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  • Database tables with dynamic information

    - by Tim Fennis
    I've googled this and found that it's almost impossible to create a database with dynamic collumns. I'll explain my problem first. I am making a webshop for a customer. It has multiple computer products for sale. CPU's HDD's RAM ect. All these products have different properties, a CPU has an FSB, RAM has a CAS latency. But this is very inconvenient because my orders table needs foreign keys to different tables which is impossible. An other option is to store all the product specific information in a varchar or blob field and let PHP figure it out. The problem with this solution is that the website needs a PC builder. A step-by-step guide to building your PC. So for instance if a customer decides he wants a new "i7 920" or whatever i want to be able to sellect all motherboards for socket 1366, which is impossible because all the data is stored in one field. I know it's possible to select all motherboards form the DB and let PHP figure out which ones are for socket 1366 but i was wondering, is there a better solution?

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  • Getting rid of function's argument

    - by Max
    It is better to explain my intention with code. So right now I have the following code: class A, IInterfaceUsedByB { } class B { void func(A someObject) { func2(someObject, 1); func3(someObject, "string"); func4(someObject, new MyObject()); } func2(A someObject, int val); func3(A someObject, string val); func4(A someObject, C val); } Where func2, func3, func4 do need references to someObject. I want to change this to void func() { with(someObject, () => { func2(1); func3("string"); func4(new MyObject()); } ); } Or even better to void func(someObject) { func2(1); func3("string"); func4(new MyObject()); } So that I don't have to drag this someObject around, but I should still be able to use it inside func2,3,4. I can use any of the three languages (C#, F# or IronPython) for this. UPDATE In the ideal solution class B would be independent of A. func* functions only depend on a small interface of A consisting of 2 methods.

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  • C++: What is the size of an object of an empty class?

    - by Ashwin
    I was wondering what could be the size of an object of an empty class. It surely could not be 0 bytes since it should be possible to reference and point to it like any other object. But, how big is such an object? I used this small program: #include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; } The output I got on both Visual C++ and Cygwin-g++ compilers was 1 byte! This was a little surprising to me since I was expecting it to be of the size of the machine word (32 bits or 4 bytes). Can anyone explain why the size of 1 byte? Why not 4 bytes? Is this dependent on compiler or the machine too? Also, can someone give a more cogent reason for why an empty class object will not be of size 0 bytes?

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  • how to make custom ROMs for lesser-known Android devices (i.e., WellcoM A69)

    - by gonzobrains
    Hi, I have a WellcoM A69 Android phone I would like to start hacking. I bought it in Thailand (I think WellcoM is a Thai company). However, the docs don't explain how to get a recovery menu or anything like that. I would like to figure out how to make custom ROMs for it, because it doesn't have any Google Experience apps and I also want to change the boot screen. How can I go about doing this? If I can't do this, I want to at least be able to use the device in the Eclipse debugger. I select the debugging option under applications but the device still isn't recognized. Is this something that can be disabled by the manufacturer? In any case, I would like to re-enable it if a custom ROM can allow this. If this cannot be done at all, please at least point me in the direction of where I can start writing/building my own ROMs for the G1? I figured that would be a good starting point for learning. Thanks, Jeff

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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  • an error "has no member named"

    - by helloWorld
    I have this snippet of the code account.cpp #include "account.h" #include <iostream> #include <string> using namespace std; Account::Account(string firstName, string lastName, int id) : strFirstName(firstName), strLastName(lastName), nID(id) {} void Account::printAccount(){ cout << strFirstName; } account.h #include <string> using std::string; class Account{ private: string strLastName; //Client's last name string strFirstName; //Client's first name int nID; //Client's ID number int nLines; //Number of lines related to account double lastBill; public: Account(string firstName, string lastName, int id); void printAccount(); }; company.h #ifndef CELLULAR_COMPANY_H #define CELLULAR_COMPANY_H #include <string> #include <list> #include <iostream> #include "account.h" using namespace std; class Company { private: list<Account> listOfAccounts; public: void addAccount(string firstName, string lastName, int id) { Account newAccount(firstName, lastName, id); listOfAccounts.push_back(newAccount); } void printAccounts(){ for(list<Account>::iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ i.printAccount; //here bug } } }; #endif // CELLULAR_COMPANY_H main.cpp #include "cellularcompany.h" int main(){ Company newCompany; newCompany.addAccount("Pavel", "Nedved", 11111); newCompany.printAccounts(); return 0; } can somebody please explain what does my error mean? thanks in advance (I have it in company.h see comment there) I have bug 'struct std::_List_iterator<Account>' has no member named 'printAccount'

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  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • how to fetch data using jquery

    - by user3566029
    I have tried to connect my index.php file in 000webhost.com using jQuery. From the site menu I have connected with 000webhost using FTP details available in 000webhost.com. When I tried to read data from jQuery it doesn’t working. Anyone please tell me what should I need to change? Should I need to connect my Dreamweaver database to webhost? If yes please explain? This is what I have done. index.php $mysql_host = "mysql0.000webhost.com"; $mysql_database = "a000000_mydb"; $mysql_user = "a000000_root"; $mysql_password = "******"; $conn=@mysql_connect ( $mysql_host,$mysql_user,$mysql_password )or die('aa'); mysql_select_db($mysql_database,$conn) or die('eoor on db'); $quer=mysql_query("SELECT * FROM sam"); $res=array(); while($row=mysql_fetch_row($quer)) { $res[]=$row; } print(json_encode($res)); return json_encode($res); mysql_close(); index.html $.get('public_html/index.php', function( data ) { alert( 'Successful' +data); });

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  • Update table with index is too slow

    - by pauloya
    Hi, I was watching the Profiler on a live system of our application and I saw that there was an update instruction that we run periodically (every second) that was quite slow. It took around 400ms every time. The query includes this update (which is the slow part) UPDATE BufferTable SET LrbCount = LrbCount + 1, LrbUpdated = getdate() WHERE LrbId = @LrbId This is the table CREATE TABLE BufferTable( LrbId [bigint] IDENTITY(1,1) NOT NULL, ... LrbInserted [datetime] NOT NULL, LrbProcessed [bit] NOT NULL, LrbUpdated [datetime] NOT NULL, LrbCount [tinyint] NOT NULL, ) The table has 2 indexes (non unique and non clustered) with the fields by this order: * Index1 - (LrbProcessed, LrbCount) * Index2 - (LrbInserted, LrbCount, LrbProcessed) When I looked at this I thought that the problem would come from Index1 since LrbCount is changing a lot and it changes the order of the data in the index. But after desactivating index1 I saw the query was taking the same time as initially. Then I rebuilt index1 and desactivated index2, this time the query was very fast. It seems to me that Index2 should be faster to update, the order of the data shouldn't change since the LrbInserted time is not changed. Can someone explain why index2 is much heavier to update then index1? Thank you!

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  • PHP array minor problem

    - by Sennheiser
    I'm really not sure how to explain this. It's so simple I can't fathom why it's not working. I have a loop. It puts a bunch of strings into an array. If I fill a single variable with any given string, it will output it perfectly. But filling an array with the strings will make it give me the dreaded: Array Array Array Array Array Array Array Array Note: my strings are not all 'Array'. The way I loop is: while(...) { $arr[] = $resultFromLoop; } Here is my var_dump. array(1) { ["tagName"]=> string(5) "magic" } array(1) { ["tagName"]=> string(4) "nunu" } array(1) { ["tagName"]=> string(5) "books" } array(1) { ["tagName"]=> string(0) "" } array(1) { ["tagName"]=> string(3) "zzz" } array(1) { ["tagName"]=> string(4) "grey" } array(1) { ["tagName"]=> string(3) "new" } array(1) { ["tagName"]=> string(6) "flight" }

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  • Java iterative vs recursive

    - by user1389813
    Can anyone explain why the following recursive method is faster than the iterative one (Both are doing it string concatenation) ? Isn't the iterative approach suppose to beat up the recursive one ? plus each recursive call adds a new layer on top of the stack which can be very space inefficient. private static void string_concat(StringBuilder sb, int count){ if(count >= 9999) return; string_concat(sb.append(count), count+1); } public static void main(String [] arg){ long s = System.currentTimeMillis(); StringBuilder sb = new StringBuilder(); for(int i = 0; i < 9999; i++){ sb.append(i); } System.out.println(System.currentTimeMillis()-s); s = System.currentTimeMillis(); string_concat(new StringBuilder(),0); System.out.println(System.currentTimeMillis()-s); } I ran the program multiple time, and the recursive one always ends up 3-4 times faster than the iterative one. What could be the main reason there that is causing the iterative one slower ?

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  • Processor, OS : 32bit, 64 bit

    - by Sandbox
    I am new to programming and come from a non-CS background (no formal degree). I mostly program winforms using C#. I am confused about 32 bit and 64 bit.... I mean, have heard about 32 bit OS, 32 bit processor and based on which a program can have maximum memory. How it affects the speed of a program. There are lot more questions which keep coming to mind. I tried to go through some Computer Organization and Architecture books. But, either I am too dumb to understand what is written in there or the writers assume that the reader has some CS background. Can someone explain me these things in a plain simple English or point me to something which does that. EDIT: I have read things like In 32-bit mode, they can access up to 4GB memory; in 64-bit mode, they can access much much more....I want to know WHY to all such things. BOUNTY: Answers below are really good....esp one by Martin. But, I am looking at a thorough explanation, but in plain simple English.

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  • boost::function & boost::lambda - call site invocation & accessing _1 and _2 as the type

    - by John Dibling
    Sorry for the confusing title. Let me explain via code: #include <string> #include <boost\function.hpp> #include <boost\lambda\lambda.hpp> #include <iostream> int main() { using namespace boost::lambda; boost::function<std::string(std::string, std::string)> f = _1.append(_2); std::string s = f("Hello", "There"); std::cout << s; return 0; } I'm trying to use function to create a function that uses the labda expressions to create a new return value, and invoke that function at the call site, s = f("Hello", "There"); When I compile this, I get: 1>------ Build started: Project: hacks, Configuration: Debug x64 ------ 1>Compiling... 1>main.cpp 1>.\main.cpp(11) : error C2039: 'append' : is not a member of 'boost::lambda::lambda_functor<T>' 1> with 1> [ 1> T=boost::lambda::placeholder<1> 1> ] Using MSVC 9. My fundamental understanding of function and lambdas may be lacking. The tutorials and docs did not help so far this morning. How do I do what I'm trying to do?

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  • XML in Authorware 7.01

    - by Mikael
    Let me explain the setup that is being used. Right now I have an authorware program which loads an ocx control. This control receives data in the form on an XML string. This part is working properly. However I need parse this XML string in authorware and have not been successful. I have been trying to use the XMLParser Xtra. The documentation listed here shows how to create a new XMLParser object and then shows how to call the object but never explains how to link the Parser to a XML file or XML string. The information I have been using can be found here https://www.adobe.com/livedocs/authorware/7/using_aw_en/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Using_Authorware_7&file=09_va110.htm#224295 I need more information on how to Parse XML with this function or if there is another way to do this in Authorware. As a side note the documentation says it cannot create or append to XML, I will need to do this also inside of Authorware. Is this possible and if so, how?

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  • Converting a view to Bitmap without displaying it in Android?

    - by sunil
    Hi, I will try to explain what exactly I need to do. I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it. So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem very clearly. Please let me know if this is actually possible. Regards Sunil

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • rails route question

    - by badnaam
    I am trying to build a search functionality which at a high level works like this. 1 - I have a Search model, controller with a search_set action and search views/partial to render the search. 2 - At the home page a serach form is loaded with an empty search object or a search object initialized with session[:search] (which contains user search preferences, zip code, proximity, sort order, per page etc). This form has a post(:put) action to search_set. 3 - When a registered user performs a set the params of the search form are collected and a search record is saved against that user. If a unregistered user performs a search then the search set action simply stores the params in the session[:search]. In either case, the search is executed with the given params and the results are displayed. At this point the url of in the location bar is something like.. http://localhost:3000/searches/search_set?stype=1 At this point if the user simply hits enter on the location bar, I get an error that says "No action responded to show" I am guessing because the URL contains search_set which uses a put method and even though I have a search_show (:get) action (which simply reruns the search in the session or saved in the database) does not get called. How can I handle this situation where I can route a user hitting enter into the location bar to a get method? If this does not explain the problem , please let me know I can share more details/code etc. Thanks!

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  • I need help with a SQL query. Fetching an entry, it's most recent revision and it's fields.

    - by Tigger ate my dad
    Hi there, I'm building a CMS for my own needs, and finished planning my database layout. Basically I am abstracting all possible data-models into "sections" and all entries into one table. The final layout is as follows: Database diagram: I have yet to be allowed to post images, so here is a link to a diagram of my database. Entries (section_entries) are children of their section (sections). I save all edits to the entries in a new revision (section_entries_revisions), and also track revisions on the sections (section_revisions), in order to match the values of a revision, to the fields of the section that existed when the entry-revision was made. The section-revisions can have a number of fields (section_revision_fields) that define the attributes of entries in the section. There is a many-to-many relationship between the fields (section_revision_fields) and the entry-revisions (section_entry_revisions), that stores the values of the attributes defined by the section revision. Feel free to ask questions if the diagram is confusing. Now, this is the most complex SQL I've ever worked with, and the task of fetching my data is a little daunting. Basically what i want help with, is fetching an entry, when the only known variables are; section_id, section_entry_id. The query should fetch the most recent revision of that entry, and the section_revision model corresponding to section_revision_id in the section_entry_revisions table. It should also fetch the values of the fields in the section-revision. I was hoping for a query result, where there would be as many rows as fields in the section. Each row would contain the information of the entry and the section, and then information for one of the fields (e.g. each row corresponding to a field and it's value). I tried to explain the best I could. Again, feel free to ask questions if my description somehow lacking. I hope someone is up for the challenge. Best regards. :-)

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  • Flash video plays well, but time and time-remaining are out of sync.

    - by sparkyfied
    Hey guys, Could be a known issue, an issue with my code or an oversight on my part. I have created a video player in flash. I have got it playing progressive and streaming over rtmp/rtmpt so that is all fine. My only issue is that when the video's are playing, the time-codes for time played and time remaining are not synced. So, if my video is 20 secs long and 5 have been played, time played will be 5secs, time remaining will be 16secs until it updates about half a second later. So even though they are both being set with the same line of code, there are not changing at the same time. The time played changes, then a split second later the time remaining changes. Anyone got any idea what this could be. Maybe a miscalculation on my part. Maybe I need to round up or down the remaining time. How can I sync the two times. I understand this is probably an tough question to answer, I have done my best to explain it. Thanks in advance.

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  • ObjectDataSource firing twice, or on its own

    - by LoveMeSomeCode
    Can someone explain exactly how/when an ObjectDataSource fires? I have an ASP.NET page, with a GridView, which is referencing an ODS. I put a breakpoint in the method the ODS is using, and noticed it was firing twice. I looked into the code and the answer seemed obvious at first. I had Page_Load() { if(!Page.IsPostBack) { MethodA(); MethodB(); } } where MethodA and MethodB were both eventually calling gv.DataBind(). This made sense because I assume that each call to GridView.DataBind() would result in asking the ODS for data, and therefore running my data access method. The weird thing is that when comment out the call to MethodA, it still fires twice. Checking the call stack shows the method being run first as a result of MethodB, and then again, with no trail except [External Code]. This mystery load does not happen when I let MethodA and MethodB both execute. Any idea what's going on here? Any idea what other code I might have that is asking the ODS for data? I'm starting to think all these 'no code' data controls are more obfuscation and BS than they're worth.

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  • jquery problem with toggle event only fireing on the 2nd click...

    - by Ronedog
    Can anyone explain why the following jquery only fires the 2nd toggle event and how to fix it? Specifically, every time I click the nested < a element it brings up the alert "2nd click". I tested the selector to make sure it was selecting the element properly and it does, or at least it inserted a class without any problems. The selector is selecting the very last node in the unordered list that has an anchor tag. $("#nav li:not(:has(li)) a").toggle(function() { //1st click alert("1st Click"); }, function() { //2nd click alert("2nd Click"); }); Nested HTML structure that fails: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> <ul> <li> <span>stuff</span> <a href="#">Subcat1</a> <ul> <li> <span>Stuff</span> <a href="#">Subcat Details</a> </li> </ul> </li> </ul> </li> </ul> However, this works right and fires both click events: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> </li> </ul>

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • Nested modal view controller gives strange message under iOS6?

    - by user1840362
    I am presenting a modal view controller from another modal view controller, and this worked fine under all iOS versions prior to iOS6. But under iOS6 I am getting the following warning message in the emulator: Warning: Attempt to present <UINavigationController: 0x14e93680> on <UINavigationController: 0x9fc6b70> while a presentation is in progress! The modal view controller is not shown if this warning appears. Basically I am using code like this to show the modal view controller: WebAuthViewController *authController = [[WebAuthViewController alloc] initWithNibName:nil bundle:nil]; authController.challenge = challenge; authController.delegate = self; UINavigationController *aNavController = [[UINavigationController alloc] initWithRootViewController:authController]; [self presentModalViewController:aNavController animated:YES]; [aNavController release]; [authController release]; The view that is already shown is a UIWebView also shown in a modal view, like this: WebViewController *addController = [[WebViewController alloc] initWithNibName:nil bundle:nil]; addController.urlToLoad = [NSURL URLWithString:urlString]; addController.delegate = self; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; navigationController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [addController release]; The apple docs still suggest that one is supposed to be able to stack navigation controllers like this, so I am at a loss to explain why this happens. Any hints?

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