Search Results

Search found 21369 results on 855 pages for '128 bit'.

Page 25/855 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • Ubuntu 12.04 LTS Desktop 64 bit user permissions or apache2 rewrite problem

    - by mtm
    have installed 12.04 Desktop 64 bit, manually installed LAMP, phpmyadmin, php5-dev,PEAR, PECL, apc, ssh, created user to own /var/www/ and transferred 3 sites to /www/. sites are in subfolders, sites - available all configured, and enabled. One site is pure html, two athers - php. Enabled curl, but phpmyadmin started at first, also php sites, than stopped working /show blank pages/ sites said Clean urls cannot be enabled. Html site still working. Where is the problem, and why the php sites stop working? In all apache .conf files Allow Override is set to ALL. php sites have .htaccess files. And this configuration worked with Ubuntu 10.04.

    Read the article

  • Using a Higher Precision (than 8-bit unsigned integer) Buffered Image for Heightmaps in Java

    - by pl12
    I am generating a heightmap for every quad in my quadtree in openCL. The way I was creating the image is as follows: DataBufferInt dataBuffer = (DataBufferInt)img.getRaster().getDataBuffer(); int data[] = dataBuffer.getData(); //img is a bufferedimage inputImageMem = CL.clCreateImage2D( context, CL_MEM_READ_WRITE | CL_MEM_USE_HOST_PTR, new cl_image_format[]{imageFormat}, size, size, size * Sizeof.cl_uint, Pointer.to(data), null); This works ok but the major issue is that as the quads get smaller and smaller the 8-bit format of the buffered image starts to cause intolerable "stepping" issues as seen below: I was wondering if there was an alternate way I could go about doing this? Thanks for the time.

    Read the article

  • Not able to install nspluginwrapper on 64 bit Ubuntu 12.10

    - by user99305
    This is a brand new installation of 64 bit Ubuntu 12.10. I am not able to install nspluginwrapper. Here is the error message that I get: $ sudo apt-get install nspluginwrapper Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: nspluginwrapper : Depends: nspluginviewer (= 1.4.4-0ubuntu4) but it is not installable E: Unable to correct problems, you have held broken packages. I need nspluginwrapper to get Citrix receiver to work.

    Read the article

  • Convert from port numbers to protocol names in wireshark

    - by Berkay
    i'm simply using tshark -r botnet.pcap -T fields -E separator=';' -e ip.src -e tcp.srcport -e ip.dst -e tcp.dstport '(tcp.flags.syn == 1 and tcp.flags.ack == 0)' to see the all initiated "legal TCP" connections. However, i need the destination port number conversion to "http" "netbios" etc. i'm not using -n option, but still i get: 128.3.45.128;62259;208.233.189.150;80 This is what i'm trying to get: 128.3.45.128;62259;208.233.189.150;http or 128.3.45.128;62259;208.233.189.150;80;http is better option for me. any idea from tshark users? or any other tool suggestions?

    Read the article

  • Convert from port numbers to protocol names ?

    - by Berkay
    i'm simply using tshark -r botnet.pcap -T fields -E separator=';' -e ip.src -e tcp.srcport -e ip.dst -e tcp.dstport '(tcp.flags.syn == 1 and tcp.flags.ack == 0)' to see the all initiated "legal TCP" connections. However, i need the destination port number conversion to "http" "netbios" etc. i'm not using -n option, but still i get: 128.3.45.128;62259;208.233.189.150;80 This is what i'm trying to get: 128.3.45.128;62259;208.233.189.150;http or 128.3.45.128;62259;208.233.189.150;80;http is better option for me. any idea from tshark users? or any other tool suggestions?

