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  • Unobstrusive pseudo-classes and attribute selectors emulation in IE

    - by Álvaro G. Vicario
    I'm trying to emulate some pseudo-classes and attribute selectors in Internet Explorer 6 and 7, such as :focus, :hover or [type=text]. So far, I've managed to add a class name to the affected elements: $("input, textarea, select") .hover(function(){ $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }) .focus(function(){ $(this).addClass("focus"); }) .blur(function(){ $(this).removeClass("focus"); }); $("input[type=text]").each(function(){ $(this).addClass("text"); }); However, I'm still forced to duplicate selector in my style sheets: textarea:focus, textarea.focus{ } And, to make things worse, IE6 seems to ignore all the selectors when it finds an attribute: input[type=text], input.text{ /* IE6 ignores this */ } And, of course, IE6 ignores selectors with multiple classes: input.text.focus{ /* IE6 ignores this */ } So I'm likely to end up with this mess: input[type=text]{ /* Rules here */ } input.text{ /* Same rules again */ } input[type=text]:focus{ } input.text_and_focus{ } input.text_and_hover{ } input.text_and_focus_and_hover{ } My question: is there any way to read the rules or computed style defined for a CSS selector and apply it to certain elements, so I only need to maintain one set of standard CSS?

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  • PHP: parse $_FILES[] data in multidimesional array

    - by superUntitled
    I having been looking around for an answer to this and have not found an answer anywhere, I am hoping someone has done this before! I have a form that allows for dynamic duplication of the form fields. The form allows for file uploads and text input, so the data is sent in both $_POST and $_FILES arrays. The the initial set of inputs look like this: <input type="text" name="primary[1][text]" /> <input type="file" name="primary[1][file]" /> <input type="text" class="a" name="secondary[1][text][]" /> <input type="file" name="secondary[1][file][]" /> When duplicated the fields are incremented, they look like this: <input type="text" name="primary[2][text]" /> <input type="file" name="primary[2][file]" /> <input type="text" class="a" name="secondary[2][text][]" /> <input type="file" name="secondary[2][file][]" /> To complicate matters, the "secondary" form fields can also be duplicated (thus the [] at the end of the secondary name array. How can I parse the posted $_FILES array? I have tried something like this: foreach ($_FILES['question'] as $f_num) { echo $f['file']['name']; } but I get an "Undefined index: file... " error.

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  • PHP: parse $_FILES[] data in multidimesional array

    - by superUntitled
    Example form here: http://jsfiddle.net/superuntitled/uaTtx/1/ I have a form that allows for dynamic duplication of the form fields. The form allows for file uploads and text input, so the data is sent in both $_POST and $_FILES arrays. The the initial set of inputs look like this: <input type="text" name="question[1][text]" /> <input type="file" name="question[1][file]" /> <input type="text" class="a" name="answer[1][text][]" /> <input type="file" name="answer[1][file][]" /> When duplicated the fields are incremented, they look like this: <input type="text" name="question[2][text]" /> <input type="file" name="question[2][file]" /> <input type="text" class="a" name="answer[2][text][]" /> <input type="file" name="answer[2][file][]" /> To complicate matters, the "answer" form fields can also be duplicated (thus the [] at the end of the 'answer' name array. How can I parse the posted $_FILES array? I have tried something like this: foreach ($_FILES['question'] as $p_num) { echo $p_num['file']['name']; foreach ($_FILES['answer'] as $a_num) { echo $a_num['file']['name']; } } but I get an "Undefined index: file... " error. How can I parse out the posted values.

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  • Session variable gets updated automatically

    - by user1869914
    protected void btningAccept_Click(object sender, EventArgs e) { if(!(txtLOVCode.Text==" "||txtLOVvalue.Text==" ")) { rowid++; // DFDLOVlst.Visible=true; DataTable dt = createTemptable(); dt = (DataTable)Session["dfdtemptable"]; DataRow dr = dt.NewRow(); dr["prociLOV_Id"] = rowid; dr["prociLOV_Value"] = txtLOVvalue.Text; dr["prociLOV_Code"] = txtLOVCode.Text; Boolean isalreadyinLOVlst = false; foreach (DataRow chkrow in dt.Rows) { if (String.Equals(dr["prociLOV_Value"].ToString().Trim(), chkrow["prociLOV_Value"].ToString().Trim(),StringComparison.CurrentCultureIgnoreCase) && String.Equals(dr["prociLOV_Code"].ToString().Trim(), chkrow["prociLOV_Code"].ToString().Trim(), StringComparison.CurrentCultureIgnoreCase)) { isalreadyinLOVlst = true; break; } } if (isalreadyinLOVlst) { this.lblMessage.Text = "LOV value: " + dr["prociLOV_Value"].ToString() + ": " + dr["prociLOV_Code"].ToString() + " already exits"; } else { this.lblMessage.Text = " "; dt.Rows.Add(dr); DataTable addedLOV = createTemptable(); addedLOV = (DataTable)Session["addedLOV"]; addedLOV.ImportRow(dr); ; Session["addedLOV"] = addedLOV; } DFDLOVlst.DataSource = dt; DFDLOVlst.DataBind(); // dt.AcceptChanges(); Session["dfdtemptable"] = dt; txtLOVCode.Text = ""; txtLOVvalue.Text = ""; MDIngrdientsCode.Hide(); this.txtLOVvalue.ReadOnly = false; this.txtLOVCode.ReadOnly = false; } else this.lblMessage.Text="NO LOV VALUES ENTERED"; } Here the session varible Session["dfdtemptable"] and Session["addedLOV"] both gets updated twice and their row count becomes 2 for each session varible..But the row count sholud be 1 for each session varible.But the Session variable gets updated on the other Session varibles updation.. The Session["dfdtemptable"] gets updated when Session["addedLOV"] is assigned or updated..Can't figure out the problem..?

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  • Find Lines with N occurrences of a char

    - by Martín Marconcini
    I have a txt file that I’m trying to import as flat file into SQL2008 that looks like this: “123456”,”some text” “543210”,”some more text” “111223”,”other text” etc… The file has more than 300.000 rows and the text is large (usually 200-500 chars), so scanning the file by hand is very time consuming and prone to error. Other similar (and even more complex files) were successfully imported. The problem with this one, is that “some lines” contain quotes in the text… (this came from an export from an old SuperBase DB that didn’t let you specify a text quantifier, there’s nothing I can do with the file other than clear it and try to import it). So the “offending” lines look like this: “123456”,”this text “contains” a quote” “543210”,”And the “above” text is bad” etc… You can see the problem here. Now, 300.000 is not too much if I could perform a search using a text editor that can use regex, I’d manually remove the quotes from each line. The problem is not the number of offending lines, but the impossibility to find them with a simple search. I’m sure there are less than 500, but spread those in a 300.000 lines txt file and you know what I mean. Based upon that, what would be the best regex I could use to identify these lines? My first thought is: Tell me which lines contain more than 4 quotes (“). But I couldn’t come up with anything (I’m not good at Regex beyond the basics).

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  • Regular expression in Umbraco for number validation.

    - by Vizioz Limited
    This evening I was looking for a way to validate an Umbraco node that could be either text or a numeric value, in my case a salary that could be either an hourly amount, an annual figure or a comment. In the case where the node contained a value I wanted the XSLT to output a pound sign (£) and for any that contained text it would just output the text, as this could be something like "Contact Us" or "Negotiable"I thought someone else might find this useful so here is the XSLT and the regular expression.First if you are using Umbraco, don't forget to include the reference to the EXSLT Regular expression library at the top of your XSLT.<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxml="urn:schemas-microsoft-com:xslt" xmlns:umbraco.library="urn:umbraco.library" xmlns:Exslt.ExsltRegularExpressions="urn:Exslt.ExsltRegularExpressions" exclude-result-prefixes="msxml umbraco.library Exslt.ExsltRegularExpressions">Then the code I used was:<xsl:if test="Exslt.ExsltRegularExpressions:match($currentPage/data [@alias='Salary'], '^[0-9]*\,?[0-9]*\.?[0-9]+$') != ''"> <xsl:text>£</xsl:text></xsl:if>This regular expression allows any number of digits, an optional comma, more digits, an optional decimal point and finally more digits, so all the following are valid:12,00014.43334,342.03

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  • How to enable compression in WAMP installed on Windows Server?

    - by Mehdi Jalal
    How to enable compression in WAMP running on Windows Server 2008? I searched the net and I followed these steps given here: http://www.zigpress.com/2009/04/09/enabling-gzip-on-wamp/. But after restarting my WAMP the icon got yellow not green. Than followed this post: http://forum.wampserver.com/read.php?2,93406. Again the same problem my WAMP icon after restarting gets yellow. This is the code I put in Apache httpd.conf: <ifmodule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css text/javascript application/x-javascript application/javascript </ifmodule>

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  • Camera rotation - First Person Camera using GLM

    - by tempvar
    I've just switched from deprecated opengl functions to using shaders and GLM math library and i'm having a few problems setting up my camera rotations (first person camera). I'll show what i've got setup so far. I'm setting up my ViewMatrix using the glm::lookAt function which takes an eye position, target and up vector // arbitrary pos and target values pos = glm::vec3(0.0f, 0.0f, 10.0f); target = glm::vec3(0.0f, 0.0f, 0.0f); up = glm::vec3(0.0f, 1.0f, 0.0f); m_view = glm::lookAt(pos, target, up); i'm using glm::perspective for my projection and the model matrix is just identity m_projection = glm::perspective(m_fov, m_aspectRatio, m_near, m_far); model = glm::mat4(1.0); I send the MVP matrix to my shader to multiply the vertex position glm::mat4 MVP = camera->getProjection() * camera->getView() * model; // in shader gl_Position = MVP * vec4(vertexPos, 1.0); My camera class has standard rotate and translate functions which call glm::rotate and glm::translate respectively void camera::rotate(float amount, glm::vec3 axis) { m_view = glm::rotate(m_view, amount, axis); } void camera::translate(glm::vec3 dir) { m_view = glm::translate(m_view, dir); } and i usually just use the mouse delta position as the amount for rotation Now normally in my previous opengl applications i'd just setup the yaw and pitch angles and have a sin and cos to change the direction vector using (gluLookAt) but i'd like to be able to do this using GLM and matrices. So at the moment i have my camera set 10 units away from the origin facing that direction. I can see my geometry fine, it renders perfectly. When i use my rotation function... camera->rotate(mouseDeltaX, glm::vec3(0, 1, 0)); What i want is for me to look to the right and left (like i would with manipulating the lookAt vector with gluLookAt) but what's happening is It just rotates the model i'm looking at around the origin, like im just doing a full circle around it. Because i've translated my view matrix, shouldn't i need to translate it to the centre, do the rotation then translate back away for it to be rotating around the origin? Also, i've tried using the rotate function around the x axis to get pitch working, but as soon as i rotate the model about 90 degrees, it starts to roll instead of pitch (gimbal lock?). Thanks for your help guys, and if i've not explained it well, basically i'm trying to get a first person camera working with matrix multiplication and rotating my view matrix is just rotating the model around the origin.

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • how do you read from system.out in Java [closed]

    - by Dan
    I'm trying to create a word scramble game and so far I have taken a vector of randomly assorted strings that contains both words and hints and split them into two vectors. I have randomly scrambled the word and set this all up in text boxes. Right now I'm stuck because I have a text box that takes input but I'm not sure how to read that in? I want the user to type the unscrambled word into the text box and have it calculate as correct and move on to the next word immediately. I also don't know how to get the keys working. I want the "?" character to be the hint button that shows the hint. At the moment the hint box works if I type the question mark in using the System.in but it doesn't work if I type it directly in to the text box. The characters are showing up in the text box but nothing is working after that.

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • How to change web browser's tab bar background color or image?

    - by Hanynowsky
    Running Precise. I am tweaking the ambiance theme to my taste. Yet I can't locate where I can modify the background color of the browser's tab bar (I suspect its value instruction to be somewhere in the gtk-widget or gtk-3 style files). See image: Thanks in advance. -------------------EDIT----------------------- Solution: Edited the following files: /usr/share/themes/MyTheme/gtk-2.0/apps/chromium.rc ( style "chrome-gtk-frame"{ ...}) gtk.css gtkrc (gtk-2.0 folder / first line of style dark - background - ) : style "dark" { color["bg_color_dark"] = "#303030" #original was 3c3b37 color["fg_color_dark"] = "#dfdbd2" color["selected_fg_color_dark"] = "#ffffff" fg[NORMAL] = @fg_color_dark fg[PRELIGHT] = shade (1.15, @fg_color_dark) fg[ACTIVE] = @fg_color_dark fg[SELECTED] = @selected_fg_color_dark fg[INSENSITIVE] = shade (0.5, @fg_color_dark) bg[NORMAL] = @bg_color_dark bg[ACTIVE] = shade (0.8, @bg_color_dark) bg[SELECTED] = @selected_bg_color bg[PRELIGHT] = shade (1.0, "#4D4C48") bg[INSENSITIVE] = shade (0.85, @bg_color_dark) text[NORMAL] = @fg_color_dark text[PRELIGHT] = shade (1.15, @fg_color_dark) text[SELECTED] = @selected_fg_color_dark text[ACTIVE] = @fg_color_dark text[INSENSITIVE] = mix (0.5, @bg_color, @bg_color_dark) } RESULT:

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  • Rubik's cube array rotation

    - by Ace
    I'm about to make a 3D Rubik's cube based game in Flash AS3 and Away3d. I don't really know how to manage the 2D arrays of the Rubik's cube. For example, how do I rotate the corresponding arrays if I rotate a side, or just rotate a middle part? In this stage I also don't know how to rotate those smaller cube parts all together if a side is rotating. First I was thinking of "groups" ( like in sketchup or 3ds max, blender), but that would be tricky, because the group components would change every time. So I was thinking of just rotating each individual piece along a global axis. However, I just know the Away3d functions to rotate the cube of his local X , Y or Z axis, but how to rotate in global axis? Does anyone know of a algorithm for doing these types of rotations?

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  • Patches and translations

    - by Chris Wilson
    When changing a string of text as a part of a patch, how should the translation in the .po files be handled? For example, a recent paper cut I've worked on involved changing the string "Reboot Anyway" to "Restart Anyway" when gnome-session detected applications still running during restart. When I greped for the offending string, I found not only the string on the Gtk button, but identical strings in a long list of .po files which I later learned contained translations. The format of these translations of along the lines of msgid:Reboot Anyway <translated text> Changing the text of only the button would results in a discrepancy between the text on the English button and the translation, and changing the msgid line would result in a similar situation. How should I raise the issue that new translations are needed? I know this is a trivial problem in this example, but there are other such bugs that involve rewriting entire paragraphs of text.

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  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

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  • XNA frame rate spikes in full screen mode

    - by ProgrammerAtWork
    I'm loading a simple texture and rotating it in XNA, and this works. But when I run it in full screen 1920x1080 mode I see spikes while my texture is rotating. If I run it windowed with 1920x1080 resolution, I don't get the spikes. The size of the texture does not seem to matter, I tried 512 texture size and 2048 texture size, same thing happens. Spikes in full screen, no spikes in windowed, resolution does not seem to matter, Debug or Release does not seem to do anything either. Anyone got ideas of what could be the problem? Edit: I think this problem has something to do with the vertical retrace. Set this property: _graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; you'll lose vsync but it will not stutter.

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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

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  • Gzip compress offline?

    - by shoosh
    I've configured my site to serve compressed content by putting this line in .htaccess AddOutputFilterByType DEFLATE text/html text/plain text/xml text/javascript text/css application/javascript application/json This works perfectly for almost all files except a few large JSON files that are above 200Kb. For some reason they are not being compressed. I see that they don't using the net tab in firebug and the Network section in chrome. So as a workaround I thought I could compress these files offline and have Apache read them compressed. What tool should I use to compress them? is the linux gzip the one? any special flags or something I should use? What should I put in .htaccess so that the server would know to serve these files with content-encoding gzip ?

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  • Confusion about Rotation matrices from Euler Angles

    - by xEnOn
    I am trying to learn more about Euler Angles so as to help myself in understanding how I can control my camera better in the game. I came across the following formula that converts Euler Angles to rotation matrices: In the equation, I could see that the first matrix from the left is the rotation matrix about x-axis, the second is about y-axis and the third is about z-axis. From my understanding about ordinary matrix transformations, the later transformation is always applied to the right hand side. And if I'm right about this, then the above equation should have a rotation order starting from rotating about z-axis, y-axis, then finally x-axis. But, from the symbols it seems that the rotation order start rotating about x-axis, then y-axis, then finally z-axis. What should the actual order of the rotation be? Also, I am confuse about if the input vector, in this case, would be a row vector on the left, or a column vector on the right?

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Is it bad SEO to embed an img tag in the middle of a sentence?

    - by Offlein
    I recently received a web mockup that included a sidebar with a short paragraph of narrow text; a quote from a person. At the end of the quote, the mockup had a circular portrait of the person floated to the right, hanging off the edge of the block, with the text flowing around the edge of it. It looked like this, where "TEXT" is the text, and "o" is the portrait TEXTTEXTTEXTTEXTTEX TEXTTEXTTEXTTE TEXTTEXTTEXT ooooo TEXTTEXTTEXT ooooooo TEXTTEXTTEXT ooooooo ooooo The easiest way to do this would be to put the tag for the portrait somewhere in the markup of the text, and float it right. But the HTML will look like, in that case: TEXTTEXTTE<img src="..." style="float: right;">XTTEXTTEXT and I fear this would be bad for SEO. Does anyone know? The other option is putting the at the end, absolutely positioning it, and using manual line breaks -- which sucks for my responsive design.

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  • How do I combine the two methods of cryptography, CBC cipher block and Vingenere Chiper [on hold]

    - by Bangpe
    Code Vingenere static String encrypt(String text, final String key) { String res = ""; text = text.toUpperCase(); for (int i = 0, j = 0; i < text.length(); i++) { char c = text.charAt(i); if (c < 'A' || c > 'Z') continue; res += (char)((c + key.charAt(j) - 2 * 'A') % 26 + 'A'); j = ++j % key.length(); } return res; } Code CBC Chiper public CbcBlockCipher( BlockCipher blockCipher ) { super( blockCipher.keySize(), blockCipher.blockSize() ); this.blockCipher = blockCipher; iv = new byte[blockSize()]; zeroBlock( iv ); temp = new byte[blockSize()]; }

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  • Two Values Enter, One Value Leaves

    - by Bunch
    This is a fairly easy way to compare values for two different controls. In this example a user needs to enter in a street address and zip code OR pick a county. After that the application will display location(s) based on the value. The application only wants a specific street/zip combination or a county, not both. This code shows how to check for that on an ASP.Net page using some JavaScript. The control code: <table>     <tr>         <td>             <label style="color: Red;">Required Fields</label>         </td>         <td style="width: 300px;">             <label style="color: Red; font-weight: bold;" id="reqAlert" ></label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label3" runat="server" Text="Street Address"></asp:Label>         </td>         <td style="width: 200px;">             <input id="Street" type="text" style="width: 200px;" />         </td>     </tr>      <tr>         <td>             <asp:Label ID="Label5" runat="server" Text="Zip Code"></asp:Label>             &nbsp;         </td>         <td style="width: 200px;">             <input id="Zip" type="text" style="width: 200px;"/>         </td>     </tr>     <tr>         <td>             <label style="color: Red; font-size: large;">-- OR --</label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label2" runat="server" Text="County"></asp:Label>         </td>         <td style="width: 200px;">             <asp:DropDownList ID="ddlCounty" runat="server">                 <asp:ListItem Value="0" Text="" />                 <asp:ListItem Value="1" Text="County A" />                 <asp:ListItem Value="2" Text="County B" />                 <asp:ListItem Value="3" Text="County C" />                                </asp:DropDownList>         </td>     </tr> </table> <input id="btnMapSearch" type="button" value="Search" onclick="requiredVal()" class="actionButton" /> The onclick for the button runs the requiredVal javascript function. That is where the checks take place. If only one item (street/zip or county) has been entered the application will carry on with it’s locateAddr function; otherwise it will show an error message in the label reqAlert. The javascript: function requiredVal() {     var street = document.getElementById("Street").value;     var zip = document.getElementById("Zip").value;     var countyDdl = document.getElementById("ctl00_Content_ddlCounty");     var county = countyDdl.options[countyDdl.selectedIndex].text;     var reqAlert = document.getElementById("reqAlert");     reqAlert.innerHTML = '';   //clears out any previous messages     if (street != '' || zip != '') {         if (county != '') {             reqAlert.innerHTML = 'Please select only one required option';  //values for both were entered         }         else {             locateAddr();         }     }     else if (street == '' && zip == '' && county == '') {         reqAlert.innerHTML = 'Please select a required option';  //no values entered     }     else {         locateAddr();     } } Technorati Tags: ASP.Net,JavaScript

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  • VB 2010 LOGIN 3-TIMES LOOP [migrated]

    - by stargaze07
    How to put a loop on my log in code it's like the program will end if the user inputs a wrong password/username for the third time? At this point I'm having a hard time putting the loop code. This is my LogIn Code in VB 2010 Private Sub btnLogIn_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnLogIn.Click Me.Refresh() Dim login = Me.TblUserTableAdapter1.UsernamePasswordString(txtUser.Text, txtPass.Text) If login Is Nothing Then MessageBox.Show("Incorrect login details", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error) Else Dim ok As DialogResult ok = MessageBox.Show("Login Successful", "Dantiña's Catering Maintenance System", MessageBoxButtons.OK, MessageBoxIcon.Information) MMenu.Show() MMenu.lblName.Text = "Welcome " & Me.txtUser.Text & " !" If txtPass.Text <> "admin" Then MMenu.Button1.Enabled = False ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True Else MMenu.Button1.Enabled = True ProdMaintenance.GroupBox1.Visible = True MMenu.Button2.Enabled = True MMenu.Button3.Enabled = True MMenu.Button4.Enabled = True End If Me.Refresh() Me.Hide() End If End Sub

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  • How to prevent a search engines from indexing a section of a page?

    - by BrunoLM
    I have many pages with lots of text in it. But I will always have two sections of text and I want to prevent one section from appearing in search results, the other section must be indexed. <p class="please-index-me">text</p> <p class="get-out">never index me please</p> I thought that maybe if I load the "please don't index me text" with Javascript maybe search engines wouldn't look for it. But I am not sure it would work and this is not really nice. I was wondering if there is a way to tell search engines "hey, this text you can't grab, move on". So, is there a way to do it?

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