. This made it work for now! I know some of the customers are using an internet provider that runs PPPoE

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  • Force database read to master if slave data is stale

    - by Jeff Storey
    I previously asked a specific question about this database replication for new user signup to which I got an answer, but I want to ask this in the more general sense. I have a database setup in which I am using a master/slave combination. I am using the slaves for load balancing (the data itself is partitioned/sharded across multiple databases, but each database has X slaves for load balancing). Let's say I write some data to the master. Now I do a subsequent read which hits a slave, but the slave has not yet caught up to the master. Is there a way (which can be done quickly since it will happen frequently) to determine if the data is stale in the slave so I can then route to the master? In my previous question, it was suggested to do simultaneous writes to the cache and the database. This solution seems practical, but there is still a chance that the data may have been removed from the cache but not yet updated in the slave. A possible solution is to ensure the cache is big enough (based on the typical application load) so the data will not be evicted within the time frame it takes to replicate the data. This seems like it may be feasible. Can anyone provide additional insight into this question? Thanks!

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  • ReadyBoost in Windows 7

    - by Robert Koritnik
    I've bought an SD card today for my phot frame, but when I inserted it into my notebook I saw I could use it for ReadyBoost. Some background I'm a .net developer, using VMs and developing web applications (and Sharepoint). I use an HP notebook machine with Core 2 Duo 2GHz + 4GB RAM + 320 7200 HD. I simultaneously run Visual Studio 2010 with some plugins SQL Server Firefox with at least 10 tabs Chrome with about 5 tabs IIS VM with Server 2008 machine Sharepoint and occasionally also Photoshop and some InDesign as well. So I don't let my machine have a break. :D Question If I buy myself some really fast SDHC card (like SanDisk 16GB Extreme 30MB/s - is there anything faster) and use it with my Windows 7 ReadyBoost, will I see any performance gain? Is it going to work something similar to Seagate's HybridDrive Momentus with 4GB of solid state drive? What could I actually expect if I do put this card into my machine? And what would be recommended size? Observations I guess redirecting page file to it would speed up the system. Some VM machines on it would probably run faster as well because they could run parallel to HD host system I guess. Am I right or wrong?

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  • unable to install gems in ruby 1.8.7 2012.12 patchlevel 253 and gem 1.3.7

    - by bakyaraj
    * longjmp causes uninitialized stack frame *: /usr/bin/ruby terminated ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6(__fortify_fail+0x50)[0xc372d0] /lib/tls/i686/cmov/libc.so.6(+0xe223a)[0xc3723a] /usr/bin/ruby[0x80577b9] /usr/bin/ruby[0x80577d5] /usr/bin/ruby(rb_thread_schedule+0x9fc)[0x80652ac] /usr/bin/ruby(rb_thread_kill+0x14)[0x8066c74] /usr/bin/ruby[0x806071d] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806a290] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806995b] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x8069d54] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x805df2d] /usr/bin/ruby[0x8069581] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x806a715] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e58a] /usr/bin/ruby[0x805e4aa] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x80693f1] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601]

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  • Secondary IP (eth0:0) acts like main server IP

    - by George Tasioulis
    I have a CentOS server, configured with 4 consecutive IPs: eth0 5.x.x.251 eth0:0 5.x.x.252 eth0:1 5.x.x.253 eth0:2 5.x.x.254 The problem is that all traffic goes out to the internet with eth0:0 (5.x.x.252) as the source IP, instead of eth0. # curl ifconfig.me 5.x.x.252 How can I fix this, so that all traffic goes out via eth0, ie my main IP? PS: My server is VPS running on a Xen dom0, the latter being configured in routed mode networking. Thanks in advance! Server configuration # ifconfig eth0 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.251 Bcast:5.x.x.255 Mask:255.255.255.255 inet6 addr: fe80::x:x:x:x/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14675569 errors:0 dropped:0 overruns:0 frame:0 TX packets:9463227 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4122016502 (3.8 GiB) TX bytes:25959110751 (24.1 GiB) Interrupt:23 eth0:0 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.252 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 eth0:1 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.253 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 eth0:2 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.254 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 # cat /etc/hosts 127.0.0.1 localhost.localdomain localhost 5.x.x.251 [fqdn] [hostname] # cat ifcfg-eth0 DEVICE=eth0 BOOTPROTO=static ONBOOT=yes IPADDR=5.x.x.251 NETMASK=255.255.255.224 SCOPE="peer 5.x.y.82" # cat ifcfg-eth0:0 DEVICE=eth0:0 BOOTPROTO=static ONBOOT=yes IPADDR=5.x.x.252 NETMASK=255.255.255.224 # cat route-eth0 ADDRESS0=0.0.0.0 NETMASK0=0.0.0.0 GATEWAY0=5.x.y.82 # netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 5.x.y.82 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 5.x.x.224 0.0.0.0 255.255.255.224 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 0.0.0.0 5.x.y.82 0.0.0.0 UG 0 0 0 eth0

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  • periodically unable to play media

    - by avorum
    So I don't know if this is right place to ask this at all but I've gotten good help here before so I thought I'd ask. For the last year or so periodically my computer would start refusing to play media. In browser players would say they were playing but they weren't. No audio and the video wasn't moving forward although it would show the first frame of the video to be shown. iTunes would act similarly, thinking it was playing without actually playing any music. This persists across browsers, various application categories, etcetera. It can often be fixed by rebooting but it is only a short term solution. Does anyone know of anything that might cause this erratic behavior? I'm using Windows 7 64bit. If additional information would help please ask. Alternatively, if this isn't the right site for this I would greatly appreciate some direction to a site better suited to my question. Thanks in advance for any help.

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  • Embedding a WMV file on the web via URL in a Powerpoint presentation

    - by Dave
    I've got a situation where I want to distribute a Powerpoint presentation to several people. I want to be able to embed several large videos in this presentation by linking to a URL, for the following specific reasons: the videos are highly confidential, and I would like to be able to delete them at some later date, but still allow them to see it in the presentation while it is online. I want to send the presentation via email (so it should be small), and put the links on a server with a faster upload speed Maybe I'd like to change the video at some point without changing the presentation One option that addresses #1 is to hook up a webcam and allow them to see video stream from the office, but our upload rate is too slow for this to be a viable option. I've tried embedding a video and giving Powerpoint the URL. It seems to work initially, because the first frame appears in my slideshow. However, when I play the slideshow, nothing happens. I looked at the network traffic on my computer, and nothing was getting downloaded from the remote server. Any suggestions on how to make this work, or how to at least satisfy the criteria listed above would be great!

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  • Cannot login to zabbix web portal

    - by hlx98007
    I've managed to install Zabbix22-server on CentOS 6.x along with php-fpm and nginx. I can view the page of 127.0.0.1 but I can only see this: After clicking the "Login" button, the page is the same: What can I do to make it work as expected, so that I can login as admin? Here are some confs: nginx_zabbix.conf: server { listen 80; add_header X-Frame-Options "SAMEORIGIN"; access_log /var/log/nginx/zabbix.log; error_log /var/log/nginx/zabbix.err.log; client_max_body_size 500M; # This folder is a soft link to /usr/share/zabbix # the permssion has been set to nginx:nginx recursively. root /var/www/zabbix; location / { index index.html index.htm index.php; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi.conf; fastcgi_param PATH_INFO $path_info; } } php-fpm is using its default values, with permission user/group set to nginx (rather than apache) Folder /var/lib/php/session has been set to nginx:nginx with permission 770. SELinux is set to disabled. I've restarted everything up to this point.

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  • Networking lost after update from Debian Wheezy to Jessie

    - by Charaf
    I am currently setting a Virtual Machine for development purposes. I did a big part of this configuration under Wheezy, but I need some debs that were available only on Jessie. So, I've updated the sources.list and did a dist-upgrade. Everything went well, but after the reboot, I noticed that I lost all the networking. Repositories are unreachable, as well as a simple ping google.fr returns nothing. What can I do to quickly restore networking so that I can continue my working. I have a poor connexion and can not afford to download the whole install DVDs. root@vm~# ifconfig lo Link encap:Boucle locale inet adr:127.0.0.1 Masque:255.0.0.0 adr inet6::1/128 Scope:Hôte UP LOOPBACK RUNNING MTU:65536 Metric 1 RX packets:452 errors:0 dropped:0 overruns:0 frame:0 TX packets:452 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:0 RX bytes:164238 (160.3 KiB) TX bytes:164238 (160.3 KiB) root@vm~# I am running VMware 1.0.1 build 1379776 and the last update of Jessie (debian 3.14.4-1) Please help. Thanks.

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  • How to install DBD::mysql on OS X Server 10.6?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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