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  • How to speed up rsync/tar of large Maildir

    - by psusi
    I have a very large Maildir I am copying to a new machine ( over 100 BaseT ) with rsync. The progress is slow. VERY SLOW. Like 1 MB/s slow. I think this is because it is a lot of small files that are being read in an order that essentially is random with respect to where the blocks are stored on disk, causing a massive seek storm. I get similar results when trying to tar the directory. Is there a way to get rsync/tar to read in disk block order, or otherwise overcome this problem?

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  • How to make audio and video streaming servers work?

    - by Santosh Linkha
    I am PHP MySQL developer and I am interested in the way television and radio are broadcasted over Internet live. I want to know how it works and and what are its requirements (which package of which programming language offers the best). And please clarify me: Websites are stored in servers. From my desktop, if I want to broadcast some video, then I need to connect to webserver (to upstream the video). Is there an application to do that (or do I have to code that or embed in my web application and which programming language would be suitable (does Python support that))? And I also need a script to handle the upstreamed video or audio (can I do that with PHP)?

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  • Does my approach for building a real time monitoring system make sense? [closed]

    - by sameer
    I am developing an application that will display a dashboard that will display data from different SQL databases. This needs to happen in almost real time, our refresh time is about 5 minutes. My approach so far is: Develop a Windows service to accumulate the data from various SQL Server instances. Persist those details into a SQL DB, from which the dashboard will display them on the web page. Trigger fetching of data from the Windows service will every x minutes. The details of the SQL Server instances will be stored in the SQL DB which the Windows service will be referring. Does my approach make sense?

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  • What are the complications involved in this startup:Payments through authorization of fingerprints?

    - by jim859
    I want to make a mobile application where by people can send payments by authorization of finger prints. An email id will be registered and their finger print(unique for everyone) will be stored on our server.Person A and Person B are already registered and have installed the app.A and B deposit some money through our app from their credit card. When a person(Person A) want to send money to other people(person B), person B will ask person A to authorize his/her finger print on person B's mobile.The finger print will be retrieved from our servers and the payment will be made to person B. Person A will open the app (later or at that time) and confirm that yes he/she has authorized his/her finger print for the transaction.If person A has actually done the transaction,no problem.If person A has unknowingly or forcibly and opts that he/she has not authorized his/her finger print,money will be deducted from person B's account. What are the problems/vulnerabilities here,how can it be solved. Any other ways you can suggest to facilitate the transaction

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  • How do I get the point coords of a rotated SFML shaperect?

    - by user15498
    I am trying to get collisions of bullets working, and am using SFML. I am using code to get the position of the points of the rectangle for collisions, however I think there's a way to do this without having to get points but by simply getting the points from SFML, since the shape is a rectangle and the points are stored in that way. Is there a way to do that? Through a combination of getPoint() and getGlobalBounds() maybe? While on this topic, is it better to use shapeRects or sprites? I used to only use sprites, however with the addition of textures and more low level stuff I think it would be best to switch to using rectangles and setting their size.

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  • Programming Challenges for a beginner

    - by JMK
    I'm in an unusual situation. A colleague of mine wants to "learn programming" and, being a developer I have been tasked with teaching him "programming". Personally, I am self taught, and have never taught any sort of skill to anybody else before so I am not quite sure where to start. Also, I still have a heck of a lot to learn myself (although don't we all)! I write in C# but is C# a good language for a beginner? I was thinking that Visual Basic .Net would be a better starting point, so was considering getting him setup with Visual Studio Express 2010, teaching him a few basics (variables, functions, classes etc) then finding some programming challenges and asking him to work through these. Does anybody have a good source of these sorts of challenges? Also is this a good strategy? Finally, what are your experiences of teaching programming to somebody else and what advice would you give?

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  • Should I sacrifice code succintness to ensure the narrowest variable scope? [duplicate]

    - by David Scholefield
    This question already has an answer here: Is the usage of internal scope blocks within a function bad style? 3 answers In many languages (e.g. both Perl and Java - which are the two languages I work most with) it is possible to narrow the scope of local variables by declaring them within a block. Although it adds extra code length (the opening and closing block braces), and possibly reduces readability, should I create blocks purely to narrow the scope of variables to the statements that use the variables and to uphold the principle of narrowest scope or does this sacrifice succinctness and readability just to unnecessarily uphold an agreed 'best practice' principle? I usually declare local variables to functions/methods at the start of the function to aid readability, but I could not do this, and just create blocks throughout the function and declare the variables throughout the code - within those blocks - to narrow their scope.

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  • Why are UUID / GUID's in the format they are?

    - by Xeoncross
    Globally Unique Identifiers (GUID) are a grouped string with a specific format which I assume has a security reason. A GUID is most commonly written in text as a sequence of hexadecimal digits separated into five groups, such as: 3F2504E0-4F89-11D3-9A0C-0305E82C3301 Why aren't GUID/UUID strings just random bytes encoded using hexadecimal of X length? This text notation contains the following fields, separated by hyphens: | Hex digits | Description |------------------------- | 8 | Data1 | 4 | Data2 | 4 | Data3 | 4 | Initial two bytes from Data4 | 12 | Remaining six bytes from Data4 There are also several versions of the UUID standards. Version 4 UUIDs are generally internally stored as a raw array of 128 bits, and typically displayed in a format something like: uuid:xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx

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  • Is it bad style to redundantly check a condition?

    - by mcwise
    I often get to positions in my code where I find myself checking a specific condition over and over again. I want to give you a small example: suppose there is a text file which contains lines starting with "a", lines starting with "b" and other lines and I actually only want to work with the first two sort of lines. My code would look something like this (using python, but read it as pseudocode): # ... clear_lines() # removes every other line than those starting with "a" or "b" for line in lines: if (line.startsWith("a")): # do stuff if (line.startsWith("b")): # magic else: # this else is redundant, I already made sure there is no else-case # by using clear_lines() # ... You can imagine I won't only check this condition here, but maybe also in other functions and so on. Do you think of it as noise or does it add some value to my code?

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  • Looking for a non-cryptographic hash function that returns a single character

    - by makerofthings7
    Suppose I have a dictionary of ASCII words stored in uppercase. I also want to save those words into separate files so that the total word count of each file is approximately the same. By simply looking at the word I need to know which file it should be in (if it's there at all). Duplicate words should go into the same file and overwrite the last one. My first attempt at solving this problem is to use .NET's object.GetHashCode() function and .Trim() to get one of the "random" characters that pop up. I asked a similar question here If I only use one character of object.GetHashCode() I would get a hash code character of A..Z or 0..9. However saving the result of GetHashCode to disk is a no-no so I need a substitute. Question: What algorithm (or subset of an algorithm) is appropriate for pigeonholing strings into a single character or range of characters (Like hex 0..F offers 16 chars)? Real world usage: I'll use this answer to modify the Partition key used in Azure Table storage as described here

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  • Why does everyone dislike PHP? [closed]

    - by SomeKittens
    I'm primarily a Java/Python programmer, but I just picked up an entry-level job doing web development. I had to learn PHP, and several of my CS friends told me that it would stunt my coding ability/be terrible to program in/murder me in the middle of the night. So far, there have been annoying moments with the language (one particular thing that bugs me is the syntax for calling functions...), but nothing living up to the statements of my friends. I still haven't learned very much about the language. Is their hate justified? Why or why not? A few quotes I've seen about PHP: Haskell is faster than C++, more concise than Perl, more regular than Python, more flexible than Ruby, more typeful than C#, more robust than Java, and has absolutely nothing in common with PHP. Audrey Tang "PHP is a minor evil perpetrated and created by incompetent amateurs, whereas Perl is a great and insidious evil, perpetrated by skilled but perverted professionals." Jon Ribbens. Programmer.

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  • Is it possible to learn maths via programming, or you should learn maths for programming?

    - by SAFAD
    I am not the best in maths, not very horrid either, but lower than the average, I've always been thinking to improve my maths, but schools and books didn't do the job because I get bored too fast. The only thing I don't get bored with is coding and gaming, so I thought what if coding a program that solves mathematical problems will help me understand maths better, most of these problems are limits (calculus), functions, Differential calculus, and some other subjects (I already said am not that good) similar to the previous noted. My question is: Am I able to achieve a better knowledge in maths if I do some specific program coding, and if possible, is physics possible that way too? Or am I wrong and Maths should be learned before programming to help improve my coding? P.S : C++ is the preferred language.

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  • Intro to Sessions in ASP.Net

    Sessions are used to pass the value from one page to another with no effort from the user. With a session, if the user inputs values on the original page and you need to access them on another page, you can retrieve the values stored in the session without making the user submit those values again. Sessions are important to any user-related authentication (if you're using the https protocol), user-related validation and customization of visitor experiences in your website. This tutorial will use Visual Basic to illustrate ASP.NET sessions, though the code can be converted to equivalent C# code...

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  • Is Unity's Random seeded automatically?

    - by Lohoris
    I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it. The seed is normally set from some arbitrary value like the system clock before the random number functions are used. This prevents the same run of values from occurring each time a game is played and thus avoids predictable gameplay. However, it is sometimes useful to produce the same run of pseudo-random values on demand by setting the seed yourself. (emphasis added)

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  • Nice function for "rolling score up"?

    - by bobobobo
    I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player // (the creeping/"rolling" number) float disparity = score - displayedScore ; int d = disparity * .1f ; // add 1/10 of the difference, if( !d ) d = signum( disparity ) ; // last 10 go by 1's score += d ; Where inline int signum( float val ){ if( val > 0 ) return 1 ; else if( val < 0 ) return -1 ; else return 0 ; } So, it kind of works where it makes big changes rapidly, then it creeps in the last few one at a time. But I'm looking for better (or possibly well known?) score-creeping functions. Any one?

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  • Clarification on the Strategy Pattern

    - by Holly
    I've just been reading through some basic design patterns, Could someone tell me if the term "strategy pattern" only applies if your implementing a completely abstract interface? What about when your children (concretes?) inherit from a parent class (the strategy?) with some implemented methods and some virtual and/or abstract functions? Otherwise the rest of the implementation, the idea that you can switch between different children at run time, is identical. This is something i'm quite familiar with, i was wondering if you would still call it the Strategy Pattern or if that term only applies to using an interface. Apologies if this question is not appropriate! Or if this is just nitpicking :) I'm still learning and i'm not really sure if design patterns are quite heavily defined within the industry or just a concept to be implemented as you like.

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  • "// ..." comments at end of code block after } - good or bad?

    - by gablin
    I've often seen such comments be used: function foo() { ... } // foo while (...) { ... } // while if (...) { ... } // if and sometimes even as far as if (condition) { ... } // if (condition) I've never understood this practice and thus never applied it. If your code is so long that you need to know what this ending } is then perhaps you should consider splitting it up into separate functions. Also, most developers tools are able to jump to the matching bracket. And finally the last is, for me, a clear violation to the DRY principle; if you change the condition you would have to remember to change the comment as well (or else it could get messy for the maintainer, or even for you). So why do people use this? Should we use it, or is it bad practice?

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  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

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  • Is it me, or is it you? Does the sync work?

    - by bisi
    I have been on this for several hours now, trying to get a simple second folder to sync with my (paid) account. I cannot tell you how many times I removed all devices, removed stored passwords, killed all processes of u1, logged out and back in online...and still, the tick in the file browser (Synchronize this folder) is loading and loading and loading. Also, I have logged out, rebooted countless times. And this is after me somehow managing to get the u1 preferences to finally "connect" again. I have also checked the status of your services, and none are close to what I am experiencing. And I have checked the suggested related questions above! So please, just confirm whether it is a problem on my side, or a problem on your side.

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  • asp.net web apps: are OnServerValidate necessary with custom validators

    - by peroija
    I recently created a .net web app that used over 200 custom validators on one page. I wrote code for both ClientValidationFunction and OnServerValidate which results in a ton of repetitive code. My sql statements are parameterized, I have functions that pull data from input fields and validates them before passing to the sql statements or stored procedures. And the javascript validates the fields before the page submits. So essentially the data is clean and valid before it even hits the OnServerValidate and clean after it anyways due to the aforementioned steps. This makes me question, is OnServerValidate really needed when I validate on the clientside?

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  • Algorithm to simplify building/structural meshes

    - by morpheus
    I am looking for an algorithm to simplify the meshes of buildings or similar structures. EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

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  • Failure to start grub with Wubi

    - by Marco Ceppi
    My laptop battery ran down and died while using Ubuntu 10.04 with Wubi. Upon recharge (and restart) selecting Ubuntu from the Windows Boot menu brings me to the typical prompt which says (and I paraphrase): Trying hd(0,0) on Disk... After that the screen flickers to white (for a split second) then black. No grub menu comes up (as I would expect) no cursor, no grub sh prompt. Nothing. I've tried switching TTYs to no avail. As there are no logs, I can't trouble shoot anything. I've run a check disk from windows (on the NTFS partition the root.disk is stored) with no luck. What is causing this failure to load grub (and, by association Ubuntu) - How can I restore my setup and get Ubuntu via Wubi working?

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  • Class Versus Struct

    - by Prometheus87
    In C++ and other influenced languages there is a construct called Structure (struct) and we all know the class. Both are capable of holding functions and variables. some differences are 1. Class is given memory in heap and struct is given memory in stack 2. in class variable are private by default and in struct thy are public My question is that struct was somehow abandoned for Class. Why? other that abstraction, a struct can do all the same stuff a class does. Then why abandon it?

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  • Nearest color algorithm using Hex Triplet

    - by Lijo
    Following page list colors with names http://en.wikipedia.org/wiki/List_of_colors. For example #5D8AA8 Hex Triplet is "Air Force Blue". This information will be stored in a databse table (tbl_Color (HexTriplet,ColorName)) in my system Suppose I created a color with #5D8AA7 Hex Triplet. I need to get the nearest color available in the tbl_Color table. The expected anaser is "#5D8AA8 - Air Force Blue". This is because #5D8AA8 is the nearest color for #5D8AA7. Do we have any algorithm for finding the nearest color? How to write it using C# / Java? REFERENCE http://stackoverflow.com/questions/5440051/algorithm-for-parsing-hex-into-color-family http://stackoverflow.com/questions/6130621/algorithm-for-finding-the-color-between-two-others-in-the-colorspace-of-painte Suggested Formula: Suggested by @user281377. Choose the color where the sum of those squared differences is minimal (Square(Red(source)-Red(target))) + (Square(Green(source)-Green(target))) +(Square(Blue(source)-Blue(target)))

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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