Search Results

Search found 5509 results on 221 pages for 'mouse gestures'.

Page 25/221 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • how can I discover what keys are being sent when I press a mouse button?

    - by jcollum
    I'd like to map my Logitech MX Revolution keys in Visual Studio. More importantly, I'd like to do it without installing any software. Is this possible? I specifically want to map the two side buttons to View.NavigateBackward and View.NavigateForward. But I'm not sure what those keys are mapped to right now. I thought they were mapped to Ctrl-Tab and Shift-Ctrl-Tab, since they seem to behave that way in Notepad++, but that isn't working in VS. I'm on the work computer, which means 2 problems: I'm in Windows XP and installing software is frowned upon/monitored.

    Read the article

  • How to make a non-active window also react to mouse clicks immediately, rather than having it become

    - by Pieter Witvoet
    I've been using a Mac at work for a couple of months now, but after getting used to it there still are some annoyances that I'm trying to eliminate. If I have multiple windows open, clicking on a non-active window will activate it - but the application does not register the click. Coming from a Windows background, this makes the UI feel very sluggish, as I feel I'm spending far more clicks than I should. Is there a way to configure this behavior? I know there are utilities available for Windows to tweak things like this, are there any similar tools available for Mac OS?

    Read the article

  • Windows 8 trackpad edge swipe zones

    - by askvictor
    I'm running Windows 8 on a Lenovo x220 laptop; and have just inadvertently discovered the edge-swipe feature or that brings up the charms or switches between desktop and RT. Only problem is that the landing zones are a little too wide for my liking - I'd like to keep this feature, but to narrow the zone where it can start. I'd rather not disable it completely as per: Modify or disable Windows 8 swipe gestures on touchpad / laptop The Synaptic driver (latest available) doesn't seem to provide for changing this (though it does for other zones). Any ideas?

    Read the article

  • Map caps-lock key to middle mouse click

    - by Stefano Palazzo
    Since I rarely use caps-lock, I'd like to map the key to a middle mouse click instead. I would also like to map Alt+Caps Lock to the original function of the caps lock key, should I ever need it. I can map any keyboard shortcut to xdotool click 2, but the Gnome Keyboard Shortcuts dialog won't let me assign a command to the caps-lock key, even with modifiers. I know this is a bit of a strange undertaking; How would I go about doing it?

    Read the article

  • Mouse lagging on 12.10 login page

    - by stariz77
    I just installed ubuntu 12.10 and it seems the mouse lags/is choppy (it will momentarily stick to the page and then appear where I had gestured to instantly every half second or so) on the login page. It appears to go away once my network connection is established. Is this indicative of anything in particular? Do I need to update a driver for something? I have installed it on an OCZ agility 3 SSD, using 8GB ram, intel core i7, intel(R) 82579V Gigabit Network Connection.

    Read the article

  • Mouse Clicks, Reactive Extensions and StreamInsight Mashup

    I had an hour spare this afternoon so I wanted to have another play with Reactive Extensions in .Net and StreamInsight.  I also didn’t want to simply use a console window as a way of gathering events so I decided to use a windows form instead. The task I set myself was this. Whenever I click on my form I want to subscribe to the event and output its location to the console window and also the timestamp of the event.  In addition to this I want to know for every mouse click I do, how many mouse clicks have happened in the last 5 seconds. The second point here is really interesting.  I have often found this when working with people on problems.  It is how you ask the question that determines how you tackle the problem.  I will show 2 ways of possibly answering the second question depending on how the question was interpreted. As a side effect of this example I will show how time in StreamInsight can stand still.  This is an important concept and we can see it in the output later. Now to the code.  I will break it all down in this blogpost but you can download the solution and see it all together. I created a Console application and then instantiate a windows form.   frm = new Form(); Thread g = new Thread(CallUI); g.SetApartmentState(ApartmentState.STA); g.Start();   Call UI looks like this   static void CallUI() { System.Windows.Forms.Application.Run(frm); frm.Activate(); frm.BringToFront(); }   Now what we need to do is create an observable from the MouseClick event on the form.  For this we use the Reactive Extensions.   var lblevt = Observable.FromEvent<MouseEventArgs>(frm, "MouseClick").Timestamp();   As mentioned earlier I have two objectives in this example and to solve the first I am going to again use the Reactive extensions.  Let’s subscribe to the MouseClick event and output the location and timestamp to the console. lblevt.Subscribe(evt => { Console.WriteLine("Clicked: {0}, {1} ", evt.Value.EventArgs.Location,evt.Timestamp); }); That should take care of obective #1 but what about the second objective.  For that we need some temporal windowing and this means StreamInsight.  First we need to turn our Observable collection of MouseClick events into a PointStream Server s = Server.Create("Default"); Microsoft.ComplexEventProcessing.Application a = s.CreateApplication("MouseClicks"); var input = lblevt.ToPointStream( a, evt => PointEvent.CreateInsert( evt.Timestamp, new { loc = evt.Value.EventArgs.Location.ToString(), ts = evt.Timestamp.ToLocalTime().ToString() }), AdvanceTimeSettings.IncreasingStartTime);   Now that we have created out PointStream we need to do something with it and this is where we get to our second objective.  It is pretty clear that we want some kind of windowing but what? Here is one way of doing it.  It might not be what you wanted but again it is how the second objective is interpreted   var q = from i in input.TumblingWindow(TimeSpan.FromSeconds(5), HoppingWindowOutputPolicy.ClipToWindowEnd) select new { CountOfClicks = i.Count() };   The above code creates tumbling windows of 5 seconds and counts the number of events in the windows.  If there are no events in the window then no result is output.  Likewise until an event (MouseClick) is issued then we do not see anything in the output (that is not strictly true because it is the CTI strapped to our MouseClick events that flush the events through the StreamInsight engine not the events themselves).  This approach is centred around the windows and not the events.  Until the windows complete and a CTI is issued then no events are pushed through. An alternate way of answering our second question is below   var q = from i in input.AlterEventDuration(evt => TimeSpan.FromSeconds(5)).SnapshotWindow(SnapshotWindowOutputPolicy.Clip) select new { CountOfClicks = i.Count() };   In this code we extend the duration of each MouseClick to five seconds.  We then create  Snapshot Windows over those events.  Snapshot windows are discussed in detail here.  With this solution we are centred around the events.  It is the events that are driving the output.  Let’s have a look at the output from this solution as it may be a little confusing. First though let me show how we get the output from StreamInsight into the Console window. foreach (var x in q.ToPointEnumerable().Where(e => e.EventKind != EventKind.Cti)) { Console.WriteLine(x.Payload.CountOfClicks); }   Ok so now to the output.   The table at the top shows the output from our routine and the table at the bottom helps to explain the output.  One of the things that will help as well is, you will note that for our PointStream we set the issuing of CTIs to be IncreasingStartTime.  What this means is that the CTI is placed right at the start of the event so will not flush the event with which it was issued but will flush those prior to it.  In the bottom table the Blue fill is where we issued a click.  Yellow fill is the duration and boundaries of our events.  The numbers at the bottom indicate the count of events   Clicked 22:40:16                                 Clicked 23:40:18                                 1                                   Clicked 23:40:20                                 2                                   Clicked 23:40:22                                 3                                   2                                   Clicked 23:40:24                                 3                                   2                                   Clicked 23:40:32                                 3                                   2                                   1                                                                                                         secs 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32                                                                                                                                                                                                                         counts   1   2 3 2 3 2 3   2   1           What we can see here in the output is that the counts include all the end edges that have occurred between the mouse clicks.  If we look specifically at the mouse click at 22:40:32. then we see that 3 events are returned to us. These include the following End Edge count at 22:40:25 End Edge count at 22:40:27 End Edge count at 22:40:29 Another thing we notice is that until we actually issue a CTI at 22:40:32 then those last 3 snapshot window counts will never be reported. Hopefully this has helped to explain  a few concepts around StreamInsight and the IObservable() pattern.   You can download this solution from here and play.  You will need the Reactive Framework from here and StreamInsight 1.1

    Read the article

  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

    Read the article

  • Map caps-lock key to middle mouse click

    - by Stefano Palazzo
    Since I rarely use caps-lock, I'd like to map the key to a middle mouse click instead. I would also like to map Alt+Caps Lock to the original function of the caps lock key, should I ever need it. I can map any keyboard shortcut to xdotool click 2, but the Gnome Keyboard Shortcuts dialog won't let me assign a command to the caps-lock key, even with modifiers. I know this is a bit of a strange undertaking; How would I go about doing it?

    Read the article

  • Logitech Performance Mouse MX (and More) Review

    The glass-topped desk -- which has stymied optical and laser mice for years -- has been conquered at last by Logitech's ultimate tracking technology. The annoyance of needing separate USB receivers for your cordless mouse and keyboard is history, too.

    Read the article

  • 2 Computers via 1 Keyboard &amp; Mouse

    <b>Linux Journal:</b> "Synergy (synergy2.sf.net ) allows you to use the keyboard and mouse of your primary computer to control all the other computers around you. Best of all, it is free, works with Linux, OS X, and Windows."

    Read the article

  • mouse to Three.js world coordinates during TrackballControls

    - by PanChan
    I know there are a lot of answers how to translate the mouse coordinates to the Three.js world coordinates (I prefere this one). But I have troubles on calculating when using TrackballControls. First what I expect to do: I want to add a zoom function to my scene. Not by the mouse wheel, the user should be able to draw a rectangular and by lifting the mouse button, the camera is zooming on this rectangular. I've implemented all and it works, but only when the user didn't rotate/zoom/pan with TrackballControls! If the camera was manipulated, I get wrong coordinates for my drawn rectangular. I really can't figure out why... I only know that it's an issue with TrackballControls, because without them, it works. Does anyone see my mistake? I'm sitting here for two days now and can't find it.... :( var onZoomPlaneMouseDown = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; if(mouseButton === 1){ var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneUpperCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); innerPlane.style.display = "block"; innerPlane.style.top = event.clientY + "px"; innerPlane.style.left = event.clientX + "px"; } if(mouseButton === 3){ plane.style.display = "none"; innerPlane.style.display = "none"; } }; var onZoomPlaneMouseUp = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneLowerCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); if(mouseButton === 1){ plane.style.display = "none"; innerPlane.style.display = "none"; var center = new THREE.Vector3(); center.subVectors(zoomPlaneLowerCorner, zoomPlaneUpperCorner); center.multiplyScalar( 0.5 ); center.add(zoomPlaneUpperCorner); var rayDir = new THREE.Vector3(); rayDir.subVectors(center, camera.position ).normalize(); controls.target = center; var height = zoomPlaneUpperCorner.y - zoomPlaneLowerCorner.y; var distanceToCenter = camera.position.distanceTo(center); var minDist = (height / 2) / (Math.tan((camera.fov/2)*Math.PI/180)); camera.translateOnAxis(rayDir, (distanceToCenter - minDist)); } };

    Read the article

  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

    Read the article

  • Avoid hourglass mouse cursor when calling a web-service?

    - by BigMoose
    I don't know if this is a general web-services issue or just my specific scenario, which is a WPF application with a DispatcherTimer calling a web-service method. Whenever the timer is called, the mouse cursor automatically changes to an hourglass cursor. The processing of the call is very short and happens every 3 seconds, so the user experience is that every 3 seconds the mouse filckers as an hourglass for a split-second and then goes back to the normal cursor representation. How can I avoid this inconvenience? Thanks.

    Read the article

  • tmux -- any way to enable scrolling, but not selection?

    - by gatoatigrado
    I like that when mode-mouse is on in tmux, I can scroll through the buffer, but I don't like that I can't copy stuff to my OS clipboard by selecting it (as when tmux is disabled). Question: Is there any way to enable mouse scrolling, but not selection? I'm using KDE's konsole, if it matters. I've tried setting, set -g mouse-select-pane off set -g mouse-select-window off but no luck -- the only difference seems to be whether mode-mouse is on (tmux captures scrolling and selection) or off (tmux captures neither scrolling nor selection).

    Read the article

  • How do I get the Apple Wireless Keyboard Working in 10.10?

    - by Jamie
    So I've gone and bought a Magic Mouse and Apple Wireless Non-Numeric Keyboard. The magic mouse worked out-of-the-box almost perfectly, except for the forward/back gesture which still isn't functioning, whereas the keyboard didn't. It has constant trouble with the bluetooth connection. Only the 7, 8 and 9 buttons and volume media keys correspond correctly with the output. Pressing every single key on keyboard has this output: 789/=456*123-0.+ When I use Blueman the keyboard can be setup and shows up in "Devices" but I get a warning when I click "Setup"; "Device added successfully, but failed to connect" (although removing the keyboard and setting it up as a new device doesn't incur this error). Using gnome-bluetooth I have encountered no error messages but it connects properly less often than Blueman and I can still only type the aforementioned output. What am I not doing? Where is this going wrong? EDIT: I have read this http://ubuntuforums.org/showthread.php?t=224673 inside out several times to no avail. It seems these commands don't work for me with the apple peripherals sudo hidd --search hcitool scan Fortunately I have the luxury of a 1TB hard drive, near limitless patience and no job. I have installed a fresh Ubuntu 10.10 64bit (albeit smaller than mine) and after updating and restarting for the first time, I set up my devices in exactly the same way as I have learnt on my original install I succeeded once again with the mouse and, to my joy, with the keyboard also. Though I could not seem to find Alt+F2 and had to reconfigure that and several other keyboard shortcuts, the keyboard is working and in a spectacular fashion. Still, this leaves me with the issue of my original install. I returned to it with some new found knowledge but failed again. Perhaps I have a missing dependancy? I did uninstall bluetooth after the initial set up and reinstalled it recently for the pupose of these peripherals. Maybe it's because I'm running 64bit? This is still not solved, but easily avoided by not changing too much from the original install. Just hide stuff or turn it off, don't uninstall too much.

