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  • C++: Unknown pointer size when forward declaring (error C2036)

    - by Rosarch
    In a header file, I have forward declared two members of a namespace: namespace Foo { struct Odp typedef std::vector<Odp> ODPVEC; }; class Bar { public: Foo::ODPVEC baz; // C2036 }; The error generated by the compiler is: error C2036: 'Foo::Odp *': unknown size I'm guessing this is an issue with forward declaring Odp. How can I get around this?

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  • Remove pointer object whose reference is mantained in three different lists

    - by brainydexter
    I am not sure how to approach this problem: 'Player' class mantains a list of Bullet* objects: class Player { protected: std::list< Bullet* > m_pBullet_list; } When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where CollisionMgr also mantains a list of Bullet*. Bullet::Bullet(GameGL*a_pGameGL, Player*a_pPlayer) : GameObject( a_pGameGL ) { m_pPlayer = a_pPlayer; m_pGameGL->GetCollisionMgr()->AddBullet(this); } class CollisionMgr { void AddBullet(Bullet* a_pBullet); protected: std::list< Bullet*> m_BulletPList; } In CollisionMgr.Update(); based on some conditions, I populate class Cell which again contain a list of Bullet*. Finally, certain conditions qualify a Bullet to be deleted. Now, these conditions are tested upon while iterating through a Cell's list. So, if I have to delete the Bullet object, from all these places, how should I do it so that there are no more dangling references to it? std::list< Bullet*>::iterator bullet_it; for( bullet_it = (a_pCell->m_BulletPList).begin(); bullet_it != (a_pCell->m_BulletPList).end(); bullet_it++) { bool l_Bullet_trash = false; Bullet* bullet1 = *bullet_it; // conditions would set this to true if ( l_Bullet_Trash ) // TrashBullet( bullet1 ); continue; } Also, I was reading about list::remove, and it mentions that it calls the destructor of the object we are trying to delete. Given this info, if I delete from one list, the object does not exist, but the list would still contain a reference to it..How do I handle all these problems ? Can someone please help me here ? Thanks PS: If you want me to post more code or provide explanation, please do let me know.

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  • Reference to a pointer question

    - by Yogesh Arora
    Please refer to the code below. In this code i am storing the const char* returned by test.c_str() into a reference. My question is Will the data be correctly refering to the contents of test. I am thinking that ptr returned by test.c_str() will be a temporary and if i bound it to a reference that reference will not be valid. Is my thinking correct class RefPtrTest { std::string test; StoringClass storingClass; public: RefPtrTest(): test("hello"), storingClass(test.c_str()) { } } where StoringClass is class StoringClass { const char*& data; public: StoringClass (const char*& input): data(input) { } }

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  • Mockito upgrade causes null pointer problems

    - by Ann Addicks
    We upgraded from mockito-all-1.8.5.jar to mockito-all-1.9.0.jar and now see null pointers when using annotations for the classes being mocked. Here is an example: @Mock private static IAccountManager accountManager; @Mock private static IBusinessUnitManager businessUnitManager; private static Gson parser; @InjectMocks private static DownloadController downloadController; @BeforeClass public static void setUpBeforeClass() throws Exception { parser = new Gson(); downloadController = new DownloadController(accountManager, businessUnitManager, parser); } @Before public void setUp() throws Exception { MockitoAnnotations.initMocks(this); Mockito.reset(accountManager, businessUnitManager); } As soon as accountManager is referenced in the download controller, it throws a npe. This worked in 1.8.5.

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  • Compiler error when casting to function pointer

    - by detly
    I'm writing a bootloader for the PIC32MX, using HiTech's PICC32 compiler (similar to C90). At some point I need to jump to the real main routine, so somewhere in the bootloader I have void (*user_main) (void); user_main = (void (*) (void)) 0x9D003000; user_main(); (Note that in the actual code, the function signature is typedef'd and the address is a macro.) I would rather calculate that (virtual) address from the physical address, and have something like: void (*user_main) (void); user_main = (void (*) (void)) (0x1D003000 | 0x80000000); user_main(); ...but when I try that I get a compiler error: Error #474: ; 0: no psect specified for function variable/argument allocation Have I tripped over some vagarity of C syntax here? This error doesn't reference any particular line, but if I comment out the user_main() call, it goes away. (This might be the compiler removing a redundant code branch, but the HiTech PICC32 isn't particularly smart in Lite mode, so maybe not.)

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  • dangling pointer, reason for value change after free()?

    - by Aman Jain
    In the following code segment, after free(x), why does y becomes 0? As per my understanding, the memory in the heap that was being pointed to by x, and is still being pointed by y, hasn't been allocated to someone else, so how can it change to 0? And moreover, I don't think it is free(x) that changed it to 0. Any comments? #include <stdio.h> int main ( int argc, char *argv[] ) { int *y = NULL; int *x = NULL; x = malloc(4); *x = 5; y = x; printf("[%d]\n", *y); //prints 5 free(x); printf("[%d]\n", *y); //why doesn't print 5?, prints 0 instead return 0; }

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  • Getting 'this' pointer inside dependency property changed callback

    - by mizipzor
    I have the following dependency property inside a class: class FooHolder { public static DependencyProperty CurrentFooProperty = DependencyProperty.Register( "CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(OnCurrentFooChanged)); private static void OnCurrentFooChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { FooHolder holder = (FooHolder) d.Property.Owner; // <- something like this // do stuff with holder } } I need to be able to retrieve a reference to the class instance in which the changed property belongs. This is since FooHolder has some event handlers that needs to be hooked/unhooked when the value of the property is changed. The property changed callback must be static, but the event handler is not.

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  • Write pointer to file in C

    - by Sergey
    I have a stucture: typedef structure student { char *name; char *surname; int age; } Student; I need to write it to binary file. Student *s = malloc(sizeof(*s)); I fill my structure with data and then i write in to the file: fwrite(s, sizeof(*s), 1, fp); In my file doesnt exist a name and surname, it have an adresses of char*. How can i write to file a word, not an adresses?

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  • Is this pointer initialization necessary?

    - by bstullkid
    Lets say I have the following: CHARLINK * _init_link(CHARLINK **link) { short i; (*link)->cl = (CHARLINK **) calloc(NUM_CHARS, sizeof(CHARLINK *)); for (i = 0; i < NUM_CHARS; i++) (*link)->cl[i] = NULL; return (*link); } Is the loop to initialize each element to NULL necessary or are they automatically NULL from calloc?

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  • how to init and malloc array to pointer on C

    - by DoronS
    Hi all, looks like a memory leak when i try to initializing an array of pointers, this my code: void initLabelTable(){ register int i; hashNode** hp; labelHashTable = (hashNode**) malloc(HASHSIZE*sizeof(hashNode*)); hp = labelHashTable; for(i=0; i<HASHSIZE; i++) { *(hp+i) = NULL; } } any idea?

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  • Pointer arithmetic.

    - by Knowing me knowing you
    Having code: int** a = new int*[2]; a[0] = new int(1); a[1] = new int(2); cout << "a[0] " << a[0] << '\n'; cout << "a[1] " << a[1] << '\n'; cout << "a[2] " << a[2] << '\n'; cout << "a[0] + 1 " << a[0] + 1 << '\n';//WHY THIS ISN'T == a[1] ? cout << "*(a + 1): " << *(a + 1) << '\n'; //WHY THIS IS == a[1] ? cout << "a[0] - a[1] " << static_cast<int>(a[0] - a[1])<< '\n';//WHY THIS IS == 16 not 4? cout << sizeof(int**); Questions are included right next to relevant lines in code.

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  • Pass temporary object to function that takes pointer

    - by Happy Mittal
    I tried following code : #include<iostream> #include<string> using namespace std; string f1(string s) { return s="f1 called"; } void f2(string *s) { cout<<*s<<endl; } int main() { string str; f2(&f1(str)); } But this code doesn't compile. What I think is : f1 returns by value so it creates temporary, of which I am taking address and passing to f2. Now Please explain me where I am thinking wrong?

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  • how to cast c++ smart pointer up and down

    - by user217428
    two clients communicate to each other on top of a message layer in the message body, I need include a field pointing to any data type From client A, I send the field as a shared_ptr to the message layer. I define this field as a shared_ptr in the message layer. But how can I convert this field back to shared_ptr in client B? Or should I define shared_ptr in message layer as something else? Thanks

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  • Question of using static_cast on "this" pointer in a derived object to base class

    - by Johnyy
    Hi, this is an example taken from Effective C++ 3ed, it says that if the static_cast is used this way, the base part of the object is copied, and the call is invoked from that part. I wanted to understand what is happening under the hood, will anyone help? class Window { // base class public: virtual void onResize() { } // base onResize impl }; class SpecialWindow: public Window { // derived class public: virtual void onResize() { // derived onResize impl; static_cast<Window>(*this).onResize(); // cast *this to Window, // then call its onResize; // this doesn't work! // do SpecialWindow- } // specific stuff };

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  • Pointer to local variable

    - by Radek Šimko
    May I have any acces to local variable in different function? If may, how? void replaceNumberAndPrint(int array[3]) { printf("%i\n", array[1]); printf("%i\n", array[1]); } int * getArray() { int myArray[3] = {4, 65, 23}; return myArray; } int main() { replaceNumberAndPrint(getArray()); } The output of the piece of code above: 65 4202656 What am i doing wrong? What the "4202656" means?? Do I have to copy the whole array in the replaceNumberAndPrint() function to be able to access to it more than first times?

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  • Getting a file pointer from file descriptor

    - by Naga Kiran
    In PHP 5.2.3, "fdopen" was used to read/write to a file descriptor that's opened by another application. fdopen(<fileDescriptorId>,"rw"); //It worked fine with PHP 5.2.3 After upgrading PHP to 5.3.2, it's throwing "undefined reference to 'fdopen' function". Please suggest whats the replacement for this in PHP 5.3.2 or any workaround.

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  • Release an object without a pointer?

    - by Kai Friis
    I’ve just started developing for iPhone and am trying to get my head around memory management. I made a small program that shows a map and an annotation on the map. For the annotation I made a simple class that implements the MKAnnotation protocol. To create and add the annotation I wrote this: [self.myMapView addAnnotation:[[MyAnnotation alloc] init]]; It worked fine until I tried to release the object. Nothing to release. This is what I would have done in C#, I guess it doesn’t work without garbage collection? So is this the only way to do it? MyAnnotation *myAnnotation = [[MyAnnotation alloc] init]; [self.myMapView addAnnotation: myAnnotation]; [myAnnotation release];

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  • pass by pointer is not working

    - by user323422
    #include"iostream" class CMessage { public:int a; CMessage(){} ~CMessage(){} }; void Testing(CMessage *f_pMessage)//l_pMessage is output parameter { f_pMessage = new CMessage(); f_pMessage->a = 1; } int main() { CMessage *l_pMessage =NULL; Testing(l_pMessage); std::cout<<l_pMessage->a;//getting l_pMessage = NULL; return 0; } when i called testing then inside testing f_pMessage is getting intialize but as ssoon as i after excuting testing function it should be store in l_Pmessage but it is showing NULL.confussed.....

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  • null pointer exception comparing two strings in java.

    - by David
    I got this error message and I'm not quite sure whats wrong: Exception in thread "main" java.lang.NullPointerException at Risk.runTeams(Risk.java:384) at Risk.blobRunner(Risk.java:220) at Risk.genRunner(Risk.java:207) at Risk.main(Risk.java:176) Here is the relevant bits of code (i will draw attention to the line numbers within the error message via comments in the code as well as inputs i put into the program while its running where relevant) public class Risk { ... public static void main (String[]arg) { String CPUcolor = CPUcolor () ; genRunner (CPUcolor) ; //line 176 ... } ... public static void genRunner (String CPUcolor) // when this method runs i select 0 and run blob since its my only option. Theres nothing wrong with this method so long as i know, this is only significant because it takes me to blob runner and because another one of our relelvent line numbers apears. { String[] strats = new String[1] ; strats[0] = "0 - Blob" ; int s = chooseStrat (strats) ; if (s == 0) blobRunner (CPUcolor) ; // this is line 207 } ... public static void blobRunner (String CPUcolor) { System.out.println ("blob Runner") ; int turn = 0 ; boolean gameOver = false ; Dice other = new Dice ("other") ; Dice a1 = new Dice ("a1") ; Dice a2 = new Dice ("a2") ; Dice a3 = new Dice ("a3") ; Dice d1 = new Dice ("d1") ; Dice d2 = new Dice ("d2") ; space (5) ; Territory[] board = makeBoard() ; IdiceRoll (other) ; String[] colors = runTeams(CPUcolor) ; //this is line 220 Card[] deck = Card.createDeck () ; System.out.println (StratUtil.canTurnIn (deck)) ; while (gameOver == false) { idler (deck) ; board = assignTerri (board, colors) ; checkBoard (board, colors) ; } } ... public static String[] runTeams (String CPUcolor) { boolean z = false ; String[] a = new String[6] ; while (z == false) { a = assignTeams () ; printOrder (a) ; boolean CPU = false ; for (int i = 0; i<a.length; i++) { if (a[i].equals(CPUcolor)) CPU = true ; //this is line 384 } if (CPU==false) { System.out.println ("ERROR YOU NEED TO INCLUDE THE COLOR OF THE CPU IN THE TURN ORDER") ; runTeams (CPUcolor) ; } System.out.println ("is this turn order correct? (Y/N)") ; String s = getIns () ; while (!((s.equals ("y")) || (s.equals ("Y")) || (s.equals ("n")) || (s.equals ("N")))) { System.out.println ("try again") ; s = getIns () ; } if (s.equals ("y") || s.equals ("Y") ) z = true ; } return a ; } ... } // This } closes the class The reason i don't think i should be getting a Null:pointerException is because in this line: a[i].equals(CPUcolor) a at index i holds a string and CPUcolor is a string. Both at this point definatly have a value neither is null. Can anyone please tell me whats going wrong?

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  • Defining golang struct function using pointer or not

    - by Jacob
    Can someone explain to me why appending to an array works when you do this: func (s *Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Full code here But not when you do this: func (s Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Is there any reason at all why you would want to use the second example.

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  • Warning: pointer of type 'void *' used in subtraction

    - by idealistikz
    Although it runs correctly, the following results in the aforementioned compiler warning: return ((item - (my->items))/(my->itemSize)); 'item' is a 'void *'; 'my-items' is a 'void *'; 'my-itemSize' is an 'int' Casting 'item' and 'my-items' as an 'int *' caused the program to run improperly. What is the best way to remove the warning?

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  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

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  • Make a mouse pointer do a hyper-jump?

    - by John M
    I run a dual monitor setup. To get from monitor 1 to 2 (or vice-versa) requires lots of unnecessary mouse movement. My thought was to leverage a extra mouse button (I have two) and have the mouse hyper-jump (apologies to Star Trek) from the XY coordinates on monitor 1 to the same XY coordinates on monitor 2. How would I go about doing this? Could it be done via C#?

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