Search Results

Search found 8490 results on 340 pages for 'push linq'.

Page 241/340 | < Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >

  • Manage spreadsheet versioning

    - by oo
    We have a lot of VBA code in spreadsheets and a lot of time people save them to local drives. When we want to upgrade the spreadsheets we push a new version out to a shared drive but dont have any way of enforcing that people dont use the old versions of the spreadsheets. Is there some best practice here to deploy vba spreadsheets so if someone loads an old version it wont open or will ask you to upgrade. It seems like this must be an issue for any custom solution so i would have through MS would have some solution here. Does microsoft have a standard versioning / deployment solution for this or do i need to come up with some home grown solution (spreadsheet pings a database on startup to check version)

    Read the article

  • Signals and threads - good or bad design decision?

    - by Jens
    I have to write a program that performs highly computationally intensive calculations. The program might run for several days. The calculation can be separated easily in different threads without the need of shared data. I want a GUI or a web service that informs me of the current status. My current design uses BOOST::signals2 and BOOST::thread. It compiles and so far works as expected. If a thread finished one iteration and new data is available it calls a signal which is connected to a slot in the GUI class. My question(s): Is this combination of signals and threads a wise idea? I another forum somebody advised someone else not to "go down this road". Are there potential deadly pitfalls nearby that I failed to see? Is my expectation realistic that it will be "easy" to use my GUI class to provide a web interface or a QT, a VTK or a whatever window? Is there a more clever alternative (like other boost libs) that I overlooked? following code compiles with g++ -Wall -o main -lboost_thread-mt <filename>.cpp code follows: #include <boost/signals2.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <iostream> #include <iterator> #include <string> using std::cout; using std::cerr; using std::string; /** * Called when a CalcThread finished a new bunch of data. */ boost::signals2::signal<void(string)> signal_new_data; /** * The whole data will be stored here. */ class DataCollector { typedef boost::mutex::scoped_lock scoped_lock; boost::mutex mutex; public: /** * Called by CalcThreads call the to store their data. */ void push(const string &s, const string &caller_name) { scoped_lock lock(mutex); _data.push_back(s); signal_new_data(caller_name); } /** * Output everything collected so far to std::out. */ void out() { typedef std::vector<string>::const_iterator iter; for (iter i = _data.begin(); i != _data.end(); ++i) cout << " " << *i << "\n"; } private: std::vector<string> _data; }; /** * Several of those can calculate stuff. * No data sharing needed. */ struct CalcThread { CalcThread(string name, DataCollector &datcol) : _name(name), _datcol(datcol) { } /** * Expensive algorithms will be implemented here. * @param num_results how many data sets are to be calculated by this thread. */ void operator()(int num_results) { for (int i = 1; i <= num_results; ++i) { std::stringstream s; s << "["; if (i == num_results) s << "LAST "; s << "DATA " << i << " from thread " << _name << "]"; _datcol.push(s.str(), _name); } } private: string _name; DataCollector &_datcol; }; /** * Maybe some VTK or QT or both will be used someday. */ class GuiClass { public: GuiClass(DataCollector &datcol) : _datcol(datcol) { } /** * If the GUI wants to present or at least count the data collected so far. * @param caller_name is the name of the thread whose data is new. */ void slot_data_changed(string caller_name) const { cout << "GuiClass knows: new data from " << caller_name << std::endl; } private: DataCollector & _datcol; }; int main() { DataCollector datcol; GuiClass mc(datcol); signal_new_data.connect(boost::bind(&GuiClass::slot_data_changed, &mc, _1)); CalcThread r1("A", datcol), r2("B", datcol), r3("C", datcol), r4("D", datcol), r5("E", datcol); boost::thread t1(r1, 3); boost::thread t2(r2, 1); boost::thread t3(r3, 2); boost::thread t4(r4, 2); boost::thread t5(r5, 3); t1.join(); t2.join(); t3.join(); t4.join(); t5.join(); datcol.out(); cout << "\nDone" << std::endl; return 0; }

    Read the article

  • How to implement a bidirectional "mailbox service" over tcp?

    - by igorgatis
    The idea is to allow to peer processes to exchange messages (packets) over tcp as much asynchronously as possible. The way I'd like it to work is each process to have an outbox and an inbox. The send operation is just a push on the outbox. The receive operation is just a pop on the inbox. Underlying protocol would take care of the communication details. Is there a way to implement such mechanism using a single TCP connection? How would that be implemented using BSD sockets and modern OO Socket APIs (like Java or C# socket API)?

    Read the article

  • How no make a button show UINavigationBar only in 3 of 5 tabs in UITabBar?

    - by Mike Rychev
    I have an app, where there's a UITabBar with 5 tabs. When user shakes the device, I want the UINavigationBar to push an UIImageView. When I show the UIImageView, I need to hide both tab and nav bars. After that, when user taps the UIImageView, the NavBar appears again and user can go to the UIImageView's parent view. I make the Nav Bar appear like this: [[self navigationController] setNavigationBarHidden:NO animated:YES]; But in two tabs I have to make the Nav Bar appear, so user can switch to UIImageView's parentView and then, when the parent view appears, hide the nav bar. How can I do it?

    Read the article

  • Can't update textbox in TinyMCE

    - by Michael Tot Korsgaard
    I'm using TinyMCE, the text area is replaced with a TextBox, but when I try to update the database with the new text from my textbox, it wont update. Can anyone help me? My code looks like this <%@ Page Title="" Language="C#" MasterPageFile="~/Main.Master" AutoEventWireup="true" CodeBehind="default.aspx.cs" Inherits="Test_TinyMCE._default" ValidateRequest="false" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <script src="JavaScript/tiny_mce/tiny_mce.js" type="text/javascript"></script> <script type="text/javascript"> tinyMCE.init({ // General options mode: "textareas", theme: "advanced", plugins: "pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,pre view,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,no nbreaking,xhtmlxtras,template,wordcount,advlist,autosave", // Theme options theme_advanced_buttons1: "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_buttons2: "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor", theme_advanced_buttons3: "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen", theme_advanced_buttons4: "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak,restoredraft", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: true, // Example content CSS (should be your site CSS) // using false to ensure that the default browser settings are used for best Accessibility // ACCESSIBILITY SETTINGS content_css: false, // Use browser preferred colors for dialogs. browser_preferred_colors: true, detect_highcontrast: true, // Drop lists for link/image/media/template dialogs template_external_list_url: "lists/template_list.js", external_link_list_url: "lists/link_list.js", external_image_list_url: "lists/image_list.js", media_external_list_url: "lists/media_list.js", // Style formats style_formats: [ { title: 'Bold text', inline: 'b' }, { title: 'Red text', inline: 'span', styles: { color: '#ff0000'} }, { title: 'Red header', block: 'h1', styles: { color: '#ff0000'} }, { title: 'Example 1', inline: 'span', classes: 'example1' }, { title: 'Example 2', inline: 'span', classes: 'example2' }, { title: 'Table styles' }, { title: 'Table row 1', selector: 'tr', classes: 'tablerow1' } ], // Replace values for the template plugin template_replace_values: { username: "Some User", staffid: "991234" } }); </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div> <asp:TextBox ID="TextBox1" runat="server" TextMode="MultiLine"></asp:TextBox> <br /> <asp:LinkButton ID="LinkButton1" runat="server" onclick="LinkButton1_Click">Update</asp:LinkButton> </div> </asp:Content> My codebhind looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Test_TinyMCE { public partial class _default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { TextBox1.Text = Database.GetFirst().Text; } protected void LinkButton1_Click(object sender, EventArgs e) { Database.Update(Database.GetFirst().ID, TextBox1.Text); TextBox1.Text = Database.GetFirst().Text; } } } And finally the "Database" class im using looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.Data.SqlClient; namespace Test_TinyMCE { public class Database { public int ID { get; set; } public string Text { get; set; } public static void Update(int ID, string Text) { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Update Text set Text=@text where ID=@id"); command.Connection = connection; command.Parameters.Add(new SqlParameter("id", ID)); command.Parameters.Add(new SqlParameter("text", Text)); command.ExecuteNonQuery(); } finally { connection.Close(); } } public static Database GetFirst() { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Select Top 1 ID, Text from Text order by ID asc"); command.Connection = connection; SqlDataReader reader = command.ExecuteReader(); if (reader.Read()) { Database item = new Database(); item.ID = reader.GetInt32(0); item.Text = reader.GetString(1); return item; } else { return null; } } finally { connection.Close(); } } } } I really hope that someone out there can help me

    Read the article

  • C# Active Directory Group Querying

    - by user1073912
    I am trying the code found here. I am getting the following compile time error: The name 'p' does not exist in the current context Here is my code...can someone help? Thanks. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.DirectoryServices; using System.DirectoryServices.AccountManagement; public static List<string> GetGroups() { using (PrincipalContext ctx = new PrincipalContext(ContextType.Domain)) { using (p = Principal.FindByIdentity(ctx, "yourUserName")) { var groups = p.GetGroups(); using (groups) { foreach (Principal group in groups) { Console.WriteLine(group.SamAccountName + "-" + group.DisplayName); } } } } }

    Read the article

  • ASP.NET: Enumerating header elements from codebehind

    - by JamesBrownIsDead
    On Page_Load() in the codebehind, I'd like to enumerate all the <link> tags. The purpose being I want want to add a <link> to a CSS file if it isn't specified in the Page's markup. How can I do this? I'm thinking I should be able to use LINQ on the collection of elements in the header, no? Here's my pseudocode: var pageAlreadyContainsCssLink = false; foreach(var control in this.Header.Controls) { if (control.TagName == "link" && control.Attributes["href"] == "my_css_file.css") { pageAlreadyContainsCssLink = true; break; } } if (pageAlreadyContainsCssLink) { // Don't add <link> element return; } // Add the <link> to the CSS this.AddCssLink(...);

    Read the article

  • Obj-C : Passing parameters back from a detailViewController in a navigation controller

    - by Garfield81
    Hi I am using a navigation Controller on an iPhone app. I am able to pass data forward when I push a controller into the navigation stack but how do I pass data back when I pop the controller. What I am basically trying to achieve is the root navigation controller view displays a number of fields that can be edited. A user then clicks on one of the fields to be edited and a EditViewController is pushed onto the stack with the name of the field the user wants to edit. Now the users enters the new value of the field and presses save to pop the view controller. So how do I get the value from the editViewController back to the root navigation controller view?

    Read the article

  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

    Read the article

  • How to create a typed stack using Objective-C

    - by Xetius
    I can create a stack class quite easily, using push and pop accessor methods to an NSArray, however. I can make this generic to take any NSObject derived class, however, I want to store only a specific class in this stack. Ideally I want to create something similar to Java's typed lists (List or List) so that I can only store that type in the stack. I can create a different class for each (ProjectStack or ItemStack), but this will lead to a more complicated file structure. Is there a way to do this to restrict the type of class I can add to a container to a specific, configurable type?

    Read the article

  • Select Box not filling properly in rails

    - by CaptnCraig
    I am creating a select box for a form using this in _form.html.erb <%= f.select(:category_id,options_for_select(@cats)) %> @cats is an array created in my controller like this: @cats = [] categories.each do |c| @cats.push([c.full_name,c.id]) end The select box is properly filled, and the selected foreign key is even properly saved to the database. The problem is, when I come back in my edit action, the select box is moved back to the first item in the list, not the one corresponding to category_id. Reading the documentation it seems like this should just magically work. How do I get it to select the proper value?

    Read the article

  • designing an API wrapper for Twitter, Facebook, Youtube etc...

    - by John Stewart
    I am looking at some pointers on how to design a wrapper for these social networking sites. Ideally what I want to do is create a black box where I am able to create an interface for other libraries to call certain functions to interact with these social networking sites. I am planning on using oAuth for most of these sites, I already have this layer designed in PHP. The other layer that I need for these social sites is the ability to push and pull content. For example, the ability to pull feeds for users from each of these networks and then should I cache them on my end? how would I cache all twitter, facebook etc activity feed and be able to account for resync etc? The networks that I am looking at are: Twitter Youtube Facebook LinkedIN Vimeo Flickr I am looking for ideas on how to tackle this in php? Any suggestions, opensource systems that I can learn from?

    Read the article

  • Git: hide commit messages on remote repo

    - by Sebastian Bechtel
    Hi, I don't know how to bring my problem on the point so I try to explain it a bit ;-) When working with git on my local maschine I usually commit a lot. For this I use topic branches. Then I merge such a topic branch into a branch called develop which will be pushed to a remote repo. I always merge with --no-ff so their is always a commit for my whole topic. Now I'd like to only push this commit with a specified description what I did on the whole in this branch. I would prefer this because you can look at the commit history on the server and see directly what happend and don't need to read every single commit. And for my local work I would have the full history if I want to reset my branch or something similar. I don't know if their is a way to do this in git but it would be very useful for me so I give it a try to ask you ;-) Best regards, Sebastian

    Read the article

  • Flash CS4/AS3 Dynamic Text Box

    - by Jono
    Hi, I have created a XML image gallery, which displays text in between each slide. Now I have created a movie clip with a dynamic text field (with Render HTML selected) to display the text from the XML which is pushed into an array. Now, this all works great BUT... /n or /r is not creating a new line break (as they need to be custom). Yet if I create an Array and manually push strings "Bla bla bla /n bla bla bla" I get a line break. I have tried converting the Array item to string (even though it already is), I would also avoid creating textField = new textField() any Ideas would be welcomed. Cheers

    Read the article

  • Core Data store corruption

    - by sehugg
    A handful of customers for my iPhone app are experiencing Core Data store corruption (I assume so, since the error is "Failed to save to data store: Operation could not be completed. (Cocoa error 259.)") Has anyone else experienced this kind of store corruption? I am worried since I aim to soon push an update which performs a schema migration, and I am worried that this will expose even more problems. I had assumed that the Core Data/SQLlite APIs use atomic operations and are immune to corruption except if the underlying filesystem experiences corruption. Is there a way to reduce/prevent corruption, or at least a good way to reproduce (I have been unsuccessful thus far).

    Read the article

  • Table and Column names causing problems

    - by craig
    I have an issue when the T4 linq templates generate the classes for my MySql db using subsonic 3. It looks like one of our table names "operator" is causing problems in the Context.cs generated class. In the following line of code in Context.cs Visual Studio sees <operator> as a c# operator and generates a compilation error of "Type expected" public Query<operator> operators { get; set; } Is there anyway I can work around this without having to rename my database table and column names? For example hard coding something in Settings.ttinclude to use or map different names to specific db tables and columns?

    Read the article

  • How to synchronize SQL Server 2008 database with SQL Server 2005 database?

    - by James McFarland
    I am using VS 2008 Team Suite and SQL Server 2008 in my development environment. I am deploying to a shared-host website with shared-host SQL Server 2005. I want to push changes from my development environment to my production host. I tried using Data | Schema Compare... and it reports to me that it does not support SQL Server 2008. What do people use for this (Besides Red-Gate tools - I use those at my day job, and they rock...this is a volunteer thing for my son's school)? I am looking for something very inexpensive if not free.

    Read the article

  • Order of imports in C#

    - by BrianK
    How do you like to arrange your "using xxx" imports in C#? I got bored the other day and put them in order from shortest to longest. using System; using System.Web; using System.Data; using System.Linq; using System.Web.UI; using Telerik.Web.UI; using System.Drawing; using System.Collections; using System.Configuration; using System.Web.UI.WebControls; using System.Collections.Generic; Brian

    Read the article

  • Call pushview from a subview

    - by slaapwagen
    Hello everyone, Here is the thing. I currently have a tabBar controller, with several navigation controllers in it. Just like this : http://tof.canardpc.com/view/d27d1361-c81b-43a0-9b5b-abb13d78e422.jpg In my first navigation controller, i have a view controller called NewsViewsController. Here is its nib (see picture). My goal is to show/hide the subviews (with tableview inside) according to the position of the segmented control. This way, I can have two separates viewControllers for each tableview. This is actually working. And here is the result (see picture). My problem is the following one. When i try to click on a cell, the pushview doesn't work. Indeed my self.navigationController is null. How can i push my detail view using the parent navigation controller ? Is the architecture of my application wrong ? Thank you =)

    Read the article

  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

    Read the article

  • Javascript: variable in outer function not changed by inner function

    - by Weng-Lock Mok
    I am having a small issue with what I believe is probably my misunderstanding of Javascript closures. I have this piece of code -- getStdOpts: function(tbl, filt) { var vals = new Array(); this.srvs.getStdOptions( { tbl: tbl }, { 'ok': function(rsp) { for (var i in rsp) { vals.push({ value: rsp[i].id, text: rsp[i].descr }); } } } ); return vals; } In essence, although the inner function inside the getStdOptions call ('ok': function...) pushes new values into the vals array, when accessed from outside the call, the vals array is empty. When accessed from within the inner function, vals contains all the elements as expected. Would really appreciate any help I can get on this matter.

    Read the article

  • C# - Accesing to items for a collection inherited from List<string>

    - by Salvador
    I am trying to implement a new class inherited from List<string>, to load the contents from a text file to the items. using System.Collections.Generic; using System.IO; using System.Linq; public class ListExt: List<string> { string baseDirectory; public LoadFromFile(string FileName) { this._items = File.ReadAllLines(FileName).ToList();//does not work because _list is private } } but i dont knew how to load the lines into the _items property because is private. any suggestions?

    Read the article

  • C# Lambda Expression Speed

    - by Nathan
    I have not used many lambda expressions before and I ran into a case where I thought I could make slick use of one. I have a custom list of ~19,000 records and I need to find out if a record exists or not in the list so instead of writing a bunch of loops or using linq to go through the list I decided to try this: for (int i = MinX; i <= MaxX; ++i) { tempY = MinY; while (tempY <= MaxY) { bool exists = myList.Exists(item => item.XCoord == i && item.YCoord == tempY); ++tempY; } } Only problem is it take ~9 - 11 seconds to execute. Am I doing something wrong is this just a case of where I shouldn't be using an expression like this? Thanks.

    Read the article

  • Invalid argument exception - Navigation bar, tab bar, UIView.

    - by Tejaswi Yerukalapudi
    Class 1 has the following code that generates the exception - -(IBAction) searchAllAction: (id) sender { AddDiagSearchController *search = [[AddDiagSearchController alloc] initWithNibName:@"DiagSearch" bundle:nil]; [self.navigationController pushViewController:search animated:YES]; } the pushViewController part generates the following exception - 2010-04-14 14:03:31.060 Nav[10314:207] *** -[UIView addTarget:action:forControlEvents:]: unrecognized selector sent to instance 0x3956a80 And the class I'm trying to push has the following code. All the connections for IBOutlets were made through the interface builder. It's has a tableView, search text bar and a tabbar at the bottom and I'll be adding this to a UINavigationController. @interface AddDiagSearchController : UIViewController <UITableViewDataSource, UITableViewDelegate>{ UIBarButtonItem *quickAdd; UIBarButtonItem *searchAll; UITextField *searchTxt; } @property (nonatomic, retain) IBOutlet UITextField *searchTxt; -(IBAction) searchAllClicked:(id) sender; -(IBAction) quickAddClicked:(id) sender; -(IBAction) searchBtnClicked; -(IBAction) resignResponder: (id) sender; @end

    Read the article

  • PHP and Django: Nginx, FastCGI and Green Unicorn?

    - by littlejim84
    I'm curious... I'm looking to have a really efficient setup for my slice for a client. I'm not an expert with servers and so am looking for good solid resources to help me set this up... It's been recommended to me that using FastCGI for PHP, Green Unicorn (gunicorn) for Django and Nginx for media is a good combination to have PHP and Django running on the same slice/server. This is needed due to have a main Django website and admin, but also to have a PHP forum on there too. Could anyone push me to some useful resources that would help me set this up on my slice? Or at least, any views or comments on this particular setup?

    Read the article

< Previous Page | 237 238 239 240 241 242 243 244 245 246 247 248  | Next Page >