    Read the article

  • Control mouse with keyboard in Ubuntu

    - by WishCow
    I'm looking for a program that I can use to control the mouse from the keyboard. I think a video can explain it much better that I could, so please check out Mouser from lifehacker.com: http://lifehacker.com/212816/hack-attack-operate-your-mouse-with-your-keyboard Unfortunately, it's only for Windows, but something this would be the perfect solution. I found a lot of help on mapping keys to programs, but nothing about mapping keys to mouse control.

    Read the article

  • Windows 7 x64 RTM USB Port Has Power But Won't Recognize Mouse/Keyboard/Anything

    - by ben
    I have an odd error that doesn't seem to fit in with any of the other odd Windows 7 x64 USB errors that have been kicked up on Google. Here we go: Uninstalled Tortoise SVN and clicked restart computer. My machine had been up for around 28 days On reboot my mouse and keyboard failed to work anymore, couldn't log in. Tried every USB port I have on my Dell 390 and the ports on my Dell 19's, nothing worked. They had power but Windows would not respond when I manipulated the keyboard/mouse. Rebooted my computer and pressed F2 to get into bios, my keyboard is working fine in bios. Keyboard and mouse work fine on other computers when using USB. Found adapters for keyboard and mouse to convert from USB to PS/2 ports, works fine. I'm actually typing this question on the same keyboard, same computer, just using PS/2 ports for my mouse and keyboard. It appears to be a Windows 7 x64 issue. Other things I have tried: Multiple other mice and keyboards, iphone, all with no luck. Each one gets power, but Windows never tries to install drivers or sees that they are connected. Uninstall and reinstall all USB drivers. Drives uninstall and reinstall fine and report no errors in Control Panel. In Power Management I disallow Windows from turning off USB ports to save power Installed the latest nVidia drivers for my graphics card, no change. Anyplace else I can look/try? Thanks!

    Read the article

  • Enable re-attached mouse/keyboard via ssh?!

    - by aidan
    I had Ubuntu 9.10 x64 Desktop installed on a nettop I have (that I normally run headless), and yesterday I decided to take the plunge and update to 10.04. So, I plugged in a screen and usb mouse/keyboard, booted up and set to work. It was 1am, and it was telling me it had 3hrs left to install all the new packages, so I unplugged the screen and usb mouse/keyboard, left the box running, and went to bed. This evening, I plugged it all back in again to check progress. It's asking if I want to remove obsolete packages. I do, but neither the mouse nor keyboard work! I can access the box via SSH like I normally do; is there any way I can re-enable the keyboard from there? I'm reluctant to restart the box (via ssh) mid-way through such a complicated upgrade. Thanks for any help! lsusb (with wireless mouse/keyboard receiver unplugged): Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub lsusb (with wireless mouse/keyboard receiver attached): Bus 004 Device 005: ID 045e:005f Microsoft Corp. Wireless MultiMedia Keyboard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

    Read the article

  • WIn API Basic Paint program

    - by Tom Burman
    Just trying to learn a bit of Win API. Im trying to make a basic drawing app, a bit like MS Paint. For the time being im trying to get one function to work which is, when you left click and drag the mouse around the screen a line is drawn behind the mouse. Heres what i have so far, but for some reason: 1) the line starts drawing straight away rather then waiting for the left click 2) the line isn't solid its very dotty. case WM_MOUSEMOVE: { if(MK_LBUTTON){ hdc = GetDC(hwnd); hPen = CreatePen(PS_SOLID,5,RGB(0, 0, 255)); SelectObject(hdc, hPen); int x = LOWORD(lParam); int y = HIWORD(lParam); MoveToEx(hdc,x,y,NULL); LineTo(hdc, LOWORD(lParam), HIWORD(lParam)); ReleaseDC(hwnd,hdc); } else break; } } Thanks for any help!

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >