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  • External HDD USB 3.0 failure

    - by Philip
    [ 2560.376113] usb 9-1: new high-speed USB device number 2 using xhci_hcd [ 2560.376186] usb 9-1: Device not responding to set address. [ 2560.580136] usb 9-1: Device not responding to set address. [ 2560.784104] usb 9-1: device not accepting address 2, error -71 [ 2560.840127] hub 9-0:1.0: unable to enumerate USB device on port 1 [ 2561.080182] usb 10-1: new SuperSpeed USB device number 5 using xhci_hcd [ 2566.096163] usb 10-1: device descriptor read/8, error -110 [ 2566.200096] usb 10-1: new SuperSpeed USB device number 5 using xhci_hcd [ 2571.216175] usb 10-1: device descriptor read/8, error -110 [ 2571.376138] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2571.744174] usb 10-1: new SuperSpeed USB device number 7 using xhci_hcd [ 2576.760116] usb 10-1: device descriptor read/8, error -110 [ 2576.864074] usb 10-1: new SuperSpeed USB device number 7 using xhci_hcd [ 2581.880153] usb 10-1: device descriptor read/8, error -110 [ 2582.040123] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2582.224139] hub 9-0:1.0: unable to enumerate USB device on port 1 [ 2582.464177] usb 10-1: new SuperSpeed USB device number 9 using xhci_hcd [ 2587.480122] usb 10-1: device descriptor read/8, error -110 [ 2587.584079] usb 10-1: new SuperSpeed USB device number 9 using xhci_hcd [ 2592.600150] usb 10-1: device descriptor read/8, error -110 [ 2592.760134] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2593.128175] usb 10-1: new SuperSpeed USB device number 11 using xhci_hcd [ 2598.144183] usb 10-1: device descriptor read/8, error -110 [ 2598.248109] usb 10-1: new SuperSpeed USB device number 11 using xhci_hcd [ 2603.264171] usb 10-1: device descriptor read/8, error -110 [ 2603.480157] usb 10-1: new SuperSpeed USB device number 12 using xhci_hcd [ 2608.496162] usb 10-1: device descriptor read/8, error -110 [ 2608.600091] usb 10-1: new SuperSpeed USB device number 12 using xhci_hcd [ 2613.616166] usb 10-1: device descriptor read/8, error -110 [ 2613.832170] usb 10-1: new SuperSpeed USB device number 13 using xhci_hcd [ 2618.848135] usb 10-1: device descriptor read/8, error -110 [ 2618.952079] usb 10-1: new SuperSpeed USB device number 13 using xhci_hcd [ 2623.968155] usb 10-1: device descriptor read/8, error -110 [ 2624.184176] usb 10-1: new SuperSpeed USB device number 14 using xhci_hcd [ 2629.200124] usb 10-1: device descriptor read/8, error -110 [ 2629.304075] usb 10-1: new SuperSpeed USB device number 14 using xhci_hcd [ 2634.320172] usb 10-1: device descriptor read/8, error -110 [ 2634.424135] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2634.776186] usb 10-1: new SuperSpeed USB device number 15 using xhci_hcd [ 2639.792105] usb 10-1: device descriptor read/8, error -110 [ 2639.896090] usb 10-1: new SuperSpeed USB device number 15 using xhci_hcd [ 2644.912172] usb 10-1: device descriptor read/8, error -110 [ 2645.128174] usb 10-1: new SuperSpeed USB device number 16 using xhci_hcd [ 2650.144160] usb 10-1: device descriptor read/8, error -110 [ 2650.248062] usb 10-1: new SuperSpeed USB device number 16 using xhci_hcd [ 2655.264120] usb 10-1: device descriptor read/8, error -110 [ 2655.480182] usb 10-1: new SuperSpeed USB device number 17 using xhci_hcd [ 2660.496121] usb 10-1: device descriptor read/8, error -110 [ 2660.600086] usb 10-1: new SuperSpeed USB device number 17 using xhci_hcd [ 2665.616167] usb 10-1: device descriptor read/8, error -110 [ 2665.832177] usb 10-1: new SuperSpeed USB device number 18 using xhci_hcd [ 2670.848110] usb 10-1: device descriptor read/8, error -110 [ 2670.952066] usb 10-1: new SuperSpeed USB device number 18 using xhci_hcd [ 2675.968081] usb 10-1: device descriptor read/8, error -110 [ 2676.072124] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2786.104531] xhci_hcd 0000:02:00.0: remove, state 4 [ 2786.104546] usb usb10: USB disconnect, device number 1 [ 2786.104686] xHCI xhci_drop_endpoint called for root hub [ 2786.104692] xHCI xhci_check_bandwidth called for root hub [ 2786.104942] xhci_hcd 0000:02:00.0: USB bus 10 deregistered [ 2786.105054] xhci_hcd 0000:02:00.0: remove, state 4 [ 2786.105065] usb usb9: USB disconnect, device number 1 [ 2786.105176] xHCI xhci_drop_endpoint called for root hub [ 2786.105181] xHCI xhci_check_bandwidth called for root hub [ 2786.109787] xhci_hcd 0000:02:00.0: USB bus 9 deregistered [ 2786.110134] xhci_hcd 0000:02:00.0: PCI INT A disabled [ 2794.268445] pci 0000:02:00.0: [1b73:1000] type 0 class 0x000c03 [ 2794.268483] pci 0000:02:00.0: reg 10: [mem 0x00000000-0x0000ffff] [ 2794.268689] pci 0000:02:00.0: PME# supported from D0 D3hot [ 2794.268700] pci 0000:02:00.0: PME# disabled [ 2794.276383] pci 0000:02:00.0: BAR 0: assigned [mem 0xd7800000-0xd780ffff] [ 2794.276398] pci 0000:02:00.0: BAR 0: set to [mem 0xd7800000-0xd780ffff] (PCI address [0xd7800000-0xd780ffff]) [ 2794.276419] pci 0000:02:00.0: no hotplug settings from platform [ 2794.276658] xhci_hcd 0000:02:00.0: enabling device (0000 -> 0002) [ 2794.276675] xhci_hcd 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 2794.276762] xhci_hcd 0000:02:00.0: setting latency timer to 64 [ 2794.276771] xhci_hcd 0000:02:00.0: xHCI Host Controller [ 2794.276913] xhci_hcd 0000:02:00.0: new USB bus registered, assigned bus number 9 [ 2794.395760] xhci_hcd 0000:02:00.0: irq 16, io mem 0xd7800000 [ 2794.396141] xHCI xhci_add_endpoint called for root hub [ 2794.396144] xHCI xhci_check_bandwidth called for root hub [ 2794.396195] hub 9-0:1.0: USB hub found [ 2794.396203] hub 9-0:1.0: 1 port detected [ 2794.396305] xhci_hcd 0000:02:00.0: xHCI Host Controller [ 2794.396371] xhci_hcd 0000:02:00.0: new USB bus registered, assigned bus number 10 [ 2794.396496] xHCI xhci_add_endpoint called for root hub [ 2794.396499] xHCI xhci_check_bandwidth called for root hub [ 2794.396547] hub 10-0:1.0: USB hub found [ 2794.396553] hub 10-0:1.0: 1 port detected [ 2798.004084] usb 1-3: new high-speed USB device number 8 using ehci_hcd [ 2798.140824] scsi21 : usb-storage 1-3:1.0 [ 2820.176116] usb 1-3: reset high-speed USB device number 8 using ehci_hcd [ 2824.000526] scsi 21:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2824.002263] sd 21:0:0:0: Attached scsi generic sg2 type 0 [ 2824.003617] sd 21:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2824.005139] sd 21:0:0:0: [sdb] Write Protect is off [ 2824.005149] sd 21:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2824.009084] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.009094] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.011944] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.011952] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.049153] sdb: sdb1 [ 2824.051814] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.051821] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.051825] sd 21:0:0:0: [sdb] Attached SCSI disk [ 2839.536624] usb 1-3: USB disconnect, device number 8 [ 2844.620178] usb 10-1: new SuperSpeed USB device number 2 using xhci_hcd [ 2844.640281] scsi22 : usb-storage 10-1:1.0 [ 2850.326545] scsi 22:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2850.327560] sd 22:0:0:0: Attached scsi generic sg2 type 0 [ 2850.329561] sd 22:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2850.329889] sd 22:0:0:0: [sdb] Write Protect is off [ 2850.329897] sd 22:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2850.330223] sd 22:0:0:0: [sdb] No Caching mode page present [ 2850.330231] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.331414] sd 22:0:0:0: [sdb] No Caching mode page present [ 2850.331423] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.384116] usb 10-1: USB disconnect, device number 2 [ 2850.392050] sd 22:0:0:0: [sdb] Unhandled error code [ 2850.392056] sd 22:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2850.392061] sd 22:0:0:0: [sdb] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 [ 2850.392074] end_request: I/O error, dev sdb, sector 0 [ 2850.392079] quiet_error: 70 callbacks suppressed [ 2850.392082] Buffer I/O error on device sdb, logical block 0 [ 2850.392194] ldm_validate_partition_table(): Disk read failed. [ 2850.392271] Dev sdb: unable to read RDB block 0 [ 2850.392377] sdb: unable to read partition table [ 2850.392581] sd 22:0:0:0: [sdb] READ CAPACITY failed [ 2850.392584] sd 22:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2850.392588] sd 22:0:0:0: [sdb] Sense not available. [ 2850.392613] sd 22:0:0:0: [sdb] Asking for cache data failed [ 2850.392617] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.392621] sd 22:0:0:0: [sdb] Attached SCSI disk [ 2850.732182] usb 10-1: new SuperSpeed USB device number 3 using xhci_hcd [ 2850.752228] scsi23 : usb-storage 10-1:1.0 [ 2851.752709] scsi 23:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2851.754481] sd 23:0:0:0: Attached scsi generic sg2 type 0 [ 2851.756576] sd 23:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2851.758426] sd 23:0:0:0: [sdb] Write Protect is off [ 2851.758436] sd 23:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2851.758779] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.758787] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.759968] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.759977] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.817710] sdb: sdb1 [ 2851.820562] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.820568] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.820572] sd 23:0:0:0: [sdb] Attached SCSI disk [ 2852.060352] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.076533] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.076538] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.196329] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.212593] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.212599] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.456290] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.472402] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.472408] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.624304] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.640531] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.640536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.772296] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.788536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.788541] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.920349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.936536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.936540] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2853.072287] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2853.088565] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2853.088570] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.176339] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.192561] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.192567] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.320349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.336526] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.336531] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.468344] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.484551] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.484556] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.612349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.628540] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.628545] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.756350] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.772528] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.772533] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.848116] usb 10-1: USB disconnect, device number 3 [ 2884.851493] scsi 23:0:0:0: [sdb] killing request [ 2884.851501] scsi 23:0:0:0: [sdb] killing request [ 2884.851699] scsi 23:0:0:0: [sdb] Unhandled error code [ 2884.851702] scsi 23:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2884.851708] scsi 23:0:0:0: [sdb] CDB: Read(10): 28 00 00 5f 2b ee 00 00 3e 00 [ 2884.851721] end_request: I/O error, dev sdb, sector 6237166 [ 2884.851726] Buffer I/O error on device sdb1, logical block 6237102 [ 2884.851730] Buffer I/O error on device sdb1, logical block 6237103 [ 2884.851738] Buffer I/O error on device sdb1, logical block 6237104 [ 2884.851741] Buffer I/O error on device sdb1, logical block 6237105 [ 2884.851744] Buffer I/O error on device sdb1, logical block 6237106 [ 2884.851747] Buffer I/O error on device sdb1, logical block 6237107 [ 2884.851750] Buffer I/O error on device sdb1, logical block 6237108 [ 2884.851753] Buffer I/O error on device sdb1, logical block 6237109 [ 2884.851757] Buffer I/O error on device sdb1, logical block 6237110 [ 2884.851807] scsi 23:0:0:0: [sdb] Unhandled error code [ 2884.851810] scsi 23:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2884.851813] scsi 23:0:0:0: [sdb] CDB: Read(10): 28 00 00 5f 2c 2c 00 00 3e 00 [ 2884.851824] end_request: I/O error, dev sdb, sector 6237228 [ 2885.168190] usb 10-1: new SuperSpeed USB device number 4 using xhci_hcd [ 2885.188268] scsi24 : usb-storage 10-1:1.0 Please help me with my problem. I got this after running dmesg.

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  • Direct3D11 and SharpDX - How to pass a model instance's world matrix as an input to a vertex shader

    - by Nathan Ridley
    Using Direct3D11, I'm trying to pass a matrix into my vertex shader from the instance buffer that is associated with a given model's vertices and I can't seem to construct my InputLayout without throwing an exception. The shader looks like this: cbuffer ConstantBuffer : register(b0) { matrix World; matrix View; matrix Projection; } struct VIn { float4 position: POSITION; matrix instance: INSTANCE; float4 color: COLOR; }; struct VOut { float4 position : SV_POSITION; float4 color : COLOR; }; VOut VShader(VIn input) { VOut output; output.position = mul(input.position, input.instance); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } The input layout looks like this: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; InputLayout = new InputLayout(device, signature, elements); The buffer initialization looks like this: public ModelDeviceData(Model model, Device device) { Model = model; var vertices = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, model.Vertices); var instances = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, Model.Instances.Select(m => m.WorldMatrix).ToArray()); VerticesBufferBinding = new VertexBufferBinding(vertices, Utilities.SizeOf<ColoredVertex>(), 0); InstancesBufferBinding = new VertexBufferBinding(instances, Utilities.SizeOf<Matrix>(), 0); IndicesBuffer = Helpers.CreateBuffer(device, BindFlags.IndexBuffer, model.Triangles); } The buffer creation helper method looks like this: public static Buffer CreateBuffer<T>(Device device, BindFlags bindFlags, params T[] items) where T : struct { var len = Utilities.SizeOf(items); var stream = new DataStream(len, true, true); foreach (var item in items) stream.Write(item); stream.Position = 0; var buffer = new Buffer(device, stream, len, ResourceUsage.Default, bindFlags, CpuAccessFlags.None, ResourceOptionFlags.None, 0); return buffer; } The line that instantiates the InputLayout object throws this exception: *HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.* Note that the data for each model instance is simply an instance of SharpDX.Matrix. EDIT Based on Tordin's answer, it sems like I have to modify my code like so: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE0", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE1", 1, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE2", 2, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE3", 3, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; and in the shader: struct VIn { float4 position: POSITION; float4 instance0: INSTANCE0; float4 instance1: INSTANCE1; float4 instance2: INSTANCE2; float4 instance3: INSTANCE3; float4 color: COLOR; }; VOut VShader(VIn input) { VOut output; matrix world = { input.instance0, input.instance1, input.instance2, input.instance3 }; output.position = mul(input.position, world); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } However I still get an exception.

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  • Voice echo in UDP based voice transmission [closed]

    - by Meherzad
    I have coded a java application for voice transmission between to ip in LAN. Here the code. public static Boolean flag= true; public static Boolean recFlag=true; DatagramSocket UDPSocket=null; AudioFormat format = null; TargetDataLine microphone=null; byte[] buffer=null; DatagramPacket UDPPacket=null; public void startChat(String ipAddress){ try{ buffer = new byte[1000]; UDPSocket=new DatagramSocket(1987); Thread th=new Thread(new Listener()); th.start(); microphone = AudioSystem.getTargetDataLine(format); format= new AudioFormat(8000.0f, 16, 1, true, true); UDPPacket = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(ipAddress), 1988); microphone.open(format); microphone.start(); while (flag) { microphone.read(buffer, 0, buffer.length); UDPSocket.send(UDPPacket); } } catch(Exception e){ System.out.println(" ssss "+e.getMessage()); } } public class Listener extends Thread{ byte[] buff=new byte[1000]; DatagramSocket UDPSocket1=null; DatagramPacket recPacket=null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine line=null; @Override public void run(){ try{ UDPSocket1=new DatagramSocket(1988); format= new AudioFormat(8000.0f, 16, 1, true, true); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format); line.start(); } catch(Exception e){ System.out.println("list "+ e.getMessage()); } recPacket=new DatagramPacket(buff, buff.length); while(recFlag){ try{ UDPSocket1.receive(recPacket); buff = (byte[])recPacket.getData(); line.write(buff, 0, buff.length); } catch(Exception e){ System.out.println("errr "+e.getMessage()); } } line.drain(); line.close(); } } Main problem which I am facing that I am getting only echo of my own voice. I am unable to hear voice from the other end only I am hearing is my own voice. Please suggest any solution.

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  • How should I unbind and delete OpenAL buffers?

    - by Joe Wreschnig
    I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. However, there is a problem with object lifetimes. In OpenGL, delete functions either automatically unbind things (e.g. textures), or automatically deletes the thing when it eventually is unbound (e.g. shaders) and so it's usually easy to manage deletion. However alDeleteBuffers instead simply fails with AL_INVALID_OPERATION if the buffer is still bound to a source. Is there an idiomatic way to "delete" OpenAL buffers that allows them to finish playing, and then automatically unbinds and really them? Do I need to tie buffer management more deeply into the source pool (e.g. deleting a buffer requires checking all the allocated sources also)? Similarly, is there an idiomatic way to unbind (but not delete) buffers when they are finished playing? It would be nice if, when I was looking for a free source, I only needed to see if a buffer was attached at all and not bother checking the source state. (I'm using C++, although approaches for C are also fine. Approaches assuming a GCd language and using finalizers are probably not applicable.)

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  • Extended FindWindow

    - by João Angelo
    The Win32 API provides the FindWindow function that supports finding top-level windows by their class name and/or title. However, the title search does not work if you are trying to match partial text at the middle or the end of the full window title. You can however implement support for these extended search features by using another set of Win32 API like EnumWindows and GetWindowText. A possible implementation follows: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; public class WindowInfo { private IntPtr handle; private string className; internal WindowInfo(IntPtr handle, string title) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); this.Handle = handle; this.Title = title ?? string.Empty; } public string Title { get; private set; } public string ClassName { get { if (className == null) { className = GetWindowClassNameByHandle(this.Handle); } return className; } } public IntPtr Handle { get { if (!NativeMethods.IsWindow(this.handle)) throw new InvalidOperationException("The handle is no longer valid."); return this.handle; } private set { this.handle = value; } } public static WindowInfo[] EnumerateWindows() { var windows = new List<WindowInfo>(); NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { windows.Add(new WindowInfo(hwnd, GetWindowTextByHandle(hwnd))); return true; }; bool succeeded = NativeMethods.EnumWindows(processor, IntPtr.Zero); if (!succeeded) return new WindowInfo[] { }; return windows.ToArray(); } public static WindowInfo FindWindow(Predicate<WindowInfo> predicate) { WindowInfo target = null; NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { var current = new WindowInfo(hwnd, GetWindowTextByHandle(hwnd)); if (predicate(current)) { target = current; return false; } return true; }; NativeMethods.EnumWindows(processor, IntPtr.Zero); return target; } private static string GetWindowTextByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); int length = NativeMethods.GetWindowTextLength(handle); if (length == 0) return string.Empty; var buffer = new StringBuilder(length + 1); NativeMethods.GetWindowText(handle, buffer, buffer.Capacity); return buffer.ToString(); } private static string GetWindowClassNameByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); const int WindowClassNameMaxLength = 256; var buffer = new StringBuilder(WindowClassNameMaxLength); NativeMethods.GetClassName(handle, buffer, buffer.Capacity); return buffer.ToString(); } } internal class NativeMethods { public delegate bool EnumWindowsProcessor(IntPtr hwnd, IntPtr lParam); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool EnumWindows( EnumWindowsProcessor lpEnumFunc, IntPtr lParam); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowText( IntPtr hWnd, StringBuilder lpString, int nMaxCount); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowTextLength(IntPtr hWnd); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetClassName( IntPtr hWnd, StringBuilder lpClassName, int nMaxCount); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool IsWindow(IntPtr hWnd); } The access to the windows handle is preceded by a sanity check to assert if it’s still valid, but if you are dealing with windows out of your control then the window can be destroyed right after the check so it’s not guaranteed that you’ll get a valid handle. Finally, to wrap this up a usage, example: static void Main(string[] args) { var w = WindowInfo.FindWindow(wi => wi.Title.Contains("Test.docx")); if (w != null) { Console.Write(w.Title); } }

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  • Radiosity using a hemisphere

    - by P. Avery
    I'm working on a radiosity processor. I'm projecting scene geometry onto a hemisphere at a high order of tessellation during a visibility pass onto a 1024x1024 render target. The problem is that the edges of certain triangles are not being rendered to the item buffer( render target )...so when I test certain edges( or pixels during pixel shader ) for visibility during a reconstruction pass, visible edges are not identified and as a result the pixel for that edge is discarded. One solution was to increase the resolution of the item buffer( up to 4096x4096 )...this helped and more edges were visible, however, this was not fullproof. How do I increase visibility? Here is a screenshot of a scene after radiosity is applied: the seams are edges along a triangle face that were not visible due to the resolution of the item buffer... fixed the problem by sampling the item buffer w/8 points:

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  • openGL managing images, VBOs and shaders

    - by roxlu
    I'm working on a game where I use shaders with vertex attributes (so not immediate mode). I'm drawing lots of images and changing the width/height of the quads I use to draw them a lot. To optimize this it's probably a good idea to have one buffer but then one needs to update the complete buffer when one image changes (or only a part of the buffer using glBufferSubData...) I was just wondering what kind of strategies you guys are using?

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  • OpenGL Application displays only 1 frame

    - by Avi
    EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but displays nothing any other time its called. I don't know why this is, and it's also the same in my vertex array class. I'm calling the functions in this order to set up the buffers: enable client states bind buffers set buffer / array data unbind buffers disable client states Then in the draw function, that's called every frame: enable client states bind buffers set pointers unbind buffers bind index buffer draw elements unbind index buffer disable client states Is there something wrong with the order in which I'm calling the functions, or is it a more specific code error? EDIT: here's some of the code Code for setting pointers: //element is the vertex attribute being drawn (e.g. normals, colors, etc.) static void makeElementPointer(VertexBufferElements::VBOElement element, Shader *shade, void *elementLocation) { //elementLocation is BUFFER_OFFSET(n) if a buffer is bound switch (element) { .... glVertexPointer(3, GL_FLOAT, 0, elementLocation); //changes based on element .... //but I'm only dealing with } //vertices for now } And that's basically all the code that isn't just a straight OpenGL function call.

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  • Data breakpoints to find points where data gets broken

    - by raccoon_tim
    When working with a large code base, finding reasons for bizarre bugs can often be like finding a needle in a hay stack. Finding out why an object gets corrupted without no apparent reason can be quite daunting, especially when it seems to happen randomly and totally out of context. Scenario Take the following scenario as an example. You have defined the a class that contains an array of characters that is 256 characters long. You now implement a method for filling this buffer with a string passed as an argument. At this point you mistakenly expect the buffer to be 256 characters long. At some point you notice that you require another character buffer and you add that after the previous one in the class definition. You now figure that you don’t need the 256 characters that the first member can hold and you shorten that to 128 to conserve space. At this point you should start thinking that you also have to modify the method defined above to safeguard against buffer overflow. It so happens, however, that in this not so perfect world this does not cross your mind. Buffer overflow is one of the most frequent sources for errors in a piece of software and often one of the most difficult ones to detect, especially when data is read from an outside source. Many mass copy functions provided by the C run-time provide versions that have boundary checking (defined with the _s suffix) but they can not guard against hard coded buffer lengths that at some point get changed. Finding the bug Getting back to the scenario, you’re now wondering why does the second string get modified with data that makes no sense at all. Luckily, Visual Studio provides you with a tool to help you with finding just these kinds of errors. It’s called data breakpoints. To add a data breakpoint, you first run your application in debug mode or attach to it in the usual way, and then go to Debug, select New Breakpoint and New Data Breakpoint. In the popup that opens, you can type in the memory address and the amount of bytes you wish to monitor. You can also use an expression here, but it’s often difficult to come up with an expression for data in an object allocated on the heap when not in the context of a certain stack frame. There are a couple of things to note about data breakpoints, however. First of all, Visual Studio supports a maximum of four data breakpoints at any given time. Another important thing to notice is that some C run-time functions modify memory in kernel space which does not trigger the data breakpoint. For instance, calling ReadFile on a buffer that is monitored by a data breakpoint will not trigger the breakpoint. The application will now break at the address you specified it to. Often you might immediately spot the issue but the very least this feature can do is point you in the right direction in search for the real reason why the memory gets inadvertently modified. Conclusions Data breakpoints are a great feature, especially when doing a lot of low level operations where multiple locations modify the same data. With the exception of some special cases, like kernel memory modification, you can use it whenever you need to check when memory at a certain location gets changed on purpose or inadvertently.

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  • How do I put different textures on different walls? LWJGL

    - by lehermj
    So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it seems as if its being ignored... Here's my code: int floorTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("floor.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, floorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, floorTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int wallTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("walls.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, wallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, wallTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int ceilingDisplayList = glGenLists(1); glNewList(ceilingDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, gridSize); glEnd(); glEndList(); int wallDisplayList = glGenLists(1); glNewList(wallDisplayList, GL_COMPILE); glBegin(GL_QUADS); // North wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); // West wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, +gridSize); // East wall glTexCoord2f(0, 0); glVertex3f(+gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(+gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, -gridSize); // South wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, floorHeight, +gridSize); glEnd(); glEndList(); int floorDisplayList = glGenLists(1); glNewList(floorDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, floorHeight, -gridSize); glEnd(); glEndList();

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • Multiple vulnerabilities in libexif

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-2812 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 libexif Solaris 11 11/11 SRU 12.4 CVE-2012-2813 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 CVE-2012-2814 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 CVE-2012-2836 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 CVE-2012-2837 Numeric Errors vulnerability 5.0 CVE-2012-2840 Numeric Errors vulnerability 7.5 CVE-2012-2841 Numeric Errors vulnerability 7.5 CVE-2012-2845 Numeric Errors vulnerability 6.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Can printf change its parameters??

    - by martani_net
    EDIT: complete code with main is here http://codepad.org/79aLzj2H and once again this is were the weird behavious is happening for (i = 0; i<tab_size; i++) { //CORRECT OUTPUT printf("%s\n", tableau[i].capitale); printf("%s", tableau[i].pays); printf("%s\n", tableau[i].commentaire); //WRONG OUTPUT //printf("%s --- %s --- %s |\n", tableau[i].capitale, tableau[i].pays, tableau[i].commentaire); } I have an array of the following strcuture struct T_info { char capitale[255]; char pays[255]; char commentaire[255]; }; struct T_info *tableau; This is how the array is populated int advance(FILE *f) { char c; c = getc(f); if(c == '\n') return 0; while(c != EOF && (c == ' ' || c == '\t')) { c = getc(f); } return fseek(f, -1, SEEK_CUR); } int get_word(FILE *f, char * buffer) { char c; int count = 0; int space = 0; while((c = getc(f)) != EOF) { if (c == '\n') { buffer[count] = '\0'; return -2; } if ((c == ' ' || c == '\t') && space < 1) { buffer[count] = c; count ++; space++; } else { if (c != ' ' && c != '\t') { buffer[count] = c; count ++; space = 0; } else /* more than one space*/ { advance(f); break; } } } buffer[count] = '\0'; if(c == EOF) return -1; return count; } void fill_table(FILE *f,struct T_info *tab) { int line = 0, column = 0; fseek(f, 0, SEEK_SET); char buffer[MAX_LINE]; char c; int res; int i = 0; while((res = get_word(f, buffer)) != -999) { switch(column) { case 0: strcpy(tab[line].capitale, buffer); column++; break; case 1: strcpy(tab[line].pays, buffer); column++; break; default: strcpy(tab[line].commentaire, buffer); column++; break; } /*if I printf each one alone here, everything works ok*/ //last word in line if (res == -2) { if (column == 2) { strcpy(tab[line].commentaire, " "); } //wrong output here printf("%s -- %s -- %s\n", tab[line].capitale, tab[line].pays, tab[line].commentaire); column = 0; line++; continue; } column = column % 3; if (column == 0) { line++; } /*EOF reached*/ if(res == -1) return; } return ; } Edit : trying this printf("%s -- ", tab[line].capitale); printf("%s --", tab[line].pays); printf("%s --\n", tab[line].commentaire); gives me as result -- --abi -- Emirats arabes unis I expect to get Abu Dhabi -- Emirats arabes unis -- Am I missing something?

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  • IOException during blocking network NIO in JDK 1.7

    - by Bass
    I'm just learning NIO, and here's the short example I've written to test how a blocking NIO can be interrupted: class TestBlockingNio { private static final boolean INTERRUPT_VIA_THREAD_INTERRUPT = true; /** * Prevent the socket from being GC'ed */ static Socket socket; private static SocketChannel connect(final int port) { while (true) { try { final SocketChannel channel = SocketChannel.open(new InetSocketAddress(port)); channel.configureBlocking(true); return channel; } catch (final IOException ioe) { try { Thread.sleep(1000); } catch (final InterruptedException ie) { } continue; } } } private static byte[] newBuffer(final int length) { final byte buffer[] = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte) 'A'; } return buffer; } public static void main(final String args[]) throws IOException, InterruptedException { final int portNumber = 10000; new Thread("Reader") { public void run() { try { final ServerSocket serverSocket = new ServerSocket(portNumber); socket = serverSocket.accept(); /* * Fully ignore any input from the socket */ } catch (final IOException ioe) { ioe.printStackTrace(); } } }.start(); final SocketChannel channel = connect(portNumber); final Thread main = Thread.currentThread(); final Thread interruptor = new Thread("Inerruptor") { public void run() { System.out.println("Press Enter to interrupt I/O "); while (true) { try { System.in.read(); } catch (final IOException ioe) { ioe.printStackTrace(); } System.out.println("Interrupting..."); if (INTERRUPT_VIA_THREAD_INTERRUPT) { main.interrupt(); } else { try { channel.close(); } catch (final IOException ioe) { System.out.println(ioe.getMessage()); } } } } }; interruptor.setDaemon(true); interruptor.start(); final ByteBuffer buffer = ByteBuffer.allocate(32768); int i = 0; try { while (true) { buffer.clear(); buffer.put(newBuffer(buffer.capacity())); buffer.flip(); channel.write(buffer); System.out.print('X'); if (++i % 80 == 0) { System.out.println(); Thread.sleep(100); } } } catch (final ClosedByInterruptException cbie) { System.out.println("Closed via Thread.interrupt()"); } catch (final AsynchronousCloseException ace) { System.out.println("Closed via Channel.close()"); } } } In the above example, I'm writing to a SocketChannel, but noone is reading from the other side, so eventually the write operation hangs. This example works great when run by JDK-1.6, with the following output: Press Enter to interrupt I/O XXXX Interrupting... Closed via Thread.interrupt() — meaning that only 128k of data was written to the TCP socket's buffer. When run by JDK-1.7 (1.7.0_25-b15 and 1.7.0-u40-b37), however, the very same code bails out with an IOException: Press Enter to interrupt I/O XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX Exception in thread "main" java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:487) at com.example.TestBlockingNio.main(TestBlockingNio.java:109) Can anyone explain this different behaviour?

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  • How Do You Get the bufspec While Using Vimdiff Through Git

    - by Elizabeth Buckwalter
    I've read Vimdiff and Viewing differences with Vimdiff plus doing various google searches using things like "vimdiff multiple", "vimdiff git", "vimdiff commands" etc. When using do or diffg I get the error "More than two buffers in diff mode, don't know which one to use". When using diffg v:fname_in I get "No matching buffer for v:fname_in". From the vimdiff documentation: :[range]diffg[et] [bufspec] Modify the current buffer to undo difference with another buffer. If [bufspec] is given, that buffer is used. If [bufspec] refers to the current buffer then nothing happens. Otherwise this only works if there is one other buffer in diff mode. and more: When 'diffexpr' is not empty, Vim evaluates to obtain a diff file in the format mentioned. These variables are set to the file names used: v:fname_in original file v:fname_new new version of the same file v:fname_out resulting diff file So, I need to get the name of bufspec, but the default variables (fname_in, fname_new, and fname_out) aren't set. I ran the command git mergetool on a linux box through a terminal. [Edit] A partial solution that bred more questions. I used the "filename" at the bottom of the buffer. It's only a half answer, because occasionally I get a file does not exist error. I believe it's consistently the remote version of the file that "does not exist". I suspect this has something to do with git and indexing. How do you get the bufspec value consistently while using vimdiff through git-mergetool?

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  • video streaming over http in blackberry

    - by ysnky
    hi all, while i was searching video player over http, i found the article which is located at this url; http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/Stream ing_media_-_Start_to_finish.html?nodeid=2456737&ve rnum=0 i can run by adding ";deviceside=true" at the end of url. it works fine in the jde4.5 simulator. it gets 3gp videos from my local server. i tested with 580kb files and works fine. but when i get the same file from my server (not local, real server) i have problems with big files (e.g 580 kb). it plays 180kb files (but sometimes it does not play this file either) but not plays 580kb file. and also i deployed my application to my 9000 device it sometimes plays small file (180kb) but never plays big file (580kb). why it plays if it is on my local file, not play in real world? i ve stucked for days. hope you help me. and also the code at the url given below is not work, the only code i ve found is the above. blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How_To _-_Play_video_within_a_BlackBerry_smartphone_appli cation.html?nodeid=1383173&vernum=0 btw, there is no method such as resize(long param) of CircularByteBuffer class. so i comment relavent line (buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); as shown below. public void increaseBufferCapacity(int percent) { if(percent < 0){ log(0, "FAILED! SP.setBufferCapacity() - " + percent); throw new IllegalArgumentException("Increase factor must be positive.."); } synchronized(readLock){ synchronized(connectionLock){ synchronized(userSeekLock){ synchronized(mediaIStream){ log(0, "SP.setBufferCapacity() - " + percent); //buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); this.bufferCapacity = buffer.getSize(); } } } } } thanks in advance.

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  • Instantiating class with custom allocator in shared memory

    - by recipriversexclusion
    I'm pulling my hair due to the following problem: I am following the example given in boost.interprocess documentation to instantiate a fixed-size ring buffer buffer class that I wrote in shared memory. The skeleton constructor for my class is: template<typename ItemType, class Allocator > SharedMemoryBuffer<ItemType, Allocator>::SharedMemoryBuffer( unsigned long capacity ){ m_capacity = capacity; // Create the buffer nodes. m_start_ptr = this->allocator->allocate(); // allocate first buffer node BufferNode* ptr = m_start_ptr; for( int i = 0 ; i < this->capacity()-1; i++ ) { BufferNode* p = this->allocator->allocate(); // allocate a buffer node } } My first question: Does this sort of allocation guarantee that the buffer nodes are allocated in contiguous memory locations, i.e. when I try to access the n'th node from address m_start_ptr + n*sizeof(BufferNode) in my Read() method would it work? If not, what's a better way to keep the nodes, creating a linked list? My test harness is the following: // Define an STL compatible allocator of ints that allocates from the managed_shared_memory. // This allocator will allow placing containers in the segment typedef allocator<int, managed_shared_memory::segment_manager> ShmemAllocator; //Alias a vector that uses the previous STL-like allocator so that allocates //its values from the segment typedef SharedMemoryBuffer<int, ShmemAllocator> MyBuf; int main(int argc, char *argv[]) { shared_memory_object::remove("MySharedMemory"); //Create a new segment with given name and size managed_shared_memory segment(create_only, "MySharedMemory", 65536); //Initialize shared memory STL-compatible allocator const ShmemAllocator alloc_inst (segment.get_segment_manager()); //Construct a buffer named "MyBuffer" in shared memory with argument alloc_inst MyBuf *pBuf = segment.construct<MyBuf>("MyBuffer")(100, alloc_inst); } This gives me all kinds of compilation errors related to templates for the last statement. What am I doing wrong?

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  • How do I import and call unmanaged C dll with ansi string "char *" pointer string from VB.net?

    - by Warren P
    I have written my own function, which in C would be declared like this, using standard Win32 calling conventions: int Thing( char * command, char * buffer, int * BufSize); I have the following amount of VB figured out, which should import the dll and call this function, wrapping it up to make it easy to call Thing("CommandHere",GetDataBackHere): Imports Microsoft.VisualBasic Imports System.Runtime.InteropServices Imports System Imports System.Text Namespace dllInvocationSpace Public Class dllInvoker ' tried attributes but could not make it build: ' <DllImport("Thing1.dll", False, CallingConvention.Cdecl, CharSet.Ansi, "Baton", True, True, False, True)> Declare Ansi Function Thing Lib "Thing1.dll" (ByVal Command As String, ByRef Buffer As String, ByRef BufferLength As Integer) Shared Function dllCall(ByVal Command As String, ByRef Results As String) As Integer Dim Buffer As StringBuilder = New StringBuilder(65536) Dim retCode As Integer Dim bufsz As Integer bufsz = 65536 retCode = Thing(Command, Buffer, bufsz) Results = Buffer Return retCode End Function End Class End Namespace The current code doesn't build, because although I think I should be able to create a "buffer" that the C Dll can write data back into using a string builder, I haven't got it quite right. (Value of type System.Text.STringBuilder cannot be converted to 'String'). I have looked all over the newsgroups and forums and can not find an example where the C dll needs to pass between 1 and 64kbytes of data back (char *buffer, int bufferlen) to visual basic.net.

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  • linux new/delete, malloc/free large memory blocks

    - by brian_mk
    Hi folks, We have a linux system (kubuntu 7.10) that runs a number of CORBA Server processes. The server software uses glibc libraries for memory allocation. The linux PC has 4G physical memory. Swap is disabled for speed reasons. Upon receiving a request to process data, one of the server processes allocates a large data buffer (using the standard C++ operator 'new'). The buffer size varies depening upon a number of parameters but is typically around 1.2G Bytes. It can be up to about 1.9G Bytes. When the request has completed, the buffer is released using 'delete'. This works fine for several consecutive requests that allocate buffers of the same size or if the request allocates a smaller size than the previous. The memory appears to be free'd ok - otherwise buffer allocation attempts would eventually fail after just a couple of requests. In any case, we can see the buffer memory being allocated and freed for each request using tools such as KSysGuard etc. The problem arises when a request requires a buffer larger than the previous. In this case, operator 'new' throws an exception. It's as if the memory that has been free'd from the first allocation cannot be re-allocated even though there is sufficient free physical memory available. If I kill and restart the server process after the first operation, then the second request for a larger buffer size succeeds. i.e. killing the process appears to fully release the freed memory back to the system. Can anyone offer an explanation as to what might be going on here? Could it be some kind of fragmentation or mapping table size issue? I am thinking of replacing new/delete with malloc/free and use mallopt to tune the way the memory is being released to the system. BTW - I'm not sure if it's relevant to our problem, but the server uses Pthreads that get created and destroyed on each processing request. Cheers, Brian.

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  • Detect TCP connection close when playing Flash video

    - by JoJo
    On the Flash client side, how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds. I wish to only take action when the connection is closed, not when it is slow. Here's how my general setup looks like. It's the basic NetConnection-NetStream-Video setup. this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError); this.vidConnection.addEventListener(IOErrorEvent.IO_ERROR, this.connectionIoError); this.vidConnection.addEventListener(NetStatusEvent.NET_STATUS, this.connectionNetStatus); this.vidConnection.connect(null); this.vidStream = new NetStream(this.vidConnection); this.vidStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.streamAsyncError); this.vidStream.addEventListener(IOErrorEvent.IO_ERROR, this.streamIoError); this.vidStream.addEventListener(NetStatusEvent.NET_STATUS, this.streamNetStatus); this.vid.attachNetStream(this.vidStream); None of the error events fire when the server closes the TCP or when the connection freezes up. Only the NetStream.Play.Stop event fires. Here's a trace of what happens from initially playing the video to the TCP connection closing. connection net status = NetConnection.Connect.Success playStream(http://192.168.0.44/flv/4d29104a9aefa) NetStream.Play.Start NetStream.Buffer.Flush NetStream.Buffer.Full NetStream.Buffer.Empty checkDimensions 0 0 onMetaData NetStream.Buffer.Full NetStream.Buffer.Flush checkDimensions 960 544 NetStream.Buffer.Empty NetStream.Buffer.Flush NetStream.Play.Stop

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  • How do I set the LRECL in C#.NET?

    - by donde
    I have been trying to ftp a dtl file from .net to, what I beleive, is an AS400. The error being reported back to me is: "One or more lines have been truncated" and the admin is saying the file is coming over with 256 lines that have variable length columns. I found this explanation online: we have to establish defaults because no specifics about the file exist. The default RECFM is V and LRECL is 256. This means that SAS will scan the input record looking for the CR & LF to tell us that we are at the EOR. If the marker isn't found within the limit of the LRECL, SAS discards the data from the LRECL value to the end of the record and adds a message to the Log that "One or more lines have been truncated". So I need to set the LRECL. How do I do this in C# .NET? FtpWebRequest ftp = (FtpWebRequest)FtpWebRequest.Create(ftpfullpath); ftp.Credentials = new NetworkCredential(user, pwd); ftp.KeepAlive = false; ftp.UseBinary = false; ftp.Method = WebRequestMethods.Ftp.UploadFile; FileStream fs = File.OpenRead(inputfilepath + ftpfileName); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); fs.Close(); Stream ftpstream = ftp.GetRequestStream(); int i = 0; int intBlock = 1786; int intBuffLeft = buffer.Length; while (i < buffer.Length) { if (intBuffLeft >= 1786) { ftpstream.Write(buffer, i, intBlock); } else { ftpstream.Write(buffer, i, intBuffLeft); } i += intBlock; intBuffLeft -= 1786; } ftpstream.Close();

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  • Read whole ASCII file into C++ std::string

    - by Arrieta
    Hello, I need to read a whole file into memory and place it in a C++ std::string. If I were to read it into a char, the answer would be very simple: std::ifstream t; int lenght; t.open("file.txt", "r"); // open input file t.seekg(0, std::ios::end); // go to the end length = t.tellg(); // report location (this is the lenght) t.seekg(0, std::ios::beg); // go back to the beginning buffer = new char[length]; // allocate memory for a buffer of appropriate dimension t.read(buffer, length); // read the whole file into the buffer t.close(); // close file handle // ... do stuff with buffer here ... Now, I want to do the exact same thing, but using a std::string instead of a char. I want to avoid loops, i. e., I don't want to: std::ifstream t; t.open("file.txt", "r"); std::string buffer; std::string line; while(t){ std::getline(t, line); // ... append line to buffer and go on } t.close() any ideas?

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  • Why do I need to close fds when reading and writing to the pipe?

    - by valentimsousa
    However, what if one of my processes needs to continuously write to the pipe while the other pipe needs to read? This example seems to work only for one write and one read. I need multi read and write void executarComandoURJTAG(int newSock) { int input[2], output[2], estado, d; pid_t pid; char buffer[256]; char linha[1024]; pipe(input); pipe(output); pid = fork(); if (pid == 0) {// child close(0); close(1); close(2); dup2(input[0], 0); dup2(output[1], 1); dup2(output[1], 2); close(input[1]); close(output[0]); execlp("jtag", "jtag", NULL); } else { // parent close(input[0]); close(output[1]); do { read(newSock, linha, 1024); /* Escreve o buffer no pipe */ write(input[1], linha, strlen(linha)); close(input[1]); while ((d = read(output[0], buffer, 255))) { //buffer[d] = '\0'; write(newSock, buffer, strlen(buffer)); puts(buffer); } write(newSock, "END", 4); } while (strcmp(linha, "quit") != 0); } }

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  • Saving information in the IO System

    - by djTeller
    Hi Kernel Gurus, I need to write a kernel module that simulate a "multicaster" Using the /proc file system. Basically it need to support the following scenarios: 1) allow one write access to the /proc file and many read accesses to the /proc file. 2) The module should have a buffer of the contents last successful write. Each write should be matched by a read from all reader. Consider scenario 2, a writer wrote something and there are two readers (A and B), A read the content of the buffer, and then A tried to read again, in this case it should go into a wait_queue and wait for the next message, it should not get the same buffer again. I need to keep a map of all the pid's that already read the current buffer, and in case they try to read again and the buffer was not changed, they should be blocked until there is a new buffer. I'm trying to figure it there is a way i can save that info without a map. I heard there are some redundant fields inside the I/O system the I can use to flag a process if it already read the current buffer. Can someone give me a tip where should i look for that field ? how can i save info on the current process without keeping a "map" of pid's and buffers ? Thanks!

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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