Search Results

Search found 8397 results on 336 pages for 'implementation'.

Page 255/336 | < Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >

  • Automatic testing of GUI related private methods

    - by Stein G. Strindhaug
    When it comes to GUI programming (at least for web) I feel that often the only thing that would be useful to unit test is some of the private methods*. While unit testing makes perfect sense for back-end code, I feel it doesn't quite fit the GUI classes. What is the best way to add automatic testing of these? * Why I think the only methods useful to test is private: Often when I write GUI classes they don't even have any public methods except for the constructor. The public methods if any is trivial, and the constructor does most of the job calling private methods. They receive some data from server does a lot of trivial output and feeds data to the constructor of other classes contained inside it, adding listeners that calls a (more or less directly) calls the server... Most of it pretty trivial (the hardest part is the layout: css, IE, etc.) but sometimes I create some private method that does some advanced tricks, which I definitely do not want to be publicly visible (because it's closely coupled to the implementation of the layout, and likely to change), but is sufficiently complicated to break. These are often only called by the constructor or repeatedly by events in the code, not by any public methods at all. I'd like to have a way to test this type of methods, without making it public or resorting to reflection trickery. (BTW: I'm currently using GWT, but I feel this applies to most languages/frameworks I've used when coding for GUI)

    Read the article

  • Suppressing PostSharp Multicast with Attribute

    - by Dan Bryant
    I've recently started experimenting with PostSharp and I found a particularly helpful aspect to automate implementation of INotifyPropertyChanged. You can see the example here. The basic functionality is excellent (all properties will be notified), but there are cases where I might want to suppress notification. For instance, I might know that a particular property is set once in the constructor and will never change again. As such, there is no need to emit the code for NotifyPropertyChanged. The overhead is minimal when classes are not frequently instantiated and I can prevent the problem by switching from an automatically generated property to a field-backed property and writing to the field. However, as I'm learning this new tool, it would be helpful to know if there is a way to tag a property with an attribute to suppress the code generation. I'd like to be able to do something like this: [NotifyPropertyChanged] public class MyClass { public double SomeValue { get; set; } public double ModifiedValue { get; private set; } [SuppressNotify] public double OnlySetOnce { get; private set; } public MyClass() { OnlySetOnce = 1.0; } }

    Read the article

  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

    Read the article

  • Scriptaculous problem in IE

    - by Django Reinhardt
    Hi there. We've got this very annoying problem with Scriptaculous and Internet Explorer 7/8. We have two Effect.toggles on the same page, but only one of them is ever working (the first one). I hope it's some simple mistake in my implementation, but I can't seem to find any decent documentation. Hopefully somebody here can help. The HTML/JS looks like this: <ul> <li id="LinkA" class="icon"> <a onclick="new Effect.toggle('divA', 'slide', { duration: 0.6 }); return false;" href="#">Show List A</a> </li> </ul> <div id="divA" style="display:none"> <div> -- Things to display -- </div> </div> <ul> <li id="LinkB" class="icon"> <a onclick="new Effect.toggle('divB', 'slide', { duration: 0.6 }); return false;" href="#">Show List B</a> </li> </ul> <div id="divB" style="display:none"> <div> -- Things to display -- </div> </div> It works perfectly in Chrome and Firefox, but the second one never works in IE 7 or 8, no matter what I do. Any help would be greatly appreciated!

    Read the article

  • Does complex JOINs causes high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

    Read the article

  • How to perform a binary search on IList<T>?

    - by Daniel Brückner
    Simple question - given an IList<T> how do you perform a binary search without writing the method yourself and without copying the data to a type with build-in binary search support. My current status is the following. List<T>.BinarySearch() is not a member of IList<T> There is no equivalent of the ArrayList.Adapter() method for List<T> IList<T> does not inherit from IList, hence using ArrayList.Adapter() is not possible I tend to believe that is not possible with build-in methods, but I cannot believe that such a basic method is missing from the BCL/FCL. If it is not possible, who can give the shortest, fastest, smartest, or most beatiful binary search implementation for IList<T>? UPDATE We all know that a list must be sorted before using binary search, hence you can assume that it is. But I assume (but did not verify) it is the same problem with sort - how do you sort IList<T>? CONCLUSION There seems to be no build-in binary search for IList<T>. One can use First() and OrderBy() LINQ methods to search and sort, but it will likly have a performance hit. Implementing it yourself (as an extension method) seems the best you can do.