    Read the article

  • Flickering when accessing texture by offset

    - by TravisG
    I have this simple compute shader that basically just takes the input from one image and writes it to another. Both images are 128/128/128 in size and glDispatchCompute is called with (128/8,128/8,128/8). The source images are cleared to 0 before this compute shader is executed, so no undefined values should be floating around in there. (I have the appropriate memory barrier on the C++ side set before the 3D texture is accessed). This version works fine: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord)); } Reading values from pong shows that it's just a copy, as intended. However, when I load data from ping with an offset: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord+ivec3(1,0,0))); } The data that is written to pong seems to depend on the order of execution of the threads within the work groups, which makes no sense to me. When reading from the pong texture, visible flickering occurs in some spots on the texture. What am I doing wrong here?

    Read the article

  • glTexImage2D not loading my data

    - by Clyde
    Can anyone suggest why this code doesn't work? When I draw using this texture all I get is black. If I use GLUtils.texImage2D() to load a png file, it works correctly. ByteBuffer bb = ByteBuffer.allocateDirect(128*128*4).order(ByteOrder.nativeOrder()); bb.position(0); for(int row = 0; row != 128; row++) { for(int i = 0 ; i != 128 ; i++) { bb.put((byte)0x80); bb.put((byte)0xFF); bb.put((byte)0xFF); bb.put((byte)i); } } int[] handle = new int[1]; GLES20.glEnable(GLES20.GL_TEXTURE_2D); GLES20.glGenTextures(1, handle, 0); DrawAdapter.checkGlError("Gen textures"); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle[0]); DrawAdapter.checkGlError("Bind textures"); bb.position(0); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 128, 128, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bb); DrawAdapter.checkGlError("glTexImage2D"); return handle[0];

    Read the article

  • C++ Unions bit fields task

    - by learningtolive
    Can somebody clear me out why would I use union and with what purpose the same address for the cin'ed variable and bit field (task from the Schildts C++ book)? In other words why would I use union for : char ch; struct byte bit; // Display the ASCII code in binary for characters. #include <iostream> #include <conio.h> using namespace std; // a bit field that will be decoded struct byte { unsigned a : 1; unsigned b : 1; unsigned c : 1; unsigned d : 1; unsigned e : 1; unsigned f : 1; unsigned g : 1; unsigned h : 1; }; union bits { char ch; struct byte bit; } ascii ; void disp_bits(bits b); int main() { do { cin >> ascii.ch; cout << ": "; disp_bits(ascii); } while(ascii.ch!='q'); // quit if q typed return 0; } // Display the bit pattern for each character. void disp_bits(bits b) { if(b.bit.h) cout << "1 "; else cout << "0 "; if(b.bit.g) cout << "1 "; else cout << "0 "; if(b.bit.f) cout << "1 "; else cout << "0 "; if(b.bit.e) cout << "1 "; else cout << "0 "; if(b.bit.d) cout << "1 "; else cout << "0 "; if(b.bit.c) cout << "1 "; else cout << "0 "; if(b.bit.b) cout << "1 "; else cout << "0 "; if(b.bit.a) cout << "1 "; else cout << "0 "; cout << "\n"; }

    Read the article

  • How to install Juniper VPN on Ubuntu 14.04 LTS?

    - by Max Ricardo Mercurio Ribeiro
    Could you please help me ? On my old Ubuntu 13.10 I was able to run Juniper VPN (on Firefox only) using a workaround which requires you to install the missing 32libs and IcedTea (32bits). However, I recently upgraded from Ubuntu 13.10 to 14.04 (both 64 bits) and my Juniper VPN does not work anymore because it fails during startup showing the following message: "Please ensure that necessary 32 bit libraries are installed. For more details, refer KB article KB25230" "Setup failed. Please install 32 bit Java and update alternatives links using update-alternatives command. For more details, refer KB article KB25230" For some odd reason, it seems the 14.04 upgrade do not work anymore with the openjdk-7:386 and consequently the Juniper VPN as well. Any ideas ? Thanks

    Read the article

  • Firefox not detecting Flash 11

    - by user34103
    I installed the Flash 11 plugin using the software center (and have also removed the reinstalled it via command-line in the terminal), yet Firefox still claims the latest version of the plugin I have is 10. (And just to clarify, I have been sure to reboot both Firefox and the entire computer after installing). On further investigation (this may be a red herring, pardon) I ran the uname -a command-line in terminal to assure that I was running the 64-bit version of Ubuntu, and received this feedback: 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:25:36 UTC 2011 i686 i686 i386 GNU/Linux I don't understand the series "i686 i686 i386". Which applies to my version of Ubuntu? Does this mean I've accidentally installed 32-bit Ubuntu? Very much a beginner here - I've combed the threads but have so little understanding what my exact issue is that I haven't been able to find an answer.

    Read the article

  • Xubuntu 14.04 install fails on Dell Inspiron B130 with Broadcom 4318

    - by K7AAY
    I have a Dell Inspiron B130 I am trying to install 32-bit Xubuntu 14.04 on. The install of 13.10 was AOK but the update failed catastrophically, so I am reinstalling from scratch. WiFi and the Ethernet port work AOK in Windows 8.1u1 (70 secs to boot) and Mint 16 Cinnamon (135 secs to boot), but neither work in 14.04 and the install fails on the Dell; it won't find the network (which also fails on Bodhi 32-bit). Since any install fails whether or not I have an Internet connection (with "An attempt to configure apt to install additional packages from the CD failed") whether or not I select to update apps in the install, whether or not I choose to install MP3 and other Multiverse items, I am unable to install then go get drivers.

    Read the article

  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

    Read the article

  • 12.10 x64 - RTL8188CE - Intermittent/Slow Internet Connection

    - by Nicholas Ryan Bowers
    I have to reset my internet connection often to get it to work. When it does work, it's definitely slower than when I'm on my Windows installation. My computer uses an RTL8188CE wireless card from Realtek. I'm running the 64-bit version of Ubuntu 12.10. Power management is not on. I've read on other sites that some people fixed the issue pertaining to this wireless card by downloading and installing the drivers from the Realtek site, but it seems as if that only helped people with 32-bit installations. Anyone have any luck with this specific wireless card?

    Read the article

  • How can I fix 'no wubildr' error in WUBI on Windows 7?

    - by Austin
    Good Evening All, I just got my HP Laptop Back from the factory and then I tried to install Ubuntu. It got through the whole installation, however, when I restarted and chose Ubuntu a quick screen flashes that says: Try (hd0,0) NTFS5: no wubildr Try (hd0,1) NTFS5: Then it quickly goes to the Boot Loader which I am presented with: Windows 7 (loader) (on /dev/sda1) Windows Vista (loader) (on /dev/sda2) Windows Vista (loader) (on /dev/sda3) Of course if I click Win 7 it'll go to the main screen to choose between Win 7 or Ubuntu, if I choose Vista, it'll come with an error of sorts. The strange thing is, I looked in my C:/ Drive and I see wubildr and wubilder.mbr Idk if it makes a difference but I am running a 64-bit processor. Installed the 64-bit desktop version and am presented with ultra-fail. I've gone to: http://ubuntuforums.org/showthread.php?s=4d54a8d3760f6fe805156524b7ab9acf&t=798283&page=1 But have had no luck.

    Read the article

  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

    Read the article

  • Having extreme issues getting Compiz working on Ubuntu 11.10 (32-bit)

    - by Josh Hornell
    I have been working very hard the past few days to try to get Compiz configured and working correctly but I have been running into a lot of issues. I first installed the CompizConfig Settings Manager and tried different features such as the desktop cube and couldn't get any of them to work. Then I read that I may not have the right graphics card drivers installed (Nvidia GT540m). So I went into the Additional Drivers tool and it shows that 'no proprietary drivers are in use on this system', which struck me as a bit odd as when I very first installed Ubuntu it showed that my Nvidia drivers were installed an active until I downloaded and installed the updates to Ubuntu and since then it's shown empty. I then tried to install my graphics card drivers manually via this article How do I install the latest Nvidia drivers via the Additional Drivers tool?. I rebooted and had no issue although I tried to go back into the CompizConfig Settings Manager and couldn't get anything to work as well as my Additional Drivers tool still showed no drivers installed. I feel like I've tried about everything I can think of and any help would be much appreciated!

    Read the article

  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

    Read the article

  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

    Read the article

  • How should I name a native DLL distributed in both 32-bit and 64-bit form?

    - by Spike0xff
    I have a commercial product that's a DLL (native 32-bit code), and now it's time to build a 64-bit version of it. So when installing on 64-bit Windows, the 32-bit version goes into Windows\SysWOW64, and the 64-bit version goes into... Windows\System32! (I'm biting my tongue here...) Or the DLL(s) can be installed alongside the client application. What should I name the 64-bit DLL? Same name as 32-bit: Two files that do the same thing, have the same name, but are totally non-interchangeable. Isn't that a recipe for confusion and support problems? Different names (e.g. product.dll and product64.dll): Now client applications have to know whether they are running 32-bit or 64-bit in order to reference my DLL, and there are languages where that isn't known until run-time - .NET being just one example. And now all the statically compiled clients have to conditionalize the import declarations: IF target=WIN64 THEN import Blah from "product64.dll" ELSE import Blah from "product.dll" ENDIF The product contains massive amounts of C code, and a large chunk of C++ - porting it to C# is not an option. Advice? Suggestions?

    Read the article

  • How to launch a Windows process as 64-bit from 32-bit code?

    - by Jonas
    To pop up the UAC dialog in Vista when writing to the HKLM registry hive, we opt to not use the Win32 Registry API, as when Vista permissions are lacking, we'd need to relaunch our entire application with administrator rights. Instead, we do this trick: ShellExecute(hWnd, "runas" /* display UAC prompt on Vista */, windir + "\\Reg", "add HKLM\\Software\\Company\\KeyName /v valueName /t REG_MULTI_TZ /d ValueData", NULL, SW_HIDE); This solution works fine, besides that our application is a 32-bit one, and it runs the REG.EXE command as it would be a 32-bit app using the WOW compatibility layer! :( If REG.EXE is ran from the command line, it's properly ran in 64-bit mode. This matters, because if it's ran as a 32-bit app, the registry keys will end up in the wrong place due to registry reflection. So is there any way to launch a 64-bit app programmatically from a 32-bit app and not have it run using the WOW64 subsystem like its parent 32-bit process (i.e. a "*" suffix in the Task Manager)?

    Read the article

  • 32/64 Bit Question

    - by user48408
    Here's my question. What is the best way to determine what bit architecture your app is running on? What I am looking to do: On a 64 bit server I want my app to read 64 bit datasources (stored in reg key Software\Wow6432Node\ODBC\ODBC.INI\ODBC Data Sources) and if its 32 bit I want to read 32 bit datasources, (i.e. Read from Software\ODBC\ODBC.INI\ODBC Data Sources). I might be missing the point, but I don't want to care what mode my app is running in. I simply want to know if the OS is 32 or 64 bit. [System.Environment.OSVersion.Platform doesn't seem to be cutting it for me. Its returning Win32NT on my local xp machine and on a win2k8 64 bit server (even when all my projects are set to target 'any cpu')]

    Read the article

  • Shared memory of same DLL in different 32 bit processes is sometimes different in a terminal session

    - by KBrusing
    We have an 32 bit application consisting of some processes. They communicate with shared memory of a DLL used by every process. Shared memory is build with global variables in C++ by "#pragma data_seg ("Shared")". When running this application sometime during starting a new process in addition to an existing (first) process we observe that the shared memory of both processes is not the same. All new started processes cannot communicate with the first process. After stopping all of our processes and restarting the application (with some processes) everything works fine. But sometime or other after successfully starting and finishing new processes the problem occurs again. Running on all other Windows versions or terminal sessions on Windows server 2003 our application never got this problem. Is there any new "feature" on Windows server 2008 that might disturb the hamony of our application?

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >