Search Results

Search found 2704 results on 109 pages for 'strongly typed datasets'.

Page 25/109 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • which control in vs08 aspx c# will be able to take html tags as input and display it formatted accor

    - by user287745
    i asked a few questions regarding this and got answers that indicate i will have to make an costum build editor using ,markdown, .... to achieve something like stackoverflow.com/questions/ask page. there is time limitation and the requirements are that much, i have to achieve 1) allow users to using html tags when giving input 2) save that complete input to sql db 3) display the data in db withing a contol which renders the formatting as the tags specify. i am aware label and literal controls support html tags, the problem is how to allow the user to input the textbox does not seem the support html tags? thank you Need help in implementing the affect of the WRITE A NEW POST On stackoverflow.com <%--The editor--% <asp:UpdatePanel ID="UpdatePanel7" runat="server"> <ContentTemplate> <asp:Label ID="Label4" runat="server" Text="Label"></asp:Label> <div id="textchanging" onkeyup="textoftextbox('TextBox3'); return false;"> <asp:TextBox ID="TextBox3" runat="server" CausesValidation="True" ></asp:TextBox> </div> <%-- OnTextChanged="textoftextbox('TextBox3'); return false;" gives too man literals error. --%> <asp:Button ID="Button6" runat="server" Text="Post The Comment, The New, Write on Wall" onclick="Button6_Click" /> <asp:Label ID="Label2" runat="server" Text="Label"></asp:Label> <asp:TextBox ID="TextBox4" runat="server" CausesValidation="True"></asp:TextBox> <asp:Literal ID="Literal2" runat="server" Text="this must change" here comes the div <div id="displayingarea" runat="server">This area will change</div> </ContentTemplate> </asp:UpdatePanel> <%--The editor ends--%> protected void Button6_Click(object sender, EventArgs e) { Label3.Text = displayingarea.InnerHtml; } As you see, I have implemented the effect of typing text in textbox which appears as a reflection in the div WITH FULLY FORMATTED TEXT ACCORDIG TO THE HTML TAGS USED The textbox does not allow html! Well the text box doesnot have too, script just extracts what is typed, within letting the server know. The html of the div tag also changes as typed in textbox. Now, There is a “post” button within an update plane a avoid full post back of page What I needis when the button is clicked on the value withing the div tag “innerhtml” is passed on to the label. Yes I know the chnages are only made on the client side, So when the button click event occurs the server is not aware of the new data within the div tag, Therefore the server assign the original html withing the div to the lab. Need help to overcome this, How is it that what we enter text in the textbox press the button with coding like label1.text=textbox1.text; and it works even in update panel, but the aabove code for extracting innerhtml typed at users end similar to yping in textbox does not work?

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • Control to Control Binding in WPF/Silverlight

    - by psheriff
    In the past if you had two controls that you needed to work together, you would have to write code. For example, if you want a label control to display any text a user typed into a text box you would write code to do that. If you want turn off a set of controls when a user checks a check box, you would also have to write code. However, with XAML, these operations become very easy to do. Bind Text Box to Text Block As a basic example of this functionality, let’s bind a TextBlock control to a TextBox. When the user types into a TextBox the value typed in will show up in the TextBlock control as well. To try this out, create a new Silverlight or WPF application in Visual Studio. On the main window or user control type in the following XAML. <StackPanel>  <TextBox Margin="10" x:Name="txtData" />  <TextBlock Margin="10"              Text="{Binding ElementName=txtData,                             Path=Text}" /></StackPanel> Now run the application and type into the TextBox control. As you type you will see the data you type also appear in the TextBlock control. The {Binding} markup extension is responsible for this behavior. You set the ElementName attribute of the Binding markup to the name of the control that you wish to bind to. You then set the Path attribute to the name of the property of that control you wish to bind to. That’s all there is to it! Bind the IsEnabled Property Now let’s apply this concept to something that you might use in a business application. Consider the following two screen shots. The idea is that if the Add Benefits check box is un-checked, then the IsEnabled property of the three “Benefits” check boxes will be set to false (Figure 1). If the Add Benefits check box is checked, then the IsEnabled property of the “Benefits” check boxes will be set to true (Figure 2). Figure 1: Uncheck Add Benefits and the Benefits will be disabled. Figure 2: Check Add Benefits and the Benefits will be enabled. To accomplish this, you would write XAML to bind to each of the check boxes in the “Benefits To Add” section to the check box named chkBenefits. Below is a fragment of the XAML code that would be used. <CheckBox x:Name="chkBenefits" /> <CheckBox Content="401k"           IsEnabled="{Binding ElementName=chkBenefits,                               Path=IsChecked}" /> Since the IsEnabled property is a boolean type and the IsChecked property is also a boolean type, you can bind these two together. If they were different types, or if you needed them to set the IsEnabled property to the inverse of the IsChecked property then you would need to use a ValueConverter class. SummaryOnce you understand the basics of data binding in XAML, you can eliminate a lot code. Connecting controls together is as easy as just setting the ElementName and Path properties of the Binding markup extension. NOTE: You can download the complete sample code at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "SL – Basic Control Binding" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

    Read the article

  • SQLAuthority News – DotNET Challenge of Sorting Generic List

    - by pinaldave
    This is a quick announcement of .NET challenge posted by Nupur Dave. She has asked very interesting question. If you are interested in learning .NET and winning iPAD by Red-Gate. I strongly suggest that all of you should attempt the quiz. Here is the question: How to insert an item in sorted generic list such that after insertion list would be sorted? You can visit .NET Challenge to answer the question. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: DotNet, Nupur Dave

    Read the article

  • Exam 70-448 - TS: Microsoft SQL Server 2008, Business Intelligence Development and Maintenance

    - by DigiMortal
    The another exam I passed was 70-448 - TS: Microsoft SQL Server 2008, Business Intelligence Development and Maintenance. This exam covers Business Intelligence (BI) solutions development and maintenance on SQL Server 2008 platform. It was not easy exam, but if you study then you can do it. To get prepared for 70-488 it is strongly recommended to read self-paced training kit and also make through all examples it contains. If you don’t have strong experiences on Microsoft BI platform and SQL Server then this exam is hard to pass when you just go there and hope to pass somehow. Self-paced training kit is interesting reading and you learn a lot of new stuff for sure when preparing for exam. Questions in exam are divided into topics as follows: SSIS – 32% SSAS – 38% SSRS – 30% Exam 70-448 gives you Microsoft Certified Technology Specialist certificate.

    Read the article

  • Improving first person camera and implementing third person camera

    - by brainydexter
    I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); m_pCamera->ApplyCameraTransform(); // Render gameObjects glPopMatrix(); Camera is strongly coupled to the player, so much so, that it is a friend of player. This is what the Camera::ApplyCameraTransform looks like: glm::mat4 l_TransformationMatrix; m_pPlayer->m_pTransformation->GetTransformation(l_TransformationMatrix, false); l_TransformationMatrix = glm::core::function::matrix::inverse(l_TransformationMatrix); glMultMatrixf(glm::value_ptr(l_TransformationMatrix)); So, I take the player's transformation matrix and invert it to yield First person camera view. Since, Third person camera view is just a 'translated' first person view behind the player; what would be a good way to improve upon this (keeping in mind that I will be extending it to Third person camera as well. Thanks

    Read the article

  • C# 4.0: COM Interop Improvements

    - by Paulo Morgado
    Dynamic resolution as well as named and optional arguments greatly improve the experience of interoperating with COM APIs such as Office Automation Primary Interop Assemblies (PIAs). But, in order to alleviate even more COM Interop development, a few COM-specific features were also added to C# 4.0. Ommiting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. These parameters are typically not meant to mutate a passed-in argument, but are simply another way of passing value parameters. Specifically for COM methods, the compiler allows to declare the method call passing the arguments by value and will automatically generate the necessary temporary variables to hold the values in order to pass them by reference and will discard their values after the call returns. From the point of view of the programmer, the arguments are being passed by value. This method call: object fileName = "Test.docx"; object missing = Missing.Value; document.SaveAs(ref fileName, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); can now be written like this: document.SaveAs("Test.docx", Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value, Missing.Value); And because all parameters that are receiving the Missing.Value value have that value as its default value, the declaration of the method call can even be reduced to this: document.SaveAs("Test.docx"); Dynamic Import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object form the context of the call, but has to explicitly perform a cast on the returned values to make use of that knowledge. These casts are so common that they constitute a major nuisance. To make the developer’s life easier, it is now possible to import the COM APIs in such a way that variants are instead represented using the type dynamic which means that COM signatures have now occurrences of dynamic instead of object. This means that members of a returned object can now be easily accessed or assigned into a strongly typed variable without having to cast. Instead of this code: ((Excel.Range)(excel.Cells[1, 1])).Value2 = "Hello World!"; this code can now be used: excel.Cells[1, 1] = "Hello World!"; And instead of this: Excel.Range range = (Excel.Range)(excel.Cells[1, 1]); this can be used: Excel.Range range = excel.Cells[1, 1]; Indexed And Default Properties A few COM interface features are still not available in C#. On the top of the list are indexed properties and default properties. As mentioned above, these will be possible if the COM interface is accessed dynamically, but will not be recognized by statically typed C# code. No PIAs – Type Equivalence And Type Embedding For assemblies indentified with PrimaryInteropAssemblyAttribute, the compiler will create equivalent types (interfaces, structs, enumerations and delegates) and embed them in the generated assembly. To reduce the final size of the generated assembly, only the used types and their used members will be generated and embedded. Although this makes development and deployment of applications using the COM components easier because there’s no need to deploy the PIAs, COM component developers are still required to build the PIAs.

    Read the article

  • SQLAuthority News – Storing Data and Files in Cloud – Dropbox – Personal Technology Tip

    - by pinaldave
    I thought long and hard about doing a Personal Technology Tips series for this blog.  I have so many tips I’d like to share.  I am on my computer almost all day, every day, so I have a treasure trove of interesting tidbits I like to share if given the chance.  The only thing holding me back – which tip to share first?  The first tip obviously has the weight of seeming like the most important.  But this would mean choosing amongst my favorite tricks and shortcuts.  This is a hard task. Source: Dropbox.com My Dropbox I have finally decided, though, and have determined that the first Personal Technology Tip may not be the most secret or even trickier to master – in fact, it is probably the easiest.  My today’s Personal Technology Tip is Dropbox. I hope that all of you are nodding along in recognition right now.  If you do not use Dropbox, or have not even heard of it before, get on the internet and find their site.  You won’t be disappointed.  A quick recap for those in the dark: Dropbox is an online storage site with a lot of additional syncing and cloud-computing capabilities.  Now that we’ve covered the basics, let’s explore some of my favorite options in Dropbox. Collaborate with All The first thing I love about Dropbox is the ability it gives you to collaborate with others.  You can share files easily with other Dropbox users, and they can alter them, share them with you, all while keeping track of different versions in on easy place.  I’d like to see anyone try to accomplish that key idea – “easily” – using e-mail versions and multiple computers.  It’s even difficult to accomplish using a shared network. Afraid that this kind of ease looks too good to be true?  Afraid that maybe there isn’t enough storage space, or the user interface is confusing?  Think again.  There is plenty of space – you can get 2 GB with just a free account, and upgrades are inexpensive and go up to 100 GB of storage.  And the user interface is so easy that anyone can learn to use it. What I use Dropbox for I love Dropbox because I give a lot of presentations and often they are far from home.  I can keep my presentations on Dropbox and have easy access to them anywhere, without needing to have my whole computer with me.  This is just one small way that you can use Dropbox. You can sync your entire hard drive, or hard drives if you have multiple computers (home, work, office, shared), and you can set Dropbox to automatically sync files on a certain timeline, or whenever Dropbox notices that they’ve been changed. Why I love Dropbox Dropbox has plenty of storage, but 2 GB still has a hard time competing with the average desktop’s storage space.  So what if you want to sync most of your files, but only the ones you use the most and share between work and home, and not all your files (especially large files like pictures and videos)?  You can use selective sync to choose which files to sync. Above all, my favorite feature is LanSync.  Dropbox will search your Local Area Network (LAN) for new files and sync them to Dropbox, as well as downloading the new version to all the shared files across the network.  That means that if move around on different computers at work or at home, you will have the same version of the file every time.  Or, other users on the LAN will have access to the new version, which makes collaboration extremely easy. Ref: rzfeeser.com Dropbox has so many other features that I feel like I could create a Personal Technology Tips series devoted entirely to Dropbox.  I’m going to create a bullet list here to make things shorter, but I strongly encourage you to look further into these into options if it sounds like something you would use. Theft Recover Home Security File Hosting and Sharing Portable Dropbox Sync your iCal calendar Password Storage What is your favorite tool and why? I could go on and on, but I will end here.  In summary – I strongly encourage everyone to investigate Dropbox to see if it’s something they would find useful.  If you use Dropbox and know of a great feature I failed to mention, please share it with me, I’d love to hear how everyone uses this program. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: Personal Technology

    Read the article

  • 24 hours to pass until 24 Hours of PASS

    - by Rob Farley
    There’s a bunch of stuff going on at the moment in the SQL world, so if you’ve missed this particular piece of news, let me tell you a bit about it. Twice a year, the SQL community puts on its biggest virtual event – 24 Hours of PASS. And the next one is tomorrow – March 21st, 2012. Twenty-four sessions, back-to-back, featuring a selection of some of the best presenters in the SQL world, speakers from all over the world, coming together in an online collaboration that so far has well over thirty thousand registrations across the presentations. Some people are signed up for all 24 sessions, some only one. Traditionally, LiveMeeting has been used as the platform for this event, but this year we’re going with a new platform – IBTalk. It promises big, and we’re hoping it won’t let us down. LiveMeeting has been great, and we thank Microsoft for providing it as a platform for the past few years. However, as the event has grown, we’ve found that a new idea is necessary. Last year a search was done for a new platform, and IBTalk ticked the right boxes. The feedback from the presenters and moderators so far has been overwhelmingly positive, and we’re hoping that this is going to really enhance the user experience. One of my favourite features of the platform is the language side. It provides a pretty good translation service. Users who join a session will see a flag on the left of the screen. If they click it, they can change the language to one of 15 on offer. Picking this changes all the labels on everything. It even translates the text in the Q&A window. What this means is that someone from Brazil can ask their question in Portuguese, and the presenter will see it in English. Then if the answer is typed in English, the questioner will be able to see the answer, also in Portuguese. Or they can switch to English to see it as the answerer typed it. I know there’s always the risk of bad translations going on, but I’ve heard good things about this translation service. But there’s more – IBTalk are providing staff to type up closed captioning live during the event. So if English isn’t your first language, don’t worry! Picking your language will also let you see subtitles in your chosen language. I’m hoping that this event is the start of PASS being able to reach people from all corners of the world. Wouldn’t it be great to find that this event is successful, and that the next 24HOP (later in the year, our Summit Preview event) has just as many non-English speakers tuning in as English speakers? If you haven’t been planning which sessions you’re going to attend, you really should get over to sqlpass.org/24hours and have a look through what’s on offer. There’s some amazing material from some of the industry’s brightest, covering a wide range of topics, from classic SQL areas to the brand new SQL 2012 features. There really should be something for every SQL professional. Check the time zones though – if you’re in the US you might be on Summer time, and an hour closer to GMT than normal. Massive thanks must go to Microsoft, SQL Sentry and Idera for sponsoring this event. Without sponsors we wouldn’t be able to put any of this on. These companies are helping 24HOP continue to grow into an event for the whole world. See you tomorrow! @rob_farley | #24hop | #sqlpass

    Read the article

  • 24 hours to pass until 24 Hours of PASS

    - by Rob Farley
    There’s a bunch of stuff going on at the moment in the SQL world, so if you’ve missed this particular piece of news, let me tell you a bit about it. Twice a year, the SQL community puts on its biggest virtual event – 24 Hours of PASS. And the next one is tomorrow – March 21st, 2012. Twenty-four sessions, back-to-back, featuring a selection of some of the best presenters in the SQL world, speakers from all over the world, coming together in an online collaboration that so far has well over thirty thousand registrations across the presentations. Some people are signed up for all 24 sessions, some only one. Traditionally, LiveMeeting has been used as the platform for this event, but this year we’re going with a new platform – IBTalk. It promises big, and we’re hoping it won’t let us down. LiveMeeting has been great, and we thank Microsoft for providing it as a platform for the past few years. However, as the event has grown, we’ve found that a new idea is necessary. Last year a search was done for a new platform, and IBTalk ticked the right boxes. The feedback from the presenters and moderators so far has been overwhelmingly positive, and we’re hoping that this is going to really enhance the user experience. One of my favourite features of the platform is the language side. It provides a pretty good translation service. Users who join a session will see a flag on the left of the screen. If they click it, they can change the language to one of 15 on offer. Picking this changes all the labels on everything. It even translates the text in the Q&A window. What this means is that someone from Brazil can ask their question in Portuguese, and the presenter will see it in English. Then if the answer is typed in English, the questioner will be able to see the answer, also in Portuguese. Or they can switch to English to see it as the answerer typed it. I know there’s always the risk of bad translations going on, but I’ve heard good things about this translation service. But there’s more – IBTalk are providing staff to type up closed captioning live during the event. So if English isn’t your first language, don’t worry! Picking your language will also let you see subtitles in your chosen language. I’m hoping that this event is the start of PASS being able to reach people from all corners of the world. Wouldn’t it be great to find that this event is successful, and that the next 24HOP (later in the year, our Summit Preview event) has just as many non-English speakers tuning in as English speakers? If you haven’t been planning which sessions you’re going to attend, you really should get over to sqlpass.org/24hours and have a look through what’s on offer. There’s some amazing material from some of the industry’s brightest, covering a wide range of topics, from classic SQL areas to the brand new SQL 2012 features. There really should be something for every SQL professional. Check the time zones though – if you’re in the US you might be on Summer time, and an hour closer to GMT than normal. Massive thanks must go to Microsoft, SQL Sentry and Idera for sponsoring this event. Without sponsors we wouldn’t be able to put any of this on. These companies are helping 24HOP continue to grow into an event for the whole world. See you tomorrow! @rob_farley | #24hop | #sqlpass

    Read the article

  • Critical Patch Update for April 2010 Now Available

    - by Steven Chan
    The Critical Patch Update (CPU) for April 2010 was released on April 13, 2010. Oracle strongly recommends applying the patches as soon as possible.The Critical Patch Update Advisory is the starting point for relevant information. It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents.Supported Products that are not listed in the "Supported Products and Components Affected" Section of the advisory do not require new patches to be applied.Also, it is essential to review the Critical Patch Update supporting documentation referenced in the Advisory before applying patches, as this is where you can find important pertinent information.The Critical Patch Update Advisory is available at the following location:Oracle Technology NetworkThe next four Critical Patch Update release dates are:July 13, 2010October 12, 2010January 18, 2011April 19, 2011

    Read the article

  • Should I avoid SharePoint Development in Visual Studio?

    - by SaphuA
    Hello, Not long ago I started an internship at a company that supplies SharePoint consultancy, hosting and development. While their consultancy seems to be pretty good and solid, I feel their development department lacks direction. The reason for this, most likely, is that they stopped outsourcing not too long ago. One thing that I've frequently bumped my head into is the following: My supervisor strongly insists that everything that can be done natively in SharePoint (somehow this includes editing xslt files in Designer) should be done in SharePoint. Even if this results in longer development time (at least when they make me write XSLT) and reduced usability. Her main arguments for this are: Better maintainability Editing the functionality doesn't require programming knowledge I feel the company is a little biassed and I am unable to get a decent discussion going. This is why I am looking for other places to get some responses on the subject (and not only on the arguments of my supervisor, but more on the subject in general). Kind regards

    Read the article

  • Is SOA really dead?

    - by Ahsan Alam
    I have come across many articles/blogs where authors have strongly hailed the death of Service Oriented Architecture (SOA). I could almost hear the laughter pouring out of their writings. Being a big supporter of SOA, I have found myself wondering – have I been following the wrong path all along? Do I need to change the way I think? Then I started to look around. Many newer technologies and concepts have evolved in the past few years. People are starting to take advantage of cloud computing, SAAS (Software as a Service), multitudes of on-demand platforms and many more. Now, I started thinking – is SOA really dead? In order to effectively utilize these newer concepts, I believe we need SOA more than ever because it gives us loose-coupling. People often forget that the key principal behind SOA is loose-coupling. We cannot achieve SOA just by throwing services (WCF, Web Service); we need loosely coupled systems.

    Read the article

  • How to do the Geometry Wars gravity well effect

    - by Mykel Stone
    I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate it, I know GW uses Hooke's law all over the place, but I don't think the Particle-to-Well effect is done using springs, it looks like a distance-squared function. Here is a video demonstrating the effect: http://www.youtube.com/watch?v=YgJe0YI18Fg I can implement a spring or gravity effect on some particles just fine, that's easy. But I can't seem to get the effect to look similar to GWs effect. When I watch the effect in game it seems that the particles are emitted in bunches from the Well itself, they spiral outward around the center of the well, and eventually get flung outward, fall back towards the well, and repeat. How does he make the particles spiral outward when spawned? How does he keep the particle bunches together when near the Well but spread away from each other when they're flung outward? How does he keep the particles so strongly attached to the Well?

    Read the article

  • Are Language Comparisons Meaningful?

    - by Prasoon Saurav
    Dr Bjarne Stroustrup in his book D&E says Several reviewers asked me to compare C++ to other languages. This I have decided against doing. Thereby, I have reaffirmed a long-standing and strongly held view: "Language comparisons are rarely meaningful and even less often fair" . A good comparison of major programming languages requires more effort than most people are willing to spend, experience in a wide range of application areas, a rigid maintenance of a detached and impartial point of view, and a sense of fairness. I do not have the time, and as the designer of C++, my impartiality would never be fully credible. -- The Design and Evolution of C++(Bjarne Stroustrup) Do you people agree with his this statement "Language comparisons are rarely meaningful and even less often fair"? Personally I think that comparing a language X with Y makes sense because it gives many more reasons to love/despise X/Y :-P What do you people think?

    Read the article

  • "initialization error: class file has wrong version" message in JDeveloper 10.1.2.x

    - by [email protected]
    The "initialization error: class file has wrong version" has become a somewhat recurrent error message thrown by JDeveloper 10.1.2.x as newer JDKs have been released in the last years. Note that JDeveloper 10.1.2 was developed to run with JDK 1.4.2. The reasons for this error message to be thrown include: A JDK version higher than 1.4.2 is being used and some unexpected incompatibility conflicts can occur because of that Some of the libraries used on the workspace and/or project were compiled with newer JDK version So, it is strongly recommended to use newer JDeveloper versions (10.1.3 - 11g) for newer JDKs. JDeveloper 10.1.2 will be desupported in December 2010 (or later depending on the support contract). Further information about this can be seen at http://www.oracle.com/support/library/brochure/lifetime-support-middleware.pdf

    Read the article

  • Flash game size and distribution between asset types

    - by EyeSeeEm
    I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size. By looking at some of the popular games on NG, there seem to be many in the 5-10Mb and a few in the 10-25Mb range. I was wondering if anyone knew of other notable large-scale games and what their sizes were, and if there have been any cases of games being disadvantaged because of their size. What is a common distribution of game size between code, graphics and audio? I know this can vary strongly, but I would like to hear your thoughts on an average case for a high-quality game.

    Read the article

  • Should I avoid SharePoint Development in Visual Studio?

    - by SaphuA
    Not long ago I started an internship at a company that supplies SharePoint consultancy, hosting and development. While their consultancy seems to be pretty good and solid, I feel their development department lacks direction. The reason for this, most likely, is that they stopped outsourcing not too long ago. One thing that I've frequently bumped my head into is the following: My supervisor strongly insists that everything that can be done natively in SharePoint (somehow this includes editing xslt files in Designer) should be done in SharePoint. Even if this results in longer development time (at least when they make me write XSLT) and reduced usability. Her main arguments for this are: Better maintainability Editing the functionality doesn't require programming knowledge I feel the company is a little biassed and I am unable to get a decent discussion going. This is why I am looking for other places to get some responses on the subject (and not only on the arguments of my supervisor, but more on the subject in general). Kind regards

    Read the article

  • Keeping an enum and a table in sync

    - by MPelletier
    I'm making a program that will post data to a database, and I've run into a pattern that I'm sure is familiar: A short table of most-likely (very strongly likely) fixed values that serve as an enum. So suppose the following table called Status: Status Id Description -------------- 0 Unprocessed 1 Pending 2 Processed 3 Error In my program I need to determine a status Id for another table, or possibly update a record with a new status Id. I could hardcode the status Id's in an enum and hope no one ever changes the database. Or I could pre-fetch the values based on the description (thus hardcoding that instead). What would be the correct approach to keep these two, enum and table, synced?

    Read the article

  • SQL SERVER Spatial Database Queries What About BLOB T-SQL Tuesday #006

    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that. I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Crosstalk 2012

    - by David Dorf
    There are lots of industry conferences, but I consistently hear that Oracle Retail Crosstalk is one of the better ones, presumably because its focused is on helping Oracle Retail's customers interact, share insights, and exchange ideas.  If you're an Oracle Retail customer, I strongly encourage you to register and attend.  Here's why: Two days of fantastic speakers from companies like Daphne, Kohl's, Morrisons, Abercrombie & Fitch, Hot Topic, Talbots, and Disney to name a few. Held in the heart of Chicago with store tours on Michigan Avenue Special Interest discussions on merchandising, supply chain, planning, stores, and technology. Golf, fireworks at Navy Pier, and dancing at Soldier Field And best of all, the conference is free for qualified customers. So I certainly hope to see you there!

    Read the article

  • Company Administrators: Stay Alert!

    - by Pete
    Some of our customers choose to use the Themes feature to rebrand their Training and Support Center link, and redirect it to an internal support site. If your company does this, we strongly advise that for your employees that have the Administrator role, you maintain a separate theme that keeps the Administrator's Training and Support link pointed to the CRM On Demand Training and Support Center, and not redirect it to an internal support site. Why? The company administrator needs access to the Training and Support Center because it gives them pod-specific application alerts on the Support tab and pod-specific release information on the Release Info tab. If a customer no longer has access to the Training and Support Center URL because they have already rebranded that link, they can contact Customer Care to request it again.  

    Read the article

  • How can I let prospective employers know I'm a great developer?

    - by Zoe Gagnon
    I've recently read through Joel's guide to finding great developers (http://www.joelonsoftware.com/articles/FindingGreatDevelopers.html), and I feel really strongly that I am smart and get things done. The problem is, I didn't learn how to get things done until about halfway through college, so my GPA is less than stellar. Additionally, I've got a few other things going against me: late into the job market (~30), no internship, state college instead of university, and when I graduated, I pretty much had to take the first job that offered. With all of these things piled together, my resume (the first step to getting a job), is not terribly impressive. What can I do to let people know that I'm a great developer and would complement the best companies in the world?

    Read the article

  • Sun Ray Hardware Last Order Dates & Extension of Premier Support for Desktop Virtualization Software

    - by Adam Hawley
    In light of the recent announcement  to end new feature development for Oracle Virtual Desktop Infrastructure Software (VDI), Oracle Sun Ray Software (SRS), Oracle Virtual Desktop Client (OVDC) Software, and Oracle Sun Ray Client hardware (3, 3i, and 3 Plus), there have been questions and concerns regarding what this means in terms of customers with new or existing deployments.  The following updates clarify some of these commonly asked questions. Extension of Premier Support for Software Though there will be no new feature additions to these products, customers will have access to maintenance update releases for Oracle Virtual Desktop Infrastructure and Sun Ray Software, including Oracle Virtual Desktop Client and Sun Ray Operating Software (SROS) until Premier Support Ends.  To ensure that customer investments for these products are protected, Oracle  Premier Support for these products has been extended by 3 years to following dates: Sun Ray Software - November 2017 Oracle Virtual Desktop Infrastructure - March 2017 Note that OVDC support is also extended to the above dates since OVDC is licensed by default as part the SRS and VDI products.   As a reminder, this only affects the products listed above.  Oracle Secure Global Desktop and Oracle VM VirtualBox will continue to be enhanced with new features from time-to-time and, as a result, they are not affected by the changes detailed in this message. The extension of support means that customers under a support contract will still be able to file service requests through Oracle Support, and Oracle will continue to provide the utmost level of support to our customers as expected,  until the published Premier Support end date.  Following the end of Premier Support, Sustaining Support remains an 'indefinite' period of time.   Sun Ray 3 Series Clients - Last Order Dates For Sun Ray Client hardware, customers can continue to purchase Sun Ray Client devices until the following last order dates: Product Marketing Part Number Last Order Date Last Ship Date Sun Ray 3 Plus TC3-P0Z-00, TC3-PTZ-00 (TAA) September 13, 2013 February 28, 2014 Sun Ray 3 Client TC3-00Z-00 February 28, 2014 August 31, 2014 Sun Ray 3i Client TC3-I0Z-00 February 28, 2014 August 31, 2014 Payflex Smart Cards X1403A-N, X1404A-N February 28, 2014 August 31, 2014 Note the difference in the Last Order Date for the Sun Ray 3 Plus (September 13, 2013) compared to the other products that have a Last Order Date of February 28, 2014. The rapidly approaching date for Sun Ray 3 Plus is due to a supplier phasing-out production of a key component of the 3 Plus.   Given September 13 is unfortunately quite soon, we strongly encourage you to place your last time buy as soon as possible to maximize Oracle's ability fulfill your order. Keep in mind you can schedule shipments to be delivered as late as the end of February 2014, but the last day to order is September 13, 2013. Customers wishing to purchase other models - Sun Ray 3 Clients and/or Sun Ray 3i Clients - have additional time (until February 28, 2014) to assess their needs and to allow fulfillment of last time orders.  Please note that availability of supply cannot be absolutely guaranteed up to the last order dates and we strongly recommend placing last time buys as early as possible.  Warranty replacements for Sun Ray Client hardware for customers covered by Oracle Hardware Systems Support contracts will be available beyond last order dates, per Oracle's policy found on Oracle.com here.  Per that policy, Oracle intends to provide replacement hardware for up to 5 years beyond the last ship date, but hardware may not be available beyond the 5 year period after the last ship date for reasons beyond Oracle's control. In any case, by design, Sun Ray Clients have an extremely long lifespan  and mean time between failures (MTBF) - much longer than PCs, and over the years we have continued to see first- and second generations of Sun Rays still in daily use.  This is no different for the Sun Ray 3, 3i, and 3 Plus.   Because of this, and in addition to Oracle's continued support for SRS, VDI, and SROS, Sun Ray and Oracle VDI deployments can continue to expand and exist as a viable solution for some time in the future. Continued Availability of Product Licenses and Support Oracle will continue to offer all existing software licenses, and software and hardware support including: Product licenses and Premier Support for Sun Ray Software and Oracle Virtual Desktop Infrastructure Premier Support for Operating Systems (for Sun Ray Operating Software maintenance upgrades/support)  Premier Support for Systems (for Sun Ray Operating Software maintenance upgrades/support and hardware warranty) Support renewals For More Information For more information, please refer to the following documents for specific dates and policies associated with the support of these products: Document 1478170.1 - Oracle Desktop Virtualization Software and Hardware Lifetime Support Schedule Document 1450710.1 - Sun Ray Client Hardware Lifetime schedule Document 1568808.1 - Document Support Policies for Discontinued Oracle Virtual Desktop Infrastructure, Sun Ray Software and Hardware and Oracle Virtual Desktop Client Development For Sales Orders and Questions Please contact your Oracle Sales Representative or Saurabh Vijay ([email protected])

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >