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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • SharePoint 2007: Moving main site, to be a subsite - How can urls be redirected/changed?

    - by program247365
    The setup: SharePoint 2007 (MOSS Enterprise) on WINSVR03/IIS6 One site collection, with one access mapping (http://mainsite) currently I'm moving the main SharePoint site, in our one site collection, to be a subsite in a new site collection. I'm using SharePoint Content Deployment Wizard to complete this task (http://spdeploymentwizard.codeplex.com/). The Question So the main site http://mainsite being moved has many subsites, etc. I want to be sure that urls like this: http://mainsite/subsite/doclib/doc1.docx map to and redirect to the new url: http://newsite/mainsite/subsite/doclib/doc1.docx ? And furthermore: I'm aware of this - http://rdacollaboration.codeplex.com/releases/view/28073 , however is it IIS7 only? That'd wouldn't work for me. Looking at this question - http://serverfault.com/questions/107537/dealing-with-moved-documents-and-sites-in-sharepoint is the only one I see that is similar. Would an IIS redirect of http://mainsite to http://newsite/mainsite work only for the root url?

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  • Flexi Slider 2 Ipad showing images underneath main slider image but all other os are fine [closed]

    - by David Buckley
    I am using the Flexi Slider 2 for the jquery slider on this test page but for some reason on the ipad it shows all images in a list and doesnt appear to load the jquery but if you rotate the ipad it works any ideas would be greatly appreciate please forgive my english im a programmer not an english lecture. http://colintest.webdeveloperbelfast.com/donate.php it is not spam their functions the client is wanting the demo u guys take things so bloddy littler when a person is asking for help please do not use the paypal buttons their only their for demo purpose this is not spam

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  • Loading main javascript on every page? Or breaking it up to relevant pages?

    - by Kyle
    I have a 700kb decompressed JS file which is loaded on every page. Before I had 12 javascript files on each page but to reduce http requests I compressed them all into 1 file. This file is ~130kb gzipped and is served over gzip. However on the local computer it is still unpacked and loaded on every page. Is this a performance issue? I've profiled the javascript with firebug profiler but did not see any issues. The problem/illusion I am facing is there are jquery libraries compressed in that file that are sometimes not used on the current page. For example jquery datatables is 200kb compressed and that is only loaded on 2 of my website pages. Another is jqplot and that is another 200kb. I now have 400kb of excess code that isn't executed on 80% of the pages. Should I leave everything in 1 file? Should I take out the jquery libraries and load only relevant JS on the current page?

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  • Article Marketing SEO - How Many Times Should I Put the Main Keyword in the Article?

    In order to get the articles that you write and submit for your article marketing campaign to be viewed, you need to do some on page SEO. In other words, you need to do some strategic things while writing your articles that will cause the search engines to put priority on your articles and give them good rankings for the keywords that you are optimizing your articles for. Before you write your articles, you should have chosen a specific keyword or keyword phrase to target while you write your article.

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  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

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  • Problem upgrading 11.04

    - by Krazy_Kaos
    I've been trying to upgrade my ubuntu 11.04 desktop computer, but when I click on the ugrade button: I get this error: I've tryied to change my repositories, but it changes nothing in the error((on the "setting new software channel"). Can someone point me in the right direction? This is my sources.list: # deb http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb-src http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb cdrom:[Ubuntu 9.04 _Jaunty Jackalope_ - Release i386 (20090421.3)]/ jaunty main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty main restricted multiverse universe ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty-updates main restricted multiverse universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb-src http://pt.archive.ubuntu.com/ubuntu/ jaunty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu natty partner deb-src http://archive.canonical.com/ubuntu natty partner deb http://us.archive.ubuntu.com/ubuntu/ natty-security main restricted multiverse universe deb http://us.archive.ubuntu.com/ubuntu/ natty-proposed restricted main multiverse universe # deb http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick # deb-src http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick deb http://extras.ubuntu.com/ubuntu natty main #Third party developers repository

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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • How can I run Ubuntu if it's not on my main drive?

    - by Stephen
    I have a 120GB SSD and a 750GB HDD in my computer. My SSD has Windows 7 installed and my HDD has Windows 8 installed. When I boot my computer normally, I boot it to my SSD. I went through the installation process, putting Ubuntu on a separate partition on my HDD. When I restarted my computer, it didn't give me an option to boot to Ubuntu. If it helps, I believe I used ext4 and only set it to '/'. If I want to make Ubuntu bootable from my computer, how would I go about doing that?

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  • Optimize SEO: 2 websites or 1 main website and subdomain? [duplicate]

    - by waanders
    This question already has an answer here: Subdomain versus subdirectory 4 answers I'm working on a WordPress website of a little company, let say: www.xxx.com. Now they want a different website for their workshops. What is the most optimal construction thinking of SEO? 1) www.xxx.com + www.xxx-workshops.com 2) www.xxx.com + www.xxx.com/workshops 3) www.xxx.com + workshops.xxx.com

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  • New Features, Fresh Competitive Edge: Help Your Customers Get the Most from Oracle RightNow Cloud Service by Sandi Main

    - by Tuula Fai
    Are your customers taking full advantage of their customer service solution? If they’re not up-to-speed with the new features of Oracle RightNow Cloud Service, this is their chance to catch up—and gain competitive advantage. Invite customers to join our live Webcast on Thursday, July 16, for a rapid overview of Oracle RightNow Cloud Service's most powerful new capabilities and what they mean for their organization. They’ll learn how they can: Take full advantage of RightNow's evolution under Oracle Stay ahead of the competition with key innovations and enhancements Upgrade with confidence based on other user experiences Don't miss the chance to help your customers deliver an even smarter customer experience.  Click here for the Evite to send to your customers.

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  • Why wont the LibGDX's main class Initialize on Android Launcher?

    - by BluFire
    So I was searching for different ways that could suit me in programming and came across LibGDX. Naturally I looked at the tutorial. As I was doing it, I was following the steps word for word, except naming the classes. In the end, I was able to create the desktop launcher for the game but not the android launcher. The following error is my error: Cannot instantiate the type Game (Game is the name of the class) I got the tutorial from http://steigert.blogspot.com.au/2012/02/1-libgdx-tutorial-introduction.html The link in the tutorial is the original but it uses jogl instead of lwjgl.

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  • Avoiding background and main menu reloads (white flash) when users navigate my site?

    - by gus
    Not a major problem, but I would like to understand more about how some websites can serve different pages to a navigating user, such that the browser doesn't visibly pass through a blank white page. Whereas some sites cause the browser to display the white page for up to a few seconds. I can imagine this is partly due to network latency, but are there any other factors? Can I cause the background image / color not to flash white?

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  • How does a linked library combined with the main executable program file interact with a kernel?

    - by I ask Questions For a Reason
    I was attempting to find an answer to this, and I did to some degree, but definitely not anywhere good enough to form a respectable, sensible and clear answer. If I am using Windows, Mac, Linux, or nearly any modern made OS for desktop IBM-compatible PCs, laptops, even tablets and smartphones, there's virtual memory. Clearly, compiling, at least on Windows I know this, an executable object file, such as a simple C "Hello World" output to a terminal, will be linked with the standard library, and several other Window's system software, dynamic linked libraries, and the like. However, how does linking all of these executables together or resources form a connectable interaction with, say, a device driver or any other stuff on the lower level?

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  • How to efficiently save changes made in UI/main thread with Core Data?

    - by Jaanus
    So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good. I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that? Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.) One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for. To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread. So, questions: what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem? any other good ways of doing this?

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  • Using target-specific variable in makefile

    - by James Johnston
    I have the following makefile: OUTPUTDIR = build all: v12target v13target v12target: INTDIR = v12 v12target: DoV12.avrcommontargets v13target: INTDIR = v13 v13target: DoV13.avrcommontargets %.avrcommontargets: $(OUTPUTDIR)/%.elf @true $(OUTPUTDIR)/%.elf: $(OUTPUTDIR)/$(INTDIR)/main.o @echo TODO build ELF file from object file: destination $@, source $^ @echo Compiled elf file for $(INTDIR) > $@ $(OUTPUTDIR)/$(INTDIR)/%.o: %.c @echo TODO call GCC to compile C file: destination $@, source $< @echo Compiled object file for $<, revision $(INTDIR) > $@ $(shell rm -rf $(OUTPUTDIR)) $(shell mkdir -p $(OUTPUTDIR)/v12 2> /dev/null) $(shell mkdir -p $(OUTPUTDIR)/v13 2> /dev/null) .SECONDARY: The idea is that there are several different code configurations that need to be compiled from the same source code. The "all" target depends on v12target and v13 target, which set a number of variables for that particular build. It also depends on an "avrcommontargets" pattern, which defines how to actually do the compiling. avrcommontargets then depends on the ELF file, which in turn depends on object files, which are built from the C source code. Each compiled C file results in an object file (*.o). Since each configuration (v12, v13, etc.) results in a different output, the C file needs to be built several times with the output placed in different subdirectories. For example, "build/v12/main.o", "build/v13/main.o", etc. Sample output: TODO call GCC to compile C file: destination build//main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build//main.o TODO build ELF file from object file: destination build/DoV13.elf, source build//main.o The problem is that the object file isn't going into the correct subdirectory. For example, "build//main.o" instead of "build/v12/main.o". That then prevents the main.o from being correctly rebuilt to generate the v13 version of main.o. I'm guessing the issue is that $(INTDIR) is a target specific variable, and perhaps this can't be used in the pattern targets I defined for %.elf and %.o. The correct output would be: TODO call GCC to compile C file: destination build/v12/main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build/v12/main.o TODO call GCC to compile C file: destination build/v13/main.o, source main.c TODO build ELF file from object file: destination build/DoV13.elf, source build/v13/main.o What do I need to do to adjust this makefile so that it generates the correct output?

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  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

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  • Is it still too early to hop aboard the Python 3 train?

    - by Znarkus
    I'm still a beginner to Python, so I thought I could as well learn the newest iteration of Python. Especially since it is now 3.1 or 3.2 something. But it seems like many mayor modules are still only supported by 2.6. Like the python-mysql module; from what I read on http://mysql-python.blogspot.com/ it seems like 3.x support won't be seen in any near future. Do you use version 3, how do you get around these problems? Should I retreat to 2.6? If not, what should I use to connect to MySQL?

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  • How do I pause main() until all other threads have died?

    - by thechiman
    In my program, I am creating several threads in the main() method. The last line in the main method is a call to System.out.println(), which I don't want to call until all the threads have died. I have tried calling Thread.join() on each thread however that blocks each thread so that they execute sequentially instead of in parallel. Is there a way to block the main() thread until all other threads have finished executing? Here is the relevant part of my code: public static void main(String[] args) { //some other initialization code //Make array of Thread objects Thread[] racecars = new Thread[numberOfRaceCars]; //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racecars[i] = new RaceCar(laps, args[i]); } //Call start() on each Thread for(int i=0; i<numberOfRaceCars; i++) { racecars[i].start(); try { racecars[i].join(); //This is where I tried to using join() //It just blocks all other threads until the current //thread finishes. } catch(InterruptedException e) { e.printStackTrace(); } } //This is the line I want to execute after all other Threads have finished System.out.println("It's Over!"); } Thanks for the help guys! Eric

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  • Why is UITableView not reloading (even on the main thread)?

    - by radesix
    I have two programs that basically do the same thing. They read an XML feed and parse the elements. The design of both programs is to use an asynchronous NSURLConnection to get the data then to spawn a new thread to handle the parsing. As batches of 5 items are parsed it calls back to the main thread to reload the UITableView. My issue is it works fine in one program, but not the other. I know that the parsing is actually occuring on the background thread and I know that [tableView reloadData] is executing on the main thread; however, it doesn't reload the table until all parsing is complete. I'm stumped. As far as I can tell... both programs are structured exactly the same way. Here is some code from the app that isn't working correctly. - (void)startConnectionWithURL:(NSString *)feedURL feedList:(NSMutableArray *)list { self.feedList = list; // Use NSURLConnection to asynchronously download the data. This means the main thread will not be blocked - the // application will remain responsive to the user. // // IMPORTANT! The main thread of the application should never be blocked! Also, avoid synchronous network access on any thread. // NSURLRequest *feedURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:feedURL]]; self.bloggerFeedConnection = [[[NSURLConnection alloc] initWithRequest:feedURLRequest delegate:self] autorelease]; // Test the validity of the connection object. The most likely reason for the connection object to be nil is a malformed // URL, which is a programmatic error easily detected during development. If the URL is more dynamic, then you should // implement a more flexible validation technique, and be able to both recover from errors and communicate problems // to the user in an unobtrusive manner. NSAssert(self.bloggerFeedConnection != nil, @"Failure to create URL connection."); // Start the status bar network activity indicator. We'll turn it off when the connection finishes or experiences an error. [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { self.bloggerData = [NSMutableData data]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [bloggerData appendData:data]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { self.bloggerFeedConnection = nil; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; // Spawn a thread to fetch the link data so that the UI is not blocked while the application parses the XML data. // // IMPORTANT! - Don't access UIKit objects on secondary threads. // [NSThread detachNewThreadSelector:@selector(parseFeedData:) toTarget:self withObject:bloggerData]; // farkData will be retained by the thread until parseFarkData: has finished executing, so we no longer need // a reference to it in the main thread. self.bloggerData = nil; } If you read this from the top down you can see when the NSURLConnection is finished I detach a new thread and call parseFeedData. - (void)parseFeedData:(NSData *)data { // You must create a autorelease pool for all secondary threads. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; self.currentParseBatch = [NSMutableArray array]; self.currentParsedCharacterData = [NSMutableString string]; self.feedList = [NSMutableArray array]; // // It's also possible to have NSXMLParser download the data, by passing it a URL, but this is not desirable // because it gives less control over the network, particularly in responding to connection errors. // NSXMLParser *parser = [[NSXMLParser alloc] initWithData:data]; [parser setDelegate:self]; [parser parse]; // depending on the total number of links parsed, the last batch might not have been a "full" batch, and thus // not been part of the regular batch transfer. So, we check the count of the array and, if necessary, send it to the main thread. if ([self.currentParseBatch count] > 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; } self.currentParseBatch = nil; self.currentParsedCharacterData = nil; [parser release]; [pool release]; } In the did end element delegate I check to see that 5 items have been parsed before calling the main thread to perform the update. - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:kItemElementName]) { [self.currentParseBatch addObject:self.currentItem]; parsedItemsCounter++; if (parsedItemsCounter % kSizeOfItemBatch == 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; self.currentParseBatch = [NSMutableArray array]; } } // Stop accumulating parsed character data. We won't start again until specific elements begin. accumulatingParsedCharacterData = NO; } - (void)addLinksToList:(NSMutableArray *)links { [self.feedList addObjectsFromArray:links]; // The table needs to be reloaded to reflect the new content of the list. if (self.viewDelegate != nil && [self.viewDelegate respondsToSelector:@selector(parser:didParseBatch:)]) { [self.viewDelegate parser:self didParseBatch:links]; } } Finally, the UIViewController delegate: - (void)parser:(XMLFeedParser *)parser didParseBatch:(NSMutableArray *)parsedBatch { NSLog(@"parser:didParseBatch:"); [self.selectedBlogger.feedList addObjectsFromArray:parsedBatch]; [self.tableView reloadData]; } If I write to the log when my view controller delegate fires to reload the table and when cellForRowAtIndexPath fires as it's rebuilding the table then the log looks something like this: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath Clearly, the tableView is not reloading when I tell it to every time. The log from the app that works correctly looks like this: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath

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