    Read the article

  • Timer Service in ejb 3.1 - schedule calling timeout problem

    - by Greg
    Hi Guys, I have created simple example with @Singleton, @Schedule and @Timeout annotations to try if they would solve my problem. The scenario is this: EJB calls 'check' function every 5 secconds, and if certain conditions are met it will create single action timer that would invoke some long running process in asynchronous fashion. (it's sort of queue implementation type of thing). It then continues to check, but as long as long running process is there it won't start another one. Below is the code I came up with, but this solution does not work, because it looks like asynchronous call I'm making is in fact blocking my @Schedule method. @Singleton @Startup public class GenerationQueue { private Logger logger = Logger.getLogger(GenerationQueue.class.getName()); private List<String> queue = new ArrayList<String>(); private boolean available = true; @Resource TimerService timerService; @Schedule(persistent=true, minute="*", second="*/5", hour="*") public void checkQueueState() { logger.log(Level.INFO,"Queue state check: "+available+" size: "+queue.size()+", "+new Date()); if (available) { timerService.createSingleActionTimer(new Date(), new TimerConfig(null, false)); } } @Timeout private void generateReport(Timer timer) { logger.info("!!--timeout invoked here "+new Date()); available = false; try { Thread.sleep(1000*60*2); // something that lasts for a bit } catch (Exception e) {} available = true; logger.info("New report generation complete"); } What am I missing here or should I try different aproach? Any ideas most welcome :) Testing with Glassfish 3.0.1 latest build - forgot to mention

    Read the article

  • Unit testing that an event is raised in C#, using reflection

    - by Thomas
    I want to test that setting a certain property (or more generally, executing some code) raises a certain event on my object. In that respect my problem is similar to http://stackoverflow.com/questions/248989/unit-testing-that-an-event-is-raised-in-c, but I need a lot of these tests and I hate boilerplate. So I'm looking for a more general solution, using reflection. Ideally, I would like to do something like this: [TestMethod] public void TestWidth() { MyClass myObject = new MyClass(); AssertRaisesEvent(() => { myObject.Width = 42; }, myObject, "WidthChanged"); } For the implementation of the AssertRaisesEvent, I've come this far: private void AssertRaisesEvent(Action action, object obj, string eventName) { EventInfo eventInfo = obj.GetType().GetEvent(eventName); int raisedCount = 0; Action incrementer = () => { ++raisedCount; }; Delegate handler = /* what goes here? */; eventInfo.AddEventHandler(obj, handler); action.Invoke(); eventInfo.RemoveEventHandler(obj, handler); Assert.AreEqual(1, raisedCount); } As you can see, my problem lies in creating a Delegate of the appropriate type for this event. The delegate should do nothing except invoke incrementer. Because of all the syntactic syrup in C#, my notion of how delegates and events really work is a bit hazy. How to do this?

    Read the article

  • Do complex JOINs cause high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

    Read the article

  • Opaque tenant identification with SQL Server & NHibernate

    - by Anton Gogolev
    Howdy! We're developing a nowadays-fashionable multi-tenanted SaaS app (shared database, shared schema), and there's one thing I don't like about it: public class Domain : BusinessObject { public virtual long TenantID { get; set; } public virtual string Name { get; set; } } The TenantID is driving me nuts, as it has to be accounted for almost everywhere, and it's a hassle from security standpoint: what happens if a malicious API user changes TenantID to some other value and will mix things up. What I want to do is to get rid of this TenantID in our domain objects altogether, and to have either NHibernate or SQL Server deal with it. From what I've already read on the Internets, this can be done with CONTEXT_INFO (here's a NHibernatebased implementation), NHibernate filters, SQL Views and with combination thereof. Now, my requirements are as follows: Remove any mentions of TenantID from domain objects ...but have SQL Server insert it where appropriate (I guess this is achieved with default constraints) ...and obviously provide support for filtering based on this criteria, so that customers will never see each other's data If possible, avoid SQL Server views. Have a solution which plays nicely with NHibernate, SQL Servers' MARS and general nature of SaaS apps being highly concurrent What are your thoughts on that?

    Read the article

  • When to choose which machine learning classifier?

    - by LM
    Suppose I'm working on some classification problem. (Fraud detection and comment spam are two problems I'm working on right now, but I'm curious about any classification task in general.) How do I know which classifier I should use? (Decision tree, SVM, Bayesian, logistic regression, etc.) In which cases is one of them the "natural" first choice, and what are the principles for choosing that one? Examples of the type of answers I'm looking for (from Manning et al.'s "Introduction to Information Retrieval book": http://nlp.stanford.edu/IR-book/html/htmledition/choosing-what-kind-of-classifier-to-use-1.html): a. If your data is labeled, but you only have a limited amount, you should use a classifier with high bias (for example, Naive Bayes). [I'm guessing this is because a higher-bias classifier will have lower variance, which is good because of the small amount of data.] b. If you have a ton of data, then the classifier doesn't really matter so much, so you should probably just choose a classifier with good scalability. What are other guidelines? Even answers like "if you'll have to explain your model to some upper management person, then maybe you should use a decision tree, since the decision rules are fairly transparent" are good. I care less about implementation/library issues, though. Also, for a somewhat separate question, besides standard Bayesian classifiers, are there 'standard state-of-the-art' methods for comment spam detection (as opposed to email spam)? [Not sure if stackoverflow is the best place to ask this question, since it's more machine learning than actual programming -- if not, any suggestions for where else?]

    Read the article

  • C Run-Time library part 2

    - by b-gen-jack-o-neill
    Hi, I was suggested when I have some further questions on my older ones, to create newer Question and reffer to old one. So, this is the original question: What is the C runtime library? OK, from your answers, I now get thet statically linked libraries are Microsoft implementation of C standart functions. Now: If I get it right, the scheme would be as follow: I want to use printf(), so I must include which just tels compiler there us functio printf() with these parameters. Now, when I compile code, becouse printf() is defined in C Standart Library, and becouse Microsoft decided to name it C Run Time library, it gets automatically statically linked from libcmt.lib (if libcmt.lib is set in compiler) at compile time. I ask, becouse on wikipedia, in article about runtime library there is that runtime library is linked in runtime, but .lib files are linked at compile time, am I right? Now, what confuses me. There is .dll version of C standart library. But I thought that to link .dll file, you must actually call winapi program to load that library. So, how can be these functions dynamically linked, if there is no static library to provide code to tell Windows to load desired functions from dll? And really last question on this subject - are C Standart library functions also calls to winapi even they are not .dll files like more advanced WinAPI functions? I mean, in the end to access framebuffer and print something you must tell Windows to do it, since OS cannot let you directly manipulate HW. I think of it like the OS must be written to support all C standart library functions same way across similiar versions, since they are statically linked, and can differently support more complex WinAPI calls becouse new version of OS can have adjustements in the .dll file.

    Read the article

  • Case Insensitive Ternary Search Tree

    - by Yan Cheng CHEOK
    I had been using Ternary Search Tree for a while, as the data structure to implement a auto complete drop down combo box. Which means, when user type "fo", the drop down combo box will display foo food football The problem is, my current used of Ternary Search Tree is case sensitive. My implementation is as follow. It had been used by real world for around 1++ yeas. Hence, I consider it as quite reliable. My Ternary Search Tree code However, I am looking for a case insensitive Ternary Search Tree, which means, when I type "fo", the drop down combo box will show me foO Food fooTBall Here are some key interface for TST, where I hope the new case insentive TST may have similar interface too. /** * Stores value in the TernarySearchTree. The value may be retrieved using key. * @param key A string that indexes the object to be stored. * @param value The object to be stored in the tree. */ public void put(String key, E value) { getOrCreateNode(key).data = value; } /** * Retrieve the object indexed by key. * @param key A String index. * @return Object The object retrieved from the TernarySearchTree. */ public E get(String key) { TSTNode<E> node = getNode(key); if(node==null) return null; return node.data; } An example of usage is as follow. TSTSearchEngine is using TernarySearchTree as the core backbone. Example usage of Ternary Search Tree // There is stock named microsoft and MICROChip inside stocks ArrayList. TSTSearchEngine<Stock> engine = TSTSearchEngine<Stock>(stocks); // I wish it would return microsoft and MICROCHIP. Currently, it just return microsoft. List<Stock> results = engine.searchAll("micro");

    Read the article

  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

    Read the article

  • How to implement Horner's scheme for multivariate polynomials?

    - by gsreynolds
    Background I need to solve polynomials in multiple variables using Horner's scheme in Fortran90/95. The main reason for doing this is the increased efficiency and accuracy that occurs when using Horner's scheme to evaluate polynomials. I currently have an implementation of Horner's scheme for univariate/single variable polynomials. However, developing a function to evaluate multivariate polynomials using Horner's scheme is proving to be beyond me. An example bivariate polynomial would be: 12x^2y^2+8x^2y+6xy^2+4xy+2x+2y which would factorised to x(x(y(12y+8))+y(6y+4)+2)+2y and then evaluated for particular values of x & y. Research I've done my research and found a number of papers such as: staff.ustc.edu.cn/~xinmao/ISSAC05/pages/bulletins/articles/147/hornercorrected.pdf citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.40.8637&rep=rep1&type=pdf www.is.titech.ac.jp/~kojima/articles/B-433.pdf Problem However, I'm not a mathematician or computer scientist, so I'm having trouble with the mathematics used to convey the algorithms and ideas. As far as I can tell the basic strategy is to turn a multivariate polynomial into separate univariate polynomials and compute it that way. Can anyone help me? If anyone could help me turn the algorithms into pseudo-code that I can implement into Fortran myself, I would be very grateful.

    Read the article

  • Algorithm for scoring user activity

    - by ManBugra
    I have an application where users can: Write reviews about products Add comments to products Up / Down vote reviews Up / Down vote comments Every Up/Down vote is recorded in a db table. What i want to do now is to create a ranking of the most active users in the last 4 weeks. Of course good reviews should be weighted more than good comments. But also e.g. 10 good comments should be weighted more than just one good review. Example: // reviews created in recent 4 weeks //format: [ upVoteCount, downVoteCount ] var reviews = [ [120,23], [32,12], [12,0], [23,45] ]; // comments created in recent 4 weeks // format: [ upVoteCount, downVoteCount ] var comments = [ [1,2], [322,1], [0,0], [0,45] ]; // create weight vector // format: [ reviewWeight, commentsWeight ] var weight = [0.60, 0.40]; // signature: activties..., activityWeight var userActivityScore = score(reviews, comments, weight); ... update user table ... List<Users> users = "from users u order by u.userActivityScore desc"; How would a fair scoring function look like? How could an implementation of the score() function look like? How to add a weight g to the function so that reviews are weighted heavier? How would such a function look like if, for example, votes for pictures would be added?

    Read the article

  • boost::shared_ptr in Objective-C++

    - by John Smith
    This is a better understanding of a question I had earlier. I have the following Objective-C++ object @interface OCPP { MyCppobj * cppobj; } @end @implementation OCPP -(OCPP *) init { cppobj = new MyCppobj; } @end Then I create a completely differently obj which needs to use cppobj in a boost::shared_ptr (I have no choice in this matter, it's part of a huge library which I cannot change) @interface NOBJ -(void) use_cppobj_as_shared_ptr { //get an OCPP obj called occ from somewhere.. //troubling line here } @end I have tried the following and that failed: I tried synthesising cppobj. Then I created a shared_ptr in "troubling line" in the following way: MyCppobj * cpp = [occ cppobj]; bsp = boost::shared_ptr<MyCppobj>(cpp); It works fine first time around. Then I destroy the NOBJ and recreate it. When I for cppobj it's gone. Presumably shared_ptr decided it's no longer needed and did away with it. So I need help. How can I keep cppobj alive? Is there a way to destroy bsp (or it's reference to cppobj) without destroying cppobj?

    Read the article

  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

    Read the article

  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

    Read the article

  • How do I get started designing and implementing a script interface for my .NET application?

    - by Peter Mortensen
    How do I get started designing and implementing a script interface for my .NET application? There is VSTA (the .NET equivalent of VBA for COM), but as far as I understand I would have to pay a license fee for every installation of my application. It is an open source application so this will not work. There is also e.g. the embedding of interpreters (IronPython?), but I don't understand how this would allow exposing an "object model" (see below) to external (or internal) scripts. What is the scripting interface story in .NET? Is it somehow trivial in .NET to do this? Background: I have once designed and implemented a fairly involved script interface for a Macintosh application for acquisition and analysis of data from a mass spectrometer (Mac OS, System 7) and later a COM interface for a Windows application. Both were designed with an "object model" and classes (that can have properties). These are overloaded words, but in a scripting interface context object model is essentially a containment hiarchy of objects of specific classes. Classes have properties and lists of contained objects. E.g. like in the COM interfaces exposed in Microsoft Office applications, where the application object can be used to add to its list of documents (with the side effect of creating the GUI representation of a document). External scripts can create new objects in a container and navigate through the content of the hiarchy at any given time. In the Macintosh case scripts could be written in e.g. AppleScript or Frontier. On the Macintosh the implementation of a scripting interface was very complicated. Support for it in Metroworks' C++ class library (the name escapes me right now) made it much simpler.

    Read the article

  • JMF microphone volume controller

    - by TacB0sS
    How to obtain the Microphone volume controller in JMF? this is what I have: I tried this implementation concept of yours, but I keep getting a null from the first volume processor when I try to get the stream, here is how I do it: // the device is the media device specifically audio Processor processorForVolume = Manager.createProcessor(device.getLocator()); // wait until configured ProcessorStates newState = new ProcessorStateListener(Processor.Configured).waitForProcessorState(processorForVolume); System.out.println("volumeProcessorState: "+newState); // setting the content descriptor to null - read in another thread this allows to get the gain control processorForVolume.setContentDescriptor(null); // set the track control format to one supported by the device and the track control. // I didn't match it to an RTP allowed format, but I don't think this has anything to do with it... TrackControl[] trackControls = processorForVolume.getTrackControls(); if (trackControls.length == 0) throw new MC_Exception("No track controls where found for this device:", new Object[]{device}); for (TrackControl control : trackControls) trackManipulator.manipulateTrackControls(control); // wait until the processor is realized newState = new ProcessorStateListener(Controller.Realized).waitForProcessorState(processorForVolume); System.out.println("volumeProcessorState: "+newState); // receives the gain control micVolumeController = processorForVolume.getGainControl(); // cannot get the output stream to process further... any suggestions? processor = Manager.createProcessor(processorForVolume.getDataOutput()); new ProcessorStateListener(Processor.Configured).waitForProcessorState(processor); processor.setContentDescriptor(DeviceCapturingManager.RAW_RTP); new ProcessorStateListener(Controller.Realized).waitForProcessorState(processor); this is the output It generates: volumeProcessorState: Configured format set to track control - com.sun.media.ProcessEngine$ProcTControl@1627c16: LINEAR, 48000.0 Hz, 16-bit, Stereo, LittleEndian, Signed volumeProcessorState: Realized and the data output from the processor is Null. I should make clear that when the content descriptor != null I do get an output stream but not the volume controller, and the when it is null I get the controller, but no stream. I try to connect to an audio microphone device Adam.

    Read the article

  • Does Android AsyncTaskQueue or similar exist?

    - by Ben L.
    I read somewhere (and have observed) that starting threads is slow. I always assumed that AsyncTask created and reused a single thread because it required being started inside the UI thread. The following (anonymized) code is called from a ListAdapter's getView method to load images asynchronously. It works well until the user moves the list quickly, and then it becomes "janky". final File imageFile = new File(getCacheDir().getPath() + "/img/" + p.image); image.setVisibility(View.GONE); view.findViewById(R.id.imageLoading).setVisibility(View.VISIBLE); (new AsyncTask<Void, Void, Bitmap>() { @Override protected Bitmap doInBackground(Void... params) { try { Bitmap image; if (!imageFile.exists() || imageFile.length() == 0) { image = BitmapFactory.decodeStream(new URL( "http://example.com/images/" + p.image).openStream()); image.compress(Bitmap.CompressFormat.JPEG, 85, new FileOutputStream(imageFile)); image.recycle(); } image = BitmapFactory.decodeFile(imageFile.getPath(), bitmapOptions); return image; } catch (MalformedURLException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } catch (IOException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } } @Override protected void onPostExecute(Bitmap image) { if (view.getTag() != p) // The view was recycled. return; view.findViewById(R.id.imageLoading).setVisibility( View.GONE); view.findViewById(R.id.image) .setVisibility(View.VISIBLE); ((ImageView) view.findViewById(R.id.image)) .setImageBitmap(image); } }).execute(); I'm thinking that a queue-based method would work better, but I'm wondering if there is one or if I should attempt to create my own implementation.

    Read the article

  • How to build a sequence in the method calls of a fluent interface

    - by silverfighter
    Hi I would like to build a fluent interface for creating am object some sort of factory or builder. I understand that I have to "return this" in order to make the methods chainable. public class CarBuilder { public CarBuilder() { car = new Car(); } private Car car; public CarBuilder AddEngine(IEngineBuilder engine) { car.Engine = engine.Engine(); return this; } public CarBuilder AddWheels(IWheelsBuilder wheels) { car.Wheels = wheels.Wheels(); return this; } public CarBuilder AddFrame(IFrameBuilder frame) { car.Frame = frame.Frame(); return this; } public Car BuildCar() { return car; } } with this I could build a car like that: Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(eBuilder).BuildCar(); But what I need is a special sequence or workflow: I can only build the wheels on top of the frame and when the wheels exist then I'll be able to build up the engine. So instead of offering every method of the car builder I want to be able to add only the frame to the builder and then only the wheels to the frame and then the engine on top of that... And how would it be or what would be a good implementation if the EngineBuilder itself has a fluent api like eBuilder.Cylinders(12).WithPistons().... Would it be possible to have something like this Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(x=>x.WithCylinders(12).WithPistons()).BuildCar(); So in sum how to structure the flow of the fluent interface and how to nest fluent Interfaces?

    Read the article

  • how to implement a sparse_vector class

    - by Neil G
    I am implementing a templated sparse_vector class. It's like a vector, but it only stores elements that are different from their default constructed value. So, sparse_vector would store the index-value pairs for all indices whose value is not T(). I am basing my implementation on existing sparse vectors in numeric libraries-- though mine will handle non-numeric types T as well. I looked at boost::numeric::ublas::coordinate_vector and eigen::SparseVector. Both store: size_t* indices_; // a dynamic array T* values_; // a dynamic array int size_; int capacity_; Why don't they simply use vector<pair<size_t, T>> data_; My main question is what are the pros and cons of both systems, and which is ultimately better? The vector of pairs manages size_ and capacity_ for you, and simplifies the accompanying iterator classes; it also has one memory block instead of two, so it incurs half the reallocations, and might have better locality of reference. The other solution might search more quickly since the cache lines fill up with only index data during a search. There might also be some alignment advantages if T is an 8-byte type? It seems to me that vector of pairs is the better solution, yet both containers chose the other solution. Why?

    Read the article

  • Any info about book "Unix Internals: The New Frontiers" by Uresh Vahalia 2nd edition (Jan 2010)

    - by claws
    This summer I'm getting into UNIX (mostly *BSD) development. I've graduate level knowledge about operating systems. I can also understand the code & read from here and there but the thing is I want to make most of my time. Reading books are best for this. From my search I found that these two books The Design and Implementation of the 4.4 BSD Operating System "Unix Internals: The New Frontiers" by Uresh Vahalia are like established books on UNIX OS internals. But the thing is these books are pretty much outdated. yay!! Lucky me. "Unix Internals: The New Frontiers" by Uresh Vahalia 2 edition (Jan 2010) is released. I've been search for information on this book. Sadly, Amazon says "Out of Print--Limited Availability" & I couldn't find any info regarding this book. This is the information I'm looking for: Table of Contents Whats new in this edition? Where the hell can I buy soft-copy of this book? I really cannot afford buying a hardcopy. How can I contact the author? I've lot of hopes & expectations on this book. I've been waiting for its release for a long time. I've sent random mails to & & requesting to have a proper website for this book. I even contacted publisher for any further information but no replies from any one. If you have any other books that you think will help me. I again repeat, I want to get max possible out of these 2.5 months summer.

    Read the article

< Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >