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  • Introducing Deep Fried Devcast

    - by Matt Christian
    I've been working on a new podcast for the game development community called the Deep Fried Devcast.  Currently we are in pre-production but should have some episodes up in the near future.  Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development.  The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time management, project management), and other areas focused around the actual development of games. Wait, no game design?  No game discussions?! Calm down, calm down.  Although the focus of the podcast is on the technical aspects of game dev, there will be episodes and content focused on all areas of the gaming industry, including discussion on design, story, recent game releases, games we've been playing, etc...  Anything could show up in the Deep Fried Devcast and nothing is off limits. How can I help? We're always looking for new content ideas, emails, and anything you want to send us (within some kind of reason!).  You can even be a guest host if you want!  Email us at: deepfrieddevcast [AT] gmail [DOT] com Where's the podcast?! We're still recording it!  Don't worry, it will be up soon.  Keep an eye on www.deepfrieddevcast.com for the latest updates (that will be up soon too!).

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Top Fusion Apps User Experience Guidelines & Patterns That Every Apps Developer Should Know About

    - by ultan o'broin
    We've announced the availability of the Oracle Fusion Applications user experience design patterns. Developers can get going on these using the Design Filter Tool (or DeFT) to select the best pattern for their context of use. As you drill into the patterns you will discover more guidelines from the Applications User Experience team and some from the Rich Client User Interface team too that are also leveraged in Fusion Apps. All are based on the Oracle Application Development Framework components. To accelerate your Fusion apps development and tailoring, here's some inside insight into the really important patterns and guidelines that every apps developer needs to know about. They start at a broad Fusion Apps information architecture level and then become more granular at the page and task level. Information Architecture: These guidelines explain how the UI of an Oracle Fusion application is constructed. This enables you to understand where the changes that you want to make fit into the oveall application's information architecture. Begin with the UI Shell and Navigation guidelines, and then move onto page-level design using the Work Areas and Dashboards guidelines. UI Shell Guideline Navigation Guideline Introduction to Work Areas Guideline Dashboards Guideline Page Content: These patterns and guidelines cover the most common interactions used to complete tasks productively, beginning with the core interactions common across all pages, and then moving onto task-specific ones. Core Across All Pages Icons Guideline Page Actions Guideline Save Model Guideline Messages Pattern Set Embedded Help Pattern Set Task Dependent Add Existing Object Pattern Set Browse Pattern Set Create Pattern Set Detail on Demand Pattern Set Editing Objects Pattern Set Guided Processes Pattern Set Hierarchies Pattern Set Information Entry Forms Pattern Set Record Navigation Pattern Set Transactional Search and Results Pattern Group Now, armed with all this great insider information, get developing some great-looking, highly usable apps! Let me know in the comments how things go!

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  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • Make an object slide around an obstacle

    - by Isaiah
    I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is outside the boundary. What I do is check only the new position x/y separately with the corresponding old position x/y. Then if each one is out I assign them the past value from the frame before. The old positions are kept in a variable from a closure I made. like this: opos = [x,y];//old position npos = [x,y];//new position if(isOut(bound, npos[0], opos[1])){ npos[0] = opos[0]; //assign it the old x position } if(isOut(bound, opos[0], npos[1])){ npos[1] = opos[1]; //assign it the old y position } It looks nice and works good at certain angles, but if your boundary has diagonal regions it results in jittery motion. What's happening is the y pos exits the area while x doesn't and continues pushing the player to the side, once it has moved the player to the side a bit the player can move forward and then the y exits again and the whole process repeats. Anyone know how I may be able to achieve a smoother slide? I have access to the player's velocity vector, the angle, and the speed(when used with the angle). I can move the play with either angle/speed or x/yvelocities as I've built in backups to translate one to the other if either have been altered manually.

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  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

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  • XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision

    - by JiminyCricket
    I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me terrain that looks "organic" enough. There is also the problem of having to construct several different types of tile for each slope when they're chained together (only 45 degree tiles will chain perfectly as I understand it). I had thought of somehow scanning for connected chains of sloped tiles and treating it as a new large triangle, as I was having trouble with glitching at the edges where sloped tiles connect. But, this leads back to the problem of limiting the curvature of the terrain. So...what I'd like to do now is create a simple image or texture of the terrain of a level (or section of the level) and generate a simple heightmap (of the Y's for each X) for the terrain. The player's Y position would then just be updated based on their X position. Is there a simple way of doing this (or a better way of solving this problem)? The main problem I can see with this method is the case where there are areas above the ground that can be walked on. Maybe there is a way to just map all walkable ground areas? I've been looking at this helpful bit of code: http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/ but need a way to generate the actual points/vectors.

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  • What's new at Oracle in Gamification?

    - by erikanollwebb
    It's been a crazy few weeks in Apps UX.  We are actively working on some gamification designs in now 4 different application product areas, as well as supporting some teams in other areas of Oracle.  Since that gets to be a pretty diverse group with a lot of resources and ideas, we've started a group in the Oracle Social Network on Gamification at Oracle.  That's limited to internal users at Oracle, but if you are interested in joining,  ping me directly for more information at [email protected]. We're planning another design jam like we did here at Oracle in May and at the Enterprise Gamification Forum in San Diego in September.  This time, we're taking the show to the UK, and hosting it with a group of customers on the Oracle Usability Advisory Board.  It should be a great event!   We're also actively designing some gamified flows which we'll be testing with users at the UKOUG to see what our customers think about some of our gamification ideas. We're looking at more feedback opportunities.  Internally, we surveyed 444 folks within Oracle about gamification and we'll be posting some of our findings on that here soon.  I'll be posting a blog on gamification for our customers at useableapps.oracle.com  in the next few weeks and I'll cross-post to here when it comes out.  So even though it's been quiet on this blog, we are busy and I'm hoping to push out more content in the next few weeks!  Would love to know what's most interesting to the folks reading so if there's something you especially want to see, feel free to comment or email me about it.

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  • Computer Science graduate. Master or full-time job? [closed]

    - by Alex
    Possible Duplicate: Is a Master's worth it? I have just gotten my Bachelor's Degree in Computer Science and I have to make choice. Whether to continue with my full-time job I just got or put the job slightly in the background and concentrate on getting a Master's degree. I am currently working as an embedded C developer in a small company. The cool thing is that, because the team is quite small, my engineering ideas really play a part in the final product. Not to mention that I get to work on very different areas of embedded programming: device drivers and development of a Real Time OS. I am very enthusiastic about my job and what I do. On the other hand, in my country there isn't really a master's degree that focuses on embedded development so my gain from getting this degree will mainly in the field of general computer science knowledge. That being said, is it worth giving up all my spare time which I now use to study different areas of embedded devices and work mainly to get a degree rather than pure knowledge and experience in the field I want to work in?

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  • ASP.Net MVC 3: multiple versions of the site without changing of URL, is it possible?

    - by Seacat
    Our website is written in ASP.NET MVC 3 and we want to change a feature in the core functionality of the site. The problem is not every client can be moved to this new version/format (because of some technical inner restrictions) so it means that we need to keep 2 versions of the same functionality (backend and frontend) simultaneously. We don't want our clients to worry about URLs, so the ideal solution would be keep the same URL but redirect clients to the different versions. The information about clients is stored in database. So the moment when user (client) logs in we know which version of site we should show. I'm thinking about routing and areas but I'm not sure if it's possible for example to have 2 areas with the different versions of the same application. Or is it possible to load the assemblies on the fly? After user is logged in we can decide if (s)he should be redirected to the new or old version. As far as all the clients have been moved to the new version we don't need this system more. How can I do this in ASP.NET MVC?

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • What are the pro and cons of statically linking a library?

    - by Mathieu Pagé
    Hi, I want to release an application I developed as a hobby both for Linux and Windows. This application depends on boost (and possibly other libraries). The norm for this kind of application (a chess engine) is to provide only an executable file and possibly some helper files. I tough it would be a good idea to statically link the libraries so the executable would not have any dependencies. So the end user can just put the executable in a directory and start using it. However, while doing some research online I found some negative comments about statically linking libraries, some even arguing that an application with statically linked libraries would be hardly portable, meaning that it would only run on my system of highly similar systems. So what are the pros and cons of statically linking library? I already know that the executable will be bigger. But I can't see why it would make my application less portable.

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  • Possible apache/mysql/php wrapper?

    - by MrStatic
    I was tasked with writing a smallish program for data input and manipulation. My language of choice happens to be PHP. I have written out the program/site it all works fine is easily portable and everything but have one question. Is there anyway to wrap up apache/mysql/php into a bundle of one exe? I know of MoWes Portable and other options but I am looking to basically wrap everything up into a single exe without much fuss to the end user. My target users are very low on the computer savvy scale. I am trying to avoid a batch file for launching and don't really want them able to shutdown one part on accident and not another (IE shut off mysql but leave apache on).

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  • Correct way to (re)launch a Java application with hardware-dependent VM parameters?

    - by LowLevelAbstraction
    EDIT I don't want to use Java Web Start I've got a Java application that I'd like to run with different VM parameters depending on the amount of memory the system it is launched on has. For example if the machine has 1 GB of memory or less I'd like to pass "-Xmx200m" and "-Xmx400m" if it has 2 GB and "-Xmx800m" if it has 8 GB (these are just examples). Is there a portable way to do this? I've tried having a first tiny Java app (hence portable) that determines the amount of memory available and then launches a new Java app but I don't think this is very clean. As of now I've written Bash shell scripts that invoke the Java app with the correct parameters depending on the config but it only works on Linux on OS X. What is the correct way to solve this? Would application packager package ;) help ?

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  • use hg to synchronize my project between my two computer

    - by hguser
    Hi: I have two computer : the desktop in my company and the portable computer in my home. Now I want to use the hg to synchronize the project between them using a "USB removable disk". So I wonder how to implement it? THe pro in my desktop is : D:\work\mypro. I use the following command to init it: hg init Then I connect to the USB disk whose volume label is "H",and get a clone using: cd H: hg init hg clone D:\work\mypro mypro-usb ANd in my portable computer I use: cd D: hg clone H:\mypro-usb mypro-home However I do not know how to do if I modify some files(remove or add and modify) in the mypro-home,how to make the mypro-usb changed synchronizely,also I want the mypro in my desktop synchronizely. How to do it?

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  • Best way to choose a random file from a directory in a shell script

    - by jhs
    What is the best way to choose a random file from a directory in a shell script? Here is my solution in Bash but I would be very interested for a more portable (non-GNU) version for use on Unix proper. dir='some/directory' file=`/bin/ls -1 "$dir" | sort --random-sort | head -1` path=`readlink --canonicalize "$dir/$file"` # Converts to full path echo "The randomly-selected file is: $path" Anybody have any other ideas? Edit: lhunath makes a good point about parsing ls. I guess it comes down to whether you want to be portable or not. If you have the GNU findutils and coreutils then you can do: find "$dir" -maxdepth 1 -mindepth 1 -type f -print0 \ | sort --zero-terminated --random-sort \ | sed 's/\d000.*//g/' Whew, that was fun! Also it matches my question better since I said "random file". Honsetly though, these days it's hard to imagine a Unix system deployed out there having GNU installed but not Perl 5.

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  • Is there any "standard" htonl-like function for 64 bits integers in C++ ?

    - by ereOn
    Hi, I'm working on an implementation of the memcache protocol which, at some points, uses 64 bits integer values. These values must be stored in "network byte order". I wish there was some uint64_t htonll(uint64_t value) function to do the change, but unfortunately, if it exist, I couldn't find it. So I have 1 or 2 questions: Is there any portable (Windows, Linux, AIX) standard function to do this ? If there is no such function, how would you implement it ? I have in mind a basic implementation but I don't know how to check the endianness at compile-time to make the code portable. So your help is more than welcome here ;) Thank you.

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  • How to access a grid inside of a RichTextBox in Silverlight 4?

    - by benrick
    I am trying to allow a user to create a table inside of a RichTextBox. I can create a Grid inside of the RichTextBox, but I am having some issues with it. I start with this XAML in the Grid. <RichTextBox Name="TB1" AcceptsReturn="True"> <Paragraph TextAlignment="Center"> Hi everybody </Paragraph> <Paragraph> <InlineUIContainer> <Grid Background="Black"> <Grid.RowDefinitions> <RowDefinition Height="10" /> <RowDefinition Height="10" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="10" /> <ColumnDefinition Width="10" /> </Grid.ColumnDefinitions> </Grid> </InlineUIContainer> </Paragraph> <Paragraph> How are you today? </Paragraph> </RichTextBox> Then when I get the XAML out using the Xaml property of the RichTextBox I get this XAML. <Section xml:space="preserve" HasTrailingParagraphBreakOnPaste="False" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Paragraph FontSize="11" FontFamily="Portable User Interface" Foreground="#FF000000" FontWeight="Normal" FontStyle="Normal" FontStretch="Normal" TextAlignment="Center"> <Run Text="Hi everybody" /> </Paragraph> <Paragraph FontSize="11" FontFamily="Portable User Interface" Foreground="#FF000000" FontWeight="Normal" FontStyle="Normal" FontStretch="Normal" TextAlignment="Left"> <Run /> </Paragraph> <Paragraph FontSize="11" FontFamily="Portable User Interface" Foreground="#FF000000" FontWeight="Normal" FontStyle="Normal" FontStretch="Normal" TextAlignment="Left"> <Run Text="How are you today?" /> </Paragraph> </Section> Notice here that the Grid has turned into an empty Run element. Anyone know why this happens?

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  • changing img src with JQuery but leave pathing info intact?

    - by Kevin Won
    I'm using JQuery to switch out an image src thusly: $("#myImg").attr("src", "../../new.gif"); notice the relative pathing on the new src. Unfortunately, this isn't portable when I deploy my app. In my MVC app I'm using a ResolveUrl() method that will fix the pathing problem for me so it's portable, but now my JQuery image src swapper doesn't work right since it now switches the correctly resolved path to a broken relative one. <img id="myImg" src="<%=ResolveUrl("~/Images/transparent.gif")%>" /> What I want is for JQuery to just flip the actual filename and leave the path untouched. My first thought would be to // pseudocode javascript jquery on my thought on how to approach this prob var oldFullPath = $('#myImg").GetTheImgSrc; var newFileNameWithPathIntact = someRegexAddNewFileNameWithOldPath $("#myImg").attr("src", newFileNameWithPathIntact); but that seems rather gross and un-JQuery to me. Anyone got a better way?

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  • Best Application for storing code snippets

    - by Konrad
    Hi all, Just wondering if you can point me in the direction of a simple, fast program which stores code snippets. I have been using a local wiki up to now, but I find it a little annoying at times. Ideally I would like this application to be portable - i.e. it could run off of a USB stick on multiple machines with no installation. What do you guys use? EDIT: I would prefer a solution that was decoupled from the IDE and stored locally, not in the cloud. EDIT 2: Thanks for all the replies thus far, but I am still awaiting a non cloud / web based portable solution. Anyone else care to weigh in? :)

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  • Halting Django's dev server via page request?

    - by Ben Blank
    I'm looking at writing a portable, light-weight Python app. As the "GUI toolkit" I'm most familiar with — by a wide margin! — is HTML/CSS/JS, I thought to use Django as a framework for the project, using its built-in "development server" (manage.py runserver). I've been banging on a proof-of-concept for a couple hours and the only real problem I've encountered so far is shutting down the server once the user has finished using the app. Ideally, I'd like there to be a link on the app's pages which shuts down the server and closes the page, but nothing I see in the Django docs suggests this is possible. Can this be done? For that matter, is this a reasonable approach for writing a small, portable GUI tool?

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  • c++ library for endian-aware reading of raw file stream metadata?

    - by Kache4
    I've got raw data streams from image files, like: vector<char> rawData(fileSize); ifstream inFile("image.jpg"); inFile.read(&rawData[0]); I want to parse the headers of different image formats for height and width. Is there a portable library that can can read ints, longs, shorts, etc. from the buffer/stream, converting for endianess as specified? I'd like to be able to do something like: short x = rawData.readLeShort(offset); or long y = rawData.readBeLong(offset) An even better option would be a lightweight & portable image metadata library (without the extra weight of an image manipulation library) that can work on raw image data. I've found that Exif libraries out there don't support png and gif.

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  • asp.net mvc cookies not persisting on local server (aspnetserve)

    - by DW
    Hi. Trying to run an MVC app on the 'portable' web server. Software is aspnetserve. (http://www.ohloh.net/p/aspNETserve) Cookies do not persist. They do fine when I run from visual studio debug. Code is fine, seemingly. Only are dead (fail to persist from page to page) when I use this server. My solution requires deploying a portable local solution like this for the app. (this isn't just being done for purposes of testing) Rather stumped right now. Any bright ideas? Thank you.

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