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  • expand window to free space on screen in kde

    - by Pascal Rosin
    I am using Kubuntu and I want to expand the current window to the free space on the screen or to say it more precisely: I want to make the current window as big as possible without overlapping new windows (windows already overlapped should be ignored). Is there a keyboard shortcut or an extension to the KDE Window management, that realizes such a shortcut or a window button? I would also appreciate a hint, how to write a script that could do this window thing on keyboard shortcut invocation. I am a programmer but don't know what the best way is to control KDE Windows via script.

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  • Blending textures together, texture fade over / fade in

    - by Deukalion
    What is the best way to render a texture overlapping effect? Like in this example: I want either the grass to fade in to the snow texture, or the other way around. No rough edges. Somehow make them blend over. So the grass has a bit of snow or the snow has a bit of grass How is this possible during runtime? If that's possible. I don't render this by using the SpriteBatch, since the ground isn't rectangles (they can be moved). This is the way I render each shape (each one of those squares): // LoadTexture // Apply EffectPass device.DrawUserIndexedPrimitives<VertexPositionNormalTexture> ( PrimitiveType.TriangleList, render.Item.Points, // Array of VertexPositionNormalTexture 0, render.Item.Points.Length, render.Item.Indexes, // Array of int indexes (triangulation) 0, render.Item.Indexes.Length / 3, VertexPositionNormalTexture.VertexDeclaration );

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  • What happened to HTML table tags?

    - by John
    I started to code HTML in 1998, and in that time I was used to code a lot table tags, playing with tr and td, I learned many things analysing the source code of many portals on the internet with notepad and Microsoft FrontPage, the latter, aw, how many tables overlapping others, it was fun, I loved that time. However, I abandoned web programming for almost seven years and this year I decided to see what's the web programming today likes. Completely different, there are not table tags anymore, it's full of div and span tags. Why happened ? What are these new tags and why nobody codes in table tags anymore ?

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  • Approach on working with many programmers on one module/feature

    - by Panoy
    How can 2 or more developers code a certain feature/module of a software? Let's assume that the module is big and feature rich. How would they prevent each other from overlapping their code? Say, we have the same method but is implemented in a different way. Do you think it might be better to have one focused at a specific feature only? Is a version control system like Git would help solve the problem? Is it correct that it allows developers to have these "branches" and then merge it later on? What's your take on this?

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  • Best way to go about sorting 2D sprites in a "RPG Maker" styled RPG

    - by Aaron Stewart
    I am trying to come up with the best way to create overlapping sprites without having any issues. I was thinking of having a SortedDictionary and setting the Entity's key to it's Y position relative to the max bound of the simulation, aka the Z value. I'd update the "Z" value in the update method each frame, if the entity's position has changed at all. For those who don't know what I mean, I want characters who are standing closer in front of another character to be drawn on top, and if they are behind the character, they are drawn behind. I'm leery of using SpriteBatch back to front or front to back, I've been doing some searching and have been under the impression they are a bad idea. and want to know exactly how other people are dealing with their depth sorting. Just ultimately trying to come up with the best method of sorting for good practice before I get too far in to refactor the system effectively.

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • How do I make Nautilus windows stick for drag & drop?

    - by e-satis
    When you drag and drop a folder with nautilus, you must carefully set both windows on non overlapping areas of your screen, otherwise selecting one folder will bring the windows to the front, hiding the second one. On Windows, doing so will stick the explorer.exe windows to the back and let you drag and drop the folder. I suppose it detect a long click to decide whether or not bring the window to the front. Is that possible with Ubuntu? Now I know that Nautilus now has split panels by pressing F3, but that not handy. Most of the time, you open a folder, THEN decide to copy. With split panel, you must decide, THEN split the panel and go to the right folder.

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  • Check for bodies within a specific circle in Box2D

    - by ltjax
    I'm trying to find positions to insert new bodies into my world. For that, I'd like to have a "free" spot where this body wouldn't overlap with anything else. So my plan was to sample "random" positions and check whether they overlap with my "potential" new body. Since my bodies are always circular, I'd need to test within a given circle. So far, the only way to use box2d for this seems to use b2World::QueryAABB around my circle and manually doing an overlap test with all the fixtures it gives me (Box2D doesn't event seem to allow me to tap into its overlapping tests?!). It seems to me like Box2D should already provide such functionality - is there a way that lets me do this without reinventing most of the wheel again?

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  • Collision Detection fails with AI cars

    - by amit.r007
    I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The collision detection works fine with few AI cars, but doesn't seems to be working as required for few AI cars. When an AI car is moving on a path in a straight line it works fine.... but when the AI Car turns at 90 degress..... my car goes into the AI car (Overlapping) and it hits at the center of that AI car and then collision is Detected.... ..... I made a New path and used a new Sprite for AI car... but still the problem pursues....

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  • What route to take to become a systems developer?

    - by Ramin
    In the past I have done a lot of Java and Python coding. Mostly, I worked on web apps and some simple console or gui apps. I also have a formal education in computer science. What route should I take to become a systems developer? I always did like C++, but never had a chance to use it for anything. Would mastering C++ be one of the steps? If so what resources can you suggest? Also, I would like to know how much different is the work between plain old development and systems development. There seem to be a lot of overlapping between the two.

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  • Safely dual-boot XP and Ubuntu 12.04 Desktop?

    - by Ycart I
    My netbook Acer AOD255 has three primary partitions in it by default - PQSERVICE/recovery (NTFS), Android x86 1.6 (FAT32), and the main WinXP Home SP3 (pre-installed, dual-booted with Android from inside WinXP). I was able to resize all three partitions to give 9GB of unallocated space for a future Ubuntu installation, which can already be booted from a pendrive. Here's my problems: 1.) I don't know how to install Ubuntu on that 9GB space (even if I create an unformatted partition for it) 2.) I currently have no means of reinstalling my XP, or backing-up any data (so I don't want to accidentally wipe out my whole HDD at all) 3.) I want XP and Ubuntu to be dual-booted thru a boot manager like GRUB or something more practical (but google searches confuse me) 4.) When I boot to try Ubuntu, GParted displays my whole drive as unallocated space. It also says "can't have overlapping partitions" or something.

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  • Best way to slice up a non rectangular image?

    - by Hoff
    I have the image below and need to create a rollover for each "piece" or arrow in the circle. Because the image isn't rectangular, it boggles how me how I'm going to do this without having badly overlapping pieces. As you can see from the image below, the slices will overlap each other (quite a bit), which will not be good for the rollover. Does anybody have any ideas as to how to accomplish this without resorting to Flash or HTML5? The majority of our site's users use dinosaur browsers that don't support HTML5. Here's the link to the image: http://img812.imageshack.us/img812/3166/wheela.png

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • Fast lighting with multiple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • Fast lighting with multple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • Windows 8 for productivity?

    - by Charles Young
    At long last I’ve started using Windows 8.  I boot from a VHD on which I have installed Office, Visio, Visual Studio, SQL Server, etc.  For a week, now, I’ve been happily writing code and documents and using Visio and PowerPoint.  I am, very much, a ‘productivity’ user rather than a content consumer.   I spend my days flitting between countless windows and browser tabs displayed across dual monitors.  I need to access a lot of different functionality and information in as fluid a fashion as possible. With that in mind, and like so many others, I was worried about Windows 8.  The Metro interface is primarily about content consumption on touch-enabled screens, and not really geared for people like me sitting in front of an 8-core non-touch laptop and an additional Samsung monitor.  I still use a mouse, not my finger.  And I create more than I consume. Clearly, Windows 8 won’t be viable for people like me unless Metro keeps out of my hair when using productivity and development tools.  With this in mind, I had long expected Microsoft to provide some mechanism for switching Metro off.  There was a registry hack in last year’s Developer Preview, but this capability has been removed.   That’s brave.  So, how have things worked out so far? Well, I am really quite surprised.  When I played with the Developer Preview last year, it was clear that Metro was unfinished and didn’t play well enough with the desktop.  Obviously I expected things to improve, but the context switching from desktop to full-screen seemed a heavy burden to place on users.  That sense of abrupt change hasn’t entirely gone away (how could it), but after a few days, I can’t say that I find it burdensome or irritating.   I’ve got used very quickly to ‘gesturing’ with my mouse at the bottom or top right corners of the screen to move between applications, using the Windows key to toggle the Start screen and generally finding my way around.   I am surprised at how effective the Start screen is, given the rather basic grouping features it provides.  Of course, I had to take control of it and sort things the way I want.  If anything, though, the Start screen provides a better navigation and application launcher tool than the old Start menu. What I didn’t expect was the way that Metro enhances the productivity story.  As I write this, I’ve got my desktop open with a maximised Word window.  However, the desktop extends only across about 85% of the width of my screen.  On the left hand side, I have a column that displays the new Metro email client.  This is currently showing me a list of emails for my main work account.  I can flip easily between different accounts and read my email within that same column.  As I work on documents, I want to be able to monitor my inbox with a quick glance. The desktop, of course, has its own snap feature.  I could run the desktop full screen and bring up Outlook and Word side by side.  However, this doesn’t begin to approach the convenience of snapping the Metro email client.  Consider that when I snap a window on the desktop, it initially takes up 50% of the screen.  Outlook doesn’t really know anything about snap, and doesn’t adjust to make effective use of the limited screen estate.  Even at 50% screen width, it is difficult to use, so forget about trying to use it in a Metro fashion. In any case, I am left with the prospect of having to manually adjust everything to view my email effectively alongside Word.  Worse, there is nothing stopping another window from overlapping and obscuring my email.  It becomes a struggle to keep sight of email as it arrives.  Of course, there is always ‘toast’ to notify me when things arrive, but if Outlook is obscured, this just feels intrusive. The beauty of the Metro snap feature is that my email reader now exists outside of my desktop.   The Metro app has been crafted to work well in the fixed width column as well as in full-screen.  It cannot be obscured by overlapping windows.  I still get notifications if I wish.  More importantly, it is clear that careful attention has been given to how things work when moving between applications when ‘snapped’.  If I decide, say to flick over to the Metro newsreader to catch up with current affairs, my desktop, rather than my email client, obligingly makes way for the reader.  With a simple gesture and click, or alternatively by pressing Windows-Tab, my desktop reappears. Another pleasant surprise is the way Windows 8 handles dual monitors.  It’s not just the fact that both screens now display the desktop task bar.  It’s that I can so easily move between Metro and the desktop on either screen.  I can only have Metro on one screen at a time which makes entire sense given the ‘full-screen’ nature of Metro apps.  Using dual monitors feels smoother and easier than previous versions of Windows. Overall then, I’m enjoying the Windows 8 improvements.  Strangely, for all the hype (“Windows reimagined”, etc.), my perception as a ‘productivity’ user is more one of evolution than revolution.  It all feels very familiar, but just better.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Issue with div image size [migrated]

    - by nextyear
    I hope this helps explain the issue I am having I have recently designed a horizontal scrolling portfolio for a client, the rights and wrongs of horizontal web design, is a sligtly seperate topic but alas the client wanted something different. Im having a real issue with the bottom div though As the monitor size is reduced its creating the browser scroll bar down the side as the div image is overlapping the monitor size. Wouldnt be such a huge issue but because of the nature of the horizontal site its producing a diagional scrolling effect. Is there away to prevent the screen expanding from the actual monitor size using css or anyother solution? I'm probably staring at the answer as I type but brain doesnt seem to be working unfortunately.

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  • What's the difference between find and findstr commands in Windows?

    - by Prashant Bhate
    In Windows, what are the differences between find and findstr commands? Both seems to search text in files: find c:\>find /? Searches for a text string in a file or files. FIND [/V] [/C] [/N] [/I] [/OFF[LINE]] "string" [[drive:][path]filename[ ...]] /V Displays all lines NOT containing the specified string. /C Displays only the count of lines containing the string. /N Displays line numbers with the displayed lines. /I Ignores the case of characters when searching for the string. /OFF[LINE] Do not skip files with offline attribute set. "string" Specifies the text string to find. [drive:][path]filename Specifies a file or files to search. If a path is not specified, FIND searches the text typed at the prompt or piped from another command. findstr c:\>findstr /? Searches for strings in files. FINDSTR [/B] [/E] [/L] [/R] [/S] [/I] [/X] [/V] [/N] [/M] [/O] [/P] [/F:file] [/C:string] [/G:file] [/D:dir list] [/A:color attributes] [/OFF[LINE]] strings [[drive:][path]filename[ ...]] /B Matches pattern if at the beginning of a line. /E Matches pattern if at the end of a line. /L Uses search strings literally. /R Uses search strings as regular expressions. /S Searches for matching files in the current directory and all subdirectories. /I Specifies that the search is not to be case-sensitive. /X Prints lines that match exactly. /V Prints only lines that do not contain a match. /N Prints the line number before each line that matches. /M Prints only the filename if a file contains a match. /O Prints character offset before each matching line. /P Skip files with non-printable characters. /OFF[LINE] Do not skip files with offline attribute set. /A:attr Specifies color attribute with two hex digits. See "color /?" /F:file Reads file list from the specified file(/ stands for console). /C:string Uses specified string as a literal search string. /G:file Gets search strings from the specified file(/ stands for console). /D:dir Search a semicolon delimited list of directories strings Text to be searched for. [drive:][path]filename Specifies a file or files to search. Use spaces to separate multiple search strings unless the argument is prefixed with /C. For example, 'FINDSTR "hello there" x.y' searches for "hello" or "there" in file x.y. 'FINDSTR /C:"hello there" x.y' searches for "hello there" in file x.y. Regular expression quick reference: . Wildcard: any character * Repeat: zero or more occurances of previous character or class ^ Line position: beginning of line $ Line position: end of line [class] Character class: any one character in set [^class] Inverse class: any one character not in set [x-y] Range: any characters within the specified range \x Escape: literal use of metacharacter x \<xyz Word position: beginning of word xyz\> Word position: end of word For full information on FINDSTR regular expressions refer to the online Command Reference.

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  • Automating Form Login

    - by Greg_Gutkin
    Introduction A common task in configuring a web application for proxying in Pagelet Producer is setting up form autologin. PP provides a wizard-like tool for detecting the login form fields, but this is usually only the first step in configuring this feature. If the generated configuration doesn't seem to work, some additional manual modifications will be needed to complete the setup. This article will try to guide you through this process while steering you away from common pitfalls. For the purposes of this article, let's assume the following characteristics about your environment: Web Application Base URL: http://host/app (configured as Resource Source URL in PP) Pagelet Producer Base URL: http://pp/pagelets Form Field Auto-Detection Form Autologin is configured in the PP Admin UI under resource_name/Autologin/Form Login. First, you'll enter the URL to the login form under "Login Form Identification". This will enable the admin wizard to connect to and display the login page. Caution: RedirectsMake sure the entered URL matches what you see in the browser's address bar, when the application login page is displayed. For example, even though you may be able to reach the login page by simply typing http://host/app, the URL you end up on may change to http://host/app/login via browser redirect(s).The second URL is the one you will want to use. Caution: External Login ServersThe login page may actually come from a different server than the application you are trying to proxy. For example, you may notice that the login page URL changes to http://hostB/appB. This is common when external SSO products are involved. There are two ways of dealing with this situation. One is to configure Pagelet Producer to participate in SSO. This approach is out of scope of this article and is discussed in a separate whitepaper (TODO add link). The second approach is to use the autologin feature to provide stored credentials to the SSO login form. Since the login form URL is not an extension of the application base URL (PP resource URL), you will need to add a new PP resource for the SSO server and configure the login form on that resource instead of the original application resource. One side benefit of this additional resource is that it can reused for other applications relying on the same SSO server for login. After entering the login page URL (make sure dropdown says "URL"), click "Automatically Detect Form Fields". This will bring up the web app's login page in a new browser window. Fill it out and submit it as you would normally. If everything goes right, Pagelet Producer will intercept the submitted values and fill out all the needed configuration data in the Admin UI. If the login form window doesn't close or configuration data doesn't get filled in, you may have not entered the login page URL correctly. Review the two cautionary notes above and make any necessary changes. If the form fields got filled automatically, it's time to save the configuration and test it out. If you can access a protected area of the backend application via a proxied PP URL without filling out its login form, then you are pretty much done with login form configuration. The only other step you will need to complete before declaring this aspect of configuration production ready is configuring form field source. You may skip to that section below. Manual Login Form Identification Let's take a closer look at Login Form Identification. This determines how Pagelet Producer recognizes login forms as such. URL The most efficient way of detecting login forms is by looking at the page URL. This method can only be used under the following conditions: Login page URL must be different from the post login application URLs. Login page URL must stay constant regardless of the path it takes to reach the page. For example, reaching the login page by going to the application base URL or to a specific protected URL must result in a redirect to the same login page URL (query string excluded). If only the query string parameters change, just leave out the query string from the configured login page URL. If either of these conditions is not fullfilled, you must switch to the RegEx approach below. RegEx If the login page URL is not uniform enough across all scenarios or is indistinguishable from other page locations, PP can be configured to recognize it by looking at the page markup itself. This is accomplished by changing the dropdown to "RegEx". If regular expressions scare you, take comfort from the fact that in most cases you won't need to enter any special regex characters. Let's look at an example: Say you have a login form that looks like <form id='loginForm' action='login?from=pageA' > <input id='user'> <input id='pass'> </form> Since this form has an id attribute, you can be reasonably sure that this login form can be uniquely identified across the web application by this snippet: "id='loginForm'". (Unless, of course your backend web application contains login forms to other apps). Since no wildcards are needed to find this snippet, you can just enter it as is into the RegEx field - no special regular expression characters needed! If the web developer who created the form wasn't kind enough to provide a unique id, you will need to look for other snippets of the page to uniquely identify it. It could be the action URL, an input field id, or some other markup fragment. You should abstain from using UI text as an identifier it may change in translated versions of the page and prevent the login page logic from working for international users. You may need to turn to regular expression wildcard syntax if no simple matches work. For more information on regular expression, refer to the Resources section. Form Submit Location Now we'll look at the form submit location. If the captured URL contains query string parameters that will likely change from one form submission to the next, you will need to change its type to RegEx. This type will tell Pagelet Producer to parse the login page for the action URL and submit to the value found. The regular expression needs to point at the actual action URL with its first grouping expression. Taking the example form definition above, the form submit location regex would be: action='(.*?)' The parentheses are used to identify the actual action URL, while the rest of the expression provides the context for finding it. Expression .*? is a so-called reluctant wildcard that matches any character excluding the single quote that follows. See Resources section below for further information on regular expressions. Manual Form Field Detection If the Admin UI form field detection wizard fails to populate login form configuration page, you will have to enter the fields by hand. Use a built-in browser developer tool or addon (e.g. Firebug) to inspect the form element and its children input elements. For each input element (including hidden elements), create an entry under Form Fields. Change its Source according to the next section. Form Field Source Change the source of any of the fields not exposed to the users of the login form (i.e. hidden fields) to "Generated". This means Pagelet Producer will just use the values returned by the web app rather than supplying values it stored. For fields that contain sensitive data or vary from user to user (e.g. username & password), change the source to User (Credential) Vault. Logging Support To help you troubleshoot you autologin configuration, PP provides some useful logging support. To turn on detailed logging for the autologin feature, navigate to Settings in Admin UI. Under Logging, change the log level for AutoLogin to Finest. Known Limitations Autologin feature may not work as expected if login form fields (not just the values, but the DOM elements themselves) are generated dynamically by client side JavaScript. Resources RegEx RegEx Reference from Java RegEx Test Tool

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  • Chrome causing 404's ending with "/cache/[hex-string]/"?

    - by Jan Fabry
    Since the last weeks we see many 404's on our sites caused by Chrome adding /cache/[hex-string]/ to the current page URL. The hex strings we have seen are: e9c5ecc3f9d7fa1291240700c8da0728 1d292296547f895c613a210468b705b7 408cfdf76534ee8f14657ac884946ef2 9b0771373b319ba4f132b9447c7060a4 b8cd4270356f296f1c5627aa88d43349 If you search for these strings you get matches from different sites, but they are most likely auto-generated (/search/cache/e9c5ecc3f9d7fa1291240700c8da0728/ for example). Is this a known issue with Chrome (or an extension)?

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  • Can I implement the readers and writers algorithm in OpenMP by replacing counting semaphores with another feature?

    - by DeveloperDon
    After reading about OpenMP and not finding functions to support semaphores, I did an internet search for OpenMP and the readers and writers problem, but found no suitable matches. Is there a general method for replacing counting semaphores in OpenMP with something that it supports? Or is there just a gap in the environment where it does not permit things that are asymmetrical like the third readers and writers problem shown on the following page? http://en.wikipedia.org/wiki/Readers-writers_problem#The_third_readers-writers_problem

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  • How to prevent a hacked-server from spoofing a master server?

    - by Cody Smith
    I wish to setup a room-based multilayer game model where players may host matches and serve as host (IE the server with authoritative power). I wish to host a master server which tracks player's items, rank, cash, exp, etc. In such a model, how can I prevent someone that is hosting a game (with a modified server) from spoofing the master server with invalid match results, thus gaining exp, money or rankings. Thanks. -Cody

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