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  • Dealing with a gfortran error?

    - by user293253
    I usually do some pieces of code in Fortran and C for my job, but since some days ago I get the following error: $ gfortran D.f -o D.x gfortran: error trying to exec 'f951': execvp: No such file or directory (I have Ubuntu 14.04 on a I7, 8cores and 64b) I did try searching on the forums and several option but nothing seems to work ... Could somebody help ... ? I guess the problem started when I did something to install adobereader and/or skype.

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  • HowTo Enable jBullet DebugMode

    - by Kenneth Bray
    I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen? If there is already a built in method I would prefer to use that, otherwise I guess I will start making my own functions to handle this.

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  • What's on Azure right now?

    - by RobbieT
    If you speak to Microsoft, they'll give you a number of active accounts, but what are those accounts actually running? It could be a collection of Hello World ASP.NET sites, or perhaps small exciting web start-ups, or maybe even the beginnings of large corporate moves to the cloud! I guess what I really wanted to know was who is using Azure but that's a much harder question to answer, so we'll stick to what for now. My super awesome comrade Theo Spears attempted to answer this by trawling every...(read more)

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  • Structure of a Git repository

    - by Luke Puplett
    Sorry if this is a duplicate, I looked. We're moving to Git. In Subversion, I'm used to having \trunk, \branches and \tags folders. With Git, switching between branches will replace the contents of the working directory, so am I right to assume that the way we used to work just doesn't apply with Git? My guess is that I'd have a repo folder with maybe a gitignore and readme.txt, then the folders for the projects that make up the repo, and that's it.

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • FTP Logon Restrictions in IIS 8

    - by The Official Microsoft IIS Site
    One of the biggest asks from our customers over the years was to provide a way to prevent brute-force password attacks on the FTP service. On several of the FTP sites that I host, I used to see a large number of fraudulent logon requests from hackers that were trying to guess a username/password combination. My first step in trying to prevent these kinds of attacks, like most good administrators, was to implement strong password requirements and password lockout policies. This was a good first step...(read more)

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  • Using Visual Studio 2010s Debugger PIN Feature

    One of the very cool new features in Visual Studio 2010 is the ability to Pin a variable you are watching, right in the place you want to see it.  Its always been a hassle to have to add a Watch and keep track of it among all your other watch variables.  I guess I [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ubuntu 12.10 question?

    - by Arwyn
    im new here so sorry if I anoy you guys with hearing this question all the times :P anyway cut to the chase.... will this version of ubuntu (once finished) work on Raspberry PI? im just curious :P would be better to make it work on it so it would shut people up I guess :P and no I dont own a rasbperry pi :P just a reasearch person :P if ubuntu 12.10 will work on it I will save to buy one and give some monney to the ubuntu comp :P

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  • How to get a "Maximize" button in every window in GNOME Fallback

    - by RockKeyman
    Just installed Ubuntu 11.10 (AMD64), and immediately switched back to GNOME with GNOME Fallback. I'm searching for a feature which provided a "maximise" button in every window, even ones which should have only the "close" button. In older Ubuntu versions this feature was activated when switching from "None" to "Normal" in "Visual Effects": But now, that window is out, and I can't find that feature. I guess it's somewhere in CompizConfig, but I've searched there with no result. Does anyone know what's the feature I'm searching for?

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  • What OpenGL version(s) to learn and/or use?

    - by zuko
    So, I'm new to OpenGL... I have general knowledge of game programming but little practical experience. I've been looking into various articles and books and trying to dive into OpenGL, but I've found the various versions and old vs new way of doing things confusing. I guess my first questions is does anyone know some figures about percentages of gamers that can run each version of OpenGL. What's the market share like? 2.x, 3.x, 4.x... I looked into the requirements for Half Life 2 since I know Valve updated it with OpenGL to run on Mac and I know they usually try to hit a very wide user-base, and they say a minimum of GeForce 8 Series. I looked at the 8800 GT on Nvidia's website and it listed support for OpenGL 2.1. Which, maybe I'm wrong, sounds ancient to me since there's already 4.x. I looked up a driver for 8800GT and it says it supports 4.2! A bit of a discrepancy there, lol. I've also read things like XP only supports up to a certain version, or OS X only supports 3.2, or all kinds of other things. Overall, I'm just confused as to how much support there is for various versions and what version to learn/use. I'm also looking for learning resources. My search results thus far have pointed me to the OpenGL SuperBible. The 4th edition has great reviews on Amazon, but it teaches 2.1. The 5th edition teaches 3.3 and there are a couple things in the reviews that mention the 4th edition is better and that the 5th edition doesn't properly teach the new features or something? Basically, even within learning material I'm seeing discrepancies and I just don't even know where to start. From what I understand, 3.x started a whole new way of doing things and I've read from various articles and reviews that you want to "stay away from deprecated features like glBegin(), glEnd()" yet a lot of books and tutorials I've seen use that method. I've seen people saying that, basically, the new way of doing stuff is more complicated yet the old way is bad . Just a side note, personally, I know I still have a lot to learn beforehand, but I'm interested in tessellation; so I guess that factors into it as well, because, as far as I understand that's only in 4.x? [just btw, my desktop supports 4.2]

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  • Why aren't there native Javascript interpreters for Windows/Mac/Linux?

    - by MebAlone
    It seems to me it would be very useful to use Javascript for general server side scripting tasks as it has more or less the same features as Perl and Python. But AFAIK there are no generally available Javascript interpreters for the major machine architectures. I guess the other problem may be lack of libraries but surely these would come if the interpreters were there. Google's V8 maybe could be a starting point. Does anyone think we'll see this soon?

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • How to texture voxel terrain without triplanar texturing?

    - by Thelvyn
    How can a voxel terrain (marching cubes) be textured without triplanar mapping ? The goal being to have more artistic freedom. I think, I could unwrap the mesh while extracting the isosurface then use projective painting. But I do not know how to handle terrain modifications without breaking the texture. I also guess that virtual texturing could help here. Links for these matters would be appreciated.

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  • What about Ubuntu 12.04 core updates every 6 months?

    - by user71747
    Ubuntu 12.04 LTS is supported for 5 years, and will get some core updates for 2 years : I guess those updates include the kernel, graphic drivers and X11. But will these updates be optionnal, or not ? I would like to stick with my present version of the kernel and X11, because I'm using an AMD/ATI graphic card with fglrx driver, but according to this link, support for ATI HD 2000/3000/4000 cards will be dropped soon. Thanks !

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  • Google Sync brings back Login Keyring from previous distro: How to remove?

    - by Mridul Malpotra
    I previously had Ubuntu 12.04 and had my Login Keyring set to a password that I don't remember and am not able to guess. I changed my Linux version to Mint 15 Cinnamon recently, but everytime I sync my Google account with my browser, the Login Keyring keeps coming back. I tried the /Preferences/Password method but there is no file as such which is created. Also, .gnome2 folder doesn't have any keyring file. How can I make the box go away for all?

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  • Why can't a device connect through a wireless after router restart?

    - by Kalmar
    My laptop with lubuntu 12.04 used to connect to the wifi. But after the router (Cisco E4200) was restarted I cannot connect anymore through wireless connection. (No problem using a cable.) The network is hidden and secured by WPA/WPA2 Personal, I am the only person having this problem, so I guess it's somewhere on my side. What could cause such a problem, how to diagnose it and finally how to fix it?

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  • lead capture apps

    - by Steve
    I'd like to build a lead capture website, where a visitor is required to enter their name and email address in order to receive a free report for download. Do you know of an app which will let me store captured information in a database, and present the download link to them after registering? I guess this can all be accomplished using a contact form script with database integration and jquery confirmation message.

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  • Storing data on server [closed]

    - by Maciekp
    1.How am I supposed to store data on server, using not only: databases,text files and images? And how someone could implement storing data in fb's graph api http://developers.facebook.com/docs/reference/api/ , so when I go to: https://graph.facebook.com/19292868552 it shows me such data(how it can be stored? I guess it's not Mysql database) PS. Link to article: http://jayant7k.blogspot.com/2009/05/how-facebook-stores-billions-of-photos.html <- How can concurrent users writing requests be solved(while storing data in text file).

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  • Ubuntu made my second HDD disappear from the BIOS!

    - by RWLarsen
    My netbook, an ASUS 1015PX, shipped with two harddrives. After switching to Ubuntu, the second drive isn't recognized by the OS or the BIOS. I've never formatted the second drive, so it's still set up for use by Windows. I guess I don't care about the data on the drive, I'd just like to be able to use it again. It's probably also worth mentioning that I'm very new to any form of Linux, so I'm remarkably new to the Terminal.

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  • Steam overlay doesn't work

    - by TheDarktonik
    Steam overlay doesn't work for me in wine. Yeah, I guess, it's known bug, but some persons say I need to compile wine with right gcc. Some of them just download the latest deb-packaged wine and the overlay works flawlessly for them. I tried to compile wine myself, but it didn't work. Now I have the latest wine installed (ver 1.5.6 from PPA) but this overlay still doesn't work. (My English is not really good:))

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  • dropbox configuration

    - by Funenga
    I've dropbox v1.4.17 installed and I want to change the path from (...)/Dropbox to (...)/dropbox. I think until v1.2 this was done by changing dropbox_path field in the sqlite file ~/.dropbox/config.db. Now, this field is hidden inside the encrypted ~/.dropbox/config.dbx (security reasons [1], I guess). Anyone has a solution to this? I'm thinking about placing my dropbox folder in ~/.local/share/Dropbox and then linking that to the path I want to set. [1] http://www.youtube.com/watch?v=tqmqtborOSw

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  • PHP or C++? I just want to choose a language and focus on it!

    - by user19177
    I love C++, but I feel I don't know if I should focus on web, so PHP, or C++. It's just an hard choice because right now I want to focus on one language and don't want to switch it a few months later. With C++ I'd program in SDL, while with PHP I don't know yet. I am not a very advanced programmer but I know basics of programming and can get going very well if determined. The problem is I just don't know.. I'm like OK! I'll go for C++! Then a minute later, wait what if I went with C#? Why this that.. ! I've read milion threads about C vs VB C# Python Ruby etc, all of them which I could find! It got me nowhere. The problem is probably I need to know something from some experts I guess.. I'm sure I'm not the only one who feels/felt like I do right now yeah? Uhm... I guess I might help you with some details so your answer may be easier to write! ( And also, if you want to say something else which is not related to PHP or C++, you can do that, I've just got to the conclusion that C++ and PHP are the ones that are worth it but yeah. C# I've discarded due to some stuff I read which says in future the projects I'd start now could just be useless and stuff like that.. ) Ok well : I'm 18 years old, and I program as hobby right now, but I do hope to go to a programming college in future. ( That would be in 2 years ). Hmm, I like programming games, and I'm mostly bothered by the fact "this language could be useless to what I need to do" ( I don't know how to explain this feeling! ) I don't know which other details I could add... I hope you guys can help me choose my path, this is really stressing me I'm wasting my time not doing anything right now because I don't know which language to use..! Thanks!

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  • khotkey: starts firefox on any key?

    - by Adobe
    I have many scripts which I call with khotkey. However -- in my other laptop -- khotkey wouldn't call the script -- but tries to open the command in firefox. I checked -- the scripts are executable, and are mine. What else could that be? When I start the command from konsole -- it works as expected, but when I call it with khotkey -- it doesn't. I guess someone shadows my keybiding. But who could that be?

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  • Where do you earn more money (Autonomous Systems vs Distributed Systems)? [closed]

    - by Puckl
    I am interested in both topics and I can choose between them for my computer science master. I think the distributed systems master focuses more on software technologies and the autononmous systems master is focused on robotics and machine learning. Do you get good jobs in the fild of machine learning without a Ph.D.? I guess there are more jobs available in the Software-Tech world, is this right? Where do you earn more money? (It is not the only criteria, but it matters)

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