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  • How to make an Image still when at position at Slick 2D?

    - by SystemNetworks
    For example, I want to put a building down. if I press 2, it will show the building near the character and it is moving with my character. I have done that. Now I wanted to know how do i put it down and stop following my character? I have something called shiftX and shiftY (Which is the position of my character) And my character looks like it is moving because the map and images itself is moving which i call, probePositionX and probePositionY.

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  • php split array into smaller even arrays

    - by SoulieBaby
    I have a function that is supposed to split my array into smaller, evenly distributed arrays, however it seems to be duplicating my data along the way. If anyone can help me out that'd be great. Here's the original array: Array ( [0] => stdClass Object ( [bid] => 42 [name] => Ray White Mordialloc [imageurl] => sp_raywhite.gif [clickurl] => http://www.raywhite.com/ ) [1] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [2] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [3] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [4] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [5] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) [7] => stdClass Object ( [bid] => 34 [name] => Adrianos Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => ) [8] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [9] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [10] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [11] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [12] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [13] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) [14] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [15] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [16] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) [17] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [18] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [19] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [20] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [21] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [22] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [23] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [24] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [25] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) ) Here's the php function which is meant to split the array: function split_array($array, $slices) { $perGroup = floor(count($array) / $slices); $Remainder = count($array) % $slices ; $slicesArray = array(); $i = 0; while( $i < $slices ) { $slicesArray[$i] = array_slice($array, $i * $perGroup, $perGroup); $i++; } if ( $i == $slices ) { if ($Remainder > 0 && $Remainder < $slices) { $z = $i * $perGroup +1; $x = 0; while ($x < $Remainder) { $slicesRemainderArray = array_slice($array, $z, $Remainder+$x); $remainderItems = array_merge($slicesArray[$x],$slicesRemainderArray); $slicesArray[$x] = $remainderItems; $x++; $z++; } } }; return $slicesArray; } Here's the result of the split (it somehow duplicates items from the original array into the smaller arrays): Array ( [0] => Array ( [0] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [1] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [2] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [3] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [4] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [5] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [1] => Array ( [0] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [1] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [3] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [4] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [5] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [2] => Array ( [0] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [3] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [4] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [3] => Array ( [0] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [1] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) [2] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [3] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [4] => Array ( [0] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [1] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [2] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [5] => Array ( [0] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 34 [name] => Adriano's Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => # ) ) [6] => Array ( [0] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) ) [7] => Array ( [0] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) ) [8] => Array ( [0] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [1] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) ) [9] => Array ( [0] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [1] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) ) ) ^^ As you can see there are duplicates from the original array in the newly created smaller arrays. I thought I could remove the duplicates using a multi-dimensional remove duplicate function but that didn't work. I'm guessing my problem is in the array_split function. Any suggestions? :)

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  • Objective-C - How to add objects in 2d NSMutableArrays

    - by thary
    Hello, I have this code NSMutableArray *insideArray = [[NSMutableArray alloc] init]; NSMutableArray *outsideArray = [[NSMutableArray alloc] init]; [insideArray addObject:@"Hello 1"]; [insideArray addObject:@"Hello 2"]; [outsideArray addObject:insideArray]; [insideArray removeAllObjects]; [insideArray addObject:@"Hello 3"]; [insideArray addObject:@"Hello 4"]; [outsideArray addObject:insideArray]; The current output is array( ( "Hello 3", "Hello 4" ), ( "Hello 3", "Hello 4" ) ) I need a way to get the output to be array( ( "Hello 1", "Hello 2" ), ( "Hello 3", "Hello 4" ) ) Does anyone have a solution or could see where i've gone wrong? Thanks

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  • Three 1D Arrays to One 2D Array

    - by Steven
    I have a function which accepts a 2D array, but my data is in three 1D arrays. How do I create a 2D array consisting of the three arrays to pass to the subroutine? Dim Y0(32) As Double Dim Y1(32) As Double Dim Y2(32) As Double 'Code to fill arrays' 'Attempting to call:' Sub PlotYMult(YData(,) as Double)

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  • PHP - Find parent key of array

    - by Jordan Rynard
    I'm trying to find a way to return the value of an array's parent key. For example, from the array below I'd like to find out the parent's key where $array['id'] == "0002". The parent key is obvious because it's defined here (it would be 'products'), but normally it'd be dynamic, hence the problem. The 'id' and value of 'id' is known though. [0] => Array ( [data] => [id] => 0000 [name] => Swirl [categories] => Array ( [0] => Array ( [id] => 0001 [name] => Whirl [products] => Array ( [0] => Array ( [id] => 0002 [filename] => 1.jpg ) [1] => Array ( [id] => 0003 [filename] => 2.jpg ) ) ) ) )

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Pass 2d array to function in C?

    - by Evelyn
    I know it's simple, but I can't seem to make this work. My function is like so: int GefMain(int array[][5]) { //do stuff return 1; } In my main: int GefMain(int array[][5]); int main(void) { int array[1800][5]; GefMain(array); return 0; } I referred to this helpful resource, but I am still getting the error "warning: passing argument 1 of GefMain from incompatible pointer type." What am I doing wrong?

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  • About conversion of simplexmlobject to array.

    - by Rishi2686
    Hi guys, I tried the way you told but really messing up on some points. I am getting array fields but when it comes to children nodes, i go off the track. here giving single user's simplexml object only : SimpleXMLElement Object ( [users] = SimpleXMLElement Object ( [@attributes] = Array ( [type] = array ) [user] = Array ( [0] = SimpleXMLElement Object ( [id] = 1011 [name] = saroj [location] = SimpleXMLElement Object ( ) [description] = SimpleXMLElement Object ( ) [profile_image_url] = http://a5.example.com/profile_images/img_normal.jpg [url] = SimpleXMLElement Object ( ) [created_at] = Fri Apr 16 17:04:13 +0000 2010 [status] = SimpleXMLElement Object ( [created_at] = Wed May 26 02:56:03 +0000 2008 [id] = 1473 [text] = hi enjoying here! [in_reply_to_user_id] = SimpleXMLElement Object ( ) ) ) To get this into array I am writing code as below : $users = simplexml_load_string($xml); $arr2 = array(); foreach($users->users->user as $user) { $arr1 = array(); foreach($user as $k=>$v) { $arr1[$k] = (string) $v; } $arr2[] = $arr1; } I am getting all the fields as expected from arr2() instead of the status field which contains an array (imp: id & created_at fields repeated), it gives just key as status. While trying differently i get some of the fields of status array too. Please help me on this, i am really trying it from last two days. Help will be greatly appreciated.

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • Array data to display in table cells where col and row are given in array

    - by Saleem
    I have a array Array ( Array ( [id] => 1 , [schedule_id] => 4 , [subject] => Subject 1 , [classroom] => 1 , [time] => 08:00:00 , [col] => 1 , [row] => 1 ), Array ( [id] => 2 , [schedule_id] => 4 , [subject] => Subject 2 , [classroom] => 1 , [time] => 08:00:00 , [col] => 2 , [row] => 1 ), Array ( [id] => 3 , [schedule_id] => 4 , [subject] => Subject 3 , [classroom] => 2 , [time] => 09:00:00 , [col] => 1 , [row] => 2 ), Array ( [id] => 4 , [schedule_id] => 4 , [subject] => Subject 4 , [classroom] => 2 , [time] => 09:00:00 , [col] => 2 , [row] => 2 ) ) I want to display it in table format according to col and row value col 1 & row 1 col 2 $ row 1 1st array data 2nd array data Subject, room, time Subject, room, time 1, 1, 08:00 2, 1, 08:00 col 1 $ row 2 col 2 $ row 2 3rd array data 4th array data Subject, room, time Subject, room, time 3, 2, 09:00 4, 2, 08:00 I am new to arrays and need you support to sort this table. Thanks

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  • WPF component for 2D tree diagram

    - by pdm2011
    I'm looking for a well-documented, supported WPF component that provides an API for visualisation of 2D tree diagrams. Ideally something easy to use, customisable (i.e. supports various flavours of nodes and splines) and preferably with automated layout control. Tools that look good so far are GoXam (http://www.nwoods.com/components/silverlight-wpf/goxam-overview.htm) and yFiles WPF (http://www.yworks.com/en/products_yfileswpf_about.html). Just wondering if anyone has experience with either of these, or can recommend an alternative? Thanks!

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  • declaring a 2D array of pointer objects

    - by Tyler Stennette
    I'm having a tough time figuring out how to instantiate a 2D array of pointer objects. Here is how I'm doing it: Pieces* chessBoard[9][9]; When I want to set it to an actual object pointer, I'm doing the following: chessBoard[1][1] = new Rook(p1Rook); Rook is a class that inherits attributes from the Pieces class and p1Rook is a char variable set to 'R'. This class also implements virtual functions (not pure virtual) from Pieces such as move() or getPiece() that are unique to the particular chess piece. However, when I compile my program, I get the following error: ChessBoard.cpp:69: error: expected type-specifier before ‘Rook’ ChessBoard.cpp:69: error: cannot convert ‘int*’ to ‘Pieces*’ in assignment Can someone please explain what I should change to get rid of this rather annoying persistent error? I would appreciate it.

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  • Rewriting a simple Pygame 2D drawing function in C++

    - by Dominic Bou-Samra
    I have a 2D list of vectors (say 20x20 / 400 points) and I am drawing these points on a screen like so: for row in grid: for point in row: pygame.draw.circle(window, white, (particle.x, particle.y), 2, 0) pygame.display.flip() #redraw the screen This works perfectly, however it's much slower then I expected. I want to rewrite this in C++ and hopefully learn some stuff (I am doing a unit on C++ atm, so it'll help) on the way. What's the easiest way to approach this? I have looked at Direct X, and have so far followed a bunch of tutorials and have drawn some rudimentary triangles. However I can't find a simple (draw point).

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  • XNA 2d camera with arbitrary zoom center

    - by blooop
    I have a working 2D camera in XNA with these guts: ms = Mouse.GetState(); msv = new Vector2(ms.X, ms.Y); //screenspace mouse vecor pos = new Vector2(0, 0); //camera center of view zoom_center = cursor; //I would like to be able to define the zoom center in world coords offset = new Vector2(scrnwidth / 2, scrnheight / 2); transmatrix = Matrix.CreateTranslation(-pos.X, -pos.Y, 0) * Matrix.CreateScale(scale, scale, 1) * Matrix.CreateTranslation(offset.X, offset.Y, 0); inverse = Matrix.Invert(transmatrix); cursor = Vector2.Transform(msv, inverse); //the mouse position in world coords I can move the camera position around and change the zoom level (with other code that I have not pasted here for brevity). The camera always zooms around the center of the screen, but I would like to be able to zoom about an arbitrary zoom point (the cursor in this case), like the indie game dyson http://www.youtube.com/watch?v=YiwjjCMqnpg&feature=player_detailpage#t=144s I have tried all the combinations that make sense to me, but am completely stuck.

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  • How to add an array value to the middle of an associative array?

    - by Citizen
    Lets say I have this array: $array = array('a'=>1,'z'=>2,'d'=>4); Later in the script, I want to add the value 'c'=>3 before 'z'. How can I do this? EDIT: Yes, the order is important. When I run a foreach() through the array, I do NOT want this newly added value added to the end of the array. I am getting this array from a mysql_fetch_assoc() EDIT 2: The keys I used above are placeholders. Using ksort() will not achieve what I want. EDIT 3: http://www.php.net/manual/en/function.array-splice.php#88896 accomplishes what I'm looking for but I'm looking for something simpler. EDIT 4: Thanks for the downvotes. I gave feedback to your answers and you couldn't help, so you downvoted and requested to close the question because you didn't know the answer. Thanks. EDIT 5: Take a sample db table with about 30 columns. I get this data using mysql_fetch_assoc(). In this new array, after column 'pizza' and 'drink', I want to add a new column 'full_dinner' that combines the values of 'pizza' and 'drink' so that when I run a foreach() on the said array, 'full_dinner' comes directly after 'drink'

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  • Quartz 2D animating text?

    - by coure06
    i have to animate text around a circle. The text will also scale up/down. Whats the best approach to accomplish this? (i am using Quartz 2D) My approach is: -- Calculate point using sin and cos methods. -- Move Pen there and draw text with alpha and size. -- Clear the screen -- Calculate next point using sin and cos methods. -- Move pen there and draw text with alpha and size. -- clear the screen so on... any better way?

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  • PHP: Formatting multi-dimensional array as HTML?

    - by Industrial
    Hi everybody, I have tried to get my head around building a recursive function to handle formatting of a unknown depth multi-dimensional array to HTML and nested Divs. I thought that it should be a piece of cake, but no. Here's what I have come up with this far: function formatHtml($array) { $var = '<div>'; foreach ($array as $k => $v) { if (is_array($v['children']) && !empty($v['children'])) { formatHtml($v['children']); } else { $var .= $v['cid']; } } $var.= '</div>'; return $var; } And here's my array: Array ( [1] => Array ( [cid] => 1 [_parent] => [id] => 1 [name] => 'Root category' [children] => Array ( [2] => Array ( [cid] => 2 [_parent] => 1 [id] => 3 [name] => 'Child category' [children] => Array () ) ) ) ) Thanks a lot!

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  • Pulling $_GET data and creating multidimensional array using loop

    - by Chris J
    I'm creating a checkout for customers and the data about what's in their cart is being sent to a page (for just now) via $_GET. I want to extract that data and then populate a multidimensional array with it using a loop. Here's how I'm naming the data: $itemCount = $_GET['itemCount']; $i = 1; while ($i <= $itemCount) { ${'item_name_'.$i} = $_GET["item_name_{$i}"]; ${'item_quantity_'.$i} = $_GET["item_quantity_{$i}"]; ${'item_price_'.$i} = $_GET["item_price_{$i}"]; //echo "<br />Name: " .${'item_name_'.$i}. " - Quantity: " .${'item_quantity_'.$i}. " - Price: ".${'item_price_'.$i}; $i++; } From here I'd like to create a multidimensional array like such: Array ( [Item_1] => Array ( [item_name] => Shoe [item_quantity] => 2 [item_price] => 40.00 ) [Item_2] => Array ( [item_name] => Bag [item_quantity] => 1 [item_price] => 60.00 ) [Item_3] => Array ( [item_name] => Parrot [item_quantity] => 4 [item_price] => 90.00 ) . . . ) What I'd like to know is if there is a way I can create this array in the existing while loop? I'm aware of being able to add data to an array like $data = [] after delacring an empty array but the actual syntax eludes me. Maybe I'm completely off the right track and there is a better way of doing it? Thanks

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  • PHP Array - some further problems with displaying elements in the array

    - by Homer_J
    Hi again, Thanks in advance for the help. Here is my array based on $rowq: Array ( [0] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [1] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [2] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [3] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [4] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [5] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [6] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) [7] => Array ( [questions] => q8 [qnum] => 8 [qtext] => I know how what I do fits into my team's objectives [page] => 1 ) ) I would like to display elements of the array using (i think) the foreach statement but I can't get it working, ideally, I would like to echo something like this echo "<tr>".$rowq[qnum]." is the questions number and the question text is ".$rowq[qtext].". The page and q values are ".$rowq[page]." and ".$rowq[questions]." respectively."; And that link of text would appear how however many rows the array has in it. Any and all advice appreciated - I'm struggling like heck to get my head around multi-dimensional arrays :( Homer.

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  • Sort a set of multidimensional arrays by array elements

    - by Joseph Carrington
    Let's say I've started here: $arr[0] = array('a' => 'a', 'int' => 10); $arr[1] = array('a' => 'foo', 'int' => 5); $arr[1] = array('a' => 'bar', 'int' => 12); And I want to get here: $arr[0] = array('a' => 'foo', 'int' => 5); $arr[1] = array('a' => 'a', 'int' => 10); $arr[1] = array('a' => 'bar', 'int' => 12); How can I sort the elements in an array by those elements elements? Multidimensional arrays always feel like a little bit more than my brain can handle (-_-) (until I figure them out and they seem super easy)

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  • Get the top nth values from a rectangular array

    - by user355925
    I am reading a txt file for strings that represent integers. The file is space delimited. I have created an array[10,2]. Everytime the strings 1~10 is found in the file I increment array[n,0] by 1. I also feed array[n,1] with numbers 1~10. i.e. txt file contents: 1/1/1 10/1/2001 1 1 10 2 2 3 1 5 10 word word 3 3 etc.. streamreader reads 1/1/1 and determines that is is not 1~10 streamreader reads 10/1/2001 and determines that it is not 1~10 streamreader reads 1 and ++array[0,0] streamreader reads 1 and ++array[0,0] streamreader reads 10 and ++array[9,0] etc.. The result will be: '1' was found 3 times '2' was found 2 times '3' was found 3 times '5' was found 1 time '10' was found 2 times My problem is that I need this array placed in order(sorted) by value of column 0 so that it would be: 1 3 2 10 5

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  • Sun Grid Engine (SGE) / limiting simultaneous array job sub-tasks

    - by wfaulk
    I am installing a Sun Grid Engine environment and I have a scheduler limit that I can't quite figure out how to implement. My users will create array jobs that have hundreds of sub-tasks. I would like to be able to limit those jobs to only running a set number of tasks at the same time, independent of other jobs. Like I might have one array job that I want to run 20 tasks at a time, and another I want to run 50 tasks at a time, and yet another that I'm fine running without limit. It seems like this ought to be doable, but I can't figure it out. There's a max_aj_instances configuration option, but that appears to apply globally to all array jobs. I can't see any way to use consumable resources, as I'd need a "complex attribute" that is per-job, and that feature doesn't seem to exist. It didn't look like resource quotas would work, but now I'm not so sure of that. It says "A resource quota set defines a maximum resource quota for a particular job request", but it's unclear if an array job's sub-tasks' resource requests will be aggregated for the purposes of the resource quota. I'm going to play with this, but hopefully someone already knows outright.

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • 2d array, using calloc in C

    - by BigBirdy
    Hi, I'm trying to create a 2D array of chars to storage lines of chars. For Example: lines[0]="Hello"; lines[1]="Your Back"; lines[2]="Bye"; Since lines has to be dynamically cause i don't know how many lines i need at first. Here is the code i have: int i; char **lines= (char**) calloc(size, sizeof(char*)); for ( i = 0; i < size; i++ ){ lines[i] = (char*) calloc(200, sizeof(char)); } for ( i = 0; i < size; i++ ){ free(lines[i]); } free(lines); I know that each line can't go over 200 chars. I keep getting errors like "error C2059: syntax error : 'for'" and such. Any ideas of what i did wrong?

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  • 2D Ball Collisions with Corners

    - by Aaron
    I'm trying to write a 2D simulation of a ball that bounces off of fixed vertical and horizontal walls. Simulating collisions with the faces of the walls was pretty simple--just negate the X-velocity for a vertical wall or the Y-velocity for a horizontal wall. The problem is that the ball can also collide with the corners of the walls, where a horizontal wall meets with a vertical wall. I have already figured out how to detect when a collision with a corner is occurring. My question is how the ball should react to this collision--that is, how its X and Y velocities will change as a result. Here's a list of what I already know or know how to find: *The X and Y coordinates of the ball's center during the frame when a collision is detected *The X and Y components of the ball's velocity *The X and Y coordinates of the corner *The angle between the ball's center and the corner *The angle in which the ball is traveling just before the collision *The amount that the ball is overlapping the corner when the collision is detected I'm guessing that it's best to pretend that the corner is an infinitely small circle, so I can treat a collision between the ball and that circle as if the ball were colliding with a wall that runs tangent to the circles at the point of collision. It seems to me that all I need to do is rotate the coordinate system to line up with this imaginary wall, reverse the X component of the ball's velocity under this system, and rotate the coordinates back to the original system. The problem is that I have no idea how to program this. By the way, this is an ideal simulation. I'm not taking anything like friction or the ball's rotation into account. I'm using Objective-C, but I'd really just like a general algorithm or some advice. Many thanks if anyone can help!

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