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  • How to change the location of pointer (mouse sonar) shortcut in windows?

    - by naxa
    Windows xp+ has a feature in control mouse to show location of pointer when i press the ctrl key. Is it possible to change this shortcut? Possible options (some are [not] mutually exclusive): built-in utility via registry via 3rd party tool or replacement (same feature, other utility) filename of the binary that defines/stores it (for a theoretical hack* ) *: disregarding windows file signatures and self-repair mechanisms for ease

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  • OSX Lion - Stuck in Drag mode and mouse click events are not going through. Can I manually generate a mouseup event?

    - by Yuji Tomita
    My mouse is stuck in "drag" mode. This generally happens in Photoshop, but happens dragging files and such as well. Clicking rapidly here and there generally solves the problem. Sometimes though, it won't go away until a restart. Unplugging devices, etc., doesn't do anything. For example, right now, my mouse moves but can not click anything so I am using the keyboard to navigate this site. Is there a way to "reset" however the OS stores mouse states? Can I manually fire off a MouseUp event? It's strange that even when human input devices are unplugged, the files are still in drag state.

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  • converting a mouse click to a ray

    - by Will
    I have a perspective projection. When the user clicks on the screen, I want to compute the ray between the near and far planes that projects from the mouse point, so I can do some ray intersection code with my world. I am using my own matrix and vector and ray classes and they all work as expected. However, when I try and convert the ray to world coordinates my far always ends up as 0,0,0 and so my ray goes from the mouse click to the centre of the object space, rather than through it. (The x and y coordinates of near and far are identical, they differ only in the z coordinates where they are negatives of each other) GLint vp[4]; glGetIntegerv(GL_VIEWPORT,vp); matrix_t mv, p; glGetFloatv(GL_MODELVIEW_MATRIX,mv.f); glGetFloatv(GL_PROJECTION_MATRIX,p.f); const matrix_t inv = (mv*p).inverse(); const float unit_x = (2.0f*((float)(x-vp[0])/(vp[2]-vp[0])))-1.0f, unit_y = 1.0f-(2.0f*((float)(y-vp[1])/(vp[3]-vp[1]))); const vec_t near(vec_t(unit_x,unit_y,-1)*inv); const vec_t far(vec_t(unit_x,unit_y,1)*inv); ray = ray_t(near,far-near); What have I got wrong? (How do you unproject the mouse-point?)

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  • Bluetooth mouse no longer paired after resuming from suspend since upgrading to 13.10

    - by Korakys
    Since upgrading to 13.10 from 13.04 my mouse no longer connects via bluetooth. In settings it states that the mouse is not paired. Restarting bluetooth with sudo /etc/init.d/bluetooth restart does not help. Restarting the computer does fix the problem if bluetooth is restarted also with the previously mentioned command, but this is not ideal. The mouse worked fine prior to updating to 13.10. The computer is a ThinkPad X230 with a Broadcom 'BCM20702A0' bluetooth module (I think). When it is not working hciconfig hci0 -a returns: hci0: Type: BR/EDR Bus: USB BD Address: C0:18:85:DB:F3:D1 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN RX bytes:766129 acl:49888 sco:0 events:2233 errors:0 TX bytes:5953 acl:240 sco:0 commands:274 errors:0 Features: 0xbf 0xfe 0xcf 0xfe 0xdb 0xff 0x7b 0x87 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH SNIFF Link mode: SLAVE ACCEPT Name: 'BCM20702A' Class: 0x6e0100 Service Classes: Networking, Rendering, Capturing, Audio, Telephony Device Class: Computer, Uncategorized HCI Version: 4.0 (0x6) Revision: 0x1000 LMP Version: 4.0 (0x6) Subversion: 0x220e Manufacturer: Broadcom Corporation (15) When it is working hciconfig hci0 -a returns: hci0: Type: BR/EDR Bus: USB BD Address: C0:18:85:DB:F3:D1 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN RX bytes:253334 acl:16391 sco:0 events:842 errors:0 TX bytes:2519 acl:65 sco:0 commands:84 errors:0 Features: 0xbf 0xfe 0xcf 0xfe 0xdb 0xff 0x7b 0x87 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH SNIFF Link mode: SLAVE ACCEPT Name: 'ubuntu-0' Class: 0x6e0100 Service Classes: Networking, Rendering, Capturing, Audio, Telephony Device Class: Computer, Uncategorized HCI Version: 4.0 (0x6) Revision: 0x1000 LMP Version: 4.0 (0x6) Subversion: 0x220e Manufacturer: Broadcom Corporation (15) I am a relative novice with linux so don't ask me compile anything please, but I can use google.

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  • monitor height differences & the mouse going off screen

    - by fastmultiplication
    In ubuntu 10.10 I have a dual monitor setup. I have an nVidia graphics card and am using twinview. One of the monitors is 1024 pixels high and the other is 900. In the monitor configuration screen & in real life, I have them set up side by side, 1024 on the left. The result of this is that when I am on the bottom of the left monitor and move the mouse to the right, it goes into the hidden area below the right monitor's visible area. It seems like it would make a lot more sense for it to be bumped up to the bottom of the right monitor - since one almost never wants to move the mouse into an area of the screen that doesn't show up. And, systems I have used before have been set up that way. How can I set this up? I am not interested in lists of window managers for ubuntu; I would like to know the identity of a particular WM or set of steps I can take to solves the particular problem I have outlined above. Thanks! EDIT: I changed to use two seperate X window monitors, and set them up relatively positioned so that just the corner touches and the mouse can cross there, so the difference in heights doesn't matter.

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  • How do I repair my Logitech Anywhere MX?

    - by Stefano Palazzo
    My Anywhere Mouse has got mushy mouse button syndrome. That is, the left mouse button feels a little bit soft, and it easily double clicks, let's go when I drag something. Before I repair it at home, rather than bringing it to the store (I kind of need it, it's the only one I have), I'd like to know exactly what I'm doing. It'd be too bad if I tried to repair it, voided the warranty and didn't succeed. I'm guessing there are screws to open it under the rubber pads. And I suppose I can take those off without breaking them, and put them back on without bending them. How is this mouse held together, and what's the safest way to open it? Once I have it open, will I be able to fix the problem? What's causing the mushy mouse button? Here's what I know so far: It might be the switch itself that's broken, in which case I shouldn't open it (I can't get a replacement, voiding the warranty to "have a look" seems pointless) If there are screws underneath the rubber pads, they're only on the 'front', the back two thirds of the mouse are all battery cover: There's nothing I can see under the batteries either. In the mouse I had before this one, there were sort of springy things connecting the actual button with the switch soldered to the board. They were just lying inside of a bit of plastic, and I could swap the left and right ones easily. If repairing it is more difficult, transferring the problem to the right mouse button would be a very good start.

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  • How to make Logitech Anywhere MX work in Ubuntu 12.X?

    - by alfC
    I have a Logitech Anywhere MX mouse (wireless), when I connect it to the computer it doesn't work. The mouse works in other computers with Windows and with Fedora 17, but it doesn't work in two different computers with Ubuntu 12.04 and 12.10. Moreover these same computers work with another Microsoft wireless mouse. So I think the combination of Logitech MX and Ubuntu doesn't play well. The dmesg log entry looks like this: [ 578.845838] usb 3-2: Product: USB Receiver [ 578.845841] usb 3-2: Manufacturer: Logitech [ 578.851625] logitech-djreceiver 0003:046D:C52B.0009: hiddev0,hidraw0: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:14.0-2/input2 [ 578.851899] logitech-djreceiver 0003:046D:C52B.0009: logi_dj_probe:logi_dj_recv_query_paired_devices error:-32 [ 578.854518] logitech-djreceiver: probe of 0003:046D:C52B.0009 failed with error -32 Instead of the expected (taken from Fedora): [154344.634520] usb 2-1.2: Manufacturer: Logitech [154344.647935] logitech-djreceiver 0003:046D:C52B.000D: hiddev0,hidraw0: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1d.0-1.2/input2 [154344.653788] input: Logitech Unifying Device. Wireless PID:1017 as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2/2-1.2:1.2/0003:046D:C52B.000D/input/input21 [154344.654192] logitech-djdevice 0003:046D:C52B.000E: input,hidraw1: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:1017] on usb-0000:00:1d.0-1.2:1

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  • Microsoft IntelliMouse episodic pauses

    - by Rob Hills
    I have a Microsoft IntelliMouse connected via USB to a computer (directly, NOT via hub) currently running Ubuntu 11.10, but this problem also existed before we upgraded from 10.10. Every now and then (apparently randomly) the computer "pauses" for anything up to a few seconds. This usually occurs after a mouse movement and during the pause, the computer is completely unresponsive to mouse or keyboard. lsusb shows: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0409:0058 NEC Corp. HighSpeed Hub Bus 001 Device 004: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 013: ID 045e:001e Microsoft Corp. IntelliMouse Explorer Bus 001 Device 005: ID 04a9:1097 Canon, Inc. PIXMA iP5000 Bus 001 Device 006: ID 0a5c:200a Broadcom Corp. Bluetooth dongle Bus 001 Device 007: ID 0911:1c57 Philips Speech Processing Bus 001 Device 008: ID 04a9:2219 Canon, Inc. CanoScan 9950F so the mouse appears to be correctly identified. Syslog episodically shows the following sequence: Jan 15 11:48:32 kayes-computer kernel: [10588.512036] usb 3-1: USB disconnect, device number 10 Jan 15 11:48:33 kayes-computer kernel: [10589.248026] usb 3-1: new low speed USB device number 11 using uhci_hcd Jan 15 11:48:33 kayes-computer mtp-probe: checking bus 3, device 11: "/sys/devices/pci0000:00/0000:00:1d.1/usb3/3-1" Jan 15 11:48:33 kayes-computer kernel: [10589.448596] input: Microsoft Microsoft IntelliMouse® Explorer as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input11 Jan 15 11:48:33 kayes-computer kernel: [10589.448706] generic-usb 0003:045E:001E.000B: input,hidraw0: USB HID v1.00 Mouse [Microsoft Microsoft IntelliMouse® Explorer] on usb-0000:00:1d.1-1/input0 Jan 15 11:48:33 kayes-computer mtp-probe: bus: 3, device: 11 was not an MTP device though I can't confirm if these are directly associated with the "pauses". Any thoughts on what might be causing this or what else I can do to diagnose the problem?

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  • SFML - Moving a sprite on mouseclick

    - by Mike
    I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have: #include <SFML/Graphics.hpp> int main() { // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window"); // Load a sprite to display sf::Texture Image; if (!Image.LoadFromFile("cb.bmp")) return EXIT_FAILURE; sf::Sprite Sprite(Image); // Define the spead of the sprite float spriteSpeed = 200.f; // Start the game loop while (App.IsOpened()) { if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Escape)) App.Close(); if (sf::Mouse::IsButtonPressed(sf::Mouse::Right)) { Sprite.SetPosition(sf::Mouse::GetPosition(App).x, sf::Mouse::GetPosition(App).y); } // Clear screen App.Clear(); // Draw the sprite App.Draw(Sprite); // Update the window App.Display(); } return EXIT_SUCCESS; } But instead of just setting the position I want to use Sprite.Move() and gradually move the sprite from one position to another. The question is how? Later I plan on adding a node system into each map so I can use Dijkstra's algorithm, but I'll still need this for moving between nodes.

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  • Why am I getting a return value of zero from my position computation function?

    - by Hussain Murtaza
    Ok I have a Function int x(), which is used in new Rectangle(x(),a,a,a); in DrawMethod in XNA but when I use it I get x() = 0 as as the answer.Here is my CODE: int x() { int px = (128 * 5); int xx = 0; for (int i = 0; i < 6; i++) { if (Mouse.GetState().X > px) { //xx = Mouse.GetState().X; xx = px; break; } else { px -= 128; } } return xx; } Here is the DrawMethod Code: if (set) { spriteBatch.Draw(texture, new Rectangle(x(), y(), texture.Width, texture.Height), Color.White); textpositionX = x(); textpositionY = y(); set = false; select = false; place = true; } else if(select) { spriteBatch.Draw(texture, new Rectangle(Mouse.GetState().X - texture.Width / 2, Mouse.GetState().Y-texture.Height / 2, texture.Width, texture.Height), Color.White); } else if (place) { spriteBatch.Draw(texture, new Rectangle(textpositionX, textpositionY, texture.Width, texture.Height), Color.White); select = false; set = false; }

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  • New to emacs -- my key bindings are different from what is described in the tutorials. How to fix this?

    - by MountainX
    I'm using emacs v24 [GNU Emacs 24.0.94.1 (x86_64-pc-linux-gnu, GTK+ Version 3.3.20) of 2012-03-26 on meitnerium, modified by Debian] on Kubuntu 12.04. My basic problem is that emacs is not behaving the same as the tutorials I'm reading. I either need different tutorials or I need to make my emacs work as described in the tutorials. Being new to emacs and KDE, I don't know where to start because of this incongruence. My specific problem is this: When I shift-left-mouse-click, I get a buffer dialog popup. That differs from my understanding of the documenation: shift mouse-1 Draws lines, rectangles or poly-lines, erases, cuts, copies or pastes. I also want to use CUA mode. The CUA mode documents seem to indicate that shift-left-mouse-click produces: rectangle highlighting by dragging the mouse while holding down the shift key. I don't get that result either. In fact, I can't select using any modifier keys together with a drag action. Maybe this is a KDE issue. I don't know.

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  • Direct3D - Zooming into Mouse Position

    - by roohan
    I'm trying to implement my camera class for a simulation. But I cant figure out how to zoom into my world based on the mouse position. I mean the object under the mouse cursor should remain at the same screen position. My zooming looks like this: VOID ZoomIn(D3DXMATRIX& WorldMatrix, FLOAT const& MouseX, FLOAT const& MouseY) { this->Position.z = this->Position.z * 0.9f; D3DXMatrixLookAtLH(&this->ViewMatrix, &this->Position, &this->Target, &this->UpDirection); } I passed the world matrix to the function because I had the idea to move my drawing origin according to the mouse position. But I cant find out how to calculate the offset in to move my drawing origin. Anyone got an idea how to calculate this? Thanks in advance. SOLVED Ok I solved my problem. Here is the code if anyone is interested: VOID CAMERA2D::ZoomIn(FLOAT const& MouseX, FLOAT const& MouseY) { // Get the setting of the current view port. D3DVIEWPORT9 ViewPort; this->Direct3DDevice->GetViewport(&ViewPort); // Convert the screen coordinates of the mouse to world space coordinates. D3DXVECTOR3 VectorOne; D3DXVECTOR3 VectorTwo; D3DXVec3Unproject(&VectorOne, &D3DXVECTOR3(MouseX, MouseY, 0.0f), &ViewPort, &this->ProjectionMatrix, &this->ViewMatrix, &WorldMatrix); D3DXVec3Unproject(&VectorTwo, &D3DXVECTOR3(MouseX, MouseY, 1.0f), &ViewPort, &this->ProjectionMatrix, &this->ViewMatrix, &WorldMatrix); // Calculate the resulting vector components. float WorldZ = 0.0f; float WorldX = ((WorldZ - VectorOne.z) * (VectorTwo.x - VectorOne.x)) / (VectorTwo.z - VectorOne.z) + VectorOne.x; float WorldY = ((WorldZ - VectorOne.z) * (VectorTwo.y - VectorOne.y)) / (VectorTwo.z - VectorOne.z) + VectorOne.y; // Move the camera into the screen. this->Position.z = this->Position.z * 0.9f; D3DXMatrixLookAtLH(&this->ViewMatrix, &this->Position, &this->Target, &this->UpDirection); // Calculate the world space vector again based on the new view matrix, D3DXVec3Unproject(&VectorOne, &D3DXVECTOR3(MouseX, MouseY, 0.0f), &ViewPort, &this->ProjectionMatrix, &this->ViewMatrix, &WorldMatrix); D3DXVec3Unproject(&VectorTwo, &D3DXVECTOR3(MouseX, MouseY, 1.0f), &ViewPort, &this->ProjectionMatrix, &this->ViewMatrix, &WorldMatrix); // Calculate the resulting vector components. float WorldZ2 = 0.0f; float WorldX2 = ((WorldZ2 - VectorOne.z) * (VectorTwo.x - VectorOne.x)) / (VectorTwo.z - VectorOne.z) + VectorOne.x; float WorldY2 = ((WorldZ2 - VectorOne.z) * (VectorTwo.y - VectorOne.y)) / (VectorTwo.z - VectorOne.z) + VectorOne.y; // Create a temporary translation matrix for calculating the origin offset. D3DXMATRIX TranslationMatrix; D3DXMatrixIdentity(&TranslationMatrix); // Calculate the origin offset. D3DXMatrixTranslation(&TranslationMatrix, WorldX2 - WorldX, WorldY2 - WorldY, 0.0f); // At the offset to the cameras world matrix. this->WorldMatrix = this->WorldMatrix * TranslationMatrix; } Maybe someone has even a better solution than mine.

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  • Which mouse for preventing carpal tunnel/RSI symptoms?

    - by user102533
    I started getting carpal tunnel symptoms about a year back and have tried different mice/keyboards and nothing seems to help. When my right wrist (i am right handed) started giving me pain, I switched from a regular optical mouse to this logitech mouse: It helped for a short while. I then started to learn using my left hand to operate the mouse. Now, my left wrist has started experiencing the symptoms. Which mouse do you recommend that has really helped you?

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  • Windows 7 Explorer - Activate mouse focus to be able to scroll in tree and file view?

    - by none
    I'd like to be able to scroll in the tree view without having to click in it. Is there a way to do this? I have once used a tool that generally gives focus to the window underneath the mouse cursor, but this caused some other glitches so I would like to achieve this without an extra tool. I also think that there are programs that embed the Windows Explorer and offer more features, including the behaviour I would like to have. But maybe a registry value change is all that is needed?

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  • When computer turns on: keyboard/mouse/monitor don't work?

    - by dave
    the computer is barely good,at least i think..features Intel core 2 4 GB ram Nvidia Radeon 9600 512 mb Gigabite motherboad (the others i can't remember).. Used this computer for 3 years with no problem...The problem started one day after while it froze everything, then I shut down with removing the electricity power. A few hours later, I tried to log in to the computer but nothing moved. Nor keyboard nor mouse nor monitor worked, I was thinking that should be a delay so I left it some time. After a minute it turned off without my help around 30 seconds then it turned on automatically, but was the same problem like before and it goes again and again...any suggestions? If more info/specs required, let me know.

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • Isometric - precise screen coordinates to isometric

    - by Rawrz
    I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to keep falling short. For drawing I use: batch.draw( texture, (y * tileWidth / 2) + (x * tileWidth / 2), (x * tileHeight / 2) - (y * tileHeight / 2)) This is what I currently use for figuring out a tile position: float xt = x + camPosition.x - (ScreenWidth/2) ; float yt = (ScreenHeight) - y + camPosition.y - (ScreenHeight/2); int tileY = Math.round((((xt) / tileWidth) - ((yt) / tileHeight))); int tileX = Math.round((((xt) / tileWidth) + ((yt) / tileHeight))- 1); I'm just wondering how I could update these to allow for more precise coordinates, instead of tile only. EDIT: Following what ccxvii said below, and removing the -1 from tileX, the object follows my mouse just like I had wanted. Just going to re-examine the math and figure out if that change will result in other messes =o

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  • cursor jumps when moving (and some other times)

    - by nyne
    i updated to 12.10 beta 1 when it was released (coming from 12.04 fresh install, i skipped the alpha releases of 12.10) since then i've done all the usual updates but ive had an issue with my cursor jumping. it does not jump when typing, i've done a lot of searching and cant find an answer, it tends to happen most when i move the cursor the jump is maybe 15-20 pixels down and to the right it seems like a display issue because if i hover over a link or the x to close a window the cursor will settle in it's down/right position, but the whatever im hovering over will still act as if that's where the mouse is, and clicking still works on the item. so the mouse is actually in its original location, but it's displaying offset and flickering back and forth from its down/right position and its correct position this makes use very difficult because the mouse is never displayed where it actually is and i have to estimate my clicks any ideas?

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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • Implementing tracing gestures on iPhone

    - by bmoeskau
    I'd like to create an iPhone app that supports tracing of arbitrary shapes using your finger (with accuracy detection). I have seen references to an Apple sample app called "GestureMatch" that supposedly implemented exactly that, but it was removed from the SDK at some point and I cannot find the source anywhere via Google. Does anyone know of a current official sample that demonstrates tracing like this? Or any solid suggestions on other resources to look at? I've done some iPhone programming, but not really anything with the graphics API's or custom handling of touch gestures, so I'm not sure where to start.

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  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

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  • How to Detect Forward and Back Mouse Button Events in Delphi?

    - by EagleOfToledo
    If a mouse has other buttons in addition to the standard left/right/middle (e.g. forward/back), how can we detect those button clicks in Delphi? An example of how this is used is the Internet Explorer, where the forward/back button on the side of a Logitech or MS mouse cycles forward and back between any loaded web pages. This seems to replicate the Backspace/CTRL+Backspace on the keyboard but I tried to detect that using KeyPreview and the KeyPress event but it does not pick it up. Any idea how to detect clicks on these extended mouse buttons?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

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